tumbledemerald-legacy/src/field_effect.c

3882 lines
116 KiB
C

#include "global.h"
#include "decompress.h"
#include "event_object_movement.h"
#include "field_camera.h"
#include "field_control_avatar.h"
#include "field_effect.h"
#include "field_effect_helpers.h"
#include "field_player_avatar.h"
#include "field_screen_effect.h"
#include "field_weather.h"
#include "fieldmap.h"
#include "fldeff.h"
#include "gpu_regs.h"
#include "main.h"
#include "mirage_tower.h"
#include "menu.h"
#include "metatile_behavior.h"
#include "overworld.h"
#include "palette.h"
#include "party_menu.h"
#include "pokemon.h"
#include "pokemon_storage_system.h"
#include "script.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "trainer_pokemon_sprites.h"
#include "trig.h"
#include "util.h"
#include "constants/field_effects.h"
#include "constants/event_object_movement.h"
#include "constants/metatile_behaviors.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
EWRAM_DATA s32 gFieldEffectArguments[8] = {0};
// Static type declarations
static void Task_PokecenterHeal(u8 taskId);
static void PokecenterHealEffect_Init(struct Task *);
static void PokecenterHealEffect_WaitForBallPlacement(struct Task *);
static void PokecenterHealEffect_WaitForBallFlashing(struct Task *);
static void PokecenterHealEffect_WaitForSoundAndEnd(struct Task *);
static u8 CreatePokecenterMonitorSprite(s16, s16);
static void SpriteCB_PokecenterMonitor(struct Sprite *);
static void Task_HallOfFameRecord(u8 taskId);
static void HallOfFameRecordEffect_Init(struct Task *);
static void HallOfFameRecordEffect_WaitForBallPlacement(struct Task *);
static void HallOfFameRecordEffect_WaitForBallFlashing(struct Task *);
static void HallOfFameRecordEffect_WaitForSoundAndEnd(struct Task *);
static void CreateHofMonitorSprite(s16, s16, s16, bool8);
static void SpriteCB_HallOfFameMonitor(struct Sprite *);
static u8 CreateGlowingPokeballsEffect(s16, s16, s16, bool16);
static void SpriteCB_PokeballGlowEffect(struct Sprite *);
static void PokeballGlowEffect_PlaceBalls(struct Sprite *);
static void PokeballGlowEffect_TryPlaySe(struct Sprite *);
static void PokeballGlowEffect_Flash1(struct Sprite *);
static void PokeballGlowEffect_Flash2(struct Sprite *);
static void PokeballGlowEffect_WaitAfterFlash(struct Sprite *);
static void PokeballGlowEffect_Dummy(struct Sprite *);
static void PokeballGlowEffect_WaitForSound(struct Sprite *);
static void PokeballGlowEffect_Idle(struct Sprite *);
static void SpriteCB_PokeballGlow(struct Sprite *);
static void FieldCallback_UseFly(void);
static void Task_UseFly(u8);
static void FieldCallback_FlyIntoMap(void);
static void Task_FlyIntoMap(u8);
static void Task_FallWarpFieldEffect(u8);
static bool8 FallWarpEffect_Init(struct Task *);
static bool8 FallWarpEffect_WaitWeather(struct Task *);
static bool8 FallWarpEffect_StartFall(struct Task *);
static bool8 FallWarpEffect_Fall(struct Task *);
static bool8 FallWarpEffect_Land(struct Task *);
static bool8 FallWarpEffect_CameraShake(struct Task *);
static bool8 FallWarpEffect_End(struct Task *);
static void Task_EscalatorWarpOut(u8);
static bool8 EscalatorWarpOut_Init(struct Task *);
static bool8 EscalatorWarpOut_WaitForPlayer(struct Task *);
static bool8 EscalatorWarpOut_Up_Ride(struct Task *);
static bool8 EscalatorWarpOut_Up_End(struct Task *);
static bool8 EscalatorWarpOut_Down_Ride(struct Task *);
static bool8 EscalatorWarpOut_Down_End(struct Task *);
static void RideUpEscalatorOut(struct Task *);
static void RideDownEscalatorOut(struct Task *);
static void FadeOutAtEndOfEscalator(void);
static void WarpAtEndOfEscalator(void);
static void FieldCallback_EscalatorWarpIn(void);
static void Task_EscalatorWarpIn(u8);
static bool8 EscalatorWarpIn_Init(struct Task *);
static bool8 EscalatorWarpIn_Down_Init(struct Task *);
static bool8 EscalatorWarpIn_Down_Ride(struct Task *);
static bool8 EscalatorWarpIn_Up_Init(struct Task *);
static bool8 EscalatorWarpIn_Up_Ride(struct Task *);
static bool8 EscalatorWarpIn_WaitForMovement(struct Task *);
static bool8 EscalatorWarpIn_End(struct Task *);
static void Task_UseWaterfall(u8);
static bool8 WaterfallFieldEffect_Init(struct Task *, struct ObjectEvent *);
static bool8 WaterfallFieldEffect_ShowMon(struct Task *, struct ObjectEvent *);
static bool8 WaterfallFieldEffect_WaitForShowMon(struct Task *, struct ObjectEvent *);
