tumbledemerald-legacy/data/maps/LilycoveCity_Harbor/scripts.inc
2022-05-19 17:14:13 +00:00

593 lines
19 KiB
PHP

.set LOCALID_ATTENDANT, 1
.set LOCALID_SS_TIDAL, 2
.set LOCALID_FERRY_SAILOR, 4
.set LOCALID_BRINEY, 5
LilycoveCity_Harbor_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, LilycoveCity_Harbor_OnTransition
.byte 0
LilycoveCity_Harbor_OnTransition:
setescapewarp MAP_LILYCOVE_CITY, 12, 33
end
LilycoveCity_Harbor_EventScript_FerryAttendant::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, LilycoveCity_Harbor_EventScript_FerryUnavailable
call LilycoveCity_Harbor_EventScript_GetEonTicketState
call LilycoveCity_Harbor_EventScript_GetAuroraTicketState
call LilycoveCity_Harbor_EventScript_GetOldSeaMapState
call LilycoveCity_Harbor_EventScript_GetMysticTicketState
call LilycoveCity_Harbor_EventScript_GetFirstTimeShowingTicket
call LilycoveCity_Harbor_EventScript_GetHasTicketsState
goto_if_eq VAR_TEMP_C, 2, LilycoveCity_Harbor_EventScript_OldSeaMapFirstTime
goto_if_eq VAR_TEMP_B, 1, LilycoveCity_Harbor_EventScript_EonTicketFirstTime
goto_if_eq VAR_TEMP_B, 2, LilycoveCity_Harbor_EventScript_AuroraTicketFirstTime
goto_if_eq VAR_TEMP_B, 4, LilycoveCity_Harbor_EventScript_OldSeaMapFirstTime
goto_if_eq VAR_TEMP_B, 8, LilycoveCity_Harbor_EventScript_MysticTicketFirstTime
goto_if_ne VAR_TEMP_B, 0, LilycoveCity_Harbor_EventScript_MultipleEventTicketsFirstTime
goto LilycoveCity_Harbor_EventScript_NoFirstTimeEventTickets
end
@ First goto_if_eq is unnecessary; identical scripts
LilycoveCity_Harbor_EventScript_NoFirstTimeEventTickets::
goto_if_eq VAR_TEMP_A, 0, LilycoveCity_Harbor_EventScript_NoEventTickets
msgbox LilycoveCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT
message LilycoveCity_Harbor_Text_FlashTicketWhereTo
waitmessage
goto LilycoveCity_Harbor_EventScript_FerryRegularLocationSelect
end
LilycoveCity_Harbor_EventScript_FerryRegularLocationSelect::
setvar VAR_0x8004, 0
special ScriptMenu_CreateLilycoveSSTidalMultichoice
waitstate
special GetLilycoveSSTidalSelection
switch VAR_RESULT
case 0, LilycoveCity_Harbor_EventScript_GoToSlateport
case 1, LilycoveCity_Harbor_EventScript_GoToBattleFrontier
case 2, LilycoveCity_Harbor_EventScript_GoToSouthernIsland
case 3, LilycoveCity_Harbor_EventScript_GoToNavelRock
case 4, LilycoveCity_Harbor_EventScript_GoToBirthIsland
case 5, LilycoveCity_Harbor_EventScript_GoToFarawayIsland
case 6, LilycoveCity_Harbor_EventScript_ExitSailSelect
case MULTI_B_PRESSED, LilycoveCity_Harbor_EventScript_ExitSailSelect
end
LilycoveCity_Harbor_EventScript_GoToSouthernIsland::
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_SOUTHERN_ISLAND_EXTERIOR, 13, 22
waitstate
release
end
LilycoveCity_Harbor_EventScript_GoToNavelRock::
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_NAVEL_ROCK_HARBOR, 8, 4
waitstate
release
end
LilycoveCity_Harbor_EventScript_GoToBirthIsland::
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_BIRTH_ISLAND_HARBOR, 8, 4
waitstate
release
end
LilycoveCity_Harbor_EventScript_GoToFarawayIsland::
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_FARAWAY_ISLAND_ENTRANCE, 13, 38
waitstate
release
end
LilycoveCity_Harbor_EventScript_GoToSlateport::
msgbox LilycoveCity_Harbor_Text_SlateportItIs, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind
setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_LILYCOVE
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_SS_TIDAL_CORRIDOR, 1, 10
waitstate
release
end
LilycoveCity_Harbor_EventScript_GoToBattleFrontier::
msgbox LilycoveCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67
waitstate
release
end
LilycoveCity_Harbor_EventScript_GetEonTicketState::
