219 lines
6.3 KiB
C
219 lines
6.3 KiB
C
#include "global.h"
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#include "battle_gfx_sfx_util.h"
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#include "data.h"
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#include "decompress.h"
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#include "graphics.h"
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#include "sprite.h"
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#include "util.h"
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#include "constants/pokemon.h"
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#include "constants/battle_palace.h"
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static void SmokescreenImpact_Callback(struct Sprite *);
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static void SpriteCB_DestroySprite(struct Sprite *sprite);
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// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
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const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
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{
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[NATURE_HARDY] = PALACE_TARGET_STRONGER,
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[NATURE_LONELY] = PALACE_TARGET_STRONGER,
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[NATURE_BRAVE] = PALACE_TARGET_WEAKER,
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[NATURE_ADAMANT] = PALACE_TARGET_STRONGER,
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[NATURE_NAUGHTY] = PALACE_TARGET_WEAKER,
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[NATURE_BOLD] = PALACE_TARGET_WEAKER,
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[NATURE_DOCILE] = PALACE_TARGET_RANDOM,
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[NATURE_RELAXED] = PALACE_TARGET_STRONGER,
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[NATURE_IMPISH] = PALACE_TARGET_STRONGER,
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[NATURE_LAX] = PALACE_TARGET_STRONGER,
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[NATURE_TIMID] = PALACE_TARGET_WEAKER,
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[NATURE_HASTY] = PALACE_TARGET_WEAKER,
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[NATURE_SERIOUS] = PALACE_TARGET_WEAKER,
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[NATURE_JOLLY] = PALACE_TARGET_STRONGER,
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[NATURE_NAIVE] = PALACE_TARGET_RANDOM,
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[NATURE_MODEST] = PALACE_TARGET_WEAKER,
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[NATURE_MILD] = PALACE_TARGET_STRONGER,
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[NATURE_QUIET] = PALACE_TARGET_WEAKER,
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[NATURE_BASHFUL] = PALACE_TARGET_WEAKER,
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[NATURE_RASH] = PALACE_TARGET_STRONGER,
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[NATURE_CALM] = PALACE_TARGET_STRONGER,
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[NATURE_GENTLE] = PALACE_TARGET_STRONGER,
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[NATURE_SASSY] = PALACE_TARGET_WEAKER,
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[NATURE_CAREFUL] = PALACE_TARGET_WEAKER,
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[NATURE_QUIRKY] = PALACE_TARGET_STRONGER,
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};
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static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =
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{
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.data = gSmokescreenImpactTiles, .size = 0x180, .tag = 55019
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};
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static const struct CompressedSpritePalette sSmokescreenImpactSpritePalette =
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{
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.data = gSmokescreenImpactPalette, .tag = 55019
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};
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static const struct OamData sOamData_SmokescreenImpact =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const union AnimCmd sAnim_SmokescreenImpact_0[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(4, 4),
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ANIMCMD_FRAME(8, 4),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_SmokescreenImpact_1[] =
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{
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ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_SmokescreenImpact_2[] =
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{
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ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .vFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .vFlip = TRUE),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_SmokescreenImpact_3[] =
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{
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ANIMCMD_FRAME(0, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnims_SmokescreenImpact[] =
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{
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sAnim_SmokescreenImpact_0,
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sAnim_SmokescreenImpact_1,
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sAnim_SmokescreenImpact_2,
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sAnim_SmokescreenImpact_3,
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};
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static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
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{
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.tileTag = 55019,
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.paletteTag = 55019,
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.oam = &sOamData_SmokescreenImpact,
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.anims = sAnims_SmokescreenImpact,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_DestroySprite
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};
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const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow =
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{
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.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = 55129
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};
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static const struct OamData sOamData_EnemyShadow =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x8),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(32x8),
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.tileNum = 0,
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.priority = 3,
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.paletteNum = 0,
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.affineParam = 0
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};
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const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
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{
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.tileTag = 55129,
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.paletteTag = 55039,
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.oam = &sOamData_EnemyShadow,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_SetInvisible
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};
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
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{
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u8 mainSpriteId;
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u8 spriteId1, spriteId2, spriteId3, spriteId4;
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struct Sprite *mainSprite;
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if (GetSpriteTileStartByTag(sSmokescreenImpactSpriteSheet.tag) == 0xFFFF)
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{
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LoadCompressedSpriteSheetUsingHeap(&sSmokescreenImpactSpriteSheet);
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LoadCompressedSpritePaletteUsingHeap(&sSmokescreenImpactSpritePalette);
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}
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mainSpriteId = CreateInvisibleSpriteWithCallback(SmokescreenImpact_Callback);
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mainSprite = &gSprites[mainSpriteId];
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mainSprite->data[1] = a3;
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spriteId1 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
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gSprites[spriteId1].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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AnimateSprite(&gSprites[spriteId1]);
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spriteId2 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y - 16, 2);
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gSprites[spriteId2].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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StartSpriteAnim(&gSprites[spriteId2], 1);
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AnimateSprite(&gSprites[spriteId2]);
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spriteId3 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y, 2);
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gSprites[spriteId3].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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StartSpriteAnim(&gSprites[spriteId3], 2);
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AnimateSprite(&gSprites[spriteId3]);
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spriteId4 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y, 2);
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gSprites[spriteId4].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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StartSpriteAnim(&gSprites[spriteId4], 3);
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AnimateSprite(&gSprites[spriteId4]);
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return mainSpriteId;
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}
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static void SmokescreenImpact_Callback(struct Sprite *sprite)
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{
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if (!sprite->data[0])
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{
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FreeSpriteTilesByTag(sSmokescreenImpactSpriteSheet.tag);
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FreeSpritePaletteByTag(sSmokescreenImpactSpritePalette.tag);
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if (!sprite->data[1])
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DestroySprite(sprite);
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else
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sprite->callback = SpriteCallbackDummy;
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}
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}
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static void SpriteCB_DestroySprite(struct Sprite *sprite)
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{
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if (sprite->animEnded)
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{
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gSprites[sprite->data[0]].data[0]--;
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DestroySprite(sprite);
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}
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}
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