tumbledemerald-legacy/src/mystery_gift_scripts.c
2022-05-19 17:14:13 +00:00

218 lines
6.7 KiB
C

#include "global.h"
#include "mystery_gift_client.h"
#include "mystery_gift_server.h"
#include "mystery_gift.h"
static const u8 sText_CanceledReadingCard[] = _("Canceled reading\nthe Card.");
//==================
// Client scripts
//==================
const struct MysteryGiftClientCmd gMysteryGiftClientScript_Init[] = {
{CLI_RECV, MG_LINKID_CLIENT_SCRIPT},
{CLI_COPY_RECV}
};
static const struct MysteryGiftClientCmd sClientScript_SendGameData[] = {
{CLI_LOAD_GAME_DATA},
{CLI_SEND_LOADED},
{CLI_RECV, MG_LINKID_CLIENT_SCRIPT},
{CLI_COPY_RECV}
};
static const struct MysteryGiftClientCmd sClientScript_CantAccept[] = {
{CLI_SEND_READY_END},
{CLI_RETURN, CLI_MSG_CANT_ACCEPT}
};
static const struct MysteryGiftClientCmd sClientScript_CommError[] = {
{CLI_SEND_READY_END},
{CLI_RETURN, CLI_MSG_COMM_ERROR}
};
static const struct MysteryGiftClientCmd sClientScript_NothingSent[] = {
{CLI_SEND_READY_END},
{CLI_RETURN, CLI_MSG_NOTHING_SENT}
};
static const struct MysteryGiftClientCmd sClientScript_SaveCard[] = {
{CLI_RECV, MG_LINKID_CARD},
{CLI_SAVE_CARD},
{CLI_RECV, MG_LINKID_RAM_SCRIPT},
{CLI_SAVE_RAM_SCRIPT},
{CLI_SEND_READY_END},
{CLI_RETURN, CLI_MSG_CARD_RECEIVED}
};
static const struct MysteryGiftClientCmd sClientScript_SaveNews[] = {
{CLI_RECV, MG_LINKID_NEWS},
{CLI_SAVE_NEWS},
{CLI_SEND_LOADED}, // Send whether or not the News was saved (read by sServerScript_SendNews)
{CLI_RECV, MG_LINKID_CLIENT_SCRIPT},
{CLI_COPY_RECV}
};
static const struct MysteryGiftClientCmd sClientScript_HadNews[] = {
{CLI_SEND_READY_END},
{CLI_RETURN, CLI_MSG_HAD_NEWS}
};
static const struct MysteryGiftClientCmd sClientScript_NewsReceived[] = {
{CLI_SEND_READY_END},
{CLI_RETURN, CLI_MSG_NEWS_RECEIVED}
};
static const struct MysteryGiftClientCmd sClientScript_AskToss[] = {
{CLI_ASK_TOSS},
{CLI_LOAD_TOSS_RESPONSE},
{CLI_SEND_LOADED},
{CLI_RECV, MG_LINKID_CLIENT_SCRIPT},
{CLI_COPY_RECV}
};
static const struct MysteryGiftClientCmd sClientScript_Canceled[] = {
{CLI_SEND_READY_END},
{CLI_RETURN, CLI_MSG_COMM_CANCELED}
};
static const struct MysteryGiftClientCmd sClientScript_HadCard[] = {
{CLI_SEND_READY_END},
{CLI_RETURN, CLI_MSG_HAD_CARD}
};
static const struct MysteryGiftClientCmd sClientScript_DynamicError[] = {
{CLI_RECV, MG_LINKID_DYNAMIC_MSG},
{CLI_COPY_MSG},
{CLI_SEND_READY_END},
{CLI_RETURN, CLI_MSG_BUFFER_FAILURE}
};
static const struct MysteryGiftClientCmd sClientScript_DynamicSuccess[] = {
{CLI_RECV, MG_LINKID_DYNAMIC_MSG},
{CLI_COPY_MSG},
{CLI_SEND_READY_END},
{CLI_RETURN, CLI_MSG_BUFFER_SUCCESS}
};
//==================
// Server scripts
//==================
// Create arguments for SVR_LOAD_CLIENT_SCRIPT or SVR_LOAD_MSG
// (a script/text size and pointer to send to the client)
#define PTR_ARG(pointer) .parameter = sizeof(pointer), .ptr = pointer
static const struct MysteryGiftServerCmd sServerScript_CantSend[] = {
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_CantAccept)},
{SVR_SEND},
{SVR_RECV, MG_LINKID_READY_END},
{SVR_RETURN, SVR_MSG_CANT_SEND_GIFT_1}
};
static const struct MysteryGiftServerCmd sServerScript_CommError[] = {
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_CommError)},
{SVR_SEND},