static bool8 WaterfallFieldEffect_RideUp(struct Task *, struct ObjectEvent *);
static bool8 WaterfallFieldEffect_ContinueRideOrEnd(struct Task *, struct ObjectEvent *);
static void Task_UseDive(u8);
static bool8 DiveFieldEffect_Init(struct Task *);
static bool8 DiveFieldEffect_ShowMon(struct Task *);
static bool8 DiveFieldEffect_TryWarp(struct Task *);
static void Task_LavaridgeGymB1FWarp(u8);
static bool8 LavaridgeGymB1FWarpEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_CameraShake(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_Launch(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_Rise(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_FadeOut(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_Warp(struct Task *, struct ObjectEvent *, struct Sprite *);
static void FieldCB_LavaridgeGymB1FWarpExit(void);
static void Task_LavaridgeGymB1FWarpExit(u8);
static bool8 LavaridgeGymB1FWarpExitEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpExitEffect_StartPopOut(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpExitEffect_PopOut(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpExitEffect_End(struct Task *, struct ObjectEvent *, struct Sprite *);
static void Task_LavaridgeGym1FWarp(u8);
static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_AshPuff(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_Disappear(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_FadeOut(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_Warp(struct Task *, struct ObjectEvent *, struct Sprite *);
static void Task_EscapeRopeWarpOut(u8);
static void EscapeRopeWarpOutEffect_Init(struct Task *);
static void EscapeRopeWarpOutEffect_Spin(struct Task *);
static void FieldCallback_EscapeRopeWarpIn(void);
static void Task_EscapeRopeWarpIn(u8);
static void EscapeRopeWarpInEffect_Init(struct Task *);
static void EscapeRopeWarpInEffect_Spin(struct Task *);
static void Task_TeleportWarpOut(u8);
static void TeleportWarpOutFieldEffect_Init(struct Task*);
static void TeleportWarpOutFieldEffect_SpinGround(struct Task*);
static void TeleportWarpOutFieldEffect_SpinExit(struct Task*);
static void TeleportWarpOutFieldEffect_End(struct Task*);
static void FieldCallback_TeleportWarpIn(void);
static void Task_TeleportWarpIn(u8);
static void TeleportWarpInFieldEffect_Init(struct Task *);
static void TeleportWarpInFieldEffect_SpinEnter(struct Task *);
static void TeleportWarpInFieldEffect_SpinGround(struct Task *);
static void Task_FieldMoveShowMonOutdoors(u8);
static void FieldMoveShowMonOutdoorsEffect_Init(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_LoadGfx(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_CreateBanner(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_WaitForMon(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_ShrinkBanner(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_RestoreBg(struct Task *);
static void FieldMoveShowMonOutdoorsEffect_End(struct Task *);
static void VBlankCB_FieldMoveShowMonOutdoors(void);
static void LoadFieldMoveOutdoorStreaksTilemap(u16);
static void Task_FieldMoveShowMonIndoors(u8);
static void FieldMoveShowMonIndoorsEffect_Init(struct Task *);
static void FieldMoveShowMonIndoorsEffect_LoadGfx(struct Task *);
static void FieldMoveShowMonIndoorsEffect_SlideBannerOn(struct Task *);
static void FieldMoveShowMonIndoorsEffect_WaitForMon(struct Task *);
static void FieldMoveShowMonIndoorsEffect_RestoreBg(struct Task *);
static void FieldMoveShowMonIndoorsEffect_SlideBannerOff(struct Task *);
static void FieldMoveShowMonIndoorsEffect_End(struct Task *);
static void VBlankCB_FieldMoveShowMonIndoors(void);
static void AnimateIndoorShowMonBg(struct Task *);
static bool8 SlideIndoorBannerOnscreen(struct Task *);
static bool8 SlideIndoorBannerOffscreen(struct Task *);
static u8 InitFieldMoveMonSprite(u32, u32, u32);
static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *);
static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *);
static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *);
static void Task_SurfFieldEffect(u8);
static void SurfFieldEffect_Init(struct Task *);
static void SurfFieldEffect_FieldMovePose(struct Task *);
static void SurfFieldEffect_ShowMon(struct Task *);
static void SurfFieldEffect_JumpOnSurfBlob(struct Task *);
static void SurfFieldEffect_End(struct Task *);
static void SpriteCB_NPCFlyOut(struct Sprite *);
static void Task_FlyOut(u8);
