tumbledemerald-legacy/src/field_screen_effect.c

1276 lines
31 KiB
C

#include "global.h"
#include "cable_club.h"
#include "event_data.h"
#include "fieldmap.h"
#include "field_camera.h"
#include "field_door.h"
#include "field_effect.h"
#include "event_object_lock.h"
#include "event_object_movement.h"
#include "field_player_avatar.h"
#include "field_screen_effect.h"
#include "field_special_scene.h"
#include "field_weather.h"
#include "gpu_regs.h"
#include "io_reg.h"
#include "link.h"
#include "link_rfu.h"
#include "load_save.h"
#include "main.h"
#include "menu.h"
#include "mirage_tower.h"
#include "metatile_behavior.h"
#include "palette.h"
#include "overworld.h"
#include "scanline_effect.h"
#include "script.h"
#include "sound.h"
#include "start_menu.h"
#include "task.h"
#include "text.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/songs.h"
#include "constants/rgb.h"
#include "trainer_hill.h"
#include "fldeff.h"
static void Task_ExitNonAnimDoor(u8);
static void Task_ExitNonDoor(u8);
static void Task_DoContestHallWarp(u8);
static void FillPalBufferWhite(void);
static void Task_ExitDoor(u8);
static bool32 WaitForWeatherFadeIn(void);
static void Task_SpinEnterWarp(u8 taskId);
static void Task_WarpAndLoadMap(u8 taskId);
static void Task_DoDoorWarp(u8 taskId);
static void Task_EnableScriptAfterMusicFade(u8 taskId);
// data[0] is used universally by tasks in this file as a state for switches
#define tState data[0]
// Smaller flash level -> larger flash radius
static const u16 sFlashLevelToRadius[] = { 200, 72, 64, 56, 48, 40, 32, 24, 0 };
const s32 gMaxFlashLevel = ARRAY_COUNT(sFlashLevelToRadius) - 1;
const struct ScanlineEffectParams sFlashEffectParams =
{
&REG_WIN0H,
((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1,
1
};
// code
static void FillPalBufferWhite(void)
{
CpuFastFill16(RGB_WHITE, gPlttBufferFaded, PLTT_SIZE);
}
static void FillPalBufferBlack(void)
{
CpuFastFill16(RGB_BLACK, gPlttBufferFaded, PLTT_SIZE);
}
void WarpFadeInScreen(void)
{
u8 previousMapType = GetLastUsedWarpMapType();
switch (GetMapPairFadeFromType(previousMapType, GetCurrentMapType()))
{
case 0:
FillPalBufferBlack();
FadeScreen(FADE_FROM_BLACK, 0);
break;
case 1:
FillPalBufferWhite();
FadeScreen(FADE_FROM_WHITE, 0);
}
}
void FadeInFromWhite(void)
{
FillPalBufferWhite();
FadeScreen(FADE_FROM_WHITE, 8);
}
void FadeInFromBlack(void)
{
FillPalBufferBlack();
FadeScreen(FADE_FROM_BLACK, 0);
}
void WarpFadeOutScreen(void)
{
u8 currentMapType = GetCurrentMapType();
if (!FlagGet(FLAG_REMOVE_WARP_FADE)) // fadescreen if flag not set
{
switch (GetMapPairFadeToType(currentMapType, GetDestinationWarpMapHeader()->mapType))
{
case 0:
FadeScreen(FADE_TO_BLACK, 0);
break;
case 1:
FadeScreen(FADE_TO_WHITE, 0);
}
}
else
{
FlagClear(FLAG_REMOVE_WARP_FADE); // reset flag internally
}
}
static void SetPlayerVisibility(bool8 visible)
{
SetPlayerInvisibility(!visible);
}
static void Task_WaitForUnionRoomFade(u8 taskId)
{
if (WaitForWeatherFadeIn() == TRUE)
DestroyTask(taskId);
}
void FieldCB_ContinueScriptUnionRoom(void)
{
ScriptContext2_Enable();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_WaitForUnionRoomFade, 10);
}
static void Task_WaitForFadeAndEnableScriptCtx(u8 taskID)
{
if (WaitForWeatherFadeIn() == TRUE)
{
DestroyTask(taskID);
EnableBothScriptContexts();
