tumbledemerald-legacy/src/intro_credits_graphics.c
2022-05-19 17:14:13 +00:00

1174 lines
34 KiB
C

#include "global.h"
#include "intro_credits_graphics.h"
#include "palette.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "task.h"
#include "main.h"
#include "graphics.h"
#include "constants/rgb.h"
/*
The graphics here are used by both the second scene of the intro
and the credit sequence, where the player bikes along a grassy path.
These graphics are placed in graphics/intro/scene_2 to keep
all of the intro graphics files together, though it includes
the related graphics that are used only by the credits.
*/
#define TAG_BICYCLE 1001
#define TAG_BRENDAN 1002
#define TAG_MAY 1003
#define TAG_FLYGON_LATIOS 1004
#define TAG_FLYGON_LATIAS 1005
// Used for the Clouds/Trees/Houses sprites that pass by in the background
#define TAG_MOVING_SCENERY 2000
struct IntroCreditsSpriteMetadata
{
u8 animNum:4;
u8 shape:2;
u8 size:2;
u8 x;
u8 y;
u8 subpriority;
u16 xOff;
};
static const u16 sGrass_Pal[] = INCBIN_U16("graphics/intro/scene_2/grass.gbapal");
static const u16 sGrassSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/grass_sunset.gbapal");
static const u16 sGrassNight_Pal[] = INCBIN_U16("graphics/intro/scene_2/grass_night.gbapal");
static const u32 sGrass_Gfx[] = INCBIN_U32("graphics/intro/scene_2/grass.4bpp.lz");
static const u32 sGrass_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/grass_map.bin.lz");
static const u16 sCloudsBg_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds_bg.gbapal");
static const u16 sCloudsBgSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds_bg_sunset.gbapal");
static const u32 sCloudsBg_Gfx[] = INCBIN_U32("graphics/intro/scene_2/clouds_bg.4bpp.lz");
static const u32 sCloudsBg_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/clouds_bg_map.bin.lz");
static const u16 sClouds_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds.gbapal");
static const u16 sCloudsSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/clouds_sunset.gbapal");
static const u32 sClouds_Gfx[] = INCBIN_U32("graphics/intro/scene_2/clouds.4bpp.lz");
static const u16 sTrees_Pal[] = INCBIN_U16("graphics/intro/scene_2/trees.gbapal");
static const u16 sTreesSunset_Pal[] = INCBIN_U16("graphics/intro/scene_2/trees_sunset.gbapal");
static const u32 sTrees_Gfx[] = INCBIN_U32("graphics/intro/scene_2/trees.4bpp.lz");
static const u32 sTrees_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/trees_map.bin.lz");
static const u16 sTreesSmall_Pal[] = INCBIN_U16("graphics/intro/scene_2/trees_small.gbapal");
static const u32 sTreesSmall_Gfx[] = INCBIN_U32("graphics/intro/scene_2/trees_small.4bpp.lz");
static const u16 sHouses_Pal[] = INCBIN_U16("graphics/intro/scene_2/houses.gbapal");
static const u32 sHouses_Gfx[] = INCBIN_U32("graphics/intro/scene_2/houses.4bpp.lz");
static const u16 sHouseSilhouette_Pal[] = INCBIN_U16("graphics/intro/scene_2/house_silhouette.gbapal");
static const u32 sHouses_Tilemap[] = INCBIN_U32("graphics/intro/scene_2/houses_map.bin.lz");
static const u32 sHouseSilhouette_Gfx[] = INCBIN_U32("graphics/intro/scene_2/house_silhouette.4bpp.lz");
static const u16 sBrendanCredits_Pal[] = INCBIN_U16("graphics/intro/scene_2/brendan_credits.gbapal");
static const u32 sBrendanCredits_Gfx[] = INCBIN_U32("graphics/intro/scene_2/brendan_credits.4bpp.lz");
