4776 lines
135 KiB
C
4776 lines
135 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_transition.h"
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#include "battle_transition_frontier.h"
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#include "bg.h"
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#include "decompress.h"
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#include "event_object_movement.h"
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#include "field_camera.h"
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#include "field_effect.h"
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#include "field_weather.h"
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#include "gpu_regs.h"
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#include "main.h"
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#include "malloc.h"
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#include "overworld.h"
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#include "palette.h"
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#include "random.h"
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#include "scanline_effect.h"
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#include "sound.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/field_effects.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "constants/rgb.h"
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#define PALTAG_UNUSED_MUGSHOT 0x100A
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#define B_TRANS_DMA_FLAGS (1 | ((DMA_SRC_INC | DMA_DEST_FIXED | DMA_REPEAT | DMA_16BIT | DMA_START_HBLANK | DMA_ENABLE) << 16))
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// Used by each transition task to determine which of its functions to call
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#define tState data[0]
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// Below are data defines for InitBlackWipe and UpdateBlackWipe, for the TransitionData data array.
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// These will be re-used by any transitions that use these functions.
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#define tWipeStartX data[0]
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#define tWipeStartY data[1]
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#define tWipeCurrX data[2]
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#define tWipeCurrY data[3]
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#define tWipeEndX data[4]
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#define tWipeEndY data[5]
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#define tWipeXMove data[6]
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#define tWipeYMove data[7]
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#define tWipeXDist data[8]
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#define tWipeYDist data[9]
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#define tWipeTemp data[10]
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#define SET_TILE(ptr, posY, posX, tile) \
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{ \
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u32 index = (posY) * 32 + posX; \
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ptr[index] = tile | (0xF0 << 8); \
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}
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struct TransitionData
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{
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vu8 VBlank_DMA;
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u16 WININ;
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u16 WINOUT;
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u16 WIN0H;
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u16 WIN0V;
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u16 unused1;
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u16 unused2;
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u16 BLDCNT;
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u16 BLDALPHA;
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u16 BLDY;
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s16 cameraX;
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s16 cameraY;
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s16 BG0HOFS_Lower;
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s16 BG0HOFS_Upper;
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s16 BG0VOFS; // used but not set
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s16 unused3;
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s16 counter;
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s16 unused4;
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s16 data[11];
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};
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struct RectangularSpiralLine
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{
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u8 state;
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s16 position;
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u8 moveIdx;
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s16 reboundPosition;
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bool8 outward;
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};
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typedef bool8 (*TransitionStateFunc)(struct Task *task);
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typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
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static bool8 Transition_StartIntro(struct Task *);
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static bool8 Transition_WaitForIntro(struct Task *);
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static bool8 Transition_StartMain(struct Task *);
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static bool8 Transition_WaitForMain(struct Task *);
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static void LaunchBattleTransitionTask(u8);
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static void Task_BattleTransition(u8);
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static void Task_Intro(u8);
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static void Task_Blur(u8);
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static void Task_Swirl(u8);
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static void Task_Shuffle(u8);
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static void Task_BigPokeball(u8);
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static void Task_PokeballsTrail(u8);
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static void Task_ClockwiseWipe(u8);
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static void Task_Ripple(u8);
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static void Task_Wave(u8);
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static void Task_Slice(u8);
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static void Task_WhiteBarsFade(u8);
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static void Task_GridSquares(u8);
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static void Task_AngledWipes(u8);
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static void Task_Sidney(u8);
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static void Task_Phoebe(u8);
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static void Task_Glacia(u8);
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static void Task_Drake(u8);
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static void Task_Champion(u8);
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static void Task_Aqua(u8);
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static void Task_Magma(u8);
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static void Task_Regice(u8);
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static void Task_Registeel(u8);
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static void Task_Regirock(u8);
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static void Task_Kyogre(u8);
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static void Task_Groudon(u8);
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static void Task_Rayquaza(u8);
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static void Task_ShredSplit(u8);
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static void Task_Blackhole(u8);
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static void Task_BlackholePulsate(u8);
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static void Task_RectangularSpiral(u8);
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static void Task_FrontierLogoWiggle(u8);
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static void Task_FrontierLogoWave(u8);
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static void Task_FrontierSquares(u8);
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static void Task_FrontierSquaresScroll(u8);
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static void Task_FrontierSquaresSpiral(u8);
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static void VBlankCB_BattleTransition(void);
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static void VBlankCB_Swirl(void);
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static void HBlankCB_Swirl(void);
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static void VBlankCB_Shuffle(void);
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static void HBlankCB_Shuffle(void);
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static void VBlankCB_PatternWeave(void);
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static void VBlankCB_CircularMask(void);
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static void VBlankCB_ClockwiseWipe(void);
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static void VBlankCB_Ripple(void);
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static void HBlankCB_Ripple(void);
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static void VBlankCB_FrontierLogoWave(void);
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static void HBlankCB_FrontierLogoWave(void);
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static void VBlankCB_Wave(void);
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static void VBlankCB_Slice(void);
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static void HBlankCB_Slice(void);
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static void VBlankCB_WhiteBarsFade(void);
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static void VBlankCB_WhiteBarsFade_Blend(void);
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static void HBlankCB_WhiteBarsFade(void);
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static void VBlankCB_AngledWipes(void);
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static void VBlankCB_Rayquaza(void);
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static bool8 Blur_Init(struct Task *);
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static bool8 Blur_Main(struct Task *);
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static bool8 Blur_End(struct Task *);
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static bool8 Swirl_Init(struct Task *);
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static bool8 Swirl_End(struct Task *);
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static bool8 Shuffle_Init(struct Task *);
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static bool8 Shuffle_End(struct Task *);
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static bool8 Aqua_Init(struct Task *);
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static bool8 Aqua_SetGfx(struct Task *);
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static bool8 Magma_Init(struct Task *);
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static bool8 Magma_SetGfx(struct Task *);
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static bool8 FramesCountdown(struct Task *);
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static bool8 Regi_Init(struct Task *);
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static bool8 Regice_SetGfx(struct Task *);
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static bool8 Registeel_SetGfx(struct Task *);
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static bool8 Regirock_SetGfx(struct Task *);
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static bool8 WeatherTrio_BgFadeBlack(struct Task *);
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static bool8 WeatherTrio_WaitFade(struct Task *);
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static bool8 Kyogre_Init(struct Task *);
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static bool8 Kyogre_PaletteFlash(struct Task *);
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static bool8 Kyogre_PaletteBrighten(struct Task *);
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static bool8 Groudon_Init(struct Task *);
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static bool8 Groudon_PaletteFlash(struct Task *);
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static bool8 Groudon_PaletteBrighten(struct Task *);
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static bool8 WeatherDuo_FadeOut(struct Task *);
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static bool8 WeatherDuo_End(struct Task *);
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static bool8 BigPokeball_Init(struct Task *);
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static bool8 BigPokeball_SetGfx(struct Task *);
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static bool8 PatternWeave_Blend1(struct Task *);
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static bool8 PatternWeave_Blend2(struct Task *);
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static bool8 PatternWeave_FinishAppear(struct Task *);
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static bool8 PatternWeave_CircularMask(struct Task *);
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static bool8 PokeballsTrail_Init(struct Task *);
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static bool8 PokeballsTrail_Main(struct Task *);
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static bool8 PokeballsTrail_End(struct Task *);
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static bool8 ClockwiseWipe_Init(struct Task *);
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static bool8 ClockwiseWipe_TopRight(struct Task *);
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static bool8 ClockwiseWipe_Right(struct Task *);
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static bool8 ClockwiseWipe_Bottom(struct Task *);
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static bool8 ClockwiseWipe_Left(struct Task *);
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static bool8 ClockwiseWipe_TopLeft(struct Task *);
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static bool8 ClockwiseWipe_End(struct Task *);
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static bool8 Ripple_Init(struct Task *);
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static bool8 Ripple_Main(struct Task *);
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static bool8 Wave_Init(struct Task *);
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static bool8 Wave_Main(struct Task *);
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static bool8 Wave_End(struct Task *);
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static bool8 Slice_Init(struct Task *);
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static bool8 Slice_Main(struct Task *);
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static bool8 Slice_End(struct Task *);
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static bool8 WhiteBarsFade_Init(struct Task *);
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static bool8 WhiteBarsFade_StartBars(struct Task *);
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static bool8 WhiteBarsFade_WaitBars(struct Task *);
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static bool8 WhiteBarsFade_BlendToBlack(struct Task *);
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static bool8 WhiteBarsFade_End(struct Task *);
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static bool8 GridSquares_Init(struct Task *);
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static bool8 GridSquares_Main(struct Task *);
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static bool8 GridSquares_End(struct Task *);
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static bool8 AngledWipes_Init(struct Task *);
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static bool8 AngledWipes_SetWipeData(struct Task *);
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static bool8 AngledWipes_DoWipe(struct Task *);
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static bool8 AngledWipes_TryEnd(struct Task *);
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static bool8 AngledWipes_StartNext(struct Task *);
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static bool8 ShredSplit_Init(struct Task *);
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static bool8 ShredSplit_Main(struct Task *);
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static bool8 ShredSplit_BrokenCheck(struct Task *);
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static bool8 ShredSplit_End(struct Task *);
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static bool8 Blackhole_Init(struct Task *);
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static bool8 Blackhole_Vibrate(struct Task *);
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static bool8 Blackhole_GrowEnd(struct Task *);
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static bool8 BlackholePulsate_Main(struct Task *);
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static bool8 RectangularSpiral_Init(struct Task *);
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static bool8 RectangularSpiral_Main(struct Task *);
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static bool8 RectangularSpiral_End(struct Task *);
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static bool8 FrontierLogoWiggle_Init(struct Task *);
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static bool8 FrontierLogoWiggle_SetGfx(struct Task *);
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static bool8 FrontierLogoWave_Init(struct Task *);
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static bool8 FrontierLogoWave_SetGfx(struct Task *);
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static bool8 FrontierLogoWave_InitScanline(struct Task *);
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static bool8 FrontierLogoWave_Main(struct Task *);
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static bool8 Rayquaza_Init(struct Task *);
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static bool8 Rayquaza_SetGfx(struct Task *);
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static bool8 Rayquaza_PaletteFlash(struct Task *);
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static bool8 Rayquaza_FadeToBlack(struct Task *);
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static bool8 Rayquaza_WaitFade(struct Task *);
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static bool8 Rayquaza_SetBlack(struct Task *);
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static bool8 Rayquaza_TriRing(struct Task *);
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static bool8 FrontierSquares_Init(struct Task *);
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static bool8 FrontierSquares_Draw(struct Task *);
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static bool8 FrontierSquares_Shrink(struct Task *);
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static bool8 FrontierSquares_End(struct Task *);
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static bool8 FrontierSquaresSpiral_Init(struct Task *);
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static bool8 FrontierSquaresSpiral_Outward(struct Task *);
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static bool8 FrontierSquaresSpiral_SetBlack(struct Task *);
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static bool8 FrontierSquaresSpiral_Inward(struct Task *);
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static bool8 FrontierSquaresScroll_Init(struct Task *);
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static bool8 FrontierSquaresScroll_Draw(struct Task *);
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static bool8 FrontierSquaresScroll_SetBlack(struct Task *);
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static bool8 FrontierSquaresScroll_Erase(struct Task *);
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static bool8 FrontierSquaresScroll_End(struct Task *);
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static bool8 Mugshot_Init(struct Task *);
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static bool8 Mugshot_SetGfx(struct Task *);
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static bool8 Mugshot_ShowBanner(struct Task *);
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static bool8 Mugshot_StartOpponentSlide(struct Task *);
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static bool8 Mugshot_WaitStartPlayerSlide(struct Task *);
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static bool8 Mugshot_WaitPlayerSlide(struct Task *);
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static bool8 Mugshot_GradualWhiteFade(struct Task *);
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static bool8 Mugshot_InitFadeWhiteToBlack(struct Task *);
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static bool8 Mugshot_FadeToBlack(struct Task *);
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static bool8 Mugshot_End(struct Task *);
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static void DoMugshotTransition(u8);
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static void Mugshots_CreateTrainerPics(struct Task *);
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static void VBlankCB_Mugshots(void);
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static void VBlankCB_MugshotsFadeOut(void);
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static void HBlankCB_Mugshots(void);
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static void InitTransitionData(void);
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static void FadeScreenBlack(void);
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static void CreateIntroTask(s16, s16, s16, s16, s16);
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static void SetCircularMask(u16 *, s16, s16, s16);
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static void SetSinWave(s16 *, s16, s16, s16, s16, s16);
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static void GetBg0TilemapDst(u16 **);
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static void InitBlackWipe(s16 *, s16, s16, s16, s16, s16, s16);
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static bool8 UpdateBlackWipe(s16 *, bool8, bool8);
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static void SetTrainerPicSlideDirection(s16, s16);
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static void IncrementTrainerPicState(s16);
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static s16 IsTrainerPicSlideDone(s16);
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static bool8 TransitionIntro_FadeToGray(struct Task *);
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static bool8 TransitionIntro_FadeFromGray(struct Task *);
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static bool8 IsIntroTaskDone(void);
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static bool16 UpdateRectangularSpiralLine(const s16 * const *, struct RectangularSpiralLine *);
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static void SpriteCB_FldEffPokeballTrail(struct Sprite *);
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static void SpriteCB_MugshotTrainerPic(struct Sprite *);
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static void SpriteCB_WhiteBarFade(struct Sprite *);
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static bool8 MugshotTrainerPic_Pause(struct Sprite *);
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static bool8 MugshotTrainerPic_Init(struct Sprite *);
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static bool8 MugshotTrainerPic_Slide(struct Sprite *);
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static bool8 MugshotTrainerPic_SlideSlow(struct Sprite *);
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static bool8 MugshotTrainerPic_SlideOffscreen(struct Sprite *);
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static s16 sDebug_RectangularSpiralData;
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static u8 sTestingTransitionId;
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static u8 sTestingTransitionState;
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static struct RectangularSpiralLine sRectangularSpiralLines[4];
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EWRAM_DATA static struct TransitionData *sTransitionData = NULL;
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static const u32 sBigPokeball_Tileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball.4bpp");
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static const u32 sPokeballTrail_Tileset[] = INCBIN_U32("graphics/battle_transitions/pokeball_trail.4bpp");
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static const u8 sPokeball_Gfx[] = INCBIN_U8("graphics/battle_transitions/pokeball.4bpp");
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static const u32 sEliteFour_Tileset[] = INCBIN_U32("graphics/battle_transitions/elite_four_bg.4bpp");
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static const u8 sUnusedBrendan_Gfx[] = INCBIN_U8("graphics/battle_transitions/unused_brendan.4bpp");
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static const u8 sUnusedLass_Gfx[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp");
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static const u32 sShrinkingBoxTileset[] = INCBIN_U32("graphics/battle_transitions/shrinking_box.4bpp");
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static const u16 sEvilTeam_Palette[] = INCBIN_U16("graphics/battle_transitions/evil_team.gbapal");
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static const u32 sTeamAqua_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_aqua.4bpp.lz");
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static const u32 sTeamAqua_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_aqua.bin.lz");
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static const u32 sTeamMagma_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_magma.4bpp.lz");
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static const u32 sTeamMagma_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_magma.bin.lz");
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static const u32 sRegis_Tileset[] = INCBIN_U32("graphics/battle_transitions/regis.4bpp");
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static const u16 sRegice_Palette[] = INCBIN_U16("graphics/battle_transitions/regice.gbapal");
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static const u16 sRegisteel_Palette[] = INCBIN_U16("graphics/battle_transitions/registeel.gbapal");
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static const u16 sRegirock_Palette[] = INCBIN_U16("graphics/battle_transitions/regirock.gbapal");
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static const u32 sRegice_Tilemap[] = INCBIN_U32("graphics/battle_transitions/regice.bin");
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static const u32 sRegisteel_Tilemap[] = INCBIN_U32("graphics/battle_transitions/registeel.bin");
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static const u32 sRegirock_Tilemap[] = INCBIN_U32("graphics/battle_transitions/regirock.bin");
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static const u16 sUnused_Palette[] = INCBIN_U16("graphics/battle_transitions/unused.gbapal");
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static const u32 sKyogre_Tileset[] = INCBIN_U32("graphics/battle_transitions/kyogre.4bpp.lz");
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static const u32 sKyogre_Tilemap[] = INCBIN_U32("graphics/battle_transitions/kyogre.bin.lz");
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static const u32 sGroudon_Tileset[] = INCBIN_U32("graphics/battle_transitions/groudon.4bpp.lz");
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static const u32 sGroudon_Tilemap[] = INCBIN_U32("graphics/battle_transitions/groudon.bin.lz");
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static const u16 sKyogre1_Palette[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt1.gbapal");
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static const u16 sKyogre2_Palette[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt2.gbapal");
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static const u16 sGroudon1_Palette[] = INCBIN_U16("graphics/battle_transitions/groudon_pt1.gbapal");
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static const u16 sGroudon2_Palette[] = INCBIN_U16("graphics/battle_transitions/groudon_pt2.gbapal");
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static const u16 sRayquaza_Palette[] = INCBIN_U16("graphics/battle_transitions/rayquaza.gbapal");
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static const u32 sRayquaza_Tileset[] = INCBIN_U32("graphics/battle_transitions/rayquaza.4bpp");
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static const u32 sRayquaza_Tilemap[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin");
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static const u16 sFrontierLogo_Palette[] = INCBIN_U16("graphics/battle_transitions/frontier_logo.gbapal");
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static const u32 sFrontierLogo_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_logo.4bpp.lz");
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static const u32 sFrontierLogo_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo.bin.lz");
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static const u16 sFrontierSquares_Palette[] = INCBIN_U16("graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
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static const u32 sFrontierSquares_FilledBg_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz");
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static const u32 sFrontierSquares_EmptyBg_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz");
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static const u32 sFrontierSquares_Shrink1_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz");
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static const u32 sFrontierSquares_Shrink2_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_4.4bpp.lz");
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static const u32 sFrontierSquares_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_squares.bin");
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// All battle transitions use the same intro
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static const TaskFunc sTasks_Intro[B_TRANSITION_COUNT] =
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{
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[0 ... B_TRANSITION_COUNT - 1] = &Task_Intro
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};
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// After the intro each transition has a unique main task.
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// This task will call the functions that do the transition effects.
