tumbledemerald-legacy/src/pokedex_area_screen.c

847 lines
29 KiB
C
Executable File

#include "global.h"
#include "bg.h"
#include "event_data.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "main.h"
#include "malloc.h"
#include "menu.h"
#include "overworld.h"
#include "palette.h"
#include "pokedex_area_screen.h"
#include "region_map.h"
#include "roamer.h"
#include "sound.h"
#include "string_util.h"
#include "trig.h"
#include "pokedex_area_region_map.h"
#include "wild_encounter.h"
#include "constants/region_map_sections.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#define AREA_SCREEN_WIDTH 32
#define AREA_SCREEN_HEIGHT 20
#define GLOW_TILE_FULL 0xFFFF
#define GLOW_TILE_LEFT (1 << 0)
#define GLOW_TILE_RIGHT (1 << 1)
#define GLOW_TILE_TOP (1 << 2)
#define GLOW_TILE_BOTTOM (1 << 3)
#define GLOW_TILE_BOTTOM_RIGHT (1 << 4)
#define GLOW_TILE_TOP_RIGHT (1 << 5)
#define GLOW_TILE_BOTTOM_LEFT (1 << 6)
#define GLOW_TILE_TOP_LEFT (1 << 7)
struct PokeDexAreaScreenMapIdentity
{
u8 mapGroup;
u8 mapNum;
u16 regionMapSectionId;
};
struct PokeDexAreaScreen
{
/*0x000*/ void (*callback)(void); // unused
/*0x004*/ MainCallback prev; // unused
/*0x008*/ MainCallback next; // unused
/*0x00C*/ u16 state; // unused
/*0x00E*/ u16 species;
/*0x010*/ struct PokeDexAreaScreenMapIdentity overworldAreasWithMons[0x40];
/*0x110*/ u16 numOverworldAreas;
/*0x112*/ u16 numSpecialAreas;
/*0x114*/ u16 drawAreaGlowState;
/*0x116*/ u16 areaGlowTilemap[0x280];
/*0x616*/ u16 areaShadeOrMarkerFrameCounter;
/*0x618*/ u16 areaShadeFrameCounter;
/*0x61A*/ u16 areaShadeBldArgLo;
/*0x61C*/ u16 areaShadeBldArgHi;
/*0x61E*/ u8 whichMarkersFlashing;
/*0x61F*/ u8 specialMarkerCycleCounter;
/*0x620*/ u16 specialAreaRegionMapSectionIds[0x20];
/*0x660*/ struct Sprite *areaMarkerSprites[0x20];
/*0x6E0*/ u16 numAreaMarkerSprites;
/*0x6E2*/ u16 unk6E2;
/*0x6E4*/ u16 unk6E4;
/*0x6E8*/ u8 *screenSwitchState;
/*0x6EC*/ struct RegionMap regionMap;
/*0xF70*/ u8 charBuffer[0x40];
/*0xFB0*/ struct Sprite * areaUnknownSprites[3];
/*0xFBC*/ u8 areaUnknownGraphicsBuffer[0x600];
};
static EWRAM_DATA struct PokeDexAreaScreen *sPokedexAreaScreen = NULL;
static void FindMapsWithMon(u16);
static void BuildAreaGlowTilemap(void);
static void SetAreaHasMon(u16, u16);
static void SetSpecialMapHasMon(u16, u16);
static u16 GetRegionMapSectionId(u8, u8);
static bool8 MapHasMon(const struct WildPokemonHeader *, u16);
static bool8 MonListHasMon(const struct WildPokemonInfo *, u16, u16);
static void DoAreaGlow(void);
static void Task_ShowPokedexAreaScreen(u8);
static void CreateAreaMarkerSprites(void);
static void LoadAreaUnknownGraphics(void);
static void CreateAreaUnknownSprites(void);
static void Task_HandlePokedexAreaScreenInput(u8);
static void ResetPokedexAreaMapBg(void);
static void DestroyAreaMarkerSprites(void);
static const u32 sAreaGlow_Pal[] = INCBIN_U32("graphics/pokedex/area_glow.gbapal");
static const u32 sAreaGlow_Gfx[] = INCBIN_U32("graphics/pokedex/area_glow.4bpp.lz");
static const u16 sSpeciesHiddenFromAreaScreen[] = { SPECIES_WYNAUT };