static const u16 sMayCredits_Pal[] = INCBIN_U16("graphics/intro/scene_2/may_credits.gbapal");
static const u16 sUnused[0xF0] = {0};
static const u32 sMayCredits_Gfx[] = INCBIN_U32("graphics/intro/scene_2/may_credits.4bpp.lz");
static const u32 sBicycle_Gfx[] = INCBIN_U32("graphics/intro/scene_2/bicycle.4bpp.lz");
static const u16 sLatios_Pal[] = INCBIN_U16("graphics/intro/scene_2/latios.gbapal");
static const u32 sLatios_Gfx[] = INCBIN_U32("graphics/intro/scene_2/latios.4bpp.lz");
static const u16 sLatias_Pal[] = INCBIN_U16("graphics/intro/scene_2/latias.gbapal");
static const u32 sLatias_Gfx[] = INCBIN_U32("graphics/intro/scene_2/latias.4bpp.lz");
static void SpriteCB_MovingScenery(struct Sprite *sprite);
static void SpriteCB_Player(struct Sprite *sprite);
static void SpriteCB_Bicycle(struct Sprite *sprite);
static void SpriteCB_FlygonLeftHalf(struct Sprite *sprite);
static const struct SpriteTemplate sSpriteTemplate_MovingScenery =
{
.tileTag = TAG_MOVING_SCENERY,
.paletteTag = TAG_NONE,
.oam = &gDummyOamData,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_MovingScenery
};
static const struct CompressedSpriteSheet sSpriteSheet_Clouds[] =
{
{
.data = sClouds_Gfx,
.size = 0x400,
.tag = TAG_MOVING_SCENERY
},
{}
};
static const union AnimCmd sAnim_Cloud_Largest[] =
{
ANIMCMD_FRAME( 0, 30),
ANIMCMD_END
};
static const union AnimCmd sAnim_Cloud_Large[] =
{
ANIMCMD_FRAME(16, 30),
ANIMCMD_END
};
static const union AnimCmd sAnim_Cloud_Small[] =
{
ANIMCMD_FRAME(20, 30),
ANIMCMD_END
};
static const union AnimCmd sAnim_Cloud_Smallest[] =
{
ANIMCMD_FRAME(22, 30),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_Clouds[] =
{
sAnim_Cloud_Largest,
sAnim_Cloud_Large,
sAnim_Cloud_Small,
sAnim_Cloud_Smallest
};
static const struct IntroCreditsSpriteMetadata sSpriteMetadata_Clouds[] =
{
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 72,
.y = 32,
.subpriority = 100,
.xOff = 0xc00
},
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 158,
.y = 32,
.subpriority = 100,
.xOff = 0xc00
},
{
.animNum = 1,
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16),
.x = 192,
.y = 40,
.subpriority = 101,
.xOff = 0x800
},
{
.animNum = 1,
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16),
.x = 56,
.y = 40,
.subpriority = 101,
.xOff = 0x800
},
{
.animNum = 2,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.x = 100,
.y = 44,
.subpriority = 102,
.xOff = 0x400
},
{
.animNum = 2,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.x = 152,
.y = 44,
.subpriority = 102,
.xOff = 0x400
},
{
.animNum = 3,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.x = 8,
.y = 46,
.subpriority = 103,
.xOff = 0x100
},
{
.animNum = 3,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.x = 56,
.y = 46,
.subpriority = 103,
.xOff = 0x100
},
{
.animNum = 3,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.x = 240,
.y = 46,
.subpriority = 103,
.xOff = 0x100
},
};
static const struct CompressedSpriteSheet sSpriteSheet_TreesSmall[] =
{
{
.data = sTreesSmall_Gfx,
.size = 0x400,
.tag = TAG_MOVING_SCENERY
},
{}
};
static const union AnimCmd sAnim_Trees_0[] =
{
ANIMCMD_FRAME( 0, 30),
ANIMCMD_END
};
static const union AnimCmd sAnim_Trees_1[] =
{
ANIMCMD_FRAME(16, 30),
ANIMCMD_END
};
static const union AnimCmd sAnim_Trees_2[] =
{
ANIMCMD_FRAME(24, 30),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_Trees[] =