static void FlyOutFieldEffect_FieldMovePose(struct Task *);
static void FlyOutFieldEffect_ShowMon(struct Task *);
static void FlyOutFieldEffect_BirdLeaveBall(struct Task *);
static void FlyOutFieldEffect_WaitBirdLeave(struct Task *);
static void FlyOutFieldEffect_BirdSwoopDown(struct Task *);
static void FlyOutFieldEffect_JumpOnBird(struct Task *);
static void FlyOutFieldEffect_FlyOffWithBird(struct Task *);
static void FlyOutFieldEffect_WaitFlyOff(struct Task *);
static void FlyOutFieldEffect_End(struct Task *);
static u8 CreateFlyBirdSprite(void);
static u8 GetFlyBirdAnimCompleted(u8);
static void StartFlyBirdSwoopDown(u8);
static void SetFlyBirdPlayerSpriteId(u8, u8);
static void SpriteCB_FlyBirdLeaveBall(struct Sprite *);
static void SpriteCB_FlyBirdSwoopDown(struct Sprite *);
static void Task_FlyIn(u8);
static void FlyInFieldEffect_BirdSwoopDown(struct Task *);
static void FlyInFieldEffect_FlyInWithBird(struct Task *);
static void FlyInFieldEffect_JumpOffBird(struct Task *);
static void FlyInFieldEffect_FieldMovePose(struct Task *);
static void FlyInFieldEffect_BirdReturnToBall(struct Task *);
static void FlyInFieldEffect_WaitBirdReturn(struct Task *);
static void FlyInFieldEffect_End(struct Task *);
static void Task_DestroyDeoxysRock(u8 taskId);
static void DestroyDeoxysRockEffect_CameraShake(s16*, u8);
static void DestroyDeoxysRockEffect_RockFragments(s16*, u8);
static void DestroyDeoxysRockEffect_WaitAndEnd(s16*, u8);
static void CreateDeoxysRockFragments(struct Sprite*);
static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite);
static void Task_MoveDeoxysRock(u8 taskId);
// Static RAM declarations
static u8 sActiveList[32];
// External declarations
extern struct CompressedSpritePalette gMonPaletteTable[]; // GF made a mistake and did not extern it as const.
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
extern u8 *gFieldEffectScriptPointers[];
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
static const u32 sNewGameBirch_Gfx[] = INCBIN_U32("graphics/birch_speech/birch.4bpp");
static const u32 sUnusedBirchBeauty[] = INCBIN_U32("graphics/unused/intro_birch_beauty.4bpp");
static const u16 sNewGameBirch_Pal[16] = INCBIN_U16("graphics/birch_speech/birch.gbapal");
static const u32 sPokeballGlow_Gfx[] = INCBIN_U32("graphics/misc/pokeball_glow.4bpp");
static const u16 sPokeballGlow_Pal[16] = INCBIN_U16("graphics/field_effects/palettes/pokeball_glow.gbapal");
static const u32 sPokecenterMonitor0_Gfx[] = INCBIN_U32("graphics/misc/pokecenter_monitor/0.4bpp");
static const u32 sPokecenterMonitor1_Gfx[] = INCBIN_U32("graphics/misc/pokecenter_monitor/1.4bpp");
static const u32 sHofMonitorBig_Gfx[] = INCBIN_U32("graphics/misc/hof_monitor_big.4bpp");
static const u8 sHofMonitorSmall_Gfx[] = INCBIN_U8("graphics/misc/hof_monitor_small.4bpp");
static const u16 sHofMonitor_Pal[16] = INCBIN_U16("graphics/field_effects/palettes/hof_monitor.gbapal");
// Graphics for the lights streaking past your Pokemon when it uses a field move.
static const u32 sFieldMoveStreaksOutdoors_Gfx[] = INCBIN_U32("graphics/misc/field_move_streaks.4bpp");
static const u16 sFieldMoveStreaksOutdoors_Pal[16] = INCBIN_U16("graphics/misc/field_move_streaks.gbapal");
static const u16 sFieldMoveStreaksOutdoors_Tilemap[320] = INCBIN_U16("graphics/misc/field_move_streaks_map.bin");
// The following light streaks effect is used when the map is indoors
static const u32 sFieldMoveStreaksIndoors_Gfx[] = INCBIN_U32("graphics/misc/darkness_field_move_streaks.4bpp");
static const u16 sFieldMoveStreaksIndoors_Pal[16] = INCBIN_U16("graphics/misc/darkness_field_move_streaks.gbapal");
static const u16 sFieldMoveStreaksIndoors_Tilemap[320] = INCBIN_U16("graphics/misc/darkness_field_move_streaks_map.bin");
static const u16 sSpotlight_Pal[16] = INCBIN_U16("graphics/misc/spotlight.gbapal");
static const u8 sSpotlight_Gfx[] = INCBIN_U8("graphics/misc/spotlight.4bpp");
static const u8 sRockFragment_TopLeft[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_top_left.4bpp");
static const u8 sRockFragment_TopRight[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_top_right.4bpp");
static const u8 sRockFragment_BottomLeft[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_bottom_left.4bpp");
static const u8 sRockFragment_BottomRight[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_bottom_right.4bpp");
