477 lines
14 KiB
PHP
477 lines
14 KiB
PHP
.set LOCALID_GRUNT, 3
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.set LOCALID_DEVON_EMPLOYEE, 4
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PetalburgWoods_MapScripts::
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.byte 0
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PetalburgWoods_EventScript_DevonResearcherLeft::
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lockall
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call PetalburgWoods_EventScript_DevonResearcherIntro
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applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherApproachPlayerLeft
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waitmovement 0
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msgbox PetalburgWoods_Text_HaveYouSeenShroomish, MSGBOX_DEFAULT
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closemessage
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playbgm MUS_ENCOUNTER_AQUA, FALSE
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applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaEntrance
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waitmovement 0
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msgbox PetalburgWoods_Text_IWasGoingToAmbushYou, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaApproachResearcherLeft
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waitmovement 0
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applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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msgbox PetalburgWoods_Text_HandOverThosePapers, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherFleeToPlayerLeft
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waitmovement 0
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msgbox PetalburgWoods_Text_YouHaveToHelpMe, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaApproachPlayer
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waitmovement 0
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msgbox PetalburgWoods_Text_NoOneCrossesTeamAqua, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_GRUNT_PETALBURG_WOODS, PetalburgWoods_Text_YoureKiddingMe
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applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaBackOff
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waitmovement 0
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call PetalburgWoods_EventScript_DevonResearcherPostBattle
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applymovement OBJ_EVENT_ID_PLAYER, PetalburgWoods_Movement_WatchResearcherLeave
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applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherExitLeft
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waitmovement 0
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goto PetalburgWoods_EventScript_RemoveDevonResearcher
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end
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PetalburgWoods_EventScript_DevonResearcherRight::
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lockall
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call PetalburgWoods_EventScript_DevonResearcherIntro
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applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherApproachPlayerRight
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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msgbox PetalburgWoods_Text_HaveYouSeenShroomish, MSGBOX_DEFAULT
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closemessage
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playbgm MUS_ENCOUNTER_AQUA, FALSE
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applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaEntrance
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waitmovement 0
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msgbox PetalburgWoods_Text_IWasGoingToAmbushYou, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaApproachResearcherRight
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waitmovement 0
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applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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msgbox PetalburgWoods_Text_HandOverThosePapers, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherFleeToPlayerRight
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waitmovement 0
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msgbox PetalburgWoods_Text_YouHaveToHelpMe, MSGBOX_DEFAULT
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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msgbox PetalburgWoods_Text_NoOneCrossesTeamAqua, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_GRUNT_PETALBURG_WOODS, PetalburgWoods_Text_YoureKiddingMe
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applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaBackOff
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waitmovement 0
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call PetalburgWoods_EventScript_DevonResearcherPostBattle
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applymovement OBJ_EVENT_ID_PLAYER, PetalburgWoods_Movement_WatchResearcherLeave
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applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherExitRight
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waitmovement 0
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goto PetalburgWoods_EventScript_RemoveDevonResearcher
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end
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PetalburgWoods_EventScript_DevonResearcherIntro::
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applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherLookAround
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waitmovement 0
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msgbox PetalburgWoods_Text_NotAOneToBeFound, MSGBOX_DEFAULT
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closemessage
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return
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PetalburgWoods_EventScript_DevonResearcherPostBattle::
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msgbox PetalburgWoods_Text_YouveGotSomeNerve, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaRunAway
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waitmovement 0
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removeobject LOCALID_GRUNT
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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msgbox PetalburgWoods_Text_ThatWasAwfullyClose, MSGBOX_DEFAULT
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giveitem ITEM_GREAT_BALL
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goto_if_eq VAR_RESULT, FALSE, PetalburgWoods_EventScript_BagFull
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goto PetalburgWoods_EventScript_DevonResearcherFinish
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end
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PetalburgWoods_EventScript_BagFull::
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msgbox PetalburgWoods_Text_YoureLoadedWithItems, MSGBOX_DEFAULT
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goto PetalburgWoods_EventScript_DevonResearcherFinish
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end
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PetalburgWoods_EventScript_DevonResearcherFinish::
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msgbox PetalburgWoods_Text_TeamAquaAfterSomethingInRustboro, MSGBOX_DEFAULT
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applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherStartExit
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waitmovement 0
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msgbox PetalburgWoods_Text_ICantBeWastingTime, MSGBOX_DEFAULT