{
sAnim_Trees_0,
sAnim_Trees_1,
sAnim_Trees_2
};
static const struct IntroCreditsSpriteMetadata sSpriteMetadata_Trees[] =
{
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 16,
.y = 88,
.subpriority = 100,
.xOff = 0x2000,
},
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 80,
.y = 88,
.subpriority = 100,
.xOff = 0x2000,
},
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 144,
.y = 88,
.subpriority = 100,
.xOff = 0x2000,
},
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 208,
.y = 88,
.subpriority = 100,
.xOff = 0x2000,
},
{
.animNum = 1,
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.x = 40,
.y = 88,
.subpriority = 101,
.xOff = 0x1000,
},
{
.animNum = 1,
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.x = 104,
.y = 88,
.subpriority = 101,
.xOff = 0x1000,
},
{
.animNum = 1,
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.x = 168,
.y = 88,
.subpriority = 101,
.xOff = 0x1000,
},
{
.animNum = 1,
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.x = 232,
.y = 88,
.subpriority = 101,
.xOff = 0x1000,
},
{
.animNum = 2,
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.x = 56,
.y = 88,
.subpriority = 102,
.xOff = 0x800,
},
{
.animNum = 2,
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.x = 120,
.y = 88,
.subpriority = 102,
.xOff = 0x800,
},
{
.animNum = 2,
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.x = 184,
.y = 88,
.subpriority = 102,
.xOff = 0x800,
},
{
.animNum = 2,
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.x = 248,
.y = 88,
.subpriority = 102,
.xOff = 0x800,
}
};
static const struct CompressedSpriteSheet sSpriteSheet_HouseSilhouette[] =
{
{
.data = sHouseSilhouette_Gfx,
.size = 0x400,
.tag = TAG_MOVING_SCENERY
},
{}
};
static const union AnimCmd sAnim_HouseSilhouette[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_HouseSilhouette[] =
{
sAnim_HouseSilhouette
};
static const struct IntroCreditsSpriteMetadata sSpriteMetadata_HouseSilhouette[] =
{
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 24,
.y = 88,
.subpriority = 100,
.xOff = 0x1000,
},
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 64,
.y = 88,
.subpriority = 100,
.xOff = 0x1000,
},
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 104,
.y = 88,
.subpriority = 100,
.xOff = 0x1000,
},
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 144,
.y = 88,
.subpriority = 100,
.xOff = 0x1000,
},
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 184,
.y = 88,
.subpriority = 100,
.xOff = 0x1000,
},
{
.animNum = 0,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.x = 224,
.y = 88,
.subpriority = 100,
.xOff = 0x1000,
}
};
static const struct OamData sOamData_Player =
{
.y = DISPLAY_HEIGHT,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.priority = 1
};
static const union AnimCmd sAnim_Player[] =
{
ANIMCMD_FRAME( 0, 8),
ANIMCMD_FRAME( 64, 8),
ANIMCMD_FRAME(128, 8),
ANIMCMD_FRAME(192, 8),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const sAnims_Player[] =
{
sAnim_Player
};
static const struct SpriteTemplate sSpriteTemplate_Brendan =
{
.tileTag = TAG_BRENDAN,
.paletteTag = TAG_BRENDAN,
.oam = &sOamData_Player,
.anims = sAnims_Player,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_Player
};
static const struct SpriteTemplate sSpriteTemplate_May =
{
.tileTag = TAG_MAY,
.paletteTag = TAG_MAY,
.oam = &sOamData_Player,
