tumbledemerald-legacy/src/text_window.c

198 lines
10 KiB
C

#include "global.h"
#include "text.h"
#include "text_window.h"
#include "window.h"
#include "palette.h"
#include "bg.h"
#include "graphics.h"
const u8 gTextWindowFrame1_Gfx[] = INCBIN_U8("graphics/text_window/1.4bpp");
static const u8 sTextWindowFrame2_Gfx[] = INCBIN_U8("graphics/text_window/2.4bpp");
static const u8 sTextWindowFrame3_Gfx[] = INCBIN_U8("graphics/text_window/3.4bpp");
static const u8 sTextWindowFrame4_Gfx[] = INCBIN_U8("graphics/text_window/4.4bpp");
static const u8 sTextWindowFrame5_Gfx[] = INCBIN_U8("graphics/text_window/5.4bpp");
static const u8 sTextWindowFrame6_Gfx[] = INCBIN_U8("graphics/text_window/6.4bpp");
static const u8 sTextWindowFrame7_Gfx[] = INCBIN_U8("graphics/text_window/7.4bpp");
static const u8 sTextWindowFrame8_Gfx[] = INCBIN_U8("graphics/text_window/8.4bpp");
static const u8 sTextWindowFrame9_Gfx[] = INCBIN_U8("graphics/text_window/9.4bpp");
static const u8 sTextWindowFrame10_Gfx[] = INCBIN_U8("graphics/text_window/10.4bpp");
static const u8 sTextWindowFrame11_Gfx[] = INCBIN_U8("graphics/text_window/11.4bpp");
static const u8 sTextWindowFrame12_Gfx[] = INCBIN_U8("graphics/text_window/12.4bpp");
static const u8 sTextWindowFrame13_Gfx[] = INCBIN_U8("graphics/text_window/13.4bpp");
static const u8 sTextWindowFrame14_Gfx[] = INCBIN_U8("graphics/text_window/14.4bpp");
static const u8 sTextWindowFrame15_Gfx[] = INCBIN_U8("graphics/text_window/15.4bpp");
static const u8 sTextWindowFrame16_Gfx[] = INCBIN_U8("graphics/text_window/16.4bpp");
static const u8 sTextWindowFrame17_Gfx[] = INCBIN_U8("graphics/text_window/17.4bpp");
static const u8 sTextWindowFrame18_Gfx[] = INCBIN_U8("graphics/text_window/18.4bpp");
static const u8 sTextWindowFrame19_Gfx[] = INCBIN_U8("graphics/text_window/19.4bpp");
static const u8 sTextWindowFrame20_Gfx[] = INCBIN_U8("graphics/text_window/20.4bpp");
const u16 gTextWindowFrame1_Pal[] = INCBIN_U16("graphics/text_window/1.gbapal");
static const u16 sTextWindowFrame2_Pal[] = INCBIN_U16("graphics/text_window/2.gbapal");
static const u16 sTextWindowFrame3_Pal[] = INCBIN_U16("graphics/text_window/3.gbapal");
static const u16 sTextWindowFrame4_Pal[] = INCBIN_U16("graphics/text_window/4.gbapal");
static const u16 sTextWindowFrame5_Pal[] = INCBIN_U16("graphics/text_window/5.gbapal");
static const u16 sTextWindowFrame6_Pal[] = INCBIN_U16("graphics/text_window/6.gbapal");
static const u16 sTextWindowFrame7_Pal[] = INCBIN_U16("graphics/text_window/7.gbapal");
static const u16 sTextWindowFrame8_Pal[] = INCBIN_U16("graphics/text_window/8.gbapal");
static const u16 sTextWindowFrame9_Pal[] = INCBIN_U16("graphics/text_window/9.gbapal");
static const u16 sTextWindowFrame10_Pal[] = INCBIN_U16("graphics/text_window/10.gbapal");
static const u16 sTextWindowFrame11_Pal[] = INCBIN_U16("graphics/text_window/11.gbapal");
static const u16 sTextWindowFrame12_Pal[] = INCBIN_U16("graphics/text_window/12.gbapal");
static const u16 sTextWindowFrame13_Pal[] = INCBIN_U16("graphics/text_window/13.gbapal");
static const u16 sTextWindowFrame14_Pal[] = INCBIN_U16("graphics/text_window/14.gbapal");
static const u16 sTextWindowFrame15_Pal[] = INCBIN_U16("graphics/text_window/15.gbapal");
static const u16 sTextWindowFrame16_Pal[] = INCBIN_U16("graphics/text_window/16.gbapal");
static const u16 sTextWindowFrame17_Pal[] = INCBIN_U16("graphics/text_window/17.gbapal");
static const u16 sTextWindowFrame18_Pal[] = INCBIN_U16("graphics/text_window/18.gbapal");
static const u16 sTextWindowFrame19_Pal[] = INCBIN_U16("graphics/text_window/19.gbapal");
static const u16 sTextWindowFrame20_Pal[] = INCBIN_U16("graphics/text_window/20.gbapal");
static const u16 sTextWindowPalettes[][16] =
{
INCBIN_U16("graphics/text_window/message_box.gbapal"),
INCBIN_U16("graphics/text_window/text_pal1.gbapal"),
INCBIN_U16("graphics/text_window/text_pal2.gbapal"),
INCBIN_U16("graphics/text_window/text_pal3.gbapal"),
INCBIN_U16("graphics/text_window/text_pal4.gbapal")
};
static const struct TilesPal sWindowFrames[WINDOW_FRAMES_COUNT] =
{
{gTextWindowFrame1_Gfx, gTextWindowFrame1_Pal},
{sTextWindowFrame2_Gfx, sTextWindowFrame2_Pal},
{sTextWindowFrame3_Gfx, sTextWindowFrame3_Pal},
