tumbledemerald-legacy/src/slot_machine.c

7255 lines
215 KiB
C

#include "global.h"
#include "overworld.h"
#include "field_effect.h"
#include "random.h"
#include "sound.h"
#include "main.h"
#include "slot_machine.h"
#include "string_util.h"
#include "decompress.h"
#include "trig.h"
#include "graphics.h"
#include "palette.h"
#include "util.h"
#include "text.h"
#include "menu.h"
#include "malloc.h"
#include "bg.h"
#include "gpu_regs.h"
#include "coins.h"
#include "strings.h"
#include "tv.h"
#include "text_window.h"
#include "main_menu.h"
#include "bg.h"
#include "window.h"
#include "constants/coins.h"
#include "constants/rgb.h"
#include "constants/slot_machine.h"
#include "constants/songs.h"
#define SLOTMACHINE_GFX_TILES 233
#define MAX_BET 3
#define SYMBOLS_PER_REEL 21
#define REEL_SYMBOL_HEIGHT 24
// Lucky Flags
#define LUCKY_BIAS_REPLAY (1 << 0)
#define LUCKY_BIAS_CHERRY (1 << 1)
#define LUCKY_BIAS_LOTAD (1 << 2)
#define LUCKY_BIAS_AZURILL (1 << 3)
#define LUCKY_BIAS_POWER (1 << 4)
#define LUCKY_BIAS_REELTIME (1 << 5)
#define LUCKY_BIAS_MIXED_777 (1 << 6)
#define LUCKY_BIAS_777 (1 << 7)
enum {
GFXTAG_7_RED,
GFXTAG_7_BLUE,
GFXTAG_AZURILL,
GFXTAG_LOTAD,
GFXTAG_CHERRY,
GFXTAG_POWER,
GFXTAG_REPLAY,
GFXTAG_NUM_0,
GFXTAG_NUM_1,
GFXTAG_NUM_2,
GFXTAG_NUM_3,
GFXTAG_NUM_4,
GFXTAG_NUM_5,
GFXTAG_NUM_6,
GFXTAG_NUM_7,
GFXTAG_NUM_8,
GFXTAG_NUM_9,
GFXTAG_REEL_BG,
GFXTAG_STOP,
GFXTAG_BONUS,
GFXTAG_BIG,
GFXTAG_REG,
};
#define GFXTAG_SYMBOLS_START (GFXTAG_7_RED)
#define GFXTAG_NUMBERS_START (GFXTAG_NUM_0)
enum {
PALTAG_REEL,
PALTAG_REEL_TIME_PIKACHU,
PALTAG_REEL_TIME_MISC,
PALTAG_REEL_TIME_MACHINE,
PALTAG_MISC,
PALTAG_EXPLOSION,
PALTAG_DIG_DISPLAY,
PALTAG_PIKA_AURA,
};
enum {
MATCHED_1CHERRY,
MATCHED_2CHERRY,
MATCHED_REPLAY,
MATCHED_LOTAD,
MATCHED_AZURILL,
MATCHED_POWER,
MATCHED_777_MIXED,
MATCHED_777_RED,
MATCHED_777_BLUE,
MATCHED_NONE,
};
enum {
MATCH_MIDDLE_ROW,
MATCH_TOP_ROW,
MATCH_BOTTOM_ROW,
MATCH_NWSE_DIAG,
MATCH_NESW_DIAG,
NUM_MATCH_LINES,
};
enum {
LEFT_REEL,
MIDDLE_REEL,
RIGHT_REEL,
NUM_REELS,
};
enum {
SLOT_ACTION_UNFADE,
SLOT_ACTION_WAIT_FADE,
SLOT_ACTION_READY_NEW_SPIN,
SLOT_ACTION_READY_NEW_RT_SPIN,
SLOT_ACTION_ASK_INSERT_BET,
SLOT_ACTION_BET_INPUT,
SLOT_ACTION_MSG_NEED_3_COINS,
SLOT_ACTION_WAIT_MSG_NEED_3_COINS,
SLOT_ACTION_WAIT_INFO_BOX,
SLOT_ACTION_START_SPIN,
SLOT_ACTION_START_RT_SPIN,
SLOT_ACTION_SET_LUCKY_SPINS,
SLOT_ACTION_AWAIT_REEL_STOP,
SLOT_ACTION_AWAIT_ALL_REELS_STOP,
SLOT_ACTION_CHECK_MATCHES,
SLOT_ACTION_WAIT_PAYOUT,
SLOT_ACTION_END_PAYOUT,
SLOT_ACTION_MATCHED_POWER,
SLOT_ACTION_WAIT_RT_ANIM,
SLOT_ACTION_RESET_BET_TILES,
SLOT_ACTION_NO_MATCHES,
SLOT_ACTION_ASK_QUIT,
SLOT_ACTION_HANDLE_QUIT_INPUT,
SLOT_ACTION_MSG_MAX_COINS,
SLOT_ACTION_WAIT_MSG_MAX_COINS,
SLOT_ACTION_MSG_NO_MORE_COINS,
SLOT_ACTION_WAIT_MSG_NO_MORE_COINS,
SLOT_ACTION_END,
SLOT_ACTION_FREE,
};
enum {
REEL_ACTION_STILL,
REEL_ACTION_SPIN,
REEL_ACTION_STOP,
REEL_ACTION_STOP_MOVE,
REEL_ACTION_STOP_SHAKE,
};
#define DIG_SPRITE_DUMMY {255, 0, 0}
// Sprite template IDs for the digital display in the right panel
enum {
DIG_SPRITE_REEL,
DIG_SPRITE_TIME,
DIG_SPRITE_INSERT,
DIG_SPRITE_WIN,
DIG_SPRITE_LOSE,
DIG_SPRITE_A_BUTTON,
DIG_SPRITE_SMOKE,
DIG_SPRITE_NUMBER,
DIG_SPRITE_POKE_BALL,
DIG_SPRITE_D_PAD,
DIG_SPRITE_STOP_S,
DIG_SPRITE_STOP_T,
DIG_SPRITE_STOP_O,
DIG_SPRITE_STOP_P,
DIG_SPRITE_BONUS_B,
DIG_SPRITE_BONUS_O,
DIG_SPRITE_BONUS_N,
DIG_SPRITE_BONUS_U,
DIG_SPRITE_BONUS_S,
DIG_SPRITE_BIG_B,
DIG_SPRITE_BIG_I,
DIG_SPRITE_BIG_G,
DIG_SPRITE_REG_R,
DIG_SPRITE_REG_E,
DIG_SPRITE_REG_G,
DIG_SPRITE_EMPTY,
NUM_DIG_DISPLAY_SPRITES
};
// IDs used by the digital display to set coords and callbacks for its sprites
enum {
DIG_DISPINFO_INSERT,
DIG_DISPINFO_STOP_S,
DIG_DISPINFO_STOP_T,
DIG_DISPINFO_STOP_O,
DIG_DISPINFO_STOP_P,
DIG_DISPINFO_A_BUTTON_STOP,
DIG_DISPINFO_POKE_BALL_ROCKING,
DIG_DISPINFO_WIN,
DIG_DISPINFO_LOSE,
DIG_DISPINFO_SMOKE_NW,
DIG_DISPINFO_SMOKE_NE,
DIG_DISPINFO_SMOKE_SW,
DIG_DISPINFO_SMOKE_SE,
DIG_DISPINFO_REEL,
DIG_DISPINFO_TIME,
DIG_DISPINFO_NUMBER,
DIG_DISPINFO_DPAD,
DIG_DISPINFO_POKE_BALL_SHINING,
DIG_DISPINFO_REG_R,
DIG_DISPINFO_REG_E,
DIG_DISPINFO_REG_G,
DIG_DISPINFO_REG_BONUS_B,
DIG_DISPINFO_REG_BONUS_O,
DIG_DISPINFO_REG_BONUS_N,
DIG_DISPINFO_REG_BONUS_U,
DIG_DISPINFO_REG_BONUS_S,
DIG_DISPINFO_BIG_B,
DIG_DISPINFO_BIG_I,
DIG_DISPINFO_BIG_G,
DIG_DISPINFO_BIG_BONUS_B,
DIG_DISPINFO_BIG_BONUS_O,
DIG_DISPINFO_BIG_BONUS_N,
DIG_DISPINFO_BIG_BONUS_U,
DIG_DISPINFO_BIG_BONUS_S,
DIG_DISPINFO_A_BUTTON_START
};
// IDs for digital display "scenes", i.e. each of the screens it can show made up of sprites
enum {
DIG_DISPLAY_INSERT_BET,
DIG_DISPLAY_STOP_REEL,
DIG_DISPLAY_WIN,
DIG_DISPLAY_LOSE,
DIG_DISPLAY_REEL_TIME,
DIG_DISPLAY_BONUS_REG,
DIG_DISPLAY_BONUS_BIG
};
struct SlotMachine
{
/*0x00*/ u8 state;
/*0x01*/ u8 machineId;
/*0x02*/ u8 pikaPower;
/*0x03*/ u8 luckyGame;
/*0x04*/ u8 luckyFlags;
/*0x05*/ u8 reelTimeDraw;
/*0x06*/ u8 isLuckySpin;
/*0x07*/ u8 biasTag;
/*0x08*/ u16 matchedSymbols;
/*0x0A*/ u8 reelTimeSpinsLeft;
/*0x0B*/ u8 reelTimeSpinsUsed;
/*0x0C*/ s16 coins;
/*0x0E*/ s16 payout;
/*0x10*/ s16 netCoinLoss; // coins lost to machine (but never goes below 0)
/*0x12*/ s16 bet;
/*0x14*/ s16 reeltimePixelOffset;
/*0x16*/ s16 reeltimePosition;
/*0x18*/ s16 currReel;
/*0x1A*/ s16 reelIncrement; // speed of reel
/*0x1C*/ s16 reelPixelOffsets[NUM_REELS];
/*0x22*/ u16 reelPixelOffsetsWhileStopping[NUM_REELS];
/*0x28*/ s16 reelPositions[NUM_REELS];
/*0x2E*/ s16 reelExtraTurns[NUM_REELS];
/*0x34*/ s16 winnerRows[NUM_REELS];
/*0x3A*/ u8 slotReelTasks[NUM_REELS];
/*0x3D*/ u8 digDisplayTaskId;
/*0x3E*/ u8 pikaPowerBoltTaskId;
/*0x3F*/ u8 reelTimePikachuSpriteId;
/*0x40*/ u8 reelTimeNumberGapSpriteId;
/*0x41*/ u8 reelTimeExplosionSpriteId;
/*0x42*/ u8 reelTimeBrokenMachineSpriteId;
/*0x43*/ u8 reelTimeSmokeSpriteId;
/*0x44*/ u8 flashMatchLineSpriteIds[NUM_MATCH_LINES];
/*0x49*/ u8 reelTimeMachineSpriteIds[2];
/*0x49*/ u8 reelTimeNumberSpriteIds[3];
/*0x4E*/ u8 reelTimeShadowSpriteIds[2];
/*0x50*/ u8 reelTimeBoltSpriteIds[2];
/*0x52*/ u8 reelTimePikachuAuraSpriteIds[2];
/*0x54*/ u8 reelTimeDuckSpriteIds[4];
/*0x58*/ u16 win0h;
/*0x5a*/ u16 win0v;
/*0x5c*/ u16 winIn;
/*0x5e*/ u16 winOut;
/*0x60*/ u16 backupMapMusic;
/*0x64*/ MainCallback prevMainCb;
};
struct DigitalDisplaySprite
{
/*0x00*/ u8 spriteTemplateId;
/*0x01*/ u8 dispInfoId;
/*0x02*/ s16 spriteId;
};
static void CB2_SlotMachineSetup(void);
static void CB2_SlotMachine(void);
static void PlaySlotMachine_Internal(u8, MainCallback);
static void SlotMachineDummyTask(u8);
static void SlotMachineSetup_InitBgsWindows(void);
static void SlotMachineSetup_InitVRAM(void);
static void SlotMachineSetup_InitOAM(void);
static void SlotMachineSetup_InitGpuRegs(void);
static void SlotMachineSetup_InitSlotMachineStruct(void);
static void SlotMachineSetup_InitPalsSpritesTasks(void);
static void SlotMachineSetup_InitTilemaps(void);
static void SlotMachineSetup_LoadGfxAndTilemaps(void);
static void SlotMachineSetup_InitVBlank(void);
static void AllocDigitalDisplayGfx(void);
static void SetDigitalDisplayImagePtrs(void);
static void CreateSlotMachineSprites(void);
static void CreateGameplayTasks(void);
static void CreateSlotMachineTask(void);
static void DestroyDigitalDisplayScene(void);
static void Task_SlotMachine(u8);
static bool8 SlotAction_UnfadeScreen(struct Task *);
static bool8 SlotAction_WaitForUnfade(struct Task *);
static bool8 SlotAction_ReadyNewSpin(struct Task *);
static bool8 SlotAction_ReadyNewReelTimeSpin(struct Task *);
static bool8 SlotAction_AskInsertBet(struct Task *);
static bool8 SlotAction_HandleBetInput(struct Task *);
static bool8 SlotAction_PrintMsg_Need3Coins(struct Task *);
static bool8 SlotAction_WaitMsg_Need3Coins(struct Task *);
static bool8 SlotAction_WaitForInfoBox(struct Task *);
static bool8 SlotAction_StartSpin(struct Task *);
static bool8 SlotAction_StartReelTimeSpin(struct Task *);
static bool8 SlotAction_SetLuckySpins(struct Task *);
static bool8 SlotAction_AwaitReelStop(struct Task *);
static bool8 SlotAction_WaitForAllReelsToStop(struct Task *);
static bool8 SlotAction_CheckMatches(struct Task *);
static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *);
static bool8 SlotAction_EndPayout(struct Task *);
static bool8 SlotAction_MatchedPower(struct Task *);
static bool8 SlotAction_WaitReelTimeAnim(struct Task *);
static bool8 SlotAction_ResetBetTiles(struct Task *);
static bool8 SlotAction_NoMatches(struct Task *);
static bool8 SlotAction_AskQuit(struct Task *);
static bool8 SlotAction_HandleQuitInput(struct Task *);
static bool8 SlotAction_PrintMsg_9999Coins(struct Task *);
static bool8 SlotAction_WaitMsg_9999Coins(struct Task *);
static bool8 SlotAction_PrintMsg_NoMoreCoins(struct Task *);
static bool8 SlotAction_WaitMsg_NoMoreCoins(struct Task *);
static bool8 SlotAction_EndGame(struct Task *);
static bool8 SlotAction_FreeDataStructures(struct Task *);
static void DrawLuckyFlags(void);
static void SetLuckySpins(void);
static bool8 IsThisRoundLucky(void);
static u8 AttemptsAtLuckyFlags_Top3(void);
static u16 SlowReelSpeed(void);
static u8 AttemptsAtLuckyFlags_NotTop3(void);
static void CheckMatch(void);
static void CheckMatch_CenterRow(void);
static void CheckMatch_TopAndBottom(void);
static void CheckMatch_Diagonals(void);
static u8 GetMatchFromSymbols(u8, u8, u8);
static void AwardPayout(void);
static void RunAwardPayoutActions(u8);
static bool8 IsFinalTask_RunAwardPayoutActions(void);
static bool8 AwardPayoutAction0(struct Task *);
static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *);
static bool8 AwardPayoutAction_FreeTask(struct Task *);
static u8 GetTagAtRest(u8, s16);
static void CreateSlotReelTasks(void);
static void SpinSlotReel(u8);
static void StopSlotReel(u8);
static bool8 IsSlotReelMoving(u8);
static void Task_RunSlotReelActions(u8);
static bool8 SlotReelAction_StayStill(struct Task *);
static bool8 SlotReelAction_Spin(struct Task *);
static bool8 SlotReelAction_DecideWhereToStop(struct Task *);
static bool8 SlotReelAction_MoveToStop(struct Task *);
static bool8 SlotReelAction_OscillatingStop(struct Task *);
static bool8 DecideReelTurns_BiasTag_Reel1(void);
static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8, u8);
static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8, u8);
static bool8 DecideReelTurns_BiasTag_Reel2(void);
static bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void);
static bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void);
static bool8 DecideReelTurns_BiasTag_Reel3(void);
static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8);
static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8);
static void DecideReelTurns_NoBiasTag_Reel1(void);
static void DecideReelTurns_NoBiasTag_Reel2(void);
static void DecideReelTurns_NoBiasTag_Reel2_Bet1(void);
static void DecideReelTurns_NoBiasTag_Reel2_Bet2(void);
static void DecideReelTurns_NoBiasTag_Reel2_Bet3(void);
static void DecideReelTurns_NoBiasTag_Reel3(void);
static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void);
static void DecideReelTurns_NoBiasTag_Reel3_Bet2(void);
static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void);
static void PressStopReelButton(u8);
static void Task_PressStopReelButton(u8);
static void LightenBetTiles(u8);
static void StopReelButton_Press(struct Task *, u8);
static void StopReelButton_Wait(struct Task *, u8);
static void StopReelButton_Unpress(struct Task *, u8);
static void DarkenBetTiles(u8);
static void CreateInvisibleFlashMatchLineSprites(void);
static void FlashMatchLine(u8);
static bool8 IsMatchLineDoneFlashingBeforePayout(void);
static bool8 TryStopMatchLinesFlashing(void);
static bool8 TryStopMatchLineFlashing(u8);
static void SpriteCB_FlashMatchingLines(struct Sprite *);
static void FlashSlotMachineLights(void);
static bool8 TryStopSlotMachineLights(void);
static void Task_FlashSlotMachineLights(u8);
static void CreatePikaPowerBoltTask(void);
static void AddPikaPowerBolt(u8);
static bool8 IsPikaPowerBoltAnimating(void);
static void Task_CreatePikaPowerBolt(u8);
static void PikaPowerBolt_Idle(struct Task *);
static void PikaPowerBolt_AddBolt(struct Task *);
static void PikaPowerBolt_WaitAnim(struct Task *);
static void PikaPowerBolt_ClearAll(struct Task *);
static void ResetPikaPowerBoltTask(struct Task *);
static void LoadPikaPowerMeter(u8 );
static void BeginReelTime(void);
static bool8 IsReelTimeTaskDone(void);
static void Task_ReelTime(u8 );
static void ReelTime_Init(struct Task *);
static void ReelTime_WindowEnter(struct Task *);
static void ReelTime_WaitStartPikachu(struct Task *);
static void ReelTime_PikachuSpeedUp1(struct Task *);
static void ReelTime_PikachuSpeedUp2(struct Task *);
static void ReelTime_WaitReel(struct Task *);
static void ReelTime_CheckExplode(struct Task *);
static void ReelTime_LandOnOutcome(struct Task *);
static void ReelTime_PikachuReact(struct Task *);
static void ReelTime_WaitClearPikaPower(struct Task *);
static void ReelTime_CloseWindow(struct Task *);
static void ReelTime_DestroySprites(struct Task *);
static void ReelTime_SetReelIncrement(struct Task *);
static void ReelTime_EndSuccess(struct Task *);
static void ReelTime_ExplodeMachine(struct Task *);
static void ReelTime_WaitExplode(struct Task *);
static void ReelTime_WaitSmoke(struct Task *);
static void ReelTime_EndFailure(struct Task *);
static void LoadReelTimeWindowTilemap(s16, s16);
static void ClearReelTimeWindowTilemap(s16);
static void OpenInfoBox(u8);
static bool8 IsInfoBoxClosed(void);
static void RunInfoBoxActions(u8 );
static void InfoBox_FadeIn(struct Task *);
static void InfoBox_WaitForFade(struct Task *);
static void InfoBox_DrawWindow(struct Task *);
static void InfoBox_AwaitPlayerInput(struct Task *);
static void InfoBox_AddText(struct Task *);
static void InfoBox_LoadPikaPowerMeter(struct Task *);
static void InfoBox_LoadSlotMachineTilemap(struct Task *);
static void InfoBox_CreateDigitalDisplay(struct Task *);
static void InfoBox_FreeTask(struct Task *);
static void CreateDigitalDisplayTask(void);
static void CreateDigitalDisplayScene(u8 );
static bool8 IsDigitalDisplayAnimFinished(void);
static void DigitalDisplay_Idle(struct Task *);
static void Task_DigitalDisplay(u8);
static void CreateReelSymbolSprites(void);
static void CreateCreditPayoutNumberSprites(void);
static void CreateCoinNumberSprite(s16, s16, u8, s16);
static void CreateReelBackgroundSprite(void);
static void CreateReelTimePikachuSprite(void);
static void DestroyReelTimePikachuSprite(void);
static void CreateReelTimeMachineSprites(void);
static void CreateBrokenReelTimeMachineSprite(void);
static void CreateReelTimeNumberSprites(void);
static void CreateReelTimeShadowSprites(void);
static void CreateReelTimeNumberGapSprite(void);
static void DestroyReelTimeMachineSprites(void);
static void DestroyReelTimeShadowSprites(void);
static void DestroyBrokenReelTimeMachineSprite(void);
static void CreateReelTimeBoltSprites(void);
static void SetReelTimeBoltDelay(s16);
static void DestroyReelTimeBoltSprites(void);
static void CreateReelTimePikachuAuraSprites(void);
static void SetReelTimePikachuAuraFlashDelay(s16);
static void DestroyReelTimePikachuAuraSprites(void);
static void CreateReelTimeExplosionSprite(void);
static void DestroyReelTimeExplosionSprite(void);
static void CreateReelTimeDuckSprites(void);
static void DestroyReelTimeDuckSprites(void);
static void CreateReelTimeSmokeSprite(void);
static bool8 IsReelTimeSmokeAnimFinished(void);
static void DestroyReelTimeSmokeSprite(void);
static u8 CreatePikaPowerBoltSprite(s16, s16);
static void DestroyPikaPowerBoltSprite(u8);
static u8 CreateDigitalDisplaySprite(u8, void (*callback)(struct Sprite*), s16, s16, s16);
static void LoadSlotMachineGfx(void);
static void LoadReelBackground(void);
static void LoadMenuGfx(void);
static void LoadMenuAndReelOverlayTilemaps(void);
static void SetReelButtonTilemap(s16, u16, u16, u16, u16);
static void LoadInfoBoxTilemap(void);
static void LoadSlotMachineMenuTilemap(void);
static void LoadSlotMachineReelOverlay(void);
static u8 CreateStdDigitalDisplaySprite(u8, u8, s16);
static void SpriteCB_DigitalDisplay_Static(struct Sprite *);
static void SpriteCB_DigitalDisplay_Stop(struct Sprite *);
static void SpriteCB_DigitalDisplay_AButtonStop(struct Sprite *);
static void SpriteCB_DigitalDisplay_PokeballRocking(struct Sprite *);
static void SpriteCB_DigitalDisplay_Smoke(struct Sprite *);
static void SpriteCB_DigitalDisplay_SmokeNE(struct Sprite *);
static void SpriteCB_DigitalDisplay_SmokeSW(struct Sprite *);
static void SpriteCB_DigitalDisplay_SmokeSE(struct Sprite *);
static void SpriteCB_DigitalDisplay_Reel(struct Sprite *);
static void SpriteCB_DigitalDisplay_Time(struct Sprite *);
static void SpriteCB_DigitalDisplay_ReelTimeNumber(struct Sprite *);
static void SpriteCB_DigitalDisplay_PokeballShining(struct Sprite *);
static void SpriteCB_DigitalDisplay_RegBonus(struct Sprite *);
static void SpriteCB_DigitalDisplay_BigBonus(struct Sprite *);
static void SpriteCB_DigitalDisplay_AButtonStart(struct Sprite *);
static void EndDigitalDisplayScene_InsertBet(void);
static void EndDigitalDisplayScene_StopReel(void);
static void EndDigitalDisplayScene_Win(void);
static void EndDigitalDisplayScene_Dummy(void);
static void SpriteCB_ReelSymbol(struct Sprite *);
static void SpriteCB_CoinNumber(struct Sprite *);
static void SpriteCB_ReelTimePikachu(struct Sprite *);
static void SpriteCB_ReelTimeNumbers(struct Sprite *);
static void SpriteCB_ReelTimeBolt(struct Sprite *);
static void SpriteCB_ReelTimePikachuAura(struct Sprite *);
static void SpriteCB_ReelTimeExplosion(struct Sprite *);
static void SpriteCB_ReelTimeDuck(struct Sprite *);
static void SpriteCB_ReelTimeSmoke(struct Sprite *);
static void SpriteCB_PikaPowerBolt(struct Sprite *);
// Ewram variables
static EWRAM_DATA u16 *sMenuGfx = NULL;
static EWRAM_DATA u16 *sSelectedPikaPowerTile = NULL;
static EWRAM_DATA u16 *sReelOverlay_Tilemap = NULL;
static EWRAM_DATA u8 *sDigitalDisplayGfxPtr = NULL;
static EWRAM_DATA u8 *sReelTimeGfxPtr = NULL;
static EWRAM_DATA u16 *sReelButtonPress_Tilemap = NULL;
static EWRAM_DATA u8 *sReelBackground_Gfx = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimePikachu = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimeMachineAntennae = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimeMachine = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_BrokenReelTimeMachine = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Reel = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Time = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Insert = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Stop = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Win = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Lose = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Bonus = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Big = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Reg = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_AButton = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Smoke = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Number = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Pokeball = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_DPad = NULL;
static EWRAM_DATA struct SpriteSheet *sReelBackgroundSpriteSheet = NULL;
static EWRAM_DATA struct SpriteSheet *sSlotMachineSpritesheetsPtr = NULL;
static EWRAM_DATA struct SlotMachine *sSlotMachine = NULL;
// IWRAM bss
static struct SpriteFrameImage *sImageTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES];
// Const rom data.
