tumbledemerald-legacy/include/constants/battle_tower.h
2022-05-19 17:14:13 +00:00

42 lines
1.6 KiB
C

#ifndef GUARD_CONSTANTS_BATTLE_TOWER_H
#define GUARD_CONSTANTS_BATTLE_TOWER_H
#define BATTLE_TOWER_FUNC_INIT 0
#define BATTLE_TOWER_FUNC_GET_DATA 1
#define BATTLE_TOWER_FUNC_SET_DATA 2
#define BATTLE_TOWER_FUNC_SET_OPPONENT 3
#define BATTLE_TOWER_FUNC_SET_BATTLE_WON 4
#define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5
#define BATTLE_TOWER_FUNC_SAVE 6
#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO 7
#define BATTLE_TOWER_FUNC_NOP 8
#define BATTLE_TOWER_FUNC_NOP2 9
#define BATTLE_TOWER_FUNC_LOAD_PARTNERS 10
#define BATTLE_TOWER_FUNC_PARTNER_MSG 11
#define BATTLE_TOWER_FUNC_LOAD_LINK_OPPONENTS 12
#define BATTLE_TOWER_FUNC_TRY_CLOSE_LINK 13
#define BATTLE_TOWER_FUNC_SET_PARTNER_GFX 14
#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15
#define TOWER_DATA_WIN_STREAK 1
#define TOWER_DATA_WIN_STREAK_ACTIVE 2
#define TOWER_DATA_LVL_MODE 3
// IDs for the messages printed by potential partners in the Battle Tower Multi Partner Room
#define PARTNER_MSGID_INTRO 0
#define PARTNER_MSGID_MON1 1
#define PARTNER_MSGID_MON2_ASK 2
#define PARTNER_MSGID_ACCEPT 3
#define PARTNER_MSGID_REJECT 4
// IDs for communicating with the Link Multi partner
#define BATTLE_TOWER_LINK_CONTINUE 0
#define BATTLE_TOWER_LINK_RETIRE 1
#define BATTLE_TOWER_LINKSTAT_CONTINUE 0
#define BATTLE_TOWER_LINKSTAT_BOTH_RETIRE 1
#define BATTLE_TOWER_LINKSTAT_MEMBER_RETIRE 2
#define BATTLE_TOWER_LINKSTAT_LEADER_RETIRE 3
#endif //GUARD_CONSTANTS_BATTLE_TOWER_H