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static const TaskFunc sTasks_Main[B_TRANSITION_COUNT] =
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{
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[B_TRANSITION_BLUR] = Task_Blur,
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[B_TRANSITION_SWIRL] = Task_Swirl,
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[B_TRANSITION_SHUFFLE] = Task_Shuffle,
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[B_TRANSITION_BIG_POKEBALL] = Task_BigPokeball,
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[B_TRANSITION_POKEBALLS_TRAIL] = Task_PokeballsTrail,
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[B_TRANSITION_CLOCKWISE_WIPE] = Task_ClockwiseWipe,
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[B_TRANSITION_RIPPLE] = Task_Ripple,
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[B_TRANSITION_WAVE] = Task_Wave,
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[B_TRANSITION_SLICE] = Task_Slice,
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[B_TRANSITION_WHITE_BARS_FADE] = Task_WhiteBarsFade,
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[B_TRANSITION_GRID_SQUARES] = Task_GridSquares,
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[B_TRANSITION_ANGLED_WIPES] = Task_AngledWipes,
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[B_TRANSITION_SIDNEY] = Task_Sidney,
|
|
[B_TRANSITION_PHOEBE] = Task_Phoebe,
|
|
[B_TRANSITION_GLACIA] = Task_Glacia,
|
|
[B_TRANSITION_DRAKE] = Task_Drake,
|
|
[B_TRANSITION_CHAMPION] = Task_Champion,
|
|
[B_TRANSITION_AQUA] = Task_Aqua,
|
|
[B_TRANSITION_MAGMA] = Task_Magma,
|
|
[B_TRANSITION_REGICE] = Task_Regice,
|
|
[B_TRANSITION_REGISTEEL] = Task_Registeel,
|
|
[B_TRANSITION_REGIROCK] = Task_Regirock,
|
|
[B_TRANSITION_KYOGRE] = Task_Kyogre,
|
|
[B_TRANSITION_GROUDON] = Task_Groudon,
|
|
[B_TRANSITION_RAYQUAZA] = Task_Rayquaza,
|
|
[B_TRANSITION_SHRED_SPLIT] = Task_ShredSplit,
|
|
[B_TRANSITION_BLACKHOLE] = Task_Blackhole,
|
|
[B_TRANSITION_BLACKHOLE_PULSATE] = Task_BlackholePulsate,
|
|
[B_TRANSITION_RECTANGULAR_SPIRAL] = Task_RectangularSpiral,
|
|
[B_TRANSITION_FRONTIER_LOGO_WIGGLE] = Task_FrontierLogoWiggle,
|
|
[B_TRANSITION_FRONTIER_LOGO_WAVE] = Task_FrontierLogoWave,
|
|
[B_TRANSITION_FRONTIER_SQUARES] = Task_FrontierSquares,
|
|
[B_TRANSITION_FRONTIER_SQUARES_SCROLL] = Task_FrontierSquaresScroll,
|
|
[B_TRANSITION_FRONTIER_SQUARES_SPIRAL] = Task_FrontierSquaresSpiral,
|
|
[B_TRANSITION_FRONTIER_CIRCLES_MEET] = Task_FrontierCirclesMeet,
|
|
[B_TRANSITION_FRONTIER_CIRCLES_CROSS] = Task_FrontierCirclesCross,
|
|
[B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL] = Task_FrontierCirclesAsymmetricSpiral,
|
|
[B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL] = Task_FrontierCirclesSymmetricSpiral,
|
|
[B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ] = Task_FrontierCirclesMeetInSeq,
|
|
[B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ] = Task_FrontierCirclesCrossInSeq,
|
|
[B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ] = Task_FrontierCirclesAsymmetricSpiralInSeq,
|
|
[B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ] = Task_FrontierCirclesSymmetricSpiralInSeq,
|
|
};
|
|
|
|
static const TransitionStateFunc sTaskHandlers[] =
|
|
{
|
|
&Transition_StartIntro,
|
|
&Transition_WaitForIntro,
|
|
&Transition_StartMain,
|
|
&Transition_WaitForMain
|
|
};
|
|
|
|
static const TransitionStateFunc sBlur_Funcs[] =
|
|
{
|
|
Blur_Init,
|
|
Blur_Main,
|
|
Blur_End
|
|
};
|
|
|
|
static const TransitionStateFunc sSwirl_Funcs[] =
|
|
{
|
|
Swirl_Init,
|
|
Swirl_End,
|
|
};
|
|
|
|
static const TransitionStateFunc sShuffle_Funcs[] =
|
|
{
|
|
Shuffle_Init,
|
|
Shuffle_End,
|
|
};
|
|
|
|
static const TransitionStateFunc sAqua_Funcs[] =
|
|
{
|
|
Aqua_Init,
|
|
Aqua_SetGfx,
|
|
PatternWeave_Blend1,
|
|
PatternWeave_Blend2,
|
|
PatternWeave_FinishAppear,
|
|
FramesCountdown,
|
|
PatternWeave_CircularMask
|
|
};
|
|
|
|
static const TransitionStateFunc sMagma_Funcs[] =
|
|
{
|
|
Magma_Init,
|
|
Magma_SetGfx,
|
|
PatternWeave_Blend1,
|
|
PatternWeave_Blend2,
|
|
PatternWeave_FinishAppear,
|
|
FramesCountdown,
|
|
PatternWeave_CircularMask
|
|
};
|
|
|
|
static const TransitionStateFunc sBigPokeball_Funcs[] =
|
|
{
|
|
BigPokeball_Init,
|
|
BigPokeball_SetGfx,
|
|
PatternWeave_Blend1,
|
|
PatternWeave_Blend2,
|
|
PatternWeave_FinishAppear,
|
|
PatternWeave_CircularMask
|
|
};
|
|
|
|
static const TransitionStateFunc sRegice_Funcs[] =
|
|
{
|
|
Regi_Init,
|
|
Regice_SetGfx,
|
|
PatternWeave_Blend1,
|
|
PatternWeave_Blend2,
|
|
PatternWeave_FinishAppear,
|
|
PatternWeave_CircularMask
|
|
};
|
|
|
|
static const TransitionStateFunc sRegisteel_Funcs[] =
|
|
{
|
|
Regi_Init,
|
|
Registeel_SetGfx,
|
|
PatternWeave_Blend1,
|
|
PatternWeave_Blend2,
|
|
PatternWeave_FinishAppear,
|
|
PatternWeave_CircularMask
|
|
};
|
|
|
|
static const TransitionStateFunc sRegirock_Funcs[] =
|
|
{
|
|
Regi_Init,
|
|
Regirock_SetGfx,
|
|
PatternWeave_Blend1,
|
|
PatternWeave_Blend2,
|
|
PatternWeave_FinishAppear,
|
|
PatternWeave_CircularMask
|
|
};
|
|
|
|
static const TransitionStateFunc sKyogre_Funcs[] =
|
|
{
|
|
WeatherTrio_BgFadeBlack,
|
|
WeatherTrio_WaitFade,
|
|
Kyogre_Init,
|
|
Kyogre_PaletteFlash,
|
|
Kyogre_PaletteBrighten,
|
|
FramesCountdown,
|
|
WeatherDuo_FadeOut,
|
|
WeatherDuo_End
|
|
};
|
|
|
|
static const TransitionStateFunc sPokeballsTrail_Funcs[] =
|
|
{
|
|
PokeballsTrail_Init,
|
|
PokeballsTrail_Main,
|
|
PokeballsTrail_End
|
|
};
|
|
|
|
#define NUM_POKEBALL_TRAILS 5
|
|
static const s16 sPokeballsTrail_StartXCoords[2] = { -16, DISPLAY_WIDTH + 16 };
|
|
static const s16 sPokeballsTrail_Delays[NUM_POKEBALL_TRAILS] = {0, 32, 64, 18, 48};
|
|
static const s16 sPokeballsTrail_Speeds[2] = {8, -8};
|
|
|
|
static const TransitionStateFunc sClockwiseWipe_Funcs[] =
|
|
{
|
|
ClockwiseWipe_Init,
|
|
ClockwiseWipe_TopRight,
|
|
ClockwiseWipe_Right,
|
|
ClockwiseWipe_Bottom,
|
|
ClockwiseWipe_Left,
|
|
ClockwiseWipe_TopLeft,
|
|
ClockwiseWipe_End
|
|
};
|
|
|
|
static const TransitionStateFunc sRipple_Funcs[] =
|
|
{
|
|
Ripple_Init,
|
|
Ripple_Main
|
|
};
|
|
|
|
static const TransitionStateFunc sWave_Funcs[] =
|
|
{
|
|
Wave_Init,
|
|
Wave_Main,
|
|
Wave_End
|
|
};
|
|
|
|
static const TransitionStateFunc sMugshot_Funcs[] =
|
|
{
|
|
Mugshot_Init,
|
|
Mugshot_SetGfx,
|
|
Mugshot_ShowBanner,
|
|
Mugshot_StartOpponentSlide,
|
|
Mugshot_WaitStartPlayerSlide,
|
|
Mugshot_WaitPlayerSlide,
|
|
Mugshot_GradualWhiteFade,
|
|
Mugshot_InitFadeWhiteToBlack,
|
|
Mugshot_FadeToBlack,
|
|
Mugshot_End
|
|
};
|
|
|
|
static const u8 sMugshotsTrainerPicIDsTable[MUGSHOTS_COUNT] =
|
|
{
|
|
[MUGSHOT_SIDNEY] = TRAINER_PIC_ELITE_FOUR_SIDNEY,
|
|
[MUGSHOT_PHOEBE] = TRAINER_PIC_ELITE_FOUR_PHOEBE,
|
|
[MUGSHOT_GLACIA] = TRAINER_PIC_ELITE_FOUR_GLACIA,
|
|
[MUGSHOT_DRAKE] = TRAINER_PIC_ELITE_FOUR_DRAKE,
|
|
[MUGSHOT_CHAMPION] = TRAINER_PIC_CHAMPION_WALLACE,
|
|
};
|
|
static const s16 sMugshotsOpponentRotationScales[MUGSHOTS_COUNT][2] =
|
|
{
|
|
[MUGSHOT_SIDNEY] = {0x200, 0x200},
|
|
[MUGSHOT_PHOEBE] = {0x200, 0x200},
|
|
[MUGSHOT_GLACIA] = {0x1B0, 0x1B0},
|
|
[MUGSHOT_DRAKE] = {0x1A0, 0x1A0},
|
|
[MUGSHOT_CHAMPION] = {0x188, 0x188},
|
|
};
|
|
static const s16 sMugshotsOpponentCoords[MUGSHOTS_COUNT][2] =
|
|
{
|
|
[MUGSHOT_SIDNEY] = { 0, 0},
|
|
[MUGSHOT_PHOEBE] = { 0, 0},
|
|
[MUGSHOT_GLACIA] = {-4, 4},
|
|
[MUGSHOT_DRAKE] = { 0, 5},
|
|
[MUGSHOT_CHAMPION] = {-8, 7},
|
|
};
|
|
|
|
static const TransitionSpriteCallback sMugshotTrainerPicFuncs[] =
|
|
{
|
|
MugshotTrainerPic_Pause,
|
|
MugshotTrainerPic_Init,
|
|
MugshotTrainerPic_Slide,
|
|
MugshotTrainerPic_SlideSlow,
|
|
MugshotTrainerPic_Pause,
|
|
MugshotTrainerPic_SlideOffscreen,
|
|
MugshotTrainerPic_Pause
|
|
};
|
|
|
|
// One element per slide direction.
|
|
// Sign of acceleration is opposite speed, so slide decelerates.
|
|
static const s16 sTrainerPicSlideSpeeds[2] = {12, -12};
|
|
static const s16 sTrainerPicSlideAccels[2] = {-1, 1};
|
|
|
|
static const TransitionStateFunc sSlice_Funcs[] =
|
|
{
|
|
Slice_Init,
|
|
Slice_Main,
|
|
Slice_End
|
|
};
|
|
|
|
static const TransitionStateFunc sShredSplit_Funcs[] =
|
|
{
|
|
ShredSplit_Init,
|
|
ShredSplit_Main,
|
|
ShredSplit_BrokenCheck,
|
|
ShredSplit_End
|
|
};
|
|
|
|
static const u8 sShredSplit_SectionYCoords[] = {39, DISPLAY_HEIGHT - 41};
|
|
static const s16 sShredSplit_SectionMoveDirs[] = {1, -1};
|
|
|
|
static const TransitionStateFunc sBlackhole_Funcs[] =
|
|
{
|
|
Blackhole_Init,
|
|
Blackhole_Vibrate,
|
|
Blackhole_GrowEnd
|
|
};
|
|
|
|
static const TransitionStateFunc sBlackholePulsate_Funcs[] =
|
|
{
|
|
Blackhole_Init,
|
|
BlackholePulsate_Main
|
|
};
|
|
|
|
// Blackhole rapidly alternates adding these values to the radius,
|
|
// resulting in a vibrating shrink/grow effect.
|
|
static const s16 sBlackhole_Vibrations[] = {-6, 4};
|
|
|
|
static const TransitionStateFunc sRectangularSpiral_Funcs[] =
|
|
{
|
|
RectangularSpiral_Init,
|
|
RectangularSpiral_Main,
|
|
RectangularSpiral_End
|
|
};
|
|
|
|
#define SPIRAL_END (-1)
|
|
#define SPIRAL_REBOUND (-2)
|
|
|
|
// Note that the directions are inverted for the lines originating at the bottom.
|
|
// i.e. MOVE_RIGHT is a right move for the top lines and a left move for the inverted bottom lines.
|
|
enum {
|
|
MOVE_RIGHT = 1,
|
|
MOVE_LEFT,
|
|
MOVE_UP,
|
|
MOVE_DOWN,
|
|
};
|
|
|
|
// Offsets of the movement data for spiraling in either direction.
|
|
#define SPIRAL_INWARD_START 0
|
|
#define SPIRAL_INWARD_END 3
|
|
#define SPIRAL_OUTWARD_START 4
|
|
#define SPIRAL_OUTWARD_END 7
|
|
|
|
static const s16 sRectangularSpiral_Major_InwardRight[] = {MOVE_RIGHT, 27, 275, SPIRAL_END};
|
|
static const s16 sRectangularSpiral_Major_InwardLeft[] = {MOVE_LEFT, 486, SPIRAL_END};
|
|
static const s16 sRectangularSpiral_Major_InwardUp[] = {MOVE_UP, 262, SPIRAL_END};
|
|
static const s16 sRectangularSpiral_Major_InwardDown[] = {MOVE_DOWN, 507, SPIRAL_REBOUND};
|
|
|
|
static const s16 sRectangularSpiral_Minor_InwardRight[] = {MOVE_RIGHT, 213, SPIRAL_END};
|
|
static const s16 sRectangularSpiral_Minor_InwardLeft[] = {MOVE_LEFT, 548, SPIRAL_REBOUND};
|
|
static const s16 sRectangularSpiral_Minor_InwardUp[] = {MOVE_UP, 196, SPIRAL_END};
|
|
static const s16 sRectangularSpiral_Minor_InwardDown[] = {MOVE_DOWN, 573, 309, SPIRAL_END};
|
|
|
|
static const s16 sRectangularSpiral_Minor_OutwardRight[] = {MOVE_RIGHT, 474, SPIRAL_END};
|
|
static const s16 sRectangularSpiral_Minor_OutwardLeft[] = {MOVE_LEFT, 295, 32, SPIRAL_END};
|
|
static const s16 sRectangularSpiral_Minor_OutwardUp[] = {MOVE_UP, 58, SPIRAL_END};
|
|
static const s16 sRectangularSpiral_Minor_OutwardDown[] = {MOVE_DOWN, 455, SPIRAL_END};
|
|
|
|
static const s16 sRectangularSpiral_Major_OutwardRight[] = {MOVE_RIGHT, 540, SPIRAL_END};
|
|
static const s16 sRectangularSpiral_Major_OutwardLeft[] = {MOVE_LEFT, 229, SPIRAL_END};
|
|
static const s16 sRectangularSpiral_Major_OutwardUp[] = {MOVE_UP, 244, 28, SPIRAL_END};
|
|
static const s16 sRectangularSpiral_Major_OutwardDown[] = {MOVE_DOWN, 517, SPIRAL_END};
|
|
|
|
// Move data for spiral lines starting in the top left / bottom right
|
|
static const s16 *const sRectangularSpiral_MoveDataTable_MajorDiagonal[] =
|
|
{
|
|
[SPIRAL_INWARD_START] =
|
|
sRectangularSpiral_Major_InwardRight,
|
|
sRectangularSpiral_Major_InwardDown,
|
|
sRectangularSpiral_Major_InwardLeft,
|
|
sRectangularSpiral_Major_InwardUp,
|
|
|
|
[SPIRAL_OUTWARD_START] =
|
|
sRectangularSpiral_Major_OutwardUp,
|
|
sRectangularSpiral_Major_OutwardLeft,
|
|
sRectangularSpiral_Major_OutwardDown,
|
|
sRectangularSpiral_Major_OutwardRight
|
|
};
|
|
|
|
// Move data for spiral lines starting in the top right / bottom left
|
|
static const s16 *const sRectangularSpiral_MoveDataTable_MinorDiagonal[] =
|
|
{
|
|
[SPIRAL_INWARD_START] =
|
|
sRectangularSpiral_Minor_InwardDown,
|
|
sRectangularSpiral_Minor_InwardLeft,
|
|
sRectangularSpiral_Minor_InwardUp,
|
|
sRectangularSpiral_Minor_InwardRight,
|
|
|
|
[SPIRAL_OUTWARD_START] =
|
|
sRectangularSpiral_Minor_OutwardLeft,
|
|
sRectangularSpiral_Minor_OutwardDown,
|
|
sRectangularSpiral_Minor_OutwardRight,
|
|
sRectangularSpiral_Minor_OutwardUp
|
|
};
|
|
|
|
static const s16 *const *const sRectangularSpiral_MoveDataTables[] =
|
|
{
|
|
sRectangularSpiral_MoveDataTable_MajorDiagonal,
|
|
sRectangularSpiral_MoveDataTable_MinorDiagonal
|
|
};
|
|
|
|
static const TransitionStateFunc sGroudon_Funcs[] =
|
|
{
|
|
WeatherTrio_BgFadeBlack,
|
|
WeatherTrio_WaitFade,
|
|
Groudon_Init,
|
|
Groudon_PaletteFlash,
|
|
Groudon_PaletteBrighten,
|
|
FramesCountdown,
|
|
WeatherDuo_FadeOut,
|
|
WeatherDuo_End
|
|
};
|
|
|
|
static const TransitionStateFunc sRayquaza_Funcs[] =
|
|
{
|
|
WeatherTrio_BgFadeBlack,
|
|
WeatherTrio_WaitFade,
|
|
Rayquaza_Init,
|
|
Rayquaza_SetGfx,
|
|
Rayquaza_PaletteFlash,
|
|
Rayquaza_FadeToBlack,
|
|
Rayquaza_WaitFade,
|
|
Rayquaza_SetBlack,
|
|
Rayquaza_TriRing,
|
|
Blackhole_Vibrate,
|
|
Blackhole_GrowEnd
|
|
};
|
|
|
|
static const TransitionStateFunc sWhiteBarsFade_Funcs[] =
|
|
{
|
|
WhiteBarsFade_Init,
|
|
WhiteBarsFade_StartBars,
|
|
WhiteBarsFade_WaitBars,
|
|
WhiteBarsFade_BlendToBlack,
|
|
WhiteBarsFade_End
|
|
};
|
|
|
|
#define NUM_WHITE_BARS 8
|
|
static const s16 sWhiteBarsFade_StartDelays[NUM_WHITE_BARS] = {0, 20, 15, 40, 10, 25, 35, 5};
|
|
|
|
static const TransitionStateFunc sGridSquares_Funcs[] =
|
|
{
|
|
GridSquares_Init,
|
|
GridSquares_Main,
|
|
GridSquares_End
|
|
};
|
|
|
|
static const TransitionStateFunc sAngledWipes_Funcs[] =
|
|
{
|
|
AngledWipes_Init,
|
|
AngledWipes_SetWipeData,
|
|
AngledWipes_DoWipe,
|
|
AngledWipes_TryEnd,
|
|
AngledWipes_StartNext
|
|
};
|
|
|
|
#define NUM_ANGLED_WIPES 7
|
|
|
|
static const s16 sAngledWipes_MoveData[NUM_ANGLED_WIPES][5] =
|
|
{
|
|
// startX startY endX endY yDirection
|
|
{56, 0, 0, DISPLAY_HEIGHT, 0},
|
|
{104, DISPLAY_HEIGHT, DISPLAY_WIDTH, 88, 1},
|
|
{DISPLAY_WIDTH, 72, 56, 0, 1},
|
|
{0, 32, 144, DISPLAY_HEIGHT, 0},
|
|
{144, DISPLAY_HEIGHT, 184, 0, 1},
|
|
{56, 0, 168, DISPLAY_HEIGHT, 0},
|
|
{168, DISPLAY_HEIGHT, 48, 0, 1},
|
|
};
|
|
|
|
static const s16 sAngledWipes_EndDelays[NUM_ANGLED_WIPES] = {8, 4, 2, 1, 1, 1, 0};
|
|
|
|
static const TransitionStateFunc sTransitionIntroFuncs[] =
|
|
{
|
|
TransitionIntro_FadeToGray,
|
|
TransitionIntro_FadeFromGray
|
|
};
|
|
|
|
static const struct SpriteFrameImage sSpriteImage_Pokeball[] =
|
|
{
|
|
sPokeball_Gfx, sizeof(sPokeball_Gfx)
|
|
};
|
|
|
|
static const union AnimCmd sSpriteAnim_Pokeball[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sSpriteAnimTable_Pokeball[] =
|
|
{
|
|
sSpriteAnim_Pokeball
|
|
};
|
|
|
|
static const union AffineAnimCmd sSpriteAffineAnim_Pokeball1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0, 0, -4, 1),
|
|
AFFINEANIMCMD_JUMP(0)
|
|
};
|
|
|
|
static const union AffineAnimCmd sSpriteAffineAnim_Pokeball2[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0, 0, 4, 1),
|
|
AFFINEANIMCMD_JUMP(0)
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sSpriteAffineAnimTable_Pokeball[] =
|
|
{
|
|
sSpriteAffineAnim_Pokeball1,
|
|
sSpriteAffineAnim_Pokeball2
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_Pokeball =
|
|
{
|
|
.tileTag = TAG_NONE,
|
|
.paletteTag = FLDEFF_PAL_TAG_POKEBALL_TRAIL,
|
|
.oam = &gObjectEventBaseOam_32x32,
|
|
.anims = sSpriteAnimTable_Pokeball,
|
|
.images = sSpriteImage_Pokeball,
|
|
.affineAnims = sSpriteAffineAnimTable_Pokeball,
|
|
.callback = SpriteCB_FldEffPokeballTrail
|
|
};
|
|
|
|
static const struct OamData sOam_UnusedBrendanLass =
|
|
{
|
|
.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = 0,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(64x64),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(64x64),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
|
|
static const struct SpriteFrameImage sImageTable_UnusedBrendan[] =
|
|
{
|
|
sUnusedBrendan_Gfx, sizeof(sUnusedBrendan_Gfx)
|
|
};
|
|
|
|
static const struct SpriteFrameImage sImageTable_UnusedLass[] =
|
|
{
|
|
sUnusedLass_Gfx, sizeof(sUnusedLass_Gfx)
|
|
};
|
|
|
|
static const union AnimCmd sSpriteAnim_UnusedBrendanLass[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd *const sSpriteAnimTable_UnusedBrendanLass[] =
|
|
{
|
|
sSpriteAnim_UnusedBrendanLass
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_UnusedBrendan =
|
|
{
|
|
.tileTag = TAG_NONE,
|
|
.paletteTag = PALTAG_UNUSED_MUGSHOT,
|
|
.oam = &sOam_UnusedBrendanLass,
|
|
.anims = sSpriteAnimTable_UnusedBrendanLass,
|
|
.images = sImageTable_UnusedBrendan,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_MugshotTrainerPic
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_UnusedLass =
|
|
{
|
|
.tileTag = TAG_NONE,
|
|
.paletteTag = PALTAG_UNUSED_MUGSHOT,
|
|
.oam = &sOam_UnusedBrendanLass,
|
|
.anims = sSpriteAnimTable_UnusedBrendanLass,
|
|
.images = sImageTable_UnusedLass,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_MugshotTrainerPic
|
|
};
|
|
|
|
static const u16 sFieldEffectPal_Pokeball[] = INCBIN_U16("graphics/field_effects/palettes/pokeball.gbapal");
|
|
|
|
const struct SpritePalette gSpritePalette_Pokeball = {sFieldEffectPal_Pokeball, FLDEFF_PAL_TAG_POKEBALL_TRAIL};
|
|
|
|
static const u16 sMugshotPal_Sidney[] = INCBIN_U16("graphics/battle_transitions/sidney_bg.gbapal");
|
|
static const u16 sMugshotPal_Phoebe[] = INCBIN_U16("graphics/battle_transitions/phoebe_bg.gbapal");
|
|
static const u16 sMugshotPal_Glacia[] = INCBIN_U16("graphics/battle_transitions/glacia_bg.gbapal");
|
|
static const u16 sMugshotPal_Drake[] = INCBIN_U16("graphics/battle_transitions/drake_bg.gbapal");
|
|
static const u16 sMugshotPal_Champion[] = INCBIN_U16("graphics/battle_transitions/wallace_bg.gbapal");
|
|
static const u16 sMugshotPal_Brendan[] = INCBIN_U16("graphics/battle_transitions/brendan_bg.gbapal");
|
|
static const u16 sMugshotPal_May[] = INCBIN_U16("graphics/battle_transitions/may_bg.gbapal");
|
|
|
|
static const u16 *const sOpponentMugshotsPals[MUGSHOTS_COUNT] =
|
|
{
|
|
[MUGSHOT_SIDNEY] = sMugshotPal_Sidney,
|
|
[MUGSHOT_PHOEBE] = sMugshotPal_Phoebe,
|
|
[MUGSHOT_GLACIA] = sMugshotPal_Glacia,
|
|
[MUGSHOT_DRAKE] = sMugshotPal_Drake,
|
|
[MUGSHOT_CHAMPION] = sMugshotPal_Champion
|
|
};
|
|
|
|
static const u16 *const sPlayerMugshotsPals[GENDER_COUNT] =
|
|
{
|
|
[MALE] = sMugshotPal_Brendan,
|
|
[FEMALE] = sMugshotPal_May
|
|
};
|
|
|
|
static const u16 sUnusedTrainerPalette[] = INCBIN_U16("graphics/battle_transitions/unused_trainer.gbapal");
|
|
static const struct SpritePalette sSpritePalette_UnusedTrainer = {sUnusedTrainerPalette, PALTAG_UNUSED_MUGSHOT};
|
|
|
|
static const u16 sBigPokeball_Tilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_map.bin");
|
|
static const u16 sMugshotsTilemap[] = INCBIN_U16("graphics/battle_transitions/elite_four_bg_map.bin");
|
|
|
|
static const TransitionStateFunc sFrontierLogoWiggle_Funcs[] =
|
|
{
|
|
FrontierLogoWiggle_Init,
|
|
FrontierLogoWiggle_SetGfx,
|
|
PatternWeave_Blend1,
|
|
PatternWeave_Blend2,
|
|
PatternWeave_FinishAppear,
|
|
PatternWeave_CircularMask
|
|
};
|
|
|
|
static const TransitionStateFunc sFrontierLogoWave_Funcs[] =
|
|
{
|
|
FrontierLogoWave_Init,
|
|
FrontierLogoWave_SetGfx,
|
|
FrontierLogoWave_InitScanline,
|
|
FrontierLogoWave_Main
|
|
};
|
|
|
|
static const TransitionStateFunc sFrontierSquares_Funcs[] =
|
|
{
|
|
FrontierSquares_Init,
|
|
FrontierSquares_Draw,
|
|
FrontierSquares_Shrink,
|
|
FrontierSquares_End
|
|
};
|
|
|
|
static const TransitionStateFunc sFrontierSquaresSpiral_Funcs[] =
|
|
{
|
|
FrontierSquaresSpiral_Init,
|
|
FrontierSquaresSpiral_Outward,
|
|
FrontierSquaresSpiral_SetBlack,
|
|
FrontierSquaresSpiral_Inward,
|
|
FrontierSquares_End
|
|
};
|
|
|
|
static const TransitionStateFunc sFrontierSquaresScroll_Funcs[] =
|
|
{
|
|
FrontierSquaresScroll_Init,
|
|
FrontierSquaresScroll_Draw,
|
|
FrontierSquaresScroll_SetBlack,
|
|
FrontierSquaresScroll_Erase,
|
|
FrontierSquaresScroll_End
|
|
};
|
|
|
|
#define SQUARE_SIZE 4
|
|
#define MARGIN_SIZE 1 // Squares do not fit evenly across the width, so there is a margin on either side.