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closemessage
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return
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PetalburgWoods_EventScript_RemoveDevonResearcher::
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removeobject LOCALID_DEVON_EMPLOYEE
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setvar VAR_PETALBURG_WOODS_STATE, 1
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releaseall
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end
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PetalburgWoods_Movement_DevonResearcherLookAround:
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face_up
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delay_16
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delay_4
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face_right
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delay_16
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delay_8
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face_left
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delay_16
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delay_8
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face_down
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delay_16
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face_right
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delay_16
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delay_8
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face_up
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delay_16
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step_end
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PetalburgWoods_Movement_DevonResearcherExitLeft:
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walk_fast_right
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_up
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step_end
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PetalburgWoods_Movement_DevonResearcherApproachPlayerLeft:
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delay_16
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face_player
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walk_down
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walk_down
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step_end
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PetalburgWoods_Movement_DevonResearcherApproachPlayerRight:
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delay_16
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face_player
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walk_down
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walk_down
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walk_down
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walk_in_place_faster_right
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step_end
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PetalburgWoods_Movement_DevonResearcherExitRight:
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walk_fast_left
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_up
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step_end
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PetalburgWoods_Movement_WatchResearcherLeave:
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delay_16
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delay_16
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walk_in_place_faster_up
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step_end
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PetalburgWoods_Movement_DevonResearcherFleeToPlayerLeft:
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walk_fast_right
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walk_fast_down
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walk_fast_down
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walk_fast_left
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walk_in_place_faster_up
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step_end
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PetalburgWoods_Movement_DevonResearcherFleeToPlayerRight:
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walk_fast_down
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walk_fast_right
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walk_in_place_faster_up
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step_end
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PetalburgWoods_Movement_DevonResearcherStartExit:
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walk_in_place_faster_down
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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face_up
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step_end
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PetalburgWoods_Movement_AquaApproachResearcherLeft:
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walk_fast_down
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walk_fast_down
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step_end
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PetalburgWoods_Movement_AquaBackOff:
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lock_facing_direction
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walk_up
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unlock_facing_direction
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step_end
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PetalburgWoods_Movement_AquaRunAway:
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_up
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delay_16
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delay_16
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step_end
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PetalburgWoods_Movement_AquaApproachResearcherRight:
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walk_fast_down
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walk_fast_down
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walk_fast_down
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step_end
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PetalburgWoods_Movement_AquaEntrance:
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walk_down
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walk_down
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delay_16
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delay_16
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step_end
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PetalburgWoods_Movement_AquaApproachPlayer:
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walk_down
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step_end
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PetalburgWoods_EventScript_Boy1::
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msgbox PetalburgWoods_Text_StayOutOfTallGrass, MSGBOX_NPC
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end
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PetalburgWoods_EventScript_Boy2::
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msgbox PetalburgWoods_Text_HiddenItemsExplanation, MSGBOX_NPC
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end
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PetalburgWoods_EventScript_Girl::
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_MIRACLE_SEED, PetalburgWoods_EventScript_ExplainMiracleSeed
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msgbox PetalburgWoods_Text_TryUsingThisItem, MSGBOX_DEFAULT
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giveitem ITEM_MIRACLE_SEED
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
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setflag FLAG_RECEIVED_MIRACLE_SEED
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release
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end
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PetalburgWoods_EventScript_ExplainMiracleSeed::