static const struct DigitalDisplaySprite *const sDigitalDisplayScenes[];
static const u16 sUnkPalette[];
static const u8 sLuckyRoundProbabilities[NUM_SLOT_MACHINE_IDS][MAX_BET];
static const u8 sBiasTags[];
static const u16 sLuckyFlagSettings_Top3[3];
static const u16 sLuckyFlagSettings_NotTop3[5];
static const s16 sDigitalDisplay_SpriteCoords[][2];
static const SpriteCallback sDigitalDisplay_SpriteCallbacks[];
static const struct SpriteTemplate *const sSpriteTemplates_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES];
static const struct SubspriteTable *const sSubspriteTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES];
static const struct SpriteTemplate sSpriteTemplate_PikaPowerBolt;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeSmoke;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeDuck;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeExplosion;
static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachuAura;
static const u16 sReelTimeExplodeProbability[];
static const u16 *const sPokeballShiningPalTable[];
static const u16 sReelIncrementTable[][2];
static const u16 sReelTimeBonusIncrementTable[];
static const u16 sSlotMatchFlags[];
static const u16 sSlotPayouts[];
static const u8 *const sReelBackground_Tilemap;
static const u32 sReelTimeGfx[];
static const struct SpriteSheet sSlotMachineSpriteSheets[22];
static const struct SpritePalette sSlotMachineSpritePalettes[];
static const u16 *const sDigitalDisplay_Pal;
static const s16 sInitialReelPositions[NUM_REELS][2];
static const u8 sLuckyFlagProbabilities_Top3[][NUM_SLOT_MACHINE_IDS];
static const u8 sLuckyFlagProbabilities_NotTop3[][NUM_SLOT_MACHINE_IDS];
static const u8 sReeltimeProbabilities_UnluckyGame[][17];
static const u8 sReelTimeProbabilities_LuckyGame[][17];
static const u8 sSymToMatch[];
static const u8 sReelTimeTags[];
static const u8 sReelSymbolTileTags[NUM_REELS][SYMBOLS_PER_REEL];
static const u16 *const sLitMatchLinePalTable[NUM_MATCH_LINES];
static const u16 *const sDarkMatchLinePalTable[NUM_MATCH_LINES];
static const u8 sMatchLinePalOffsets[NUM_MATCH_LINES];
static const u8 sBetToMatchLineIds[MAX_BET][2];
static const u8 sMatchLinesPerBet[MAX_BET];
static const u16 *const sFlashingLightsPalTable[];
static const u16 *const sSlotMachineMenu_Pal;
static const u16 sReelTimeWindow_Tilemap[];
static const u16 sEmptyTilemap[];
static void (*const sDigitalDisplaySceneExitCallbacks[])(void);
static const struct SpriteTemplate sSpriteTemplate_ReelTimeBolt;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumberGap;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeShadow;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumbers;
static const struct SpriteTemplate sSpriteTemplate_BrokenReelTimeMachine;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachineAntennae;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachine;
static const struct SpriteTemplate sSpriteTemplate_ReelBackground;
static const struct SpriteTemplate sSpriteTemplate_CoinNumber;
static const struct SpriteTemplate sSpriteTemplate_ReelSymbol;
static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachu;
static const struct SubspriteTable sSubspriteTable_ReelTimeNumberGap[];
static const struct SubspriteTable sSubspriteTable_ReelTimeShadow[];
static const struct SubspriteTable sSubspriteTable_BrokenReelTimeMachine[];
static const struct SubspriteTable sSubspriteTable_ReelTimeMachineAntennae[];
static const struct SubspriteTable sSubspriteTable_ReelTimeMachine[];
static const struct SubspriteTable sSubspriteTable_ReelBackground[];
static const struct BgTemplate sBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
};
static const struct WindowTemplate sWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 27,
.height = 4,
.paletteNum = 15,
.baseBlock = 0x194
},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate sWindowTemplate_InfoBox =
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 3,
.width = 20,
.height = 13,
.paletteNum = 13,
.baseBlock = 1
};
static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY};
static bool8 (*const sSlotActions[])(struct Task *task) =
{
[SLOT_ACTION_UNFADE] = SlotAction_UnfadeScreen,
[SLOT_ACTION_WAIT_FADE] = SlotAction_WaitForUnfade,
[SLOT_ACTION_READY_NEW_SPIN] = SlotAction_ReadyNewSpin,
[SLOT_ACTION_READY_NEW_RT_SPIN] = SlotAction_ReadyNewReelTimeSpin,
[SLOT_ACTION_ASK_INSERT_BET] = SlotAction_AskInsertBet,
[SLOT_ACTION_BET_INPUT] = SlotAction_HandleBetInput,
[SLOT_ACTION_MSG_NEED_3_COINS] = SlotAction_PrintMsg_Need3Coins,
[SLOT_ACTION_WAIT_MSG_NEED_3_COINS] = SlotAction_WaitMsg_Need3Coins,
[SLOT_ACTION_WAIT_INFO_BOX] = SlotAction_WaitForInfoBox,
[SLOT_ACTION_START_SPIN] = SlotAction_StartSpin,
[SLOT_ACTION_START_RT_SPIN] = SlotAction_StartReelTimeSpin,
[SLOT_ACTION_SET_LUCKY_SPINS] = SlotAction_SetLuckySpins,
[SLOT_ACTION_AWAIT_REEL_STOP] = SlotAction_AwaitReelStop,
[SLOT_ACTION_AWAIT_ALL_REELS_STOP] = SlotAction_WaitForAllReelsToStop,
[SLOT_ACTION_CHECK_MATCHES] = SlotAction_CheckMatches,
[SLOT_ACTION_WAIT_PAYOUT] = SlotAction_WaitForPayoutToBeAwarded,
[SLOT_ACTION_END_PAYOUT] = SlotAction_EndPayout,
[SLOT_ACTION_MATCHED_POWER] = SlotAction_MatchedPower,
[SLOT_ACTION_WAIT_RT_ANIM] = SlotAction_WaitReelTimeAnim,
[SLOT_ACTION_RESET_BET_TILES] = SlotAction_ResetBetTiles,
[SLOT_ACTION_NO_MATCHES] = SlotAction_NoMatches,
[SLOT_ACTION_ASK_QUIT] = SlotAction_AskQuit,
[SLOT_ACTION_HANDLE_QUIT_INPUT] = SlotAction_HandleQuitInput,
[SLOT_ACTION_MSG_MAX_COINS] = SlotAction_PrintMsg_9999Coins,
[SLOT_ACTION_WAIT_MSG_MAX_COINS] = SlotAction_WaitMsg_9999Coins,
[SLOT_ACTION_MSG_NO_MORE_COINS] = SlotAction_PrintMsg_NoMoreCoins,
[SLOT_ACTION_WAIT_MSG_NO_MORE_COINS] = SlotAction_WaitMsg_NoMoreCoins,
[SLOT_ACTION_END] = SlotAction_EndGame,
[SLOT_ACTION_FREE] = SlotAction_FreeDataStructures,
};
static bool8 (*const sAwardPayoutActions[])(struct Task *task) =
{
AwardPayoutAction0,
AwardPayoutAction_GivePayoutToPlayer,
AwardPayoutAction_FreeTask
};
static bool8 (*const sSlotReelActions[])(struct Task *task) =
{
[REEL_ACTION_STILL] = SlotReelAction_StayStill,
[REEL_ACTION_SPIN] = SlotReelAction_Spin,
[REEL_ACTION_STOP] = SlotReelAction_DecideWhereToStop,
[REEL_ACTION_STOP_MOVE] = SlotReelAction_MoveToStop,
[REEL_ACTION_STOP_SHAKE] = SlotReelAction_OscillatingStop
};
// returns True if a match with the biasTag is possible in that reel
// also modifies data in sSlotMachine reel arrays to indicate how to get to the matching state
static bool8 (*const sDecideReelTurns_BiasTag[NUM_REELS])(void) =
{
DecideReelTurns_BiasTag_Reel1,
DecideReelTurns_BiasTag_Reel2,
DecideReelTurns_BiasTag_Reel3
};
static void (*const sDecideReelTurns_NoBiasTag[NUM_REELS])(void) =
{
DecideReelTurns_NoBiasTag_Reel1,
DecideReelTurns_NoBiasTag_Reel2,
DecideReelTurns_NoBiasTag_Reel3
};
static const u16 sReelStopShocks[] = {2, 4, 4, 4, 8};
static bool8 (*const sDecideReelTurns_BiasTag_Reel1_Bets[MAX_BET])(u8 tag1, u8 tag2) =
{
DecideReelTurns_BiasTag_Reel1_Bet1,
DecideReelTurns_BiasTag_Reel1_Bet2or3,
DecideReelTurns_BiasTag_Reel1_Bet2or3
};
static bool8 (*const sDecideReelTurns_BiasTag_Reel2_Bets[MAX_BET])(void) =
{
DecideReelTurns_BiasTag_Reel2_Bet1or2,
DecideReelTurns_BiasTag_Reel2_Bet1or2,
DecideReelTurns_BiasTag_Reel2_Bet3
};
static bool8 (*const sDecideReelTurns_BiasTag_Reel3_Bets[MAX_BET])(u8 biasTag) =
{
DecideReelTurns_BiasTag_Reel3_Bet1or2,
DecideReelTurns_BiasTag_Reel3_Bet1or2,
DecideReelTurns_BiasTag_Reel3_Bet3
};
static void (*const sDecideReelTurns_NoBiasTag_Reel2_Bets[MAX_BET])(void) =
{
DecideReelTurns_NoBiasTag_Reel2_Bet1,
DecideReelTurns_NoBiasTag_Reel2_Bet2,
DecideReelTurns_NoBiasTag_Reel2_Bet3
};
static void (*const sDecideReelTurns_NoBiasTag_Reel3_Bets[MAX_BET])(void) =
{
DecideReelTurns_NoBiasTag_Reel3_Bet1,
DecideReelTurns_NoBiasTag_Reel3_Bet2,
DecideReelTurns_NoBiasTag_Reel3_Bet3
};
static void (*const sReelStopButtonFuncs[])(struct Task *task, u8 taskId) =
{
StopReelButton_Press,
StopReelButton_Wait,
StopReelButton_Unpress
};
static const s16 sReelButtonOffsets[NUM_REELS] = {5, 10, 15};
static void (*const sPikaPowerBoltFuncs[])(struct Task *task) =
{
PikaPowerBolt_Idle,
PikaPowerBolt_AddBolt,
PikaPowerBolt_WaitAnim,
PikaPowerBolt_ClearAll
};
static const u16 sPikaPowerTileTable[][2] =
{
{0x9e, 0x6e},
{0x9f, 0x6f},
{0xaf, 0x7f},
};
static void (*const sReelTimeActions[])(struct Task *task) =
{
ReelTime_Init,
ReelTime_WindowEnter,
ReelTime_WaitStartPikachu,
ReelTime_PikachuSpeedUp1,
ReelTime_PikachuSpeedUp2,
ReelTime_WaitReel,
ReelTime_CheckExplode,
ReelTime_LandOnOutcome,
ReelTime_PikachuReact,
ReelTime_WaitClearPikaPower,
ReelTime_CloseWindow,
ReelTime_DestroySprites,
ReelTime_SetReelIncrement,
ReelTime_EndSuccess,
ReelTime_ExplodeMachine,
ReelTime_WaitExplode,
ReelTime_WaitSmoke,
ReelTime_CloseWindow,
ReelTime_EndFailure
};
static const u8 sReelTimePikachuAnimIds[] = {1, 1, 2, 2};
static const s16 sReelTimeBoltDelays[] = {64, 48, 24, 8};
static const s16 sPikachuAuraFlashDelays[] = {10, 8, 6, 4};
static void (*const sInfoBoxActions[])(struct Task *task) =
{
// Go to Info screen
InfoBox_FadeIn,
InfoBox_WaitForFade,
InfoBox_DrawWindow,
InfoBox_WaitForFade,
InfoBox_AddText,
InfoBox_WaitForFade,
// On Info screen
InfoBox_AwaitPlayerInput,
// Exit Info screen
InfoBox_WaitForFade,
InfoBox_LoadSlotMachineTilemap,
InfoBox_WaitForFade,
InfoBox_CreateDigitalDisplay,
InfoBox_WaitForFade,
InfoBox_LoadPikaPowerMeter,
InfoBox_WaitForFade,
InfoBox_FreeTask,
};
// Just idles, digital display is handled by CreateDigitalDisplayScene and sprite callbacks
static void (*const sDigitalDisplayActions[])(struct Task *task) =
{
DigitalDisplay_Idle,
};
// code
#define tState data[0]
static void Task_FadeToSlotMachine(u8 taskId)
{
switch (gTasks[taskId].tState)
{
case 0:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState++;
break;
case 1:
if (!gPaletteFade.active)
{
SetMainCallback2(CB2_SlotMachineSetup);
DestroyTask(taskId);
}
break;
}
}
void PlaySlotMachine(u8 slotMachineIndex, MainCallback exitCallback)
{
u8 taskId;
sSlotMachine = AllocZeroed(sizeof(*sSlotMachine));
PlaySlotMachine_Internal(slotMachineIndex, exitCallback);
taskId = CreateTask(Task_FadeToSlotMachine, 0);
gTasks[taskId].tState = 0;
}
#undef tState
static void CB2_SlotMachineSetup(void)
{
switch (gMain.state)
{
case 0:
SlotMachineSetup_InitBgsWindows();
SlotMachineSetup_InitSlotMachineStruct();
gMain.state++;
break;
case 1:
SlotMachineSetup_InitVRAM();
gMain.state++;
break;
case 2:
SlotMachineSetup_InitOAM();
SlotMachineSetup_InitGpuRegs();
gMain.state++;
break;
case 3:
SlotMachineSetup_InitPalsSpritesTasks();
gMain.state++;
break;
case 4:
SlotMachineSetup_InitTilemaps();
gMain.state++;
break;
case 5:
SlotMachineSetup_LoadGfxAndTilemaps();
gMain.state++;
break;
case 6:
SlotMachineSetup_InitVBlank();
gMain.state++;
break;
case 7:
BeginNormalPaletteFade(-1, 0, 0x10, 0, RGB_BLACK);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
gMain.state++;
break;
case 8:
AllocDigitalDisplayGfx();
gMain.state++;
break;
case 9:
SetDigitalDisplayImagePtrs();
gMain.state++;
break;
case 10:
CreateSlotMachineSprites();
CreateGameplayTasks();
gMain.state++;
break;
case 11:
SetMainCallback2(CB2_SlotMachine);
break;
}
}
static void CB2_SlotMachine(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void SlotMachine_VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
SetGpuReg(REG_OFFSET_WIN0H, sSlotMachine->win0h);
SetGpuReg(REG_OFFSET_WIN0V, sSlotMachine->win0v);
SetGpuReg(REG_OFFSET_WININ, sSlotMachine->winIn);
SetGpuReg(REG_OFFSET_WINOUT, sSlotMachine->winOut);
}
static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback exitCallback)
{
struct Task *task = &gTasks[CreateTask(SlotMachineDummyTask, 0xFF)];
task->data[0] = slotMachineIndex;
StoreWordInTwoHalfwords(&task->data[1], (intptr_t)exitCallback);
}
static void SlotMachineInitDummyTask(void)
{
struct Task *task = &gTasks[FindTaskIdByFunc(SlotMachineDummyTask)];
sSlotMachine->machineId = task->data[0];
LoadWordFromTwoHalfwords((u16 *)&task->data[1], (u32 *)&sSlotMachine->prevMainCb);
}
static void SlotMachineDummyTask(u8 taskId)
{
}
static void SlotMachineSetup_InitBgsWindows(void)
{
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
}
static void SlotMachineSetup_InitVBlank(void)
{
SetVBlankCallback(SlotMachine_VBlankCB);
EnableInterrupts(INTR_FLAG_VBLANK);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON);
}
static void SlotMachineSetup_InitVRAM(void)
{
DmaClearLarge16(3, (u16 *)(BG_VRAM), BG_VRAM_SIZE, 0x1000);
}
static void SlotMachineSetup_InitOAM(void)
{
DmaClear16(3, (u16 *)OAM, OAM_SIZE);
}
static void SlotMachineSetup_InitGpuRegs(void)
{
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_OBJ);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 8));
}
// set up initial state of slot machine
static void SlotMachineSetup_InitSlotMachineStruct(void)
{
u8 i;
SlotMachineInitDummyTask(); // assigns sSlotMachine->machineId, etc.
sSlotMachine->state = 0;
sSlotMachine->pikaPower = 0;
sSlotMachine->luckyGame = Random() & 1;
sSlotMachine->luckyFlags = 0;
sSlotMachine->matchedSymbols = 0;
sSlotMachine->reelTimeSpinsLeft = 0;
sSlotMachine->reelTimeSpinsUsed = 0;
sSlotMachine->coins = GetCoins();
sSlotMachine->payout = 0;
sSlotMachine->netCoinLoss = 0;
sSlotMachine->bet = 0;
sSlotMachine->currReel = 0;
sSlotMachine->reelIncrement = 8;
sSlotMachine->win0h = DISPLAY_WIDTH;
sSlotMachine->win0v = DISPLAY_HEIGHT;
sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;
sSlotMachine->winOut = WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
sSlotMachine->backupMapMusic = GetCurrentMapMusic();
for (i = 0; i < NUM_REELS; i++)
{
sSlotMachine->reelPixelOffsetsWhileStopping[i] = 0;
sSlotMachine->reelPositions[i] = sInitialReelPositions[i][sSlotMachine->luckyGame] % SYMBOLS_PER_REEL;
sSlotMachine->reelPixelOffsets[i] = SYMBOLS_PER_REEL * REEL_SYMBOL_HEIGHT - sSlotMachine->reelPositions[i] * REEL_SYMBOL_HEIGHT;
sSlotMachine->reelPixelOffsets[i] %= SYMBOLS_PER_REEL * REEL_SYMBOL_HEIGHT;
}
AlertTVThatPlayerPlayedSlotMachine(GetCoins());
}
static void SlotMachineSetup_InitPalsSpritesTasks(void)
{
ResetPaletteFade();
ResetSpriteData();
gOamLimit = 0x80;
FreeAllSpritePalettes();
ResetTasks();
}
static void SlotMachineSetup_InitTilemaps(void)
{
sSelectedPikaPowerTile = Alloc(8);
sReelOverlay_Tilemap = AllocZeroed(14);
sReelButtonPress_Tilemap = AllocZeroed(8);
// several of these are 1 bit off from each other
sReelOverlay_Tilemap[0] = 0x2051;
sReelOverlay_Tilemap[1] = 0x2851;
sReelOverlay_Tilemap[2] = 0x2061;
sReelOverlay_Tilemap[3] = 0x2861;
sReelOverlay_Tilemap[4] = 0x20BE;
sReelOverlay_Tilemap[5] = 0x28BE;
sReelOverlay_Tilemap[6] = 0x20BF;
}
static void SlotMachineSetup_LoadGfxAndTilemaps(void)
{
LoadMenuGfx();
LoadMenuAndReelOverlayTilemaps();
LoadSlotMachineGfx();
LoadMessageBoxGfx(0, 0x200, 0xF0);
LoadUserWindowBorderGfx(0, 0x214, 0xE0);
PutWindowTilemap(0);
}
static void CreateSlotMachineSprites(void)
{
CreateReelSymbolSprites();
CreateCreditPayoutNumberSprites();
CreateInvisibleFlashMatchLineSprites();
CreateReelBackgroundSprite();
}
static void CreateGameplayTasks(void)
{
CreatePikaPowerBoltTask();
CreateSlotReelTasks();
CreateDigitalDisplayTask();
CreateSlotMachineTask();
}
static void CreateSlotMachineTask(void)
{
Task_SlotMachine(CreateTask(Task_SlotMachine, 0));
}
// task->data[0] is a timer
static void Task_SlotMachine(u8 taskId)
{
while (sSlotActions[sSlotMachine->state](&gTasks[taskId]))
;
}
// SLOT_ACTION_UNFADE
static bool8 SlotAction_UnfadeScreen(struct Task *task)
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB(0, 0, 0));
LoadPikaPowerMeter(sSlotMachine->pikaPower);
sSlotMachine->state++; // SLOT_ACTION_WAIT_FADE
return FALSE;
}
// SLOT_ACTION_WAIT_FADE
static bool8 SlotAction_WaitForUnfade(struct Task *task)
{
if (!gPaletteFade.active)
sSlotMachine->state++;
return FALSE;
}
// SLOT_ACTION_READY_NEW_SPIN
static bool8 SlotAction_ReadyNewSpin(struct Task *task)
{
sSlotMachine->payout = 0;
sSlotMachine->bet = 0;
sSlotMachine->currReel = 0;
sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777);
sSlotMachine->state = SLOT_ACTION_ASK_INSERT_BET;
if (sSlotMachine->coins <= 0)
{
sSlotMachine->state = SLOT_ACTION_MSG_NO_MORE_COINS;
}
else if (sSlotMachine->reelTimeSpinsLeft)
{
sSlotMachine->state = SLOT_ACTION_READY_NEW_RT_SPIN;
CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME);
}
return TRUE;
}
// SLOT_ACTION_READY_NEW_RT_SPIN
static bool8 SlotAction_ReadyNewReelTimeSpin(struct Task *task)
{
if (IsDigitalDisplayAnimFinished())
sSlotMachine->state = SLOT_ACTION_ASK_INSERT_BET;
return FALSE;
}
// SLOT_ACTION_ASK_INSERT_BET
static bool8 SlotAction_AskInsertBet(struct Task *task)
{
CreateDigitalDisplayScene(DIG_DISPLAY_INSERT_BET);
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
if (sSlotMachine->coins >= MAX_COINS)
sSlotMachine->state = SLOT_ACTION_MSG_MAX_COINS;
return TRUE;
}
// SLOT_ACTION_BET_INPUT
static bool8 SlotAction_HandleBetInput(struct Task *task)
{
s16 i;
if (JOY_NEW(SELECT_BUTTON))
{
OpenInfoBox(DIG_DISPLAY_INSERT_BET);
sSlotMachine->state = SLOT_ACTION_WAIT_INFO_BOX;
}
else if (JOY_NEW(R_BUTTON)) // bet the max amount
{
if (sSlotMachine->coins - (MAX_BET - sSlotMachine->bet) >= 0)
{
for (i = sSlotMachine->bet; i < MAX_BET; i++)
LightenBetTiles(i);
sSlotMachine->coins -= (MAX_BET - sSlotMachine->bet);
sSlotMachine->bet = MAX_BET;
sSlotMachine->state = SLOT_ACTION_START_SPIN;
PlaySE(SE_SHOP);
}
else // you didn't have enough coins to bet the max
{
sSlotMachine->state = SLOT_ACTION_MSG_NEED_3_COINS;
}
}
else
{
// Increase bet
if (JOY_NEW(DPAD_DOWN) && sSlotMachine->coins != 0)
{
PlaySE(SE_SHOP);
LightenBetTiles(sSlotMachine->bet);
sSlotMachine->coins--;
sSlotMachine->bet++;
}
// Maxed bet or finished betting
if (sSlotMachine->bet >= MAX_BET || (sSlotMachine->bet != 0 && JOY_NEW(A_BUTTON)))
sSlotMachine->state = SLOT_ACTION_START_SPIN;
// Quit prompt
if (JOY_NEW(B_BUTTON))
sSlotMachine->state = SLOT_ACTION_ASK_QUIT;
}
return FALSE;
}
// SLOT_ACTION_NEED_3_COINS
static bool8 SlotAction_PrintMsg_Need3Coins(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouDontHaveThreeCoins, 0, 1, 0, 0);
CopyWindowToVram(0, COPYWIN_FULL);
sSlotMachine->state = SLOT_ACTION_WAIT_MSG_NEED_3_COINS;
return FALSE;
}
// SLOT_ACTION_WAIT_MSG_NEED_3_COINS
static bool8 SlotAction_WaitMsg_Need3Coins(struct Task *task)
{
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
ClearDialogWindowAndFrame(0, TRUE);
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
}
return FALSE;
}
// SLOT_ACTION_WAIT_INFO_BOX
static bool8 SlotAction_WaitForInfoBox(struct Task *task)
{
if (IsInfoBoxClosed())
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
return FALSE;
}
// SLOT_ACTION_START_SPIN
static bool8 SlotAction_StartSpin(struct Task *task)
{
DrawLuckyFlags();
DestroyDigitalDisplayScene();
SpinSlotReel(LEFT_REEL);
SpinSlotReel(MIDDLE_REEL);
SpinSlotReel(RIGHT_REEL);
IncrementDailySlotsUses();
task->data[0] = 0;
if (sSlotMachine->luckyFlags & LUCKY_BIAS_REELTIME)
{
BeginReelTime();
sSlotMachine->state = SLOT_ACTION_START_RT_SPIN;
}
else
{
CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL);
sSlotMachine->state = SLOT_ACTION_SET_LUCKY_SPINS;
}
sSlotMachine->reelIncrement = 8;
if (sSlotMachine->reelTimeSpinsLeft)
sSlotMachine->reelIncrement = SlowReelSpeed();
return FALSE;
}
// SLOT_ACTION_START_RT_SPIN
static bool8 SlotAction_StartReelTimeSpin(struct Task *task)
{
if (IsReelTimeTaskDone())
{
CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL);
sSlotMachine->luckyFlags &= ~LUCKY_BIAS_REELTIME;
sSlotMachine->state = SLOT_ACTION_SET_LUCKY_SPINS;
}
return FALSE;
}
// SLOT_ACTION_SET_LUCKY_SPINS
static bool8 SlotAction_SetLuckySpins(struct Task *task)
{
if (++task->data[0] >= 30)
{
SetLuckySpins();
sSlotMachine->state = SLOT_ACTION_AWAIT_REEL_STOP;
}
return FALSE;
}
// SLOT_ACTION_AWAIT_REEL_STOP
static bool8 SlotAction_AwaitReelStop(struct Task *task)
{
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_CONTEST_PLACE);
StopSlotReel(sSlotMachine->currReel);
PressStopReelButton(sSlotMachine->currReel);
sSlotMachine->state = SLOT_ACTION_AWAIT_ALL_REELS_STOP;
}
return FALSE;
}
// SLOT_ACTION_AWAIT_ALL_REELS_STOP
static bool8 SlotAction_WaitForAllReelsToStop(struct Task *task)
{
if (!IsSlotReelMoving(sSlotMachine->currReel))
{
sSlotMachine->currReel++;
sSlotMachine->state = SLOT_ACTION_AWAIT_REEL_STOP;
if (sSlotMachine->currReel >= NUM_REELS)
{
sSlotMachine->state = SLOT_ACTION_CHECK_MATCHES;
}
return TRUE;
}
return FALSE;
}
// SLOT_ACTION_CHECK_MATCHES
static bool8 SlotAction_CheckMatches(struct Task *task)
{
sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777);
CheckMatch();
if (sSlotMachine->reelTimeSpinsLeft)
{
sSlotMachine->reelTimeSpinsLeft--;
sSlotMachine->reelTimeSpinsUsed++;
}
if (sSlotMachine->matchedSymbols)
{
sSlotMachine->state = SLOT_ACTION_WAIT_PAYOUT;
AwardPayout();
FlashSlotMachineLights();
if ((sSlotMachine->netCoinLoss -= sSlotMachine->payout) < 0)
{
sSlotMachine->netCoinLoss = 0;
}
if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_BLUE) | (1 << MATCHED_777_RED)))
{
PlayFanfare(MUS_SLOTS_JACKPOT);
CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_BIG);
}
else if (sSlotMachine->matchedSymbols & (1 << MATCHED_777_MIXED))
{
PlayFanfare(MUS_SLOTS_JACKPOT);
CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_REG);
}
else
{
PlayFanfare(MUS_SLOTS_WIN);
CreateDigitalDisplayScene(DIG_DISPLAY_WIN);
}
// if you matched 777...