bool8 (*const gFieldEffectScriptFuncs[])(u8 **, u32 *) =
{
FieldEffectCmd_loadtiles,
FieldEffectCmd_loadfadedpal,
FieldEffectCmd_loadpal,
FieldEffectCmd_callnative,
FieldEffectCmd_end,
FieldEffectCmd_loadgfx_callnative,
FieldEffectCmd_loadtiles_callnative,
FieldEffectCmd_loadfadedpal_callnative,
};
static const struct OamData sOam_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct OamData sOam_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct OamData sOam_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct SpriteFrameImage sPicTable_NewGameBirch[] =
{
obj_frame_tiles(sNewGameBirch_Gfx)
};
static const struct SpritePalette sSpritePalette_NewGameBirch =
{
.data = sNewGameBirch_Pal,
.tag = 0x1006
};
static const union AnimCmd sAnim_NewGameBirch[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnimTable_NewGameBirch[] =
{
sAnim_NewGameBirch
};
static const struct SpriteTemplate sSpriteTemplate_NewGameBirch =
{
.tileTag = TAG_NONE,
.paletteTag = 0x1006,
.oam = &sOam_64x64,
.anims = sAnimTable_NewGameBirch,
.images = sPicTable_NewGameBirch,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
const struct SpritePalette gSpritePalette_PokeballGlow =
{
.data = sPokeballGlow_Pal,
.tag = FLDEFF_PAL_TAG_POKEBALL_GLOW
};
const struct SpritePalette gSpritePalette_HofMonitor =
{
.data = sHofMonitor_Pal,
.tag = FLDEFF_PAL_TAG_HOF_MONITOR
};
static const struct OamData sOam_32x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
static const struct SpriteFrameImage sPicTable_PokeballGlow[] =
{
obj_frame_tiles(sPokeballGlow_Gfx)
};
static const struct SpriteFrameImage sPicTable_PokecenterMonitor[] =
{
obj_frame_tiles(sPokecenterMonitor0_Gfx),
obj_frame_tiles(sPokecenterMonitor1_Gfx)
};
static const struct SpriteFrameImage sPicTable_HofMonitorBig[] =
{
obj_frame_tiles(sHofMonitorBig_Gfx)
};
static const struct SpriteFrameImage sPicTable_HofMonitorSmall[] =
{
{.data = sHofMonitorSmall_Gfx, .size = 0x200} // the macro breaks down here
};
static const struct Subsprite sSubsprites_PokecenterMonitor[] =
{
{
.x = -12,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 2
},
{
.x = 4,
.y = -8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 2
},
{
.x = -12,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 3,
.priority = 2
},
{
.x = 4,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 5,
.priority = 2
}
};
static const struct SubspriteTable sSubspriteTable_PokecenterMonitor = subsprite_table(sSubsprites_PokecenterMonitor);
static const struct Subsprite sSubsprites_HofMonitorBig[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 2
},
{
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 2
},
{
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 2
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 2
}
};
static const struct SubspriteTable sSubspriteTable_HofMonitorBig = subsprite_table(sSubsprites_HofMonitorBig);
const union AnimCmd sAnim_Static[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 1),
ANIMCMD_JUMP(0)
};
const union AnimCmd sAnim_Flicker[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_END
};
// Flicker on and off, for the Pokéballs / monitors during the PokéCenter heal effect
const union AnimCmd *const sAnims_Flicker[] =
{
sAnim_Static,
sAnim_Flicker
};
static const union AnimCmd *const sAnims_HofMonitor[] =
{
sAnim_Static
};
static const struct SpriteTemplate sSpriteTemplate_PokeballGlow =
{
.tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_POKEBALL_GLOW,
.oam = &sOam_8x8,
.anims = sAnims_Flicker,
.images = sPicTable_PokeballGlow,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokeballGlow
};
static const struct SpriteTemplate sSpriteTemplate_PokecenterMonitor =
{
.tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
.oam = &sOam_16x16,
.anims = sAnims_Flicker,
.images = sPicTable_PokecenterMonitor,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokecenterMonitor
};
static const struct SpriteTemplate sSpriteTemplate_HofMonitorBig =
{
.tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
.oam = &sOam_16x16,
.anims = sAnims_HofMonitor,
.images = sPicTable_HofMonitorBig,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
};
static const struct SpriteTemplate sSpriteTemplate_HofMonitorSmall =
{
.tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
.oam = &sOam_32x16,
.anims = sAnims_HofMonitor,
.images = sPicTable_HofMonitorSmall,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