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msgbox PetalburgWoods_Text_MiracleSeedExplanation, MSGBOX_DEFAULT
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release
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end
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PetalburgWoods_EventScript_Sign1::
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msgbox PetalburgWoods_Text_TrainerTipsExperience, MSGBOX_SIGN
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end
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PetalburgWoods_EventScript_Sign2::
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msgbox PetalburgWoods_Text_TrainerTipsPP, MSGBOX_SIGN
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end
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PetalburgWoods_EventScript_Lyle::
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trainerbattle_single TRAINER_LYLE, PetalburgWoods_Text_GoBugPokemonTeam, PetalburgWoods_Text_ICouldntWin
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msgbox PetalburgWoods_Text_ImOutOfPokeBalls, MSGBOX_AUTOCLOSE
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end
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PetalburgWoods_EventScript_James::
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trainerbattle_single TRAINER_JAMES_1, PetalburgWoods_Text_InstantlyPopularWithBugPokemon, PetalburgWoods_Text_CantBePopularIfILose, PetalburgWoods_EventScript_TryRegisterJames
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specialvar VAR_RESULT, ShouldTryRematchBattle
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goto_if_eq VAR_RESULT, TRUE, PetalburgWoods_EventScript_JamesRematch
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setvar VAR_0x8004, TRAINER_JAMES_1
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specialvar VAR_RESULT, IsTrainerRegistered
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goto_if_eq VAR_RESULT, FALSE, PetalburgWoods_EventScript_TryRegisterJames2
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msgbox PetalburgWoods_Text_PeopleRespectYou, MSGBOX_DEFAULT
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release
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end
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PetalburgWoods_EventScript_TryRegisterJames::
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special PlayerFaceTrainerAfterBattle
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waitmovement 0
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goto_if_set FLAG_HAS_MATCH_CALL, PetalburgWoods_EventScript_RegisterJames
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release
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end
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PetalburgWoods_EventScript_RegisterJames::
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msgbox PetalburgWoods_Text_IWantRematch1, MSGBOX_DEFAULT
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register_matchcall TRAINER_JAMES_1
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release
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end
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PetalburgWoods_EventScript_TryRegisterJames2::
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goto_if_set FLAG_HAS_MATCH_CALL, PetalburgWoods_EventScript_RegisterJames2
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msgbox PetalburgWoods_Text_PeopleRespectYou, MSGBOX_DEFAULT
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release
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end
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PetalburgWoods_EventScript_RegisterJames2::
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msgbox PetalburgWoods_Text_IWantRematch2, MSGBOX_DEFAULT
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register_matchcall TRAINER_JAMES_1
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release
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end
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PetalburgWoods_EventScript_JamesRematch::
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trainerbattle_rematch TRAINER_JAMES_1, PetalburgWoods_Text_MyPokemonHaveGrown, PetalburgWoods_Text_CantBePopularIfLose
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msgbox PetalburgWoods_Text_IveBeenTrainingHard, MSGBOX_AUTOCLOSE
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end
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PetalburgWoods_Text_NotAOneToBeFound:
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.string "Hmmm…\n"
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.string "Not a one to be found…$"
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PetalburgWoods_Text_HaveYouSeenShroomish:
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.string "Hello, have you seen any POKéMON\n"
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.string "called SHROOMISH around here?\p"
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.string "I really love that POKéMON.$"
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PetalburgWoods_Text_IWasGoingToAmbushYou:
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.string "I was going to ambush you, but you\n"
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.string "had to dawdle in PETALBURG WOODS\l"
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.string "forever, didn't you?\p"
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.string "I got sick of waiting, so here I am!$"
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PetalburgWoods_Text_HandOverThosePapers:
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.string "You! DEVON RESEARCHER!\p"
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.string "Hand over those papers!$"
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PetalburgWoods_Text_YouHaveToHelpMe:
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.string "Aiyeeeh!\p"
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.string "You're a POKéMON TRAINER, aren't you?\n"
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.string "You've got to help me, please!$"
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PetalburgWoods_Text_NoOneCrossesTeamAqua:
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.string "Hunh? What do you think you're doing?\n"
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.string "What, you're going to protect him?\p"
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.string "No one who crosses TEAM AQUA\n"
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.string "gets any mercy, not even a kid!\p"
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.string "Come on and battle me!$"
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PetalburgWoods_Text_YoureKiddingMe:
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.string "You're kidding me! You're tough!$"
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PetalburgWoods_Text_YouveGotSomeNerve:
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.string "Grrr… You've got some nerve\n"
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.string "meddling with TEAM AQUA!\l"
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.string "Come on and battle me again!\p"
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.string "I wish I could say that, but I'm out of\n"
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.string "POKéMON…\p"
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.string "And, hey, we of TEAM AQUA are also\n"
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.string "after something in RUSTBORO.\p"
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.string "I'll let you go today!$"
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PetalburgWoods_Text_ThatWasAwfullyClose:
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.string "Whew…\n"
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.string "That was awfully close!\p"
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.string "Thanks to you, he didn't rob me of\n"