.anims = sAnims_Player,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_Player
};
static const struct OamData sOamData_Bicycle =
{
.y = DISPLAY_HEIGHT,
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.priority = 1
};
static const union AnimCmd sAnim_Bicycle[] =
{
ANIMCMD_FRAME( 0, 8),
ANIMCMD_FRAME( 32, 8),
ANIMCMD_FRAME( 64, 8),
ANIMCMD_FRAME( 96, 8),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const sAnims_Bicycle[] =
{
sAnim_Bicycle
};
static const struct SpriteTemplate sSpriteTemplate_BrendanBicycle =
{
.tileTag = TAG_BICYCLE,
.paletteTag = TAG_BRENDAN,
.oam = &sOamData_Bicycle,
.anims = sAnims_Bicycle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_Bicycle
};
static const struct SpriteTemplate sSpriteTemplate_MayBicycle =
{
.tileTag = TAG_BICYCLE,
.paletteTag = TAG_MAY,
.oam = &sOamData_Bicycle,
.anims = sAnims_Bicycle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_Bicycle
};
static const struct OamData sOamData_Flygon =
{
.y = DISPLAY_HEIGHT,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.priority = 1
};
static const union AnimCmd sAnim_FlygonLeft[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_END
};
static const union AnimCmd sAnim_FlygonRight[] =
{
ANIMCMD_FRAME(64, 16),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_Flygon[] =
{
sAnim_FlygonLeft,
sAnim_FlygonRight
};
static const struct SpriteTemplate sSpriteTemplate_FlygonLatios =
{
.tileTag = TAG_FLYGON_LATIOS,
.paletteTag = TAG_FLYGON_LATIOS,
.oam = &sOamData_Flygon,
.anims = sAnims_Flygon,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_FlygonLeftHalf
};
static const struct SpriteTemplate sSpriteTemplate_FlygonLatias =
{
.tileTag = TAG_FLYGON_LATIAS,
.paletteTag = TAG_FLYGON_LATIAS,
.oam = &sOamData_Flygon,
.anims = sAnims_Flygon,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_FlygonLeftHalf
};
const struct CompressedSpriteSheet gSpriteSheet_IntroBrendan[] =
{
{
.data = gIntroBrendan_Gfx,
.size = 0x2000,
.tag = TAG_BRENDAN
},
{}
};
const struct CompressedSpriteSheet gSpriteSheet_IntroMay[] =
{
{
.data = gIntroMay_Gfx,
.size = 0x2000,
.tag = TAG_MAY
},
{}
};
const struct CompressedSpriteSheet gSpriteSheet_IntroBicycle[] =
{
{
.data = sBicycle_Gfx,
.size = 0x1000,
.tag = TAG_BICYCLE
},
{}
};
// In RS these were Latios/Latias. In Emerald both are replaced with Flygon and now only 1 is used
static const struct CompressedSpriteSheet sSpriteSheet_IntroFlygon_Unused[] =
{
{
.data = gIntroFlygon_Gfx,
.size = 0x1000,
.tag = TAG_FLYGON_LATIOS
},
{}
};
const struct CompressedSpriteSheet gSpriteSheet_IntroFlygon[] =
{
{
.data = gIntroFlygon_Gfx,
.size = 0x1000,
.tag = TAG_FLYGON_LATIAS
},
{}
};
const struct SpritePalette gSpritePalettes_IntroPlayerFlygon[] =
{
{ .data = gIntroPlayer_Pal, .tag = TAG_BRENDAN },
{ .data = gIntroPlayer_Pal, .tag = TAG_MAY },
{ .data = gIntroFlygon_Pal, .tag = TAG_FLYGON_LATIOS },
{ .data = gIntroFlygon_Pal, .tag = TAG_FLYGON_LATIAS },
{}
};
const struct CompressedSpriteSheet gSpriteSheet_CreditsBrendan[] =
{
{
.data = sBrendanCredits_Gfx,
.size = 0x3800,
.tag = TAG_BRENDAN
},
{}
};
const struct CompressedSpriteSheet gSpriteSheet_CreditsMay[] =
{
{
.data = sMayCredits_Gfx,
.size = 0x3800,
.tag = TAG_MAY
},
{}
};
const struct CompressedSpriteSheet gSpriteSheet_CreditsBicycle[] =
{
{
.data = sBicycle_Gfx,
.size = 0x1000,
.tag = TAG_BICYCLE