if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_MIXED) | (1 << MATCHED_777_BLUE) | (1 << MATCHED_777_RED)))
{
sSlotMachine->luckyFlags &= ~(LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777);
if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_BLUE) | (1 << MATCHED_777_RED)))
{
sSlotMachine->reelTimeSpinsLeft = 0;
sSlotMachine->reelTimeSpinsUsed = 0;
sSlotMachine->luckyGame = FALSE;
if (sSlotMachine->matchedSymbols & (1 << MATCHED_777_BLUE))
// this may be an error, but if you get blue 777, the game becomes lucky
sSlotMachine->luckyGame = TRUE;
}
}
if (sSlotMachine->matchedSymbols & (1 << MATCHED_POWER) && sSlotMachine->pikaPower < 16)
{
sSlotMachine->pikaPower++;
AddPikaPowerBolt(sSlotMachine->pikaPower);
}
}
else
{
CreateDigitalDisplayScene(DIG_DISPLAY_LOSE);
sSlotMachine->state = SLOT_ACTION_NO_MATCHES;
if ((sSlotMachine->netCoinLoss += sSlotMachine->bet) > MAX_COINS)
sSlotMachine->netCoinLoss = MAX_COINS;
}
return FALSE;
}
// SLOT_ACTION_WAIT_PAYOUT
static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task)
{
if (IsFinalTask_RunAwardPayoutActions())
sSlotMachine->state = SLOT_ACTION_END_PAYOUT;
return FALSE;
}
// SLOT_ACTION_END_PAYOUT
static bool8 SlotAction_EndPayout(struct Task *task)
{
if (TryStopSlotMachineLights())
{
sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES;
if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_RED) | (1 << MATCHED_777_BLUE)))
IncrementGameStat(GAME_STAT_SLOT_JACKPOTS);
if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY))
{
sSlotMachine->currReel = 0;
sSlotMachine->state = SLOT_ACTION_START_SPIN;
}
if (sSlotMachine->matchedSymbols & (1 << MATCHED_POWER))
sSlotMachine->state = SLOT_ACTION_MATCHED_POWER;
if (sSlotMachine->reelTimeSpinsLeft && sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY))
{
CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME);
sSlotMachine->state = SLOT_ACTION_WAIT_RT_ANIM;
}
}
return FALSE;
}
// SLOT_ACTION_MATCHED_POWER
static bool8 SlotAction_MatchedPower(struct Task *task)
{
if (!IsPikaPowerBoltAnimating())
{
sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES;
if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY))
{
sSlotMachine->state = SLOT_ACTION_START_SPIN;
if (sSlotMachine->reelTimeSpinsLeft)
{
CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME);
sSlotMachine->state = SLOT_ACTION_WAIT_RT_ANIM;
}
}
}
return FALSE;
}
// SLOT_ACTION_WAIT_RT_ANIM
static bool8 SlotAction_WaitReelTimeAnim(struct Task *task)
{
if (IsDigitalDisplayAnimFinished())
{
sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES;
if (sSlotMachine->matchedSymbols & (1 << MATCHED_REPLAY))
{
sSlotMachine->state = SLOT_ACTION_START_SPIN;
}
}
return FALSE;
}
// SLOT_ACTION_RESET_BET_TILES
static bool8 SlotAction_ResetBetTiles(struct Task *task)
{
DarkenBetTiles(0);
DarkenBetTiles(1);
DarkenBetTiles(2);
sSlotMachine->state = SLOT_ACTION_READY_NEW_SPIN;
return FALSE;
}
// SLOT_ACTION_NO_MATCHES
static bool8 SlotAction_NoMatches(struct Task *task)
{
if (++task->data[1] > 64)
{
task->data[1] = 0;
sSlotMachine->state = SLOT_ACTION_RESET_BET_TILES;
}
return FALSE;
}
// SLOT_ACTION_ASK_QUIT
static bool8 SlotAction_AskQuit(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, FONT_NORMAL, gText_QuitTheGame, 0, 1, 0, 0);
CopyWindowToVram(0, COPYWIN_FULL);
CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF);
sSlotMachine->state = SLOT_ACTION_HANDLE_QUIT_INPUT;
return FALSE;
}
// SLOT_ACTION_HANDLE_QUIT_INPUT
static bool8 SlotAction_HandleQuitInput(struct Task *task)
{
s8 input = Menu_ProcessInputNoWrapClearOnChoose();
if (input == 0) // player chooses to quit
{
ClearDialogWindowAndFrame(0, TRUE);
DarkenBetTiles(0);
DarkenBetTiles(1);
DarkenBetTiles(2);
sSlotMachine->coins += sSlotMachine->bet;
sSlotMachine->state = SLOT_ACTION_END;
}
else if (input == 1 || input == -1) // player chooses not to quit
{
ClearDialogWindowAndFrame(0, TRUE);
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
}
return FALSE;
}
// SLOT_ACTION_MSG_MAX_COINS
static bool8 SlotAction_PrintMsg_9999Coins(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouveGot9999Coins, 0, 1, 0, 0);
CopyWindowToVram(0, COPYWIN_FULL);
sSlotMachine->state = SLOT_ACTION_WAIT_MSG_MAX_COINS;
return FALSE;
}
// SLOT_ACTION_WAIT_MSG_MAX_COINS
static bool8 SlotAction_WaitMsg_9999Coins(struct Task *task)
{
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
ClearDialogWindowAndFrame(0, TRUE);
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
}
return FALSE;
}
// SLOT_ACTION_MSG_NO_MORE_COINS
static bool8 SlotAction_PrintMsg_NoMoreCoins(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouveRunOutOfCoins, 0, 1, 0, 0);
CopyWindowToVram(0, COPYWIN_FULL);
sSlotMachine->state = SLOT_ACTION_WAIT_MSG_NO_MORE_COINS;
return FALSE;
}
// SLOT_ACTION_WAIT_MSG_NO_MORE_COINS
static bool8 SlotAction_WaitMsg_NoMoreCoins(struct Task *task)
{
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
ClearDialogWindowAndFrame(0, TRUE);
sSlotMachine->state = SLOT_ACTION_END;
}
return FALSE;
}
// SLOT_ACTION_END
static bool8 SlotAction_EndGame(struct Task *task)
{
SetCoins(sSlotMachine->coins);
TryPutFindThatGamerOnAir(GetCoins());
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
sSlotMachine->state++; // SLOT_ACTION_FREE
return FALSE;
}
// SLOT_ACTION_FREE
static bool8 SlotAction_FreeDataStructures(struct Task *task)
{
if (!gPaletteFade.active)
{
SetMainCallback2(sSlotMachine->prevMainCb);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Reel);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Time);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Insert);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Stop);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Win);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Lose);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Bonus);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Big);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Reg);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_AButton);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Smoke);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Number);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Pokeball);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_DPad);
if (sImageTable_ReelTimePikachu != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimePikachu);
if (sImageTable_ReelTimeMachineAntennae != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimeMachineAntennae);
if (sImageTable_ReelTimeMachine != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimeMachine);
if (sImageTable_BrokenReelTimeMachine != NULL)
FREE_AND_SET_NULL(sImageTable_BrokenReelTimeMachine);
FREE_AND_SET_NULL(sMenuGfx);
FREE_AND_SET_NULL(sSelectedPikaPowerTile);
FREE_AND_SET_NULL(sReelOverlay_Tilemap);
FREE_AND_SET_NULL(sDigitalDisplayGfxPtr);
FREE_AND_SET_NULL(sReelTimeGfxPtr);
FREE_AND_SET_NULL(sReelButtonPress_Tilemap);
FREE_AND_SET_NULL(sReelBackground_Gfx);
FREE_AND_SET_NULL(sReelBackgroundSpriteSheet);
FREE_AND_SET_NULL(sSlotMachineSpritesheetsPtr);
FREE_AND_SET_NULL(sSlotMachine);
}
return FALSE;
}
static void DrawLuckyFlags(void)
{
u8 attempts;
if (sSlotMachine->reelTimeSpinsLeft == 0)
{
if (!(sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777)))
{
if (IsThisRoundLucky())
{
attempts = AttemptsAtLuckyFlags_Top3();
if (attempts != ARRAY_COUNT(sLuckyFlagSettings_Top3)) // if you found a lucky number
{
// attempts == 1: reelTime flag set
sSlotMachine->luckyFlags |= sLuckyFlagSettings_Top3[attempts];
if (attempts != 1)
return;
}
}
// if it's not a lucky round or you got reel time, roll for the lower lucky flags
attempts = AttemptsAtLuckyFlags_NotTop3();
if (attempts != ARRAY_COUNT(sLuckyFlagSettings_NotTop3)) // if you found a lucky number
sSlotMachine->luckyFlags |= sLuckyFlagSettings_NotTop3[attempts];
}
}
}
static void SetLuckySpins(void)
{
sSlotMachine->isLuckySpin = FALSE;
if (sSlotMachine->luckyFlags)
sSlotMachine->isLuckySpin = TRUE;
}
static u8 GetBiasTag(u8 luckyFlags)
{
u8 i;
for (i = 0; i < 8; i++)
{
if (luckyFlags & 1)
return sBiasTags[i];
luckyFlags >>= 1;
}
return 0;
}
// you have way more luck betting 3 coins than anything lower
static bool8 IsThisRoundLucky(void)
{
u8 rval = Random();
if (sLuckyRoundProbabilities[sSlotMachine->machineId][sSlotMachine->bet - 1] > rval)
return TRUE;
return FALSE;
}
static u8 AttemptsAtLuckyFlags_Top3(void)
{
s16 count;
for (count = 0; count < (int)ARRAY_COUNT(sLuckyFlagSettings_Top3); count++)
{
s16 rval = Random() & 0xff;
s16 value = sLuckyFlagProbabilities_Top3[count][sSlotMachine->machineId];
if (value > rval)
break;
}
return count;
}
static u8 AttemptsAtLuckyFlags_NotTop3(void)
{
s16 count;
for (count = 0; count < (int)ARRAY_COUNT(sLuckyFlagSettings_NotTop3); count++)
{
s16 rval = Random() & 0xff; // random byte
s16 value = sLuckyFlagProbabilities_NotTop3[count][sSlotMachine->machineId];
// make first attempt easier if it's a lucky game
if (count == 0 && sSlotMachine->luckyGame == TRUE)
{
value += 10;
if (value > 0x100)
value = 0x100;
}
// make last attempt harder if it's a lucky game
else if (count == 4 && sSlotMachine->luckyGame == TRUE)
{
value -= 10;
if (value < 0)
value = 0;
}
if (value > rval)
break;
}
return count;
}
static u8 GetReelTimeProbability(u8 reelTimeDraw)
{
if (sSlotMachine->luckyGame == FALSE)
return sReeltimeProbabilities_UnluckyGame[reelTimeDraw][sSlotMachine->pikaPower];
else
return sReelTimeProbabilities_LuckyGame[reelTimeDraw][sSlotMachine->pikaPower];
}
static void GetReeltimeDraw(void)
{
u8 rval;
s16 reelTimeDraw;
sSlotMachine->reelTimeDraw = 0;
rval = Random();
if (rval < GetReelTimeProbability(0))
return;
for (reelTimeDraw = 5; reelTimeDraw > 0; reelTimeDraw--)
{
rval = Random();
if (rval < GetReelTimeProbability(reelTimeDraw))
break;
}
sSlotMachine->reelTimeDraw = reelTimeDraw;
}
static bool8 ShouldReelTimeMachineExplode(u16 i)
{
u16 rval = Random() & 0xff;
if (rval < sReelTimeExplodeProbability[i])
return TRUE;
else
return FALSE;
}
static u16 SlowReelSpeed(void)
{
u8 i = 0;
u8 rval;
u8 value;
if (sSlotMachine->netCoinLoss >= 300)
i = 4;
else if (sSlotMachine->netCoinLoss >= 250)
i = 3;
else if (sSlotMachine->netCoinLoss >= 200)
i = 2;
else if (sSlotMachine->netCoinLoss >= 150)
i = 1;
rval = Random() % 100;
value = sReelIncrementTable[i][0];
if (rval < value)
return 4;
rval = Random() % 100;
value = sReelIncrementTable[i][1] + sReelTimeBonusIncrementTable[sSlotMachine->reelTimeSpinsUsed];
if (rval < value)
return 2;
return 8;
}
static void CheckMatch(void)
{
sSlotMachine->matchedSymbols = 0;
CheckMatch_CenterRow();
if (sSlotMachine->bet > 1)
CheckMatch_TopAndBottom();
if (sSlotMachine->bet > 2)
CheckMatch_Diagonals();
}
static void CheckMatch_CenterRow(void)
{
u8 c1, c2, c3, match;
c1 = GetTagAtRest(LEFT_REEL, 2);
c2 = GetTagAtRest(MIDDLE_REEL, 2);
c3 = GetTagAtRest(RIGHT_REEL, 2);
match = GetMatchFromSymbols(c1, c2, c3);
if (match != MATCHED_NONE)
{
sSlotMachine->payout += sSlotPayouts[match];
sSlotMachine->matchedSymbols |= sSlotMatchFlags[match];
FlashMatchLine(MATCH_MIDDLE_ROW);
}
}
static void CheckMatch_TopAndBottom(void)
{
u8 c1, c2, c3, match;
c1 = GetTagAtRest(LEFT_REEL, 1);
c2 = GetTagAtRest(MIDDLE_REEL, 1);
c3 = GetTagAtRest(RIGHT_REEL, 1);
match = GetMatchFromSymbols(c1, c2, c3);
if (match != MATCHED_NONE)
{
if (match == MATCHED_1CHERRY)
match = MATCHED_2CHERRY;
sSlotMachine->payout += sSlotPayouts[match];
sSlotMachine->matchedSymbols |= sSlotMatchFlags[match];
FlashMatchLine(MATCH_TOP_ROW);
}
c1 = GetTagAtRest(LEFT_REEL, 3);
c2 = GetTagAtRest(MIDDLE_REEL, 3);
c3 = GetTagAtRest(RIGHT_REEL, 3);
match = GetMatchFromSymbols(c1, c2, c3);
if (match != MATCHED_NONE)
{
if (match == MATCHED_1CHERRY)
match = MATCHED_2CHERRY;
sSlotMachine->payout += sSlotPayouts[match];
sSlotMachine->matchedSymbols |= sSlotMatchFlags[match];
FlashMatchLine(MATCH_BOTTOM_ROW);
}
}
static void CheckMatch_Diagonals(void)
{
u8 c1, c2, c3, match;
c1 = GetTagAtRest(LEFT_REEL, 1);
c2 = GetTagAtRest(MIDDLE_REEL, 2);
c3 = GetTagAtRest(RIGHT_REEL, 3);
match = GetMatchFromSymbols(c1, c2, c3);
if (match != MATCHED_NONE)
{
if (match != MATCHED_1CHERRY)
{
sSlotMachine->payout += sSlotPayouts[match];
sSlotMachine->matchedSymbols |= sSlotMatchFlags[match];
}
FlashMatchLine(MATCH_NWSE_DIAG);
}
c1 = GetTagAtRest(LEFT_REEL, 3);
c2 = GetTagAtRest(MIDDLE_REEL, 2);
c3 = GetTagAtRest(RIGHT_REEL, 1);
match = GetMatchFromSymbols(c1, c2, c3);
if (match != MATCHED_NONE)
{
if (match != MATCHED_1CHERRY)
{
sSlotMachine->payout += sSlotPayouts[match];
sSlotMachine->matchedSymbols |= sSlotMatchFlags[match];
}
FlashMatchLine(MATCH_NESW_DIAG);
}
}
static u8 GetMatchFromSymbols(u8 c1, u8 c2, u8 c3)
{
if (c1 == c2 && c1 == c3)
return sSymToMatch[c1];
if (c1 == GFXTAG_7_RED && c2 == GFXTAG_7_RED && c3 == GFXTAG_7_BLUE)
return MATCHED_777_MIXED;
if (c1 == GFXTAG_7_BLUE && c2 == GFXTAG_7_BLUE && c3 == GFXTAG_7_RED)
return MATCHED_777_MIXED;
if (c1 == GFXTAG_CHERRY)
return MATCHED_1CHERRY;
return MATCHED_NONE;
}
static void AwardPayout(void)
{
RunAwardPayoutActions(CreateTask(RunAwardPayoutActions, 4));
}
static bool8 IsFinalTask_RunAwardPayoutActions(void)
{
if (FindTaskIdByFunc(RunAwardPayoutActions) == TAIL_SENTINEL)
return TRUE;
else
return FALSE;
}
static void RunAwardPayoutActions(u8 taskId)
{
while (sAwardPayoutActions[gTasks[taskId].data[0]](&gTasks[taskId]))
;
}
static bool8 AwardPayoutAction0(struct Task *task)
{
if (IsMatchLineDoneFlashingBeforePayout())
{
task->data[0]++;
if (sSlotMachine->payout == 0)
{
task->data[0] = 2;
return TRUE;
}
}
return FALSE;
}
// task->data[1]: timer
static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task)
{
if (!task->data[1]--)
{
if (IsFanfareTaskInactive())
PlaySE(SE_PIN);
sSlotMachine->payout--;
if (sSlotMachine->coins < MAX_COINS)
sSlotMachine->coins++;
task->data[1] = 8;
if (JOY_HELD(A_BUTTON))
task->data[1] = 4;
}
if (IsFanfareTaskInactive() && JOY_NEW(START_BUTTON))
{
PlaySE(SE_PIN);
sSlotMachine->coins += sSlotMachine->payout;
if (sSlotMachine->coins > MAX_COINS)
sSlotMachine->coins = MAX_COINS;
sSlotMachine->payout = 0;
}
if (sSlotMachine->payout == 0)
task->data[0]++;
return FALSE;
}
static bool8 AwardPayoutAction_FreeTask(struct Task *task)
{
if (TryStopMatchLinesFlashing())
DestroyTask(FindTaskIdByFunc(RunAwardPayoutActions));
return FALSE;
}
// Get the tag at position `offset` below the top of the reel's tape. Note that
// if `offset` is negative, it wraps around to the bottom of the tape.
// .-----------------.
// | [ ] | [ ] | [ ] | <- offset = 0
// /-----|-----|-----\
// screen -> | [ ] | [ ] | [ ] | <- offset = 1
// | [ ] | [ ] | [ ] | <- offset = 2
// | [ ] | [ ] | [ ] | <- offset = 3
// \-----|-----|-----/
// | ... | ... | ... |
// | [ ] | [ ] | [ ] | <- offset = 20
// .-----------------.
static u8 GetTagAtRest(u8 reel, s16 offset)
{
s16 pos = (sSlotMachine->reelPositions[reel] + offset) % SYMBOLS_PER_REEL;
if (pos < 0)
pos += SYMBOLS_PER_REEL;
return sReelSymbolTileTags[reel][pos];
}
// Calculates GetTagAtRest as if the reel were snapped downwards into place.
static u8 GetTag(u8 reel, s16 offset)
{
s16 inc = 0;
s16 pixelOffset = sSlotMachine->reelPixelOffsets[reel] % REEL_SYMBOL_HEIGHT;
if (pixelOffset != 0)
inc = -1;
return GetTagAtRest(reel, offset + inc);
}
static u8 GetNearbyReelTimeTag(s16 n)
{
s16 newPosition = (sSlotMachine->reeltimePosition + n) % 6;
if (newPosition < 0)
newPosition += 6;
return sReelTimeTags[newPosition];
}
static void AdvanceSlotReel(u8 reelIndex, s16 value)
{
sSlotMachine->reelPixelOffsets[reelIndex] += value;
sSlotMachine->reelPixelOffsets[reelIndex] %= 504;
sSlotMachine->reelPositions[reelIndex] = SYMBOLS_PER_REEL - sSlotMachine->reelPixelOffsets[reelIndex] / REEL_SYMBOL_HEIGHT;
}
s16 AdvanceSlotReelToNextTag(u8 reelIndex, s16 value)
{
s16 offset = sSlotMachine->reelPixelOffsets[reelIndex] % REEL_SYMBOL_HEIGHT;
if (offset != 0)
{
if (offset < value)
value = offset;
AdvanceSlotReel(reelIndex, value);
offset = sSlotMachine->reelPixelOffsets[reelIndex] % REEL_SYMBOL_HEIGHT;
}
return offset;
}
static void AdvanceReeltimeReel(s16 value)
{
sSlotMachine->reeltimePixelOffset += value;
sSlotMachine->reeltimePixelOffset %= 120;
sSlotMachine->reeltimePosition = 6 - sSlotMachine->reeltimePixelOffset / 20;
}
s16 AdvanceReeltimeReelToNextTag(s16 value)
{
s16 offset = sSlotMachine->reeltimePixelOffset % 20;
if (offset != 0)
{
if (offset < value)
value = offset;
AdvanceReeltimeReel(value);
offset = sSlotMachine->reeltimePixelOffset % 20;
}
return offset;
}
#define tState data[0]
#define tMoving data[14]
#define tReelId data[15]
static void CreateSlotReelTasks(void)
{
u8 i;
for (i = 0; i < NUM_REELS; i++)
{
u8 taskId = CreateTask(Task_RunSlotReelActions, 2);
gTasks[taskId].tReelId = i;
sSlotMachine->slotReelTasks[i] = taskId;
Task_RunSlotReelActions(taskId);
}
}
static void SpinSlotReel(u8 reelIndex)
{
gTasks[sSlotMachine->slotReelTasks[reelIndex]].tState = REEL_ACTION_SPIN;
gTasks[sSlotMachine->slotReelTasks[reelIndex]].tMoving = TRUE;
}
static void StopSlotReel(u8 reelIndex)
{
gTasks[sSlotMachine->slotReelTasks[reelIndex]].tState = REEL_ACTION_STOP;
}
static bool8 IsSlotReelMoving(u8 reelIndex)
{
return gTasks[sSlotMachine->slotReelTasks[reelIndex]].tMoving;
}
static void Task_RunSlotReelActions(u8 taskId)
{
while (sSlotReelActions[gTasks[taskId].tState](&gTasks[taskId]))
;
}
// task->data[1] reel turns
static bool8 SlotReelAction_StayStill(struct Task *task)
{
return FALSE;
}
static bool8 SlotReelAction_Spin(struct Task *task)
{
AdvanceSlotReel(task->tReelId, sSlotMachine->reelIncrement);
return FALSE;
}
// As in previous generations, the slot machine often doesn't stop exactly when you press stop
static bool8 SlotReelAction_DecideWhereToStop(struct Task *task)
{
task->tState++;
// initialize data for that reel --> these will be changed if sBiasTags can be lined up
sSlotMachine->winnerRows[task->tReelId] = 0;
sSlotMachine->reelExtraTurns[task->tReelId] = 0;
if (sSlotMachine->reelTimeSpinsLeft == 0 && (sSlotMachine->luckyFlags == 0 || !sSlotMachine->isLuckySpin || !sDecideReelTurns_BiasTag[task->tReelId]()))
{
sSlotMachine->isLuckySpin = FALSE;
sDecideReelTurns_NoBiasTag[task->tReelId]();
}
task->data[1] = sSlotMachine->reelExtraTurns[task->tReelId];
return TRUE;
}
// go to next tag and then do any additional turns
static bool8 SlotReelAction_MoveToStop(struct Task *task)
{
u16 reelStopShocks[ARRAY_COUNT(sReelStopShocks)];
s16 reelPixelPos;
memcpy(reelStopShocks, sReelStopShocks, sizeof(sReelStopShocks));
reelPixelPos = sSlotMachine->reelPixelOffsets[task->tReelId] % REEL_SYMBOL_HEIGHT;
if (reelPixelPos != 0)
reelPixelPos = AdvanceSlotReelToNextTag(task->tReelId, sSlotMachine->reelIncrement);
else if (sSlotMachine->reelExtraTurns[task->tReelId])
{
sSlotMachine->reelExtraTurns[task->tReelId]--;
AdvanceSlotReel(task->tReelId, sSlotMachine->reelIncrement);
reelPixelPos = sSlotMachine->reelPixelOffsets[task->tReelId] % REEL_SYMBOL_HEIGHT;
}
if (reelPixelPos == 0 && sSlotMachine->reelExtraTurns[task->tReelId] == 0)
{
task->tState++;
task->data[1] = reelStopShocks[task->data[1]];
task->data[2] = 0;
}
return FALSE;
}
// make selected tag oscillate before it becomes still
static bool8 SlotReelAction_OscillatingStop(struct Task *task)
{
sSlotMachine->reelPixelOffsetsWhileStopping[task->tReelId] = task->data[1];
task->data[1] = -task->data[1];
task->data[2]++;
if ((task->data[2] & 0x3) == 0)
task->data[1] >>= 1;
if (task->data[1] == 0)
{
task->tState = 0;
task->tMoving = FALSE;
sSlotMachine->reelPixelOffsetsWhileStopping[task->tReelId] = 0;
}
return FALSE;
}
#undef tState
#undef tMoving
#undef tReelId
static bool8 DecideReelTurns_BiasTag_Reel1(void)
{
u8 tag2 = GetBiasTag(sSlotMachine->luckyFlags);
u8 tag1 = tag2;
if (sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777))
{
tag1 = GFXTAG_7_RED;
tag2 = GFXTAG_7_BLUE;
}
return sDecideReelTurns_BiasTag_Reel1_Bets[sSlotMachine->bet - 1](tag1, tag2);
}
static bool8 AreTagsAtPosition_Reel1(s16 pos, u8 tag1, u8 tag2)
{
u8 tag = GetTag(LEFT_REEL, pos);
if (tag == tag1 || tag == tag2)
{
sSlotMachine->biasTag = tag;
return TRUE;
}
return FALSE;
}
static bool8 AreCherriesOnScreen_Reel1(s16 offsetFromCenter)
{
if (GetTag(LEFT_REEL, 1 - offsetFromCenter) == GFXTAG_CHERRY
|| GetTag(LEFT_REEL, 2 - offsetFromCenter) == GFXTAG_CHERRY
|| GetTag(LEFT_REEL, 3 - offsetFromCenter) == GFXTAG_CHERRY)
return TRUE;
else
return FALSE;
}
static bool8 IsBiasTowardsCherryOr7s(void)
{
if (sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777 | LUCKY_BIAS_CHERRY))
return TRUE;
else
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 tag1, u8 tag2)
{
s16 i;
for (i = 0; i < 5; i++)
{
// if a lucky tag appears in the center row within 4 turns
if (AreTagsAtPosition_Reel1(2 - i, tag1, tag2))
{
sSlotMachine->winnerRows[LEFT_REEL] = 2;
sSlotMachine->reelExtraTurns[0] = i;
return TRUE;
}
}
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 tag1, u8 tag2)
{
s16 i;
bool8 biased = IsBiasTowardsCherryOr7s();
// if lucky numbers or no cherries are currently on screen in reel 1...
if (biased || !AreCherriesOnScreen_Reel1(0))
{
for (i = 1; i < 4; i++)
{
// if a bias tag is currently on the screen
if (AreTagsAtPosition_Reel1(i, tag1, tag2))
{
sSlotMachine->winnerRows[0] = i;
sSlotMachine->reelExtraTurns[0] = 0;
return TRUE;
}
}
}
for (i = 1; i < 5; i++)
{
bool8 biasedCopy = biased; // redundant
// if biased or if in the next 4 turns there is a screen with no cherries...
if (biasedCopy || !AreCherriesOnScreen_Reel1(i))
{
//...and if a bias tag is in top row of that screen
if (AreTagsAtPosition_Reel1(1 - i, tag1, tag2))
{
//...and if it only took 1 turn and the lucky tag could also be the bottom row of a screen with no cherries...