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.string "these important papers.\p"
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.string "I know, I'll give you a GREAT BALL as\n"
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.string "my thanks!$"
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PetalburgWoods_Text_TeamAquaAfterSomethingInRustboro:
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.string "Didn't that TEAM AQUA thug say\n"
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.string "they were after something in\l"
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.string "RUSTBORO, too?$"
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PetalburgWoods_Text_ICantBeWastingTime:
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.string "Uh-oh! It's a crisis!\n"
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.string "I can't be wasting time!$"
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PetalburgWoods_Text_YoureLoadedWithItems:
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.string "You're loaded with items.\n"
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.string "I can't give you this GREAT BALL.$"
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PetalburgWoods_Text_GoBugPokemonTeam:
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.string "I caught a whole bunch of POKéMON!\p"
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.string "Go, go, go!\n"
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.string "My BUG POKéMON team!$"
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PetalburgWoods_Text_ICouldntWin:
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.string "I have all these POKéMON,\n"
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.string "but I couldn't win…$"
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PetalburgWoods_Text_ImOutOfPokeBalls:
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.string "I caught a bunch of POKéMON.\n"
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.string "Now I'm out of POKé BALLS.$"
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PetalburgWoods_Text_InstantlyPopularWithBugPokemon:
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.string "If you take BUG POKéMON to school,\n"
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.string "you get to be instantly popular!$"
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PetalburgWoods_Text_CantBePopularIfILose:
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.string "I can't be popular if I lose.$"
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PetalburgWoods_Text_PeopleRespectYou:
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.string "If you have a big BUG POKéMON,\n"
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.string "people respect you for it.$"
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PetalburgWoods_Text_IWantRematch1:
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.string "I want a rematch when my BUG\n"
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.string "POKéMON grow up!\p"
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.string "I'm registering you in my POKéNAV!$"
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PetalburgWoods_Text_IWantRematch2:
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.string "I want a rematch when my BUG \n"
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.string "POKéMON grow up!\p"
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.string "I'm registering you in my POKéNAV!$"
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PetalburgWoods_Text_MyPokemonHaveGrown:
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.string "My BUG POKéMON have grown.\n"
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.string "I'll be popular again.$"
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PetalburgWoods_Text_CantBePopularIfLose:
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.string "I can't be popular if I lose.$"
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PetalburgWoods_Text_IveBeenTrainingHard:
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.string "You get to be popular if you have\n"
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.string "strong POKéMON, right?\l"
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.string "So, I've been training hard.$"
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PetalburgWoods_Text_StayOutOfTallGrass:
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.string "Yo, there!\n"
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.string "Your POKéMON doing okay?\p"
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.string "If your POKéMON are weak and you want\n"
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.string "to avoid battles, you should stay out\l"
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.string "of tall grass.$"
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PetalburgWoods_Text_HiddenItemsExplanation:
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.string "Sometimes, there are things on the\n"
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.string "ground even if you can't see them.\p"
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.string "That's why I always check where I'm\n"
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.string "walking.$"
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PetalburgWoods_Text_TryUsingThisItem:
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.string "Oh, neat!\n"
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.string "That's the BADGE from RUSTBORO GYM!\p"
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.string "You must be a TRAINER.\n"
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.string "You should try using this item.$"
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PetalburgWoods_Text_MiracleSeedExplanation:
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.string "It's a MIRACLE SEED.\n"
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.string "If a POKéMON holds that item, its\l"
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.string "GRASS-type moves become stronger.\p"
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.string "Besides MIRACLE SEED, I think there are\n"
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.string "other convenient items for POKéMON\l"
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.string "to hold.$"
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PetalburgWoods_Text_TrainerTipsExperience:
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.string "TRAINER TIPS\p"
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.string "Any POKéMON that appears even once\n"
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.string "in a battle is awarded EXP Points.\p"
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.string "To raise a weak POKéMON, put it at the\n"
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.string "left of the team list.\p"
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.string "As soon as a battle starts, switch it\n"
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.string "out. It will earn EXP Points without\l"
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.string "being exposed to any harm.$"
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PetalburgWoods_Text_TrainerTipsPP:
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.string "TRAINER TIPS\p"
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.string "In addition to Hit Points (HP), POKéMON\n"
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.string "have Power Points (PP) that are used to\l"
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.string "make moves during battle.\p"
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.string "If a POKéMON runs out of PP, it must be\n"
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.string "taken to a POKéMON CENTER.$"
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