},
{}
};
// Unused
static const struct CompressedSpriteSheet sSpriteSheet_Latios[] =
{
{
.data = sLatios_Gfx,
.size = 0x1000,
.tag = TAG_FLYGON_LATIOS
},
{}
};
// Unused
static const struct CompressedSpriteSheet sSpriteSheet_Latias[] =
{
{
.data = sLatias_Gfx,
.size = 0x1000,
.tag = TAG_FLYGON_LATIAS
},
{}
};
const struct SpritePalette gSpritePalettes_Credits[] =
{
{ .data = sBrendanCredits_Pal, .tag = TAG_BRENDAN },
{ .data = sMayCredits_Pal, .tag = TAG_MAY },
{ .data = sLatios_Pal, .tag = TAG_FLYGON_LATIOS },
{ .data = sLatias_Pal, .tag = TAG_FLYGON_LATIAS },
{}
};
const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalBrendan[] =
{
{
.data = sBrendanCredits_Gfx,
.size = 0x2000,
.tag = TAG_BRENDAN
},
{}
};
const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalMay[] =
{
{
.data = sMayCredits_Gfx,
.size = 0x2000,
.tag = TAG_MAY
},
{}
};
EWRAM_DATA u16 gIntroCredits_MovingSceneryVBase = 0;
EWRAM_DATA s16 gIntroCredits_MovingSceneryVOffset = 0;
EWRAM_DATA s16 gIntroCredits_MovingSceneryState = 0;
static void CreateCloudSprites(void);
static void CreateTreeSprites(void);
static void CreateHouseSprites(void);
static void Task_BicycleBgAnimation(u8);
void LoadIntroPart2Graphics(u8 scenery)
{
LZ77UnCompVram(sGrass_Gfx, (void *)(BG_CHAR_ADDR(1)));
LZ77UnCompVram(sGrass_Tilemap, (void *)(BG_SCREEN_ADDR(15)));
LoadPalette(&sGrass_Pal, 240, sizeof(sGrass_Pal));
switch (scenery)
{
case 0:
default:
// Never reached, only called with an argument of 1
// Clouds are never used in this part of the intro
LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sCloudsBg_Pal, 0, sizeof(sCloudsBg_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
LoadPalette(&sClouds_Pal, 256, sizeof(sClouds_Pal));
CreateCloudSprites();
break;
case 1:
LZ77UnCompVram(sTrees_Gfx, (void *)(VRAM));
LZ77UnCompVram(sTrees_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sTrees_Pal, 0, sizeof(sTrees_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_TreesSmall);
LoadPalette(&sTreesSmall_Pal, 256, sizeof(sTreesSmall_Pal));
CreateTreeSprites();
break;
}
gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL;
gReservedSpritePaletteCount = 8;
}
// Note: This is only called with a=1.
void SetIntroPart2BgCnt(u8 scenery)
{
// Only called with scenery = 1
switch (scenery)
{
default:
case 0:
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3)
| BGCNT_CHARBASE(0)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(6)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)
| BGCNT_CHARBASE(0)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(7)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1)
| BGCNT_CHARBASE(1)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(15)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG1_ON
| DISPCNT_BG2_ON
| DISPCNT_BG3_ON
| DISPCNT_OBJ_ON);
break;
case 1:
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3)
| BGCNT_CHARBASE(0)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(6)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)
| BGCNT_CHARBASE(0)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(7)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1)
| BGCNT_CHARBASE(1)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(15)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG1_ON
| DISPCNT_BG2_ON
| DISPCNT_BG3_ON
| DISPCNT_OBJ_ON);
break;
case 2:
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3)
| BGCNT_CHARBASE(0)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(6)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)
| BGCNT_CHARBASE(0)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(7)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1)
| BGCNT_CHARBASE(1)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(15)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG1_ON
| DISPCNT_BG2_ON
| DISPCNT_BG3_ON
| DISPCNT_OBJ_ON);
break;
}
}
void LoadCreditsSceneGraphics(u8 scene)
{
LZ77UnCompVram(sGrass_Gfx, (void *)(BG_CHAR_ADDR(1)));
LZ77UnCompVram(sGrass_Tilemap, (void *)(BG_SCREEN_ADDR(15)));
switch (scene)
{
case SCENE_OCEAN_MORNING:
default:
LoadPalette(&sGrass_Pal, 240, sizeof(sGrass_Pal));
LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sCloudsBg_Pal, 0, sizeof(sCloudsBg_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
LZ77UnCompVram(sClouds_Gfx, (void *)(OBJ_VRAM0));
LoadPalette(&sClouds_Pal, 256, sizeof(sClouds_Pal));
CreateCloudSprites();
break;
case SCENE_OCEAN_SUNSET:
LoadPalette(&sGrassSunset_Pal, 240, sizeof(sGrassSunset_Pal));
LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sCloudsBgSunset_Pal, 0, sizeof(sCloudsBgSunset_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
LZ77UnCompVram(sClouds_Gfx, (void *)(OBJ_VRAM0));
LoadPalette(&sCloudsSunset_Pal, 256, sizeof(sCloudsSunset_Pal));
CreateCloudSprites();
break;
case SCENE_FOREST_RIVAL_ARRIVE:
case SCENE_FOREST_CATCH_RIVAL:
LoadPalette(&sGrassSunset_Pal, 240, sizeof(sGrassSunset_Pal));
LZ77UnCompVram(sTrees_Gfx, (void *)(VRAM));
LZ77UnCompVram(sTrees_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sTreesSunset_Pal, 0, sizeof(sTreesSunset_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_TreesSmall);
LoadPalette(&sTreesSunset_Pal, 256, sizeof(sTreesSunset_Pal));
CreateTreeSprites();
break;
case SCENE_CITY_NIGHT:
LoadPalette(&sGrassNight_Pal, 240, sizeof(sGrassNight_Pal));
LZ77UnCompVram(sHouses_Gfx, (void *)(VRAM));
LZ77UnCompVram(sHouses_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sHouses_Pal, 0, sizeof(sHouses_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_HouseSilhouette);
LoadPalette(&sHouseSilhouette_Pal, 256, sizeof(sHouseSilhouette_Pal));
CreateHouseSprites();
break;
}
gReservedSpritePaletteCount = 8;
gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL;
}
void SetCreditsSceneBgCnt(u8 scene)
{
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3)
| BGCNT_CHARBASE(0)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(6)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)
| BGCNT_CHARBASE(0)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(7)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1)
| BGCNT_CHARBASE(1)
| BGCNT_16COLOR
| BGCNT_SCREENBASE(15)
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG_ALL_ON
| DISPCNT_OBJ_ON);
}
#define tMode data[0] // Can be 0-2, but only != 0 matters. Determines vertical movement for bg2
#define tBg1Speed data[1]
#define tBg1PosHi data[2]
#define tBg1PosLo data[3]
#define tBg2Speed data[4]
#define tBg2PosHi data[5]
#define tBg2PosLo data[6]
#define tBg3Speed data[7]
#define tBg3PosHi data[8]
#define tBg3PosLo data[9]
// Create task that manages the moving backgrounds during the bicycle ride
u8 CreateBicycleBgAnimationTask(u8 mode, u16 bg1Speed, u16 bg2Speed, u16 bg3Speed)