if (i == 1 && (biasedCopy || !AreCherriesOnScreen_Reel1(3)))
{
sSlotMachine->winnerRows[0] = 3;
sSlotMachine->reelExtraTurns[0] = 3;
return TRUE;
}
//...or if it isn't the last turn and the lucky tag could be in the center row of a screen with no cherries...
if (i < 4 && (biasedCopy || !AreCherriesOnScreen_Reel1(i + 1)))
{
sSlotMachine->winnerRows[0] = 2;
sSlotMachine->reelExtraTurns[0] = i + 1;
return TRUE;
}
//...else
sSlotMachine->winnerRows[0] = 1;
sSlotMachine->reelExtraTurns[0] = i;
return TRUE;
}
}
}
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel2(void)
{
return sDecideReelTurns_BiasTag_Reel2_Bets[sSlotMachine->bet - 1]();
}
static bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void)
{
s16 i;
s16 biasTagLocation_Reel1 = sSlotMachine->winnerRows[0];
for (i = 0; i < 5; i++)
{
// if biasTag appears in the same row within 4 turns
if (GetTag(MIDDLE_REEL, biasTagLocation_Reel1 - i) == sSlotMachine->biasTag)
{
sSlotMachine->winnerRows[1] = biasTagLocation_Reel1;
sSlotMachine->reelExtraTurns[1] = i;
return TRUE;
}
}
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void)
{
s16 i;
// if biasTag appears in the same row within 4 turns...
if (DecideReelTurns_BiasTag_Reel2_Bet1or2())
{
//...and if the biasTag is not in middle row of reel 1 and if biasTag appears in middle row of reel 2 in 2 or 3 turns...
if (sSlotMachine->winnerRows[0] != 2 && sSlotMachine->reelExtraTurns[1] > 1 && sSlotMachine->reelExtraTurns[1] != 4)
{
for (i = 0; i < 5; i++)
{
//...and if the bias tag will appear in the middle row within 4 turns
if (GetTag(MIDDLE_REEL, 2 - i) == sSlotMachine->biasTag)
{
sSlotMachine->winnerRows[1] = 2;
sSlotMachine->reelExtraTurns[1] = i;
break;
}
}
}
return TRUE;
}
// else if the biasTag is not in middle row of reel 1...
if (sSlotMachine->winnerRows[0] != 2)
{
for (i = 0; i < 5; i++)
{
//...and if the biasTag will appear in the center row of reel 2 within 4 turns
if (GetTag(MIDDLE_REEL, 2 - i) == sSlotMachine->biasTag)
{
sSlotMachine->winnerRows[1] = 2;
sSlotMachine->reelExtraTurns[1] = i;
return TRUE;
}
}
}
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel3(void)
{
u8 biasTag = sSlotMachine->biasTag;
if (sSlotMachine->luckyFlags & LUCKY_BIAS_MIXED_777)
{
biasTag = GFXTAG_7_RED;
if (sSlotMachine->biasTag == GFXTAG_7_RED)
{
biasTag = GFXTAG_7_BLUE;
}
}
return sDecideReelTurns_BiasTag_Reel3_Bets[sSlotMachine->bet - 1](biasTag);
}
static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 biasTag)
{
s16 i;
s16 biasTagLocation_Reel2 = sSlotMachine->winnerRows[1];
for (i = 0; i < 5; i++)
{
// if the biasTag appears in the same row as in reel 2 within 4 turns
if (GetTag(RIGHT_REEL, biasTagLocation_Reel2 - i) == biasTag)
{
sSlotMachine->winnerRows[2] = biasTagLocation_Reel2;
sSlotMachine->reelExtraTurns[2] = i;
return TRUE;
}
}
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 biasTag)
{
s16 i;
s16 biasTagFinalPos;
// if the final position of the biasTag matches in reel 1 and reel 2...
if (sSlotMachine->winnerRows[0] == sSlotMachine->winnerRows[1])
//...then try to line it up in reel 3
return DecideReelTurns_BiasTag_Reel3_Bet1or2(biasTag);
// else place it in the row opposite reel 1's
if (sSlotMachine->winnerRows[0] == 1)
biasTagFinalPos = 3;
else
biasTagFinalPos = 1;
for (i = 0; i < 5; i++)
{
// if the biasTag lands in that position within 4 turns
if (GetTag(RIGHT_REEL, biasTagFinalPos - i) == biasTag)
{
sSlotMachine->reelExtraTurns[2] = i;
sSlotMachine->winnerRows[2] = biasTagFinalPos;
return TRUE;
}
}
return FALSE;
}
// Advance until there are no cherries on screen in reel 1
static void DecideReelTurns_NoBiasTag_Reel1(void)
{
s16 i = 0;
while (AreCherriesOnScreen_Reel1(i) != 0)
i++;
sSlotMachine->reelExtraTurns[0] = i;
}
static bool8 IsBiasTag777_SwitchColor(u8 *biasTagPtr)
{
if (*biasTagPtr == GFXTAG_7_RED)
{
*biasTagPtr = GFXTAG_7_BLUE;
return TRUE;
}
if (*biasTagPtr == GFXTAG_7_BLUE)
{
*biasTagPtr = GFXTAG_7_RED;
return TRUE;
}
return FALSE;
}
static void DecideReelTurns_NoBiasTag_Reel2(void)
{
sDecideReelTurns_NoBiasTag_Reel2_Bets[sSlotMachine->bet - 1]();
}
// only does stuff if the biasTag is one of the 7's, plus other conditions
static void DecideReelTurns_NoBiasTag_Reel2_Bet1(void)
{
if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
u8 biasTag = GetTag(LEFT_REEL, 2 - sSlotMachine->reelExtraTurns[0]);
//...and if biasTag is one of the 7's...
if (IsBiasTag777_SwitchColor(&biasTag))
//...swap color of biasTag...
{
s16 i;
for (i = 0; i < 5; i++)
{
//...and if the biasTag appears within 4 turns
if (biasTag == GetTag(MIDDLE_REEL, 2 - i))
{
sSlotMachine->winnerRows[1] = 2;
sSlotMachine->reelExtraTurns[1] = i;
break;
}
}
}
}
}
static void DecideReelTurns_NoBiasTag_Reel2_Bet2(void)
{
if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
u8 biasTag = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
//...and if biasTag is one of the 7's...
if (IsBiasTag777_SwitchColor(&biasTag))
//...swap color of biasTag...
{
s16 i;
for (i = 0; i < 5; i++)
{
//...and if the biasTag appears in same row in reel 2 within 4 turns
if (biasTag == GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[0] - i))
{
sSlotMachine->winnerRows[1] = sSlotMachine->winnerRows[0];
sSlotMachine->reelExtraTurns[1] = i;
break;
}
}
}
}
}
static void DecideReelTurns_NoBiasTag_Reel2_Bet3(void)
{
s16 i;
s16 j;
// if reel 1 has a biasTag and bit 7 is set in luckyFlags...
if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
//...and if biasTag appeared in the center row of reel 1
if (sSlotMachine->winnerRows[0] == 2)
{
DecideReelTurns_NoBiasTag_Reel2_Bet2();
}
else
{
u8 biasTag = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
//...and if biasTag is one of the 7's...
if (IsBiasTag777_SwitchColor(&biasTag))
//...swap the color of the 7...
{
j = 2;
if (sSlotMachine->winnerRows[0] == 3)
j = 3;
for (i = 0; i < 2; i++, j--)
{
if (biasTag == GetTag(MIDDLE_REEL, j))
{
sSlotMachine->winnerRows[1] = j;
sSlotMachine->reelExtraTurns[1] = 0;
return;
}
}
for (j = 1; j < 5; j++)
{
if (biasTag == GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[0] - j))
{
if (sSlotMachine->winnerRows[0] == 1)
{
if (j < 3)
{
sSlotMachine->winnerRows[1] = 2;
sSlotMachine->reelExtraTurns[1] = j + 1;
}
else
{
sSlotMachine->winnerRows[1] = 1;
sSlotMachine->reelExtraTurns[1] = j;
}
}
else
{
if (j < 3)
{
sSlotMachine->winnerRows[1] = 3;
sSlotMachine->reelExtraTurns[1] = j;
}
else
{
sSlotMachine->winnerRows[1] = 2;
sSlotMachine->reelExtraTurns[1] = j - 1;
}
}
return;
}
}
}
}
}
}
static bool8 AreTagsMixed77(u8 tag1, u8 tag2)
{
if ((tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_BLUE) || (tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_RED))
return TRUE;
else
return FALSE;
}
static bool8 AreTagsMixed777(u8 tag1, u8 tag2, u8 tag3)
{
if ((tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED) ||
(tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE))
return TRUE;
else
return FALSE;
}
static bool8 TagsDontMatchOrHaveAny7s(u8 tag1, u8 tag2, u8 tag3)
{
if ((tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED) ||
(tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE) ||
(tag1 == GFXTAG_7_RED && tag2 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE) ||
(tag1 == GFXTAG_7_BLUE && tag2 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED) ||
(tag1 == tag2 && tag1 == tag3))
{
return FALSE;
}
return TRUE;
}
static void DecideReelTurns_NoBiasTag_Reel3(void)
{
sDecideReelTurns_NoBiasTag_Reel3_Bets[sSlotMachine->bet - 1]();
}
static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void)
{
s16 i = 0;
u8 tag1 = GetTag(LEFT_REEL, 2 - sSlotMachine->reelExtraTurns[0]);
u8 tag2 = GetTag(MIDDLE_REEL, 2 - sSlotMachine->reelExtraTurns[1]);
// if tags match in first 2 reels...
if (tag1 == tag2)
{
//...spin until you get non-matching tag
while (1)
{
u8 tag3;
if (!(tag1 == (tag3 = GetTag(RIGHT_REEL, 2 - i)) || (tag1 == GFXTAG_7_RED && tag3 == GFXTAG_7_BLUE) || (tag1 == GFXTAG_7_BLUE && tag3 == GFXTAG_7_RED)))
break;
i++;
}
}
else if (AreTagsMixed77(tag1, tag2))
{
if (sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
//...see if you can match with reel 1 within 4 turns
for (i = 0; i < 5; i++)
{
if (tag1 == GetTag(RIGHT_REEL, 2 - i))
{
sSlotMachine->reelExtraTurns[2] = i;
return;
}
}
}
// turn until you aren't matching with reel 1
i = 0;
while (1)
{
if (tag1 != GetTag(RIGHT_REEL, 2 - i))
break;
i++;
}
}
sSlotMachine->reelExtraTurns[2] = i;
}
static void DecideReelTurns_NoBiasTag_Reel3_Bet2(void)
{
s16 extraTurns = 0;
s16 i;
u8 tag1;
u8 tag2;
u8 tag3;
if (sSlotMachine->winnerRows[1] != 0 && sSlotMachine->winnerRows[0] == sSlotMachine->winnerRows[1] && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
tag1 = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
tag2 = GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[1] - sSlotMachine->reelExtraTurns[1]);
//...and if tags are mixed 7s...
if (AreTagsMixed77(tag1, tag2))
{
//...try to match with reel 1 within 4 turns
for (i = 0; i < 5; i++)
{
tag3 = GetTag(RIGHT_REEL, sSlotMachine->winnerRows[1] - i);
if (tag1 == tag3)
{
extraTurns = i;
break;
}
}
}
}
// GUESS: spin until there's no possible match within 4 turns of you stopping
while (1)
{
s16 loopExit;
for (i = 1, loopExit = 0; i < 4; i++)
{
tag1 = GetTag(LEFT_REEL, i - sSlotMachine->reelExtraTurns[0]); // why does this update with i
tag2 = GetTag(MIDDLE_REEL, i - sSlotMachine->reelExtraTurns[1]);
tag3 = GetTag(RIGHT_REEL, i - extraTurns);
// if bit 7 of luckyFlags is unset...
//...and if all 3 tags match and they're not mixed 7s
if (!TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) && (!AreTagsMixed777(tag1, tag2, tag3) || !(sSlotMachine->luckyFlags & LUCKY_BIAS_777)))
{
loopExit++;
break;
}
}
if (loopExit == 0)
break;
extraTurns++;
}
sSlotMachine->reelExtraTurns[2] = extraTurns;
}
static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void)
{
u8 tag1;
u8 tag2;
u8 tag3;
s16 j;
s16 i;
DecideReelTurns_NoBiasTag_Reel3_Bet2();
if (sSlotMachine->winnerRows[1] != 0 && sSlotMachine->winnerRows[0] != sSlotMachine->winnerRows[1] && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
tag1 = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
tag2 = GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[1] - sSlotMachine->reelExtraTurns[1]);
//..and if tags are mixed 7s...
if (AreTagsMixed77(tag1, tag2))
{
j = 1;
if (sSlotMachine->winnerRows[0] == 1)
j = 3;
for (i = 0; i < 5; i++)
{
tag3 = GetTag(RIGHT_REEL, j - (sSlotMachine->reelExtraTurns[2] + i));
if (tag1 == tag3)
{
sSlotMachine->reelExtraTurns[2] += i;
break;
}
}
}
}
while (1)
{
tag1 = GetTag(LEFT_REEL, 1 - sSlotMachine->reelExtraTurns[0]);
tag2 = GetTag(MIDDLE_REEL, 2 - sSlotMachine->reelExtraTurns[1]);
tag3 = GetTag(RIGHT_REEL, 3 - sSlotMachine->reelExtraTurns[2]);
if (TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) || (AreTagsMixed777(tag1, tag2, tag3) && sSlotMachine->luckyFlags & LUCKY_BIAS_777))
break;
sSlotMachine->reelExtraTurns[2]++;
}
while (1)
{
tag1 = GetTag(LEFT_REEL, 3 - sSlotMachine->reelExtraTurns[0]);
tag2 = GetTag(MIDDLE_REEL, 2 - sSlotMachine->reelExtraTurns[1]);
tag3 = GetTag(RIGHT_REEL, 1 - sSlotMachine->reelExtraTurns[2]);
if (TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) || (AreTagsMixed777(tag1, tag2, tag3) && sSlotMachine->luckyFlags & LUCKY_BIAS_777))
break;
sSlotMachine->reelExtraTurns[2]++;
}
}
static void PressStopReelButton(u8 reelNum)
{
u8 taskId = CreateTask(Task_PressStopReelButton, 5);
gTasks[taskId].data[15] = reelNum;
Task_PressStopReelButton(taskId);
}
static void Task_PressStopReelButton(u8 taskId)
{
sReelStopButtonFuncs[gTasks[taskId].data[0]](&gTasks[taskId], taskId);
}
static void StopReelButton_Press(struct Task *task, u8 taskId)
{
SetReelButtonTilemap(sReelButtonOffsets[task->data[15]], 0x62, 0x63, 0x72, 0x73);
task->data[0]++;
}
static void StopReelButton_Wait(struct Task *task, u8 taskId)
{
if (++task->data[1] > 11)
task->data[0]++;
}
static void StopReelButton_Unpress(struct Task *task, u8 taskId)
{
SetReelButtonTilemap(sReelButtonOffsets[task->data[15]], 0x42, 0x43, 0x52, 0x53);
DestroyTask(taskId);
}
static void LightenMatchLine(u8 matchLineId)
{
LoadPalette(sLitMatchLinePalTable[matchLineId], sMatchLinePalOffsets[matchLineId], 2);
}
static void DarkenMatchLine(u8 matchLineId)
{
LoadPalette(sDarkMatchLinePalTable[matchLineId], sMatchLinePalOffsets[matchLineId], 2);
}
// light up the match line for each bet by the player
static void LightenBetTiles(u8 betVal)
{
u8 i;
for (i = 0; i < sMatchLinesPerBet[betVal]; i++)
LightenMatchLine(sBetToMatchLineIds[betVal][i]);
}
static void DarkenBetTiles(u8 betVal)
{
u8 i;
for (i = 0; i < sMatchLinesPerBet[betVal]; i++)
DarkenMatchLine(sBetToMatchLineIds[betVal][i]);
}
#define sMatchLineId data[0]
#define sFlashing data[1]
#define sNumFullFlashes data[2]
#define sDelayTimer data[3]
#define sColor data[4]
#define sColorIncr data[5]
#define sAtOriginalColor data[7]
// Creates invisible sprites that flash the bet lines/numbers where a match occurs
// 5 are created, 1 for each possible match line (3 rows, 2 diagonals)
static void CreateInvisibleFlashMatchLineSprites(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sSlotMachine->flashMatchLineSpriteIds); i++)
{
u8 spriteId = CreateInvisibleSprite(SpriteCB_FlashMatchingLines);
gSprites[spriteId].sMatchLineId = i;
sSlotMachine->flashMatchLineSpriteIds[i] = spriteId;
}
}
static void FlashMatchLine(u8 matchLineId)
{
struct Sprite *sprite = &gSprites[sSlotMachine->flashMatchLineSpriteIds[matchLineId]];
sprite->sFlashing = TRUE;
sprite->sNumFullFlashes = 4;
sprite->sDelayTimer = 0;
sprite->sColor = 0;
sprite->sColorIncr = 2;
sprite->sAtOriginalColor = FALSE;
}
// Match line flashes 4 times before the payout begins
// After this it does half-brightness flashes until the payout finishes
static bool8 IsMatchLineDoneFlashingBeforePayout(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sSlotMachine->flashMatchLineSpriteIds); i++)
{
struct Sprite *sprite = &gSprites[sSlotMachine->flashMatchLineSpriteIds[i]];
if (sprite->sFlashing && sprite->sNumFullFlashes)
return FALSE;
}
return TRUE;
}
// When payout is finished, stop lines flashing (but not if they're in the middle of a flash)
static bool8 TryStopMatchLinesFlashing(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sSlotMachine->flashMatchLineSpriteIds); i++)
{
if (!TryStopMatchLineFlashing(sSlotMachine->flashMatchLineSpriteIds[i]))
return FALSE;
}
return TRUE;
}
static bool8 TryStopMatchLineFlashing(u8 spriteId)
{
struct Sprite *sprite = &gSprites[spriteId];
if (!sprite->sFlashing)
return TRUE;
if (sprite->sAtOriginalColor)
sprite->sFlashing = FALSE;
return sprite->sAtOriginalColor;
}
static void SpriteCB_FlashMatchingLines(struct Sprite *sprite)
{
s16 maxColorChange;
if (sprite->sFlashing)
{
if (!sprite->sDelayTimer--)
{
sprite->sAtOriginalColor = FALSE;
sprite->sDelayTimer = 1;
sprite->sColor += sprite->sColorIncr;
maxColorChange = 4;
if (sprite->sNumFullFlashes)
maxColorChange = 8;
if (sprite->sColor <= 0)
{
// Returned to original color, reverse
sprite->sAtOriginalColor = TRUE;
sprite->sColorIncr = -sprite->sColorIncr;
if (sprite->sNumFullFlashes)
sprite->sNumFullFlashes--;
}
else if (sprite->sColor >= maxColorChange) {
// Reached peak darkness, reverse
sprite->sColorIncr = -sprite->sColorIncr;
}
if (sprite->sNumFullFlashes)
sprite->sDelayTimer <<= 1;
}
MultiplyPaletteRGBComponents(sMatchLinePalOffsets[sprite->sMatchLineId], sprite->sColor, sprite->sColor, sprite->sColor);
}
}
#undef sMatchLineId
#undef sFlashing
#undef sNumFullFlashes
#undef sDelayTimer
#undef sColor
#undef sColorIncr
#undef sAtOriginalColor
#define sDelayTimer data[1]
#define sFlashState data[2]
#define sFlashDir data[3]
static void FlashSlotMachineLights(void)
{
u8 taskId = CreateTask(Task_FlashSlotMachineLights, 6);
gTasks[taskId].sFlashDir = 1;
Task_FlashSlotMachineLights(taskId);
}
static bool8 TryStopSlotMachineLights(void)
{
u8 taskId = FindTaskIdByFunc(Task_FlashSlotMachineLights);
if (gTasks[taskId].sFlashState == 0)
{
DestroyTask(taskId);
LoadPalette(sSlotMachineMenu_Pal, 0x10, 0x20);
return TRUE;
}
return FALSE;
}
static void Task_FlashSlotMachineLights(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (!task->sDelayTimer--)
{
task->sDelayTimer = 4;
task->sFlashState += task->sFlashDir;
if (task->sFlashState == 0 || task->sFlashState == 2)
task->sFlashDir = -task->sFlashDir;
}
LoadPalette(sFlashingLightsPalTable[task->sFlashState], 0x10, 0x20);
}
#undef sDelayTimer
#undef sFlashState
#undef sFlashDir
#define tState data[0]
#define tNumBolts data[1]
#define tSpriteId data[2]
#define tTimer data[2] // re-used
#define tAnimating data[15]
static void CreatePikaPowerBoltTask(void)
{
sSlotMachine->pikaPowerBoltTaskId = CreateTask(Task_CreatePikaPowerBolt, 8);
}
static void AddPikaPowerBolt(u8 pikaPower)
{
struct Task *task = &gTasks[sSlotMachine->pikaPowerBoltTaskId];
ResetPikaPowerBoltTask(task);
task->tState = 1;
task->tNumBolts++;
task->tAnimating = TRUE;
}
static void ResetPikaPowerBolts(void)
{
struct Task *task = &gTasks[sSlotMachine->pikaPowerBoltTaskId];
ResetPikaPowerBoltTask(task);
task->tState = 3;
task->tAnimating = TRUE;
}
static bool8 IsPikaPowerBoltAnimating(void)
{
return gTasks[sSlotMachine->pikaPowerBoltTaskId].tAnimating;
}
static void Task_CreatePikaPowerBolt(u8 taskId)
{
sPikaPowerBoltFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void PikaPowerBolt_Idle(struct Task *task)
{
}
static void PikaPowerBolt_AddBolt(struct Task *task)
{
task->tSpriteId = CreatePikaPowerBoltSprite((task->tNumBolts << 3) + 20, 20);
task->tState++;
}
// The bolt sprite spins around as it appears
// Once the anim is done, destroy the sprite and set the bolt in the tilemap instead
static void PikaPowerBolt_WaitAnim(struct Task *task)
{
if (gSprites[task->tSpriteId].data[7])
{
s16 r5 = task->tNumBolts + 2;
s16 r3 = 0;
s16 r2 = 0;
if (task->tNumBolts == 1)
r3 = 1, r2 = 1;
else if (task->tNumBolts == 16)
r3 = 2, r2 = 2;
sSelectedPikaPowerTile[r2] = sPikaPowerTileTable[r3][0];
LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40);
DestroyPikaPowerBoltSprite(task->tSpriteId);
task->tState = 0;
task->tAnimating = 0;
}
}
static void PikaPowerBolt_ClearAll(struct Task *task)
{
s16 r5 = task->tNumBolts + 2;
s16 r3 = 0;
s16 r2 = 3;
if (task->tNumBolts == 1)
r3 = 1, r2 = 1;
else if (task->tNumBolts == 16)
r3 = 2, r2 = 2;
if (task->tTimer == 0)
{
sSelectedPikaPowerTile[r2] = sPikaPowerTileTable[r3][1];
LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40);
task->tNumBolts--;
}
if (++task->tTimer >= 20)
task->tTimer = 0;
if (task->tNumBolts == 0)
{
task->tState = 0;
task->tAnimating = 0;
}
}
static void ResetPikaPowerBoltTask(struct Task *task)
{
u8 i;
for (i = 2; i < NUM_TASK_DATA; i++)
task->data[i] = 0;
}
static void LoadPikaPowerMeter(u8 pikaPower)
{
s16 i;
s16 r3 = 0, r1 = 0;
s16 r4 = 3;
for (i = 0; i < pikaPower; i++, r4++)
{
r3 = 0, r1 = 0;
if (i == 0)
r3 = 1, r1 = 1;
else if (i == 15) // pikaPower meter is full
r3 = 2, r1 = 2;
sSelectedPikaPowerTile[r1] = sPikaPowerTileTable[r3][0];
LoadBgTilemap(2, &sSelectedPikaPowerTile[r1], 2, r4 + 0x40);
}
for (; i < 16; i++, r4++)
{
r3 = 0, r1 = 3;
if (i == 0)
r3 = 1, r1 = 1;
else if (i == 15)
r3 = 2, r1 = 2;
sSelectedPikaPowerTile[r1] = sPikaPowerTileTable[r3][1];
LoadBgTilemap(2, &sSelectedPikaPowerTile[r1], 2, r4 + 0x40);
}
gTasks[sSlotMachine->pikaPowerBoltTaskId].data[1] = pikaPower;
}
#undef tState
#undef tNumBolts
#undef tSpriteId
#undef tTimer
#undef tAnimating
#define tState data[0]
static void BeginReelTime(void)
{
u8 taskId = CreateTask(Task_ReelTime, 7);
Task_ReelTime(taskId);
}
static bool8 IsReelTimeTaskDone(void)
{
if (FindTaskIdByFunc(Task_ReelTime) == TAIL_SENTINEL)
return TRUE;
return FALSE;
}
static void Task_ReelTime(u8 taskId)
{
// task.data[1] has something to do with the threshold
// task.data[4] says how many pixels to advance the reel
// task.data[5] is a timer
sReelTimeActions[gTasks[taskId].tState](&gTasks[taskId]);
}
static void ReelTime_Init(struct Task *task)
{
sSlotMachine->reelTimeSpinsLeft = 0;
sSlotMachine->reeltimePixelOffset = 0;
sSlotMachine->reeltimePosition = 0;
task->tState++;
task->data[1] = 0;
task->data[2] = 30;
task->data[4] = 1280; // reel speed
gSpriteCoordOffsetX = 0;
gSpriteCoordOffsetY = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
LoadReelTimeWindowTilemap(REG_OFFSET_BG3VOFS, 0);
CreateReelTimeMachineSprites();
CreateReelTimePikachuSprite();
CreateReelTimeNumberSprites();
CreateReelTimeShadowSprites();
CreateReelTimeNumberGapSprite();
GetReeltimeDraw();
StopMapMusic();
PlayNewMapMusic(MUS_ROULETTE);
}
static void ReelTime_WindowEnter(struct Task *task)
{
s16 r3;
gSpriteCoordOffsetX -= 8;
task->data[1] += 8;
r3 = ((task->data[1] + 240) & 0xff) >> 3;
SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff);
if (r3 != task->data[2] && task->data[3] <= 18)
{
task->data[2] = r3;
task->data[3] = task->data[1] >> 3;
LoadReelTimeWindowTilemap(r3, task->data[3]);
}
if (task->data[1] >= 200)
{
task->tState++;
task->data[3] = 0;
}
AdvanceReeltimeReel(task->data[4] >> 8);
}
static void ReelTime_WaitStartPikachu(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
if (++task->data[5] >= 60)
{
task->tState++;
CreateReelTimeBoltSprites();
CreateReelTimePikachuAuraSprites();
}
}
static void ReelTime_PikachuSpeedUp1(struct Task *task)
{
int i;
u8 pikachuAnimIds[ARRAY_COUNT(sReelTimePikachuAnimIds)];
s16 reelTimeBoltDelays[ARRAY_COUNT(sReelTimeBoltDelays)];
s16 pikachuAuraFlashDelays[ARRAY_COUNT(sPikachuAuraFlashDelays)];
memcpy(pikachuAnimIds, sReelTimePikachuAnimIds, sizeof(sReelTimePikachuAnimIds));
memcpy(reelTimeBoltDelays, sReelTimeBoltDelays, sizeof(sReelTimeBoltDelays));
memcpy(pikachuAuraFlashDelays, sPikachuAuraFlashDelays, sizeof(sPikachuAuraFlashDelays));
AdvanceReeltimeReel(task->data[4] >> 8);
// gradually slow down the reel
task->data[4] -= 4;
i = 4 - (task->data[4] >> 8);
SetReelTimeBoltDelay(reelTimeBoltDelays[i]);
SetReelTimePikachuAuraFlashDelay(pikachuAuraFlashDelays[i]);
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], pikachuAnimIds[i]);
// once speed goes below 256, go to next ReelTimeAction and keep the speed level
if (task->data[4] <= 0x100)
{
task->tState++;
task->data[4] = 0x100;
task->data[5] = 0;