};
void (*const sPokecenterHealEffectFuncs[])(struct Task *) =
{
PokecenterHealEffect_Init,
PokecenterHealEffect_WaitForBallPlacement,
PokecenterHealEffect_WaitForBallFlashing,
PokecenterHealEffect_WaitForSoundAndEnd
};
void (*const sHallOfFameRecordEffectFuncs[])(struct Task *) =
{
HallOfFameRecordEffect_Init,
HallOfFameRecordEffect_WaitForBallPlacement,
HallOfFameRecordEffect_WaitForBallFlashing,
HallOfFameRecordEffect_WaitForSoundAndEnd
};
void (*const sPokeballGlowEffectFuncs[])(struct Sprite *) =
{
PokeballGlowEffect_PlaceBalls,
PokeballGlowEffect_TryPlaySe,
PokeballGlowEffect_Flash1,
PokeballGlowEffect_Flash2,
PokeballGlowEffect_WaitAfterFlash,
PokeballGlowEffect_Dummy,
PokeballGlowEffect_WaitForSound,
PokeballGlowEffect_Idle
};
static const struct Coords16 sPokeballCoordOffsets[PARTY_SIZE] =
{
{.x = 0, .y = 0},
{.x = 6, .y = 0},
{.x = 0, .y = 4},
{.x = 6, .y = 4},
{.x = 0, .y = 8},
{.x = 6, .y = 8}
};
static const u8 sPokeballGlowReds[] = {16, 12, 8, 0};
static const u8 sPokeballGlowGreens[] = {16, 12, 8, 0};
static const u8 sPokeballGlowBlues[] = { 0, 0, 0, 0};
bool8 (*const sFallWarpFieldEffectFuncs[])(struct Task *) =
{
FallWarpEffect_Init,
FallWarpEffect_WaitWeather,
FallWarpEffect_StartFall,
FallWarpEffect_Fall,
FallWarpEffect_Land,
FallWarpEffect_CameraShake,
FallWarpEffect_End,
};
bool8 (*const sEscalatorWarpOutFieldEffectFuncs[])(struct Task *) =
{
EscalatorWarpOut_Init,
EscalatorWarpOut_WaitForPlayer,
EscalatorWarpOut_Up_Ride,
EscalatorWarpOut_Up_End,
EscalatorWarpOut_Down_Ride,
EscalatorWarpOut_Down_End,
};
bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task *) =
{
EscalatorWarpIn_Init,
EscalatorWarpIn_Down_Init,
EscalatorWarpIn_Down_Ride,
EscalatorWarpIn_Up_Init,
EscalatorWarpIn_Up_Ride,
EscalatorWarpIn_WaitForMovement,
EscalatorWarpIn_End,
};
bool8 (*const sWaterfallFieldEffectFuncs[])(struct Task *, struct ObjectEvent *) =
{
WaterfallFieldEffect_Init,
WaterfallFieldEffect_ShowMon,
WaterfallFieldEffect_WaitForShowMon,
WaterfallFieldEffect_RideUp,
WaterfallFieldEffect_ContinueRideOrEnd,
};
bool8 (*const sDiveFieldEffectFuncs[])(struct Task *) =
{
DiveFieldEffect_Init,
DiveFieldEffect_ShowMon,
DiveFieldEffect_TryWarp,
};
bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
LavaridgeGymB1FWarpEffect_Init,
LavaridgeGymB1FWarpEffect_CameraShake,
LavaridgeGymB1FWarpEffect_Launch,
LavaridgeGymB1FWarpEffect_Rise,
LavaridgeGymB1FWarpEffect_FadeOut,
LavaridgeGymB1FWarpEffect_Warp,
};
bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
LavaridgeGymB1FWarpExitEffect_Init,
LavaridgeGymB1FWarpExitEffect_StartPopOut,
LavaridgeGymB1FWarpExitEffect_PopOut,
LavaridgeGymB1FWarpExitEffect_End,
};
bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
LavaridgeGym1FWarpEffect_Init,
LavaridgeGym1FWarpEffect_AshPuff,
LavaridgeGym1FWarpEffect_Disappear,
LavaridgeGym1FWarpEffect_FadeOut,
LavaridgeGym1FWarpEffect_Warp,
};
void (*const sEscapeRopeWarpOutEffectFuncs[])(struct Task *) =
{
EscapeRopeWarpOutEffect_Init,
EscapeRopeWarpOutEffect_Spin,
};
u32 FieldEffectStart(u8 id)
{
u8 *script;
u32 val;
FieldEffectActiveListAdd(id);
script = gFieldEffectScriptPointers[id];
while (gFieldEffectScriptFuncs[*script](&script, &val))
;
return val;
}
bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
return TRUE;
}
bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadFadedPalette(script);
return TRUE;
}
bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadPalette(script);
return TRUE;
}
bool8 FieldEffectCmd_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_CallNative(script, val);
return TRUE;
}
bool8 FieldEffectCmd_end(u8 **script, u32 *val)
{
return FALSE;
}
bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
FieldEffectScript_LoadFadedPalette(script);
FieldEffectScript_CallNative(script, val);
return TRUE;
}
bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
FieldEffectScript_CallNative(script, val);
return TRUE;
}
bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadFadedPalette(script);
FieldEffectScript_CallNative(script, val);
return TRUE;
}
u32 FieldEffectScript_ReadWord(u8 **script)
{
return (*script)[0]
+ ((*script)[1] << 8)
+ ((*script)[2] << 16)
+ ((*script)[3] << 24);
}
void FieldEffectScript_LoadTiles(u8 **script)
{
struct SpriteSheet *sheet = (struct SpriteSheet *)FieldEffectScript_ReadWord(script);
if (GetSpriteTileStartByTag(sheet->tag) == 0xFFFF)