static const u16 sMovingRegionMapSections[3] =
{
MAPSEC_MARINE_CAVE,
MAPSEC_UNDERWATER_MARINE_CAVE,
MAPSEC_TERRA_CAVE
};
static const u16 sFeebasData[][3] =
{
{SPECIES_FEEBAS, MAP_GROUP(ROUTE119), MAP_NUM(ROUTE119)},
{NUM_SPECIES}
};
static const u16 sLandmarkData[][2] =
{
{MAPSEC_SKY_PILLAR, FLAG_LANDMARK_SKY_PILLAR},
{MAPSEC_SEAFLOOR_CAVERN, FLAG_LANDMARK_SEAFLOOR_CAVERN},
{MAPSEC_ALTERING_CAVE, FLAG_LANDMARK_ALTERING_CAVE},
{MAPSEC_MIRAGE_TOWER, FLAG_LANDMARK_MIRAGE_TOWER},
{MAPSEC_DESERT_UNDERPASS, FLAG_LANDMARK_DESERT_UNDERPASS},
{MAPSEC_ARTISAN_CAVE, FLAG_LANDMARK_ARTISAN_CAVE},
{MAPSEC_NONE}
};
// Only some parts of this array are acutally used, because corner flags that overlap
// with edge flags are cancelled out before lookup. For example, GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_RIGHT
// will never be read.
//
// The rest of the bytes seem to be old data from before the cancellation was implemented.
// Most of them line up as you would expect ([BOTTOM_RIGHT | RIGHT] has the same value as [RIGHT]).
//
// Any unreachable entries are simply listed in order, without the fancy "[FLAGS] = 0xXX" notation.
static const u8 sAreaGlowTilemapMapping[] = {
[0] = 0x00,
[GLOW_TILE_LEFT] = 0x01,
[GLOW_TILE_RIGHT] = 0x02,
[GLOW_TILE_RIGHT | GLOW_TILE_LEFT] = 0x03,
[GLOW_TILE_TOP] = 0x04,
[GLOW_TILE_TOP | GLOW_TILE_LEFT] = 0x05,
[GLOW_TILE_TOP | GLOW_TILE_RIGHT] = 0x06,
[GLOW_TILE_TOP | GLOW_TILE_RIGHT | GLOW_TILE_LEFT] = 0x07,
[GLOW_TILE_BOTTOM] = 0x08,
[GLOW_TILE_BOTTOM | GLOW_TILE_LEFT] = 0x09,
[GLOW_TILE_BOTTOM | GLOW_TILE_RIGHT] = 0x0a,
[GLOW_TILE_BOTTOM | GLOW_TILE_RIGHT | GLOW_TILE_LEFT] = 0x0b,
[GLOW_TILE_BOTTOM | GLOW_TILE_TOP] = 0x0c,
[GLOW_TILE_BOTTOM | GLOW_TILE_TOP | GLOW_TILE_LEFT] = 0x0d,
[GLOW_TILE_BOTTOM | GLOW_TILE_TOP | GLOW_TILE_RIGHT] = 0x0e,
[GLOW_TILE_BOTTOM | GLOW_TILE_TOP | GLOW_TILE_RIGHT | GLOW_TILE_LEFT] = 0x0f,
[GLOW_TILE_BOTTOM_RIGHT] = 0x11,
[GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_LEFT] = 0x20,
0x02, 0x03,
[GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_TOP] = 0x27,
[GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_TOP | GLOW_TILE_LEFT] = 0x2d,
0x06, 0x07, 0x08, 0x09, 0x0a,
0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
[GLOW_TILE_TOP_RIGHT] = 0x12,
[GLOW_TILE_TOP_RIGHT | GLOW_TILE_LEFT] = 0x21,
0x02, 0x03, 0x04, 0x05, 0x06,
0x07,
[GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM] = 0x2a,
[GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM | GLOW_TILE_LEFT] = 0x2e,
0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
0x0f,
[GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM_RIGHT] = 0x13,
[GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_LEFT] = 0x22,
0x02, 0x03, 0x27, 0x2d, 0x06,
0x07, 0x2a, 0x2e, 0x0a, 0x0b,
0x0c, 0x0d, 0x0e, 0x0f,
[GLOW_TILE_BOTTOM_LEFT] = 0x14,
0x01,
[GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_RIGHT] = 0x23,
0x03,
[GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP] = 0x26,
0x05,
[GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP | GLOW_TILE_RIGHT] = 0x2c,
0x07, 0x08, 0x09, 0x0a, 0x0b,
0x0c, 0x0d, 0x0e, 0x0f,
[GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_BOTTOM_RIGHT] = 0x15,
0x20, 0x23, 0x03,
[GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_TOP] = 0x28,
0x2d, 0x2c, 0x07, 0x08, 0x09,
0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
0x0f,
[GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP_RIGHT] = 0x16,
0x21, 0x23, 0x03, 0x26, 0x05,
0x2c, 0x07, 0x2a, 0x2e, 0x0a,
0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
[GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM_RIGHT] = 0x17,
0x22, 0x23, 0x03, 0x28, 0x2d,
0x2c, 0x07, 0x2a, 0x2e, 0x0a,
0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
[GLOW_TILE_TOP_LEFT] = 0x18,
0x01,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_RIGHT] = 0x24,
0x03, 0x04, 0x05, 0x06, 0x07,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM] = 0x29,
0x09,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM | GLOW_TILE_RIGHT] = 0x2f,
0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_RIGHT] = 0x19,
0x20, 0x24, 0x03, 0x27, 0x2d,
0x06, 0x07, 0x29, 0x09, 0x2f,
0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_TOP_RIGHT] = 0x1a,
0x21, 0x24, 0x03, 0x04, 0x05,
0x06, 0x07,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM] = 0x2b,
0x2e, 0x2f, 0x0b, 0x0c, 0x0d,
0x0e, 0x0f,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM_RIGHT] = 0x1b,
0x22, 0x24, 0x03, 0x27, 0x2d,
0x06, 0x07, 0x2b, 0x2e, 0x2f,
0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_LEFT] = 0x1c,
0x01,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_RIGHT] = 0x25,
0x03, 0x26, 0x05, 0x2c, 0x07,
0x29, 0x09, 0x2f, 0x0b, 0x0c,
0x0d, 0x0e, 0x0f,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_BOTTOM_RIGHT] = 0x1d,
0x20, 0x25, 0x03, 0x28, 0x2d,
0x2c, 0x07, 0x29, 0x09, 0x2f,
0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP_RIGHT] = 0x1e,
0x21, 0x25, 0x03, 0x26, 0x05,
0x2c, 0x07, 0x2b, 0x2e, 0x2f,
0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
[GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM_RIGHT] = 0x1f,
0x22, 0x25, 0x03, 0x28, 0x2d,
0x2c, 0x07, 0x2b, 0x2e, 0x2f,
0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
};
static const struct PokedexAreaMapTemplate sPokedexAreaMapTemplate =
{
.bg = 3,
.offset = 0,
.mode = 0,
.unk = 2,
};
static const u8 sAreaMarkerTiles[];
static const struct SpriteSheet sAreaMarkerSpriteSheet =
{
sAreaMarkerTiles, 0x80, 2
};
static const u16 sAreaMarkerPalette[];
static const struct SpritePalette sAreaMarkerSpritePalette =
{
sAreaMarkerPalette, 2
};
static const struct OamData sAreaMarkerOamData =
{
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16),
.priority = 1
};
static const struct SpriteTemplate sAreaMarkerSpriteTemplate =
{
2,
2,
&sAreaMarkerOamData,
gDummySpriteAnimTable,
NULL,
gDummySpriteAffineAnimTable,
SpriteCallbackDummy
};
static const u16 sAreaMarkerPalette[] = INCBIN_U16("graphics/pokedex/area_marker.gbapal");
static const u8 sAreaMarkerTiles[] = INCBIN_U8("graphics/pokedex/area_marker.4bpp");