|
|
#define NUM_SQUARES_PER_ROW ((DISPLAY_WIDTH - (MARGIN_SIZE * 8 * 2)) / (SQUARE_SIZE * 8))
|
|
#define NUM_SQUARES_PER_COL (DISPLAY_HEIGHT / (SQUARE_SIZE * 8))
|
|
#define NUM_SQUARES (NUM_SQUARES_PER_ROW * NUM_SQUARES_PER_COL)
|
|
|
|
// The order in which the squares should appear/disappear to create
|
|
// the spiral effect. Spiraling inward starts with the first element,
|
|
// and spiraling outward starts with the last. The positions are the
|
|
// squares numbered left-to-right top-to-bottom.
|
|
static const u8 sFrontierSquaresSpiral_Positions[NUM_SQUARES] = {
|
|
28, 29, 30, 31, 32, 33, 34,
|
|
27, 20, 13, 6, 5, 4, 3,
|
|
2, 1, 0, 7, 14, 21, 22,
|
|
23, 24, 25, 26, 19, 12, 11,
|
|
10, 9, 8, 15, 16, 17, 18
|
|
};
|
|
|
|
// In the scrolling version the squares appear/disappear in a "random" order
|
|
// dictated by the list below.
|
|
static const u8 sFrontierSquaresScroll_Positions[] = {
|
|
0, 16, 41, 22, 44, 2, 43, 21,
|
|
46, 27, 9, 48, 38, 5, 57, 59,
|
|
12, 63, 35, 28, 10, 53, 7, 49,
|
|
39, 23, 55, 1, 62, 17, 61, 30,
|
|
6, 34, 15, 51, 32, 58, 13, 45,
|
|
37, 52, 11, 24, 60, 19, 56, 33,
|
|
29, 50, 40, 54, 14, 3, 47, 20,
|
|
18, 25, 4, 36, 26, 42, 31, 8
|
|
};
|
|
|
|
//---------------------------
|
|
// Main transition functions
|
|
//---------------------------
|
|
|
|
static void CB2_TestBattleTransition(void)
|
|
{
|
|
switch (sTestingTransitionState)
|
|
{
|
|
case 0:
|
|
LaunchBattleTransitionTask(sTestingTransitionId);
|
|
sTestingTransitionState++;
|
|
break;
|
|
case 1:
|
|
if (IsBattleTransitionDone())
|
|
{
|
|
sTestingTransitionState = 0;
|
|
SetMainCallback2(CB2_ReturnToField);
|
|
}
|
|
break;
|
|
}
|
|
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
// Unused
|
|
static void TestBattleTransition(u8 transitionId)
|
|
{
|
|
sTestingTransitionId = transitionId;
|
|
SetMainCallback2(CB2_TestBattleTransition);
|
|
}
|
|
|
|
void BattleTransition_StartOnField(u8 transitionId)
|
|
{
|
|
gMain.callback2 = CB2_OverworldBasic;
|
|
LaunchBattleTransitionTask(transitionId);
|
|
}
|
|
|
|
void BattleTransition_Start(u8 transitionId)
|
|
{
|
|
LaunchBattleTransitionTask(transitionId);
|
|
}
|
|
|
|
// main task that launches sub-tasks for phase1 and phase2
|
|
#define tTransitionId data[1]
|
|
#define tTransitionDone data[15]
|
|
|
|
bool8 IsBattleTransitionDone(void)
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(Task_BattleTransition);
|
|
if (gTasks[taskId].tTransitionDone)
|
|
{
|
|
DestroyTask(taskId);
|
|
FREE_AND_SET_NULL(sTransitionData);
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static void LaunchBattleTransitionTask(u8 transitionId)
|
|
{
|
|
u8 taskId = CreateTask(Task_BattleTransition, 2);
|
|
gTasks[taskId].tTransitionId = transitionId;
|
|
sTransitionData = AllocZeroed(sizeof(*sTransitionData));
|
|
}
|
|
|
|
static void Task_BattleTransition(u8 taskId)
|
|
{
|
|
while (sTaskHandlers[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 Transition_StartIntro(struct Task *task)
|
|
{
|
|
SetWeatherScreenFadeOut();
|
|
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, sizeof(gPlttBufferUnfaded));
|
|
if (sTasks_Intro[task->tTransitionId] != NULL)
|
|
{
|
|
CreateTask(sTasks_Intro[task->tTransitionId], 4);
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
task->tState = 2;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
static bool8 Transition_WaitForIntro(struct Task *task)
|
|
{
|
|
if (FindTaskIdByFunc(sTasks_Intro[task->tTransitionId]) == TASK_NONE)
|
|
{
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static bool8 Transition_StartMain(struct Task *task)
|
|
{
|
|
CreateTask(sTasks_Main[task->tTransitionId], 0);
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Transition_WaitForMain(struct Task *task)
|
|
{
|
|
task->tTransitionDone = FALSE;
|
|
if (FindTaskIdByFunc(sTasks_Main[task->tTransitionId]) == TASK_NONE)
|
|
task->tTransitionDone = TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
#undef tTransitionId
|
|
#undef tTransitionDone
|
|
|
|
static void Task_Intro(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].tState == 0)
|
|
{
|
|
gTasks[taskId].tState++;
|
|
CreateIntroTask(0, 0, 3, 2, 2);
|
|
}
|
|
else if (IsIntroTaskDone())
|
|
{
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
//--------------------
|
|
// B_TRANSITION_BLUR
|
|
//--------------------
|
|
|
|
#define tDelay data[1]
|
|
#define tCounter data[2]
|
|
|
|
static void Task_Blur(u8 taskId)
|
|
{
|
|
while (sBlur_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 Blur_Init(struct Task *task)
|
|
{
|
|
SetGpuReg(REG_OFFSET_MOSAIC, 0);
|
|
SetGpuRegBits(REG_OFFSET_BG1CNT, BGCNT_MOSAIC);
|
|
SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_MOSAIC);
|
|
SetGpuRegBits(REG_OFFSET_BG3CNT, BGCNT_MOSAIC);
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 Blur_Main(struct Task *task)
|
|
{
|
|
if (task->tDelay != 0)
|
|
{
|
|
task->tDelay--;
|
|
}
|
|
else
|
|
{
|
|
task->tDelay = 4;
|
|
if (++task->tCounter == 10)
|
|
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
|
|
SetGpuReg(REG_OFFSET_MOSAIC, (task->tCounter & 15) * 17);
|
|
if (task->tCounter > 14)
|
|
task->tState++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Blur_End(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(Task_Blur);
|
|
DestroyTask(taskId);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
#undef tDelay
|
|
#undef tCounter
|
|
|
|
//--------------------
|
|
// B_TRANSITION_SWIRL
|
|
//--------------------
|
|
|
|
#define tSinIndex data[1]
|
|
#define tAmplitude data[2]
|
|
|
|
static void Task_Swirl(u8 taskId)
|
|
{
|
|
while (sSwirl_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 Swirl_Init(struct Task *task)
|
|
{
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
BeginNormalPaletteFade(PALETTES_ALL, 4, 0, 16, RGB_BLACK);
|
|
SetSinWave(gScanlineEffectRegBuffers[1], sTransitionData->cameraX, 0, 2, 0, DISPLAY_HEIGHT);
|
|
|
|
SetVBlankCallback(VBlankCB_Swirl);
|
|
SetHBlankCallback(HBlankCB_Swirl);
|
|
|
|
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Swirl_End(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
task->tSinIndex += 4;
|
|
task->tAmplitude += 8;
|
|
|
|
SetSinWave(gScanlineEffectRegBuffers[0], sTransitionData->cameraX, task->tSinIndex, 2, task->tAmplitude, DISPLAY_HEIGHT);
|
|
|
|
if (!gPaletteFade.active)
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(Task_Swirl);
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_Swirl(void)
|
|
{
|
|
VBlankCB_BattleTransition();
|
|
if (sTransitionData->VBlank_DMA)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 2);
|
|
}
|
|
|
|
static void HBlankCB_Swirl(void)
|
|
{
|
|
u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
|
|
REG_BG1HOFS = var;
|
|
REG_BG2HOFS = var;
|
|
REG_BG3HOFS = var;
|
|
}
|
|
|
|
#undef tSinIndex
|
|
#undef tAmplitude
|
|
|
|
//----------------------
|
|
// B_TRANSITION_SHUFFLE
|
|
//----------------------
|
|
|
|
#define tSinVal data[1]
|
|
#define tAmplitude data[2]
|
|
|
|
static void Task_Shuffle(u8 taskId)
|
|
{
|
|
while (sShuffle_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 Shuffle_Init(struct Task *task)
|
|
{
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
|
|
BeginNormalPaletteFade(PALETTES_ALL, 4, 0, 16, RGB_BLACK);
|
|
memset(gScanlineEffectRegBuffers[1], sTransitionData->cameraY, DISPLAY_HEIGHT * 2);
|
|
|
|
SetVBlankCallback(VBlankCB_Shuffle);
|
|
SetHBlankCallback(HBlankCB_Shuffle);
|
|
|
|
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Shuffle_End(struct Task *task)
|
|
{
|
|
u8 i;
|
|
u16 amplitude, sinVal;
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
sinVal = task->tSinVal;
|
|
amplitude = task->tAmplitude >> 8;
|
|
task->tSinVal += 4224;
|
|
task->tAmplitude += 384;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++, sinVal += 4224)
|
|
{
|
|
u16 sinIndex = sinVal / 256;
|
|
gScanlineEffectRegBuffers[0][i] = sTransitionData->cameraY + Sin(sinIndex, amplitude);
|
|
}
|
|
|
|
if (!gPaletteFade.active)
|
|
DestroyTask(FindTaskIdByFunc(Task_Shuffle));
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_Shuffle(void)
|
|
{
|
|
VBlankCB_BattleTransition();
|
|
if (sTransitionData->VBlank_DMA)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 2);
|
|
}
|
|
|
|
static void HBlankCB_Shuffle(void)
|
|
{
|
|
u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
|
|
REG_BG1VOFS = var;
|
|
REG_BG2VOFS = var;
|
|
REG_BG3VOFS = var;
|
|
}
|
|
|
|
#undef tSinVal
|
|
#undef tAmplitude
|
|
|
|
//------------------------------------------------------------------------
|
|
// B_TRANSITION_BIG_POKEBALL, B_TRANSITION_AQUA, B_TRANSITION_MAGMA,
|
|
// B_TRANSITION_REGICE, B_TRANSITION_REGISTEEL, B_TRANSITION_REGIROCK
|
|
// and B_TRANSITION_KYOGRE.
|
|
//
|
|
// With the exception of B_TRANSITION_KYOGRE, all of the above transitions
|
|
// use the same weave effect (see the PatternWeave functions).
|
|
// Unclear why Kyogre's was grouped here and not with Groudon/Rayquaza's.
|
|
//------------------------------------------------------------------------
|
|
|
|
#define tBlendTarget1 data[1]
|
|
#define tBlendTarget2 data[2]
|
|
#define tBlendDelay data[3]
|
|
|
|
// Data 1-3 change purpose for PatternWeave_CircularMask
|
|
#define tRadius data[1]
|
|
#define tRadiusDelta data[2]
|
|
#define tVBlankSet data[3]
|
|
|
|
#define tSinIndex data[4]
|
|
#define tAmplitude data[5]
|
|
#define tEndDelay data[8]
|
|
|
|
static void Task_BigPokeball(u8 taskId)
|
|
{
|
|
while (sBigPokeball_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static void Task_Aqua(u8 taskId)
|
|
{
|
|
while (sAqua_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static void Task_Magma(u8 taskId)
|
|
{
|
|
while (sMagma_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static void Task_Regice(u8 taskId)
|
|
{
|
|
while (sRegice_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static void Task_Registeel(u8 taskId)
|
|
{
|
|
while (sRegisteel_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static void Task_Regirock(u8 taskId)
|
|
{
|
|
while (sRegirock_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static void Task_Kyogre(u8 taskId)
|
|
{
|
|
while (sKyogre_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static void InitPatternWeaveTransition(struct Task *task)
|
|
{
|
|
s32 i;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
|
|
task->tBlendTarget1 = 16;
|
|
task->tBlendTarget2 = 0;
|
|
task->tSinIndex = 0;
|
|
task->tAmplitude = 0x4000;
|
|
sTransitionData->WININ = WININ_WIN0_ALL;
|
|
sTransitionData->WINOUT = 0;
|
|
sTransitionData->WIN0H = DISPLAY_WIDTH;
|
|
sTransitionData->WIN0V = DISPLAY_HEIGHT;
|
|
sTransitionData->BLDCNT = BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL;
|
|
sTransitionData->BLDALPHA = BLDALPHA_BLEND(task->tBlendTarget2, task->tBlendTarget1);
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
gScanlineEffectRegBuffers[1][i] = DISPLAY_WIDTH;
|
|
|
|
SetVBlankCallback(VBlankCB_PatternWeave);
|
|
}
|
|
|
|
static bool8 Aqua_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
task->tEndDelay = 60;
|
|
InitPatternWeaveTransition(task);
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuFill16(0, tilemap, BG_SCREEN_SIZE);
|
|
LZ77UnCompVram(sTeamAqua_Tileset, tileset);
|
|
LoadPalette(sEvilTeam_Palette, 0xF0, sizeof(sEvilTeam_Palette));
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Magma_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
task->tEndDelay = 60;
|
|
InitPatternWeaveTransition(task);
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuFill16(0, tilemap, BG_SCREEN_SIZE);
|
|
LZ77UnCompVram(sTeamMagma_Tileset, tileset);
|
|
LoadPalette(sEvilTeam_Palette, 0xF0, sizeof(sEvilTeam_Palette));
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Regi_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
task->tEndDelay = 60;
|
|
InitPatternWeaveTransition(task);
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuFill16(0, tilemap, BG_SCREEN_SIZE);
|
|
CpuCopy16(sRegis_Tileset, tileset, 0x2000);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 BigPokeball_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
InitPatternWeaveTransition(task);
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuFill16(0, tilemap, BG_SCREEN_SIZE);
|
|
CpuCopy16(sBigPokeball_Tileset, tileset, sizeof(sBigPokeball_Tileset));
|
|
LoadPalette(sFieldEffectPal_Pokeball, 0xF0, sizeof(sFieldEffectPal_Pokeball));
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 BigPokeball_SetGfx(struct Task *task)
|
|
{
|
|
s16 i, j;
|
|
u16 *tilemap, *tileset;
|
|
const u16 *bigPokeballMap;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
bigPokeballMap = sBigPokeball_Tilemap;
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
for (j = 0; j < 30; j++, bigPokeballMap++)
|
|
SET_TILE(tilemap, i, j, *bigPokeballMap);
|
|
}
|
|
|
|
SetSinWave(gScanlineEffectRegBuffers[0], 0, task->tSinIndex, 132, task->tAmplitude, DISPLAY_HEIGHT);
|
|
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 Aqua_SetGfx(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
LZ77UnCompVram(sTeamAqua_Tilemap, tilemap);
|
|
SetSinWave(gScanlineEffectRegBuffers[0], 0, task->tSinIndex, 132, task->tAmplitude, DISPLAY_HEIGHT);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Magma_SetGfx(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
LZ77UnCompVram(sTeamMagma_Tilemap, tilemap);
|
|
SetSinWave(gScanlineEffectRegBuffers[0], 0, task->tSinIndex, 132, task->tAmplitude, DISPLAY_HEIGHT);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Regice_SetGfx(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
LoadPalette(sRegice_Palette, 0xF0, sizeof(sRegice_Palette));
|
|
CpuCopy16(sRegice_Tilemap, tilemap, 0x500);
|
|
SetSinWave(gScanlineEffectRegBuffers[0], 0, task->tSinIndex, 132, task->tAmplitude, DISPLAY_HEIGHT);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Registeel_SetGfx(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
LoadPalette(sRegisteel_Palette, 0xF0, sizeof(sRegisteel_Palette));
|
|
CpuCopy16(sRegisteel_Tilemap, tilemap, 0x500);
|
|
SetSinWave(gScanlineEffectRegBuffers[0], 0, task->tSinIndex, 132, task->tAmplitude, DISPLAY_HEIGHT);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Regirock_SetGfx(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
LoadPalette(sRegirock_Palette, 0xF0, sizeof(sRegirock_Palette));
|
|
CpuCopy16(sRegirock_Tilemap, tilemap, 0x500);
|
|
SetSinWave(gScanlineEffectRegBuffers[0], 0, task->tSinIndex, 132, task->tAmplitude, DISPLAY_HEIGHT);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
#define tTimer data[1]
|
|
|
|
static bool8 Kyogre_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuFill16(0, tilemap, BG_SCREEN_SIZE);
|
|
LZ77UnCompVram(sKyogre_Tileset, tileset);
|
|
LZ77UnCompVram(sKyogre_Tilemap, tilemap);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Kyogre_PaletteFlash(struct Task *task)
|
|
{
|
|
if (task->tTimer % 3 == 0)
|
|
{
|
|
u16 offset = task->tTimer % 30;
|
|
offset /= 3;
|
|
LoadPalette(&sKyogre1_Palette[offset * 16], 0xF0, 0x20);
|
|
}
|
|
if (++task->tTimer > 58)
|
|
{
|
|
task->tState++;
|
|
task->tTimer = 0;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Kyogre_PaletteBrighten(struct Task *task)
|
|
{
|
|
if (task->tTimer % 5 == 0)
|
|
{
|
|
s16 offset = task->tTimer / 5;
|
|
LoadPalette(&sKyogre2_Palette[offset * 16], 0xF0, 0x20);
|
|
}
|
|
if (++task->tTimer > 68)
|
|
{
|
|
task->tState++;
|
|
task->tTimer = 0;
|
|
task->tEndDelay = 30;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 WeatherDuo_FadeOut(struct Task *task)
|
|
{
|
|
BeginNormalPaletteFade(PALETTES_OBJECTS | (1 << 15), 1, 0, 16, RGB_BLACK);
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 WeatherDuo_End(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
DmaStop(0);
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(task->func));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
#undef tTimer
|
|
|
|
// The PatternWeave_ functions are used by several different transitions.