{sTextWindowFrame4_Gfx, sTextWindowFrame4_Pal},
{sTextWindowFrame5_Gfx, sTextWindowFrame5_Pal},
{sTextWindowFrame6_Gfx, sTextWindowFrame6_Pal},
{sTextWindowFrame7_Gfx, sTextWindowFrame7_Pal},
{sTextWindowFrame8_Gfx, sTextWindowFrame8_Pal},
{sTextWindowFrame9_Gfx, sTextWindowFrame9_Pal},
{sTextWindowFrame10_Gfx, sTextWindowFrame10_Pal},
{sTextWindowFrame11_Gfx, sTextWindowFrame11_Pal},
{sTextWindowFrame12_Gfx, sTextWindowFrame12_Pal},
{sTextWindowFrame13_Gfx, sTextWindowFrame13_Pal},
{sTextWindowFrame14_Gfx, sTextWindowFrame14_Pal},
{sTextWindowFrame15_Gfx, sTextWindowFrame15_Pal},
{sTextWindowFrame16_Gfx, sTextWindowFrame16_Pal},
{sTextWindowFrame17_Gfx, sTextWindowFrame17_Pal},
{sTextWindowFrame18_Gfx, sTextWindowFrame18_Pal},
{sTextWindowFrame19_Gfx, sTextWindowFrame19_Pal},
{sTextWindowFrame20_Gfx, sTextWindowFrame20_Pal}
};
// code
const struct TilesPal *GetWindowFrameTilesPal(u8 id)
{
if (id >= WINDOW_FRAMES_COUNT)
return &sWindowFrames[0];
else
return &sWindowFrames[id];
}
void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gMessageBox_Gfx, 0x1C0, destOffset);
LoadPalette(GetOverworldTextboxPalettePtr(), palOffset, 0x20);
}
void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadUserWindowBorderGfx(windowId, destOffset, palOffset);
}
void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sWindowFrames[frameId].tiles, 0x120, destOffset);
LoadPalette(sWindowFrames[frameId].pal, palOffset, 0x20);
}
void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadWindowGfx(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset);
}
void DrawTextBorderOuter(u8 windowId, u16 tileNum, u8 palNum)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft - 1, tilemapTop - 1, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft, tilemapTop - 1, width, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width, tilemapTop - 1, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft - 1, tilemapTop, 1, height, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width, tilemapTop, 1, height, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft - 1, tilemapTop + height, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft, tilemapTop + height, width, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width, tilemapTop + height, 1, 1, palNum);
}
void DrawTextBorderInner(u8 windowId, u16 tileNum, u8 palNum)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft, tilemapTop, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft + 1, tilemapTop, width - 2, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width - 1, tilemapTop, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft, tilemapTop + 1, 1, height - 2, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width - 1, tilemapTop + 1, 1, height - 2, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft, tilemapTop + height - 1, 1, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft + 1, tilemapTop + height - 1, width - 2, 1, palNum);
FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width - 1, tilemapTop + height - 1, 1, 1, palNum);
}
void rbox_fill_rectangle(u8 windowId)
{
u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG);
u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT);
u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP);
u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH);
u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT);
FillBgTilemapBufferRect(bgLayer, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0x11);
}
const u16 *GetTextWindowPalette(u8 id)
{
switch (id)
{
case 0:
id = 0;
break;
case 1:
id = 0x10;
break;
case 2:
id = 0x20;
break;
case 3:
id = 0x30;
break;
case 4:
default:
id = 0x40;
break;
}
return (const u16 *)(sTextWindowPalettes) + id;
}
const u16 *GetOverworldTextboxPalettePtr(void)
{
return gMessageBox_Pal;
}
// Effectively LoadUserWindowBorderGfx but specifying the bg directly instead of a window from that bg
void LoadUserWindowBorderGfxOnBg(u8 bg, u16 destOffset, u8 palOffset)
{
LoadBgTiles(bg, sWindowFrames[gSaveBlock2Ptr->optionsWindowFrameType].tiles, 0x120, destOffset);
LoadPalette(GetWindowFrameTilesPal(gSaveBlock2Ptr->optionsWindowFrameType)->pal, palOffset, 0x20);
}