784 lines
25 KiB
PHP
784 lines
25 KiB
PHP
MauvilleCity_GameCorner_MapScripts::
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.byte 0
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@ Game Corner prices
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.set TM32_COINS, 1500
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.set TM29_COINS, 3500
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.set TM35_COINS, 4000
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.set TM24_COINS, 4000
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.set TM13_COINS, 4000
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.set DOLL_COINS, 1000
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.set COINS_PRICE_50, 1000
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.set COINS_PRICE_500, 10000
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MauvilleCity_GameCorner_EventScript_CoinsClerk::
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lock
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faceplayer
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msgbox MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NeedCoinCase
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message MauvilleCity_GameCorner_Text_WereYouLookingForCoins
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waitmessage
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showmoneybox 0, 0
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showcoinsbox 1, 6
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goto MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50
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MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50::
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multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 0, FALSE
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
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case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
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goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
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end
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@ Unused
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MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault500::
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multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 1, FALSE
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
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case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
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goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
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end
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MauvilleCity_GameCorner_EventScript_Buy50Coins::
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checkcoins VAR_TEMP_1
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goto_if_ge VAR_TEMP_1, (MAX_COINS + 1 - 50), MauvilleCity_GameCorner_EventScript_NoRoomForCoins
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checkmoney COINS_PRICE_50
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NotEnoughMoney
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addcoins 50
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removemoney COINS_PRICE_50
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updatemoneybox
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updatecoinsbox 1, 6
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
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hidemoneybox
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_Buy500Coins::
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checkcoins VAR_TEMP_1
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goto_if_ge VAR_TEMP_1, (MAX_COINS + 1 - 500), MauvilleCity_GameCorner_EventScript_NoRoomForCoins
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checkmoney COINS_PRICE_500
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NotEnoughMoney
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addcoins 500
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removemoney COINS_PRICE_500
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updatemoneybox
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updatecoinsbox 1, 6
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
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hidemoneybox
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_NeedCoinCase::
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msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_GameCorner_EventScript_NotEnoughMoney::
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msgbox MauvilleCity_GameCorner_Text_DontHaveEnoughMoney, MSGBOX_DEFAULT
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hidemoneybox
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_CancelBuyCoins::
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msgbox MauvilleCity_GameCorner_Text_DontNeedCoinsThen, MSGBOX_DEFAULT
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hidemoneybox
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_NoRoomForCoins::
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msgbox MauvilleCity_GameCorner_Text_CoinCaseIsFull, MSGBOX_DEFAULT
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hidemoneybox
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_PrizeCornerDolls::
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lock
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faceplayer
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msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE
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goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage
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release
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end
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MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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setvar VAR_TEMP_1, 0
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showcoinsbox 1, 1
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goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
