tumbledemerald-legacy/src/link_rfu_3.c

987 lines
28 KiB
C

#include "global.h"
#include "malloc.h"
#include "decompress.h"
#include "link_rfu.h"
#include "string_util.h"
#include "random.h"
#include "text.h"
#include "event_data.h"
enum {
WIRELESS_STATUS_ANIM_3_BARS,
WIRELESS_STATUS_ANIM_2_BARS,
WIRELESS_STATUS_ANIM_1_BAR,
WIRELESS_STATUS_ANIM_SEARCHING,
WIRELESS_STATUS_ANIM_ERROR,
};
#define TAG_GFX_STATUS_INDICATOR 0xD431
#define TAG_PAL_STATUS_INDICATOR 0xD432
#define UNUSED_QUEUE_NUM_SLOTS 2
#define UNUSED_QUEUE_SLOT_LENGTH 256
struct RfuUnusedQueue
{
u8 slots[UNUSED_QUEUE_NUM_SLOTS][UNUSED_QUEUE_SLOT_LENGTH];
vu8 recvSlot;
vu8 sendSlot;
vu8 count;
vu8 full;
};
EWRAM_DATA u8 gWirelessStatusIndicatorSpriteId = 0;
static u8 sSequenceArrayValOffset;
static const u16 sWirelessLinkIconPalette[] = INCBIN_U16("graphics/interface/wireless_link_icon.gbapal");
static const u32 sWirelessLinkIconPic[] = INCBIN_U32("graphics/interface/wireless_link_icon.4bpp.lz");
// Most of the below two tables won't make sense with ASCII encoding.
static const u8 sWireless_ASCIItoRSETable[256] = {
EOS,
0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x37,
0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f,
[' '] = CHAR_SPACE,
['!'] = CHAR_EXCL_MARK,
0xb5, 0xb6, 0xb1, 0x00, 0x00, 0x00,
0x00, 0x00, 0xb2, 0xf1, 0x00,
['-'] = CHAR_HYPHEN,
['.'] = CHAR_PERIOD,
['/'] = CHAR_SLASH,
['0'] = CHAR_0,
['1'] = CHAR_1,
['2'] = CHAR_2,
['3'] = CHAR_3,
['4'] = CHAR_4,
['5'] = CHAR_5,
['6'] = CHAR_6,
['7'] = CHAR_7,
['8'] = CHAR_8,
['9'] = CHAR_9,
0x00, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0x00,
['A'] = CHAR_A,
['B'] = CHAR_B,
['C'] = CHAR_C,
['D'] = CHAR_D,
['E'] = CHAR_E,
['F'] = CHAR_F,
['G'] = CHAR_G,
['H'] = CHAR_H,
['I'] = CHAR_I,
['J'] = CHAR_J,
['K'] = CHAR_K,
['L'] = CHAR_L,
['M'] = CHAR_M,
['N'] = CHAR_N,
['O'] = CHAR_O,
['P'] = CHAR_P,
['Q'] = CHAR_Q,
['R'] = CHAR_R,
['S'] = CHAR_S,
['T'] = CHAR_T,
['U'] = CHAR_U,
['V'] = CHAR_V,
['W'] = CHAR_W,
['X'] = CHAR_X,
['Y'] = CHAR_Y,
['Z'] = CHAR_Z,
0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0x00,
['a'] = CHAR_a,
['b'] = CHAR_b,
['c'] = CHAR_c,
['d'] = CHAR_d,
['e'] = CHAR_e,
['f'] = CHAR_f,
['g'] = CHAR_g,
['h'] = CHAR_h,
['i'] = CHAR_i,
['j'] = CHAR_j,
['k'] = CHAR_k,
['l'] = CHAR_l,
['m'] = CHAR_m,
['n'] = CHAR_n,
['o'] = CHAR_o,
['p'] = CHAR_p,
['q'] = CHAR_q,
['r'] = CHAR_r,
['s'] = CHAR_s,
['t'] = CHAR_t,
['u'] = CHAR_u,
['v'] = CHAR_v,
['w'] = CHAR_w,
['x'] = CHAR_x,
['y'] = CHAR_y,
['z'] = CHAR_z,
0x2d, 0x2f, 0x30, 0x31, 0x32,
0x33, 0x34, 0x35, 0x36, 0x50, 0x00, 0x01, 0x02,
0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a,
0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12,
0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a,
0x1b, 0xad, 0xb3, 0xb4, 0x00, 0xaf, 0x7d, 0x7f,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0xa0,
0xae, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7e, 0xb0, 0xac,
0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23,
0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b,