static const struct SpritePalette sAreaUnknownSpritePalette =
{
gPokedexAreaScreenAreaUnknown_Pal, 3
};
static const struct OamData sAreaUnknownOamData =
{
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.priority = 1
};
static const struct SpriteTemplate sAreaUnknownSpriteTemplate =
{
3,
3,
&sAreaUnknownOamData,
gDummySpriteAnimTable,
NULL,
gDummySpriteAffineAnimTable,
SpriteCallbackDummy
};
static void ResetDrawAreaGlowState(void)
{
sPokedexAreaScreen->drawAreaGlowState = 0;
}
static bool8 DrawAreaGlow(void)
{
switch (sPokedexAreaScreen->drawAreaGlowState)
{
case 0:
FindMapsWithMon(sPokedexAreaScreen->species);
break;
case 1:
BuildAreaGlowTilemap();
break;
case 2:
DecompressAndCopyTileDataToVram(2, sAreaGlow_Gfx, 0, 0, 0);
LoadBgTilemap(2, sPokedexAreaScreen->areaGlowTilemap, 0x500, 0);
break;
case 3:
if (!FreeTempTileDataBuffersIfPossible())
{
CpuCopy32(sAreaGlow_Pal, gPlttBufferUnfaded + 0xA0, 0x20);
sPokedexAreaScreen->drawAreaGlowState++;
}
return TRUE;
case 4:
ChangeBgY(2, -0x800, BG_COORD_SET);
break;
default:
return FALSE;
}
sPokedexAreaScreen->drawAreaGlowState++;
return TRUE;
}
static void FindMapsWithMon(u16 species)
{
u16 i;
struct Roamer *roamer;
sPokedexAreaScreen->unk6E2 = 0;
sPokedexAreaScreen->unk6E4 = VarGet(VAR_ALTERING_CAVE_WILD_SET);
if (sPokedexAreaScreen->unk6E4 > 8)
sPokedexAreaScreen->unk6E4 = 0;
roamer = &gSaveBlock1Ptr->roamer;
if (species != roamer->species)
{
sPokedexAreaScreen->numOverworldAreas = 0;
sPokedexAreaScreen->numSpecialAreas = 0;
for (i = 0; i < ARRAY_COUNT(sSpeciesHiddenFromAreaScreen); i++)
{
if (sSpeciesHiddenFromAreaScreen[i] == species)
return;
}
for (i = 0; sFeebasData[i][0] != NUM_SPECIES; i++)
{
if (species == sFeebasData[i][0])
{
switch (sFeebasData[i][1])
{
case MAP_GROUP_OVERWORLD_MONS:
SetAreaHasMon(sFeebasData[i][1], sFeebasData[i][2]);
break;
case MAP_GROUP_SPECIAL_MONS_1:
case MAP_GROUP_SPECIAL_MONS_2:
SetSpecialMapHasMon(sFeebasData[i][1], sFeebasData[i][2]);
break;
}
}
}
for (i = 0; gWildMonHeaders[i].mapGroup != MAP_GROUP(UNDEFINED); i++)
{
if (MapHasMon(&gWildMonHeaders[i], species))
{
switch (gWildMonHeaders[i].mapGroup)
{
case MAP_GROUP_OVERWORLD_MONS:
SetAreaHasMon(gWildMonHeaders[i].mapGroup, gWildMonHeaders[i].mapNum);
break;
case MAP_GROUP_SPECIAL_MONS_1:
case MAP_GROUP_SPECIAL_MONS_2:
SetSpecialMapHasMon(gWildMonHeaders[i].mapGroup, gWildMonHeaders[i].mapNum);
break;
}
}
}
}
else
{
sPokedexAreaScreen->numSpecialAreas = 0;
if (roamer->active)
{
GetRoamerLocation(&sPokedexAreaScreen->overworldAreasWithMons[0].mapGroup, &sPokedexAreaScreen->overworldAreasWithMons[0].mapNum);
sPokedexAreaScreen->overworldAreasWithMons[0].regionMapSectionId = Overworld_GetMapHeaderByGroupAndId(sPokedexAreaScreen->overworldAreasWithMons[0].mapGroup, sPokedexAreaScreen->overworldAreasWithMons[0].mapNum)->regionMapSectionId;
sPokedexAreaScreen->numOverworldAreas = 1;
}
else
{
sPokedexAreaScreen->numOverworldAreas = 0;
}
}
}
static void SetAreaHasMon(u16 mapGroup, u16 mapNum)
{
