110 lines
2.1 KiB
C++
110 lines
2.1 KiB
C++
@ Note: LOCALID_UNION_ROOM_PLAYER_# are local ids for this map used elsewhere. They're defined in event_objects.h
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UnionRoom_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, UnionRoom_OnResume
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map_script MAP_SCRIPT_ON_TRANSITION, UnionRoom_OnTransition
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.byte 0
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UnionRoom_OnResume:
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setflag FLAG_HIDE_UNION_ROOM_PLAYER_1
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setflag FLAG_HIDE_UNION_ROOM_PLAYER_2
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setflag FLAG_HIDE_UNION_ROOM_PLAYER_3
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setflag FLAG_HIDE_UNION_ROOM_PLAYER_4
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setflag FLAG_HIDE_UNION_ROOM_PLAYER_5
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setflag FLAG_HIDE_UNION_ROOM_PLAYER_6
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setflag FLAG_HIDE_UNION_ROOM_PLAYER_7
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setflag FLAG_HIDE_UNION_ROOM_PLAYER_8
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removeobject LOCALID_UNION_ROOM_PLAYER_1
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removeobject LOCALID_UNION_ROOM_PLAYER_2
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removeobject LOCALID_UNION_ROOM_PLAYER_3
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removeobject LOCALID_UNION_ROOM_PLAYER_4
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removeobject LOCALID_UNION_ROOM_PLAYER_5
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removeobject LOCALID_UNION_ROOM_PLAYER_6
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removeobject LOCALID_UNION_ROOM_PLAYER_7
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removeobject LOCALID_UNION_ROOM_PLAYER_8
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special RunUnionRoom
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end
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UnionRoom_OnTransition:
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end
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UnionRoom_EventScript_Player1::
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lock
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faceplayer
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setvar VAR_RESULT, UR_INTERACT_PLAYER_1
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waitstate
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release
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end
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UnionRoom_EventScript_Player2::
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lock
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faceplayer
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setvar VAR_RESULT, UR_INTERACT_PLAYER_2
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waitstate
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release
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end
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UnionRoom_EventScript_Player3::
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lock
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faceplayer
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setvar VAR_RESULT, UR_INTERACT_PLAYER_3
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waitstate
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release
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end
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UnionRoom_EventScript_Player4::
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lock
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faceplayer
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setvar VAR_RESULT, UR_INTERACT_PLAYER_4
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waitstate
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release
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end
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UnionRoom_EventScript_Player5::
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lock
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faceplayer
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setvar VAR_RESULT, UR_INTERACT_PLAYER_5
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waitstate
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release
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end
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UnionRoom_EventScript_Player6::
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lock
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faceplayer
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setvar VAR_RESULT, UR_INTERACT_PLAYER_6
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waitstate
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release
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end
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UnionRoom_EventScript_Player7::
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lock
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faceplayer
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setvar VAR_RESULT, UR_INTERACT_PLAYER_7
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waitstate
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release
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end
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UnionRoom_EventScript_Player8::
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lock
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faceplayer
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setvar VAR_RESULT, UR_INTERACT_PLAYER_8
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waitstate
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release
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end
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UnionRoom_EventScript_Attendant::
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lock
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faceplayer
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setvar VAR_RESULT, UR_INTERACT_ATTENDANT
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waitstate
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release
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end
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UnionRoom_EventScript_Unused::
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lockall
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setvar VAR_RESULT, UR_INTERACT_UNUSED
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waitstate
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releaseall
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end
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