0x2c, 0x2e, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c,
0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94
};
static const u8 sWireless_RSEtoASCIITable[256] = {
[CHAR_SPACE] = ' ',
0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d,
0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95,
0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d,
0x9e, 0x9f, 0xa0, 0xe0, 0xe1, 0xe2, 0xe3, 0xe4,
0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec,
0xed, 0xee, 0xef, 0xf0, 0x7b, 0xf1, 0x7c, 0x7d,
0x7e, 0x7f, 0x80, 0x81, 0x82, 0x83, 0x07, 0x08,
0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10,
0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18,
0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x84,
0xb1, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb8,
0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf, 0xc0,
0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8,
0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0,
0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8,
0xd9, 0xda, 0xdb, 0xdc, 0xa6, 0xdd, 0xa7, 0xa8,
0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xf2, 0xf3,
0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa, 0xfb,
0xfc, 0xfd, 0xfe, 0xff, 0x01, 0x02, 0x03, 0x04,
0x05, 0x06, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0xaf,
[CHAR_0] = '0',
[CHAR_1] = '1',
[CHAR_2] = '2',
[CHAR_3] = '3',
[CHAR_4] = '4',
[CHAR_5] = '5',
[CHAR_6] = '6',
[CHAR_7] = '7',
[CHAR_8] = '8',
[CHAR_9] = '9',
[CHAR_EXCL_MARK] = '!',
0xdf, 0xa1, 0xb0, 0xa5, 0xde, 0x24, 0x2a,
0xa2, 0xa3, 0x22, 0x23, 0x20, 0xa4, 0x20,
[CHAR_SLASH] = '/',
[CHAR_A] = 'A',
[CHAR_B] = 'B',
[CHAR_C] = 'C',
[CHAR_D] = 'D',
[CHAR_E] = 'E',
[CHAR_F] = 'F',
[CHAR_G] = 'G',
[CHAR_H] = 'H',
[CHAR_I] = 'I',
[CHAR_J] = 'J',
[CHAR_K] = 'K',
[CHAR_L] = 'L',
[CHAR_M] = 'M',
[CHAR_N] = 'N',
[CHAR_O] = 'O',
[CHAR_P] = 'P',
[CHAR_Q] = 'Q',
[CHAR_R] = 'R',
[CHAR_S] = 'S',
[CHAR_T] = 'T',
[CHAR_U] = 'U',
[CHAR_V] = 'V',
[CHAR_W] = 'W',
[CHAR_X] = 'X',
[CHAR_Y] = 'Y',
[CHAR_Z] = 'Z',
[CHAR_a] = 'a',
[CHAR_b] = 'b',
[CHAR_c] = 'c',
[CHAR_d] = 'd',
[CHAR_e] = 'e',
[CHAR_f] = 'f',
[CHAR_g] = 'g',
[CHAR_h] = 'h',
[CHAR_i] = 'i',
[CHAR_j] = 'j',
[CHAR_k] = 'k',
[CHAR_l] = 'l',
[CHAR_m] = 'm',
[CHAR_n] = 'n',
[CHAR_o] = 'o',
[CHAR_p] = 'p',
[CHAR_q] = 'q',
[CHAR_r] = 'r',
[CHAR_s] = 's',
[CHAR_t] = 't',
[CHAR_u] = 'u',
[CHAR_v] = 'v',
[CHAR_w] = 'w',
[CHAR_x] = 'x',
[CHAR_y] = 'y',
[CHAR_z] = 'z',
0x20, 0x20, 0x2b, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f,
[CHAR_DYNAMIC] = ' ',
[CHAR_KEYPAD_ICON] = ' ',
[CHAR_EXTRA_SYMBOL] = ' ',
[CHAR_PROMPT_SCROLL] = ' ',
[CHAR_PROMPT_CLEAR] = ' ',
[EXT_CTRL_CODE_BEGIN] = ' ',
[PLACEHOLDER_BEGIN] = ' ',
[CHAR_NEWLINE] = ' ',
[EOS] = 0
};
static const struct OamData sWirelessStatusIndicatorOamData =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const union AnimCmd sWirelessStatusIndicator_3Bars[] = {
ANIMCMD_FRAME( 4, 5),
ANIMCMD_FRAME( 8, 5),
ANIMCMD_FRAME(12, 5),