if (sPokedexAreaScreen->numOverworldAreas < 0x40)
{
sPokedexAreaScreen->overworldAreasWithMons[sPokedexAreaScreen->numOverworldAreas].mapGroup = mapGroup;
sPokedexAreaScreen->overworldAreasWithMons[sPokedexAreaScreen->numOverworldAreas].mapNum = mapNum;
sPokedexAreaScreen->overworldAreasWithMons[sPokedexAreaScreen->numOverworldAreas].regionMapSectionId = CorrectSpecialMapSecId(Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->regionMapSectionId);
sPokedexAreaScreen->numOverworldAreas++;
}
}
static void SetSpecialMapHasMon(u16 mapGroup, u16 mapNum)
{
int i;
if (sPokedexAreaScreen->numSpecialAreas < 0x20)
{
u16 regionMapSectionId = GetRegionMapSectionId(mapGroup, mapNum);
if (regionMapSectionId < MAPSEC_NONE)
{
for (i = 0; i < ARRAY_COUNT(sMovingRegionMapSections); i++)
{
if (regionMapSectionId == sMovingRegionMapSections[i])
return;
}
for (i = 0; sLandmarkData[i][0] != MAPSEC_NONE; i++)
{
if (regionMapSectionId == sLandmarkData[i][0] && !FlagGet(sLandmarkData[i][1]))
return;
}
for (i = 0; i < sPokedexAreaScreen->numSpecialAreas; i++)
{
if (sPokedexAreaScreen->specialAreaRegionMapSectionIds[i] == regionMapSectionId)
break;
}
if (i == sPokedexAreaScreen->numSpecialAreas)
{
sPokedexAreaScreen->specialAreaRegionMapSectionIds[i] = regionMapSectionId;
sPokedexAreaScreen->numSpecialAreas++;
}
}
}
}
static u16 GetRegionMapSectionId(u8 mapGroup, u8 mapNum)
{
return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->regionMapSectionId;
}
static bool8 MapHasMon(const struct WildPokemonHeader *info, u16 species)
{
if (GetRegionMapSectionId(info->mapGroup, info->mapNum) == MAPSEC_ALTERING_CAVE)
{
sPokedexAreaScreen->unk6E2++;
if (sPokedexAreaScreen->unk6E2 != sPokedexAreaScreen->unk6E4 + 1)
return FALSE;
}
if (MonListHasMon(info->landMonsInfo, species, 12))
return TRUE;
if (MonListHasMon(info->waterMonsInfo, species, 5))
return TRUE;
if (MonListHasMon(info->fishingMonsInfo, species, 12))
return TRUE;
if (MonListHasMon(info->rockSmashMonsInfo, species, 5))
return TRUE;
return FALSE;
}
static bool8 MonListHasMon(const struct WildPokemonInfo *info, u16 species, u16 size)
{
u16 i;
if (info != NULL)
{
for (i = 0; i < size; i++)
{
if (info->wildPokemon[i].species == species)
return TRUE;
}
}
return FALSE;
}
static void BuildAreaGlowTilemap(void)
{
u16 i, y, x, j;
for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaGlowTilemap); i++)
sPokedexAreaScreen->areaGlowTilemap[i] = 0;
for (i = 0; i < sPokedexAreaScreen->numOverworldAreas; i++)
{
j = 0;
for (y = 0; y < AREA_SCREEN_HEIGHT; y++)
{
for (x = 0; x < AREA_SCREEN_WIDTH; x++)
{
if (GetRegionMapSecIdAt(x, y) == sPokedexAreaScreen->overworldAreasWithMons[i].regionMapSectionId)
sPokedexAreaScreen->areaGlowTilemap[j] = GLOW_TILE_FULL;
j++;
}
}
}
j = 0;
for (y = 0; y < AREA_SCREEN_HEIGHT; y++)
{
for (x = 0; x < AREA_SCREEN_WIDTH; x++)
{
if (sPokedexAreaScreen->areaGlowTilemap[j] == GLOW_TILE_FULL)
{
// The "tile != GLOW_TILE_FULL" check is pointless in all of these conditionals,
// since there's no harm in OR'ing 0xFFFF with anything else.