setvar VAR_TEMP_E, 0
goto_if_unset FLAG_ENABLE_SHIP_SOUTHERN_ISLAND, Common_EventScript_NopReturn
checkitem ITEM_EON_TICKET
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_NopReturn
setvar VAR_TEMP_E, 1
goto_if_set FLAG_SHOWN_EON_TICKET, Common_EventScript_NopReturn
setvar VAR_TEMP_E, 2
return
LilycoveCity_Harbor_EventScript_GetAuroraTicketState::
setvar VAR_TEMP_D, 0
goto_if_unset FLAG_ENABLE_SHIP_BIRTH_ISLAND, Common_EventScript_NopReturn
checkitem ITEM_AURORA_TICKET
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_NopReturn
setvar VAR_TEMP_D, 1
goto_if_set FLAG_SHOWN_AURORA_TICKET, Common_EventScript_NopReturn
setvar VAR_TEMP_D, 2
return
LilycoveCity_Harbor_EventScript_GetOldSeaMapState::
setvar VAR_TEMP_C, 0
goto_if_unset FLAG_ENABLE_SHIP_FARAWAY_ISLAND, Common_EventScript_NopReturn
checkitem ITEM_OLD_SEA_MAP
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_NopReturn
setvar VAR_TEMP_C, 1
goto_if_set FLAG_SHOWN_OLD_SEA_MAP, Common_EventScript_NopReturn
setvar VAR_TEMP_C, 2
return
LilycoveCity_Harbor_EventScript_GetMysticTicketState::
setvar VAR_TEMP_9, 0
goto_if_unset FLAG_ENABLE_SHIP_NAVEL_ROCK, Common_EventScript_NopReturn
checkitem ITEM_MYSTIC_TICKET
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_NopReturn
setvar VAR_TEMP_9, 1
goto_if_set FLAG_SHOWN_MYSTIC_TICKET, Common_EventScript_NopReturn
setvar VAR_TEMP_9, 2
return
LilycoveCity_Harbor_EventScript_GetFirstTimeShowingTicket::
setvar VAR_TEMP_B, 0
call_if_eq VAR_TEMP_E, 2, LilycoveCity_Harbor_EventScript_SetFirstTimeShowingEonTicket
call_if_eq VAR_TEMP_D, 2, LilycoveCity_Harbor_EventScript_SetFirstTimeShowingAuroraTicket
call_if_eq VAR_TEMP_C, 2, LilycoveCity_Harbor_EventScript_SetFirstTimeShowingOldSeaMap
call_if_eq VAR_TEMP_9, 2, LilycoveCity_Harbor_EventScript_SetFirstTimeShowingMysticTicket
return
LilycoveCity_Harbor_EventScript_SetFirstTimeShowingEonTicket::
addvar VAR_TEMP_B, 1
return
LilycoveCity_Harbor_EventScript_SetFirstTimeShowingAuroraTicket::
addvar VAR_TEMP_B, 2
return
LilycoveCity_Harbor_EventScript_SetFirstTimeShowingOldSeaMap::
addvar VAR_TEMP_B, 4
return
LilycoveCity_Harbor_EventScript_SetFirstTimeShowingMysticTicket::
addvar VAR_TEMP_B, 8
return
LilycoveCity_Harbor_EventScript_GetHasTicketsState::
setvar VAR_TEMP_A, 0
call_if_eq VAR_TEMP_E, 1, LilycoveCity_Harbor_EventScript_SetHasEonTicket
call_if_eq VAR_TEMP_D, 1, LilycoveCity_Harbor_EventScript_SetHasAuroraTicket
call_if_eq VAR_TEMP_C, 1, LilycoveCity_Harbor_EventScript_SetHasOldSeaMap
call_if_eq VAR_TEMP_9, 1, LilycoveCity_Harbor_EventScript_SetHasMysticTicket
return
LilycoveCity_Harbor_EventScript_SetHasEonTicket::
addvar VAR_TEMP_A, 1
return
LilycoveCity_Harbor_EventScript_SetHasAuroraTicket::
addvar VAR_TEMP_A, 2
return
LilycoveCity_Harbor_EventScript_SetHasOldSeaMap::
addvar VAR_TEMP_A, 4
return
LilycoveCity_Harbor_EventScript_SetHasMysticTicket::
addvar VAR_TEMP_A, 8
return
LilycoveCity_Harbor_EventScript_EonTicketFirstTime::
setflag FLAG_SHOWN_EON_TICKET
msgbox EventTicket_Text_ThatPass, MSGBOX_DEFAULT
closemessage
call LilycoveCity_Harbor_EventScript_GetEventTicketSailor
msgbox EventTicket_Text_ShowEonTicket, MSGBOX_DEFAULT
goto LilycoveCity_Harbor_EventScript_GoToSouthernIslandFirstTime
end
LilycoveCity_Harbor_EventScript_GoToSouthernIslandFirstTime::
closemessage
call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor
warp MAP_SOUTHERN_ISLAND_EXTERIOR, 13, 22
waitstate
release
end
LilycoveCity_Harbor_EventScript_AuroraTicketFirstTime::
setflag FLAG_SHOWN_AURORA_TICKET
msgbox EventTicket_Text_ThatPass, MSGBOX_DEFAULT
closemessage
call LilycoveCity_Harbor_EventScript_GetEventTicketSailor
msgbox EventTicket_Text_OddTicketGetOnBoard, MSGBOX_DEFAULT