LoadSpriteSheet(sheet);
(*script) += 4;
}
void FieldEffectScript_LoadFadedPalette(u8 **script)
{
struct SpritePalette *palette = (struct SpritePalette *)FieldEffectScript_ReadWord(script);
LoadSpritePalette(palette);
UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(palette->tag));
(*script) += 4;
}
void FieldEffectScript_LoadPalette(u8 **script)
{
struct SpritePalette *palette = (struct SpritePalette *)FieldEffectScript_ReadWord(script);
LoadSpritePalette(palette);
(*script) += 4;
}
void FieldEffectScript_CallNative(u8 **script, u32 *val)
{
u32 (*func)(void) = (u32 (*)(void))FieldEffectScript_ReadWord(script);
*val = func();
(*script) += 4;
}
void FieldEffectFreeGraphicsResources(struct Sprite *sprite)
{
u16 sheetTileStart = sprite->sheetTileStart;
u32 paletteNum = sprite->oam.paletteNum;
DestroySprite(sprite);
FieldEffectFreeTilesIfUnused(sheetTileStart);
FieldEffectFreePaletteIfUnused(paletteNum);
}
void FieldEffectStop(struct Sprite *sprite, u8 id)
{
FieldEffectFreeGraphicsResources(sprite);
FieldEffectActiveListRemove(id);
}
void FieldEffectFreeTilesIfUnused(u16 tileStart)
{
u8 i;
u16 tag = GetSpriteTileTagByTileStart(tileStart);
if (tag != TAG_NONE)
{
for (i = 0; i < MAX_SPRITES; i++)
if (gSprites[i].inUse && gSprites[i].usingSheet && tileStart == gSprites[i].sheetTileStart)
return;
FreeSpriteTilesByTag(tag);
}
}
void FieldEffectFreePaletteIfUnused(u8 paletteNum)
{
u8 i;
u16 tag = GetSpritePaletteTagByPaletteNum(paletteNum);
if (tag != TAG_NONE)
{
for (i = 0; i < MAX_SPRITES; i++)
if (gSprites[i].inUse && gSprites[i].oam.paletteNum == paletteNum)
return;
FreeSpritePaletteByTag(tag);
}
}
void FieldEffectActiveListClear(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
sActiveList[i] = 0xFF;
}
void FieldEffectActiveListAdd(u8 id)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
{
if (sActiveList[i] == 0xFF)
{
sActiveList[i] = id;
return;
}
}
}
void FieldEffectActiveListRemove(u8 id)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
{
if (sActiveList[i] == id)
{
sActiveList[i] = 0xFF;
return;
}
}
}
bool8 FieldEffectActiveListContains(u8 id)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
if (sActiveList[i] == id)
return TRUE;
return FALSE;
}
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer)
{
struct SpriteTemplate spriteTemplate;
LoadCompressedSpritePaletteOverrideBuffer(&gTrainerFrontPicPaletteTable[trainerSpriteID], buffer);
LoadCompressedSpriteSheetOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer);
spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag;
spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag;
spriteTemplate.oam = &sOam_64x64;
spriteTemplate.anims = gDummySpriteAnimTable;
spriteTemplate.images = NULL;
spriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
spriteTemplate.callback = SpriteCallbackDummy;
return CreateSprite(&spriteTemplate, x, y, subpriority);
}
void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest)
{
LZDecompressVram(gTrainerFrontPicTable[gender].data, dest);
LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, 0x20);
}
u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
{
LoadSpritePalette(&sSpritePalette_NewGameBirch);
return CreateSprite(&sSpriteTemplate_NewGameBirch, x, y, subpriority);
}
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
{
s32 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, 1, x, y, 0, gMonPaletteTable[species].tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10);
if (spriteId == 0xFFFF)
return MAX_SPRITES;
else
return spriteId;
}
u8 CreateMonSprite_FieldMove(u16 species, u32 otId, u32 personality, s16 x, s16 y, u8 subpriority)
{
const struct CompressedSpritePalette *spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, 1, x, y, 0, spritePalette->tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
if (spriteId == 0xFFFF)
return MAX_SPRITES;
else
return spriteId;
}
void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId)
{
ResetPreservedPalettesInWeather();
if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF)
{
FreeOamMatrix(sprite->oam.matrixNum);
}
FreeAndDestroyMonPicSprite(spriteId);
}
// r, g, b are between 0 and 16
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed, curGreen, curBlue;
u16 color = gPlttBufferUnfaded[i];
curRed = (color & RGB_RED);
curGreen = (color & RGB_GREEN) >> 5;
curBlue = (color & RGB_BLUE) >> 10;