}
}
static void ReelTime_PikachuSpeedUp2(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
if (++task->data[5] >= 80)
{
task->tState++;
task->data[5] = 0;
SetReelTimePikachuAuraFlashDelay(2);
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 3);
}
}
static void ReelTime_WaitReel(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
task->data[4] = (u8)task->data[4] + 0x80;
if (++task->data[5] >= 80)
{
task->tState++;
task->data[5] = 0;
}
}
static void ReelTime_CheckExplode(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
task->data[4] = (u8)task->data[4] + 0x40;
if (++task->data[5] >= 40)
{
task->data[5] = 0;
if (sSlotMachine->reelTimeDraw)
{
if (sSlotMachine->reelTimeSpinsLeft <= task->data[6])
task->tState++;
}
else if (task->data[6] > 3)
{
task->tState++;
}
else if (ShouldReelTimeMachineExplode(task->data[6]))
{
task->tState = 14; // ReelTime_ExplodeMachine
}
task->data[6]++;
}
}
static void ReelTime_LandOnOutcome(struct Task *task)
{
s16 reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20;
if (reeltimePixelOffset)
{
reeltimePixelOffset = AdvanceReeltimeReelToNextTag(task->data[4] >> 8);
task->data[4] = (u8)task->data[4] + 0x40;
}
else if (GetNearbyReelTimeTag(1) != sSlotMachine->reelTimeDraw)
{
AdvanceReeltimeReel(task->data[4] >> 8);
reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20;
task->data[4] = (u8)task->data[4] + 0x40;
}
if (reeltimePixelOffset == 0 && GetNearbyReelTimeTag(1) == sSlotMachine->reelTimeDraw)
{
task->data[4] = 0; // stop moving
task->tState++;
}
}
static void ReelTime_PikachuReact(struct Task *task)
{
if (++task->data[4] >= 60)
{
StopMapMusic();
DestroyReelTimeBoltSprites();
DestroyReelTimePikachuAuraSprites();
task->tState++;
if(sSlotMachine->reelTimeDraw == 0)
{
task->data[4] = 0xa0;
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5);
PlayFanfare(MUS_TOO_BAD);
}
else
{
task->data[4] = 0xc0;
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 4);
gSprites[sSlotMachine->reelTimePikachuSpriteId].animCmdIndex = 0;
if (sSlotMachine->pikaPower)
{
ResetPikaPowerBolts();
sSlotMachine->pikaPower = 0;
}
PlayFanfare(MUS_SLOTS_WIN);
}
}
}
static void ReelTime_WaitClearPikaPower(struct Task *task)
{
if ((task->data[4] == 0 || --task->data[4] == 0) && !IsPikaPowerBoltAnimating())
task->tState++;
}
static void ReelTime_CloseWindow(struct Task *task)
{
s16 r4;
gSpriteCoordOffsetX -= 8;
task->data[1] += 8;
task->data[3] += 8;
r4 = ((task->data[1] - 8) & 0xff) >> 3;
SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff);
if (task->data[3] >> 3 <= 25)
ClearReelTimeWindowTilemap(r4);
else
task->tState++;
}
static void ReelTime_DestroySprites(struct Task *task)
{
sSlotMachine->reelTimeSpinsUsed = 0;
sSlotMachine->reelTimeSpinsLeft = sSlotMachine->reelTimeDraw;
gSpriteCoordOffsetX = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
sSlotMachine->reelIncrement = 8;
DestroyReelTimePikachuSprite();
DestroyReelTimeMachineSprites();
DestroyReelTimeShadowSprites();
PlayNewMapMusic(sSlotMachine->backupMapMusic);
if (sSlotMachine->reelTimeSpinsLeft == 0)
{
DestroyTask(FindTaskIdByFunc(Task_ReelTime));
}
else
{
CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME);
task->data[1] = SlowReelSpeed();
task->data[2] = 0;
task->data[3] = 0;
task->tState++;
}
}
static void ReelTime_SetReelIncrement(struct Task *task)
{
if (sSlotMachine->reelIncrement == task->data[1])
task->tState++;
else if (sSlotMachine->reelPixelOffsets[0] % REEL_SYMBOL_HEIGHT == 0 && (++task->data[2]& 0x07) == 0)
sSlotMachine->reelIncrement >>= 1;
}
static void ReelTime_EndSuccess(struct Task *task)
{
if (IsDigitalDisplayAnimFinished())
DestroyTask(FindTaskIdByFunc(Task_ReelTime));
}
static void ReelTime_ExplodeMachine(struct Task *task)
{
DestroyReelTimeMachineSprites();
DestroyReelTimeBoltSprites();
DestroyReelTimePikachuAuraSprites();
CreateReelTimeExplosionSprite();
gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = TRUE;
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5);
task->tState++;
task->data[4] = 4;
task->data[5] = 0;
StopMapMusic();
PlayFanfare(MUS_TOO_BAD);
PlaySE(SE_M_EXPLOSION);
}
static void ReelTime_WaitExplode(struct Task *task)
{
gSpriteCoordOffsetY = task->data[4];
SetGpuReg(REG_OFFSET_BG1VOFS, task->data[4]);
if (task->data[5] & 0x01)
task->data[4] = -task->data[4];
if ((++task->data[5] & 0x1f) == 0)
task->data[4] >>= 1;
if (task->data[4] == 0)
{
DestroyReelTimeExplosionSprite();
CreateReelTimeDuckSprites();
CreateBrokenReelTimeMachineSprite();
CreateReelTimeSmokeSprite();
gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = FALSE;
task->tState++;
task->data[5] = 0;
}
}
static void ReelTime_WaitSmoke(struct Task *task)
{
gSpriteCoordOffsetY = 0;
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
if (IsReelTimeSmokeAnimFinished())
{
task->tState++;
DestroyReelTimeSmokeSprite();
}
}
static void ReelTime_EndFailure(struct Task *task)
{
gSpriteCoordOffsetX = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
PlayNewMapMusic(sSlotMachine->backupMapMusic);
DestroyReelTimePikachuSprite();
DestroyBrokenReelTimeMachineSprite();
DestroyReelTimeShadowSprites();
DestroyReelTimeDuckSprites();
DestroyTask(FindTaskIdByFunc(Task_ReelTime));
}
static void LoadReelTimeWindowTilemap(s16 a0, s16 a1)
{
s16 i;
for (i = 4; i < 15; i++)
{
LoadBgTilemap(1, &sReelTimeWindow_Tilemap[a1 + (i - 4) * 20], 2, 32 * i + a0);
}
}
static void ClearReelTimeWindowTilemap(s16 a0)
{
u8 i;
for (i = 4; i < 15; i++)
{
LoadBgTilemap(1, sEmptyTilemap, 2, 32 * i + a0);
}
}
#undef tState
#define tState data[0]
// Info Box is the screen shown when Select is pressed
static void OpenInfoBox(u8 digDisplayId)
{
u8 taskId = CreateTask(RunInfoBoxActions, 1);
gTasks[taskId].data[1] = digDisplayId;
RunInfoBoxActions(taskId);
}
static bool8 IsInfoBoxClosed(void)
{
if (FindTaskIdByFunc(RunInfoBoxActions) == TASK_NONE)
return TRUE;
else
return FALSE;
}
static void RunInfoBoxActions(u8 taskId)
{
sInfoBoxActions[gTasks[taskId].tState](&gTasks[taskId]);
}
static void InfoBox_FadeIn(struct Task *task)
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
task->tState++;
}
static void InfoBox_WaitForFade(struct Task *task)
{
if (!gPaletteFade.active)
task->tState++;
}
static void InfoBox_DrawWindow(struct Task *task)
{
DestroyDigitalDisplayScene();
LoadInfoBoxTilemap();
AddWindow(&sWindowTemplate_InfoBox);
PutWindowTilemap(1);
FillWindowPixelBuffer(1, PIXEL_FILL(0));
task->tState++;
}
static void InfoBox_AddText(struct Task *task)
{
AddTextPrinterParameterized3(1, FONT_NORMAL, 2, 5, sColors_ReeltimeHelp, 0, gText_ReelTimeHelp);
CopyWindowToVram(1, COPYWIN_FULL);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB(0, 0, 0));
task->tState++;
}
static void InfoBox_AwaitPlayerInput(struct Task *task)
{
if (JOY_NEW(B_BUTTON | SELECT_BUTTON))
{
FillWindowPixelBuffer(1, PIXEL_FILL(0));
ClearWindowTilemap(1);
CopyWindowToVram(1, COPYWIN_MAP);
RemoveWindow(1);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
task->tState++;
}
}
static void InfoBox_LoadSlotMachineTilemap(struct Task *task)
{
LoadSlotMachineMenuTilemap();
ShowBg(3);
task->tState++;
}
static void InfoBox_CreateDigitalDisplay(struct Task *task)
{
CreateDigitalDisplayScene(task->data[1]);
task->tState++;
}
static void InfoBox_LoadPikaPowerMeter(struct Task *task)
{
LoadPikaPowerMeter(sSlotMachine->pikaPower);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB(0, 0, 0));
task->tState++;
}
static void InfoBox_FreeTask(struct Task *task)
{
DestroyTask(FindTaskIdByFunc(RunInfoBoxActions));
}
#undef tState
#define sWaitForAnim data[7]
static void CreateDigitalDisplayTask(void)
{
u8 i;
struct Task *task;
i = CreateTask(Task_DigitalDisplay, 3);
sSlotMachine->digDisplayTaskId = i;
task = &gTasks[i];
task->data[1] = -1;
for (i = 4; i < NUM_TASK_DATA; i++)
task->data[i] = MAX_SPRITES;
}
// For the panel on the right side of the slot screen
static void CreateDigitalDisplayScene(u8 id)
{
u8 i;
struct Task *task;
DestroyDigitalDisplayScene();
task = &gTasks[sSlotMachine->digDisplayTaskId];
task->data[1] = id;
for (i = 0; sDigitalDisplayScenes[id][i].spriteTemplateId != 255; i++)
{
u8 spriteId;
spriteId = CreateStdDigitalDisplaySprite(
sDigitalDisplayScenes[id][i].spriteTemplateId,
sDigitalDisplayScenes[id][i].dispInfoId,
sDigitalDisplayScenes[id][i].spriteId
);
task->data[4 + i] = spriteId;
}
}
static void AddDigitalDisplaySprite(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 spriteId)
{
u8 i;
struct Task *task = &gTasks[sSlotMachine->digDisplayTaskId];
for (i = 4; i < NUM_TASK_DATA; i++)
{
if (task->data[i] == MAX_SPRITES)
{
task->data[i] = CreateDigitalDisplaySprite(templateIdx, callback, x, y, spriteId);
break;
}
}
}
static void DestroyDigitalDisplayScene(void)
{
u8 i;
struct Task *task = &gTasks[sSlotMachine->digDisplayTaskId];
if ((u16)task->data[1] != 0xFFFF)
sDigitalDisplaySceneExitCallbacks[task->data[1]]();
for (i = 4; i < NUM_TASK_DATA; i++)
{
if (task->data[i] != MAX_SPRITES)
{
DestroySprite(&gSprites[task->data[i]]);
task->data[i] = MAX_SPRITES;
}
}
}
static bool8 IsDigitalDisplayAnimFinished(void)
{
u8 i;
struct Task *task = &gTasks[sSlotMachine->digDisplayTaskId];
for (i = 4; i < NUM_TASK_DATA; i++)
{
if (task->data[i] != MAX_SPRITES)
{
if (gSprites[task->data[i]].sWaitForAnim)
return FALSE;
}
}
return TRUE;
}
static void Task_DigitalDisplay(u8 taskId)
{
sDigitalDisplayActions[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void DigitalDisplay_Idle(struct Task *task)
{
}
static void CreateReelSymbolSprites(void)
{
s16 i;
s16 j;
s16 x;
for (i = 0, x = 0x30; i < 3; i++, x += 0x28)
{
for (j = 0; j < 120; j += 24)
{
struct Sprite *sprite = gSprites + CreateSprite(&sSpriteTemplate_ReelSymbol, x, 0, 14);
sprite->oam.priority = 3;
sprite->data[0] = i;
sprite->data[1] = j;
sprite->data[3] = -1;
}
}
}
static void SpriteCB_ReelSymbol(struct Sprite *sprite)
{
sprite->data[2] = sSlotMachine->reelPixelOffsets[sprite->data[0]] + sprite->data[1];
sprite->data[2] %= 120;
sprite->y = sSlotMachine->reelPixelOffsetsWhileStopping[sprite->data[0]] + 28 + sprite->data[2];
sprite->sheetTileStart = GetSpriteTileStartByTag(GetTagAtRest(sprite->data[0], sprite->data[2] / 24));
SetSpriteSheetFrameTileNum(sprite);
}
static void CreateCreditPayoutNumberSprites(void)
{
s16 i;
s16 x;
// Credit number sprite
for (x = 203, i = 1; i <= MAX_COINS; i *= 10, x -= 7)
CreateCoinNumberSprite(x, 23, FALSE, i);
// Payout number sprite
for (x = 235, i = 1; i <= MAX_COINS; i *= 10, x -= 7)
CreateCoinNumberSprite(x, 23, TRUE, i);
}
static void CreateCoinNumberSprite(s16 x, s16 y, bool8 isPayout, s16 a3)
{
struct Sprite *sprite = &gSprites[CreateSprite(&sSpriteTemplate_CoinNumber, x, y, 13)];
sprite->oam.priority = 2;
sprite->data[0] = isPayout;
sprite->data[1] = a3;
sprite->data[2] = a3 * 10;
sprite->data[3] = -1;
}
static void SpriteCB_CoinNumber(struct Sprite *sprite)
{
u16 tag = sSlotMachine->coins;
if (sprite->data[0])
tag = sSlotMachine->payout;
if (sprite->data[3] != tag)
{
sprite->data[3] = tag;
tag %= (u16)sprite->data[2];
tag /= (u16)sprite->data[1];
tag += 7;
sprite->sheetTileStart = GetSpriteTileStartByTag(tag);
SetSpriteSheetFrameTileNum(sprite);
}
}
static void CreateReelBackgroundSprite(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelBackground, 88, 72, 15);
gSprites[spriteId].oam.priority = 3;
SetSubspriteTables(&gSprites[spriteId], sSubspriteTable_ReelBackground);
}
static void CreateReelTimePikachuSprite(void)
{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
if (sImageTable_ReelTimePikachu == NULL)
sImageTable_ReelTimePikachu = AllocZeroed(sizeof(struct SpriteFrameImage) * 5);
sImageTable_ReelTimePikachu[0].data = sReelTimeGfxPtr + (0 * 0x800);
sImageTable_ReelTimePikachu[0].size = 0x800;
sImageTable_ReelTimePikachu[1].data = sReelTimeGfxPtr + (1 * 0x800);
sImageTable_ReelTimePikachu[1].size = 0x800;
sImageTable_ReelTimePikachu[2].data = sReelTimeGfxPtr + (2 * 0x800);
sImageTable_ReelTimePikachu[2].size = 0x800;
sImageTable_ReelTimePikachu[3].data = sReelTimeGfxPtr + (3 * 0x800);
sImageTable_ReelTimePikachu[3].size = 0x800;
sImageTable_ReelTimePikachu[4].data = sReelTimeGfxPtr + (4 * 0x800);
sImageTable_ReelTimePikachu[4].size = 0x800;
spriteTemplate = sSpriteTemplate_ReelTimePikachu;
spriteTemplate.images = sImageTable_ReelTimePikachu;
spriteId = CreateSprite(&spriteTemplate, 280, 80, 1);
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].coordOffsetEnabled = TRUE;
sSlotMachine->reelTimePikachuSpriteId = spriteId;
}
static void DestroyReelTimePikachuSprite(void)
{
DestroySprite(&gSprites[sSlotMachine->reelTimePikachuSpriteId]);
if (sImageTable_ReelTimePikachu != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimePikachu);
}
static void SpriteCB_ReelTimePikachu(struct Sprite *sprite)
{
sprite->y2 = sprite->x2 = 0;
if (sprite->animNum == 4)
{
sprite->y2 = sprite->x2 = 8;
if ((sprite->animCmdIndex != 0 && sprite->animDelayCounter != 0) || (sprite->animCmdIndex == 0 && sprite->animDelayCounter == 0))
sprite->y2 = -8;
}
}
static void CreateReelTimeMachineSprites(void)
{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
struct Sprite *sprite;
if (sImageTable_ReelTimeMachineAntennae == NULL)
sImageTable_ReelTimeMachineAntennae = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_ReelTimeMachineAntennae[0].data = sReelTimeGfxPtr + 0x2800;
sImageTable_ReelTimeMachineAntennae[0].size = 0x300;
spriteTemplate = sSpriteTemplate_ReelTimeMachineAntennae;
spriteTemplate.images = sImageTable_ReelTimeMachineAntennae;
spriteId = CreateSprite(&spriteTemplate, 368, 52, 7);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
SetSubspriteTables(sprite, sSubspriteTable_ReelTimeMachineAntennae);
sSlotMachine->reelTimeMachineSpriteIds[0] = spriteId;
if (sImageTable_ReelTimeMachine == NULL)
sImageTable_ReelTimeMachine = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_ReelTimeMachine[0].data = sReelTimeGfxPtr + 0x2800 + 0x300;
sImageTable_ReelTimeMachine[0].size = 0x500;
spriteTemplate = sSpriteTemplate_ReelTimeMachine;
spriteTemplate.images = sImageTable_ReelTimeMachine;
spriteId = CreateSprite(&spriteTemplate, 368, 84, 7);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
SetSubspriteTables(sprite, sSubspriteTable_ReelTimeMachine);
sSlotMachine->reelTimeMachineSpriteIds[1] = spriteId;
}
static void CreateBrokenReelTimeMachineSprite(void)
{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
struct Sprite *sprite;
if (sImageTable_BrokenReelTimeMachine == NULL)
sImageTable_BrokenReelTimeMachine = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_BrokenReelTimeMachine[0].data = sReelTimeGfxPtr + 0x3000;
sImageTable_BrokenReelTimeMachine[0].size = 0x600;
spriteTemplate = sSpriteTemplate_BrokenReelTimeMachine;
spriteTemplate.images = sImageTable_BrokenReelTimeMachine;
spriteId = CreateSprite(&spriteTemplate, 168 - gSpriteCoordOffsetX, 80, 7);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
SetSubspriteTables(sprite, sSubspriteTable_BrokenReelTimeMachine);
sSlotMachine->reelTimeBrokenMachineSpriteId = spriteId;
}
static void CreateReelTimeNumberSprites(void)
{
u8 i;
s16 r5;
for (i = 0, r5 = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeNumberSpriteIds); i++, r5 += 20)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeNumbers, 368, 0, 10);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
sprite->data[7] = r5;
sSlotMachine->reelTimeNumberSpriteIds[i] = spriteId;
}
}
static void SpriteCB_ReelTimeNumbers(struct Sprite *sprite)
{
s16 r0 = (u16)(sSlotMachine->reeltimePixelOffset + sprite->data[7]);
r0 %= 40;
sprite->y = r0 + 59;
StartSpriteAnimIfDifferent(sprite, GetNearbyReelTimeTag(r0 / 20));
}
static void CreateReelTimeShadowSprites(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeShadow, 368, 100, 9);
struct Sprite *sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = 1;
SetSubspriteTables(sprite, sSubspriteTable_ReelTimeShadow);
sSlotMachine->reelTimeShadowSpriteIds[0] = spriteId;
spriteId = CreateSprite(&sSpriteTemplate_ReelTimeShadow, 288, 104, 4);
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = 1;
SetSubspriteTables(sprite, sSubspriteTable_ReelTimeShadow);
sSlotMachine->reelTimeShadowSpriteIds[1] = spriteId;
}
// Creates a small black bar on the Reel Time machine to fill the gap between the numbers
static void CreateReelTimeNumberGapSprite(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeNumberGap, 368, 76, 11);
struct Sprite *sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = 1;
SetSubspriteTables(sprite, sSubspriteTable_ReelTimeNumberGap);
sSlotMachine->reelTimeNumberGapSpriteId = spriteId;
}
static void DestroyReelTimeMachineSprites(void)
{
u8 i;
DestroySprite(&gSprites[sSlotMachine->reelTimeNumberGapSpriteId]);
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeMachineSpriteIds); i++)
DestroySprite(&gSprites[sSlotMachine->reelTimeMachineSpriteIds[i]]);
if (sImageTable_ReelTimeMachineAntennae != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimeMachineAntennae);
if (sImageTable_ReelTimeMachine != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimeMachine);
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeNumberSpriteIds); i++)
DestroySprite(&gSprites[sSlotMachine->reelTimeNumberSpriteIds[i]]);
}
static void DestroyReelTimeShadowSprites(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeShadowSpriteIds); i++)
DestroySprite(&gSprites[sSlotMachine->reelTimeShadowSpriteIds[i]]);
}
static void DestroyBrokenReelTimeMachineSprite(void)
{
DestroySprite(&gSprites[sSlotMachine->reelTimeBrokenMachineSpriteId]);
if (sImageTable_BrokenReelTimeMachine != NULL)
FREE_AND_SET_NULL(sImageTable_BrokenReelTimeMachine);
}
#define sDelayTimer data[0]
#define sXDir data[1]
#define sYDir data[2]
#define sCounter data[3]
#define sDelay data[7]
static void CreateReelTimeBoltSprites(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeBolt, 152, 32, 5);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->hFlip = TRUE;
sSlotMachine->reelTimeBoltSpriteIds[0] = spriteId;
sprite->sDelayTimer = 8;
sprite->sXDir = -1;
sprite->sYDir = -1;
sprite->sDelay = 32;
spriteId = CreateSprite(&sSpriteTemplate_ReelTimeBolt, 184, 32, 5);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sSlotMachine->reelTimeBoltSpriteIds[1] = spriteId;
sprite->sXDir = 1;
sprite->sYDir = -1;
sprite->sDelay = 32;
}
static void SpriteCB_ReelTimeBolt(struct Sprite *sprite)
{
if (sprite->sDelayTimer != 0)
{
sprite->sDelayTimer--;
sprite->x2 = 0;
sprite->y2 = 0;
sprite->invisible = TRUE;
}
else
{
sprite->invisible = FALSE;
sprite->x2 += sprite->sXDir;
sprite->y2 += sprite->sYDir;
if (++sprite->sCounter >= 8)
{
sprite->sDelayTimer = sprite->sDelay;
sprite->sCounter = 0;
}
}
}
static void SetReelTimeBoltDelay(s16 delay)
{
gSprites[sSlotMachine->reelTimeBoltSpriteIds[0]].sDelay = delay;
gSprites[sSlotMachine->reelTimeBoltSpriteIds[1]].sDelay = delay;
}
static void DestroyReelTimeBoltSprites(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeBoltSpriteIds); i++)
DestroySprite(&gSprites[sSlotMachine->reelTimeBoltSpriteIds[i]]);
}
#undef sDelayTimer
#undef sXDir
#undef sYDir
#undef sCounter
#undef sDelay
#define sFlashPal data[0]
#define sColorIdx data[5]
#define sDelayTimer data[6]
#define sDelay data[7]
static void CreateReelTimePikachuAuraSprites(void)
{
// Left half of electricity orb
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimePikachuAura, 72, 80, 3);
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].sFlashPal = TRUE; // Only one of them needs to do the flashing, they share the palette
gSprites[spriteId].sColorIdx = 0;
gSprites[spriteId].sDelayTimer = 16;
gSprites[spriteId].sDelay = 8;
sSlotMachine->reelTimePikachuAuraSpriteIds[0] = spriteId;
// Right half
spriteId = CreateSprite(&sSpriteTemplate_ReelTimePikachuAura, 104, 80, 3);
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].hFlip = TRUE;
sSlotMachine->reelTimePikachuAuraSpriteIds[1] = spriteId;
}
static void SpriteCB_ReelTimePikachuAura(struct Sprite *sprite)
{
u8 colors[] = {16, 0};
if (sprite->sFlashPal && --sprite->sDelayTimer <= 0)
{
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(PALTAG_PIKA_AURA) << 4) + 0x103, colors[sprite->sColorIdx], colors[sprite->sColorIdx], colors[sprite->sColorIdx]);
++sprite->sColorIdx;
sprite->sColorIdx &= 1;
sprite->sDelayTimer = sprite->sDelay;
}
}
static void SetReelTimePikachuAuraFlashDelay(s16 delay)
{
gSprites[sSlotMachine->reelTimePikachuAuraSpriteIds[0]].sDelay = delay;
}
static void DestroyReelTimePikachuAuraSprites(void)
{
u8 i;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(PALTAG_PIKA_AURA) << 4) + 0x103, 0, 0, 0);
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimePikachuAuraSpriteIds); i++)
DestroySprite(&gSprites[sSlotMachine->reelTimePikachuAuraSpriteIds[i]]);
}
#undef sFlashPal
#undef sColorIdx
#undef sDelayTimer
#undef sDelay
static void CreateReelTimeExplosionSprite(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeExplosion, 168, 80, 6);
gSprites[spriteId].oam.priority = 1;
sSlotMachine->reelTimeExplosionSpriteId = spriteId;
}
static void SpriteCB_ReelTimeExplosion(struct Sprite *sprite)
{
sprite->y2 = gSpriteCoordOffsetY;
}
static void DestroyReelTimeExplosionSprite(void)
{
DestroySprite(&gSprites[sSlotMachine->reelTimeExplosionSpriteId]);
}
// The "confusion" ducks that circle Pikachu if the Reel Time machine explodes
static void CreateReelTimeDuckSprites(void)
{
u8 i;
u16 sp[] = {0x0, 0x40, 0x80, 0xC0};
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeDuckSpriteIds); i++)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeDuck, 80 - gSpriteCoordOffsetX, 68, 0);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
sprite->data[0] = sp[i];
sSlotMachine->reelTimeDuckSpriteIds[i] = spriteId;
}
}
static void SpriteCB_ReelTimeDuck(struct Sprite *sprite)
{
sprite->data[0] -= 2;
sprite->data[0] &= 0xff;
sprite->x2 = Cos(sprite->data[0], 20);
sprite->y2 = Sin(sprite->data[0], 6);
sprite->subpriority = 0;
if (sprite->data[0] >= 0x80)
{
sprite->subpriority = 2;
}
if (++sprite->data[1] >= 16)
{
sprite->hFlip ^= 1;
sprite->data[1] = 0;
}
}
static void DestroyReelTimeDuckSprites(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeDuckSpriteIds); i++)
{
DestroySprite(&gSprites[sSlotMachine->reelTimeDuckSpriteIds[i]]);
}
}