|
|
// They create an effect where a pattern/image (such as the Magma emblem) is
|
|
// formed by a shimmering weave effect.
|
|
static bool8 PatternWeave_Blend1(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
if (task->tBlendDelay == 0 || --task->tBlendDelay == 0)
|
|
{
|
|
task->tBlendTarget2++;
|
|
task->tBlendDelay = 2;
|
|
}
|
|
sTransitionData->BLDALPHA = BLDALPHA_BLEND(task->tBlendTarget2, task->tBlendTarget1);
|
|
if (task->tBlendTarget2 > 15)
|
|
task->tState++;
|
|
task->tSinIndex += 8;
|
|
task->tAmplitude -= 256;
|
|
|
|
SetSinWave(gScanlineEffectRegBuffers[0], 0, task->tSinIndex, 132, task->tAmplitude >> 8, DISPLAY_HEIGHT);
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 PatternWeave_Blend2(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
if (task->tBlendDelay == 0 || --task->tBlendDelay == 0)
|
|
{
|
|
task->tBlendTarget1--;
|
|
task->tBlendDelay = 2;
|
|
}
|
|
sTransitionData->BLDALPHA = BLDALPHA_BLEND(task->tBlendTarget2, task->tBlendTarget1);
|
|
if (task->tBlendTarget1 == 0)
|
|
task->tState++;
|
|
task->tSinIndex += 8;
|
|
task->tAmplitude -= 256;
|
|
|
|
SetSinWave(gScanlineEffectRegBuffers[0], 0, task->tSinIndex, 132, task->tAmplitude >> 8, DISPLAY_HEIGHT);
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 PatternWeave_FinishAppear(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
task->tSinIndex += 8;
|
|
task->tAmplitude -= 256;
|
|
|
|
SetSinWave(gScanlineEffectRegBuffers[0], 0, task->tSinIndex, 132, task->tAmplitude >> 8, DISPLAY_HEIGHT);
|
|
|
|
if (task->tAmplitude <= 0)
|
|
{
|
|
task->tState++;
|
|
task->tRadius = DISPLAY_HEIGHT;
|
|
task->tRadiusDelta = 1 << 8;
|
|
task->tVBlankSet = FALSE;
|
|
}
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FramesCountdown(struct Task *task)
|
|
{
|
|
if (--task->tEndDelay == 0)
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 WeatherTrio_BgFadeBlack(struct Task *task)
|
|
{
|
|
BeginNormalPaletteFade(PALETTES_BG, 1, 0, 16, RGB_BLACK);
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 WeatherTrio_WaitFade(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
// Do a shrinking circular mask to go to a black screen after the pattern appears.
|
|
static bool8 PatternWeave_CircularMask(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
if (task->tRadiusDelta < (4 << 8))
|
|
task->tRadiusDelta += 128; // 256 is 1 unit of speed. Speed up every other frame (128 / 256)
|
|
if (task->tRadius != 0)
|
|
{
|
|
task->tRadius -= task->tRadiusDelta >> 8;
|
|
if (task->tRadius < 0)
|
|
task->tRadius = 0;
|
|
}
|
|
SetCircularMask(gScanlineEffectRegBuffers[0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, task->tRadius);
|
|
if (task->tRadius == 0)
|
|
{
|
|
SetVBlankCallback(NULL);
|
|
DmaStop(0);
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(task->func));
|
|
}
|
|
else
|
|
{
|
|
if (!task->tVBlankSet)
|
|
{
|
|
task->tVBlankSet++;
|
|
SetVBlankCallback(VBlankCB_CircularMask);
|
|
}
|
|
sTransitionData->VBlank_DMA++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_SetWinAndBlend(void)
|
|
{
|
|
DmaStop(0);
|
|
VBlankCB_BattleTransition();
|
|
if (sTransitionData->VBlank_DMA)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 2);
|
|
REG_WININ = sTransitionData->WININ;
|
|
REG_WINOUT = sTransitionData->WINOUT;
|
|
REG_WIN0V = sTransitionData->WIN0V;
|
|
REG_BLDCNT = sTransitionData->BLDCNT;
|
|
REG_BLDALPHA = sTransitionData->BLDALPHA;
|
|
}
|
|
|
|
static void VBlankCB_PatternWeave(void)
|
|
{
|
|
VBlankCB_SetWinAndBlend();
|
|
DmaSet(0, gScanlineEffectRegBuffers[1], ®_BG0HOFS, B_TRANS_DMA_FLAGS);
|
|
}
|
|
|
|
static void VBlankCB_CircularMask(void)
|
|
{
|
|
VBlankCB_SetWinAndBlend();
|
|
DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, B_TRANS_DMA_FLAGS);
|
|
}
|
|
|
|
#undef tAmplitude
|
|
#undef tSinIndex
|
|
#undef tBlendTarget1
|
|
#undef tBlendTarget2
|
|
#undef tRadius
|
|
#undef tRadiusDelta
|
|
#undef tVBlankSet
|
|
|
|
//------------------------------
|
|
// B_TRANSITION_POKEBALLS_TRAIL
|
|
//------------------------------
|
|
|
|
#define sSide data[0]
|
|
#define sDelay data[1]
|
|
#define sPrevX data[2]
|
|
|
|
static void Task_PokeballsTrail(u8 taskId)
|
|
{
|
|
while (sPokeballsTrail_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 PokeballsTrail_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuSet(sPokeballTrail_Tileset, tileset, 0x20);
|
|
CpuFill32(0, tilemap, BG_SCREEN_SIZE);
|
|
LoadPalette(sFieldEffectPal_Pokeball, 0xF0, sizeof(sFieldEffectPal_Pokeball));
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 PokeballsTrail_Main(struct Task *task)
|
|
{
|
|
s16 i;
|
|
s16 side;
|
|
s16 startX[ARRAY_COUNT(sPokeballsTrail_StartXCoords)];
|
|
s16 delays[ARRAY_COUNT(sPokeballsTrail_Delays)];
|
|
memcpy(startX, sPokeballsTrail_StartXCoords, sizeof(sPokeballsTrail_StartXCoords));
|
|
memcpy(delays, sPokeballsTrail_Delays, sizeof(sPokeballsTrail_Delays));
|
|
|
|
// Randomly pick which side the first ball should start on.
|
|
// The side is then flipped for each subsequent ball.
|
|
side = Random() & 1;
|
|
for (i = 0; i < NUM_POKEBALL_TRAILS; i++, side ^= 1)
|
|
{
|
|
gFieldEffectArguments[0] = startX[side]; // x
|
|
gFieldEffectArguments[1] = (i * 32) + 16; // y
|
|
gFieldEffectArguments[2] = side;
|
|
gFieldEffectArguments[3] = delays[i];
|
|
FieldEffectStart(FLDEFF_POKEBALL_TRAIL);
|
|
}
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 PokeballsTrail_End(struct Task *task)
|
|
{
|
|
if (!FieldEffectActiveListContains(FLDEFF_POKEBALL_TRAIL))
|
|
{
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(Task_PokeballsTrail));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 FldEff_PokeballTrail(void)
|
|
{
|
|
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Pokeball, gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
|
gSprites[spriteId].oam.priority = 0;
|
|
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
|
gSprites[spriteId].sSide = gFieldEffectArguments[2];
|
|
gSprites[spriteId].sDelay = gFieldEffectArguments[3];
|
|
gSprites[spriteId].sPrevX = -1;
|
|
InitSpriteAffineAnim(&gSprites[spriteId]);
|
|
StartSpriteAffineAnim(&gSprites[spriteId], gFieldEffectArguments[2]);
|
|
return FALSE;
|
|
}
|
|
|
|
static void SpriteCB_FldEffPokeballTrail(struct Sprite *sprite)
|
|
{
|
|
s16 speeds[ARRAY_COUNT(sPokeballsTrail_Speeds)];
|
|
memcpy(speeds, sPokeballsTrail_Speeds, sizeof(sPokeballsTrail_Speeds));
|
|
|
|
if (sprite->sDelay != 0)
|
|
{
|
|
sprite->sDelay--;
|
|
}
|
|
else
|
|
{
|
|
if (sprite->x >= 0 && sprite->x <= DISPLAY_WIDTH)
|
|
{
|
|
// Set Pokéball position
|
|
s16 posX = sprite->x >> 3;
|
|
s16 posY = sprite->y >> 3;
|
|
|
|
// If Pokéball moved forward clear trail behind it
|
|
if (posX != sprite->sPrevX)
|
|
{
|
|
u32 var;
|
|
u16 *ptr;
|
|
|
|
sprite->sPrevX = posX;
|
|
var = ((REG_BG0CNT >> 8) & 0x1F) << 11;
|
|
ptr = (u16 *)(BG_VRAM + var);
|
|
|
|
SET_TILE(ptr, posY - 2, posX, 1);
|
|
SET_TILE(ptr, posY - 1, posX, 1);
|
|
SET_TILE(ptr, posY - 0, posX, 1);
|
|
SET_TILE(ptr, posY + 1, posX, 1);
|
|
}
|
|
}
|
|
sprite->x += speeds[sprite->sSide];
|
|
if (sprite->x < -15 || sprite->x > DISPLAY_WIDTH + 15)
|
|
FieldEffectStop(sprite, FLDEFF_POKEBALL_TRAIL);
|
|
}
|
|
}
|
|
|
|
#undef sSide
|
|
#undef sDelay
|
|
#undef sPrevX
|
|
|
|
//-----------------------------
|
|
// B_TRANSITION_CLOCKWISE_WIPE
|
|
//-----------------------------
|
|
|
|
static void Task_ClockwiseWipe(u8 taskId)
|
|
{
|
|
while (sClockwiseWipe_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 ClockwiseWipe_Init(struct Task *task)
|
|
{
|
|
u16 i;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
|
|
sTransitionData->WININ = 0;
|
|
sTransitionData->WINOUT = WINOUT_WIN01_ALL;
|
|
sTransitionData->WIN0H = WIN_RANGE(DISPLAY_WIDTH, DISPLAY_WIDTH + 1);
|
|
sTransitionData->WIN0V = DISPLAY_HEIGHT;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
gScanlineEffectRegBuffers[1][i] = ((DISPLAY_WIDTH + 3) << 8) | (DISPLAY_WIDTH + 4);
|
|
|
|
SetVBlankCallback(VBlankCB_ClockwiseWipe);
|
|
sTransitionData->tWipeEndX = DISPLAY_WIDTH / 2;
|
|
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 ClockwiseWipe_TopRight(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
InitBlackWipe(sTransitionData->data, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sTransitionData->tWipeEndX, -1, 1, 1);
|
|
do
|
|
{
|
|
gScanlineEffectRegBuffers[0][sTransitionData->tWipeCurrY] = (sTransitionData->tWipeCurrX + 1) | ((DISPLAY_WIDTH / 2) << 8);
|
|
} while (!UpdateBlackWipe(sTransitionData->data, TRUE, TRUE));
|
|
|
|
sTransitionData->tWipeEndX += 16;
|
|
if (sTransitionData->tWipeEndX >= DISPLAY_WIDTH)
|
|
{
|
|
sTransitionData->tWipeEndY = 0;
|
|
task->tState++;
|
|
}
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 ClockwiseWipe_Right(struct Task *task)
|
|
{
|
|
s16 start, end;
|
|
vu8 finished = FALSE;
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
InitBlackWipe(sTransitionData->data, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, DISPLAY_WIDTH, sTransitionData->tWipeEndY, 1, 1);
|
|
|
|
while (1)
|
|
{
|
|
start = DISPLAY_WIDTH / 2, end = sTransitionData->tWipeCurrX + 1;
|
|
if (sTransitionData->tWipeEndY >= DISPLAY_HEIGHT / 2)
|
|
start = sTransitionData->tWipeCurrX, end = DISPLAY_WIDTH;
|
|
gScanlineEffectRegBuffers[0][sTransitionData->tWipeCurrY] = end | (start << 8);
|
|
if (finished)
|
|
break;
|
|
finished = UpdateBlackWipe(sTransitionData->data, TRUE, TRUE);
|
|
}
|
|
|
|
sTransitionData->tWipeEndY += 8;
|
|
if (sTransitionData->tWipeEndY >= DISPLAY_HEIGHT)
|
|
{
|
|
sTransitionData->tWipeEndX = DISPLAY_WIDTH;
|
|
task->tState++;
|
|
}
|
|
else
|
|
{
|
|
while (sTransitionData->tWipeCurrY < sTransitionData->tWipeEndY)
|
|
gScanlineEffectRegBuffers[0][++sTransitionData->tWipeCurrY] = end | (start << 8);
|
|
}
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 ClockwiseWipe_Bottom(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
InitBlackWipe(sTransitionData->data, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sTransitionData->tWipeEndX, DISPLAY_HEIGHT, 1, 1);
|
|
do
|
|
{
|
|
gScanlineEffectRegBuffers[0][sTransitionData->tWipeCurrY] = (sTransitionData->tWipeCurrX << 8) | DISPLAY_WIDTH;
|
|
} while (!UpdateBlackWipe(sTransitionData->data, TRUE, TRUE));
|
|
|
|
sTransitionData->tWipeEndX -= 16;
|
|
if (sTransitionData->tWipeEndX <= 0)
|
|
{
|
|
sTransitionData->tWipeEndY = DISPLAY_HEIGHT;
|
|
task->tState++;
|
|
}
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 ClockwiseWipe_Left(struct Task *task)
|
|
{
|
|
s16 end, start, temp;
|
|
vu8 finished = FALSE;
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
InitBlackWipe(sTransitionData->data, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 0, sTransitionData->tWipeEndY, 1, 1);
|
|
|
|
while (1)
|
|
{
|
|
end = (gScanlineEffectRegBuffers[0][sTransitionData->tWipeCurrY]) & 0xFF;
|
|
start = sTransitionData->tWipeCurrX;
|
|
if (sTransitionData->tWipeEndY <= DISPLAY_HEIGHT / 2)
|
|
start = DISPLAY_WIDTH / 2, end = sTransitionData->tWipeCurrX;
|
|
temp = end | (start << 8);
|
|
gScanlineEffectRegBuffers[0][sTransitionData->tWipeCurrY] = temp;
|
|
if (finished)
|
|
break;
|
|
finished = UpdateBlackWipe(sTransitionData->data, TRUE, TRUE);
|
|
}
|
|
|
|
sTransitionData->tWipeEndY -= 8;
|
|
if (sTransitionData->tWipeEndY <= 0)
|
|
{
|
|
sTransitionData->tWipeEndX = 0;
|
|
task->tState++;
|
|
}
|
|
else
|
|
{
|
|
while (sTransitionData->tWipeCurrY > sTransitionData->tWipeEndY)
|
|
gScanlineEffectRegBuffers[0][--sTransitionData->tWipeCurrY] = end | (start << 8);
|
|
}
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 ClockwiseWipe_TopLeft(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
InitBlackWipe(sTransitionData->data, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sTransitionData->tWipeEndX, 0, 1, 1);
|
|
do
|
|
{
|
|
s16 start, end;
|
|
start = DISPLAY_WIDTH / 2, end = sTransitionData->tWipeCurrX;
|
|
if (sTransitionData->tWipeCurrX >= DISPLAY_WIDTH / 2)
|
|
start = 0, end = DISPLAY_WIDTH;
|
|
gScanlineEffectRegBuffers[0][sTransitionData->tWipeCurrY] = end | (start << 8);
|
|
} while (!UpdateBlackWipe(sTransitionData->data, TRUE, TRUE));
|
|
|
|
sTransitionData->tWipeEndX += 16;
|
|
if (sTransitionData->tWipeCurrX > DISPLAY_WIDTH / 2)
|
|
task->tState++;
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 ClockwiseWipe_End(struct Task *task)
|
|
{
|
|
DmaStop(0);
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(Task_ClockwiseWipe));
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_ClockwiseWipe(void)
|
|
{
|
|
DmaStop(0);
|
|
VBlankCB_BattleTransition();
|
|
if (sTransitionData->VBlank_DMA != 0)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 2);
|
|
REG_WININ = sTransitionData->WININ;
|
|
REG_WINOUT = sTransitionData->WINOUT;
|
|
REG_WIN0V = sTransitionData->WIN0V;
|
|
REG_WIN0H = gScanlineEffectRegBuffers[1][0];
|
|
DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, B_TRANS_DMA_FLAGS);
|
|
}
|
|
|
|
//---------------------
|
|
// B_TRANSITION_RIPPLE
|
|
//---------------------
|
|
|
|
#define tSinVal data[1]
|
|
#define tAmplitudeVal data[2]
|
|
#define tTimer data[3]
|
|
#define tFadeStarted data[4]
|
|
|
|
static void Task_Ripple(u8 taskId)
|
|
{
|
|
while (sRipple_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 Ripple_Init(struct Task *task)
|
|
{
|
|
u8 i;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
gScanlineEffectRegBuffers[1][i] = sTransitionData->cameraY;
|
|
|
|
SetVBlankCallback(VBlankCB_Ripple);
|
|
SetHBlankCallback(HBlankCB_Ripple);
|
|
|
|
EnableInterrupts(INTR_FLAG_HBLANK);
|
|
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 Ripple_Main(struct Task *task)
|
|
{
|
|
u8 i;
|
|
s16 amplitude;
|
|
u16 sinVal, speed;
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
amplitude = task->tAmplitudeVal >> 8;
|
|
sinVal = task->tSinVal;
|
|
speed = 0x180;
|
|
task->tSinVal += 0x400;
|
|
if (task->tAmplitudeVal <= 0x1FFF)
|
|
task->tAmplitudeVal += 0x180;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++, sinVal += speed)
|
|
{
|
|
s16 sinIndex = sinVal >> 8;
|
|
gScanlineEffectRegBuffers[0][i] = sTransitionData->cameraY + Sin(sinIndex & 0xffff, amplitude);
|
|
}
|
|
|
|
if (++task->tTimer == 81)
|
|
{
|
|
task->tFadeStarted++;
|
|
BeginNormalPaletteFade(PALETTES_ALL, -2, 0, 16, RGB_BLACK);
|
|
}
|
|
|
|
if (task->tFadeStarted && !gPaletteFade.active)
|
|
DestroyTask(FindTaskIdByFunc(Task_Ripple));
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_Ripple(void)
|
|
{
|
|
VBlankCB_BattleTransition();
|
|
if (sTransitionData->VBlank_DMA)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 2);
|
|
}
|
|
|
|
static void HBlankCB_Ripple(void)
|
|
{
|
|
u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
|
|
REG_BG1VOFS = var;
|
|
REG_BG2VOFS = var;
|
|
REG_BG3VOFS = var;
|
|
}
|
|
|
|
#undef tSinVal
|
|
#undef tAmplitudeVal
|
|
#undef tTimer
|
|
#undef tFadeStarted
|
|
|
|
//-------------------
|
|
// B_TRANSITION_WAVE
|
|
//-------------------
|
|
|
|
#define tX data[1]
|
|
#define tSinIndex data[2]
|
|
|
|
static void Task_Wave(u8 taskId)
|
|
{
|
|
while (sWave_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 Wave_Init(struct Task *task)
|
|
{
|
|
u8 i;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
|
|
sTransitionData->WININ = WININ_WIN0_ALL;
|
|
sTransitionData->WINOUT = 0;
|
|
sTransitionData->WIN0H = DISPLAY_WIDTH;
|
|
sTransitionData->WIN0V = DISPLAY_HEIGHT;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
gScanlineEffectRegBuffers[1][i] = DISPLAY_WIDTH + 2;
|
|
|
|
SetVBlankCallback(VBlankCB_Wave);
|
|
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 Wave_Main(struct Task *task)
|
|
{
|
|
u8 i, sinIndex;
|
|
u16* toStore;
|
|
bool8 finished;
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
toStore = gScanlineEffectRegBuffers[0];
|
|
sinIndex = task->tSinIndex;
|
|
task->tSinIndex += 16;
|
|
task->tX += 8;
|
|
|
|
for (i = 0, finished = TRUE; i < DISPLAY_HEIGHT; i++, sinIndex += 4, toStore++)
|
|
{
|
|
s16 x = task->tX + Sin(sinIndex, 40);
|
|
if (x < 0)
|
|
x = 0;
|
|
if (x > DISPLAY_WIDTH)
|
|
x = DISPLAY_WIDTH;
|
|
*toStore = (x << 8) | (DISPLAY_WIDTH + 1);
|
|
if (x < DISPLAY_WIDTH)
|
|
finished = FALSE;
|
|
}
|
|
if (finished)
|
|
task->tState++;
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Wave_End(struct Task *task)
|
|
{
|
|
DmaStop(0);
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(Task_Wave));
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_Wave(void)
|
|
{
|
|
DmaStop(0);
|
|
VBlankCB_BattleTransition();
|
|
if (sTransitionData->VBlank_DMA != 0)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 2);
|
|
REG_WININ = sTransitionData->WININ;
|
|
REG_WINOUT = sTransitionData->WINOUT;
|
|
REG_WIN0V = sTransitionData->WIN0V;
|
|
DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, B_TRANS_DMA_FLAGS);
|
|
}
|
|
|
|
#undef tX
|
|
#undef tSinIndex
|
|
|
|
//----------------------------------------------------------------
|
|
// B_TRANSITION_SIDNEY, B_TRANSITION_PHOEBE, B_TRANSITION_GLACIA,
|
|
// B_TRANSITION_DRAKE, and B_TRANSITION_CHAMPION
|
|
//
|
|
// These are all the "mugshot" transitions, where a banner shows
|
|
// the trainer pic of the player and their opponent.