ANIMCMD_FRAME(16, 10),
ANIMCMD_FRAME(12, 5),
ANIMCMD_FRAME( 8, 5),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sWirelessStatusIndicator_2Bars[] = {
ANIMCMD_FRAME( 4, 5),
ANIMCMD_FRAME( 8, 5),
ANIMCMD_FRAME(12, 10),
ANIMCMD_FRAME( 8, 5),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sWirelessStatusIndicator_1Bar[] = {
ANIMCMD_FRAME(4, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sWirelessStatusIndicator_Searching[] = {
ANIMCMD_FRAME( 4, 10),
ANIMCMD_FRAME(20, 10),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sWirelessStatusIndicator_Error[] = {
ANIMCMD_FRAME(24, 10),
ANIMCMD_FRAME( 4, 10),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const sWirelessStatusIndicatorAnims[] = {
[WIRELESS_STATUS_ANIM_3_BARS] = sWirelessStatusIndicator_3Bars,
[WIRELESS_STATUS_ANIM_2_BARS] = sWirelessStatusIndicator_2Bars,
[WIRELESS_STATUS_ANIM_1_BAR] = sWirelessStatusIndicator_1Bar,
[WIRELESS_STATUS_ANIM_SEARCHING] = sWirelessStatusIndicator_Searching,
[WIRELESS_STATUS_ANIM_ERROR] = sWirelessStatusIndicator_Error
};
static const struct CompressedSpriteSheet sWirelessStatusIndicatorSpriteSheet = {
sWirelessLinkIconPic, 0x0380, TAG_GFX_STATUS_INDICATOR
};
static const struct SpritePalette sWirelessStatusIndicatorSpritePalette = {
sWirelessLinkIconPalette, TAG_PAL_STATUS_INDICATOR
};
static const struct SpriteTemplate sWirelessStatusIndicatorSpriteTemplate = {
.tileTag = TAG_GFX_STATUS_INDICATOR,
.paletteTag = TAG_PAL_STATUS_INDICATOR,
.oam = &sWirelessStatusIndicatorOamData,
.anims = sWirelessStatusIndicatorAnims,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
void RfuRecvQueue_Reset(struct RfuRecvQueue *queue)
{
s32 i;
s32 j;
for (i = 0; i < RECV_QUEUE_NUM_SLOTS; i++)
{
for (j = 0; j < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; j++)
queue->slots[i][j] = 0;
}
queue->sendSlot = 0;
queue->recvSlot = 0;
queue->count = 0;
queue->full = FALSE;
}
void RfuSendQueue_Reset(struct RfuSendQueue *queue)
{
s32 i;
s32 j;
for (i = 0; i < SEND_QUEUE_NUM_SLOTS; i++)
{
for (j = 0; j < COMM_SLOT_LENGTH; j++)
queue->slots[i][j] = 0;
}
queue->sendSlot = 0;
queue->recvSlot = 0;
queue->count = 0;
queue->full = FALSE;
}
static void RfuUnusedQueue_Reset(struct RfuUnusedQueue *queue)
{
s32 i;
s32 j;
for (i = 0; i < UNUSED_QUEUE_NUM_SLOTS; i++)
{
for (j = 0; j < UNUSED_QUEUE_SLOT_LENGTH; j++)
queue->slots[i][j] = 0;
}
queue->sendSlot = 0;
queue->recvSlot = 0;
queue->count = 0;
queue->full = FALSE;
}
void RfuRecvQueue_Enqueue(struct RfuRecvQueue *queue, u8 *data)
{
s32 i;
u16 imeBak;
u8 count;
if (queue->count < RECV_QUEUE_NUM_SLOTS)
{
imeBak = REG_IME;
REG_IME = 0;
count = 0;
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i += COMM_SLOT_LENGTH)
{
if (data[i] == 0 && data[i + 1] == 0)
count++;
}
if (count != MAX_RFU_PLAYERS)
{
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
queue->slots[queue->recvSlot][i] = data[i];
queue->recvSlot++;
queue->recvSlot %= RECV_QUEUE_NUM_SLOTS;
queue->count++;
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
data[i] = 0;
}