}
}
void FieldCB_ContinueScriptHandleMusic(void)
{
ScriptContext2_Enable();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_WaitForFadeAndEnableScriptCtx, 10);
}
void FieldCB_ContinueScript(void)
{
ScriptContext2_Enable();
FadeInFromBlack();
CreateTask(Task_WaitForFadeAndEnableScriptCtx, 10);
}
static void Task_ReturnToFieldCableLink(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
task->data[1] = CreateTask_ReestablishCableClubLink();
task->tState++;
break;
case 1:
if (gTasks[task->data[1]].isActive != TRUE)
{
WarpFadeInScreen();
task->tState++;
}
break;
case 2:
if (WaitForWeatherFadeIn() == TRUE)
{
ScriptContext2_Disable();
DestroyTask(taskId);
}
break;
}
}
void FieldCB_ReturnToFieldCableLink(void)
{
ScriptContext2_Enable();
Overworld_PlaySpecialMapMusic();
FillPalBufferBlack();
CreateTask(Task_ReturnToFieldCableLink, 10);
}
static void Task_ReturnToFieldWirelessLink(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
SetLinkStandbyCallback();
task->tState++;
break;
case 1:
if (!IsLinkTaskFinished())
{
if (++task->data[1] > 1800)
RfuSetErrorParams(F_RFU_ERROR_6 | F_RFU_ERROR_7);
}
else
{
WarpFadeInScreen();
task->tState++;
}
break;
case 2:
if (WaitForWeatherFadeIn() == TRUE)
{
StartSendingKeysToLink();
ScriptContext2_Disable();
DestroyTask(taskId);
}
break;
}
}
void Task_ReturnToFieldRecordMixing(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
SetLinkStandbyCallback();
task->tState++;
break;
case 1:
if (IsLinkTaskFinished())
task->tState++;
break;
case 2:
StartSendingKeysToLink();
ResetAllMultiplayerState();
ScriptContext2_Disable();
DestroyTask(taskId);
break;
}
}
void FieldCB_ReturnToFieldWirelessLink(void)
{
ScriptContext2_Enable();
Overworld_PlaySpecialMapMusic();
FillPalBufferBlack();
CreateTask(Task_ReturnToFieldWirelessLink, 10);
}
static void SetUpWarpExitTask(void)
{
s16 x, y;
u8 behavior;
TaskFunc func;
PlayerGetDestCoords(&x, &y);
behavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsDoor(behavior) == TRUE)
func = Task_ExitDoor;
else if (MetatileBehavior_IsNonAnimDoor(behavior) == TRUE)
func = Task_ExitNonAnimDoor;
else
func = Task_ExitNonDoor;
CreateTask(func, 10);
}
void FieldCB_DefaultWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
SetUpWarpExitTask();
ScriptContext2_Enable();
}
void FieldCB_WarpExitFadeFromWhite(void)
{
Overworld_PlaySpecialMapMusic();
FadeInFromWhite();
SetUpWarpExitTask();
ScriptContext2_Enable();
}
void FieldCB_WarpExitFadeFromBlack(void)
{
if (!OnTrainerHillEReaderChallengeFloor()) // always false
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
SetUpWarpExitTask();
ScriptContext2_Enable();
}
static void FieldCB_SpinEnterWarp(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
PlaySE(SE_WARP_OUT);
CreateTask(Task_SpinEnterWarp, 10);
ScriptContext2_Enable();
}
static void FieldCB_MossdeepGymWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
PlaySE(SE_WARP_OUT);
CreateTask(Task_ExitNonDoor, 10);
ScriptContext2_Enable();
SetObjectEventLoadFlag((~SKIP_OBJECT_EVENT_LOAD) & 0xF);
}
static void Task_ExitDoor(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *x = &task->data[2];
s16 *y = &task->data[3];
switch (task->tState)
{
case 0:
SetPlayerVisibility(FALSE);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
FieldSetDoorOpened(*x, *y);