// Edges
if (x != 0 && sPokedexAreaScreen->areaGlowTilemap[j - 1] != GLOW_TILE_FULL)
sPokedexAreaScreen->areaGlowTilemap[j - 1] |= GLOW_TILE_RIGHT;
if (x != AREA_SCREEN_WIDTH - 1 && sPokedexAreaScreen->areaGlowTilemap[j + 1] != GLOW_TILE_FULL)
sPokedexAreaScreen->areaGlowTilemap[j + 1] |= GLOW_TILE_LEFT;
if (y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH] != GLOW_TILE_FULL)
sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH] |= GLOW_TILE_BOTTOM;
if (y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH] != GLOW_TILE_FULL)
sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH] |= GLOW_TILE_TOP;
// Diagonals
if (x != 0 && y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH - 1] != GLOW_TILE_FULL)
sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH - 1] |= GLOW_TILE_BOTTOM_RIGHT;
if (x != AREA_SCREEN_WIDTH - 1 && y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH + 1] != GLOW_TILE_FULL)
sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH + 1] |= GLOW_TILE_BOTTOM_LEFT;
if (x != 0 && y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH - 1] != GLOW_TILE_FULL)
sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH - 1] |= GLOW_TILE_TOP_RIGHT;
if (x != AREA_SCREEN_WIDTH - 1 && y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH + 1] != GLOW_TILE_FULL)
sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH + 1] |= GLOW_TILE_TOP_LEFT;
}
j++;
}
}
for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaGlowTilemap); i++)
{
if (sPokedexAreaScreen->areaGlowTilemap[i] == GLOW_TILE_FULL)
{
sPokedexAreaScreen->areaGlowTilemap[i] = 0x10;
sPokedexAreaScreen->areaGlowTilemap[i] |= 0xA000;
}
else if (sPokedexAreaScreen->areaGlowTilemap[i])
{
// Get rid of overlapping flags
if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_TILE_RIGHT)
sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_TOP_RIGHT);
if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_TILE_LEFT)
sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP_LEFT);
if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_TILE_BOTTOM)
sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_BOTTOM_RIGHT);
if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_TILE_TOP)
sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_TILE_TOP_LEFT | GLOW_TILE_TOP_RIGHT);
sPokedexAreaScreen->areaGlowTilemap[i] = sAreaGlowTilemapMapping[sPokedexAreaScreen->areaGlowTilemap[i]];
sPokedexAreaScreen->areaGlowTilemap[i] |= 0xA000;
}
}
}
static void StartAreaGlow(void)
{
if (sPokedexAreaScreen->numSpecialAreas && sPokedexAreaScreen->numOverworldAreas == 0)
sPokedexAreaScreen->whichMarkersFlashing = 1;
else
sPokedexAreaScreen->whichMarkersFlashing = 0;
sPokedexAreaScreen->areaShadeOrMarkerFrameCounter = 0;
sPokedexAreaScreen->areaShadeFrameCounter = 0;
sPokedexAreaScreen->areaShadeBldArgLo = 0;
sPokedexAreaScreen->areaShadeBldArgHi = 0x40;
sPokedexAreaScreen->specialMarkerCycleCounter = 1;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
DoAreaGlow();
}
static void DoAreaGlow(void)
{
u16 x, y;
u16 i;
if (sPokedexAreaScreen->whichMarkersFlashing == 0)
{