REG_IME = imeBak;
}
else
{
queue->full = TRUE;
}
}
void RfuSendQueue_Enqueue(struct RfuSendQueue *queue, u8 *data)
{
s32 i;
u16 imeBak;
if (queue->count < SEND_QUEUE_NUM_SLOTS)
{
imeBak = REG_IME;
REG_IME = 0;
for (i = 0; i < COMM_SLOT_LENGTH; i++)
{
if (data[i] != 0)
break;
}
if (i != COMM_SLOT_LENGTH)
{
for (i = 0; i < COMM_SLOT_LENGTH; i++)
queue->slots[queue->recvSlot][i] = data[i];
queue->recvSlot++;
queue->recvSlot %= SEND_QUEUE_NUM_SLOTS;
queue->count++;
for (i = 0; i < COMM_SLOT_LENGTH; i++)
data[i] = 0;
}
REG_IME = imeBak;
}
else
{
queue->full = TRUE;
}
}
bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue *queue, u8 *src)
{
u16 imeBak;
s32 i;
imeBak = REG_IME;
REG_IME = 0;
if (queue->recvSlot == queue->sendSlot || queue->full)
{
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
src[i] = 0;
REG_IME = imeBak;
return FALSE;
}
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
{
src[i] = queue->slots[queue->sendSlot][i];
}
queue->sendSlot++;
queue->sendSlot %= RECV_QUEUE_NUM_SLOTS;
queue->count--;
REG_IME = imeBak;
return TRUE;
}
bool8 RfuSendQueue_Dequeue(struct RfuSendQueue *queue, u8 *src)
{
s32 i;
u16 imeBak;
if (queue->recvSlot == queue->sendSlot || queue->full)
return FALSE;
imeBak = REG_IME;
REG_IME = 0;
for (i = 0; i < COMM_SLOT_LENGTH; i++)
src[i] = queue->slots[queue->sendSlot][i];
queue->sendSlot++;
queue->sendSlot %= SEND_QUEUE_NUM_SLOTS;
queue->count--;
REG_IME = imeBak;
return TRUE;
}
void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *data)
{
s32 i;
if (data[1] == 0)
{
RfuBackupQueue_Dequeue(queue, NULL);
}
else
{
for (i = 0; i < COMM_SLOT_LENGTH; i++)
queue->slots[queue->recvSlot][i] = data[i];
queue->recvSlot++;
queue->recvSlot %= BACKUP_QUEUE_NUM_SLOTS;
if (queue->count < BACKUP_QUEUE_NUM_SLOTS)
queue->count++;
else
queue->sendSlot = queue->recvSlot;
}
}
bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *src)
{
s32 i;
if (queue->count == 0)
return FALSE;
if (src != NULL)
{
for (i = 0; i < COMM_SLOT_LENGTH; i++)
src[i] = queue->slots[queue->sendSlot][i];
}
queue->sendSlot++;
queue->sendSlot %= BACKUP_QUEUE_NUM_SLOTS;
queue->count--;
return TRUE;
}
static void RfuUnusedQueue_Enqueue(struct RfuUnusedQueue *queue, u8 *data)
{
s32 i;
if (queue->count < UNUSED_QUEUE_NUM_SLOTS)
{
for (i = 0; i < UNUSED_QUEUE_SLOT_LENGTH; i++)
queue->slots[queue->recvSlot][i] = data[i];
queue->recvSlot++;
queue->recvSlot %= UNUSED_QUEUE_NUM_SLOTS;
queue->count++;
}
else
{
queue->full = TRUE;
}
}
static bool8 RfuUnusedQueue_Dequeue(struct RfuUnusedQueue *queue, u8 *dest)
{
s32 i;
if (queue->recvSlot == queue->sendSlot || queue->full)
return FALSE;
for (i = 0; i < UNUSED_QUEUE_SLOT_LENGTH; i++)
dest[i] = queue->slots[queue->sendSlot][i];
queue->sendSlot++;
queue->sendSlot %= UNUSED_QUEUE_NUM_SLOTS;
queue->count--;
return TRUE;
}
// Unused
// Populates an array with a sequence of numbers (which numbers depends on the mode)
// and sets the final element to the total of the other elements
#define SEQ_ARRAY_MAX_SIZE 200
static void PopulateArrayWithSequence(u8 *arr, u8 mode)