task->tState = 1;
break;
case 1:
if (WaitForWeatherFadeIn())
{
u8 objEventId;
SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
task->tState = 2;
}
break;
case 2:
if (IsPlayerStandingStill())
{
u8 objEventId;
task->data[1] = FieldAnimateDoorClose(*x, *y);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
task->tState = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
UnfreezeObjectEvents();
task->tState = 4;
}
break;
case 4:
ScriptContext2_Disable();
DestroyTask(taskId);
break;
}
}
static void Task_ExitNonAnimDoor(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *x = &task->data[2];
s16 *y = &task->data[3];
switch (task->tState)
{
case 0:
SetPlayerVisibility(FALSE);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
task->tState = 1;
break;
case 1:
if (WaitForWeatherFadeIn())
{
u8 objEventId;
SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
task->tState = 2;
}
break;
case 2:
if (IsPlayerStandingStill())
{
UnfreezeObjectEvents();
task->tState = 3;
}
break;
case 3:
ScriptContext2_Disable();
DestroyTask(taskId);
break;
}
}
static void Task_ExitNonDoor(u8 taskId)
{
switch (gTasks[taskId].tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
gTasks[taskId].tState++;
break;
case 1:
if (WaitForWeatherFadeIn())
{
UnfreezeObjectEvents();
ScriptContext2_Disable();
DestroyTask(taskId);
}
break;
}
}
static void Task_WaitForFadeShowStartMenu(u8 taskId)
{
if (WaitForWeatherFadeIn() == TRUE)
{
DestroyTask(taskId);
CreateTask(Task_ShowStartMenu, 80);
}
}
void ReturnToFieldOpenStartMenu(void)
{
FadeInFromBlack();
CreateTask(Task_WaitForFadeShowStartMenu, 0x50);
ScriptContext2_Enable();
}
bool8 FieldCB_ReturnToFieldOpenStartMenu(void)
{
ShowReturnToFieldStartMenu();
return FALSE;
}
static void Task_ReturnToFieldNoScript(u8 taskId)
{
if (WaitForWeatherFadeIn() == 1)
{
ScriptContext2_Disable();
DestroyTask(taskId);
ScriptUnfreezeObjectEvents();
}
}
void FieldCB_ReturnToFieldNoScript(void)
{
ScriptContext2_Enable();
FadeInFromBlack();
CreateTask(Task_ReturnToFieldNoScript, 10);
}
void FieldCB_ReturnToFieldNoScriptCheckMusic(void)
{
ScriptContext2_Enable();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_ReturnToFieldNoScript, 10);
}
static bool32 PaletteFadeActive(void)
{
return gPaletteFade.active;
}
static bool32 WaitForWeatherFadeIn(void)
{
if (IsWeatherNotFadingIn() == TRUE)
return TRUE;
else
return FALSE;
}
void DoWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
PlaySE(SE_EXIT);
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_WarpAndLoadMap, 10);
}
void DoDiveWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_WarpAndLoadMap, 10);
}
void DoWhiteFadeWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
FadeScreen(FADE_TO_WHITE, 8);
PlayRainStoppingSoundEffect();
gFieldCallback = FieldCB_WarpExitFadeFromWhite;
CreateTask(Task_WarpAndLoadMap, 10);
}
void DoDoorWarp(void)
{
ScriptContext2_Enable();
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_DoDoorWarp, 10);
}
void DoFallWarp(void)
{
DoDiveWarp();
gFieldCallback = FieldCB_FallWarpExit;
}
void DoEscalatorWarp(u8 metatileBehavior)
{
ScriptContext2_Enable();
StartEscalatorWarp(metatileBehavior, 10);
}
void DoLavaridgeGymB1FWarp(void)
{
ScriptContext2_Enable();
StartLavaridgeGymB1FWarp(10);
}
void DoLavaridgeGym1FWarp(void)
{
ScriptContext2_Enable();
