633 lines
15 KiB
C
Executable File
633 lines
15 KiB
C
Executable File
/* Functions to support general ended bitmaps.
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Copyright (C) 1997, 1998 Free Software Foundation, Inc.
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This file is part of GNU CC.
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GNU CC is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU CC is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU CC; see the file COPYING. If not, write to
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the Free Software Foundation, 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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#include "config.h"
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#include "system.h"
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#include "rtl.h"
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#include "flags.h"
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#include "obstack.h"
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#include "regs.h"
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#include "basic-block.h"
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/* Obstack to allocate bitmap elements from. */
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static struct obstack bitmap_obstack;
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static int bitmap_obstack_init = FALSE;
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#ifndef INLINE
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#ifndef __GNUC__
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#define INLINE
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#else
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#define INLINE __inline__
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#endif
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#endif
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/* Global data */
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bitmap_element bitmap_zero; /* An element of all zero bits. */
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bitmap_element *bitmap_free; /* Freelist of bitmap elements. */
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static void bitmap_element_free (bitmap, bitmap_element *);
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static bitmap_element *bitmap_element_allocate (void);
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static int bitmap_element_zerop (bitmap_element *);
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static void bitmap_element_link (bitmap, bitmap_element *);
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static bitmap_element *bitmap_find_bit (bitmap, unsigned int);
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/* Free a bitmap element */
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static INLINE void
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bitmap_element_free (head, elt)
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bitmap head;
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bitmap_element *elt;
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{
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bitmap_element *next = elt->next;
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bitmap_element *prev = elt->prev;
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if (prev)
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prev->next = next;
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if (next)
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next->prev = prev;
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if (head->first == elt)
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head->first = next;
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/* Since the first thing we try is to insert before current,
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make current the next entry in preference to the previous. */
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if (head->current == elt)
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head->current = next != 0 ? next : prev;
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elt->next = bitmap_free;
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bitmap_free = elt;
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}
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/* Allocate a bitmap element. The bits are cleared, but nothing else is. */
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static INLINE bitmap_element *
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bitmap_element_allocate ()
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{
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bitmap_element *element;
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#if BITMAP_ELEMENT_WORDS != 2
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int i;
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#endif
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if (bitmap_free != 0)
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{
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element = bitmap_free;
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bitmap_free = element->next;
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}
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else
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{
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/* We can't use gcc_obstack_init to initialize the obstack since
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print-rtl.c now calls bitmap functions, and bitmap is linked
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into the gen* functions. */
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if (!bitmap_obstack_init)
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{
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bitmap_obstack_init = TRUE;
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/* Let particular systems override the size of a chunk. */
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#ifndef OBSTACK_CHUNK_SIZE
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#define OBSTACK_CHUNK_SIZE 0
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#endif
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/* Let them override the alloc and free routines too. */
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#ifndef OBSTACK_CHUNK_ALLOC
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#define OBSTACK_CHUNK_ALLOC xmalloc
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#endif
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#ifndef OBSTACK_CHUNK_FREE
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#define OBSTACK_CHUNK_FREE free
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#endif
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#if !defined(__GNUC__) || (__GNUC__ < 2)
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#define __alignof__(type) 0
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#endif
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obstack_specify_allocation (&bitmap_obstack, OBSTACK_CHUNK_SIZE,
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__alignof__ (bitmap_element),
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(void *(*) ()) OBSTACK_CHUNK_ALLOC,
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(void (*) ()) OBSTACK_CHUNK_FREE);
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}
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element = (bitmap_element *) obstack_alloc (&bitmap_obstack,
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sizeof (bitmap_element));
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}
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#if BITMAP_ELEMENT_WORDS == 2
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element->bits[0] = element->bits[1] = 0;
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#else
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for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
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element->bits[i] = 0;
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#endif
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return element;
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}
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/* Return nonzero if all bits in an element are zero. */
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static INLINE int
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bitmap_element_zerop (element)
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bitmap_element *element;
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{
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#if BITMAP_ELEMENT_WORDS == 2
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return (element->bits[0] | element->bits[1]) == 0;
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#else
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int i;
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for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
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if (element->bits[i] != 0)