{
s32 i;
u8 rval;
u16 total = 0;
switch (mode)
{
case 0:
// Populate with numbers 1-200
// Total will be 20100
for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++)
{
arr[i] = i + 1;
total += i + 1;
}
*((u16 *)(arr + i)) = total;
break;
case 1:
// Populate with numbers 1-100
// Total will be 5050
for (i = 0; i < 100; i++)
{
arr[i] = i + 1;
total += i + 1;
}
*((u16 *)(arr + SEQ_ARRAY_MAX_SIZE)) = total;
break;
case 2:
// Populate with random numbers 0-255
// Total will be a number 0-51000
for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++)
{
rval = Random();
arr[i] = rval;
total += rval;
}
*((u16 *)(arr + i)) = total;
break;
case 3:
// Populate with numbers 1-200 + sSequenceArrayValOffset
// Total will be a number 20100-51000
for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++)
{
arr[i] = i + 1 + sSequenceArrayValOffset;
total += (i + 1 + sSequenceArrayValOffset) & 0xFF;
}
*((u16 *)(arr + i)) = total;
sSequenceArrayValOffset++;
break;
}
}
// File boundary here maybe?
static void PkmnStrToASCII(u8 *asciiStr, const u8 *pkmnStr)
{
s32 i;
for (i = 0; pkmnStr[i] != EOS; i++)
asciiStr[i] = sWireless_RSEtoASCIITable[pkmnStr[i]];
asciiStr[i] = 0;
}
static void ASCIIToPkmnStr(u8 *pkmnStr, const u8 *asciiStr)
{
s32 i;
for (i = 0; asciiStr[i] != 0; i++)
pkmnStr[i] = sWireless_ASCIItoRSETable[asciiStr[i]];
pkmnStr[i] = EOS;
}
static u8 GetConnectedChildStrength(u8 maxFlags)
{
u8 flagCount = 0;
u32 flags = gRfuLinkStatus->connSlotFlag;
u8 i;
if (gRfuLinkStatus->parentChild == MODE_PARENT)
{
for (i = 0; i < 4; flags >>= 1, i++)
{
if (flags & 1)
{
if (maxFlags == flagCount + 1)
{
return gRfuLinkStatus->strength[i];
break;
}
flagCount++;
}
}
}
else
{
for (i = 0; i < 4; flags >>= 1, i++)
{
if (flags & 1)
return gRfuLinkStatus->strength[i];
}
}
return 0;
}
void InitHostRfuGameData(struct RfuGameData *data, u8 activity, bool32 startedActivity, s32 partnerInfo)
{
s32 i;
for (i = 0; i < (s32)ARRAY_COUNT(data->compatibility.playerTrainerId); i++)
data->compatibility.playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
for (i = 0; i < RFU_CHILD_MAX; i++)
{
data->partnerInfo[i] = partnerInfo;
partnerInfo >>= 8; // Each element is 1 byte
}
data->playerGender = gSaveBlock2Ptr->playerGender;
data->activity = activity;
data->startedActivity = startedActivity;
data->compatibility.language = GAME_LANGUAGE;
data->compatibility.version = GAME_VERSION;
data->compatibility.hasNews = FALSE;
data->compatibility.hasCard = FALSE;
data->compatibility.unknown = FALSE;
data->compatibility.isChampion = TRUE; // Edited to enable early-game trade with FireRed/LeafGreen. -- FieryMewtwo
data->compatibility.hasNationalDex = IsNationalPokedexEnabled();
data->compatibility.gameClear = FlagGet(FLAG_SYS_GAME_CLEAR);
}
bool8 Rfu_GetCompatiblePlayerData(struct RfuGameData *gameData, u8 *username, u8 idx)
{
bool8 retVal;
if (lman.parent_child == MODE_PARENT)
{
retVal = TRUE;
if (IsRfuSerialNumberValid(gRfuLinkStatus->partner[idx].serialNo) && ((gRfuLinkStatus->getNameFlag >> idx) & 1))