#define sState data[0]
#define sMoveY data[1]
#define sTimer data[2]
#define sAnimFinished data[7]
static void CreateReelTimeSmokeSprite(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeSmoke, 168, 60, 8);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
InitSpriteAffineAnim(sprite);
sSlotMachine->reelTimeSmokeSpriteId = spriteId;
}
static void SpriteCB_ReelTimeSmoke(struct Sprite *sprite)
{
if (sprite->sState == 0)
{
if (sprite->affineAnimEnded)
sprite->sState++;
}
else if (sprite->sState == 1)
{
sprite->invisible ^= 1;
if (++sprite->sTimer >= 24)
{
sprite->sState++;
sprite->sTimer = 0;
}
}
else
{
sprite->invisible = TRUE;
if (++sprite->sTimer >= 16)
sprite->sAnimFinished = TRUE;
}
sprite->sMoveY &= 0xff;
sprite->sMoveY += 16;
sprite->y2 -= (sprite->sMoveY >> 8);
}
static u8 IsReelTimeSmokeAnimFinished(void)
{
return gSprites[sSlotMachine->reelTimeSmokeSpriteId].sAnimFinished;
}
static void DestroyReelTimeSmokeSprite(void)
{
struct Sprite *sprite = &gSprites[sSlotMachine->reelTimeSmokeSpriteId];
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
#undef sState
#undef sMoveY
#undef sTimer
#undef sAnimFinished
static u8 CreatePikaPowerBoltSprite(s16 x, s16 y)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_PikaPowerBolt, x, y, 12);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 2;
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
InitSpriteAffineAnim(sprite);
return spriteId;
}
static void SpriteCB_PikaPowerBolt(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
sprite->data[7] = TRUE;
}
static void DestroyPikaPowerBoltSprite(u8 spriteId)
{
struct Sprite *sprite = &gSprites[spriteId];
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
static u8 CreateStdDigitalDisplaySprite(u8 templateIdx, u8 dispInfoId, s16 spriteId)
{
return CreateDigitalDisplaySprite(templateIdx, sDigitalDisplay_SpriteCallbacks[dispInfoId], sDigitalDisplay_SpriteCoords[dispInfoId][0], sDigitalDisplay_SpriteCoords[dispInfoId][1], spriteId);
}
#define sState data[0]
#define sCounter data[1]
#define sSpriteId data[6]
static u8 CreateDigitalDisplaySprite(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 internalSpriteId)
{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
struct Sprite *sprite;
spriteTemplate = *sSpriteTemplates_DigitalDisplay[templateIdx];
spriteTemplate.images = sImageTables_DigitalDisplay[templateIdx];
spriteId = CreateSprite(&spriteTemplate, x, y, 16);
sprite = &gSprites[spriteId];
sprite->oam.priority = 3;
sprite->callback = callback;
sprite->sSpriteId = internalSpriteId;
sprite->sWaitForAnim = TRUE;
if (sSubspriteTables_DigitalDisplay[templateIdx])
SetSubspriteTables(sprite, sSubspriteTables_DigitalDisplay[templateIdx]);
return spriteId;
}
static void SpriteCB_DigitalDisplay_Static(struct Sprite *sprite)
{
sprite->sWaitForAnim = FALSE;
}
static void SpriteCB_DigitalDisplay_Smoke(struct Sprite *sprite)
{
s16 targetX[] = {4, -4, 4, -4};
s16 targetY[] = {4, 4, -4, -4};
if (sprite->sCounter++ >= 16)
{
sprite->subspriteTableNum ^= 1;
sprite->sCounter = 0;
}
sprite->x2 = 0;
sprite->y2 = 0;
if (sprite->subspriteTableNum != 0)
{
sprite->x2 = targetX[sprite->sSpriteId];
sprite->y2 = targetY[sprite->sSpriteId];
}
}
static void SpriteCB_DigitalDisplay_SmokeNE(struct Sprite *sprite)
{
sprite->hFlip = TRUE;
SpriteCB_DigitalDisplay_Smoke(sprite);
}
static void SpriteCB_DigitalDisplay_SmokeSW(struct Sprite *sprite)
{
sprite->vFlip = TRUE;
SpriteCB_DigitalDisplay_Smoke(sprite);
}
static void SpriteCB_DigitalDisplay_SmokeSE(struct Sprite *sprite)
{
sprite->hFlip = TRUE;
sprite->vFlip = TRUE;
SpriteCB_DigitalDisplay_Smoke(sprite);
}
// The word "Reel" in Reel Time
static void SpriteCB_DigitalDisplay_Reel(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
sprite->x += 4;
if (sprite->x >= 0xd0)
{
sprite->x = 0xd0;
sprite->sState++;
}
break;
case 1:
if (++sprite->sCounter > 90)
sprite->sState++;
break;
case 2:
sprite->x += 4;
if (sprite->x >= 0x110)
sprite->sState++;
break;
case 3:
sprite->sWaitForAnim = FALSE;
break;
}
}
// The word "Time" in Reel Time
static void SpriteCB_DigitalDisplay_Time(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
sprite->x -= 4;
if (sprite->x <= 0xd0)
{
sprite->x = 0xd0;
sprite->sState++;
}
break;
case 1:
if (++sprite->sCounter > 90)
sprite->sState++;
break;
case 2:
sprite->x -= 4;
if (sprite->x <= 0x90)
sprite->sState++;
break;
case 3:
sprite->sWaitForAnim = FALSE;
break;
}
}
static void SpriteCB_DigitalDisplay_ReelTimeNumber(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
StartSpriteAnim(sprite, sSlotMachine->reelTimeSpinsLeft - 1);
sprite->sState++;
// fallthrough
case 1:
if (++sprite->sCounter >= 4)
{
sprite->sState++;
sprite->sCounter = 0;
}
break;
case 2:
sprite->x += 4;
if (sprite->x >= 0xd0)
{
sprite->x = 0xd0;
sprite->sState++;
}
break;
case 3:
if (++sprite->sCounter > 90)
sprite->sState++;
break;
case 4:
sprite->x += 4;
if (sprite->x >= 0xf8)
sprite->sState++;
break;
case 5:
sprite->sWaitForAnim = FALSE;
break;
}
}
static void SpriteCB_DigitalDisplay_PokeballRocking(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
sprite->animPaused = TRUE;
sprite->sState++;
// fallthrough
case 1:
sprite->y += 8;
if (sprite->y >= 0x70)
{
sprite->y = 0x70;
sprite->sCounter = 16;
sprite->sState++;
}
break;
case 2:
if (sprite->data[2] == 0)
{
sprite->y -= sprite->sCounter;
sprite->sCounter = -sprite->sCounter;
if (++sprite->data[3] >= 2)
{
sprite->sCounter >>= 2;
sprite->data[3] = 0;
if (sprite->sCounter == 0)
{
sprite->sState++;
sprite->sWaitForAnim = FALSE;
sprite->animPaused = FALSE;
}
}
}
sprite->data[2]++;
sprite->data[2] &= 0x07;
break;
}
}
static void SpriteCB_DigitalDisplay_Stop(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
if (++sprite->sCounter > 8)
sprite->sState++;
break;
case 1:
sprite->y += 2;
if (sprite->y >= 0x30)
{
sprite->y = 0x30;
sprite->sState++;
sprite->sWaitForAnim = FALSE;
}
break;
}
}
static void SpriteCB_DigitalDisplay_AButtonStop(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
sprite->invisible = TRUE;
if (++sprite->sCounter > 0x20)
{
sprite->sState++;
sprite->sCounter = 5;
sprite->oam.mosaic = TRUE;
sprite->invisible = FALSE;
StartSpriteAnim(sprite, 1);
SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->sCounter << 4) | sprite->sCounter) << 8);
}
break;
case 1:
sprite->sCounter -= (sprite->data[2] >> 8);
if (sprite->sCounter < 0)
sprite->sCounter = 0;
SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->sCounter << 4) | sprite->sCounter) << 8);
sprite->data[2] &= 0xff;
sprite->data[2] += 0x80;
if (sprite->sCounter == 0)
{
sprite->sState++;
sprite->sWaitForAnim = FALSE;
sprite->oam.mosaic = FALSE;
StartSpriteAnim(sprite, 0);
}
break;
}
}
static void SpriteCB_DigitalDisplay_PokeballShining(struct Sprite *sprite)
{
if (sprite->sCounter < 3)
{
LoadPalette(sPokeballShiningPalTable[sprite->sCounter], (IndexOfSpritePaletteTag(PALTAG_DIG_DISPLAY) << 4) + 0x100, 32);
if (++sprite->data[2] >= 4)
{
sprite->data[1]++;
sprite->data[2] = 0;
}
}
else
{
LoadPalette(sPokeballShiningPalTable[sprite->sCounter], (IndexOfSpritePaletteTag(PALTAG_DIG_DISPLAY) << 4) + 0x100, 32);
if (++sprite->data[2] >= 25)
{
sprite->sCounter = 0;
sprite->data[2] = 0;
}
}
StartSpriteAnimIfDifferent(sprite, 1);
sprite->sWaitForAnim = FALSE;
}
static void SpriteCB_DigitalDisplay_RegBonus(struct Sprite *sprite)
{
// Elements in array correspond to R E G B O N U S
s16 letterXOffset[] = { 0, -40, 0, 0, 48, 0, 24, 0};
s16 letterYOffset[] = {-32, 0, -32, -48, 0, -48, 0, -48};
s16 letterDelay[] = { 16, 12, 16, 0, 0, 4, 8, 8};
switch (sprite->sState)
{
case 0:
sprite->x2 = letterXOffset[sprite->sSpriteId];
sprite->y2 = letterYOffset[sprite->sSpriteId];
sprite->sCounter = letterDelay[sprite->sSpriteId];
sprite->sState++;
// fallthrough
case 1:
if (sprite->sCounter-- == 0)
sprite->sState++;
break;
case 2:
if (sprite->x2 > 0)
sprite->x2 -= 4;
else if (sprite->x2 < 0)
sprite->x2 += 4;
if (sprite->y2 > 0)
sprite->y2 -= 4;
else if (sprite->y2 < 0)
sprite->y2 += 4;
if (sprite->x2 == 0 && sprite->y2 == 0)
sprite->sState++;
break;
}
}
static void SpriteCB_DigitalDisplay_BigBonus(struct Sprite *sprite)
{
s16 sp0[] = {160, 192, 224, 104, 80, 64, 48, 24};
if (sprite->sState == 0)
{
sprite->sState++;
sprite->sCounter = 12;
}
sprite->x2 = Cos(sp0[sprite->sSpriteId], sprite->sCounter);
sprite->y2 = Sin(sp0[sprite->sSpriteId], sprite->sCounter);
if (sprite->sCounter != 0)
sprite->sCounter--;
}
// For the A Button prompt when inserting bet
// Initially no sprite until after the first bet
static void SpriteCB_DigitalDisplay_AButtonStart(struct Sprite *sprite)
{
switch (sprite->sState)
{
case 0:
sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_CLR;
sSlotMachine->winOut = WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
sSlotMachine->win0v = WIN_RANGE(32, 136);
sprite->invisible = TRUE;
sprite->sState++;
// fallthrough
case 1:
sprite->sCounter += 2;
sprite->data[2] = sprite->sCounter + 176;
sprite->data[3] = DISPLAY_WIDTH - sprite->sCounter;
if (sprite->data[2] > 208)
sprite->data[2] = 208;
if (sprite->data[3] < 208)
sprite->data[3] = 208;
sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3];
if (sprite->sCounter > 51)
{
sprite->sState++;
sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;
}
break;
case 2:
if (sSlotMachine->bet == 0)
break;
AddDigitalDisplaySprite(DIG_SPRITE_A_BUTTON, SpriteCallbackDummy, 208, 116, 0);
sSlotMachine->win0h = WIN_RANGE(192, 224);
sSlotMachine->win0v = WIN_RANGE(104, 128);
sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_CLR;
sprite->sState++;
sprite->sCounter = 0;
// fallthrough
case 3:
sprite->sCounter += 2;
sprite->data[2] = sprite->sCounter + 192;
sprite->data[3] = DISPLAY_WIDTH - 16 - sprite->sCounter;
if (sprite->data[2] > 208)
sprite->data[2] = 208;
if (sprite->data[3] < 208)
sprite->data[3] = 208;
sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3];
if (sprite->sCounter > 15)
{
sprite->sState++;
sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;
}
break;
}
}
static void EndDigitalDisplayScene_Dummy(void)
{
}
static void EndDigitalDisplayScene_StopReel(void)
{
SetGpuReg(REG_OFFSET_MOSAIC, 0);
}
static void EndDigitalDisplayScene_Win(void)
{
LoadPalette(sDigitalDisplay_Pal, (IndexOfSpritePaletteTag(PALTAG_DIG_DISPLAY) << 4) + 0x100, 0x20);
}
static void EndDigitalDisplayScene_InsertBet(void)
{
sSlotMachine->win0h = DISPLAY_WIDTH;
sSlotMachine->win0v = DISPLAY_HEIGHT;
sSlotMachine->winIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;
sSlotMachine->winOut = WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
}
static void LoadSlotMachineGfx(void)
{
u8 i;
LoadReelBackground();
sDigitalDisplayGfxPtr = Alloc(0x3200);
LZDecompressWram(gSlotMachineDigitalDisplay_Gfx, sDigitalDisplayGfxPtr);
sReelTimeGfxPtr = Alloc(0x3600);
LZDecompressWram(sReelTimeGfx, sReelTimeGfxPtr);
sSlotMachineSpritesheetsPtr = AllocZeroed(sizeof(struct SpriteSheet) * ARRAY_COUNT(sSlotMachineSpriteSheets));
for (i = 0; i < ARRAY_COUNT(sSlotMachineSpriteSheets); i++)
{
sSlotMachineSpritesheetsPtr[i].data = sSlotMachineSpriteSheets[i].data;
sSlotMachineSpritesheetsPtr[i].size = sSlotMachineSpriteSheets[i].size;
sSlotMachineSpritesheetsPtr[i].tag = sSlotMachineSpriteSheets[i].tag;
}
sSlotMachineSpritesheetsPtr[GFXTAG_STOP - 1].data = sDigitalDisplayGfxPtr + 0xA00;
sSlotMachineSpritesheetsPtr[GFXTAG_BONUS - 1].data = sDigitalDisplayGfxPtr + 0x1400;
sSlotMachineSpritesheetsPtr[GFXTAG_BIG - 1].data = sDigitalDisplayGfxPtr + 0x1600;
sSlotMachineSpritesheetsPtr[GFXTAG_REG - 1].data = sDigitalDisplayGfxPtr + 0x1900;
LoadSpriteSheets(sSlotMachineSpritesheetsPtr);
LoadSpritePalettes(sSlotMachineSpritePalettes);
}
static void LoadReelBackground(void)
{
u8 *dest;
u8 i, j;
sReelBackgroundSpriteSheet = AllocZeroed(sizeof(struct SpriteSheet));
sReelBackground_Gfx = AllocZeroed(0x2000); // Background is plain white
dest = sReelBackground_Gfx;
for (i = 0; i < 0x40; i++)
{
for (j = 0; j < 0x20; j++, dest++)
*dest = sReelBackground_Tilemap[j];
}
sReelBackgroundSpriteSheet->data = sReelBackground_Gfx;
sReelBackgroundSpriteSheet->size = 0x800;
sReelBackgroundSpriteSheet->tag = GFXTAG_REEL_BG;
LoadSpriteSheet(sReelBackgroundSpriteSheet);
}
static void LoadMenuGfx(void)
{
sMenuGfx = Alloc(0x2200);
LZDecompressWram(gSlotMachineMenu_Gfx, sMenuGfx);
LoadBgTiles(2, sMenuGfx, 0x2200, 0);
LoadPalette(gSlotMachineMenu_Pal, 0, 160);
LoadPalette(sUnkPalette, 208, 32);
}
static void LoadMenuAndReelOverlayTilemaps(void)
{
LoadSlotMachineMenuTilemap();
LoadSlotMachineReelOverlay();
}
static void LoadSlotMachineMenuTilemap(void)
{
LoadBgTilemap(2, gSlotMachineMenu_Tilemap, 0x500, 0);
}
static void LoadSlotMachineReelOverlay(void)
{
s16 x, y, dx;
for (x = 4; x < 18; x += 5)
{
for (dx = 0; dx < 4; dx++)
{
LoadBgTilemap(3, sReelOverlay_Tilemap, 2, x + dx + 5 * 32);
LoadBgTilemap(3, sReelOverlay_Tilemap + 1, 2, x + dx + 13 * 32);
LoadBgTilemap(3, sReelOverlay_Tilemap + 2, 2, x + dx + 6 * 32);
LoadBgTilemap(3, sReelOverlay_Tilemap + 3, 2, x + dx + 12 * 32);
}
LoadBgTilemap(3, sReelOverlay_Tilemap + 4, 2, x + 6 * 32);
LoadBgTilemap(3, sReelOverlay_Tilemap + 5, 2, x + 12 * 32);
for (y = 7; y <= 11; y++)
LoadBgTilemap(3, sReelOverlay_Tilemap + 6, 2, x + y * 32);
}
}
// For (un)shading the gray button at the bottom of a reel when A is pressed. The button is colored in quadrants
static void SetReelButtonTilemap(s16 offset, u16 topLeft, u16 topRight, u16 bottomLeft, u16 bottomRight)
{
sReelButtonPress_Tilemap[0] = topLeft;
sReelButtonPress_Tilemap[1] = topRight;
sReelButtonPress_Tilemap[2] = bottomLeft;
sReelButtonPress_Tilemap[3] = bottomRight;
LoadBgTilemap(2, sReelButtonPress_Tilemap, 2, 15 * 32 + offset); // Top left
LoadBgTilemap(2, sReelButtonPress_Tilemap + 1, 2, 15 * 32 + 1 + offset); // Top right
LoadBgTilemap(2, sReelButtonPress_Tilemap + 2, 2, 16 * 32 + offset); // Bottom left
LoadBgTilemap(2, sReelButtonPress_Tilemap + 3, 2, 16 * 32 + 1 + offset); // Bottom Right
}
static void LoadInfoBoxTilemap(void)
{
LoadBgTilemap(2, gSlotMachineInfoBox_Tilemap, 0x500, 0);
HideBg(3);
}
static void SetDigitalDisplayImagePtrs(void)
{
sImageTables_DigitalDisplay[DIG_SPRITE_REEL] = sImageTable_DigitalDisplay_Reel;
sImageTables_DigitalDisplay[DIG_SPRITE_TIME] = sImageTable_DigitalDisplay_Time;
sImageTables_DigitalDisplay[DIG_SPRITE_INSERT] = sImageTable_DigitalDisplay_Insert;
sImageTables_DigitalDisplay[DIG_SPRITE_WIN] = sImageTable_DigitalDisplay_Win;
sImageTables_DigitalDisplay[DIG_SPRITE_LOSE] = sImageTable_DigitalDisplay_Lose;
sImageTables_DigitalDisplay[DIG_SPRITE_A_BUTTON] = sImageTable_DigitalDisplay_AButton;
sImageTables_DigitalDisplay[DIG_SPRITE_SMOKE] = sImageTable_DigitalDisplay_Smoke;
sImageTables_DigitalDisplay[DIG_SPRITE_NUMBER] = sImageTable_DigitalDisplay_Number;
sImageTables_DigitalDisplay[DIG_SPRITE_POKE_BALL] = sImageTable_DigitalDisplay_Pokeball;
sImageTables_DigitalDisplay[DIG_SPRITE_D_PAD] = sImageTable_DigitalDisplay_DPad;
sImageTables_DigitalDisplay[DIG_SPRITE_STOP_S] = sImageTable_DigitalDisplay_Stop;
sImageTables_DigitalDisplay[DIG_SPRITE_STOP_T] = sImageTable_DigitalDisplay_Stop;
sImageTables_DigitalDisplay[DIG_SPRITE_STOP_O] = sImageTable_DigitalDisplay_Stop;
sImageTables_DigitalDisplay[DIG_SPRITE_STOP_P] = sImageTable_DigitalDisplay_Stop;
sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_B] = sImageTable_DigitalDisplay_Bonus;
sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_O] = sImageTable_DigitalDisplay_Bonus;
sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_N] = sImageTable_DigitalDisplay_Bonus;
sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_U] = sImageTable_DigitalDisplay_Bonus;
sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_S] = sImageTable_DigitalDisplay_Bonus;
sImageTables_DigitalDisplay[DIG_SPRITE_BIG_B] = sImageTable_DigitalDisplay_Big;
sImageTables_DigitalDisplay[DIG_SPRITE_BIG_I] = sImageTable_DigitalDisplay_Big;
sImageTables_DigitalDisplay[DIG_SPRITE_BIG_G] = sImageTable_DigitalDisplay_Big;
sImageTables_DigitalDisplay[DIG_SPRITE_REG_R] = sImageTable_DigitalDisplay_Reg;
sImageTables_DigitalDisplay[DIG_SPRITE_REG_E] = sImageTable_DigitalDisplay_Reg;
sImageTables_DigitalDisplay[DIG_SPRITE_REG_G] = sImageTable_DigitalDisplay_Reg;
sImageTables_DigitalDisplay[DIG_SPRITE_EMPTY] = NULL;
}
static void AllocDigitalDisplayGfx(void)
{
sImageTable_DigitalDisplay_Reel = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Reel[0].data = sDigitalDisplayGfxPtr;
sImageTable_DigitalDisplay_Reel[0].size = 0x600;
sImageTable_DigitalDisplay_Time = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Time[0].data = sDigitalDisplayGfxPtr + 0x600;
sImageTable_DigitalDisplay_Time[0].size = 0x200;
sImageTable_DigitalDisplay_Insert = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Insert[0].data = sDigitalDisplayGfxPtr + 0x800;
sImageTable_DigitalDisplay_Insert[0].size = 0x200;
sImageTable_DigitalDisplay_Stop = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Stop[0].data = sDigitalDisplayGfxPtr + 0xA00;
sImageTable_DigitalDisplay_Stop[0].size = 0x200;
sImageTable_DigitalDisplay_Win = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Win[0].data = sDigitalDisplayGfxPtr + 0xC00;
sImageTable_DigitalDisplay_Win[0].size = 0x300;
sImageTable_DigitalDisplay_Lose = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Lose[0].data = sDigitalDisplayGfxPtr + 0x1000;
sImageTable_DigitalDisplay_Lose[0].size = 0x400;
sImageTable_DigitalDisplay_Bonus = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Bonus[0].data = sDigitalDisplayGfxPtr + 0x1400;
sImageTable_DigitalDisplay_Bonus[0].size = 0x200;
sImageTable_DigitalDisplay_Big = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Big[0].data = sDigitalDisplayGfxPtr + 0x1600;
sImageTable_DigitalDisplay_Big[0].size = 0x300;
sImageTable_DigitalDisplay_Reg = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Reg[0].data = sDigitalDisplayGfxPtr + 0x1900;
sImageTable_DigitalDisplay_Reg[0].size = 0x300;
sImageTable_DigitalDisplay_AButton = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
sImageTable_DigitalDisplay_AButton[0].data = sDigitalDisplayGfxPtr + 0x1C00;
sImageTable_DigitalDisplay_AButton[0].size = 0x200;
sImageTable_DigitalDisplay_AButton[1].data = sDigitalDisplayGfxPtr + 0x1E00;
sImageTable_DigitalDisplay_AButton[1].size = 0x200;
sImageTable_DigitalDisplay_Smoke = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Smoke[0].data = sDigitalDisplayGfxPtr + 0x2000;
sImageTable_DigitalDisplay_Smoke[0].size = 640;
sImageTable_DigitalDisplay_Number = AllocZeroed(sizeof(struct SpriteFrameImage) * 5);
sImageTable_DigitalDisplay_Number[0].data = sDigitalDisplayGfxPtr + 0x2280;
sImageTable_DigitalDisplay_Number[0].size = 0x80;
sImageTable_DigitalDisplay_Number[1].data = sDigitalDisplayGfxPtr + 0x2300;
sImageTable_DigitalDisplay_Number[1].size = 0x80;
sImageTable_DigitalDisplay_Number[2].data = sDigitalDisplayGfxPtr + 0x2380;
sImageTable_DigitalDisplay_Number[2].size = 0x80;
sImageTable_DigitalDisplay_Number[3].data = sDigitalDisplayGfxPtr + 0x2400;
sImageTable_DigitalDisplay_Number[3].size = 0x80;
sImageTable_DigitalDisplay_Number[4].data = sDigitalDisplayGfxPtr + 0x2480;
sImageTable_DigitalDisplay_Number[4].size = 0x80;
sImageTable_DigitalDisplay_Pokeball = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
sImageTable_DigitalDisplay_Pokeball[0].data = sDigitalDisplayGfxPtr + 0x2600;
sImageTable_DigitalDisplay_Pokeball[0].size = 0x480;
sImageTable_DigitalDisplay_Pokeball[1].data = sDigitalDisplayGfxPtr + 10880;
sImageTable_DigitalDisplay_Pokeball[1].size = 0x480;
sImageTable_DigitalDisplay_DPad = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
sImageTable_DigitalDisplay_DPad[0].data = sDigitalDisplayGfxPtr + 0x2F00;
sImageTable_DigitalDisplay_DPad[0].size = 0x180;
sImageTable_DigitalDisplay_DPad[1].data = sDigitalDisplayGfxPtr + 0x3080;
sImageTable_DigitalDisplay_DPad[1].size = 0x180;
}
static const u8 sReelSymbolTileTags[NUM_REELS][SYMBOLS_PER_REEL] =
{
[LEFT_REEL] = {
GFXTAG_7_RED,
GFXTAG_CHERRY,
GFXTAG_AZURILL,
GFXTAG_REPLAY,
GFXTAG_POWER,
GFXTAG_LOTAD,
GFXTAG_7_BLUE,
GFXTAG_LOTAD,
GFXTAG_CHERRY,
GFXTAG_POWER,
GFXTAG_REPLAY,
GFXTAG_AZURILL,
GFXTAG_7_RED,
GFXTAG_POWER,
GFXTAG_LOTAD,
GFXTAG_REPLAY,
GFXTAG_AZURILL,
GFXTAG_7_BLUE,
GFXTAG_POWER,
GFXTAG_LOTAD,
GFXTAG_REPLAY
},
[MIDDLE_REEL] = {
GFXTAG_7_RED,
GFXTAG_CHERRY,
GFXTAG_REPLAY,
GFXTAG_LOTAD,
GFXTAG_AZURILL,
GFXTAG_CHERRY,
GFXTAG_REPLAY,
GFXTAG_POWER,
GFXTAG_POWER,
GFXTAG_LOTAD,
GFXTAG_7_BLUE,
GFXTAG_LOTAD,
GFXTAG_REPLAY,
GFXTAG_CHERRY,
GFXTAG_AZURILL,
GFXTAG_LOTAD,
GFXTAG_REPLAY,
GFXTAG_CHERRY,
GFXTAG_LOTAD,
GFXTAG_REPLAY,
GFXTAG_CHERRY
},
[RIGHT_REEL] = {
GFXTAG_7_RED,
GFXTAG_POWER,
GFXTAG_7_BLUE,
GFXTAG_REPLAY,
GFXTAG_LOTAD,
GFXTAG_AZURILL,
GFXTAG_REPLAY,
GFXTAG_LOTAD,
GFXTAG_POWER,
GFXTAG_AZURILL,
GFXTAG_REPLAY,
GFXTAG_LOTAD,
GFXTAG_AZURILL,
GFXTAG_POWER,
GFXTAG_REPLAY,
GFXTAG_LOTAD,
GFXTAG_AZURILL,
GFXTAG_POWER,
GFXTAG_REPLAY,
GFXTAG_LOTAD,
GFXTAG_CHERRY
},
};
static const u8 sReelTimeTags[] = {
1, 0, 5, 4, 3, 2
};
static const s16 sInitialReelPositions[NUM_REELS][2] = {
[LEFT_REEL] = {0, 6},
[MIDDLE_REEL] = {0, 10},
[RIGHT_REEL] = {0, 2}
};
static const u8 sLuckyRoundProbabilities[NUM_SLOT_MACHINE_IDS][MAX_BET] = {
[SLOT_MACHINE_UNLUCKIEST] = {1, 1, 12},
[SLOT_MACHINE_UNLUCKIER] = {1, 1, 14},
[SLOT_MACHINE_UNLUCKY] = {2, 2, 14},
[SLOT_MACHINE_LUCKY] = {2, 2, 14},
[SLOT_MACHINE_LUCKIER] = {2, 3, 16},
[SLOT_MACHINE_LUCKIEST] = {3, 3, 16}
};
static const u8 sLuckyFlagProbabilities_Top3[][NUM_SLOT_MACHINE_IDS] = {
{ // Probabilities for LUCKY_BIAS_777
[SLOT_MACHINE_UNLUCKIEST] = 25,
[SLOT_MACHINE_UNLUCKIER] = 25,
[SLOT_MACHINE_UNLUCKY] = 30,
[SLOT_MACHINE_LUCKY] = 40,
[SLOT_MACHINE_LUCKIER] = 40,
[SLOT_MACHINE_LUCKIEST] = 50
},
{ // Probabilities for LUCKY_BIAS_REELTIME
[SLOT_MACHINE_UNLUCKIEST] = 25,
[SLOT_MACHINE_UNLUCKIER] = 25,
[SLOT_MACHINE_UNLUCKY] = 30,
[SLOT_MACHINE_LUCKY] = 30,
[SLOT_MACHINE_LUCKIER] = 35,
[SLOT_MACHINE_LUCKIEST] = 35
},
{ // Probabilities for LUCKY_BIAS_MIXED_777
[SLOT_MACHINE_UNLUCKIEST] = 25,
[SLOT_MACHINE_UNLUCKIER] = 25,
[SLOT_MACHINE_UNLUCKY] = 30,
[SLOT_MACHINE_LUCKY] = 25,
[SLOT_MACHINE_LUCKIER] = 25,
[SLOT_MACHINE_LUCKIEST] = 30
}
};
static const u8 sLuckyFlagProbabilities_NotTop3[][NUM_SLOT_MACHINE_IDS] = {