StartLavaridgeGym1FWarp(10);
}
// DoSpinEnterWarp but with a fade out
// Screen fades out to exit current map, player spins down from top to enter new map
// Used by teleporting tiles, e.g. in Aqua Hideout (For the move Teleport see FldEff_TeleportWarpOut)
void DoTeleportTileWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlaySE(SE_WARP_IN);
CreateTask(Task_WarpAndLoadMap, 10);
gFieldCallback = FieldCB_SpinEnterWarp;
}
void DoMossdeepGymWarp(void)
{
SetObjectEventLoadFlag(SKIP_OBJECT_EVENT_LOAD);
ScriptContext2_Enable();
SaveObjectEvents();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlaySE(SE_WARP_IN);
CreateTask(Task_WarpAndLoadMap, 10);
gFieldCallback = FieldCB_MossdeepGymWarpExit;
}
void DoPortholeWarp(void)
{
ScriptContext2_Enable();
WarpFadeOutScreen();
CreateTask(Task_WarpAndLoadMap, 10);
gFieldCallback = FieldCB_ShowPortholeView;
}
static void Task_DoCableClubWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
ScriptContext2_Enable();
task->tState++;
break;
case 1:
if (!PaletteFadeActive() && BGMusicStopped())
task->tState++;
break;
case 2:
WarpIntoMap();
SetMainCallback2(CB2_ReturnToFieldCableClub);
DestroyTask(taskId);
break;
}
}
void DoCableClubWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlaySE(SE_EXIT);
CreateTask(Task_DoCableClubWarp, 10);
}
static void Task_ReturnToWorldFromLinkRoom(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
ClearLinkCallback_2();
FadeScreen(FADE_TO_BLACK, 0);
TryFadeOutOldMapMusic();
PlaySE(SE_EXIT);
tState++;
break;
case 1:
if (!PaletteFadeActive() && BGMusicStopped())
{
SetCloseLinkCallback();
tState++;
}
break;
case 2:
if (!gReceivedRemoteLinkPlayers)
{
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
}
break;
}
}
void ReturnFromLinkRoom(void)
{
CreateTask(Task_ReturnToWorldFromLinkRoom, 10);
}
static void Task_WarpAndLoadMap(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
task->tState++;
break;
case 1:
if (!PaletteFadeActive())
{
if (task->data[1] == 0)
{
ClearMirageTowerPulseBlendEffect();
task->data[1] = 1;
}
if (BGMusicStopped())
task->tState++;
}
break;
case 2:
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
break;
}
}
static void Task_DoDoorWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *x = &task->data[2];
s16 *y = &task->data[3];
switch (task->tState)
{
case 0:
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
PlaySE(GetDoorSoundEffect(*x, *y - 1));
task->data[1] = FieldAnimateDoorOpen(*x, *y - 1);
task->tState = 1;
break;
case 1:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
u8 objEventId;
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfActive(&gObjectEvents[objEventId]);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_UP);
task->tState = 2;
}
break;
case 2:
if (IsPlayerStandingStill())
{
u8 objEventId;
task->data[1] = FieldAnimateDoorClose(*x, *y - 1);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
SetPlayerVisibility(FALSE);
task->tState = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
task->tState = 4;
}
break;
case 4:
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
task->tState = 0;
task->func = Task_WarpAndLoadMap;
break;
}
}
static void Task_DoContestHallWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
task->tState++;
break;
case 1:
if (!PaletteFadeActive() && BGMusicStopped())