{
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
}
else
{
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
memset(username, 0, RFU_USER_NAME_LENGTH);
}
}
else
{
retVal = FALSE;
if (IsRfuSerialNumberValid(gRfuLinkStatus->partner[idx].serialNo))
{
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
}
else
{
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
memset(username, 0, RFU_USER_NAME_LENGTH);
}
}
return retVal;
}
bool8 Rfu_GetWonderDistributorPlayerData(struct RfuGameData *gameData, u8 *username, u8 idx)
{
bool8 retVal = FALSE;
if (gRfuLinkStatus->partner[idx].serialNo == RFU_SERIAL_WONDER_DISTRIBUTOR)
{
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
retVal = TRUE;
}
else
{
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
memset(username, 0, RFU_USER_NAME_LENGTH);
}
return retVal;
}
void CopyHostRfuGameDataAndUsername(struct RfuGameData *gameData, u8 *username)
{
memcpy(gameData, &gHostRfuGameData, RFU_GAME_NAME_LENGTH);
memcpy(username, gHostRfuUsername, RFU_USER_NAME_LENGTH);
}
#define sNextAnimNum data[0]
#define sSavedAnimNum data[1]
#define sCurrAnimNum data[2]
#define sFrameDelay data[3]
#define sFrameIdx data[4]
#define sTileStart data[6]
#define sValidator data[7]
#define STATUS_INDICATOR_ACTIVE 0x1234 // Used to validate active indicator
void CreateWirelessStatusIndicatorSprite(u8 x, u8 y)
{
u8 sprId;
if (x == 0 && y == 0)
{
x = 231;
y = 8;
}
if (gRfuLinkStatus->parentChild == MODE_PARENT)
{
sprId = CreateSprite(&sWirelessStatusIndicatorSpriteTemplate, x, y, 0);
gSprites[sprId].sValidator = STATUS_INDICATOR_ACTIVE;
gSprites[sprId].sTileStart = GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag);
gSprites[sprId].invisible = TRUE;
gWirelessStatusIndicatorSpriteId = sprId;
}
else
{
gWirelessStatusIndicatorSpriteId = CreateSprite(&sWirelessStatusIndicatorSpriteTemplate, x, y, 0);
gSprites[gWirelessStatusIndicatorSpriteId].sValidator = STATUS_INDICATOR_ACTIVE;
gSprites[gWirelessStatusIndicatorSpriteId].sTileStart = GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag);
gSprites[gWirelessStatusIndicatorSpriteId].invisible = TRUE;
}
}
void DestroyWirelessStatusIndicatorSprite(void)
{
if (gSprites[gWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE)
{
gSprites[gWirelessStatusIndicatorSpriteId].sValidator = 0;
DestroySprite(&gSprites[gWirelessStatusIndicatorSpriteId]);
gMain.oamBuffer[125] = gDummyOamData;
CpuCopy16(&gDummyOamData, (struct OamData *)OAM + 125, sizeof(struct OamData));
}
}
void LoadWirelessStatusIndicatorSpriteGfx(void)
{
if (GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag) == 0xFFFF)
LoadCompressedSpriteSheet(&sWirelessStatusIndicatorSpriteSheet);
LoadSpritePalette(&sWirelessStatusIndicatorSpritePalette);
gWirelessStatusIndicatorSpriteId = SPRITE_NONE;
}
static u8 GetParentSignalStrength(void)
{
u8 i;
u8 flags = gRfuLinkStatus->connSlotFlag;
for (i = 0; i < RFU_CHILD_MAX; i++)
{
if (flags & 1)
return gRfuLinkStatus->strength[i];
flags >>= 1;
}
return 0;
}