|
|
//----------------------------------------------------------------
|
|
|
|
#define tSinIndex data[1]
|
|
#define tTopBannerX data[2]
|
|
#define tBottomBannerX data[3]
|
|
#define tTimer data[3] // Re-used
|
|
#define tFadeSpread data[4]
|
|
#define tOpponentSpriteId data[13]
|
|
#define tPlayerSpriteId data[14]
|
|
#define tMugshotId data[15]
|
|
|
|
// Sprite data for trainer sprites in mugshots
|
|
#define sState data[0]
|
|
#define sSlideSpeed data[1]
|
|
#define sSlideAccel data[2]
|
|
#define sDone data[6]
|
|
#define sSlideDir data[7]
|
|
|
|
static void Task_Sidney(u8 taskId)
|
|
{
|
|
gTasks[taskId].tMugshotId = MUGSHOT_SIDNEY;
|
|
DoMugshotTransition(taskId);
|
|
}
|
|
|
|
static void Task_Phoebe(u8 taskId)
|
|
{
|
|
gTasks[taskId].tMugshotId = MUGSHOT_PHOEBE;
|
|
DoMugshotTransition(taskId);
|
|
}
|
|
|
|
static void Task_Glacia(u8 taskId)
|
|
{
|
|
gTasks[taskId].tMugshotId = MUGSHOT_GLACIA;
|
|
DoMugshotTransition(taskId);
|
|
}
|
|
|
|
static void Task_Drake(u8 taskId)
|
|
{
|
|
gTasks[taskId].tMugshotId = MUGSHOT_DRAKE;
|
|
DoMugshotTransition(taskId);
|
|
}
|
|
|
|
static void Task_Champion(u8 taskId)
|
|
{
|
|
gTasks[taskId].tMugshotId = MUGSHOT_CHAMPION;
|
|
DoMugshotTransition(taskId);
|
|
}
|
|
|
|
static void DoMugshotTransition(u8 taskId)
|
|
{
|
|
while (sMugshot_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 Mugshot_Init(struct Task *task)
|
|
{
|
|
u8 i;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
Mugshots_CreateTrainerPics(task);
|
|
|
|
task->tSinIndex = 0;
|
|
task->tTopBannerX = 1;
|
|
task->tBottomBannerX = DISPLAY_WIDTH - 1;
|
|
sTransitionData->WININ = WININ_WIN0_ALL;
|
|
sTransitionData->WINOUT = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
|
|
sTransitionData->WIN0V = DISPLAY_HEIGHT;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
gScanlineEffectRegBuffers[1][i] = (DISPLAY_WIDTH << 8) | (DISPLAY_WIDTH + 1);
|
|
|
|
SetVBlankCallback(VBlankCB_Mugshots);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Mugshot_SetGfx(struct Task *task)
|
|
{
|
|
s16 i, j;
|
|
u16 *tilemap, *tileset;
|
|
const u16 *mugshotsMap;
|
|
|
|
mugshotsMap = sMugshotsTilemap;
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuSet(sEliteFour_Tileset, tileset, 0xF0);
|
|
LoadPalette(sOpponentMugshotsPals[task->tMugshotId], 0xF0, 0x20);
|
|
LoadPalette(sPlayerMugshotsPals[gSaveBlock2Ptr->playerGender], 0xFA, 0xC);
|
|
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
for (j = 0; j < 32; j++, mugshotsMap++)
|
|
SET_TILE(tilemap, i, j, *mugshotsMap);
|
|
}
|
|
|
|
EnableInterrupts(INTR_FLAG_HBLANK);
|
|
|
|
SetHBlankCallback(HBlankCB_Mugshots);
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Mugshot_ShowBanner(struct Task *task)
|
|
{
|
|
u8 i, sinIndex;
|
|
u16* toStore;
|
|
s16 x;
|
|
s32 mergedValue;
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
toStore = gScanlineEffectRegBuffers[0];
|
|
sinIndex = task->tSinIndex;
|
|
task->tSinIndex += 16;
|
|
|
|
// Update top banner
|
|
for (i = 0; i < DISPLAY_HEIGHT / 2; i++, toStore++, sinIndex += 16)
|
|
{
|
|
x = task->tTopBannerX + Sin(sinIndex, 16);
|
|
if (x < 0)
|
|
x = 1;
|
|
if (x > DISPLAY_WIDTH)
|
|
x = DISPLAY_WIDTH;
|
|
*toStore = x;
|
|
}
|
|
|
|
// Update bottom banner
|
|
for (; i < DISPLAY_HEIGHT; i++, toStore++, sinIndex += 16)
|
|
{
|
|
x = task->tBottomBannerX - Sin(sinIndex, 16);
|
|
if (x < 0)
|
|
x = 0;
|
|
if (x > DISPLAY_WIDTH - 1)
|
|
x = DISPLAY_WIDTH - 1;
|
|
*toStore = (x << 8) | DISPLAY_WIDTH;
|
|
}
|
|
|
|
// Slide banners across screen
|
|
task->tTopBannerX += 8;
|
|
task->tBottomBannerX -= 8;
|
|
|
|
if (task->tTopBannerX > DISPLAY_WIDTH)
|
|
task->tTopBannerX = DISPLAY_WIDTH;
|
|
if (task->tBottomBannerX < 0)
|
|
task->tBottomBannerX = 0;
|
|
|
|
mergedValue = *(s32*)(&task->tTopBannerX);
|
|
if (mergedValue == DISPLAY_WIDTH)
|
|
task->tState++;
|
|
|
|
sTransitionData->BG0HOFS_Lower -= 8;
|
|
sTransitionData->BG0HOFS_Upper += 8;
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Mugshot_StartOpponentSlide(struct Task *task)
|
|
{
|
|
u8 i;
|
|
u16* toStore;
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
for (i = 0, toStore = gScanlineEffectRegBuffers[0]; i < DISPLAY_HEIGHT; i++, toStore++)
|
|
*toStore = DISPLAY_WIDTH;
|
|
|
|
task->tState++;
|
|
|
|
// Clear old data
|
|
task->tSinIndex = 0;
|
|
task->tTopBannerX = 0;
|
|
task->tBottomBannerX = 0;
|
|
|
|
sTransitionData->BG0HOFS_Lower -= 8;
|
|
sTransitionData->BG0HOFS_Upper += 8;
|
|
|
|
SetTrainerPicSlideDirection(task->tOpponentSpriteId, 0);
|
|
SetTrainerPicSlideDirection(task->tPlayerSpriteId, 1);
|
|
|
|
// Start opponent slide
|
|
IncrementTrainerPicState(task->tOpponentSpriteId);
|
|
|
|
PlaySE(SE_MUGSHOT);
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Mugshot_WaitStartPlayerSlide(struct Task *task)
|
|
{
|
|
sTransitionData->BG0HOFS_Lower -= 8;
|
|
sTransitionData->BG0HOFS_Upper += 8;
|
|
|
|
// Start player's slide in once the opponent is finished
|
|
if (IsTrainerPicSlideDone(task->tOpponentSpriteId))
|
|
{
|
|
task->tState++;
|
|
IncrementTrainerPicState(task->tPlayerSpriteId);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Mugshot_WaitPlayerSlide(struct Task *task)
|
|
{
|
|
sTransitionData->BG0HOFS_Lower -= 8;
|
|
sTransitionData->BG0HOFS_Upper += 8;
|
|
|
|
if (IsTrainerPicSlideDone(task->tPlayerSpriteId))
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
SetVBlankCallback(NULL);
|
|
DmaStop(0);
|
|
memset(gScanlineEffectRegBuffers[0], 0, DISPLAY_HEIGHT * 2);
|
|
memset(gScanlineEffectRegBuffers[1], 0, DISPLAY_HEIGHT * 2);
|
|
SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
task->tState++;
|
|
task->tTimer = 0;
|
|
task->tFadeSpread = 0;
|
|
sTransitionData->BLDCNT = BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN;
|
|
SetVBlankCallback(VBlankCB_MugshotsFadeOut);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Mugshot_GradualWhiteFade(struct Task *task)
|
|
{
|
|
bool32 active;
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
active = TRUE;
|
|
sTransitionData->BG0HOFS_Lower -= 8;
|
|
sTransitionData->BG0HOFS_Upper += 8;
|
|
|
|
if (task->tFadeSpread < DISPLAY_HEIGHT / 2)
|
|
task->tFadeSpread += 2;
|
|
if (task->tFadeSpread > DISPLAY_HEIGHT / 2)
|
|
task->tFadeSpread = DISPLAY_HEIGHT / 2;
|
|
|
|
if (++task->tTimer & 1)
|
|
{
|
|
s16 i;
|
|
for (i = 0, active = FALSE; i <= task->tFadeSpread; i++)
|
|
{
|
|
// Fade starts in middle of screen and
|
|
// spreads outwards in both directions.
|
|
s16 index1 = DISPLAY_HEIGHT / 2 - i;
|
|
s16 index2 = DISPLAY_HEIGHT / 2 + i;
|
|
if (gScanlineEffectRegBuffers[0][index1] <= 15)
|
|
{
|
|
active = TRUE;
|
|
gScanlineEffectRegBuffers[0][index1]++;
|
|
}
|
|
if (gScanlineEffectRegBuffers[0][index2] <= 15)
|
|
{
|
|
active = TRUE;
|
|
gScanlineEffectRegBuffers[0][index2]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (task->tFadeSpread == DISPLAY_HEIGHT / 2 && !active)
|
|
task->tState++;
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
// Set palette to white to replace the scanline white fade
|
|
// before the screen fades to black.
|
|
static bool8 Mugshot_InitFadeWhiteToBlack(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
BlendPalettes(PALETTES_ALL, 16, RGB_WHITE);
|
|
sTransitionData->BLDCNT = 0xFF;
|
|
task->tTimer = 0;
|
|
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 Mugshot_FadeToBlack(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
task->tTimer++;
|
|
memset(gScanlineEffectRegBuffers[0], task->tTimer, DISPLAY_HEIGHT * 2);
|
|
if (task->tTimer > 15)
|
|
task->tState++;
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Mugshot_End(struct Task *task)
|
|
{
|
|
DmaStop(0);
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(task->func));
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_Mugshots(void)
|
|
{
|
|
DmaStop(0);
|
|
VBlankCB_BattleTransition();
|
|
if (sTransitionData->VBlank_DMA != 0)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 2);
|
|
REG_BG0VOFS = sTransitionData->BG0VOFS;
|
|
REG_WININ = sTransitionData->WININ;
|
|
REG_WINOUT = sTransitionData->WINOUT;
|
|
REG_WIN0V = sTransitionData->WIN0V;
|
|
DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, B_TRANS_DMA_FLAGS);
|
|
}
|
|
|
|
static void VBlankCB_MugshotsFadeOut(void)
|
|
{
|
|
DmaStop(0);
|
|
VBlankCB_BattleTransition();
|
|
if (sTransitionData->VBlank_DMA != 0)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 2);
|
|
REG_BLDCNT = sTransitionData->BLDCNT;
|
|
DmaSet(0, gScanlineEffectRegBuffers[1], ®_BLDY, B_TRANS_DMA_FLAGS);
|
|
}
|
|
|
|
static void HBlankCB_Mugshots(void)
|
|
{
|
|
if (REG_VCOUNT < DISPLAY_HEIGHT / 2)
|
|
REG_BG0HOFS = sTransitionData->BG0HOFS_Lower;
|
|
else
|
|
REG_BG0HOFS = sTransitionData->BG0HOFS_Upper;
|
|
}
|
|
|
|
static void Mugshots_CreateTrainerPics(struct Task *task)
|
|
{
|
|
struct Sprite *opponentSprite, *playerSprite;
|
|
|
|
s16 mugshotId = task->tMugshotId;
|
|
task->tOpponentSpriteId = CreateTrainerSprite(sMugshotsTrainerPicIDsTable[mugshotId],
|
|
sMugshotsOpponentCoords[mugshotId][0] - 32,
|
|
sMugshotsOpponentCoords[mugshotId][1] + 42,
|
|
0, gDecompressionBuffer);
|
|
task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender),
|
|
DISPLAY_WIDTH + 32,
|
|
106,
|
|
0, gDecompressionBuffer);
|
|
|
|
opponentSprite = &gSprites[task->tOpponentSpriteId];
|
|
playerSprite = &gSprites[task->tPlayerSpriteId];
|
|
|
|
opponentSprite->callback = SpriteCB_MugshotTrainerPic;
|
|
playerSprite->callback = SpriteCB_MugshotTrainerPic;
|
|
|
|
opponentSprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
playerSprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
|
|
opponentSprite->oam.matrixNum = AllocOamMatrix();
|
|
playerSprite->oam.matrixNum = AllocOamMatrix();
|
|
|
|
opponentSprite->oam.shape = SPRITE_SHAPE(64x32);
|
|
playerSprite->oam.shape = SPRITE_SHAPE(64x32);
|
|
|
|
opponentSprite->oam.size = SPRITE_SIZE(64x32);
|
|
playerSprite->oam.size = SPRITE_SIZE(64x32);
|
|
|
|
CalcCenterToCornerVec(opponentSprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_DOUBLE);
|
|
CalcCenterToCornerVec(playerSprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_DOUBLE);
|
|
|
|
SetOamMatrixRotationScaling(opponentSprite->oam.matrixNum, sMugshotsOpponentRotationScales[mugshotId][0], sMugshotsOpponentRotationScales[mugshotId][1], 0);
|
|
SetOamMatrixRotationScaling(playerSprite->oam.matrixNum, -512, 512, 0);
|
|
}
|
|
|
|
static void SpriteCB_MugshotTrainerPic(struct Sprite *sprite)
|
|
{
|
|
while (sMugshotTrainerPicFuncs[sprite->sState](sprite));
|
|
}
|
|
|
|
// Wait until IncrementTrainerPicState is called
|
|
static bool8 MugshotTrainerPic_Pause(struct Sprite *sprite)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 MugshotTrainerPic_Init(struct Sprite *sprite)
|
|
{
|
|
s16 speeds[ARRAY_COUNT(sTrainerPicSlideSpeeds)];
|
|
s16 accels[ARRAY_COUNT(sTrainerPicSlideAccels)];
|
|
|
|
memcpy(speeds, sTrainerPicSlideSpeeds, sizeof(sTrainerPicSlideSpeeds));
|
|
memcpy(accels, sTrainerPicSlideAccels, sizeof(sTrainerPicSlideAccels));
|
|
|
|
sprite->sState++;
|
|
sprite->sSlideSpeed = speeds[sprite->sSlideDir];
|
|
sprite->sSlideAccel = accels[sprite->sSlideDir];
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 MugshotTrainerPic_Slide(struct Sprite *sprite)
|
|
{
|
|
sprite->x += sprite->sSlideSpeed;
|
|
|
|
// Advance state when pic passes ~40% of screen
|
|
if (sprite->sSlideDir && sprite->x < DISPLAY_WIDTH - 107)
|
|
sprite->sState++;
|
|
else if (!sprite->sSlideDir && sprite->x > 103)
|
|
sprite->sState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 MugshotTrainerPic_SlideSlow(struct Sprite *sprite)
|
|
{
|
|
// Add acceleration value to speed, then add speed.
|
|
// For both sides acceleration is opposite speed, so slide slows down.
|
|
sprite->sSlideSpeed += sprite->sSlideAccel;
|
|
sprite->x += sprite->sSlideSpeed;
|
|
|
|
// Advance state when slide comes to a stop
|
|
if (sprite->sSlideSpeed == 0)
|
|
{
|
|
sprite->sState++;
|
|
sprite->sSlideAccel = -sprite->sSlideAccel;
|
|
sprite->sDone = TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// Slides trainer pic offscreen. This is never reached, because it's preceded
|
|
// by a second MugshotTrainerPic_Pause, and IncrementTrainerPicState is
|
|
// only called once per trainer pic.
|
|
static bool8 MugshotTrainerPic_SlideOffscreen(struct Sprite *sprite)
|
|
{
|
|
sprite->sSlideSpeed += sprite->sSlideAccel;
|
|
sprite->x += sprite->sSlideSpeed;
|
|
if (sprite->x < -31 || sprite->x > DISPLAY_WIDTH + 31)
|
|
sprite->sState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static void SetTrainerPicSlideDirection(s16 spriteId, s16 dirId)
|
|
{
|
|
gSprites[spriteId].sSlideDir = dirId;
|
|
}
|
|
|
|
static void IncrementTrainerPicState(s16 spriteId)
|
|
{
|
|
gSprites[spriteId].sState++;
|
|
}
|
|
|
|
static s16 IsTrainerPicSlideDone(s16 spriteId)
|
|
{
|
|
return gSprites[spriteId].sDone;
|
|
}
|
|
|
|
#undef sState
|
|
#undef sSlideSpeed
|
|
#undef sSlideAccel
|
|
#undef sDone
|
|
#undef sSlideDir
|
|
#undef tSinIndex
|
|
#undef tTopBannerX
|
|
#undef tBottomBannerX
|
|
#undef tTimer
|
|
#undef tFadeSpread
|
|
#undef tOpponentSpriteId
|
|
#undef tPlayerSpriteId
|
|
#undef tMugshotId
|
|
|
|
//--------------------
|
|
// B_TRANSITION_SLICE
|
|
//--------------------
|
|
|
|
#define tEffectX data[1]
|
|
#define tSpeed data[2]
|
|
#define tAccel data[3]
|
|
|
|
static void Task_Slice(u8 taskId)
|
|
{
|
|
while (sSlice_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 Slice_Init(struct Task *task)
|
|
{
|
|
u16 i;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
|
|
task->tSpeed = 1 << 8;
|
|
task->tAccel = 1;
|
|
sTransitionData->WININ = WININ_WIN0_ALL;
|
|
sTransitionData->WINOUT = 0;
|
|
sTransitionData->WIN0V = DISPLAY_HEIGHT;
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[1][i] = sTransitionData->cameraX;
|
|
gScanlineEffectRegBuffers[1][DISPLAY_HEIGHT + i] = DISPLAY_WIDTH;
|
|
}
|
|
|
|
EnableInterrupts(INTR_FLAG_HBLANK);
|
|
SetGpuRegBits(REG_OFFSET_DISPSTAT, DISPSTAT_HBLANK_INTR);
|
|
|
|
SetVBlankCallback(VBlankCB_Slice);
|
|
SetHBlankCallback(HBlankCB_Slice);
|
|
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 Slice_Main(struct Task *task)
|
|
{
|
|
u16 i;
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
task->tEffectX += (task->tSpeed >> 8);
|
|
if (task->tEffectX > DISPLAY_WIDTH)
|
|
task->tEffectX = DISPLAY_WIDTH;
|
|
if (task->tSpeed <= 0xFFF)
|
|
task->tSpeed += task->tAccel;
|
|
if (task->tAccel < 128)
|
|
task->tAccel <<= 1; // multiplying by two
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
{
|
|
u16 *storeLoc1 = &gScanlineEffectRegBuffers[0][i];
|
|
u16 *storeLoc2 = &gScanlineEffectRegBuffers[0][i + DISPLAY_HEIGHT];
|
|
|
|
// Alternate rows
|
|
if (i % 2)
|
|
{
|
|
*storeLoc1 = sTransitionData->cameraX + task->tEffectX;
|
|
*storeLoc2 = DISPLAY_WIDTH - task->tEffectX;
|
|
}
|
|
else
|
|
{
|
|
*storeLoc1 = sTransitionData->cameraX - task->tEffectX;
|
|
*storeLoc2 = (task->tEffectX << 8) | (DISPLAY_WIDTH + 1);
|
|
}
|
|
}
|
|
|
|
if (task->tEffectX >= DISPLAY_WIDTH)
|
|
task->tState++;
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Slice_End(struct Task *task)
|
|
{
|
|
DmaStop(0);
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(Task_Slice));
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_Slice(void)
|
|
{
|
|
DmaStop(0);
|
|
VBlankCB_BattleTransition();
|
|
REG_WININ = sTransitionData->WININ;
|
|
REG_WINOUT = sTransitionData->WINOUT;
|
|
REG_WIN0V = sTransitionData->WIN0V;
|
|
if (sTransitionData->VBlank_DMA)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 4);
|
|
DmaSet(0, &gScanlineEffectRegBuffers[1][DISPLAY_HEIGHT], ®_WIN0H, B_TRANS_DMA_FLAGS);
|
|
}
|
|
|
|
static void HBlankCB_Slice(void)
|
|
{
|
|
if (REG_VCOUNT < DISPLAY_HEIGHT)
|
|
{
|
|
u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
|
|
REG_BG1HOFS = var;
|
|
REG_BG2HOFS = var;
|
|
REG_BG3HOFS = var;
|
|
}
|
|
}
|
|
|
|
#undef tEffectX
|
|
#undef tSpeed
|
|
#undef tAccel
|
|
|
|
//--------------------------
|
|
// B_TRANSITION_SHRED_SPLIT
|
|
//--------------------------
|
|
|
|
// Data starts at 4. Possible it shared data
|
|
// with Slice above, which ends at 3.