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return 0;
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return 1;
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#endif
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}
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/* Link the bitmap element into the current bitmap linked list. */
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static INLINE void
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bitmap_element_link (head, element)
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bitmap head;
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bitmap_element *element;
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{
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unsigned int indx = element->indx;
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bitmap_element *ptr;
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/* If this is the first and only element, set it in. */
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if (head->first == 0)
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{
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element->next = element->prev = 0;
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head->first = element;
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}
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/* If this index is less than that of the current element, it goes someplace
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before the current element. */
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else if (indx < head->indx)
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{
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for (ptr = head->current;
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ptr->prev != 0 && ptr->prev->indx > indx;
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ptr = ptr->prev)
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;
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if (ptr->prev)
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ptr->prev->next = element;
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else
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head->first = element;
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element->prev = ptr->prev;
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element->next = ptr;
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ptr->prev = element;
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}
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/* Otherwise, it must go someplace after the current element. */
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else
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{
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for (ptr = head->current;
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ptr->next != 0 && ptr->next->indx < indx;
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ptr = ptr->next)
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;
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if (ptr->next)
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ptr->next->prev = element;
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element->next = ptr->next;
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element->prev = ptr;
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ptr->next = element;
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}
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/* Set up so this is the first element searched. */
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head->current = element;
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head->indx = indx;
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}
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/* Clear a bitmap by freeing the linked list. */
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INLINE void
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bitmap_clear (head)
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bitmap head;
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{
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bitmap_element *element, *next;
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for (element = head->first; element != 0; element = next)
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{
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next = element->next;
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element->next = bitmap_free;
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bitmap_free = element;
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}
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head->first = head->current = 0;
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}
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/* Copy a bitmap to another bitmap */
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void
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bitmap_copy (to, from)
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bitmap to;
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bitmap from;
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{
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bitmap_element *from_ptr, *to_ptr = 0;
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#if BITMAP_ELEMENT_WORDS != 2
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int i;
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#endif
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bitmap_clear (to);
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/* Copy elements in forward direction one at a time */
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for (from_ptr = from->first; from_ptr; from_ptr = from_ptr->next)
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{
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bitmap_element *to_elt = bitmap_element_allocate ();
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to_elt->indx = from_ptr->indx;
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#if BITMAP_ELEMENT_WORDS == 2
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to_elt->bits[0] = from_ptr->bits[0];
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to_elt->bits[1] = from_ptr->bits[1];
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#else
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for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
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to_elt->bits[i] = from_ptr->bits[i];
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#endif
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/* Here we have a special case of bitmap_element_link, for the case
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where we know the links are being entered in sequence. */
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if (to_ptr == 0)
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{
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to->first = to->current = to_elt;
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to->indx = from_ptr->indx;
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to_elt->next = to_elt->prev = 0;
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}
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else
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{
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to_elt->prev = to_ptr;
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to_elt->next = 0;
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to_ptr->next = to_elt;
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}
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to_ptr = to_elt;
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}
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}
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/* Find a bitmap element that would hold a bitmap's bit.
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Update the `current' field even if we can't find an element that
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would hold the bitmap's bit to make eventual allocation
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faster. */
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static INLINE bitmap_element *
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bitmap_find_bit (head, bit)
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bitmap head;
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unsigned int bit;
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{
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bitmap_element *element;
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HOST_WIDE_UINT indx = bit / BITMAP_ELEMENT_ALL_BITS;
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if (head->current == 0)
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return 0;
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if (head->indx > indx)
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for (element = head->current;
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element->prev != 0 && element->indx > indx;
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element = element->prev)