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MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
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MauvilleCity_GameCorner_EventScript_ChooseDollPrize::
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multichoice 12, 0, MULTI_GAME_CORNER_DOLLS, FALSE
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_TreeckoDoll
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case 1, MauvilleCity_GameCorner_EventScript_TorchicDoll
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case 2, MauvilleCity_GameCorner_EventScript_MudkipDoll
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case 3, MauvilleCity_GameCorner_EventScript_CancelDollSelect
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goto MauvilleCity_GameCorner_EventScript_CancelDollSelect
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end
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MauvilleCity_GameCorner_EventScript_TreeckoDoll::
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setvar VAR_TEMP_1, 1
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bufferdecorationname STR_VAR_1, DECOR_TREECKO_DOLL
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goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
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MauvilleCity_GameCorner_EventScript_TorchicDoll::
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setvar VAR_TEMP_1, 2
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bufferdecorationname STR_VAR_1, DECOR_TORCHIC_DOLL
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goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
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MauvilleCity_GameCorner_EventScript_MudkipDoll::
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setvar VAR_TEMP_1, 3
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bufferdecorationname STR_VAR_1, DECOR_MUDKIP_DOLL
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goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
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MauvilleCity_GameCorner_EventScript_ConfirmDollPrize::
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msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsX, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_CancelDollSelect
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switch VAR_TEMP_1
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case 1, MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll
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case 2, MauvilleCity_GameCorner_EventScript_BuyTorchicDoll
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case 3, MauvilleCity_GameCorner_EventScript_BuyMudkipDoll
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end
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MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
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bufferdecorationname STR_VAR_2, DECOR_TREECKO_DOLL
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checkdecorspace DECOR_TREECKO_DOLL
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
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removecoins DOLL_COINS
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adddecoration DECOR_TREECKO_DOLL
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTorchicDoll::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
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bufferdecorationname STR_VAR_2, DECOR_TORCHIC_DOLL
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checkdecorspace DECOR_TORCHIC_DOLL
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
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removecoins DOLL_COINS
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adddecoration DECOR_TORCHIC_DOLL
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyMudkipDoll::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
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bufferdecorationname STR_VAR_2, DECOR_MUDKIP_DOLL
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checkdecorspace DECOR_MUDKIP_DOLL
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
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removecoins DOLL_COINS
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adddecoration DECOR_MUDKIP_DOLL
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll::
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msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_NoRoomForDoll::
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call Common_EventScript_NoRoomForDecor
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_CancelDollSelect::
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msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
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hidecoinsbox 0, 0
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release
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end
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MauvilleCity_GameCorner_EventScript_PrizeCornerTMs::
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lock
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faceplayer
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msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE
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goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage
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release
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end
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MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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setvar VAR_TEMP_1, 0
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showcoinsbox 1, 1
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goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
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MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
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MauvilleCity_GameCorner_EventScript_ChooseTMPrize::
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multichoice 12, 0, MULTI_GAME_CORNER_TMS, FALSE
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_TM32