|
|
#define tDelayTimer data[4]
|
|
#define tExtent data[5]
|
|
#define tDelay data[6]
|
|
|
|
static void Task_ShredSplit(u8 taskId)
|
|
{
|
|
while (sShredSplit_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 ShredSplit_Init(struct Task *task)
|
|
{
|
|
u16 i;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
|
|
sTransitionData->WININ = WININ_WIN0_ALL;
|
|
sTransitionData->WINOUT = 0;
|
|
sTransitionData->WIN0V = DISPLAY_HEIGHT;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[1][i] = sTransitionData->cameraX;
|
|
gScanlineEffectRegBuffers[1][DISPLAY_HEIGHT + i] = DISPLAY_WIDTH;
|
|
gScanlineEffectRegBuffers[0][i] = sTransitionData->cameraX;
|
|
gScanlineEffectRegBuffers[0][DISPLAY_HEIGHT + i] = DISPLAY_WIDTH;
|
|
gScanlineEffectRegBuffers[0][DISPLAY_HEIGHT * 2 + i] = 0;
|
|
gScanlineEffectRegBuffers[0][DISPLAY_HEIGHT * 3 + i] = 256;
|
|
gScanlineEffectRegBuffers[0][DISPLAY_HEIGHT * 4 + i] = 1;
|
|
}
|
|
|
|
task->tDelayTimer = 0;
|
|
task->tExtent = 0;
|
|
task->tDelay = 7;
|
|
|
|
EnableInterrupts(INTR_FLAG_HBLANK);
|
|
|
|
SetVBlankCallback(VBlankCB_Slice);
|
|
SetHBlankCallback(HBlankCB_Slice);
|
|
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 ShredSplit_Main(struct Task *task)
|
|
{
|
|
u16 i, j, k;
|
|
u8 baseY[ARRAY_COUNT(sShredSplit_SectionYCoords)];
|
|
s16 moveDirs[ARRAY_COUNT(sShredSplit_SectionMoveDirs)];
|
|
u8 linesFinished;
|
|
u16 *ptr4, *ptr3, *ptr1, *ptr2;
|
|
s16 y;
|
|
|
|
memcpy(baseY, sShredSplit_SectionYCoords, sizeof(baseY));
|
|
memcpy(moveDirs, sShredSplit_SectionMoveDirs, sizeof(moveDirs));
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
linesFinished = 0;
|
|
|
|
for (i = 0; i <= task->tExtent; i++)
|
|
{
|
|
// Slide half of the pixel rows (alternating) right
|
|
for (j = 0; j < 2; j++)
|
|
{
|
|
for (k = 0; k < 2; k++)
|
|
{
|
|
y = baseY[j] + (moveDirs[k] * -i * 2);
|
|
if (y >= 0 && (y != DISPLAY_HEIGHT / 2 - 1 || j != 1))
|
|
{
|
|
ptr4 = &gScanlineEffectRegBuffers[0][y + DISPLAY_HEIGHT * 2];
|
|
ptr3 = &gScanlineEffectRegBuffers[0][y + DISPLAY_HEIGHT * 3];
|
|
ptr1 = &gScanlineEffectRegBuffers[0][y + DISPLAY_HEIGHT * 4];
|
|
if (*ptr4 >= DISPLAY_WIDTH)
|
|
{
|
|
*ptr4 = DISPLAY_WIDTH;
|
|
linesFinished++;
|
|
}
|
|
else
|
|
{
|
|
*ptr4 += (*ptr3 >> 8);
|
|
if (*ptr1 <= 0x7F)
|
|
*ptr1 *= 2;
|
|
if (*ptr3 <= 0xFFF)
|
|
*ptr3 += *ptr1;
|
|
}
|
|
ptr2 = &gScanlineEffectRegBuffers[0][y];
|
|
ptr3 = &gScanlineEffectRegBuffers[0][y + DISPLAY_HEIGHT];
|
|
*ptr2 = sTransitionData->cameraX + *ptr4;
|
|
*ptr3 = DISPLAY_WIDTH - *ptr4;
|
|
|
|
if (i == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Slide the other half of the rows left
|
|
for (j = 0; j < 2; j++)
|
|
{
|
|
for (k = 0; k < 2; k++)
|
|
{
|
|
y = baseY[j] + 1 + (moveDirs[k] * -i * 2);
|
|
if (y <= DISPLAY_HEIGHT && (y != DISPLAY_HEIGHT / 2 || j != 1))
|
|
{
|
|
ptr4 = &gScanlineEffectRegBuffers[0][y + DISPLAY_HEIGHT * 2];
|
|
ptr3 = &gScanlineEffectRegBuffers[0][y + DISPLAY_HEIGHT * 3];
|
|
ptr1 = &gScanlineEffectRegBuffers[0][y + DISPLAY_HEIGHT * 4];
|
|
if (*ptr4 >= DISPLAY_WIDTH)
|
|
{
|
|
*ptr4 = DISPLAY_WIDTH;
|
|
linesFinished++;
|
|
}
|
|
else
|
|
{
|
|
*ptr4 += (*ptr3 >> 8);
|
|
if (*ptr1 <= 0x7F)
|
|
*ptr1 *= 2;
|
|
if (*ptr3 <= 0xFFF)
|
|
*ptr3 += *ptr1;
|
|
}
|
|
ptr2 = &gScanlineEffectRegBuffers[0][y];
|
|
ptr3 = &gScanlineEffectRegBuffers[0][y + DISPLAY_HEIGHT];
|
|
*ptr2 = sTransitionData->cameraX - *ptr4;
|
|
*ptr3 = (*ptr4 << 8) | (DISPLAY_WIDTH + 1);
|
|
|
|
if (i == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Count down to next move
|
|
if (--task->tDelayTimer < 0)
|
|
task->tDelayTimer = 0;
|
|
|
|
// Try increase effect's extent
|
|
if (task->tDelayTimer <= 0 && task->tExtent + 1 <= DISPLAY_HEIGHT / 8)
|
|
{
|
|
task->tDelayTimer = task->tDelay;
|
|
task->tExtent++;
|
|
}
|
|
|
|
// All lines have reached screen width, move on.
|
|
if (linesFinished >= DISPLAY_HEIGHT)
|
|
task->tState++;
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
// This function never increments the state counter, because the loop condition
|
|
// is always false, resulting in the game being stuck in an infinite loop.
|
|
// It's possible this transition is only partially
|
|
// done and the second part was left out.
|
|
// In any case removing or bypassing this state allows the transition to finish.
|
|
static bool8 ShredSplit_BrokenCheck(struct Task *task)
|
|
{
|
|
u16 i;
|
|
bool32 done = TRUE;
|
|
u16 checkVar2 = 0xFF10;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
{
|
|
if (gScanlineEffectRegBuffers[1][i] != DISPLAY_WIDTH && gScanlineEffectRegBuffers[1][i] != checkVar2)
|
|
done = FALSE;
|
|
}
|
|
|
|
if (done == TRUE)
|
|
task->tState++;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 ShredSplit_End(struct Task *task)
|
|
{
|
|
DmaStop(0);
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(Task_ShredSplit));
|
|
return FALSE;
|
|
}
|
|
|
|
#undef tDelayTimer
|
|
#undef tExtent
|
|
#undef tDelay
|
|
|
|
//-----------------------------------------------------------
|
|
// B_TRANSITION_BLACKHOLE and B_TRANSITION_BLACKHOLE_PULSATE
|
|
//-----------------------------------------------------------
|
|
|
|
#define tRadius data[1]
|
|
#define tGrowSpeed data[2]
|
|
#define tSinIndex data[5]
|
|
#define tVibrateId data[6]
|
|
#define tAmplitude data[6] // Used differently by the two transitions
|
|
#define tFlag data[7] // Used generally to indicate an action has taken place.
|
|
|
|
static void Task_Blackhole(u8 taskId)
|
|
{
|
|
while (sBlackhole_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static void Task_BlackholePulsate(u8 taskId)
|
|
{
|
|
while (sBlackholePulsate_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
// Init is shared by both transitions
|
|
static bool8 Blackhole_Init(struct Task *task)
|
|
{
|
|
s32 i;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
|
|
sTransitionData->WININ = 0;
|
|
sTransitionData->WINOUT = WINOUT_WIN01_ALL;
|
|
sTransitionData->WIN0H = DISPLAY_WIDTH;
|
|
sTransitionData->WIN0V = DISPLAY_HEIGHT;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
gScanlineEffectRegBuffers[1][i] = 0;
|
|
|
|
SetVBlankCallback(VBlankCB_CircularMask);
|
|
|
|
task->tState++;
|
|
task->tRadius = 1;
|
|
task->tGrowSpeed = 1 << 8;
|
|
task->tFlag = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Blackhole_GrowEnd(struct Task *task)
|
|
{
|
|
if (task->tFlag == TRUE)
|
|
{
|
|
DmaStop(0);
|
|
SetVBlankCallback(NULL);
|
|
DestroyTask(FindTaskIdByFunc(task->func));
|
|
}
|
|
else
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
if (task->tGrowSpeed < 1024)
|
|
task->tGrowSpeed += 128;
|
|
if (task->tRadius < DISPLAY_HEIGHT)
|
|
task->tRadius += task->tGrowSpeed >> 8;
|
|
if (task->tRadius > DISPLAY_HEIGHT)
|
|
task->tRadius = DISPLAY_HEIGHT;
|
|
SetCircularMask(gScanlineEffectRegBuffers[0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, task->tRadius);
|
|
if (task->tRadius == DISPLAY_HEIGHT)
|
|
{
|
|
task->tFlag = TRUE;
|
|
FadeScreenBlack();
|
|
}
|
|
else
|
|
{
|
|
sTransitionData->VBlank_DMA++;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Blackhole_Vibrate(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
if (task->tFlag == FALSE)
|
|
{
|
|
task->tFlag++;
|
|
task->tRadius = 48;
|
|
task->tVibrateId = 0;
|
|
}
|
|
task->tRadius += sBlackhole_Vibrations[task->tVibrateId];
|
|
task->tVibrateId = (task->tVibrateId + 1) % (int)ARRAY_COUNT(sBlackhole_Vibrations);
|
|
SetCircularMask(gScanlineEffectRegBuffers[0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, task->tRadius);
|
|
if (task->tRadius < 9)
|
|
{
|
|
task->tState++;
|
|
task->tFlag = FALSE;
|
|
}
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 BlackholePulsate_Main(struct Task *task)
|
|
{
|
|
u16 index; // should be s16 I think
|
|
s16 amplitude;
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
if (task->tFlag == FALSE)
|
|
{
|
|
task->tFlag++;
|
|
task->tSinIndex = 2;
|
|
task->tAmplitude = 2;
|
|
}
|
|
|
|
if (task->tRadius > DISPLAY_HEIGHT)
|
|
task->tRadius = DISPLAY_HEIGHT;
|
|
|
|
SetCircularMask(gScanlineEffectRegBuffers[0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, task->tRadius);
|
|
if (task->tRadius == DISPLAY_HEIGHT)
|
|
{
|
|
DmaStop(0);
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(task->func));
|
|
}
|
|
|
|
index = task->tSinIndex;
|
|
if ((task->tSinIndex & 0xFF) <= 128)
|
|
{
|
|
amplitude = task->tAmplitude;
|
|
task->tSinIndex += 8;
|
|
}
|
|
else
|
|
{
|
|
amplitude = task->tAmplitude - 1;
|
|
task->tSinIndex += 16;
|
|
}
|
|
task->tRadius += Sin(index & 0xFF, amplitude);
|
|
|
|
if (task->tRadius <= 0)
|
|
task->tRadius = 1;
|
|
|
|
if (task->tSinIndex >= 0xFF)
|
|
{
|
|
task->tSinIndex >>= 8;
|
|
task->tAmplitude++;
|
|
}
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
#undef tRadius
|
|
#undef tGrowSpeed
|
|
#undef tSinIndex
|
|
#undef tVibrateId
|
|
#undef tAmplitude
|
|
#undef tFlag
|
|
|
|
//---------------------------------
|
|
// B_TRANSITION_RECTANGULAR_SPIRAL
|
|
//---------------------------------
|
|
|
|
static void Task_RectangularSpiral(u8 taskId)
|
|
{
|
|
while (sRectangularSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 RectangularSpiral_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuCopy16(sShrinkingBoxTileset, tileset, 0x20);
|
|
CpuCopy16(&sShrinkingBoxTileset[0x70], &tileset[0x20], 0x20);
|
|
CpuFill16(0xF0 << 8, tilemap, BG_SCREEN_SIZE);
|
|
LoadPalette(sFieldEffectPal_Pokeball, 0xF0, sizeof(sFieldEffectPal_Pokeball));
|
|
|
|
task->data[3] = 1;
|
|
task->tState++;
|
|
|
|
// Line starting in top left
|
|
sRectangularSpiralLines[0].state = SPIRAL_INWARD_START;
|
|
sRectangularSpiralLines[0].position = -1;
|
|
sRectangularSpiralLines[0].moveIdx = 1;
|
|
sRectangularSpiralLines[0].reboundPosition = 308;
|
|
sRectangularSpiralLines[0].outward = FALSE;
|
|
|
|
// Line starting in bottom right
|
|
sRectangularSpiralLines[1].state = SPIRAL_INWARD_START;
|
|
sRectangularSpiralLines[1].position = -1;
|
|
sRectangularSpiralLines[1].moveIdx = 1;
|
|
sRectangularSpiralLines[1].reboundPosition = 308;
|
|
sRectangularSpiralLines[1].outward = FALSE;
|
|
|
|
// Line starting in top right
|
|
sRectangularSpiralLines[2].state = SPIRAL_INWARD_START;
|
|
sRectangularSpiralLines[2].position = -3;
|
|
sRectangularSpiralLines[2].moveIdx = 1;
|
|
sRectangularSpiralLines[2].reboundPosition = 307;
|
|
sRectangularSpiralLines[2].outward = FALSE;
|
|
|
|
// Line starting in bottom left
|
|
sRectangularSpiralLines[3].state = SPIRAL_INWARD_START;
|
|
sRectangularSpiralLines[3].position = -3;
|
|
sRectangularSpiralLines[3].moveIdx = 1;
|
|
sRectangularSpiralLines[3].reboundPosition = 307;
|
|
sRectangularSpiralLines[3].outward = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 RectangularSpiral_Main(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
u8 i;
|
|
u16 j;
|
|
bool32 done = TRUE;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
|
|
// Draw 2 tiles at a time for each spiral line
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
for (j = 0; j < ARRAY_COUNT(sRectangularSpiralLines); j++)
|
|
{
|
|
s16 position = 0;
|
|
s16 x = 0, y = 0;
|
|
|
|
if (UpdateRectangularSpiralLine(sRectangularSpiral_MoveDataTables[j / 2], &sRectangularSpiralLines[j]))
|
|
{
|
|
// The line moved to a new position, draw the tile.
|
|
done = FALSE;
|
|
position = sRectangularSpiralLines[j].position;
|
|
|
|
// Invert position for the two lines that start at the bottom.
|
|
if ((j % 2) == 1)
|
|
position = 637 - position;
|
|
|
|
x = position % 32;
|
|
y = position / 32;
|
|
|
|
SET_TILE(tilemap, y, x, 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (done == TRUE)
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 RectangularSpiral_End(struct Task *task)
|
|
{
|
|
DmaStop(0);
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(task->func));
|
|
return FALSE;
|
|
}
|
|
|
|
// Returns TRUE if a tile should be drawn, FALSE otherwise
|
|
static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, struct RectangularSpiralLine *line)
|
|
{
|
|
const s16 *moveData = moveDataTable[line->state];
|
|
|
|
// Has spiral finished?
|
|
// Note that most move data arrays endsin SPIRAL_END but it is
|
|
// only ever reached on the final array of spiraling outward.
|
|
if (moveData[line->moveIdx] == SPIRAL_END)
|
|
return FALSE;
|
|
|
|
// Presumably saving data for debug.
|
|
sDebug_RectangularSpiralData = moveData[0];
|
|
sDebug_RectangularSpiralData = moveData[1];
|
|
sDebug_RectangularSpiralData = moveData[2];
|
|
sDebug_RectangularSpiralData = moveData[3];
|
|
|
|
// Note that for the two lines originating at the bottom the
|
|
// position is inverted, so the directions are flipped.
|
|
// i.e. position += 1 is right for the top lines and left
|
|
// for their inverted partners on the bottom.
|
|
switch (moveData[0])
|
|
{
|
|
case MOVE_RIGHT:
|
|
line->position += 1;
|
|
break;
|
|
case MOVE_LEFT:
|
|
line->position -= 1;
|
|
break;
|
|
case MOVE_UP:
|
|
line->position -= 32;
|
|
break;
|
|
case MOVE_DOWN:
|
|
line->position += 32;
|
|
break;
|
|
}
|
|
|
|
// Below check is never true.
|
|
// SPIRAL_END was already checked, and position is never >= 640
|
|
if (line->position >= 640 || moveData[line->moveIdx] == SPIRAL_END)
|
|
return FALSE;
|
|
|
|
if (!line->outward && moveData[line->moveIdx] == SPIRAL_REBOUND)
|
|
{
|
|
// Line has reached the final point of spiraling inward.
|
|
// Time to flip and start spiraling outward.
|
|
line->outward = TRUE;
|
|
line->moveIdx = 1;
|
|
line->position = line->reboundPosition;
|
|
line->state = SPIRAL_OUTWARD_START;
|
|
}
|
|
|
|
// Reached move target, advance to next movement.
|
|
if (line->position == moveData[line->moveIdx])
|
|
{
|
|
line->state++;
|
|
if (line->outward == TRUE)
|
|
{
|
|
if (line->state > SPIRAL_OUTWARD_END)
|
|
{
|
|
// Still spiraling outward, loop back to the first state
|
|
// but use the second set of move targets.
|
|
// For example, the 28 in sRectangularSpiral_Major_OutwardUp
|
|
line->moveIdx++;
|
|
line->state = SPIRAL_OUTWARD_START;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (line->state > SPIRAL_INWARD_END)
|
|
{
|
|
// Still spiraling inward, loop back to the first state
|
|
// but use the second set of move targets.
|
|
// For example, the 275 in sRectangularSpiral_Major_InwardRight
|
|
line->moveIdx++;
|
|
line->state = SPIRAL_INWARD_START;
|
|
}
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
//----------------------
|
|
// B_TRANSITION_GROUDON
|
|
//----------------------
|
|
|
|
#define tTimer data[1]
|
|
|
|
static void Task_Groudon(u8 taskId)
|
|
{
|
|
while (sGroudon_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 Groudon_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuFill16(0, tilemap, BG_SCREEN_SIZE);
|
|
LZ77UnCompVram(sGroudon_Tileset, tileset);
|
|
LZ77UnCompVram(sGroudon_Tilemap, tilemap);
|
|
|
|
task->tState++;
|
|
task->tTimer = 0;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Groudon_PaletteFlash(struct Task *task)
|
|
{
|
|
if (task->tTimer % 3 == 0)
|
|
{
|
|
u16 offset = (task->tTimer % 30) / 3;
|
|
LoadPalette(&sGroudon1_Palette[offset * 16], 0xF0, 0x20);
|
|
}
|
|
if (++task->tTimer > 58)
|
|
{
|
|
task->tState++;
|
|
task->tTimer = 0;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Groudon_PaletteBrighten(struct Task *task)
|
|
{
|
|
if (task->tTimer % 5 == 0)
|
|
{
|
|
s16 offset = task->tTimer / 5;
|
|
LoadPalette(&sGroudon2_Palette[offset * 16], 0xF0, 0x20);
|
|
}
|
|
if (++task->tTimer > 68)
|
|
{
|
|
task->tState++;
|
|
task->tTimer = 0;
|
|
task->tEndDelay = 30;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
#undef tTimer
|
|
#undef tEndDelay
|
|
|
|
//-----------------------
|
|
// B_TRANSITION_RAYQUAZA
|
|
//-----------------------
|
|
|
|
#define tTimer data[1]
|
|
#define tGrowSpeed data[2] // Shared from B_TRANSITION_BLACKHOLE
|
|
#define tFlag data[7] // Shared from B_TRANSITION_BLACKHOLE
|
|
|
|
static void Task_Rayquaza(u8 taskId)
|
|
{
|
|
while (sRayquaza_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 Rayquaza_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
u16 i;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
|
|
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_CHARBASE(2) | BGCNT_SCREENBASE(26) | BGCNT_TXT256x512);
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuFill16(0, tilemap, BG_SCREEN_SIZE);
|
|
CpuCopy16(sRayquaza_Tileset, tileset, 0x2000);
|
|
|
|
sTransitionData->counter = 0;
|
|
task->tState++;
|
|
LoadPalette(&sRayquaza_Palette[0x50], 0xF0, 0x20);
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = 0;
|
|
gScanlineEffectRegBuffers[1][i] = 0x100;
|
|
}
|
|
|
|
SetVBlankCallback(VBlankCB_Rayquaza);
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Rayquaza_SetGfx(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuCopy16(sRayquaza_Tilemap, tilemap, sizeof(sRayquaza_Tilemap));
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Rayquaza_PaletteFlash(struct Task *task)
|
|
{
|
|
if ((task->tTimer % 4) == 0)
|
|
{
|
|
u16 value = task->tTimer / 4;
|
|
const u16 *palPtr = &sRayquaza_Palette[(value + 5) * 16];
|
|
LoadPalette(palPtr, 0xF0, 0x20);
|
|
}
|
|
if (++task->tTimer > 40)
|
|
{
|
|
task->tState++;
|
|
task->tTimer = 0;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Rayquaza_FadeToBlack(struct Task *task)
|
|
{
|
|
if (++task->tTimer > 20)
|
|
{
|
|
task->tState++;
|
|
task->tTimer = 0;
|
|
BeginNormalPaletteFade(PALETTES_OBJECTS | (1 << 15), 2, 0, 16, RGB_BLACK);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Rayquaza_WaitFade(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
sTransitionData->counter = 1;
|
|
task->tState++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Rayquaza_SetBlack(struct Task *task)
|
|
{
|
|
BlendPalettes(PALETTES_BG & ~(1 << 15), 8, RGB_BLACK);
|
|
BlendPalettes(PALETTES_OBJECTS | (1 << 15), 0, RGB_BLACK);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 Rayquaza_TriRing(struct Task *task)
|
|
{
|
|
if ((task->tTimer % 3) == 0)
|
|
{
|
|
u16 value = task->tTimer / 3;
|
|
const u16 *palPtr = &sRayquaza_Palette[(value + 0) * 16];
|
|
LoadPalette(palPtr, 0xF0, 0x20);
|
|
}
|
|
if (++task->tTimer >= 40)
|
|
{
|
|
u16 i;
|
|
|
|
sTransitionData->WININ = 0;
|
|
sTransitionData->WINOUT = WINOUT_WIN01_ALL;
|
|
sTransitionData->WIN0H = DISPLAY_WIDTH;
|
|
sTransitionData->WIN0V = DISPLAY_HEIGHT;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
gScanlineEffectRegBuffers[1][i] = 0;
|
|
|
|
SetVBlankCallback(VBlankCB_CircularMask);
|
|
task->tState++;
|
|
task->tGrowSpeed = 1 << 8;
|
|
task->tFlag = FALSE;
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_Rayquaza(void)
|
|
{
|
|
void *dmaSrc;
|
|
|
|
DmaStop(0);
|
|
VBlankCB_BattleTransition();
|
|
|
|
if (sTransitionData->counter == 0)
|
|
dmaSrc = gScanlineEffectRegBuffers[0];
|
|
else if (sTransitionData->counter == 1)
|
|
dmaSrc = gScanlineEffectRegBuffers[1];
|
|
else
|
|
dmaSrc = gScanlineEffectRegBuffers[0];
|
|
|
|
DmaSet(0, dmaSrc, ®_BG0VOFS, B_TRANS_DMA_FLAGS);
|
|
}
|
|
|
|
#undef tTimer
|
|
#undef tGrowSpeed
|
|
#undef tFlag
|
|
|
|
//------------------------------
|
|
// B_TRANSITION_WHITE_BARS_FADE
|
|
//------------------------------
|
|
|
|
#define sFade data[0]
|
|
#define sFinished data[1]
|
|
#define sDestroyAttempts data[2]
|
|
#define sDelay data[5]
|
|
#define sIsMainSprite data[6]
|
|
|
|
#define FADE_TARGET (16 << 8)
|
|
|
|
static void Task_WhiteBarsFade(u8 taskId)
|
|
{
|
|
while (sWhiteBarsFade_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 WhiteBarsFade_Init(struct Task *task)
|
|
{
|
|
u16 i;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
|
|
sTransitionData->BLDCNT = BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN;
|
|
sTransitionData->BLDY = 0;
|
|
sTransitionData->WININ = WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ;
|
|
sTransitionData->WINOUT = WINOUT_WIN01_ALL;
|
|
sTransitionData->WIN0V = DISPLAY_HEIGHT;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[1][i] = 0;
|
|
gScanlineEffectRegBuffers[1][i + DISPLAY_HEIGHT] = DISPLAY_WIDTH;
|
|
}
|
|
|
|
EnableInterrupts(INTR_FLAG_HBLANK);
|
|
SetHBlankCallback(HBlankCB_WhiteBarsFade);
|
|
SetVBlankCallback(VBlankCB_WhiteBarsFade);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 WhiteBarsFade_StartBars(struct Task *task)
|
|
{
|
|
s16 i, posY;
|
|
s16 delays[ARRAY_COUNT(sWhiteBarsFade_StartDelays)];
|
|
struct Sprite *sprite;
|
|
memcpy(delays, sWhiteBarsFade_StartDelays, sizeof(sWhiteBarsFade_StartDelays));
|
|
|
|
for (i = 0, posY = 0; i < NUM_WHITE_BARS; i++, posY += DISPLAY_HEIGHT / NUM_WHITE_BARS)
|
|
{
|
|
sprite = &gSprites[CreateInvisibleSprite(SpriteCB_WhiteBarFade)];
|
|
sprite->x = DISPLAY_WIDTH;
|
|
sprite->y = posY;
|
|
sprite->sDelay = delays[i];
|
|
}
|
|
|
|
// Set on one sprite only. This one will enable the DMA
|
|
// copy in VBlank and wait for the others to destroy.