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;
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else
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for (element = head->current;
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element->next != 0 && element->indx < indx;
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element = element->next)
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;
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/* `element' is the nearest to the one we want. If it's not the one we
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want, the one we want doesn't exist. */
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head->current = element;
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head->indx = element->indx;
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if (element != 0 && element->indx != indx)
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element = 0;
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return element;
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}
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/* Clear a single bit in a bitmap. */
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void
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bitmap_clear_bit (head, bit)
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bitmap head;
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int bit;
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{
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bitmap_element *ptr = bitmap_find_bit (head, bit);
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if (ptr != 0)
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{
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unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
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unsigned word_num = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT)
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% BITMAP_ELEMENT_WORDS);
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ptr->bits[word_num] &= ~ (((HOST_WIDE_UINT) 1) << bit_num);
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/* If we cleared the entire word, free up the element */
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if (bitmap_element_zerop (ptr))
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bitmap_element_free (head, ptr);
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}
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}
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/* Set a single bit in a bitmap. */
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void
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bitmap_set_bit (head, bit)
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bitmap head;
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int bit;
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{
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bitmap_element *ptr = bitmap_find_bit (head, bit);
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unsigned word_num
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= ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS);
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unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
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HOST_WIDE_UINT bit_val = ((HOST_WIDE_UINT) 1) << bit_num;
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if (ptr == 0)
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{
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ptr = bitmap_element_allocate ();
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ptr->indx = bit / BITMAP_ELEMENT_ALL_BITS;
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ptr->bits[word_num] = bit_val;
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bitmap_element_link (head, ptr);
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}
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else
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ptr->bits[word_num] |= bit_val;
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}
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/* Return whether a bit is set within a bitmap. */
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int
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bitmap_bit_p (head, bit)
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bitmap head;
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int bit;
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{
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bitmap_element *ptr;
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unsigned bit_num;
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unsigned word_num;
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ptr = bitmap_find_bit (head, bit);
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if (ptr == 0)
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return 0;
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bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
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word_num
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= ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS);
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return
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(ptr->bits[word_num] & (((HOST_WIDE_UINT) 1) << bit_num)) != 0;
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}
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/* Store in bitmap TO the result of combining bitmap FROM1 and
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FROM2 using a specific bit manipulation. */
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void
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bitmap_operation (to, from1, from2, operation)
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bitmap to;
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bitmap from1;
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bitmap from2;
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enum bitmap_bits operation;
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{
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bitmap_element *delete_list = 0;
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bitmap_element *from1_ptr = from1->first;
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bitmap_element *from2_ptr = from2->first;
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unsigned int indx1
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= (from1_ptr) ? from1_ptr->indx : ~ (HOST_WIDE_UINT) 0;
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unsigned int indx2
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= (from2_ptr) ? from2_ptr->indx : ~ (HOST_WIDE_UINT) 0;
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bitmap_element *to_ptr = 0;
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bitmap_element *from1_tmp;
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bitmap_element *from2_tmp;
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unsigned int indx;
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#if BITMAP_ELEMENT_WORDS != 2
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int i;
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#endif
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/* To simplify things, always create a new list. If the old list was one
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of the inputs, free it later. Otherwise, free it now. */
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if (to == from1 || to == from2)
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{
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delete_list = to->first;
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to->first = to->current = 0;
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}
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else
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bitmap_clear (to);
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while (from1_ptr != 0 || from2_ptr != 0)
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{
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/* Figure out whether we need to substitute zero elements for
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missing links. */
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if (indx1 == indx2)
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{
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indx = indx1;
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from1_tmp = from1_ptr;
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from2_tmp = from2_ptr;
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from1_ptr = from1_ptr->next;
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indx1 = (from1_ptr) ? from1_ptr->indx : ~ (HOST_WIDE_UINT) 0;
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from2_ptr = from2_ptr->next;
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indx2 = (from2_ptr) ? from2_ptr->indx : ~ (HOST_WIDE_UINT) 0;
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}
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else if (indx1 < indx2)