{
u8 taskId = CreateTask(Task_BicycleBgAnimation, 0);
gTasks[taskId].tMode = mode;
gTasks[taskId].tBg1Speed = bg1Speed;
gTasks[taskId].tBg1PosHi = 0;
gTasks[taskId].tBg1PosLo = 0;
gTasks[taskId].tBg2Speed = bg2Speed;
gTasks[taskId].tBg2PosHi = 0;
gTasks[taskId].tBg2PosLo = 0;
gTasks[taskId].tBg3Speed = bg3Speed;
gTasks[taskId].tBg3PosHi = 8;
gTasks[taskId].tBg3PosLo = 0;
Task_BicycleBgAnimation(taskId);
return taskId;
}
static void Task_BicycleBgAnimation(u8 taskId)
{
s16 bg1Speed;
s16 bg2Speed;
s16 bg3Speed;
s32 offset;
// Move BG1
bg1Speed = gTasks[taskId].tBg1Speed;
if (bg1Speed != 0)
{
offset = (gTasks[taskId].tBg1PosHi << 16) + (u16)gTasks[taskId].tBg1PosLo;
offset -= (u16)bg1Speed << 4;
gTasks[taskId].tBg1PosHi = offset >> 16;
gTasks[taskId].tBg1PosLo = offset;
SetGpuReg(REG_OFFSET_BG1HOFS, gTasks[taskId].tBg1PosHi);
SetGpuReg(REG_OFFSET_BG1VOFS, gIntroCredits_MovingSceneryVBase + gIntroCredits_MovingSceneryVOffset);
}
// Move BG2
bg2Speed = gTasks[taskId].tBg2Speed;
if (bg2Speed != 0)
{
offset = (gTasks[taskId].tBg2PosHi << 16) + (u16)gTasks[taskId].tBg2PosLo;
offset -= (u16)bg2Speed << 4;
gTasks[taskId].tBg2PosHi = offset >> 16;
gTasks[taskId].tBg2PosLo = offset;
SetGpuReg(REG_OFFSET_BG2HOFS, gTasks[taskId].tBg2PosHi);
if (gTasks[taskId].tMode != 0)
SetGpuReg(REG_OFFSET_BG2VOFS, gIntroCredits_MovingSceneryVBase + gIntroCredits_MovingSceneryVOffset);
else
SetGpuReg(REG_OFFSET_BG2VOFS, gIntroCredits_MovingSceneryVBase);
}
// Move BG3
bg3Speed = gTasks[taskId].tBg3Speed;
if (bg3Speed != 0)
{
offset = (gTasks[taskId].tBg3PosHi << 16) + (u16)gTasks[taskId].tBg3PosLo;
offset -= (u16)bg3Speed << 4;
gTasks[taskId].tBg3PosHi = offset >> 16;
gTasks[taskId].tBg3PosLo = offset;
SetGpuReg(REG_OFFSET_BG3HOFS, gTasks[taskId].tBg3PosHi);
SetGpuReg(REG_OFFSET_BG3VOFS, gIntroCredits_MovingSceneryVBase);
}
}
void CycleSceneryPalette(u8 mode)
{
u16 x;
u16 y;
switch (mode)
{
case 0:
default:
if (gMain.vblankCounter1 & 3 || gPaletteFade.active)
break;
if (gMain.vblankCounter1 & 4)
{
x = gPlttBufferUnfaded[9];
y = gPlttBufferUnfaded[10];
}
else
{
x = gPlttBufferUnfaded[10];
y = gPlttBufferUnfaded[9];
}
LoadPalette(&x, 9, sizeof(x));
LoadPalette(&y, 10, sizeof(y));
break;
case 2:
if (gMain.vblankCounter1 & 3 || gPaletteFade.active)
break;
if (gMain.vblankCounter1 & 4)
{
x = RGB(7, 9, 15);
y = RGB(21, 20, 0);
}
else
{
x = RGB(28, 24, 0);
y = RGB(7, 9, 15);
}
LoadPalette(&x, 12, sizeof(x));
LoadPalette(&y, 13, sizeof(y));
break;
case 1:
break;
}
}
#define tHasVerticalMove data[0]
#define tXOffset data[1]
#define tXPos data[2]
static void SpriteCB_MovingScenery(struct Sprite *sprite)
{
s32 x;
s16 state = gIntroCredits_MovingSceneryState;
if (state != INTROCRED_SCENERY_FROZEN)
{
switch (state)
{
default: // INTROCRED_SCENERY_DESTROY
DestroySprite(sprite);
break;
case INTROCRED_SCENERY_NORMAL:
x = ((sprite->x << 16) | (u16)sprite->tXPos) + (u16)sprite->tXOffset;
sprite->x = x >> 16;
sprite->tXPos = x;
if (sprite->x > 255)
sprite->x = -32;
if (sprite->tHasVerticalMove)
sprite->y2 = -(gIntroCredits_MovingSceneryVBase + gIntroCredits_MovingSceneryVOffset);
else
sprite->y2 = -gIntroCredits_MovingSceneryVBase;
break;
}
}
}
static void CreateMovingScenerySprites(bool8 hasVerticalMove, const struct IntroCreditsSpriteMetadata *metadata, const union AnimCmd *const *anims, u8 numSprites)