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case 1, MauvilleCity_GameCorner_EventScript_TM29
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case 2, MauvilleCity_GameCorner_EventScript_TM35
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case 3, MauvilleCity_GameCorner_EventScript_TM24
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case 4, MauvilleCity_GameCorner_EventScript_TM13
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case 5, MauvilleCity_GameCorner_EventScript_CancelTMSelect
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goto MauvilleCity_GameCorner_EventScript_CancelTMSelect
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end
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MauvilleCity_GameCorner_EventScript_TM32::
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setvar VAR_TEMP_1, 1
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bufferitemname STR_VAR_1, ITEM_TM32
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setvar VAR_0x8004, ITEM_TM32
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goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TM29::
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setvar VAR_TEMP_1, 2
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bufferitemname STR_VAR_1, ITEM_TM29
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setvar VAR_0x8004, ITEM_TM29
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goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TM35::
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setvar VAR_TEMP_1, 3
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bufferitemname STR_VAR_1, ITEM_TM35
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setvar VAR_0x8004, ITEM_TM35
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goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TM24::
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setvar VAR_TEMP_1, 4
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bufferitemname STR_VAR_1, ITEM_TM24
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setvar VAR_0x8004, ITEM_TM24
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goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TM13::
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setvar VAR_TEMP_1, 5
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bufferitemname STR_VAR_1, ITEM_TM13
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setvar VAR_0x8004, ITEM_TM13
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goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_ConfirmTMPrize::
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special BufferTMHMMoveName
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msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_CancelTMSelect
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switch VAR_TEMP_1
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case 1, MauvilleCity_GameCorner_EventScript_BuyTM32
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case 2, MauvilleCity_GameCorner_EventScript_BuyTM29
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case 3, MauvilleCity_GameCorner_EventScript_BuyTM35
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case 4, MauvilleCity_GameCorner_EventScript_BuyTM24
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case 5, MauvilleCity_GameCorner_EventScript_BuyTM13
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end
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MauvilleCity_GameCorner_EventScript_BuyTM32::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, TM32_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitem ITEM_TM32, 1
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compare VAR_RESULT, TRUE
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goto_if_eq MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis
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removecoins TM32_COINS
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additem ITEM_TM32
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTM29::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, TM29_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitem ITEM_TM29, 1
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compare VAR_RESULT, TRUE
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goto_if_eq MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis
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removecoins TM29_COINS
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additem ITEM_TM29
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTM35::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, TM35_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitem ITEM_TM35, 1
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compare VAR_RESULT, TRUE
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goto_if_eq MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis
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removecoins TM35_COINS
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additem ITEM_TM35
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTM24::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, TM24_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitem ITEM_TM24, 1
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compare VAR_RESULT, TRUE
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goto_if_eq MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis
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removecoins TM24_COINS
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additem ITEM_TM24
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTM13::
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checkcoins VAR_TEMP_2
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goto_if_lt VAR_TEMP_2, TM13_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitem ITEM_TM13, 1
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compare VAR_RESULT, TRUE
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goto_if_eq MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis
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removecoins TM13_COINS
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additem ITEM_TM13
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM::
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msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis::