static void SetWirelessStatusIndicatorAnim(struct Sprite *sprite, s32 animNum)
{
if (sprite->sCurrAnimNum != animNum)
{
sprite->sCurrAnimNum = animNum;
sprite->sFrameDelay = 0;
sprite->sFrameIdx = 0;
}
}
void UpdateWirelessStatusIndicatorSprite(void)
{
if (gWirelessStatusIndicatorSpriteId != SPRITE_NONE && gSprites[gWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE)
{
struct Sprite *sprite = &gSprites[gWirelessStatusIndicatorSpriteId];
u8 signalStrength = RFU_LINK_ICON_LEVEL4_MAX;
u8 i = 0;
// Get weakest signal strength
if (gRfuLinkStatus->parentChild == MODE_PARENT)
{
for (i = 0; i < GetLinkPlayerCount() - 1; i++)
{
if (signalStrength >= GetConnectedChildStrength(i + 1))
signalStrength = GetConnectedChildStrength(i + 1);
}
}
else
{
signalStrength = GetParentSignalStrength();
}
// Set signal strength sprite anim number
if (IsRfuRecoveringFromLinkLoss() == TRUE)
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_ERROR;
else if (signalStrength <= RFU_LINK_ICON_LEVEL1_MAX)
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_SEARCHING;
else if (signalStrength >= RFU_LINK_ICON_LEVEL2_MIN && signalStrength <= RFU_LINK_ICON_LEVEL2_MAX)
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_1_BAR;
else if (signalStrength >= RFU_LINK_ICON_LEVEL3_MIN && signalStrength <= RFU_LINK_ICON_LEVEL3_MAX)
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_2_BARS;
else if (signalStrength >= RFU_LINK_ICON_LEVEL4_MIN)
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_3_BARS;
if (sprite->sNextAnimNum != sprite->sSavedAnimNum)
{
SetWirelessStatusIndicatorAnim(sprite, sprite->sNextAnimNum);
sprite->sSavedAnimNum = sprite->sNextAnimNum;
}
if (sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].frame.duration < sprite->sFrameDelay)
{
sprite->sFrameIdx++;
sprite->sFrameDelay = 0;
if (sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].type == -2)
sprite->sFrameIdx = 0;
}
else
{
sprite->sFrameDelay++;
}
gMain.oamBuffer[125] = sWirelessStatusIndicatorOamData;
gMain.oamBuffer[125].x = sprite->x + sprite->centerToCornerVecX;
gMain.oamBuffer[125].y = sprite->y + sprite->centerToCornerVecY;
gMain.oamBuffer[125].paletteNum = sprite->oam.paletteNum;
gMain.oamBuffer[125].tileNum = sprite->sTileStart + sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].frame.imageValue;
CpuCopy16(&gMain.oamBuffer[125], (struct OamData *)OAM + 125, sizeof(struct OamData));
if (RfuGetStatus() == RFU_STATUS_FATAL_ERROR)
DestroyWirelessStatusIndicatorSprite();
}
}
#undef sNextAnimNum
#undef sSavedAnimNum
#undef sCurrAnimNum
#undef sFrameDelay
#undef sFrameIdx
#undef sTileStart
#undef sValidator
static void CopyTrainerRecord(struct TrainerNameRecord *dest, u32 trainerId, const u8 *name)
{
dest->trainerId = trainerId;
StringCopy(dest->trainerName, name);
}
static bool32 NameIsNotEmpty(const u8 *name)
{
s32 i;
for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++)
{
if (name[i] != 0)
return TRUE;
}
return FALSE;
}
// Save the currently connected players into the trainer records, shifting all previous records down.