{
task->tState++;
}
break;
case 2:
WarpIntoMap();
SetMainCallback2(CB2_ReturnToFieldContestHall);
DestroyTask(taskId);
break;
}
}
void DoContestHallWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
PlaySE(SE_EXIT);
gFieldCallback = FieldCB_WarpExitFadeFromBlack;
CreateTask(Task_DoContestHallWarp, 10);
}
static void SetFlashScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
{
if (y <= 160)
{
if (left < 0)
left = 0;
if (left > 255)
left = 255;
if (right < 0)
right = 0;
if (right > 255)
right = 255;
dest[y] = (left << 8) | right;
}
}
static void SetFlashScanlineEffectWindowBoundaries(u16 *dest, s32 centerX, s32 centerY, s32 radius)
{
s32 r = radius;
s32 v2 = radius;
s32 v3 = 0;
while (r >= v3)
{
SetFlashScanlineEffectWindowBoundary(dest, centerY - v3, centerX - r, centerX + r);
SetFlashScanlineEffectWindowBoundary(dest, centerY + v3, centerX - r, centerX + r);
SetFlashScanlineEffectWindowBoundary(dest, centerY - r, centerX - v3, centerX + v3);
SetFlashScanlineEffectWindowBoundary(dest, centerY + r, centerX - v3, centerX + v3);
v2 -= (v3 * 2) - 1;
v3++;
if (v2 < 0)
{
v2 += 2 * (r - 1);
r--;
}
}
}
static void SetOrbFlashScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
{
if (y <= 160)
{
if (left < 0)
left = 0;
if (left > 240)
left = 240;
if (right < 0)
right = 0;
if (right > 240)
right = 240;
dest[y] = (left << 8) | right;
}
}
static void SetOrbFlashScanlineEffectWindowBoundaries(u16 *dest, s32 centerX, s32 centerY, s32 radius)
{
s32 r = radius;
s32 v2 = radius;
s32 v3 = 0;
while (r >= v3)
{
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY - v3, centerX - r, centerX + r);
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY + v3, centerX - r, centerX + r);
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY - r, centerX - v3, centerX + v3);
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY + r, centerX - v3, centerX + v3);
v2 -= (v3 * 2) - 1;
v3++;
if (v2 < 0)
{
v2 += 2 * (r - 1);
r--;
}
}
}
#define tFlashCenterX data[1]
#define tFlashCenterY data[2]
#define tCurFlashRadius data[3]
#define tDestFlashRadius data[4]
#define tFlashRadiusDelta data[5]
#define tClearScanlineEffect data[6]
static void UpdateFlashLevelEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
tState = 1;
break;
case 1:
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
tState = 0;
tCurFlashRadius += tFlashRadiusDelta;
if (tCurFlashRadius > tDestFlashRadius)
{
if (tClearScanlineEffect == 1)
{
ScanlineEffect_Stop();
tState = 2;
}
else
{
DestroyTask(taskId);
}
}
break;
case 2:
ScanlineEffect_Clear();
DestroyTask(taskId);
break;
}
}
static void UpdateOrbFlashEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
tState = 1;
break;
case 1:
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
tState = 0;
tCurFlashRadius += tFlashRadiusDelta;
if (tCurFlashRadius > tDestFlashRadius)
{
if (tClearScanlineEffect == 1)
{
ScanlineEffect_Stop();
tState = 2;
}
else
{
DestroyTask(taskId);
}
}
break;
case 2:
ScanlineEffect_Clear();
DestroyTask(taskId);
break;
}
}
static void Task_WaitForFlashUpdate(u8 taskId)
{
if (!FuncIsActiveTask(UpdateFlashLevelEffect))
{
EnableBothScriptContexts();
DestroyTask(taskId);
}
}
static void StartWaitForFlashUpdate(void)
{
if (!FuncIsActiveTask(Task_WaitForFlashUpdate))