curRed += (((0x1F - curRed) * r) >> 4);
curGreen += (((0x1F - curGreen) * g) >> 4);
curBlue += (((0x1F - curBlue) * b) >> 4);
color = curRed;
color |= (curGreen << 5);
color |= (curBlue << 10);
gPlttBufferFaded[i] = color;
}
// r, g, b are between 0 and 16
void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed, curGreen, curBlue;
u16 color = gPlttBufferUnfaded[i];
curRed = (color & RGB_RED);
curGreen = (color & RGB_GREEN) >> 5;
curBlue = (color & RGB_BLUE) >> 10;
curRed -= ((curRed * r) >> 4);
curGreen -= ((curGreen * g) >> 4);
curBlue -= ((curBlue * b) >> 4);
color = curRed;
color |= (curGreen << 5);
color |= (curBlue << 10);
gPlttBufferFaded[i] = color;
}
// Task data for Task_PokecenterHeal and Task_HallOfFameRecord
#define tState data[0]
#define tNumMons data[1]
#define tFirstBallX data[2]
#define tFirstBallY data[3]
#define tMonitorX data[4]
#define tMonitorY data[5]
#define tBallSpriteId data[6]
#define tMonitorSpriteId data[7]
#define tStartHofFlash data[15]
// Sprite data for SpriteCB_PokeballGlowEffect
#define sState data[0]
#define sTimer data[1]
#define sCounter data[2]
#define sPlayHealSe data[5]
#define sNumMons data[6]
#define sSpriteId data[7]
// Sprite data for SpriteCB_PokeballGlow
#define sEffectSpriteId data[0]
bool8 FldEff_PokecenterHeal(void)
{
u8 nPokemon;
struct Task *task;
nPokemon = CountPartyNonEggMons();
task = &gTasks[CreateTask(Task_PokecenterHeal, 0xff)];
task->tNumMons = nPokemon;
task->tFirstBallX = 93;
task->tFirstBallY = 36;
task->tMonitorX = 124;
task->tMonitorY = 24;
return FALSE;
}
static void Task_PokecenterHeal(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
sPokecenterHealEffectFuncs[task->tState](task);
}
static void PokecenterHealEffect_Init(struct Task *task)
{
task->tState++;
task->tBallSpriteId = CreateGlowingPokeballsEffect(task->tNumMons, task->tFirstBallX, task->tFirstBallY, TRUE);
task->tMonitorSpriteId = CreatePokecenterMonitorSprite(task->tMonitorX, task->tMonitorY);
}
static void PokecenterHealEffect_WaitForBallPlacement(struct Task *task)
{
if (gSprites[task->tBallSpriteId].sState > 1)
{
gSprites[task->tMonitorSpriteId].sState++;
task->tState++;
}
}
static void PokecenterHealEffect_WaitForBallFlashing(struct Task *task)
{
if (gSprites[task->tBallSpriteId].sState > 4)
{
task->tState++;
}
}
static void PokecenterHealEffect_WaitForSoundAndEnd(struct Task *task)
{
if (gSprites[task->tBallSpriteId].sState > 6)
{
DestroySprite(&gSprites[task->tBallSpriteId]);
FieldEffectActiveListRemove(FLDEFF_POKECENTER_HEAL);
DestroyTask(FindTaskIdByFunc(Task_PokecenterHeal));
}
}
bool8 FldEff_HallOfFameRecord(void)
{
u8 nPokemon;
struct Task *task;
nPokemon = CalculatePlayerPartyCount();
task = &gTasks[CreateTask(Task_HallOfFameRecord, 0xff)];
task->tNumMons = nPokemon;
task->tFirstBallX = 117;
task->tFirstBallY = 52;
return FALSE;
}
static void Task_HallOfFameRecord(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
sHallOfFameRecordEffectFuncs[task->tState](task);
}
static void HallOfFameRecordEffect_Init(struct Task *task)
{
u8 taskId;
task->tState++;
task->tBallSpriteId = CreateGlowingPokeballsEffect(task->tNumMons, task->tFirstBallX, task->tFirstBallY, FALSE);
taskId = FindTaskIdByFunc(Task_HallOfFameRecord);
CreateHofMonitorSprite(taskId, 120, 24, FALSE);
CreateHofMonitorSprite(taskId, 40, 8, TRUE);
CreateHofMonitorSprite(taskId, 72, 8, TRUE);
CreateHofMonitorSprite(taskId, 168, 8, TRUE);
CreateHofMonitorSprite(taskId, 200, 8, TRUE);
}
static void HallOfFameRecordEffect_WaitForBallPlacement(struct Task *task)
{
if (gSprites[task->tBallSpriteId].sState > 1)
{
task->tStartHofFlash++;
task->tState++;
}
}
static void HallOfFameRecordEffect_WaitForBallFlashing(struct Task *task)
{
if (gSprites[task->tBallSpriteId].sState > 4)
{
task->tState++;
}
}
static void HallOfFameRecordEffect_WaitForSoundAndEnd(struct Task *task)
{
if (gSprites[task->tBallSpriteId].sState > 6)
{
DestroySprite(&gSprites[task->tBallSpriteId]);
FieldEffectActiveListRemove(FLDEFF_HALL_OF_FAME_RECORD);
DestroyTask(FindTaskIdByFunc(Task_HallOfFameRecord));
}
}
static u8 CreateGlowingPokeballsEffect(s16 numMons, s16 x, s16 y, bool16 playHealSe)
{
u8 spriteId;
struct Sprite *sprite;
spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect);
sprite = &gSprites[spriteId];
sprite->x2 = x;
sprite->y2 = y;
sprite->sPlayHealSe = playHealSe;
sprite->sNumMons = numMons;
sprite->sSpriteId = spriteId;