void SaveLinkTrainerNames(void)
{
if (gWirelessCommType != 0)
{
s32 i;
s32 j;
s32 nextSpace;
s32 connectedTrainerRecordIndices[MAX_RFU_PLAYERS];
struct TrainerNameRecord *newRecords = calloc(ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords), sizeof(struct TrainerNameRecord));
// Check if we already have a record saved for connected trainers.
for (i = 0; i < GetLinkPlayerCount(); i++)
{
connectedTrainerRecordIndices[i] = -1;
for (j = 0; j < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); j++)
{
if ((u16)gLinkPlayers[i].trainerId == gSaveBlock1Ptr->trainerNameRecords[j].trainerId && StringCompare(gLinkPlayers[i].name, gSaveBlock1Ptr->trainerNameRecords[j].trainerName) == 0)
connectedTrainerRecordIndices[i] = j;
}
}
// Save the connected trainers first, at the top of the list.
nextSpace = 0;
for (i = 0; i < GetLinkPlayerCount(); i++)
{
if (i != GetMultiplayerId() && gLinkPlayers[i].language != LANGUAGE_JAPANESE)
{
CopyTrainerRecord(&newRecords[nextSpace], (u16)gLinkPlayers[i].trainerId, gLinkPlayers[i].name);
// If we already had a record for this trainer, wipe it so that the next step doesn't duplicate it.
if (connectedTrainerRecordIndices[i] >= 0)
memset(gSaveBlock1Ptr->trainerNameRecords[connectedTrainerRecordIndices[i]].trainerName, 0, PLAYER_NAME_LENGTH + 1);
nextSpace++;
}
}
// Copy all non-empty records to the new list, in the order they appear on the old list. If the list is full,
// the last (oldest) records will be dropped.
for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++)
{
if (NameIsNotEmpty(gSaveBlock1Ptr->trainerNameRecords[i].trainerName))
{
CopyTrainerRecord(&newRecords[nextSpace], gSaveBlock1Ptr->trainerNameRecords[i].trainerId, gSaveBlock1Ptr->trainerNameRecords[i].trainerName);
if (++nextSpace >= (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords))
break;
}
}
// Finalize the new list, and clean up.
memcpy(gSaveBlock1Ptr->trainerNameRecords, newRecords, sizeof(gSaveBlock1Ptr->trainerNameRecords));
free(newRecords);
}
}
bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name)
{
s32 i;
for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++)
{
if (StringCompare(gSaveBlock1Ptr->trainerNameRecords[i].trainerName, name) == 0 && gSaveBlock1Ptr->trainerNameRecords[i].trainerId == id)
return TRUE;
if (!NameIsNotEmpty(gSaveBlock1Ptr->trainerNameRecords[i].trainerName))
return FALSE;
}
return FALSE;
}
void WipeTrainerNameRecords(void)
{
s32 i;
for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++)
{
gSaveBlock1Ptr->trainerNameRecords[i].trainerId = 0;
CpuFill16(0, gSaveBlock1Ptr->trainerNameRecords[i].trainerName, PLAYER_NAME_LENGTH + 1);
}
}