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msgbox gText_YouAlreadyHaveThis, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_CancelTMSelect::
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msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
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hidecoinsbox 0, 0
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release
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end
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MauvilleCity_GameCorner_EventScript_Woman2::
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msgbox MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay, MSGBOX_NPC
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end
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MauvilleCity_GameCorner_EventScript_Gentleman::
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msgbox MauvilleCity_GameCorner_Text_RouletteOnlyLuck, MSGBOX_NPC
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end
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MauvilleCity_GameCorner_EventScript_Girl::
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_STARTER_DOLL, MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
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msgbox MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_DeclineStarterDoll
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switch VAR_STARTER_MON
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case 0, MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll
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case 1, MauvilleCity_GameCorner_EventScript_GiveTorchicDoll
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case 2, MauvilleCity_GameCorner_EventScript_GiveMudkipDoll
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end
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MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll::
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bufferdecorationname STR_VAR_2, DECOR_TREECKO_DOLL
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checkdecorspace DECOR_TREECKO_DOLL
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
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msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
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givedecoration DECOR_TREECKO_DOLL
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setflag FLAG_RECEIVED_STARTER_DOLL
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goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
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end
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MauvilleCity_GameCorner_EventScript_GiveTorchicDoll::
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bufferdecorationname STR_VAR_2, DECOR_TORCHIC_DOLL
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checkdecorspace DECOR_TORCHIC_DOLL
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goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
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msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
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givedecoration DECOR_TORCHIC_DOLL
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setflag FLAG_RECEIVED_STARTER_DOLL
|
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goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
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end
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|
|
MauvilleCity_GameCorner_EventScript_GiveMudkipDoll::
|
|
bufferdecorationname STR_VAR_2, DECOR_MUDKIP_DOLL
|
|
checkdecorspace DECOR_MUDKIP_DOLL
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
|
|
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
|
|
givedecoration DECOR_MUDKIP_DOLL
|
|
setflag FLAG_RECEIVED_STARTER_DOLL
|
|
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll::
|
|
call Common_EventScript_NoRoomForDecor
|
|
msgbox MauvilleCity_GameCorner_Text_YouWantItButNotNow, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_DeclineStarterDoll::
|
|
msgbox MauvilleCity_GameCorner_Text_DontBeNegative, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll::
|
|
msgbox MauvilleCity_GameCorner_Text_CantWinJackpot, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_PokefanM::
|
|
lock
|
|
faceplayer
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_TryGive20Coins
|
|
msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_TryGive20Coins::
|
|
goto_if_set FLAG_RECEIVED_20_COINS, MauvilleCity_GameCorner_EventScript_PokefanMNormal
|
|
checkcoins VAR_TEMP_1
|
|
goto_if_ge VAR_TEMP_1, 1, MauvilleCity_GameCorner_EventScript_PokefanMNormal @ Only give 20 coins if player has no coins
|
|
setflag FLAG_RECEIVED_20_COINS
|
|
addcoins 20
|
|
msgbox MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins, MSGBOX_DEFAULT
|
|
playse SE_SHOP
|
|
goto MauvilleCity_GameCorner_EventScript_PokefanMNormal
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_PokefanMNormal::
|
|
msgbox MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_OldMan::
|
|
lock
|
|
faceplayer
|
|
msgbox MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_Cook::
|
|
lock
|
|
faceplayer
|
|
msgbox MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_Man::
|
|
lock
|
|
faceplayer
|
|
msgbox MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_NPCReturnToSlots::
|
|
closemessage
|
|
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
|
|
waitmovement 0
|
|
release
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_Maniac::
|
|
lock
|
|
faceplayer
|
|
msgbox MauvilleCity_GameCorner_Text_DifficultToStopOn7, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_Woman::
|
|
lock
|
|
faceplayer
|
|
msgbox MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine0::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 0
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine1::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 1
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine2::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 2
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine3::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 3
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine4::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 4