goto LilycoveCity_Harbor_EventScript_GoToBirthIslandFirstTime
end
LilycoveCity_Harbor_EventScript_GoToBirthIslandFirstTime::
closemessage
call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor
warp MAP_BIRTH_ISLAND_HARBOR, 8, 4
waitstate
release
end
LilycoveCity_Harbor_EventScript_OldSeaMapFirstTime::
setflag FLAG_SHOWN_OLD_SEA_MAP
msgbox EventTicket_Text_ShowOldSeaMap, MSGBOX_DEFAULT
closemessage
call LilycoveCity_Harbor_EventScript_GetEventTicketSailor
msgbox EventTicket_Text_OldSeaMapTooFar, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_FERRY_SAILOR, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
playse SE_PIN
applymovement LOCALID_FERRY_SAILOR, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_FERRY_SAILOR, Common_Movement_Delay48
waitmovement 0
call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayNorth
call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayEast
addobject LOCALID_BRINEY
call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_BrineyFaceSailorNorth
call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_BrineyFaceSailorEast
msgbox EventTicket_Text_BrineyHoldOnASecond, MSGBOX_DEFAULT
call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_BrineyFacePlayerNorth
call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_BrineyFacePlayerEast
msgbox EventTicket_Text_BrineyLetsSail, MSGBOX_DEFAULT
closemessage
call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorNorth
call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorEast
setvar VAR_0x8004, LOCALID_SS_TIDAL
call Common_EventScript_FerryDepart
warp MAP_FARAWAY_ISLAND_ENTRANCE, 13, 38
waitstate
release
end
LilycoveCity_Harbor_EventScript_GoToFarawayIslandFirstTime::
closemessage
call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor
warp MAP_FARAWAY_ISLAND_ENTRANCE, 13, 38
waitstate
release
end
LilycoveCity_Harbor_EventScript_MysticTicketFirstTime::
setflag FLAG_SHOWN_MYSTIC_TICKET
msgbox EventTicket_Text_ThatPass, MSGBOX_DEFAULT
closemessage
call LilycoveCity_Harbor_EventScript_GetEventTicketSailor
msgbox EventTicket_Text_OddTicketGetOnBoard, MSGBOX_DEFAULT
goto LilycoveCity_Harbor_EventScript_GoToNavelRockFirstTime
end
LilycoveCity_Harbor_EventScript_GoToNavelRockFirstTime::
closemessage
call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor
warp MAP_NAVEL_ROCK_HARBOR, 8, 4
waitstate
release
end
LilycoveCity_Harbor_EventScript_MultipleEventTicketsFirstTime::
msgbox EventTicket_Text_ThatPass, MSGBOX_DEFAULT
closemessage
call LilycoveCity_Harbor_EventScript_GetEventTicketSailor
message EventTicket_Text_OddTicketsWhereTo
waitmessage
setvar VAR_0x8004, 1
special ScriptMenu_CreateLilycoveSSTidalMultichoice
waitstate
special GetLilycoveSSTidalSelection
switch VAR_RESULT
case 2, LilycoveCity_Harbor_EventScript_GoToSouthernIslandFirstTime
case 3, LilycoveCity_Harbor_EventScript_GoToNavelRockFirstTime
case 4, LilycoveCity_Harbor_EventScript_GoToBirthIslandFirstTime
case 5, LilycoveCity_Harbor_EventScript_GoToFarawayIslandFirstTime
case 6, LilycoveCity_Harbor_EventScript_ExitFirstTimeTicketSailSelect
case MULTI_B_PRESSED, LilycoveCity_Harbor_EventScript_ExitFirstTimeTicketSailSelect
release
end
LilycoveCity_Harbor_EventScript_ExitFirstTimeTicketSailSelect::
msgbox EventTicket_Text_AsYouLike, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_FERRY_SAILOR, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 30
removeobject LOCALID_FERRY_SAILOR
delay 30
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
showobjectat LOCALID_ATTENDANT, MAP_LILYCOVE_CITY_HARBOR
delay 30
msgbox LilycoveCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT
release
end
LilycoveCity_Harbor_EventScript_GetEventTicketSailor::
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 30
hideobjectat VAR_LAST_TALKED, MAP_LILYCOVE_CITY_HARBOR
delay 60
addobject LOCALID_FERRY_SAILOR
delay 30
applymovement LOCALID_FERRY_SAILOR, Common_Movement_FacePlayer
waitmovement 0
return
LilycoveCity_Harbor_EventScript_BoardFerryWithSailor::
applymovement LOCALID_FERRY_SAILOR, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 30
removeobject LOCALID_FERRY_SAILOR
call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_PlayerBoardFerryNorth
call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_PlayerBoardFerryEast
delay 30
hideobjectat OBJ_EVENT_ID_PLAYER, 0
setvar VAR_0x8004, LOCALID_SS_TIDAL
call Common_EventScript_FerryDepart
return
LilycoveCity_Harbor_EventScript_FerryUnavailable::
msgbox LilycoveCity_Harbor_Text_FerryUnavailable, MSGBOX_DEFAULT
release
end
LilycoveCity_Harbor_EventScript_NoEventTickets::
msgbox LilycoveCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT
message LilycoveCity_Harbor_Text_FlashTicketWhereTo
waitmessage
goto LilycoveCity_Harbor_EventScript_FerryRegularLocationSelect
end
@ Unused
LilycoveCity_Harbor_EventScript_NoTicket::
msgbox LilycoveCity_Harbor_Text_NoTicket, MSGBOX_DEFAULT
release
end
@ Unused
LilycoveCity_Harbor_EventScript_GoToSlateportUnused::
msgbox LilycoveCity_Harbor_Text_SlateportItIs, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind
setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_LILYCOVE
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_SS_TIDAL_CORRIDOR, 1, 10
waitstate
release
end
@ Unused
LilycoveCity_Harbor_EventScript_GoToBattleFrontierUnused::
msgbox LilycoveCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67
waitstate
release
end
LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind::
message LilycoveCity_Harbor_Text_WhereWouldYouLikeToGo
waitmessage
goto LilycoveCity_Harbor_EventScript_FerryRegularLocationSelect
end
LilycoveCity_Harbor_EventScript_BoardFerry::
msgbox LilycoveCity_Harbor_Text_PleaseBoard, MSGBOX_DEFAULT
closemessage
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 30
hideobjectat VAR_LAST_TALKED, MAP_LILYCOVE_CITY_HARBOR
call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_PlayerBoardFerryNorth
call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_PlayerBoardFerryEast
delay 30
hideobjectat OBJ_EVENT_ID_PLAYER, 0
setvar VAR_0x8004, LOCALID_SS_TIDAL
call Common_EventScript_FerryDepart
return
LilycoveCity_Harbor_EventScript_PlayerBoardFerryEast::
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardFerryEast
waitmovement 0
return
LilycoveCity_Harbor_EventScript_PlayerBoardFerryNorth::
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardFerryNorth
waitmovement 0
return
LilycoveCity_Harbor_EventScript_ExitSailSelect::
msgbox LilycoveCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT
release
end
LilycoveCity_Harbor_Movement_PlayerBoardFerryEast:
walk_right
walk_in_place_faster_up
step_end
LilycoveCity_Harbor_Movement_PlayerBoardFerryNorth:
walk_up
step_end
LilycoveCity_Harbor_Movement_UnusedBoardFerry:
walk_up
step_end
LilycoveCity_Harbor_EventScript_Sailor::
lock
faceplayer
goto_if_set FLAG_SYS_GAME_CLEAR, LilycoveCity_Harbor_EventScript_SailorFerryAvailable
msgbox LilycoveCity_Harbor_Text_SailorFerryUnavailable, MSGBOX_DEFAULT
release
end
LilycoveCity_Harbor_EventScript_SailorFerryAvailable::
msgbox LilycoveCity_Harbor_Text_SailorFerryAvailable, MSGBOX_DEFAULT
release
end
LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayNorth::
applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorOutOfWayNorth
waitmovement 0