if (sPokedexAreaScreen->areaShadeOrMarkerFrameCounter == 0)
{
sPokedexAreaScreen->areaShadeFrameCounter++;
if (sPokedexAreaScreen->areaShadeFrameCounter & 1)
sPokedexAreaScreen->areaShadeBldArgLo = (sPokedexAreaScreen->areaShadeBldArgLo + 4) & 0x7f;
else
sPokedexAreaScreen->areaShadeBldArgHi = (sPokedexAreaScreen->areaShadeBldArgHi + 4) & 0x7f;
x = gSineTable[sPokedexAreaScreen->areaShadeBldArgLo] >> 4;
y = gSineTable[sPokedexAreaScreen->areaShadeBldArgHi] >> 4;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(x, y));
sPokedexAreaScreen->areaShadeOrMarkerFrameCounter = 0;
if (sPokedexAreaScreen->areaShadeFrameCounter == 0x40)
{
sPokedexAreaScreen->areaShadeFrameCounter = 0;
if (sPokedexAreaScreen->numSpecialAreas != 0)
sPokedexAreaScreen->whichMarkersFlashing = 1;
}
}
else
sPokedexAreaScreen->areaShadeOrMarkerFrameCounter--;
}
else
{
sPokedexAreaScreen->areaShadeOrMarkerFrameCounter++;
if (sPokedexAreaScreen->areaShadeOrMarkerFrameCounter > 12)
{
sPokedexAreaScreen->areaShadeOrMarkerFrameCounter = 0;
sPokedexAreaScreen->specialMarkerCycleCounter++;
for (i = 0; i < sPokedexAreaScreen->numSpecialAreas; i++)
sPokedexAreaScreen->areaMarkerSprites[i]->invisible = sPokedexAreaScreen->specialMarkerCycleCounter & 1;
if (sPokedexAreaScreen->specialMarkerCycleCounter > 4)
{
sPokedexAreaScreen->specialMarkerCycleCounter = 1;
if (sPokedexAreaScreen->numOverworldAreas != 0)
sPokedexAreaScreen->whichMarkersFlashing = 0;
}
}
}
}
#define tState data[0]
void ShowPokedexAreaScreen(u16 species, u8 *screenSwitchState)
{
u8 taskId;
sPokedexAreaScreen = AllocZeroed(sizeof(*sPokedexAreaScreen));
sPokedexAreaScreen->species = species;
sPokedexAreaScreen->screenSwitchState = screenSwitchState;
screenSwitchState[0] = 0;
taskId = CreateTask(Task_ShowPokedexAreaScreen, 0);
gTasks[taskId].tState = 0;
}
static void Task_ShowPokedexAreaScreen(u8 taskId)
{
switch (gTasks[taskId].tState)
{
case 0:
ResetSpriteData();
FreeAllSpritePalettes();
HideBg(3);
HideBg(2);
HideBg(0);
break;
case 1:
SetBgAttribute(3, BG_ATTR_CHARBASEINDEX, 3);
LoadPokedexAreaMapGfx(&sPokedexAreaMapTemplate);
StringFill(sPokedexAreaScreen->charBuffer, CHAR_SPACE, 16);
break;
case 2:
if (TryShowPokedexAreaMap() == TRUE)
return;
PokedexAreaMapChangeBgY(-8);
break;
case 3:
ResetDrawAreaGlowState();
break;
case 4:
if (DrawAreaGlow())
return;
break;
case 5:
ShowRegionMapForPokedexAreaScreen(&sPokedexAreaScreen->regionMap);
CreateRegionMapPlayerIcon(1, 1);
PokedexAreaScreen_UpdateRegionMapVariablesAndVideoRegs(0, -8);
break;
case 6:
CreateAreaMarkerSprites();
break;
case 7:
LoadAreaUnknownGraphics();
break;
case 8:
CreateAreaUnknownSprites();
break;
case 9:
BeginNormalPaletteFade(PALETTES_ALL & ~(0x14), 0, 16, 0, RGB(0, 0, 0));
break;
case 10:
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_ALL);
StartAreaGlow();
ShowBg(2);
ShowBg(3); // TryShowPokedexAreaMap will have done this already
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON);
break;
case 11:
gTasks[taskId].func = Task_HandlePokedexAreaScreenInput;
gTasks[taskId].tState = 0;
return;
}
gTasks[taskId].tState++;
}
