243 lines
8.9 KiB
C++
243 lines
8.9 KiB
C++
.set LOCALID_PLAYER, 1
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.set LOCALID_ATTENDANT, 2
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.set LOCALID_OPPONENT, 3
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FallarborTown_BattleTentBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_OnWarp
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_1
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@ The opponent is represented by object event 3, which has the gfx id VAR_OBJ_GFX_ID_0
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FallarborTown_BattleTentBattleRoom_OnTransition:
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call FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx
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end
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FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale
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goto_if_eq VAR_RESULT, FEMALE, FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale
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return
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FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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FallarborTown_BattleTentBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom
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.2byte 0
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FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom::
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lockall
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showobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
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goto_if_ne VAR_RESULT, 0, FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge
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FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter::
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tower_setopponent
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter
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waitmovement 0
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
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battletent_getopponentintro
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
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switch VAR_RESULT
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case 1, FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
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playse SE_M_SNORE
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waitse
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waitmovement 0
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fallarbortent_getopponentname
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT
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FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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special LoadPlayerParty
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warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 6, 6
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waitstate
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FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent::
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
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playse SE_BANG
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT
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closemessage
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FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum::
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 3, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon
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applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject LOCALID_OPPONENT
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
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special LoadPlayerParty
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge::
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frontier_get FRONTIER_DATA_BATTLE_NUM
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call_if_eq VAR_RESULT, 1, FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent
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call_if_eq VAR_RESULT, 2, FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge
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case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge
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case 2, FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge
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FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
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case YES, FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
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FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge::
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message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
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case 0, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
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FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge::
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closemessage
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
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applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle
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waitmovement 0
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goto FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter
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waitstate
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FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon::
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delay 60
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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special LoadPlayerParty
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warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 6, 6
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waitstate
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@ Unreachable code block? The flow into the next block also doesnt make sense
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arena_get ARENA_DATA_WIN_STREAK
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goto_if_eq VAR_RESULT, MAX_STREAK, FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum
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addvar VAR_RESULT, 1
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arena_set ARENA_DATA_WIN_STREAK, VAR_RESULT
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@ See above
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FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent
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waitmessage
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return
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FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent
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waitmessage
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return
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FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge::
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message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait
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waitmessage
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fallarbortent_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge::
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
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goto FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
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end
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FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter:
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walk_up
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walk_up
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walk_up
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walk_in_place_faster_right
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle:
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walk_in_place_faster_right
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant:
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walk_in_place_faster_left
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter:
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walk_down
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walk_down
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walk_down
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walk_down
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walk_in_place_faster_left
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step_end
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@ Unused
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FallarborTown_BattleTentBattleRoom_Movement_OpponentStepForward:
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walk_left
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_OpponentExit:
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_AttendantJump:
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disable_jump_landing_ground_effect
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jump_in_place_down
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer:
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walk_down
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walk_down
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walk_down
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walk_in_place_faster_right
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step_end
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FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos:
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walk_up
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walk_up
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walk_up
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walk_in_place_faster_down
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step_end
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FallarborTown_BattleTentBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects
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.2byte 0
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FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects::
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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hideobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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removeobject LOCALID_OPPONENT
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setvar VAR_TEMP_1, 1
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end
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