return
LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayEast::
applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorOutOfWayEast
waitmovement 0
return
LilycoveCity_Harbor_Movement_SailorOutOfWayNorth:
walk_in_place_faster_right
lock_facing_direction
walk_left
unlock_facing_direction
step_end
LilycoveCity_Harbor_Movement_SailorOutOfWayEast:
lock_facing_direction
walk_down
unlock_facing_direction
step_end
LilycoveCity_Harbor_EventScript_BrineyFaceSailorNorth::
applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
LilycoveCity_Harbor_EventScript_BrineyFaceSailorEast::
applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
LilycoveCity_Harbor_EventScript_BrineyFacePlayerNorth::
applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
LilycoveCity_Harbor_EventScript_BrineyFacePlayerEast::
applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorNorth::
applymovement LOCALID_BRINEY, LilycoveCity_Harbor_Movement_BrineyBoardFerry
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyNorth
applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorBoardWithBrineyNorth
waitmovement 0
return
LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorEast::
applymovement LOCALID_BRINEY, LilycoveCity_Harbor_Movement_BrineyBoardFerry
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyEast
applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorBoardWithBrineyEast
waitmovement 0
return
LilycoveCity_Harbor_Movement_BrineyBoardFerry:
walk_in_place_faster_up
delay_8
set_invisible
step_end
LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyNorth:
delay_16
walk_up
delay_16
set_invisible
step_end
LilycoveCity_Harbor_Movement_SailorBoardWithBrineyNorth:
delay_16
delay_16
delay_16
walk_right
walk_in_place_faster_up
delay_16
set_invisible
step_end
LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyEast:
delay_16
walk_right
walk_in_place_faster_up
delay_16
set_invisible
step_end
LilycoveCity_Harbor_Movement_SailorBoardWithBrineyEast:
delay_16
delay_16
delay_16
walk_up
delay_16
set_invisible
step_end
LilycoveCity_Harbor_Text_FerryUnavailable:
.string "I beg your pardon?\n"
.string "You're looking for a ship?\p"
.string "I'm sorry, the ferry service isn't\n"
.string "available at present…$"
LilycoveCity_Harbor_Text_MayISeeYourTicket:
.string "Hello, are you here for the ferry?\n"
.string "May I see your TICKET?$"
LilycoveCity_Harbor_Text_NoTicket:
.string "{PLAYER} doesn't have the TICKET…\p"
.string "I'm terribly sorry.\p"
.string "You must have a TICKET to board\n"
.string "the ferry.$"
LilycoveCity_Harbor_Text_FlashTicketWhereTo:
.string "{PLAYER} flashed the TICKET.\p"
.string "Perfect! That's all you need!\p"
.string "And where would you like to go?$"
LilycoveCity_Harbor_Text_SailAnotherTime:
.string "Please sail with us another time!$"
LilycoveCity_Harbor_Text_SlateportItIs:
.string "SLATEPORT CITY it is, then!$"
LilycoveCity_Harbor_Text_BattleFrontierItIs:
.string "BATTLE FRONTIER it is, then!$"
LilycoveCity_Harbor_Text_PleaseBoard:
.string "Please board the ferry and wait for\n"
.string "departure.$"
LilycoveCity_Harbor_Text_WhereWouldYouLikeToGo:
.string "Then, where would you like to go?$"
LilycoveCity_Harbor_Text_SailorFerryUnavailable:
.string "Until they finish making the ferry,\n"
.string "we sailors have nothing to do…\p"
.string "I wish they'd get a move on, the folks\n"
.string "at the SHIPYARD in SLATEPORT.$"
LilycoveCity_Harbor_Text_SailorFerryAvailable:
.string "The ferry S.S. TIDAL is finally in\n"
.string "operation.\p"
.string "The folks at the SHIPYARD in SLATEPORT\n"
.string "must've worked extra hard.\p"
.string "Well, it's my turn to get busy now!$"