|
|
sprite->sIsMainSprite++;
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 WhiteBarsFade_WaitBars(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = 0;
|
|
if (sTransitionData->counter >= NUM_WHITE_BARS)
|
|
{
|
|
BlendPalettes(PALETTES_ALL, 16, RGB_WHITE);
|
|
task->tState++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 WhiteBarsFade_BlendToBlack(struct Task *task)
|
|
{
|
|
sTransitionData->VBlank_DMA = 0;
|
|
|
|
DmaStop(0);
|
|
SetVBlankCallback(0);
|
|
SetHBlankCallback(0);
|
|
|
|
sTransitionData->WIN0H = DISPLAY_WIDTH;
|
|
sTransitionData->BLDY = 0;
|
|
sTransitionData->BLDCNT = 0xFF;
|
|
sTransitionData->WININ = WININ_WIN0_ALL;
|
|
|
|
SetVBlankCallback(VBlankCB_WhiteBarsFade_Blend);
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 WhiteBarsFade_End(struct Task *task)
|
|
{
|
|
if (++sTransitionData->BLDY > 16)
|
|
{
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(Task_WhiteBarsFade));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_WhiteBarsFade(void)
|
|
{
|
|
DmaStop(0);
|
|
VBlankCB_BattleTransition();
|
|
REG_BLDCNT = sTransitionData->BLDCNT;
|
|
REG_WININ = sTransitionData->WININ;
|
|
REG_WINOUT = sTransitionData->WINOUT;
|
|
REG_WIN0V = sTransitionData->WIN0V;
|
|
if (sTransitionData->VBlank_DMA)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 4);
|
|
DmaSet(0, &gScanlineEffectRegBuffers[1][DISPLAY_HEIGHT], ®_WIN0H, B_TRANS_DMA_FLAGS);
|
|
}
|
|
|
|
static void VBlankCB_WhiteBarsFade_Blend(void)
|
|
{
|
|
VBlankCB_BattleTransition();
|
|
REG_BLDY = sTransitionData->BLDY;
|
|
REG_BLDCNT = sTransitionData->BLDCNT;
|
|
REG_WININ = sTransitionData->WININ;
|
|
REG_WINOUT = sTransitionData->WINOUT;
|
|
REG_WIN0H = sTransitionData->WIN0H;
|
|
REG_WIN0V = sTransitionData->WIN0V;
|
|
}
|
|
|
|
static void HBlankCB_WhiteBarsFade(void)
|
|
{
|
|
REG_BLDY = gScanlineEffectRegBuffers[1][REG_VCOUNT];
|
|
}
|
|
|
|
static void SpriteCB_WhiteBarFade(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sDelay)
|
|
{
|
|
sprite->sDelay--;
|
|
if (sprite->sIsMainSprite)
|
|
sTransitionData->VBlank_DMA = 1;
|
|
}
|
|
else
|
|
{
|
|
u16 i;
|
|
u16* ptr1 = &gScanlineEffectRegBuffers[0][sprite->y];
|
|
u16* ptr2 = &gScanlineEffectRegBuffers[0][sprite->y + DISPLAY_HEIGHT];
|
|
for (i = 0; i < DISPLAY_HEIGHT / NUM_WHITE_BARS; i++)
|
|
{
|
|
ptr1[i] = sprite->sFade >> 8;
|
|
ptr2[i] = (u8)sprite->x;
|
|
}
|
|
if (sprite->x == 0 && sprite->sFade == FADE_TARGET)
|
|
sprite->sFinished = TRUE;
|
|
|
|
sprite->x -= 16;
|
|
sprite->sFade += FADE_TARGET / 32;
|
|
|
|
if (sprite->x < 0)
|
|
sprite->x = 0;
|
|
if (sprite->sFade > FADE_TARGET)
|
|
sprite->sFade = FADE_TARGET;
|
|
|
|
if (sprite->sIsMainSprite)
|
|
sTransitionData->VBlank_DMA = 1;
|
|
|
|
if (sprite->sFinished)
|
|
{
|
|
// If not the main sprite, destroy self. Otherwise, wait until the
|
|
// others have destroyed themselves, or until enough time has elapsed.
|
|
if (!sprite->sIsMainSprite || (sTransitionData->counter >= NUM_WHITE_BARS - 1 && sprite->sDestroyAttempts++ > 7))
|
|
{
|
|
sTransitionData->counter++;
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef sFade
|
|
#undef sFinished
|
|
#undef sDestroyAttempts
|
|
#undef sDelay
|
|
#undef sIsMainSprite
|
|
|
|
//---------------------------
|
|
// B_TRANSITION_GRID_SQUARES
|
|
//---------------------------
|
|
|
|
#define tDelay data[1]
|
|
#define tShrinkStage data[2]
|
|
|
|
static void Task_GridSquares(u8 taskId)
|
|
{
|
|
while (sGridSquares_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 GridSquares_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuSet(sShrinkingBoxTileset, tileset, 16);
|
|
CpuFill16(0xF0 << 8, tilemap, BG_SCREEN_SIZE);
|
|
LoadPalette(sFieldEffectPal_Pokeball, 0xF0, sizeof(sFieldEffectPal_Pokeball));
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 GridSquares_Main(struct Task *task)
|
|
{
|
|
u16* tileset;
|
|
|
|
if (task->tDelay == 0)
|
|
{
|
|
GetBg0TilemapDst(&tileset);
|
|
task->tDelay = 3;
|
|
task->tShrinkStage++;
|
|
CpuSet(&sShrinkingBoxTileset[task->tShrinkStage * 8], tileset, 16);
|
|
if (task->tShrinkStage > 13)
|
|
{
|
|
task->tState++;
|
|
task->tDelay = 16;
|
|
}
|
|
}
|
|
|
|
task->tDelay--;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 GridSquares_End(struct Task *task)
|
|
{
|
|
if (--task->tDelay == 0)
|
|
{
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(Task_GridSquares));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
#undef tDelay
|
|
#undef tShrinkStage
|
|
|
|
//---------------------------
|
|
// B_TRANSITION_ANGLED_WIPES
|
|
//---------------------------
|
|
|
|
#define tWipeId data[1]
|
|
#define tDir data[2]
|
|
#define tDelay data[3]
|
|
|
|
static void Task_AngledWipes(u8 taskId)
|
|
{
|
|
while (sAngledWipes_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 AngledWipes_Init(struct Task *task)
|
|
{
|
|
u16 i;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
|
|
sTransitionData->WININ = WININ_WIN0_ALL;
|
|
sTransitionData->WINOUT = 0;
|
|
sTransitionData->WIN0V = DISPLAY_HEIGHT;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
gScanlineEffectRegBuffers[0][i] = DISPLAY_WIDTH;
|
|
|
|
CpuSet(gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT);
|
|
SetVBlankCallback(VBlankCB_AngledWipes);
|
|
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 AngledWipes_SetWipeData(struct Task *task)
|
|
{
|
|
InitBlackWipe(sTransitionData->data,
|
|
sAngledWipes_MoveData[task->tWipeId][0],
|
|
sAngledWipes_MoveData[task->tWipeId][1],
|
|
sAngledWipes_MoveData[task->tWipeId][2],
|
|
sAngledWipes_MoveData[task->tWipeId][3],
|
|
1, 1);
|
|
task->tDir = sAngledWipes_MoveData[task->tWipeId][4];
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 AngledWipes_DoWipe(struct Task *task)
|
|
{
|
|
s16 i;
|
|
bool8 finished;
|
|
|
|
sTransitionData->VBlank_DMA = 0;
|
|
|
|
for (i = 0, finished = FALSE; i < 16; i++)
|
|
{
|
|
s16 r3 = gScanlineEffectRegBuffers[0][sTransitionData->tWipeCurrY] >> 8;
|
|
s16 r4 = gScanlineEffectRegBuffers[0][sTransitionData->tWipeCurrY] & 0xFF;
|
|
if (task->tDir == 0)
|
|
{
|
|
// Moving down
|
|
if (r3 < sTransitionData->tWipeCurrX)
|
|
r3 = sTransitionData->tWipeCurrX;
|
|
if (r3 > r4)
|
|
r3 = r4;
|
|
}
|
|
else
|
|
{
|
|
// Moving up
|
|
if (r4 > sTransitionData->tWipeCurrX)
|
|
r4 = sTransitionData->tWipeCurrX;
|
|
if (r4 <= r3)
|
|
r4 = r3;
|
|
}
|
|
gScanlineEffectRegBuffers[0][sTransitionData->tWipeCurrY] = (r4) | (r3 << 8);
|
|
if (finished)
|
|
{
|
|
task->tState++;
|
|
break;
|
|
}
|
|
finished = UpdateBlackWipe(sTransitionData->data, TRUE, TRUE);
|
|
}
|
|
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 AngledWipes_TryEnd(struct Task *task)
|
|
{
|
|
if (++task->tWipeId < NUM_ANGLED_WIPES)
|
|
{
|
|
// Continue with next wipe
|
|
task->tState++;
|
|
task->tDelay = sAngledWipes_EndDelays[task->tWipeId - 1];
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
// End transition
|
|
DmaStop(0);
|
|
FadeScreenBlack();
|
|
DestroyTask(FindTaskIdByFunc(Task_AngledWipes));
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static bool8 AngledWipes_StartNext(struct Task *task)
|
|
{
|
|
if (--task->tDelay == 0)
|
|
{
|
|
// Return to AngledWipes_SetWipeData
|
|
task->tState = 1;
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_AngledWipes(void)
|
|
{
|
|
DmaStop(0);
|
|
VBlankCB_BattleTransition();
|
|
if (sTransitionData->VBlank_DMA)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 2);
|
|
REG_WININ = sTransitionData->WININ;
|
|
REG_WINOUT = sTransitionData->WINOUT;
|
|
REG_WIN0V = sTransitionData->WIN0V;
|
|
REG_WIN0H = gScanlineEffectRegBuffers[1][0];
|
|
DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, B_TRANS_DMA_FLAGS);
|
|
}
|
|
|
|
#undef tWipeId
|
|
#undef tDir
|
|
#undef tDelay
|
|
|
|
//-----------------------------------
|
|
// Transition intro
|
|
//-----------------------------------
|
|
|
|
#define tFadeToGrayDelay data[1]
|
|
#define tFadeFromGrayDelay data[2]
|
|
#define tNumFades data[3]
|
|
#define tFadeToGrayIncrement data[4]
|
|
#define tFadeFromGrayIncrement data[5]
|
|
#define tDelayTimer data[6]
|
|
#define tBlend data[7]
|
|
|
|
static void CreateIntroTask(s16 fadeToGrayDelay, s16 fadeFromGrayDelay, s16 numFades, s16 fadeToGrayIncrement, s16 fadeFromGrayIncrement)
|
|
{
|
|
u8 taskId = CreateTask(Task_BattleTransition_Intro, 3);
|
|
gTasks[taskId].tFadeToGrayDelay = fadeToGrayDelay;
|
|
gTasks[taskId].tFadeFromGrayDelay = fadeFromGrayDelay;
|
|
gTasks[taskId].tNumFades = numFades;
|
|
gTasks[taskId].tFadeToGrayIncrement = fadeToGrayIncrement;
|
|
gTasks[taskId].tFadeFromGrayIncrement = fadeFromGrayIncrement;
|
|
gTasks[taskId].tDelayTimer = fadeToGrayDelay;
|
|
}
|
|
|
|
static bool8 IsIntroTaskDone(void)
|
|
{
|
|
if (FindTaskIdByFunc(Task_BattleTransition_Intro) == TASK_NONE)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
void Task_BattleTransition_Intro(u8 taskId)
|
|
{
|
|
while (sTransitionIntroFuncs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 TransitionIntro_FadeToGray(struct Task *task)
|
|
{
|
|
if (task->tDelayTimer == 0 || --task->tDelayTimer == 0)
|
|
{
|
|
task->tDelayTimer = task->tFadeToGrayDelay;
|
|
task->tBlend += task->tFadeToGrayIncrement;
|
|
if (task->tBlend > 16)
|
|
task->tBlend = 16;
|
|
BlendPalettes(PALETTES_ALL, task->tBlend, RGB(11, 11, 11));
|
|
}
|
|
if (task->tBlend >= 16)
|
|
{
|
|
// Fade to gray complete, start fade back
|
|
task->tState++;
|
|
task->tDelayTimer = task->tFadeFromGrayDelay;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 TransitionIntro_FadeFromGray(struct Task *task)
|
|
{
|
|
if (task->tDelayTimer == 0 || --task->tDelayTimer == 0)
|
|
{
|
|
task->tDelayTimer = task->tFadeFromGrayDelay;
|
|
task->tBlend -= task->tFadeFromGrayIncrement;
|
|
if (task->tBlend < 0)
|
|
task->tBlend = 0;
|
|
BlendPalettes(PALETTES_ALL, task->tBlend, RGB(11, 11, 11));
|
|
}
|
|
if (task->tBlend == 0)
|
|
{
|
|
if (--task->tNumFades == 0)
|
|
{
|
|
// All fades done, end intro
|
|
DestroyTask(FindTaskIdByFunc(Task_BattleTransition_Intro));
|
|
}
|
|
else
|
|
{
|
|
// Fade from gray complete, start new fade
|
|
task->tDelayTimer = task->tFadeToGrayDelay;
|
|
task->tState = 0;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
#undef tFadeToGrayDelay
|
|
#undef tFadeFromGrayDelay
|
|
#undef tNumFades
|
|
#undef tFadeToGrayIncrement
|
|
#undef tFadeFromGrayIncrement
|
|
#undef tDelayTimer
|
|
#undef tBlend
|
|
|
|
//-----------------------------------
|
|
// General transition functions
|
|
//-----------------------------------
|
|
|
|
static void InitTransitionData(void)
|
|
{
|
|
memset(sTransitionData, 0, sizeof(*sTransitionData));
|
|
GetCameraOffsetWithPan(&sTransitionData->cameraX, &sTransitionData->cameraY);
|
|
}
|
|
|
|
static void VBlankCB_BattleTransition(void)
|
|
{
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
TransferPlttBuffer();
|
|
}
|
|
|
|
static void GetBg0TilemapDst(u16 **tileset)
|
|
{
|
|
u16 charBase = REG_BG0CNT >> 2;
|
|
charBase <<= 14;
|
|
*tileset = (u16*)(BG_VRAM + charBase);
|
|
}
|
|
|
|
void GetBg0TilesDst(u16 **tilemap, u16 **tileset)
|
|
{
|
|
u16 screenBase = REG_BG0CNT >> 8;
|
|
u16 charBase = REG_BG0CNT >> 2;
|
|
|
|
screenBase <<= 11;
|
|
charBase <<= 14;
|
|
|
|
*tilemap = (u16*)(BG_VRAM + screenBase);
|
|
*tileset = (u16*)(BG_VRAM + charBase);
|
|
}
|
|
|
|
static void FadeScreenBlack(void)
|
|
{
|
|
BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
|
|
}
|
|
|
|
static void SetSinWave(s16 *array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize)
|
|
{
|
|
u8 i;
|
|
for (i = 0; arrSize > 0; arrSize--, i++, index += indexIncrementer)
|
|
array[i] = sinAdd + Sin(index & 0xFF, amplitude);
|
|
}
|
|
|
|
static void SetCircularMask(u16 *buffer, s16 centerX, s16 centerY, s16 radius)
|
|
{
|
|
s16 i;
|
|
|
|
memset(buffer, 10, DISPLAY_HEIGHT * sizeof(u16));
|
|
for (i = 0; i < 64; i++)
|
|
{
|
|
s16 sinResult, cosResult;
|
|
s16 drawXLeft, drawYBottNext, drawYTopNext, drawX, drawYTop, drawYBott;
|
|
|
|
sinResult = Sin(i, radius);
|
|
cosResult = Cos(i, radius);
|
|
|
|
drawXLeft = centerX - sinResult;
|
|
drawX = centerX + sinResult;
|
|
drawYTop = centerY - cosResult;
|
|
drawYBott = centerY + cosResult;
|
|
|
|
if (drawXLeft < 0)
|
|
drawXLeft = 0;
|
|
if (drawX > DISPLAY_WIDTH)
|
|
drawX = DISPLAY_WIDTH;
|
|
if (drawYTop < 0)
|
|
drawYTop = 0;
|
|
if (drawYBott > DISPLAY_HEIGHT - 1)
|
|
drawYBott = DISPLAY_HEIGHT - 1;
|
|
|
|
drawX |= (drawXLeft << 8);
|
|
buffer[drawYTop] = drawX;
|
|
buffer[drawYBott] = drawX;
|
|
|
|
cosResult = Cos(i + 1, radius);
|
|
drawYTopNext = centerY - cosResult;
|
|
drawYBottNext = centerY + cosResult;
|
|
|
|
if (drawYTopNext < 0)
|
|
drawYTopNext = 0;
|
|
if (drawYBottNext > DISPLAY_HEIGHT - 1)
|
|
drawYBottNext = DISPLAY_HEIGHT - 1;
|
|
|
|
while (drawYTop > drawYTopNext)
|
|
buffer[--drawYTop] = drawX;
|
|
while (drawYTop < drawYTopNext)
|
|
buffer[++drawYTop] = drawX;
|
|
|
|
while (drawYBott > drawYBottNext)
|
|
buffer[--drawYBott] = drawX;
|
|
while (drawYBott < drawYBottNext)
|
|
buffer[++drawYBott] = drawX;
|
|
}
|
|
}
|
|
|
|
static void InitBlackWipe(s16 *data, s16 startX, s16 startY, s16 endX, s16 endY, s16 xMove, s16 yMove)
|
|
{
|
|
tWipeStartX = startX;
|
|
tWipeStartY = startY;
|
|
tWipeCurrX = startX;
|
|
tWipeCurrY = startY;
|
|
tWipeEndX = endX;
|
|
tWipeEndY = endY;
|
|
tWipeXMove = xMove;
|
|
tWipeYMove = yMove;
|
|
tWipeXDist = endX - startX;
|
|
if (tWipeXDist < 0)
|
|
{
|
|
// If end was less than start, reverse direction
|
|
tWipeXDist = -tWipeXDist;
|
|
tWipeXMove = -xMove;
|
|
}
|
|
tWipeYDist = endY - startY;
|
|
if (tWipeYDist < 0)
|
|
{
|
|
// If end was less than start, reverse direction
|
|
tWipeYDist = -tWipeYDist;
|
|
tWipeYMove = -yMove;
|
|
}
|
|
tWipeTemp = 0;
|
|
}
|
|
|
|
static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
|
|
{
|
|
u8 numFinished;
|
|
|
|
if (tWipeXDist > tWipeYDist)
|
|
{
|
|
// X has further to move, move it first
|
|
tWipeCurrX += tWipeXMove;
|
|
|
|
// If it has been far enough since Y's
|
|
// last move then move it too
|
|
tWipeTemp += tWipeYDist;
|
|
if (tWipeTemp > tWipeXDist)
|
|
{
|
|
tWipeCurrY += tWipeYMove;
|
|
tWipeTemp -= tWipeXDist;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Y has further to move, move it first
|
|
tWipeCurrY += tWipeYMove;
|
|
|
|
// If it has been far enough since X's
|
|
// last move then move it too
|
|
tWipeTemp += tWipeXDist;
|
|
if (tWipeTemp > tWipeYDist)
|
|
{
|
|
tWipeCurrX += tWipeXMove;
|
|
tWipeTemp -= tWipeYDist;
|
|
}
|
|
}
|
|
|
|
numFinished = 0;
|
|
|
|
// Has X coord reached end?