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{
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indx = indx1;
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from1_tmp = from1_ptr;
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from2_tmp = &bitmap_zero;
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from1_ptr = from1_ptr->next;
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indx1 = (from1_ptr) ? from1_ptr->indx : ~ (HOST_WIDE_UINT) 0;
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}
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else
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{
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indx = indx2;
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from1_tmp = &bitmap_zero;
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from2_tmp = from2_ptr;
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from2_ptr = from2_ptr->next;
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indx2 = (from2_ptr) ? from2_ptr->indx : ~ (HOST_WIDE_UINT) 0;
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}
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if (to_ptr == 0)
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to_ptr = bitmap_element_allocate ();
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/* Do the operation, and if any bits are set, link it into the
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linked list. */
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switch (operation)
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{
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default:
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abort ();
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case BITMAP_AND:
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#if BITMAP_ELEMENT_WORDS == 2
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to_ptr->bits[0] = from1_tmp->bits[0] & from2_tmp->bits[0];
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to_ptr->bits[1] = from1_tmp->bits[1] & from2_tmp->bits[1];
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#else
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for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
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to_ptr->bits[i] = from1_tmp->bits[i] & from2_tmp->bits[i];
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#endif
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break;
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case BITMAP_AND_COMPL:
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#if BITMAP_ELEMENT_WORDS == 2
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to_ptr->bits[0] = from1_tmp->bits[0] & ~ from2_tmp->bits[0];
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to_ptr->bits[1] = from1_tmp->bits[1] & ~ from2_tmp->bits[1];
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#else
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for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
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to_ptr->bits[i] = from1_tmp->bits[i] & ~ from2_tmp->bits[i];
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#endif
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break;
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case BITMAP_IOR:
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#if BITMAP_ELEMENT_WORDS == 2
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to_ptr->bits[0] = from1_tmp->bits[0] | from2_tmp->bits[0];
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to_ptr->bits[1] = from1_tmp->bits[1] | from2_tmp->bits[1];
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#else
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for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
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to_ptr->bits[i] = from1_tmp->bits[i] | from2_tmp->bits[i];
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#endif
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break;
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}
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if (! bitmap_element_zerop (to_ptr))
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{
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to_ptr->indx = indx;
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bitmap_element_link (to, to_ptr);
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to_ptr = 0;
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}
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}
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/* If we have an unallocated element due to the last element being 0,
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release it back to the free pool. Don't bother calling
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bitmap_element_free since it was never linked into a bitmap. */
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if (to_ptr != 0)
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{
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to_ptr->next = bitmap_free;
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bitmap_free = to_ptr;
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}
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/* If the output bitmap was one of the inputs, free up its
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elements now that we're done. */
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for (; delete_list != 0; delete_list = to_ptr)
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{
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to_ptr = delete_list->next;
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delete_list->next = bitmap_free;
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bitmap_free = delete_list;
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}
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}
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/* Or into bitmap TO bitmap FROM1 and'ed with the complement of
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bitmap FROM2. */
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void
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bitmap_ior_and_compl (to, from1, from2)
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bitmap to;
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bitmap from1;
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bitmap from2;
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{
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bitmap_head tmp;
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tmp.first = tmp.current = 0;
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bitmap_operation (&tmp, from1, from2, BITMAP_AND_COMPL);
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bitmap_operation (to, to, &tmp, BITMAP_IOR);
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bitmap_clear (&tmp);
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}
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/* Initialize a bitmap header. */
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bitmap
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bitmap_initialize (head)
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bitmap head;
|
||
{
|
||
head->first = head->current = 0;
|
||
|
||
return head;
|
||
}
|
||
|
||
/* Debugging function to print out the contents of a bitmap. */
|
||
|
||
void
|
||
bitmap_debug_file (file, head)
|
||
FILE *file;
|
||
bitmap head;
|
||
{
|
||
bitmap_element *ptr;
|
||
|
||
fprintf (file, "\nfirst = %p current = %p indx = %u\n", head->first, head->current, head->indx);
|
||
|
||
for (ptr = head->first; ptr; ptr = ptr->next)
|
||
{
|
||
int i, j, col = 26;
|
||
|
||
fprintf (file, "\t%p next = %p prev = %p indx = %u\n\t\tbits = {", ptr, ptr->next, ptr->prev, ptr->indx);
|
||
|
||
for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
|
||
for (j = 0; j < HOST_BITS_PER_WIDE_INT; j++)
|
||
if ((ptr->bits[i] & (((HOST_WIDE_UINT) 1) << j)) != 0)
|
||
{
|
||
if (col > 70)
|
||
{
|
||
fprintf (file, "\n\t\t\t");
|
||
col = 24;
|
||
}
|
||
|
||
fprintf (file, " %u", (ptr->indx * BITMAP_ELEMENT_ALL_BITS
|
||
+ i * HOST_BITS_PER_WIDE_INT + j));
|
||
col += 4;
|
||
}
|
||
|
||
fprintf (file, " }\n");
|
||
}
|
||
}
|
||
|
||
/* Function to be called from the debugger to print the contents
|
||
of a bitmap. */
|
||
|
||
void
|
||
debug_bitmap (head)
|
||
bitmap head;
|
||
{
|
||
bitmap_debug_file (stdout, head);
|
||
}
|
||
|
||
/* Function to print out the contents of a bitmap. Unlike bitmap_debug_file,
|
||
it does not print anything but the bits. */
|
||
|
||
void
|
||
bitmap_print (file, head, prefix, suffix)
|
||
FILE *file;
|
||
bitmap head;
|
||
char *prefix;
|
||
char *suffix;
|
||
{
|
||
char *comma = "";
|
||
int i;
|
||
|
||
fputs (prefix, file);
|
||
EXECUTE_IF_SET_IN_BITMAP (head, 0, i,
|
||
{
|
||
fprintf (file, "%s%d", comma, i);
|
||
comma = ", ";
|
||
});
|
||
fputs (suffix, file);
|
||
}
|
||
|
||
/* Release any memory allocated by bitmaps. */
|
||
|
||
void
|
||
bitmap_release_memory ()
|
||
{
|
||
bitmap_free = 0;
|
||
if (bitmap_obstack_init)
|
||
{
|
||
bitmap_obstack_init = FALSE;
|
||
obstack_free (&bitmap_obstack, NULL);
|
||
}
|
||
}
|