{
u8 i;
for(i = 0; i < numSprites; i++)
{
u8 sprite = CreateSprite(&sSpriteTemplate_MovingScenery, metadata[i].x, metadata[i].y, metadata[i].subpriority);
CalcCenterToCornerVec(&gSprites[sprite], metadata[i].shape, metadata[i].size, ST_OAM_AFFINE_OFF);
gSprites[sprite].oam.priority = 3;
gSprites[sprite].oam.shape = metadata[i].shape;
gSprites[sprite].oam.size = metadata[i].size;
gSprites[sprite].oam.paletteNum = 0;
gSprites[sprite].anims = anims;
StartSpriteAnim(&gSprites[sprite], metadata[i].animNum);
gSprites[sprite].tHasVerticalMove = hasVerticalMove;
gSprites[sprite].tXOffset = metadata[i].xOff;
gSprites[sprite].tXPos = 0;
}
}
#undef tHasVerticalMove
#undef tXOffset
#undef tXPos
static void CreateCloudSprites(void)
{
CreateMovingScenerySprites(FALSE, sSpriteMetadata_Clouds, sAnims_Clouds, 9);
}
static void CreateTreeSprites(void)
{
CreateMovingScenerySprites(TRUE, sSpriteMetadata_Trees, sAnims_Trees, 12);
}
static void CreateHouseSprites(void)
{
CreateMovingScenerySprites(TRUE, sSpriteMetadata_HouseSilhouette, sAnims_HouseSilhouette, 6);
}
static void SpriteCB_Player(struct Sprite *sprite)
{
}
#define sPlayerSpriteId data[0]
static void SpriteCB_Bicycle(struct Sprite* sprite)
{
sprite->invisible = gSprites[sprite->sPlayerSpriteId].invisible;
sprite->x = gSprites[sprite->sPlayerSpriteId].x;
sprite->y = gSprites[sprite->sPlayerSpriteId].y + 8;
sprite->x2 = gSprites[sprite->sPlayerSpriteId].x2;
sprite->y2 = gSprites[sprite->sPlayerSpriteId].y2;
}
u8 CreateIntroBrendanSprite(s16 x, s16 y)
{
u8 playerSpriteId = CreateSprite(&sSpriteTemplate_Brendan, x, y, 2);
u8 bicycleSpriteId = CreateSprite(&sSpriteTemplate_BrendanBicycle, x, y + 8, 3);
gSprites[bicycleSpriteId].sPlayerSpriteId = playerSpriteId;
return playerSpriteId;
}
u8 CreateIntroMaySprite(s16 x, s16 y)
{
u8 playerSpriteId = CreateSprite(&sSpriteTemplate_May, x, y, 2);
u8 bicycleSpriteId = CreateSprite(&sSpriteTemplate_MayBicycle, x, y + 8, 3);
gSprites[bicycleSpriteId].sPlayerSpriteId = playerSpriteId;
return playerSpriteId;
}
#undef sPlayerSpriteId
static void SpriteCB_FlygonLeftHalf(struct Sprite *sprite)
{
}
#define sLeftSpriteId data[0]
static void SpriteCB_FlygonRightHalf(struct Sprite* sprite)
{
sprite->invisible = gSprites[sprite->sLeftSpriteId].invisible;
sprite->y = gSprites[sprite->sLeftSpriteId].y;
sprite->x2 = gSprites[sprite->sLeftSpriteId].x2;
sprite->y2 = gSprites[sprite->sLeftSpriteId].y2;
}
// In RS these were for Latios/Latias. In Emerald both are replaced with Flygon and now only 1 is used
static u8 CreateIntroFlygonSprite_Unused(s16 x, s16 y)
{
u8 leftSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatios, x - 32, y, 5);
u8 rightSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatios, x + 32, y, 6);
gSprites[rightSpriteId].sLeftSpriteId = leftSpriteId;
StartSpriteAnim(&gSprites[rightSpriteId], 1);
gSprites[rightSpriteId].callback = &SpriteCB_FlygonRightHalf;
return leftSpriteId;
}
u8 CreateIntroFlygonSprite(s16 x, s16 y)
{
u8 leftSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatias, x - 32, y, 5);
u8 rightSpriteId = CreateSprite(&sSpriteTemplate_FlygonLatias, x + 32, y, 6);
gSprites[rightSpriteId].sLeftSpriteId = leftSpriteId;
StartSpriteAnim(&gSprites[rightSpriteId], 1);
gSprites[rightSpriteId].callback = &SpriteCB_FlygonRightHalf;
return leftSpriteId;
}
#undef sLeftSpriteId