{ // Probabilities for LUCKY_BIAS_POWER
[SLOT_MACHINE_UNLUCKIEST] = 20,
[SLOT_MACHINE_UNLUCKIER] = 25,
[SLOT_MACHINE_UNLUCKY] = 25,
[SLOT_MACHINE_LUCKY] = 20,
[SLOT_MACHINE_LUCKIER] = 25,
[SLOT_MACHINE_LUCKIEST] = 25
},
{ // Probabilities for LUCKY_BIAS_AZURILL
[SLOT_MACHINE_UNLUCKIEST] = 12,
[SLOT_MACHINE_UNLUCKIER] = 15,
[SLOT_MACHINE_UNLUCKY] = 15,
[SLOT_MACHINE_LUCKY] = 18,
[SLOT_MACHINE_LUCKIER] = 19,
[SLOT_MACHINE_LUCKIEST] = 22
},
{ // Probabilities for LUCKY_BIAS_LOTAD
[SLOT_MACHINE_UNLUCKIEST] = 25,
[SLOT_MACHINE_UNLUCKIER] = 25,
[SLOT_MACHINE_UNLUCKY] = 25,
[SLOT_MACHINE_LUCKY] = 30,
[SLOT_MACHINE_LUCKIER] = 30,
[SLOT_MACHINE_LUCKIEST] = 40
},
{ // Probabilities for LUCKY_BIAS_CHERRY
[SLOT_MACHINE_UNLUCKIEST] = 25,
[SLOT_MACHINE_UNLUCKIER] = 25,
[SLOT_MACHINE_UNLUCKY] = 20,
[SLOT_MACHINE_LUCKY] = 20,
[SLOT_MACHINE_LUCKIER] = 15,
[SLOT_MACHINE_LUCKIEST] = 15
},
{ // Probabilities for LUCKY_BIAS_REPLAY
[SLOT_MACHINE_UNLUCKIEST] = 40,
[SLOT_MACHINE_UNLUCKIER] = 40,
[SLOT_MACHINE_UNLUCKY] = 35,
[SLOT_MACHINE_LUCKY] = 35,
[SLOT_MACHINE_LUCKIER] = 40,
[SLOT_MACHINE_LUCKIEST] = 40
}
};
static const u8 sReeltimeProbabilities_UnluckyGame[][17] = {
{243, 243, 243, 80, 80, 80, 80, 40, 40, 40, 40, 40, 40, 5, 5, 5, 5},
{ 5, 5, 5, 150, 150, 150, 150, 130, 130, 130, 130, 130, 130, 100, 100, 100, 5},
{ 4, 4, 4, 20, 20, 20, 20, 80, 80, 80, 80, 80, 80, 100, 100, 100, 40},
{ 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 45, 45, 45, 100},
{ 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 100},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6}
};
static const u8 sReelTimeProbabilities_LuckyGame[][17] = {
{ 243, 243, 243, 200, 200, 200, 200, 160, 160, 160, 160, 160, 160, 70, 70, 70, 5},
{ 5, 5, 5, 25, 25, 25, 25, 5, 5, 5, 5, 5, 5, 2, 2, 2, 6},
{ 4, 4, 4, 25, 25, 25, 25, 30, 30, 30, 30, 30, 30, 40, 40, 40, 35},
{ 2, 2, 2, 3, 3, 3, 3, 30, 30, 30, 30, 30, 30, 100, 100, 100, 50},
{ 1, 1, 1, 2, 2, 2, 2, 30, 30, 30, 30, 30, 30, 40, 40, 40, 100},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 60}
};
static const u16 sReelTimeExplodeProbability[] = {
128, 175, 200, 225, 256
};
static const u16 sReelIncrementTable[][2] = {
{10, 5},
{10, 10},
{10, 15},
{10, 25},
{10, 35}
};
static const u16 sReelTimeBonusIncrementTable[] = {
0, 5, 10, 15, 20
};
// tentative name
static const u8 sBiasTags[] = {
GFXTAG_REPLAY, GFXTAG_CHERRY, GFXTAG_LOTAD, GFXTAG_AZURILL, GFXTAG_POWER, GFXTAG_7_RED, GFXTAG_7_RED, GFXTAG_7_RED
};
static const u16 sLuckyFlagSettings_Top3[] = {
LUCKY_BIAS_777, LUCKY_BIAS_REELTIME, LUCKY_BIAS_MIXED_777
};
static const u16 sLuckyFlagSettings_NotTop3[] = {
LUCKY_BIAS_POWER, LUCKY_BIAS_AZURILL, LUCKY_BIAS_LOTAD, LUCKY_BIAS_CHERRY, LUCKY_BIAS_REPLAY
};
static const u8 sSymToMatch[] = {
[GFXTAG_7_RED] = MATCHED_777_RED,
[GFXTAG_7_BLUE] = MATCHED_777_BLUE,
[GFXTAG_AZURILL] = MATCHED_AZURILL,
[GFXTAG_LOTAD] = MATCHED_LOTAD,
[GFXTAG_CHERRY] = MATCHED_1CHERRY,
[GFXTAG_POWER] = MATCHED_POWER,
[GFXTAG_REPLAY] = MATCHED_REPLAY
};
static const u16 sSlotMatchFlags[] = {
[MATCHED_1CHERRY] = 1 << MATCHED_1CHERRY,
[MATCHED_2CHERRY] = 1 << MATCHED_2CHERRY,
[MATCHED_REPLAY] = 1 << MATCHED_REPLAY,
[MATCHED_LOTAD] = 1 << MATCHED_LOTAD,
[MATCHED_AZURILL] = 1 << MATCHED_AZURILL,
[MATCHED_POWER] = 1 << MATCHED_POWER,
[MATCHED_777_MIXED] = 1 << MATCHED_777_MIXED,
[MATCHED_777_RED] = 1 << MATCHED_777_RED,
[MATCHED_777_BLUE] = 1 << MATCHED_777_BLUE
};
static const u16 sSlotPayouts[] = {
[MATCHED_1CHERRY] = 2,
[MATCHED_2CHERRY] = 4,
[MATCHED_REPLAY] = 0,
[MATCHED_LOTAD] = 6,
[MATCHED_AZURILL] = 12,
[MATCHED_POWER] = 3,
[MATCHED_777_MIXED] = 90,
[MATCHED_777_RED] = 300,
[MATCHED_777_BLUE] = 300
};
static const s16 sDigitalDisplay_SpriteCoords[][2] = {
[DIG_DISPINFO_INSERT] = { 208, 56},
[DIG_DISPINFO_STOP_S] = { 184, 0},
[DIG_DISPINFO_STOP_T] = { 200, 8},
[DIG_DISPINFO_STOP_O] = { 216, 16},
[DIG_DISPINFO_STOP_P] = { 232, 24},
[DIG_DISPINFO_A_BUTTON_STOP] = { 208, 72},
[DIG_DISPINFO_POKE_BALL_ROCKING] = { 208, 8},
[DIG_DISPINFO_WIN] = { 208, 64},
[DIG_DISPINFO_LOSE] = { 208, 56},
[DIG_DISPINFO_SMOKE_NW] = { 192, 88},
[DIG_DISPINFO_SMOKE_NE] = { 224, 88},
[DIG_DISPINFO_SMOKE_SW] = { 192, 120},
[DIG_DISPINFO_SMOKE_SE] = { 224, 120},
[DIG_DISPINFO_REEL] = { 144, 56},
[DIG_DISPINFO_TIME] = { 272, 88},
[DIG_DISPINFO_NUMBER] = { 168, 112},
[DIG_DISPINFO_DPAD] = { 208, 84},
[DIG_DISPINFO_POKE_BALL_SHINING] = { 208, 112},
[DIG_DISPINFO_REG_R] = { 188, 52},
[DIG_DISPINFO_REG_E] = { 208, 52},
[DIG_DISPINFO_REG_G] = { 228, 52},
[DIG_DISPINFO_REG_BONUS_B] = { 184, 72},
[DIG_DISPINFO_REG_BONUS_O] = { 196, 72},
[DIG_DISPINFO_REG_BONUS_N] = { 208, 72},
[DIG_DISPINFO_REG_BONUS_U] = { 220, 72},
[DIG_DISPINFO_REG_BONUS_S] = { 232, 72},
[DIG_DISPINFO_BIG_B] = { 188, 52},
[DIG_DISPINFO_BIG_I] = { 208, 52},
[DIG_DISPINFO_BIG_G] = { 228, 52},
[DIG_DISPINFO_BIG_BONUS_B] = { 184, 72},
[DIG_DISPINFO_BIG_BONUS_O] = { 196, 72},
[DIG_DISPINFO_BIG_BONUS_N] = { 208, 72},
[DIG_DISPINFO_BIG_BONUS_U] = { 220, 72},
[DIG_DISPINFO_BIG_BONUS_S] = { 232, 72},
[DIG_DISPINFO_A_BUTTON_START] = { 0, 0} // Initially offscreen
};
static const SpriteCallback sDigitalDisplay_SpriteCallbacks[] = {
[DIG_DISPINFO_INSERT] = SpriteCB_DigitalDisplay_Static,
[DIG_DISPINFO_STOP_S] = SpriteCB_DigitalDisplay_Stop,
[DIG_DISPINFO_STOP_T] = SpriteCB_DigitalDisplay_Stop,
[DIG_DISPINFO_STOP_O] = SpriteCB_DigitalDisplay_Stop,
[DIG_DISPINFO_STOP_P] = SpriteCB_DigitalDisplay_Stop,
[DIG_DISPINFO_A_BUTTON_STOP] = SpriteCB_DigitalDisplay_AButtonStop,
[DIG_DISPINFO_POKE_BALL_ROCKING] = SpriteCB_DigitalDisplay_PokeballRocking,
[DIG_DISPINFO_WIN] = SpriteCB_DigitalDisplay_Static,
[DIG_DISPINFO_LOSE] = SpriteCB_DigitalDisplay_Static,
[DIG_DISPINFO_SMOKE_NW] = SpriteCB_DigitalDisplay_Smoke,
[DIG_DISPINFO_SMOKE_NE] = SpriteCB_DigitalDisplay_SmokeNE,
[DIG_DISPINFO_SMOKE_SW] = SpriteCB_DigitalDisplay_SmokeSW,
[DIG_DISPINFO_SMOKE_SE] = SpriteCB_DigitalDisplay_SmokeSE,
[DIG_DISPINFO_REEL] = SpriteCB_DigitalDisplay_Reel,
[DIG_DISPINFO_TIME] = SpriteCB_DigitalDisplay_Time,
[DIG_DISPINFO_NUMBER] = SpriteCB_DigitalDisplay_ReelTimeNumber,
[DIG_DISPINFO_DPAD] = SpriteCB_DigitalDisplay_Static,
[DIG_DISPINFO_POKE_BALL_SHINING] = SpriteCB_DigitalDisplay_PokeballShining,
[DIG_DISPINFO_REG_R] = SpriteCB_DigitalDisplay_RegBonus,
[DIG_DISPINFO_REG_E] = SpriteCB_DigitalDisplay_RegBonus,
[DIG_DISPINFO_REG_G] = SpriteCB_DigitalDisplay_RegBonus,
[DIG_DISPINFO_REG_BONUS_B] = SpriteCB_DigitalDisplay_RegBonus,
[DIG_DISPINFO_REG_BONUS_O] = SpriteCB_DigitalDisplay_RegBonus,
[DIG_DISPINFO_REG_BONUS_N] = SpriteCB_DigitalDisplay_RegBonus,
[DIG_DISPINFO_REG_BONUS_U] = SpriteCB_DigitalDisplay_RegBonus,
[DIG_DISPINFO_REG_BONUS_S] = SpriteCB_DigitalDisplay_RegBonus,
[DIG_DISPINFO_BIG_B] = SpriteCB_DigitalDisplay_BigBonus,
[DIG_DISPINFO_BIG_I] = SpriteCB_DigitalDisplay_BigBonus,
[DIG_DISPINFO_BIG_G] = SpriteCB_DigitalDisplay_BigBonus,
[DIG_DISPINFO_BIG_BONUS_B] = SpriteCB_DigitalDisplay_BigBonus,
[DIG_DISPINFO_BIG_BONUS_O] = SpriteCB_DigitalDisplay_BigBonus,
[DIG_DISPINFO_BIG_BONUS_N] = SpriteCB_DigitalDisplay_BigBonus,
[DIG_DISPINFO_BIG_BONUS_U] = SpriteCB_DigitalDisplay_BigBonus,
[DIG_DISPINFO_BIG_BONUS_S] = SpriteCB_DigitalDisplay_BigBonus,
[DIG_DISPINFO_A_BUTTON_START] = SpriteCB_DigitalDisplay_AButtonStart
};
static const struct DigitalDisplaySprite sDigitalDisplay_InsertBet[] = {
{DIG_SPRITE_EMPTY, DIG_DISPINFO_A_BUTTON_START, 0}, // Sprite replaced with DIG_SPRITE_A_BUTTON after first bet
{DIG_SPRITE_INSERT, DIG_DISPINFO_INSERT, 0},
{DIG_SPRITE_D_PAD, DIG_DISPINFO_DPAD, 0},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_StopReel[] = {
{DIG_SPRITE_STOP_S, DIG_DISPINFO_STOP_S, 0},
{DIG_SPRITE_STOP_T, DIG_DISPINFO_STOP_T, 0},
{DIG_SPRITE_STOP_O, DIG_DISPINFO_STOP_O, 0},
{DIG_SPRITE_STOP_P, DIG_DISPINFO_STOP_P, 0},
{DIG_SPRITE_A_BUTTON, DIG_DISPINFO_A_BUTTON_STOP, 0},
{DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_ROCKING, 0},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_Win[] = {
{DIG_SPRITE_WIN, DIG_DISPINFO_WIN, 0},
{DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_SHINING, 0},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_Lose[] = {
{DIG_SPRITE_LOSE, DIG_DISPINFO_LOSE, 0},
{DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_NW, 0},
{DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_NE, 1},
{DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_SW, 2},
{DIG_SPRITE_SMOKE, DIG_DISPINFO_SMOKE_SE, 3},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_ReelTime[] = {
{DIG_SPRITE_REEL, DIG_DISPINFO_REEL, 0},
{DIG_SPRITE_TIME, DIG_DISPINFO_TIME, 0},
{DIG_SPRITE_NUMBER, DIG_DISPINFO_NUMBER, 0}, // Number of reel time spins left
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_BonusBig[] = {
{DIG_SPRITE_BIG_B, DIG_DISPINFO_BIG_B, 0},
{DIG_SPRITE_BIG_I, DIG_DISPINFO_BIG_I, 1},
{DIG_SPRITE_BIG_G, DIG_DISPINFO_BIG_G, 2},
{DIG_SPRITE_BONUS_B, DIG_DISPINFO_BIG_BONUS_B, 3},
{DIG_SPRITE_BONUS_O, DIG_DISPINFO_BIG_BONUS_O, 4},
{DIG_SPRITE_BONUS_N, DIG_DISPINFO_BIG_BONUS_N, 5},
{DIG_SPRITE_BONUS_U, DIG_DISPINFO_BIG_BONUS_U, 6},
{DIG_SPRITE_BONUS_S, DIG_DISPINFO_BIG_BONUS_S, 7},
{DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_SHINING, 0},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_BonusRegular[] = {
{DIG_SPRITE_REG_R, DIG_DISPINFO_REG_R, 0},
{DIG_SPRITE_REG_E, DIG_DISPINFO_REG_E, 1},
{DIG_SPRITE_REG_G, DIG_DISPINFO_REG_G, 2},
{DIG_SPRITE_BONUS_B, DIG_DISPINFO_REG_BONUS_B, 3},
{DIG_SPRITE_BONUS_O, DIG_DISPINFO_REG_BONUS_O, 4},
{DIG_SPRITE_BONUS_N, DIG_DISPINFO_REG_BONUS_N, 5},
{DIG_SPRITE_BONUS_U, DIG_DISPINFO_REG_BONUS_U, 6},
{DIG_SPRITE_BONUS_S, DIG_DISPINFO_REG_BONUS_S, 7},
{DIG_SPRITE_POKE_BALL, DIG_DISPINFO_POKE_BALL_SHINING, 0},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite *const sDigitalDisplayScenes[] = {
[DIG_DISPLAY_INSERT_BET] = sDigitalDisplay_InsertBet,
[DIG_DISPLAY_STOP_REEL] = sDigitalDisplay_StopReel,
[DIG_DISPLAY_WIN] = sDigitalDisplay_Win,
[DIG_DISPLAY_LOSE] = sDigitalDisplay_Lose,
[DIG_DISPLAY_REEL_TIME] = sDigitalDisplay_ReelTime,
[DIG_DISPLAY_BONUS_REG] = sDigitalDisplay_BonusRegular,
[DIG_DISPLAY_BONUS_BIG] = sDigitalDisplay_BonusBig
};
static void (*const sDigitalDisplaySceneExitCallbacks[])(void) = {
[DIG_DISPLAY_INSERT_BET] = EndDigitalDisplayScene_InsertBet,
[DIG_DISPLAY_STOP_REEL] = EndDigitalDisplayScene_StopReel,
[DIG_DISPLAY_WIN] = EndDigitalDisplayScene_Win,
[DIG_DISPLAY_LOSE] = EndDigitalDisplayScene_Dummy,
[DIG_DISPLAY_REEL_TIME] = EndDigitalDisplayScene_Dummy,
[DIG_DISPLAY_BONUS_REG] = EndDigitalDisplayScene_Win,
[DIG_DISPLAY_BONUS_BIG] = EndDigitalDisplayScene_Win
};
static const struct OamData sOam_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_8x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_16x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_32x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_32x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_64x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct SpriteFrameImage sImageTable_ReelTimeNumbers[] =
{
{ gSlotMachineReelTimeNumber0, 0x80 },
{ gSlotMachineReelTimeNumber1, 0x80 },
{ gSlotMachineReelTimeNumber2, 0x80 },
{ gSlotMachineReelTimeNumber3, 0x80 },
{ gSlotMachineReelTimeNumber4, 0x80 },
{ gSlotMachineReelTimeNumber5, 0x80 },
};
static const struct SpriteFrameImage sImageTable_ReelTimeShadow[] = { gSlotMachineReelTimeShadow, 0x200 };
static const struct SpriteFrameImage sImageTable_ReelTimeNumberGap[] = { gSlotMachineReelTimeNumberGap_Gfx, 0x40 };
static const struct SpriteFrameImage sImageTable_ReelTimeBolt[] =
{
{ gSlotMachineReelTimeBolt0, 0x100 },
{ gSlotMachineReelTimeBolt1, 0x100 },
};
static const struct SpriteFrameImage sImageTable_ReelTimePikachuAura[] = { gSlotMachineReelTimePikaAura, 0x400 };
static const struct SpriteFrameImage sImageTable_ReelTimeExplosion[] =
{
{ gSlotMachineReelTimeExplosion0, 0x200 },
{ gSlotMachineReelTimeExplosion1, 0x200 },
};
static const struct SpriteFrameImage sImageTable_ReelTimeDuck[] = { gSlotMachineReelTimeDuck, 0x20};
static const struct SpriteFrameImage sImageTable_ReelTimeSmoke[] = { gSlotMachineReelTimeSmoke, 0x80};
static const struct SpriteFrameImage sImageTable_PikaPowerBolt[] = { gSlotMachinePikaPowerBolt, 0x20};
static const union AnimCmd sAnim_SingleFrame[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeDuck[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimePikachu_Still[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimePikachu_ChargingSlow[] =
{
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimePikachu_ChargingMedium[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimePikachu_ChargingFast[] =
{
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimePikachu_Cheering[] =
{
ANIMCMD_FRAME(2, 32),
ANIMCMD_FRAME(3, 32),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimePikachu_FellOver[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_1[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_2[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_3[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_4[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_5[] =
{
ANIMCMD_FRAME(5, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeBolt[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimeExplosion[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_DigitalDisplay_AButton_Flashing[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_DigitalDisplay_AButton_Static[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_DPad_Flashing[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_DigitalDisplay_Pokeball_Rocking[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16, .hFlip = TRUE),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_DigitalDisplay_Pokeball_Static[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_Number_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_Number_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_Number_3[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_Number_4[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_Number_5[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_SingleFrame[] =
{
sAnim_SingleFrame
};
static const union AnimCmd *const sAnims_ReelTimeDuck[] =
{
sAnim_ReelTimeDuck
};
static const union AnimCmd *const sAnims_ReelTimePikachu[] =
{
sAnim_ReelTimePikachu_Still,
sAnim_ReelTimePikachu_ChargingSlow,
sAnim_ReelTimePikachu_ChargingMedium,
sAnim_ReelTimePikachu_ChargingFast,
sAnim_ReelTimePikachu_Cheering,
sAnim_ReelTimePikachu_FellOver
};
static const union AnimCmd *const sAnims_ReelTimeNumbers[] =
{
sAnim_ReelTimeNumber_0,
sAnim_ReelTimeNumber_1,
sAnim_ReelTimeNumber_2,
sAnim_ReelTimeNumber_3,
sAnim_ReelTimeNumber_4,
sAnim_ReelTimeNumber_5
};
static const union AnimCmd *const sAnims_ReelTimeBolt[] =
{
sAnim_ReelTimeBolt
};
static const union AnimCmd *const sAnims_ReelTimeExplosion[] =
{
sAnim_ReelTimeExplosion
};
static const union AnimCmd *const sAnims_DigitalDisplay_AButton[] =
{
sAnim_DigitalDisplay_AButton_Flashing,
sAnim_DigitalDisplay_AButton_Static
};
static const union AnimCmd *const sAnims_DigitalDisplay_DPad[] =
{
sAnim_DigitalDisplay_DPad_Flashing
};
static const union AnimCmd *const sAnims_DigitalDisplay_Pokeball[] =
{
sAnim_DigitalDisplay_Pokeball_Rocking,
sAnim_DigitalDisplay_Pokeball_Static
};
static const union AnimCmd *const sAnims_DigitalDisplay_Number[] =
{
sAnim_DigitalDisplay_Number_1,
sAnim_DigitalDisplay_Number_2,
sAnim_DigitalDisplay_Number_3,
sAnim_DigitalDisplay_Number_4,
sAnim_DigitalDisplay_Number_5
};
static const union AffineAnimCmd sAffineAnim_ReelTimeSmoke[] =
{
AFFINEANIMCMD_FRAME(16, 16, 0, 0),
AFFINEANIMCMD_LOOP(0),
AFFINEANIMCMD_FRAME(1, 1, 0, 1),
AFFINEANIMCMD_LOOP(0xFF),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnims_ReelTimeSmoke[] =
{
sAffineAnim_ReelTimeSmoke
};
// Spin as it appears
static const union AffineAnimCmd sAffineAnim_PikaPowerBolt[] =
{
AFFINEANIMCMD_FRAME(0, 0, 8, 32),
AFFINEANIMCMD_FRAME(0, 0, 6, 32),
AFFINEANIMCMD_FRAME(0, 0, 4, 16),
AFFINEANIMCMD_FRAME(0, 0, 12, 2),
AFFINEANIMCMD_FRAME(0, 0, -12, 4),
AFFINEANIMCMD_FRAME(0, 0, 12, 2),
AFFINEANIMCMD_FRAME(0, 0, 12, 2),
AFFINEANIMCMD_FRAME(0, 0, -12, 4),
AFFINEANIMCMD_FRAME(0, 0, 12, 2),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnims_PikaPowerBolt[] =
{
sAffineAnim_PikaPowerBolt
};
static const struct SpriteTemplate sSpriteTemplate_ReelSymbol =
{
.tileTag = GFXTAG_SYMBOLS_START,
.paletteTag = PALTAG_REEL,
.oam = &sOam_32x32,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelSymbol
};
static const struct SpriteTemplate sSpriteTemplate_CoinNumber =
{
.tileTag = GFXTAG_NUMBERS_START,
.paletteTag = PALTAG_MISC,
.oam = &sOam_8x16,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_CoinNumber
};
static const struct SpriteTemplate sSpriteTemplate_ReelBackground =
{
.tileTag = GFXTAG_REEL_BG,
.paletteTag = PALTAG_REEL,
.oam = &sOam_64x64,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachu =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_REEL_TIME_PIKACHU,
.oam = &sOam_64x64,
.anims = sAnims_ReelTimePikachu,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimePikachu
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachineAntennae =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_REEL_TIME_MISC,
.oam = &sOam_8x16,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachine =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_REEL_TIME_MACHINE,
.oam = &sOam_8x16,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_BrokenReelTimeMachine =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_REEL_TIME_MACHINE,
.oam = &sOam_8x16,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumbers =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_MISC,
.oam = &sOam_16x16,
.anims = sAnims_ReelTimeNumbers,
.images = sImageTable_ReelTimeNumbers,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimeNumbers
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeShadow =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_MISC,
.oam = &sOam_16x16,
.anims = sAnims_SingleFrame,
.images = sImageTable_ReelTimeShadow,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumberGap =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_MISC,
.oam = &sOam_16x16,
.anims = sAnims_SingleFrame,
.images = sImageTable_ReelTimeNumberGap,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeBolt =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_MISC,
.oam = &sOam_16x32,
.anims = sAnims_ReelTimeBolt,
.images = sImageTable_ReelTimeBolt,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimeBolt
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachuAura =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_PIKA_AURA,
.oam = &sOam_32x64,
.anims = sAnims_SingleFrame,
.images = sImageTable_ReelTimePikachuAura,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimePikachuAura
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeExplosion =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_EXPLOSION,
.oam = &sOam_32x32,
.anims = sAnims_ReelTimeExplosion,
.images = sImageTable_ReelTimeExplosion,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimeExplosion
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeDuck =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_MISC,
.oam = &sOam_8x8,
.anims = sAnims_ReelTimeDuck,
.images = sImageTable_ReelTimeDuck,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimeDuck
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeSmoke =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_MISC,
.oam = &sOam_16x16,
.anims = sAnims_SingleFrame,
.images = sImageTable_ReelTimeSmoke,
.affineAnims = sAffineAnims_ReelTimeSmoke,
.callback = SpriteCB_ReelTimeSmoke
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Reel =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Time =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Insert =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Stop =
{
.tileTag = GFXTAG_STOP,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Win =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_64x32,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Lose =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_64x32,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Bonus =
{
.tileTag = GFXTAG_BONUS,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Big =
{
.tileTag = GFXTAG_BIG,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Reg =
{
.tileTag = GFXTAG_REG,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_AButton =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_32x32,
.anims = sAnims_DigitalDisplay_AButton,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Smoke =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Number =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_16x16,
.anims = sAnims_DigitalDisplay_Number,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Pokeball =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_DigitalDisplay_Pokeball,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_DPad =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_DigitalDisplay_DPad,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_PikaPowerBolt =
{
.tileTag = TAG_NONE,
.paletteTag = PALTAG_MISC,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
.images = sImageTable_PikaPowerBolt,
.affineAnims = sAffineAnims_PikaPowerBolt,
.callback = SpriteCB_PikaPowerBolt
};
static const struct Subsprite sSubsprites_ReelBackground[] =
{
{
.x = -64,
.y = -64,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = -64,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.tileOffset = 0,
.priority = 3,
},
{
.x = -64,
.y = 0,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.tileOffset = 0,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_ReelBackground[] =
{
ARRAY_COUNT(sSubsprites_ReelBackground), sSubsprites_ReelBackground
};
static const struct Subsprite sSubsprites_ReelTimeMachineAntennae[] =
{
{
.x = -32,
.y = -12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 1,
},
{
.x = 0,
.y = -12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 1,
},
{
.x = -32,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 1,
},
{
.x = 0,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 1,
},
{
.x = -32,