|
|
if ((tWipeXMove > 0 && tWipeCurrX >= tWipeEndX)
|
|
|| (tWipeXMove < 0 && tWipeCurrX <= tWipeEndX))
|
|
{
|
|
numFinished++;
|
|
if (xExact)
|
|
tWipeCurrX = tWipeEndX;
|
|
}
|
|
|
|
// Has Y coord reached end?
|
|
if ((tWipeYMove > 0 && tWipeCurrY >= tWipeEndY)
|
|
|| (tWipeYMove < 0 && tWipeCurrY <= tWipeEndY))
|
|
{
|
|
numFinished++;
|
|
if (yExact)
|
|
tWipeCurrY = tWipeEndY;
|
|
}
|
|
|
|
// Return TRUE if both coords have reached end
|
|
if (numFinished == 2)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
//-----------------------------------
|
|
// B_TRANSITION_FRONTIER_LOGO_WIGGLE
|
|
//-----------------------------------
|
|
|
|
#define tSinIndex data[4]
|
|
#define tAmplitude data[5]
|
|
|
|
static bool8 FrontierLogoWiggle_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
InitPatternWeaveTransition(task);
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuFill16(0, tilemap, BG_SCREEN_SIZE);
|
|
LZ77UnCompVram(sFrontierLogo_Tileset, tileset);
|
|
LoadPalette(sFrontierLogo_Palette, 0xF0, sizeof(sFrontierLogo_Palette));
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FrontierLogoWiggle_SetGfx(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
LZ77UnCompVram(sFrontierLogo_Tilemap, tilemap);
|
|
SetSinWave(gScanlineEffectRegBuffers[0], 0, task->tSinIndex, 132, task->tAmplitude, DISPLAY_HEIGHT);
|
|
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static void Task_FrontierLogoWiggle(u8 taskId)
|
|
{
|
|
while (sFrontierLogoWiggle_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
#undef tSinIndex
|
|
#undef tAmplitude
|
|
|
|
//---------------------------------
|
|
// B_TRANSITION_FRONTIER_LOGO_WAVE
|
|
//---------------------------------
|
|
|
|
#define tSinVal data[1]
|
|
#define tAmplitudeVal data[2]
|
|
#define tTimer data[3]
|
|
#define tStartedFade data[4]
|
|
#define tBlendTarget2 data[5]
|
|
#define tBlendTarget1 data[6]
|
|
#define tSinDecrement data[7]
|
|
|
|
static void Task_FrontierLogoWave(u8 taskId)
|
|
{
|
|
while (sFrontierLogoWave_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 FrontierLogoWave_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
InitTransitionData();
|
|
ScanlineEffect_Clear();
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON);
|
|
task->tAmplitudeVal = 32 << 8;
|
|
task->tSinVal = 0x7FFF;
|
|
task->tBlendTarget2 = 0;
|
|
task->tBlendTarget1 = 16;
|
|
task->tSinDecrement = 2560;
|
|
sTransitionData->BLDCNT = BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL;
|
|
sTransitionData->BLDALPHA = BLDALPHA_BLEND(task->tBlendTarget2, task->tBlendTarget1);
|
|
REG_BLDCNT = sTransitionData->BLDCNT;
|
|
REG_BLDALPHA = sTransitionData->BLDALPHA;
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
CpuFill16(0, tilemap, BG_SCREEN_SIZE);
|
|
LZ77UnCompVram(sFrontierLogo_Tileset, tileset);
|
|
LoadPalette(sFrontierLogo_Palette, 0xF0, sizeof(sFrontierLogo_Palette));
|
|
sTransitionData->cameraY = 0;
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FrontierLogoWave_SetGfx(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
LZ77UnCompVram(sFrontierLogo_Tilemap, tilemap);
|
|
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 FrontierLogoWave_InitScanline(struct Task *task)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++)
|
|
gScanlineEffectRegBuffers[1][i] = sTransitionData->cameraY;
|
|
|
|
SetVBlankCallback(VBlankCB_FrontierLogoWave);
|
|
SetHBlankCallback(HBlankCB_FrontierLogoWave);
|
|
EnableInterrupts(INTR_FLAG_HBLANK);
|
|
|
|
task->tState++;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 FrontierLogoWave_Main(struct Task *task)
|
|
{
|
|
u8 i;
|
|
u16 sinVal, amplitude, sinSpread;
|
|
|
|
sTransitionData->VBlank_DMA = FALSE;
|
|
|
|
amplitude = task->tAmplitudeVal >> 8;
|
|
sinVal = task->tSinVal;
|
|
sinSpread = 384;
|
|
|
|
task->tSinVal -= task->tSinDecrement;
|
|
|
|
if (task->tTimer >= 70)
|
|
{
|
|
// Decrease amount of logo movement and distortion
|
|
// until it rests normally in the middle of the screen.
|
|
if (task->tAmplitudeVal - 384 >= 0)
|
|
task->tAmplitudeVal -= 384;
|
|
else
|
|
task->tAmplitudeVal = 0;
|
|
}
|
|
|
|
if (task->tTimer >= 0 && task->tTimer % 3 == 0)
|
|
{
|
|
// Blend logo into view
|
|
if (task->tBlendTarget2 < 16)
|
|
task->tBlendTarget2++;
|
|
else if (task->tBlendTarget1 > 0)
|
|
task->tBlendTarget1--;
|
|
|
|
sTransitionData->BLDALPHA = BLDALPHA_BLEND(task->tBlendTarget2, task->tBlendTarget1);
|
|
}
|
|
|
|
// Move logo up and down and distort it
|
|
for (i = 0; i < DISPLAY_HEIGHT; i++, sinVal += sinSpread)
|
|
{
|
|
s16 index = sinVal / 256;
|
|
gScanlineEffectRegBuffers[0][i] = sTransitionData->cameraY + Sin(index & 0xff, amplitude);
|
|
}
|
|
|
|
if (++task->tTimer == 101)
|
|
{
|
|
task->tStartedFade++;
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
|
}
|
|
|
|
if (task->tStartedFade && !gPaletteFade.active)
|
|
DestroyTask(FindTaskIdByFunc(Task_FrontierLogoWave));
|
|
|
|
task->tSinDecrement -= 17;
|
|
sTransitionData->VBlank_DMA++;
|
|
return FALSE;
|
|
}
|
|
|
|
static void VBlankCB_FrontierLogoWave(void)
|
|
{
|
|
VBlankCB_BattleTransition();
|
|
REG_BLDCNT = sTransitionData->BLDCNT;
|
|
REG_BLDALPHA = sTransitionData->BLDALPHA;
|
|
|
|
if (sTransitionData->VBlank_DMA)
|
|
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], DISPLAY_HEIGHT * 2);
|
|
}
|
|
|
|
static void HBlankCB_FrontierLogoWave(void)
|
|
{
|
|
u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
|
|
REG_BG0VOFS = var;
|
|
}
|
|
|
|
#undef tSinVal
|
|
#undef tAmplitudeVal
|
|
#undef tTimer
|
|
#undef tStartedFade
|
|
#undef tBlendTarget2
|
|
#undef tBlendTarget1
|
|
#undef tSinDecrement
|
|
|
|
//----------------------------------------------------------------------
|
|
// B_TRANSITION_FRONTIER_SQUARES, B_TRANSITION_FRONTIER_SQUARES_SCROLL,
|
|
// and B_TRANSITION_FRONTIER_SQUARES_SPIRAL
|
|
//----------------------------------------------------------------------
|
|
|
|
#define tPosX data[2]
|
|
#define tPosY data[3]
|
|
#define tRowPos data[4]
|
|
#define tShrinkState data[5]
|
|
#define tShrinkDelayTimer data[6]
|
|
#define tShrinkDelay data[7]
|
|
|
|
static void Task_FrontierSquares(u8 taskId)
|
|
{
|
|
while (sFrontierSquares_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static void Task_FrontierSquaresSpiral(u8 taskId)
|
|
{
|
|
while (sFrontierSquaresSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static void Task_FrontierSquaresScroll(u8 taskId)
|
|
{
|
|
while (sFrontierSquaresScroll_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
|
}
|
|
|
|
static bool8 FrontierSquares_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
LZ77UnCompVram(sFrontierSquares_FilledBg_Tileset, tileset);
|
|
|
|
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
|
|
FillBgTilemapBufferRect(0, 1, 0, 0, MARGIN_SIZE, 32, 15);
|
|
FillBgTilemapBufferRect(0, 1, 30 - MARGIN_SIZE, 0, MARGIN_SIZE, 32, 15);
|
|
CopyBgTilemapBufferToVram(0);
|
|
LoadPalette(sFrontierSquares_Palette, 0xF0, sizeof(sFrontierSquares_Palette));
|
|
|
|
task->tPosX = MARGIN_SIZE;
|
|
task->tPosY = 0;
|
|
task->tRowPos = 0;
|
|
task->tShrinkDelay = 10;
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FrontierSquares_Draw(struct Task *task)
|
|
{
|
|
CopyRectToBgTilemapBufferRect(0, sFrontierSquares_Tilemap, 0, 0,
|
|
SQUARE_SIZE, SQUARE_SIZE,
|
|
task->tPosX, task->tPosY,
|
|
SQUARE_SIZE, SQUARE_SIZE,
|
|
15, 0, 0);
|
|
CopyBgTilemapBufferToVram(0);
|
|
|
|
task->tPosX += SQUARE_SIZE;
|
|
if (++task->tRowPos == NUM_SQUARES_PER_ROW)
|
|
{
|
|
task->tPosX = MARGIN_SIZE;
|
|
task->tPosY += SQUARE_SIZE;
|
|
task->tRowPos = 0;
|
|
if (task->tPosY >= NUM_SQUARES_PER_COL * SQUARE_SIZE)
|
|
task->tState++;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FrontierSquares_Shrink(struct Task *task)
|
|
{
|
|
u8 i;
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
if (task->tShrinkDelayTimer++ >= task->tShrinkDelay)
|
|
{
|
|
switch (task->tShrinkState)
|
|
{
|
|
case 0:
|
|
for (i = 250; i < 255; i++)
|
|
{
|
|
gPlttBufferUnfaded[i] = RGB_BLACK;
|
|
gPlttBufferFaded[i] = RGB_BLACK;
|
|
}
|
|
break;
|
|
case 1:
|
|
BlendPalettes(PALETTES_ALL & ~(1 << 15), 16, RGB_BLACK);
|
|
LZ77UnCompVram(sFrontierSquares_EmptyBg_Tileset, tileset);
|
|
break;
|
|
case 2:
|
|
LZ77UnCompVram(sFrontierSquares_Shrink1_Tileset, tileset);
|
|
break;
|
|
case 3:
|
|
LZ77UnCompVram(sFrontierSquares_Shrink2_Tileset, tileset);
|
|
break;
|
|
default:
|
|
FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 32, 32);
|
|
CopyBgTilemapBufferToVram(0);
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
task->tShrinkDelayTimer = 0;
|
|
task->tShrinkState++;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
#undef tPosX
|
|
#undef tPosY
|
|
#undef tRowPos
|
|
#undef tShrinkState
|
|
#undef tShrinkDelayTimer
|
|
#undef tShrinkDelay
|
|
|
|
#define tSquareNum data[2]
|
|
#define tFadeFlag data[3]
|
|
|
|
static bool8 FrontierSquaresSpiral_Init(struct Task *task)
|
|
{
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
LZ77UnCompVram(sFrontierSquares_FilledBg_Tileset, tileset);
|
|
|
|
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
|
|
FillBgTilemapBufferRect(0, 1, 0, 0, MARGIN_SIZE, 32, 15);
|
|
FillBgTilemapBufferRect(0, 1, 30 - MARGIN_SIZE, 0, MARGIN_SIZE, 32, 15);
|
|
CopyBgTilemapBufferToVram(0);
|
|
LoadPalette(sFrontierSquares_Palette, 0xE0, sizeof(sFrontierSquares_Palette));
|
|
LoadPalette(sFrontierSquares_Palette, 0xF0, sizeof(sFrontierSquares_Palette));
|
|
BlendPalette(0xE0, 16, 8, RGB_BLACK);
|
|
|
|
task->tSquareNum = NUM_SQUARES - 1;
|
|
task->tFadeFlag = 0;
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FrontierSquaresSpiral_Outward(struct Task *task)
|
|
{
|
|
u8 pos = sFrontierSquaresSpiral_Positions[task->tSquareNum];
|
|
u8 x = pos % NUM_SQUARES_PER_ROW;
|
|
u8 y = pos / NUM_SQUARES_PER_ROW;
|
|
CopyRectToBgTilemapBufferRect(0, sFrontierSquares_Tilemap, 0, 0,
|
|
SQUARE_SIZE, SQUARE_SIZE,
|
|
SQUARE_SIZE * x + MARGIN_SIZE, SQUARE_SIZE * y,
|
|
SQUARE_SIZE, SQUARE_SIZE,
|
|
15, 0, 0);
|
|
CopyBgTilemapBufferToVram(0);
|
|
|
|
if (--task->tSquareNum < 0)
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
// Now that the overworld is completely covered by the squares,
|
|
// set it to black so it's not revealed when the squares are removed.
|
|
static bool8 FrontierSquaresSpiral_SetBlack(struct Task *task)
|
|
{
|
|
BlendPalette(0xE0, 16, 3, RGB_BLACK);
|
|
BlendPalettes(PALETTES_ALL & ~(1 << 15 | 1 << 14), 16, RGB_BLACK);
|
|
|
|
task->tSquareNum = 0;
|
|
task->tFadeFlag = 0;
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
// Spiral inward erasing the squares
|
|
static bool8 FrontierSquaresSpiral_Inward(struct Task *task)
|
|
{
|
|
// Each square is faded first, then the one that was faded last move is erased.
|
|
if (task->tFadeFlag ^= 1)
|
|
{
|
|
// Shade square
|
|
CopyRectToBgTilemapBufferRect(0, sFrontierSquares_Tilemap, 0, 0,
|
|
SQUARE_SIZE, SQUARE_SIZE,
|
|
SQUARE_SIZE * (sFrontierSquaresSpiral_Positions[task->tSquareNum] % NUM_SQUARES_PER_ROW) + MARGIN_SIZE,
|
|
SQUARE_SIZE * (sFrontierSquaresSpiral_Positions[task->tSquareNum] / NUM_SQUARES_PER_ROW),
|
|
SQUARE_SIZE, SQUARE_SIZE,
|
|
14, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
if (task->tSquareNum > 0)
|
|
{
|
|
// Erase square
|
|
FillBgTilemapBufferRect(0, 1,
|
|
SQUARE_SIZE * (sFrontierSquaresSpiral_Positions[task->tSquareNum - 1] % NUM_SQUARES_PER_ROW) + MARGIN_SIZE,
|
|
SQUARE_SIZE * (sFrontierSquaresSpiral_Positions[task->tSquareNum - 1] / NUM_SQUARES_PER_ROW),
|
|
SQUARE_SIZE, SQUARE_SIZE,
|
|
15);
|
|
}
|
|
task->tSquareNum++;
|
|
}
|
|
|
|
if (task->tSquareNum >= NUM_SQUARES)
|
|
task->tState++;
|
|
|
|
CopyBgTilemapBufferToVram(0);
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FrontierSquares_End(struct Task *task)
|
|
{
|
|
FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 32, 32);
|
|
CopyBgTilemapBufferToVram(0);
|
|
BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
|
|
DestroyTask(FindTaskIdByFunc(task->func));
|
|
return FALSE;
|
|
}
|
|
|
|
#undef tSquareNum
|
|
#undef tFadeFlag
|
|
|
|
#define tScrollXDir data[0]
|
|
#define tScrollYDir data[1]
|
|
#define tScrollUpdateFlag data[2]
|
|
|
|
#define tSquareNum data[2]
|
|
|
|
static void Task_ScrollBg(u8 taskId)
|
|
{
|
|
if (!(gTasks[taskId].tScrollUpdateFlag ^= 1))
|
|
{
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_X);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_Y);
|
|
gBattle_BG0_X += gTasks[taskId].tScrollXDir;
|
|
gBattle_BG0_Y += gTasks[taskId].tScrollYDir;
|
|
}
|
|
}
|
|
|
|
static bool8 FrontierSquaresScroll_Init(struct Task *task)
|
|
{
|
|
u8 taskId = 0;
|
|
u16 *tilemap, *tileset;
|
|
|
|
GetBg0TilesDst(&tilemap, &tileset);
|
|
LZ77UnCompVram(sFrontierSquares_FilledBg_Tileset, tileset);
|
|
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
|
|
CopyBgTilemapBufferToVram(0);
|
|
LoadPalette(sFrontierSquares_Palette, 0xF0, sizeof(sFrontierSquares_Palette));
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_X);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_Y);
|
|
|
|
task->tSquareNum = 0;
|
|
|
|
// Start scrolling bg in a random direction.
|
|
taskId = CreateTask(Task_ScrollBg, 1);
|
|
switch (Random() % 4)
|
|
{
|
|
case 0: // Down/right
|
|
gTasks[taskId].tScrollXDir = 1;
|
|
gTasks[taskId].tScrollYDir = 1;
|
|
break;
|
|
case 1: // Up/left
|
|
gTasks[taskId].tScrollXDir = -1;
|
|
gTasks[taskId].tScrollYDir = -1;
|
|
break;
|
|
case 2: // Up/right
|
|
gTasks[taskId].tScrollXDir = 1;
|
|
gTasks[taskId].tScrollYDir = -1;
|
|
break;
|
|
default: // Down/left
|
|
gTasks[taskId].tScrollXDir = -1;
|
|
gTasks[taskId].tScrollYDir = 1;
|
|
break;
|
|
}
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FrontierSquaresScroll_Draw(struct Task *task)
|
|
{
|
|
u8 pos = sFrontierSquaresScroll_Positions[task->tSquareNum];
|
|
u8 x = pos / (NUM_SQUARES_PER_ROW + 1); // +1 because during scroll an additional column covers the margin.
|
|
u8 y = pos % (NUM_SQUARES_PER_ROW + 1);
|
|
|
|
CopyRectToBgTilemapBufferRect(0, &sFrontierSquares_Tilemap, 0, 0,
|
|
SQUARE_SIZE, SQUARE_SIZE,
|
|
SQUARE_SIZE * x + MARGIN_SIZE, SQUARE_SIZE * y,
|
|
SQUARE_SIZE, SQUARE_SIZE,
|
|
15, 0, 0);
|
|
CopyBgTilemapBufferToVram(0);
|
|
|
|
if (++task->tSquareNum >= (int)ARRAY_COUNT(sFrontierSquaresScroll_Positions))
|
|
task->tState++;
|
|
return 0;
|
|
}
|
|
|
|
// Now that the overworld is completely covered by the squares,
|
|
// set it to black so it's not revealed when the squares are removed.
|
|
static bool8 FrontierSquaresScroll_SetBlack(struct Task *task)
|
|
{
|
|
BlendPalettes(PALETTES_ALL & ~(1 << 15), 16, RGB_BLACK);
|
|
|
|
task->tSquareNum = 0;
|
|
|
|
task->tState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FrontierSquaresScroll_Erase(struct Task *task)
|
|
{
|
|
u8 pos = sFrontierSquaresScroll_Positions[task->tSquareNum];
|
|
u8 x = pos / (NUM_SQUARES_PER_ROW + 1);
|
|
u8 y = pos % (NUM_SQUARES_PER_ROW + 1);
|
|
|
|
FillBgTilemapBufferRect(0, 1,
|
|
SQUARE_SIZE * x + MARGIN_SIZE, SQUARE_SIZE * y,
|
|
SQUARE_SIZE, SQUARE_SIZE,
|
|
15);
|
|
CopyBgTilemapBufferToVram(0);
|
|
|
|
if (++task->tSquareNum >= (int)ARRAY_COUNT(sFrontierSquaresScroll_Positions))
|
|
{
|
|
DestroyTask(FindTaskIdByFunc(Task_ScrollBg));
|
|
task->tState++;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FrontierSquaresScroll_End(struct Task *task)
|
|
{
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_Y);
|
|
|
|
FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 32, 32);
|
|
CopyBgTilemapBufferToVram(0);
|
|
BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
|
|
|
|
DestroyTask(FindTaskIdByFunc(task->func));
|
|
|
|
#ifndef UBFIX
|
|
task->tState++; // UB: changing value of a destroyed task
|
|
#endif
|
|
return FALSE;
|
|
}
|
|
|
|
#undef tScrollXDir
|
|
#undef tScrollYDir
|
|
#undef tScrollUpdateFlag
|
|
#undef tSquareNum
|