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine5::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 5
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine6::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 6
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine7::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 7
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine8::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 8
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine9::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 9
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine10::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 10
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_SlotMachine11::
|
|
lockall
|
|
checkitem ITEM_COIN_CASE
|
|
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
|
setvar VAR_0x8004, 11
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_NoCoinCase::
|
|
msgbox MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner:
|
|
.string "This is MAUVILLE GAME CORNER.$"
|
|
|
|
MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins:
|
|
.string "Okay, you wanted some COINS for\n"
|
|
.string "the games?\p"
|
|
.string "But you don't have a COIN CASE for\n"
|
|
.string "stowing the COINS.$"
|
|
|
|
MauvilleCity_GameCorner_Text_WereYouLookingForCoins:
|
|
.string "Were you looking for COINS?\p"
|
|
.string "It's ¥1000 for 50 COINS.\n"
|
|
.string "Would you like some?$"
|
|
|
|
MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins:
|
|
.string "Thank you very much!\n"
|
|
.string "Here are your COINS!$"
|
|
|
|
MauvilleCity_GameCorner_Text_DontHaveEnoughMoney:
|
|
.string "Um… You don't appear to have\n"
|
|
.string "enough money…$"
|
|
|
|
MauvilleCity_GameCorner_Text_CoinCaseIsFull:
|
|
.string "Oh?\n"
|
|
.string "Your COIN CASE is full.$"
|
|
|
|
MauvilleCity_GameCorner_Text_DontNeedCoinsThen:
|
|
.string "Oh… You don't need COINS, then?\n"
|
|
.string "Good luck on your adventure!$"
|
|
|
|
MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes:
|
|
.string "Welcome.\p"
|
|
.string "You can exchange your COINS for\n"
|
|
.string "prizes here.$"
|
|
|
|
MauvilleCity_GameCorner_Text_WhichPrize:
|
|
.string "Which prize would you like?$"
|
|
|
|
MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX:
|
|
.string "So your choice is\n"
|
|
.string "the {STR_VAR_1} {STR_VAR_2}?$"
|
|
|
|
MauvilleCity_GameCorner_Text_SendToYourHomePC:
|
|
.string "Thank you!\n"
|
|
.string "We'll send it to your PC at home.$"
|
|
|
|
MauvilleCity_GameCorner_Text_NotEnoughCoins:
|
|
.string "You don't have enough COINS.$"
|
|
|
|
@ Unused
|
|
MauvilleCity_GameCorner_Text_NoRoomForPlacingDecor:
|
|
.string "There isn't any room available for\n"
|
|
.string "placing {STR_VAR_1}.$"
|
|
|
|
MauvilleCity_GameCorner_Text_OhIsThatSo:
|
|
.string "Oh, is that so? \n"
|
|
.string "You need to save some COINS before\l"
|
|
.string "coming back here.$"
|
|
|
|
MauvilleCity_GameCorner_Text_SoYourChoiceIsX:
|
|
.string "So your choice is {STR_VAR_1}?$"
|
|
|
|
MauvilleCity_GameCorner_Text_HereYouGo:
|
|
.string "Here you go!$"
|
|
|
|
@ Unused
|
|
MauvilleCity_GameCorner_Text_CantCarryAnyMore:
|
|
.string "Oh, you can't carry any more than that.$"
|
|
|
|
MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne:
|
|
.string "I made a mistake and got two of\n"
|
|
.string "the same DOLLS.\p"
|
|
.string "Would you like one of them?$"
|
|
|
|
MauvilleCity_GameCorner_Text_HereYouGo2:
|
|
.string "Here you go!$"
|
|
|
|
MauvilleCity_GameCorner_Text_YouWantItButNotNow:
|
|
.string "Huh?\n"
|
|
.string "You want it, but not right now?$"
|
|
|
|
MauvilleCity_GameCorner_Text_DontBeNegative:
|
|
.string "Oh, don't be so negative!\n"
|
|
.string "You can have this!$"
|
|
|
|
MauvilleCity_GameCorner_Text_CantWinJackpot:
|
|
.string "There's a prize I want, but I can't win\n"
|
|
.string "the jackpot.$"
|
|
|
|
MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor:
|
|
.string "Hey, kid, if you want to play here,\n"
|
|
.string "you need a COIN CASE.\p"
|
|
.string "I think the young lady next door\n"
|
|
.string "had one. Go see her!$"
|
|
|
|
MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins:
|
|
.string "My luck can only last so long.\n"
|
|
.string "This is too much for me.\l"
|
|
.string "Here, take some COINS!$"
|
|
|
|
MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone:
|
|
.string "MAUVILLE has something for\n"
|
|
.string "everyone.\p"
|
|
.string "For me, it's the GAME CORNER.$"
|
|
|
|
MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates:
|
|
.string "The ROULETTE tables have different\n"
|
|
.string "rates.\p"
|
|
.string "Check your COINS if you're going to\n"
|
|
.string "pick a table.$"
|
|
|
|
MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime:
|
|
.string "It's easy to lose track of time in here. \n"
|
|
.string "I should get back to work.$"
|
|
|
|
MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay:
|
|
.string "COINS are needed to play here\n"
|
|
.string "in the GAME CORNER.$"
|
|
|
|
MauvilleCity_GameCorner_Text_RouletteOnlyLuck:
|
|
.string "This ROULETTE thing…\n"
|
|
.string "It's rather demanding.\p"
|
|
.string "Win or lose, it's only by luck.$"
|
|
|
|
MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed:
|
|
.string "Up to three COINS can be used to play\n"
|
|
.string "the SLOTS.$"
|
|
|
|
MauvilleCity_GameCorner_Text_DifficultToStopOn7:
|
|
.string "It's very difficult to make it stop\n"
|
|
.string "right on “7.”\p"
|
|
.string "If it stops on “7” during the REEL TIME\n"
|
|
.string "bonus game, you'll receive extra COINS.$"
|
|
|
|
MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo:
|
|
.string "Here's some information for you\n"
|
|
.string "about the SLOTS.\p"
|
|
.string "The more lightning bolts you stock,\n"
|
|
.string "the more REEL TIME chances you get.\p"
|
|
.string "In a game with the maximum five\n"
|
|
.string "REEL TIME chances…\p"
|
|
.string "It is possible to receive four regular\n"
|
|
.string "bonuses, then a big bonus.\p"
|
|
.string "That would total 660 COINS, but it's\n"
|
|
.string "very difficult to get.$"
|
|
|
|
MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase:
|
|
.string "You can't play if you don't have\n"
|
|
.string "a COIN CASE.$"
|
|
|