{SVR_RECV, MG_LINKID_READY_END},
{SVR_RETURN, SVR_MSG_COMM_ERROR}
};
static const struct MysteryGiftServerCmd sServerScript_ClientCanceledNews[] = {
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_Canceled)},
{SVR_SEND},
{SVR_RECV, MG_LINKID_READY_END},
{SVR_RETURN, SVR_MSG_CLIENT_CANCELED}
};
static const struct MysteryGiftServerCmd sServerScript_ClientCanceledCard[] = {
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_DynamicError)},
{SVR_SEND},
{SVR_LOAD_MSG, PTR_ARG(sText_CanceledReadingCard)},
{SVR_SEND},
{SVR_RECV, MG_LINKID_READY_END},
{SVR_RETURN, SVR_MSG_CLIENT_CANCELED}
};
static const struct MysteryGiftServerCmd sServerScript_HasNews[] = {
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_HadNews)},
{SVR_SEND},
{SVR_RECV, MG_LINKID_READY_END},
{SVR_RETURN, SVR_MSG_HAS_NEWS}
};
static const struct MysteryGiftServerCmd sServerScript_SendNews[] = {
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_SaveNews)},
{SVR_SEND},
{SVR_LOAD_NEWS},
{SVR_SEND},
{SVR_RECV, MG_LINKID_RESPONSE},
{SVR_READ_RESPONSE},
{SVR_GOTO_IF_EQ, TRUE, sServerScript_HasNews}, // Wonder News was not saved
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_NewsReceived)},
{SVR_SEND},
{SVR_RECV, MG_LINKID_READY_END},
{SVR_RETURN, SVR_MSG_NEWS_SENT}
};
static const struct MysteryGiftServerCmd sServerScript_SendCard[] = {
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_SaveCard)},
{SVR_SEND},
{SVR_LOAD_CARD},
{SVR_SEND},
{SVR_LOAD_RAM_SCRIPT},
{SVR_SEND},
{SVR_RECV, MG_LINKID_READY_END},
{SVR_RETURN, SVR_MSG_CARD_SENT}
};
static const struct MysteryGiftServerCmd sServerScript_TossPrompt[] = {
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_AskToss)},
{SVR_SEND},
{SVR_RECV, MG_LINKID_RESPONSE},
{SVR_READ_RESPONSE},
{SVR_GOTO_IF_EQ, FALSE, sServerScript_SendCard}, // Tossed old card, send new one
{SVR_GOTO, .ptr = sServerScript_ClientCanceledCard} // Kept old card, cancel new one
};
static const struct MysteryGiftServerCmd sServerScript_HasCard[] = {
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_HadCard)},
{SVR_SEND},
{SVR_RECV, MG_LINKID_READY_END},
{SVR_RETURN, SVR_MSG_HAS_CARD}
};
static const struct MysteryGiftServerCmd sServerScript_NothingSent[] = {
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_NothingSent)},
{SVR_SEND},
{SVR_RECV, MG_LINKID_READY_END},
{SVR_RETURN, SVR_MSG_NOTHING_SENT}
};
const struct MysteryGiftServerCmd gMysteryGiftServerScript_SendWonderNews[] = {
{SVR_COPY_SAVED_NEWS},
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_SendGameData)},
{SVR_SEND},
{SVR_RECV, MG_LINKID_GAME_DATA},
{SVR_COPY_GAME_DATA},
{SVR_CHECK_GAME_DATA_NEWS},
{SVR_GOTO_IF_EQ, FALSE, sServerScript_CantSend},
{SVR_GOTO, .ptr = sServerScript_SendNews}
};
const struct MysteryGiftServerCmd gMysteryGiftServerScript_SendWonderCard[] = {
{SVR_COPY_SAVED_CARD},
{SVR_COPY_SAVED_RAM_SCRIPT},
{SVR_LOAD_CLIENT_SCRIPT, PTR_ARG(sClientScript_SendGameData)},
{SVR_SEND},
{SVR_RECV, MG_LINKID_GAME_DATA},
{SVR_COPY_GAME_DATA},
{SVR_CHECK_GAME_DATA_CARD},
{SVR_GOTO_IF_EQ, FALSE, sServerScript_CantSend},
{SVR_CHECK_EXISTING_CARD},
{SVR_GOTO_IF_EQ, HAS_DIFF_CARD, sServerScript_TossPrompt},
{SVR_GOTO_IF_EQ, HAS_NO_CARD, sServerScript_SendCard},
{SVR_GOTO, .ptr = sServerScript_HasCard} // HAS_SAME_CARD
};