CreateTask(Task_WaitForFlashUpdate, 80);
}
static u8 StartUpdateFlashLevelEffect(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
{
u8 taskId = CreateTask(UpdateFlashLevelEffect, 80);
s16 *data = gTasks[taskId].data;
tCurFlashRadius = initialFlashRadius;
tDestFlashRadius = destFlashRadius;
tFlashCenterX = centerX;
tFlashCenterY = centerY;
tClearScanlineEffect = clearScanlineEffect;
if (initialFlashRadius < destFlashRadius)
tFlashRadiusDelta = delta;
else
tFlashRadiusDelta = -delta;
return taskId;
}
static u8 StartUpdateOrbFlashEffect(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
{
u8 taskId = CreateTask(UpdateOrbFlashEffect, 80);
s16 *data = gTasks[taskId].data;
tCurFlashRadius = initialFlashRadius;
tDestFlashRadius = destFlashRadius;
tFlashCenterX = centerX;
tFlashCenterY = centerY;
tClearScanlineEffect = clearScanlineEffect;
if (initialFlashRadius < destFlashRadius)
tFlashRadiusDelta = delta;
else
tFlashRadiusDelta = -delta;
return taskId;
}
#undef tCurFlashRadius
#undef tDestFlashRadius
#undef tFlashRadiusDelta
#undef tClearScanlineEffect
// A higher flash level is a smaller flash radius (more darkness). 0 is full brightness
void AnimateFlash(u8 newFlashLevel)
{
u8 curFlashLevel = GetFlashLevel();
bool8 fullBrightness = FALSE;
if (newFlashLevel == 0)
fullBrightness = TRUE;
StartUpdateFlashLevelEffect(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelToRadius[curFlashLevel], sFlashLevelToRadius[newFlashLevel], fullBrightness, 1);
StartWaitForFlashUpdate();
ScriptContext2_Enable();
}
void WriteFlashScanlineEffectBuffer(u8 flashLevel)
{
if (flashLevel)
{
SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelToRadius[flashLevel]);
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
}
}
void WriteBattlePyramidViewScanlineEffectBuffer(void)
{
SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, gSaveBlock2Ptr->frontier.pyramidLightRadius);
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
}
static void Task_SpinEnterWarp(u8 taskId)
{
switch (gTasks[taskId].tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
DoPlayerSpinEntrance();
gTasks[taskId].tState++;
break;
case 1:
if (WaitForWeatherFadeIn() && IsPlayerSpinEntranceActive() != TRUE)
{
UnfreezeObjectEvents();
ScriptContext2_Disable();
DestroyTask(taskId);
}
break;
}
}
static void Task_SpinExitWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
PlaySE(SE_WARP_IN);
DoPlayerSpinExit();
task->tState++;
break;
case 1:
if (!IsPlayerSpinExitActive())
{
WarpFadeOutScreen();
task->tState++;
}
break;
case 2:
if (!PaletteFadeActive() && BGMusicStopped())
task->tState++;
break;
case 3:
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
break;
}
}
// Only called by an unused function
// DoTeleportTileWarp is used instead
void DoSpinEnterWarp(void)
{
ScriptContext2_Enable();
CreateTask(Task_WarpAndLoadMap, 10);
gFieldCallback = FieldCB_SpinEnterWarp;
}
// Opposite of DoSpinEnterWarp / DoTeleportTileWarp
// Player exits current map by spinning up offscreen, enters new map with a fade in
void DoSpinExitWarp(void)
{
ScriptContext2_Enable();
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_SpinExitWarp, 10);
}
static void LoadOrbEffectPalette(bool8 blueOrb)
{
int i;
u16 color[1];
if (!blueOrb)
color[0] = RGB_RED;
else
color[0] = RGB_BLUE;
for (i = 0; i < 16; i++)
{