static void Task_HandlePokedexAreaScreenInput(u8 taskId)
{
DoAreaGlow();
switch (gTasks[taskId].tState)
{
default:
gTasks[taskId].tState = 0;
// fall through
case 0:
if (gPaletteFade.active)
return;
break;
case 1:
if (JOY_NEW(B_BUTTON))
{
gTasks[taskId].data[1] = 1;
PlaySE(SE_PC_OFF);
}
else if (JOY_NEW(DPAD_RIGHT) || (JOY_NEW(R_BUTTON) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR))
{
gTasks[taskId].data[1] = 2;
PlaySE(SE_DEX_PAGE);
}
else
return;
break;
case 2:
BeginNormalPaletteFade(PALETTES_ALL & ~(0x14), 0, 0, 16, RGB_BLACK);
break;
case 3:
if (gPaletteFade.active)
return;
DestroyAreaMarkerSprites();
sPokedexAreaScreen->screenSwitchState[0] = gTasks[taskId].data[1];
ResetPokedexAreaMapBg();
DestroyTask(taskId);
FreePokedexAreaMapBgNum();
FREE_AND_SET_NULL(sPokedexAreaScreen);
return;
}
gTasks[taskId].tState++;
}
static void ResetPokedexAreaMapBg(void)
{
SetBgAttribute(3, BG_ATTR_CHARBASEINDEX, 0);
SetBgAttribute(3, BG_ATTR_PALETTEMODE, 0);
}
static void CreateAreaMarkerSprites(void)
{
u8 spriteId;
static s16 x;
static s16 y;
static s16 i;
static s16 mapSecId;
static s16 numSprites;
LoadSpriteSheet(&sAreaMarkerSpriteSheet);
LoadSpritePalette(&sAreaMarkerSpritePalette);
numSprites = 0;
for (i = 0; i < sPokedexAreaScreen->numSpecialAreas; i++)
{
mapSecId = sPokedexAreaScreen->specialAreaRegionMapSectionIds[i];
x = 8 * (gRegionMapEntries[mapSecId].x + 1) + 4;
y = 8 * (gRegionMapEntries[mapSecId].y) + 28;
x += 4 * (gRegionMapEntries[mapSecId].width - 1);
y += 4 * (gRegionMapEntries[mapSecId].height - 1);
spriteId = CreateSprite(&sAreaMarkerSpriteTemplate, x, y, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].invisible = TRUE;
sPokedexAreaScreen->areaMarkerSprites[numSprites++] = &gSprites[spriteId];
}
}
sPokedexAreaScreen->numAreaMarkerSprites = numSprites;
}
static void DestroyAreaMarkerSprites(void)
{
u16 i;
FreeSpriteTilesByTag(2);
FreeSpritePaletteByTag(2);
for (i = 0; i < sPokedexAreaScreen->numAreaMarkerSprites; i++)
DestroySprite(sPokedexAreaScreen->areaMarkerSprites[i]);
FreeSpriteTilesByTag(3);
FreeSpritePaletteByTag(3);
for (i = 0; i < 3; i++)
{
if (sPokedexAreaScreen->areaUnknownSprites[i])
DestroySprite(sPokedexAreaScreen->areaUnknownSprites[i]);
}
}
static void LoadAreaUnknownGraphics(void)
{
struct SpriteSheet spriteSheet = {
.data = sPokedexAreaScreen->areaUnknownGraphicsBuffer,
.size = 0x600,
.tag = 3,
};
LZ77UnCompWram(gPokedexAreaScreenAreaUnknown_Gfx, sPokedexAreaScreen->areaUnknownGraphicsBuffer);
LoadSpriteSheet(&spriteSheet);
LoadSpritePalette(&sAreaUnknownSpritePalette);
}
static void CreateAreaUnknownSprites(void)
{
u16 i;
u8 spriteId;
if (sPokedexAreaScreen->numOverworldAreas || sPokedexAreaScreen->numSpecialAreas)
{
for (i = 0; i < 3; i++)
sPokedexAreaScreen->areaUnknownSprites[i] = NULL;
}
else
{
for (i = 0; i < 3; i++)
{
spriteId = CreateSprite(&sAreaUnknownSpriteTemplate, i * 32 + 0xa0, 0x8c, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.tileNum += i * 16;
sPokedexAreaScreen->areaUnknownSprites[i] = gSprites + spriteId;
}
else
{
sPokedexAreaScreen->areaUnknownSprites[i] = NULL;
}
}
}
}