.y = 4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 16,
.priority = 1,
},
{
.x = 0,
.y = 4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 20,
.priority = 1
}
};
static const struct SubspriteTable sSubspriteTable_ReelTimeMachineAntennae[] =
{
ARRAY_COUNT(sSubsprites_ReelTimeMachineAntennae), sSubsprites_ReelTimeMachineAntennae
};
static const struct Subsprite sSubsprites_ReelTimeMachine[] =
{
{
.x = -32,
.y = -20,
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.tileOffset = 0,
.priority = 1,
},
{
.x = -32,
.y = 12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 32,
.priority = 1,
},
{
.x = 0,
.y = 12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 36,
.priority = 1,
}
};
static const struct SubspriteTable sSubspriteTable_ReelTimeMachine[] =
{
ARRAY_COUNT(sSubsprites_ReelTimeMachine), sSubsprites_ReelTimeMachine
};
static const struct Subsprite sSubsprites_BrokenReelTimeMachine[] =
{
{
.x = -32,
.y = -24,
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.tileOffset = 0,
.priority = 1,
},
{
.x = -32,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 32,
.priority = 1,
},
{
.x = 0,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 36,
.priority = 1,
},
{
.x = -32,
.y = 16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 40,
.priority = 1,
},
{
.x = 0,
.y = 16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 44,
.priority = 1,
}
};
static const struct SubspriteTable sSubspriteTable_BrokenReelTimeMachine[] =
{
ARRAY_COUNT(sSubsprites_BrokenReelTimeMachine), sSubsprites_BrokenReelTimeMachine
};
static const struct Subsprite sSubsprites_ReelTimeShadow[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 1,
},
{
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 1,
},
{
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 1,
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 1,
}
};
static const struct SubspriteTable sSubspriteTable_ReelTimeShadow[] =
{
ARRAY_COUNT(sSubsprites_ReelTimeShadow), sSubsprites_ReelTimeShadow
};
static const struct Subsprite sSubsprites_ReelTimeNumberGap[] =
{
{
.x = -8,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 1,
},
{
.x = -8,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 1,
},
{
.x = -8,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 1,
}
};
static const struct SubspriteTable sSubspriteTable_ReelTimeNumberGap[] =
{
ARRAY_COUNT(sSubsprites_ReelTimeNumberGap), sSubsprites_ReelTimeNumberGap
};
static const struct Subsprite sSubsprites_DigitalDisplay_Reel[] =
{
{
.x = -32,
.y = -24,
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.tileOffset = 0,
.priority = 3,
},
{
.x = -32,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 32,
.priority = 3,
},
{
.x = 0,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 36,
.priority = 3,
},
{
.x = -32,
.y = 16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 40,
.priority = 3,
},
{
.x = 0,
.y = 16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 44,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Reel[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Reel), sSubsprites_DigitalDisplay_Reel
};
static const struct Subsprite sSubsprites_DigitalDisplay_Time[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Time[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Time), sSubsprites_DigitalDisplay_Time
};
static const struct Subsprite sSubsprites_DigitalDisplay_Insert[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Insert[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Insert), sSubsprites_DigitalDisplay_Insert
};
static const struct Subsprite sSubsprites_DigitalDisplay_Unused1[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Unused1[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Unused1), sSubsprites_DigitalDisplay_Unused1
};
static const struct Subsprite sSubsprites_DigitalDisplay_Win[] =
{
{
.x = -32,
.y = -12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = -12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -32,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 0,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 3,
},
{
.x = -32,
.y = 4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 16,
.priority = 3,
},
{
.x = 0,
.y = 4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 20,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Win[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Win), sSubsprites_DigitalDisplay_Win
};
static const struct Subsprite sSubsprites_DigitalDisplay_Smoke[] =
{
{
.x = -16,
.y = -16,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.tileOffset = 0,
.priority = 3,
}
};
static const struct Subsprite sSubsprites_DigitalDisplay_Unused2[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16),
.tileOffset = 16,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Smoke[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Smoke), sSubsprites_DigitalDisplay_Smoke
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Unused2[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Unused2), sSubsprites_DigitalDisplay_Unused2
};
static const struct Subsprite sSubsprites_DigitalDisplay_Pokeball[] =
{
{
.x = -24,
.y = -24,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 8,
-24,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -24,
.y = -16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 6,
.priority = 3,
},
{
.x = 8,
.y = -16,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 10,
.priority = 3,
},
{
.x = -24,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 3,
},
{
.x = 8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 16,
.priority = 3,
},
{
.x = -24,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 18,
.priority = 3,
},
{
.x = 8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 22,
.priority = 3,
},
{
.x = -24,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 24,
.priority = 3,
},
{
.x = 8,
.y = 8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 28,
.priority = 3,
},
{
.x = -24,
.y = 16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 30,
.priority = 3,
},
{
.x = 8,
.y = 16,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 34,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Pokeball[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Pokeball), sSubsprites_DigitalDisplay_Pokeball
};
static const struct Subsprite sSubsprites_DigitalDisplay_DPad[] =
{
{
.x = -16,
.y = -12,
.shape = SPRITE_SHAPE(32x16),
.size = SPRITE_SIZE(32x16),
.tileOffset = 0,
.priority = 3,
},
{
.x = -16,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 0,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 10,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_DPad[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_DPad), sSubsprites_DigitalDisplay_DPad
};
static const struct Subsprite sSubsprites_DigitalDisplay_StopS[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 8,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopS[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_StopS), sSubsprites_DigitalDisplay_StopS
};
static const struct Subsprite sSubsprites_DigitalDisplay_StopT[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 2,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 10,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopT[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_StopT), sSubsprites_DigitalDisplay_StopT
};
static const struct Subsprite sSubsprites_DigitalDisplay_StopO[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 12,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopO[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_StopO), sSubsprites_DigitalDisplay_StopO
};
static const struct Subsprite sSubsprites_DigitalDisplay_StopP[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 6,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 14,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopP[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_StopP), sSubsprites_DigitalDisplay_StopP
};
static const struct Subsprite sSubsprites_DigitalDisplay_BonusB[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 8,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusB[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusB), sSubsprites_DigitalDisplay_BonusB
};
static const struct Subsprite sSubsprites_DigitalDisplay_BonusO[] =
{
{
.x = -4,
.y = -8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 3,
},
{
.x = -4,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 10,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusO[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusO), sSubsprites_DigitalDisplay_BonusO
};
static const struct Subsprite sSubsprites_DigitalDisplay_BonusN[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 3,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 11,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusN[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusN), sSubsprites_DigitalDisplay_BonusN
};
static const struct Subsprite sSubsprites_DigitalDisplay_BonusU[] =
{
{
.x = -4,
.y = -8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 5,
.priority = 3,
},
{
.x = -4,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 13,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusU[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusU), sSubsprites_DigitalDisplay_BonusU
};
static const struct Subsprite sSubsprites_DigitalDisplay_BonusS[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 6,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 14,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusS[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusS), sSubsprites_DigitalDisplay_BonusS
};
static const struct Subsprite sSubsprites_DigitalDisplay_BigB[] =
{
{
.x = -12,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 4,
.y = -12,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 3,
},
{
.x = -12,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 4,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 10,
.priority = 3,
},
{
.x = -12,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 16,
.priority = 3,
},
{
.x = 4,
.y = 4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 18,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigB[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BigB), sSubsprites_DigitalDisplay_BigB
};
static const struct Subsprite sSubsprites_DigitalDisplay_BigI[] =
{
{
.x = -8,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 3,
.priority = 3,
},
{
.x = -8,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 11,
.priority = 3,
},
{
.x = -8,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 19,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigI[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BigI), sSubsprites_DigitalDisplay_BigI
};
static const struct Subsprite sSubsprites_DigitalDisplay_BigG[] =
{
{
.x = -12,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 5,
.priority = 3,
},
{
.x = 4,
.y = -12,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 7,
.priority = 3,
},
{
.x = -12,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 13,
.priority = 3,
},
{
.x = 4,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 15,
.priority = 3,
},
{
.x = -12,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 21,
.priority = 3,
},
{
.x = 4,
.y = 4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 23,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigG[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BigG), sSubsprites_DigitalDisplay_BigG
};
static const struct Subsprite sSubsprites_DigitalDisplay_RegR[] =
{
{
.x = -12,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 4,
.y = -12,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 3,
},
{
.x = -12,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 4,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 10,
.priority = 3,
},
{
.x = -12,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 16,
.priority = 3,
},
{
.x = 4,
.y = 4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 18,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegR[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_RegR), sSubsprites_DigitalDisplay_RegR
};
static const struct Subsprite sSubsprites_DigitalDisplay_RegE[] =
{
{
.x = -8,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 3,
.priority = 3,
},
{
.x = -8,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 11,
.priority = 3,
},
{
.x = -8,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 19,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegE[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_RegE), sSubsprites_DigitalDisplay_RegE
};
static const struct Subsprite sSubsprites_DigitalDisplay_RegG[] =
{
{
.x = -12,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 5,
.priority = 3,
},
{
.x = 4,
.y = -12,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 7,
.priority = 3,
},
{
.x = -12,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 13,
.priority = 3,
},
{
.x = 4,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 15,
.priority = 3,
},
{
.x = -12,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 21,
.priority = 3,
},
{
.x = 4,
.y = 4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 23,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegG[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_RegG), sSubsprites_DigitalDisplay_RegG
};
static const struct SpriteTemplate *const sSpriteTemplates_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES] =
{
[DIG_SPRITE_REEL] = &sSpriteTemplate_DigitalDisplay_Reel,
[DIG_SPRITE_TIME] = &sSpriteTemplate_DigitalDisplay_Time,
[DIG_SPRITE_INSERT] = &sSpriteTemplate_DigitalDisplay_Insert,
[DIG_SPRITE_WIN] = &sSpriteTemplate_DigitalDisplay_Win,
[DIG_SPRITE_LOSE] = &sSpriteTemplate_DigitalDisplay_Lose,
[DIG_SPRITE_A_BUTTON] = &sSpriteTemplate_DigitalDisplay_AButton,
[DIG_SPRITE_SMOKE] = &sSpriteTemplate_DigitalDisplay_Smoke,
[DIG_SPRITE_NUMBER] = &sSpriteTemplate_DigitalDisplay_Number,
[DIG_SPRITE_POKE_BALL] = &sSpriteTemplate_DigitalDisplay_Pokeball,
[DIG_SPRITE_D_PAD] = &sSpriteTemplate_DigitalDisplay_DPad,
[DIG_SPRITE_STOP_S] = &sSpriteTemplate_DigitalDisplay_Stop,
[DIG_SPRITE_STOP_T] = &sSpriteTemplate_DigitalDisplay_Stop,
[DIG_SPRITE_STOP_O] = &sSpriteTemplate_DigitalDisplay_Stop,
[DIG_SPRITE_STOP_P] = &sSpriteTemplate_DigitalDisplay_Stop,
[DIG_SPRITE_BONUS_B] = &sSpriteTemplate_DigitalDisplay_Bonus,
[DIG_SPRITE_BONUS_O] = &sSpriteTemplate_DigitalDisplay_Bonus,
[DIG_SPRITE_BONUS_N] = &sSpriteTemplate_DigitalDisplay_Bonus,
[DIG_SPRITE_BONUS_U] = &sSpriteTemplate_DigitalDisplay_Bonus,
[DIG_SPRITE_BONUS_S] = &sSpriteTemplate_DigitalDisplay_Bonus,
[DIG_SPRITE_BIG_B] = &sSpriteTemplate_DigitalDisplay_Big,
[DIG_SPRITE_BIG_I] = &sSpriteTemplate_DigitalDisplay_Big,
[DIG_SPRITE_BIG_G] = &sSpriteTemplate_DigitalDisplay_Big,
[DIG_SPRITE_REG_R] = &sSpriteTemplate_DigitalDisplay_Reg,
[DIG_SPRITE_REG_E] = &sSpriteTemplate_DigitalDisplay_Reg,
[DIG_SPRITE_REG_G] = &sSpriteTemplate_DigitalDisplay_Reg,
[DIG_SPRITE_EMPTY] = &gDummySpriteTemplate
};
static const struct SubspriteTable *const sSubspriteTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES] =
{
[DIG_SPRITE_REEL] = sSubspriteTable_DigitalDisplay_Reel,
[DIG_SPRITE_TIME] = sSubspriteTable_DigitalDisplay_Time,
[DIG_SPRITE_INSERT] = sSubspriteTable_DigitalDisplay_Insert,
[DIG_SPRITE_WIN] = sSubspriteTable_DigitalDisplay_Win,
[DIG_SPRITE_LOSE] = NULL,
[DIG_SPRITE_A_BUTTON] = NULL,
[DIG_SPRITE_SMOKE] = sSubspriteTable_DigitalDisplay_Smoke,
[DIG_SPRITE_NUMBER] = NULL,
[DIG_SPRITE_POKE_BALL] = sSubspriteTable_DigitalDisplay_Pokeball,
[DIG_SPRITE_D_PAD] = sSubspriteTable_DigitalDisplay_DPad,
[DIG_SPRITE_STOP_S] = sSubspriteTable_DigitalDisplay_StopS,
[DIG_SPRITE_STOP_T] = sSubspriteTable_DigitalDisplay_StopT,
[DIG_SPRITE_STOP_O] = sSubspriteTable_DigitalDisplay_StopO,
[DIG_SPRITE_STOP_P] = sSubspriteTable_DigitalDisplay_StopP,
[DIG_SPRITE_BONUS_B] = sSubspriteTable_DigitalDisplay_BonusB,
[DIG_SPRITE_BONUS_O] = sSubspriteTable_DigitalDisplay_BonusO,
[DIG_SPRITE_BONUS_N] = sSubspriteTable_DigitalDisplay_BonusN,
[DIG_SPRITE_BONUS_U] = sSubspriteTable_DigitalDisplay_BonusU,
[DIG_SPRITE_BONUS_S] = sSubspriteTable_DigitalDisplay_BonusS,
[DIG_SPRITE_BIG_B] = sSubspriteTable_DigitalDisplay_BigB,
[DIG_SPRITE_BIG_I] = sSubspriteTable_DigitalDisplay_BigI,
[DIG_SPRITE_BIG_G] = sSubspriteTable_DigitalDisplay_BigG,
[DIG_SPRITE_REG_R] = sSubspriteTable_DigitalDisplay_RegR,
[DIG_SPRITE_REG_E] = sSubspriteTable_DigitalDisplay_RegE,
[DIG_SPRITE_REG_G] = sSubspriteTable_DigitalDisplay_RegG,
[DIG_SPRITE_EMPTY] = NULL
};
static const struct SpriteSheet sSlotMachineSpriteSheets[22] =
{
{ .data = gSlotMachineReelSymbol1Tiles, .size = 0x200, .tag = GFXTAG_7_RED },
{ .data = gSlotMachineReelSymbol2Tiles, .size = 0x200, .tag = GFXTAG_7_BLUE },
{ .data = gSlotMachineReelSymbol3Tiles, .size = 0x200, .tag = GFXTAG_AZURILL },
{ .data = gSlotMachineReelSymbol4Tiles, .size = 0x200, .tag = GFXTAG_LOTAD },
{ .data = gSlotMachineReelSymbol5Tiles, .size = 0x200, .tag = GFXTAG_CHERRY },
{ .data = gSlotMachineReelSymbol6Tiles, .size = 0x200, .tag = GFXTAG_POWER },
{ .data = gSlotMachineReelSymbol7Tiles, .size = 0x200, .tag = GFXTAG_REPLAY },
{ .data = gSlotMachineNumber0Tiles, .size = 0x40, .tag = GFXTAG_NUM_0 },
{ .data = gSlotMachineNumber1Tiles, .size = 0x40, .tag = GFXTAG_NUM_1 },
{ .data = gSlotMachineNumber2Tiles, .size = 0x40, .tag = GFXTAG_NUM_2 },
{ .data = gSlotMachineNumber3Tiles, .size = 0x40, .tag = GFXTAG_NUM_3 },
{ .data = gSlotMachineNumber4Tiles, .size = 0x40, .tag = GFXTAG_NUM_4 },
{ .data = gSlotMachineNumber5Tiles, .size = 0x40, .tag = GFXTAG_NUM_5 },
{ .data = gSlotMachineNumber6Tiles, .size = 0x40, .tag = GFXTAG_NUM_6 },
{ .data = gSlotMachineNumber7Tiles, .size = 0x40, .tag = GFXTAG_NUM_7 },
{ .data = gSlotMachineNumber8Tiles, .size = 0x40, .tag = GFXTAG_NUM_8 },
{ .data = gSlotMachineNumber9Tiles, .size = 0x40, .tag = GFXTAG_NUM_9 },
// skips GFXTAG_REEL_BG, which has its own spritesheet
// the data for these sheets is determined at runtime
{ .data = NULL, .size = 0x200, .tag = GFXTAG_STOP },
{ .data = NULL, .size = 0x200, .tag = GFXTAG_BONUS },
{ .data = NULL, .size = 0x300, .tag = GFXTAG_BIG },
{ .data = NULL, .size = 0x300, .tag = GFXTAG_REG },
{},
};
static const u8 *const sReelBackground_Tilemap = gSlotMachineReelBackground_Tilemap;
static const u16 sUnused[] =
{
0x6F7B,
0x6968,
0x36AB,
0x7FFF,
0x5750,
0x7EC0,
0x02BA,
0x02BA,
0x01FD,
0x01FD,
};
// The Bet 2 and 3 match line palettes are duplicated unnecessarily
static const u16 sMiddleRowLit_Pal[] = {RGB(17, 28, 31)};
static const u16 sTopRowLit_Pal[] = {RGB(31, 29, 16)};
static const u16 sBottomRowt_Pal[] = {RGB(31, 29, 16)};
static const u16 sNWSEDiagLit_Pal[] = {RGB(31, 21, 18)};
static const u16 sNESWDiagLit_Pal[] = {RGB(31, 21, 18)};
static const u16 *const sLitMatchLinePalTable[NUM_MATCH_LINES] =
{
[MATCH_MIDDLE_ROW] = sMiddleRowLit_Pal,
[MATCH_TOP_ROW] = sTopRowLit_Pal,
[MATCH_BOTTOM_ROW] = sBottomRowt_Pal,
[MATCH_NWSE_DIAG] = sNWSEDiagLit_Pal,
[MATCH_NESW_DIAG] = sNESWDiagLit_Pal,
};
static const u16 *const sDarkMatchLinePalTable[NUM_MATCH_LINES] =
{
[MATCH_MIDDLE_ROW] = &gSlotMachineMenu_Pal[74],
[MATCH_TOP_ROW] = &gSlotMachineMenu_Pal[75],
[MATCH_BOTTOM_ROW] = &gSlotMachineMenu_Pal[76],
[MATCH_NWSE_DIAG] = &gSlotMachineMenu_Pal[77],
[MATCH_NESW_DIAG] = &gSlotMachineMenu_Pal[78],
};
static const u8 sMatchLinePalOffsets[NUM_MATCH_LINES] = {
[MATCH_MIDDLE_ROW] = 74,
[MATCH_TOP_ROW] = 75,
[MATCH_BOTTOM_ROW] = 76,
[MATCH_NWSE_DIAG] = 78, // Diag colors flipped for some reason
[MATCH_NESW_DIAG] = 77 // Doesn't matter as both are identical
};
static const u8 sBetToMatchLineIds[MAX_BET][2] =
{
{MATCH_MIDDLE_ROW, MATCH_MIDDLE_ROW}, // Bet 1
{MATCH_TOP_ROW, MATCH_BOTTOM_ROW}, // Bet 2
{MATCH_NWSE_DIAG, MATCH_NESW_DIAG}, // Bet 3
};
static const u8 sMatchLinesPerBet[MAX_BET] = { 1, 2, 2 };
// Flashing lights at top of slot machine, brightest point inside light goes from toward center of machine, to middle, to toward edges
static const u16 sFlashingLightsInside_Pal[] = INCBIN_U16("graphics/slot_machine/flashing_lights_inside.gbapal");
static const u16 sFlashingLightsMiddle_Pal[] = INCBIN_U16("graphics/slot_machine/flashing_lights_middle.gbapal");
static const u16 sFlashingLightsOutside_Pal[] = INCBIN_U16("graphics/slot_machine/flashing_lights_outside.gbapal");
static const u16 *const sFlashingLightsPalTable[] =
{
sFlashingLightsInside_Pal,
sFlashingLightsMiddle_Pal,
sFlashingLightsOutside_Pal,
};
static const u16 *const sSlotMachineMenu_Pal = {gSlotMachineMenu_Pal + 16};
static const u16 sPokeballShining0_Pal[] = INCBIN_U16("graphics/slot_machine/pokeball_shining_0.gbapal");
static const u16 sPokeballShining1_Pal[] = INCBIN_U16("graphics/slot_machine/pokeball_shining_1.gbapal");
static const u16 sPokeballShining2_Pal[] = INCBIN_U16("graphics/slot_machine/pokeball_shining_2.gbapal");
static const u16 *const sPokeballShiningPalTable[] =
{
sPokeballShining0_Pal, // Streak on left side of ball
sPokeballShining1_Pal, // Streak in middle of ball
sPokeballShining2_Pal, // Streak on right side of ball
gSlotMachineDigitalDisplay_Pal, // Back to normal
};
static const u16 *const sDigitalDisplay_Pal = gSlotMachineDigitalDisplay_Pal;
static const u16 sUnkPalette[] = INCBIN_U16("graphics/slot_machine/85A8524.bin");
static const struct SpritePalette sSlotMachineSpritePalettes[] =
{
{ .data = gSlotMachineReelSymbols_Pal, .tag = PALTAG_REEL},
{ .data = gSlotMachineReelTimePikachu_Pal, .tag = PALTAG_REEL_TIME_PIKACHU},
{ .data = gSlotMachineReelTimeMisc_Pal, .tag = PALTAG_REEL_TIME_MISC},
{ .data = gSlotMachineReelTimeMachine_Pal, .tag = PALTAG_REEL_TIME_MACHINE},
{ .data = gSlotMachineMisc_Pal, .tag = PALTAG_MISC},
{ .data = gSlotMachineReelTimeExplosion_Pal, .tag = PALTAG_EXPLOSION},
{ .data = gSlotMachineDigitalDisplay_Pal, .tag = PALTAG_DIG_DISPLAY},
{ .data = gSlotMachineMisc_Pal, .tag = PALTAG_PIKA_AURA},
{}
};
static const u32 sReelTimeGfx[] = INCBIN_U32("graphics/slot_machine/reel_time_gfx.4bpp.lz"); // reel_time_machine and reel_time_pikachu
static const u16 sReelTimeWindow_Tilemap[] = INCBIN_U16("graphics/slot_machine/reel_time_window.bin");
static const u16 sEmptyTilemap[] = {0};