LoadPalette(color, 0xF0 + i, 2);
}
}
static bool8 UpdateOrbEffectBlend(u16 shakeDir)
{
u8 lo = REG_BLDALPHA & 0xFF;
u8 hi = REG_BLDALPHA >> 8;
if (shakeDir != 0)
{
if (lo)
lo--;
}
else
{
if (hi < 16)
hi++;
}
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(lo, hi));
if (lo == 0 && hi == 16)
return TRUE;
else
return FALSE;
}
#define tBlueOrb data[1]
#define tCenterX data[2]
#define tCenterY data[3]
#define tShakeDelay data[4]
#define tShakeDir data[5]
#define tDispCnt data[6]
#define tBldCnt data[7]
#define tBldAlpha data[8]
#define tWinIn data[9]
#define tWinOut data[10]
static void Task_OrbEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
tDispCnt = REG_DISPCNT;
tBldCnt = REG_BLDCNT;
tBldAlpha = REG_BLDALPHA;
tWinIn = REG_WININ;
tWinOut = REG_WINOUT;
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
SetGpuRegBits(REG_OFFSET_BLDCNT, gOrbEffectBackgroundLayerFlags[0]);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 7));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ);
SetBgTilemapPalette(0, 0, 0, 0x1E, 0x14, 0xF);
ScheduleBgCopyTilemapToVram(0);
SetOrbFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], tCenterX, tCenterY, 1);
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
ScanlineEffect_SetParams(sFlashEffectParams);
tState = 1;
break;
case 1:
BgDmaFill(0, PIXEL_FILL(1), 0, 1);
LoadOrbEffectPalette(tBlueOrb);
StartUpdateOrbFlashEffect(tCenterX, tCenterY, 1, 160, 1, 2);
tState = 2;
break;
case 2:
if (!FuncIsActiveTask(UpdateOrbFlashEffect))
{
EnableBothScriptContexts();
tState = 3;
}
break;
case 3:
InstallCameraPanAheadCallback();
SetCameraPanningCallback(NULL);
tShakeDir = 0;
tShakeDelay = 4;
tState = 4;
break;
case 4:
if (--tShakeDelay == 0)
{
s32 panning;
tShakeDelay = 4;
tShakeDir ^= 1;
if (tShakeDir)
panning = 4;
else
panning = -4;
SetCameraPanning(0, panning);
}
break;
case 6:
InstallCameraPanAheadCallback();
tShakeDelay = 8;
tState = 7;
break;
case 7:
if (--tShakeDelay == 0)
{
tShakeDelay = 8;
tShakeDir ^= 1;
if (UpdateOrbEffectBlend(tShakeDir) == TRUE)
{
tState = 5;
BgDmaFill(0, PIXEL_FILL(0), 0, 1);
}
}
break;
case 5:
SetGpuReg(REG_OFFSET_WIN0H, 255);
SetGpuReg(REG_OFFSET_DISPCNT, tDispCnt);
SetGpuReg(REG_OFFSET_BLDCNT, tBldCnt);
SetGpuReg(REG_OFFSET_BLDALPHA, tBldAlpha);
SetGpuReg(REG_OFFSET_WININ, tWinIn);
SetGpuReg(REG_OFFSET_WINOUT, tWinOut);
EnableBothScriptContexts();
DestroyTask(taskId);
break;
}
}
void DoOrbEffect(void)
{
u8 taskId = CreateTask(Task_OrbEffect, 80);
s16 *data = gTasks[taskId].data;
if (gSpecialVar_Result == 0)
{
tBlueOrb = FALSE;
tCenterX = 104;
}
else if (gSpecialVar_Result == 1)
{
tBlueOrb = TRUE;
tCenterX = 136;
}
else if (gSpecialVar_Result == 2)
{
tBlueOrb = FALSE;
tCenterX = 120;
}
else
{
tBlueOrb = TRUE;
tCenterX = 120;
}
tCenterY = 80;
}
void FadeOutOrbEffect(void)
{
u8 taskId = FindTaskIdByFunc(Task_OrbEffect);
gTasks[taskId].tState = 6;
}
#undef tBlueOrb
#undef tCenterX
#undef tCenterY
#undef tShakeDelay
#undef tShakeDir
#undef tDispCnt
#undef tBldCnt
#undef tBldAlpha
#undef tWinIn
#undef tWinOut
void Script_FadeOutMapMusic(void)
{
Overworld_FadeOutMapMusic();
CreateTask(Task_EnableScriptAfterMusicFade, 80);
}
static void Task_EnableScriptAfterMusicFade(u8 taskId)
{
if (BGMusicStopped() == TRUE)
{
DestroyTask(taskId);
EnableBothScriptContexts();
}
}