return spriteId;
}
static void SpriteCB_PokeballGlowEffect(struct Sprite *sprite)
{
sPokeballGlowEffectFuncs[sprite->sState](sprite);
}
static void PokeballGlowEffect_PlaceBalls(struct Sprite *sprite)
{
u8 spriteId;
if (sprite->sTimer == 0 || (--sprite->sTimer) == 0)
{
sprite->sTimer = 25;
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokeballGlow, sPokeballCoordOffsets[sprite->sCounter].x + sprite->x2, sPokeballCoordOffsets[sprite->sCounter].y + sprite->y2, 0);
gSprites[spriteId].oam.priority = 2;
gSprites[spriteId].sEffectSpriteId = sprite->sSpriteId;
sprite->sCounter++;
sprite->sNumMons--;
PlaySE(SE_BALL);
}
if (sprite->sNumMons == 0)
{
sprite->sTimer = 32;
sprite->sState++;
}
}
static void PokeballGlowEffect_TryPlaySe(struct Sprite *sprite)
{
if ((--sprite->sTimer) == 0)
{
sprite->sState++;
sprite->sTimer = 8;
sprite->sCounter = 0;
sprite->data[3] = 0;
if (sprite->sPlayHealSe)
{
PlayFanfare(MUS_HEAL);
}
}
}
static void PokeballGlowEffect_Flash1(struct Sprite *sprite)
{
u8 phase;
if ((--sprite->sTimer) == 0)
{
sprite->sTimer = 8;
sprite->sCounter++;
sprite->sCounter &= 3;
if (sprite->sCounter == 0)
sprite->data[3]++;
}
phase = (sprite->sCounter + 3) & 3;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x108, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
phase = (sprite->sCounter + 2) & 3;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x106, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
phase = (sprite->sCounter + 1) & 3;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x102, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
phase = sprite->sCounter;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x105, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x103, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
if (sprite->data[3] > 2)
{
sprite->sState++;
sprite->sTimer = 8;
sprite->sCounter = 0;
}
}
static void PokeballGlowEffect_Flash2(struct Sprite *sprite)
{
u8 phase;
if ((--sprite->sTimer) == 0)
{
sprite->sTimer = 8;
sprite->sCounter++;
sprite->sCounter &= 3;
if (sprite->sCounter == 3)
{
sprite->sState++;
sprite->sTimer = 30;
}
}
phase = sprite->sCounter;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x108, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x106, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x102, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x105, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x103, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
}
static void PokeballGlowEffect_WaitAfterFlash(struct Sprite *sprite)
{
if ((--sprite->sTimer) == 0)
{
sprite->sState++;
}
}
static void PokeballGlowEffect_Dummy(struct Sprite *sprite)
{
sprite->sState++;
}
static void PokeballGlowEffect_WaitForSound(struct Sprite *sprite)
{
if (sprite->sPlayHealSe == FALSE || IsFanfareTaskInactive())
{
sprite->sState++;
}
}
static void PokeballGlowEffect_Idle(struct Sprite *sprite)
{
// Idle until destroyed
}
static void SpriteCB_PokeballGlow(struct Sprite *sprite)
{
if (gSprites[sprite->sEffectSpriteId].sState > 4)
{
FieldEffectFreeGraphicsResources(sprite);
}
}
static u8 CreatePokecenterMonitorSprite(s16 x, s16 y)
{
u8 spriteId;
struct Sprite *sprite;
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokecenterMonitor, x, y, 0);
sprite = &gSprites[spriteId];
sprite->oam.priority = 2;
sprite->invisible = TRUE;
SetSubspriteTables(sprite, &sSubspriteTable_PokecenterMonitor);
return spriteId;
}
static void SpriteCB_PokecenterMonitor(struct Sprite *sprite)
{
if (sprite->data[0] != 0)
{
sprite->data[0] = 0;
sprite->invisible = FALSE;
StartSpriteAnim(sprite, 1);
}
if (sprite->animEnded)
{
FieldEffectFreeGraphicsResources(sprite);
}
}
static void CreateHofMonitorSprite(s16 taskId, s16 x, s16 y, bool8 isSmallMonitor)
{
u8 spriteId;
if (!isSmallMonitor)
{
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HofMonitorBig, x, y, 0);
SetSubspriteTables(&gSprites[spriteId], &sSubspriteTable_HofMonitorBig);
} else
{
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HofMonitorSmall, x, y, 0);
}
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].data[0] = taskId;
}
static void SpriteCB_HallOfFameMonitor(struct Sprite *sprite)
{
if (gTasks[sprite->data[0]].tStartHofFlash)
{
if (sprite->data[1] == 0 || (--sprite->data[1]) == 0)
{
sprite->data[1] = 16;
sprite->invisible ^= 1;
}
sprite->data[2]++;
}
if (sprite->data[2] > 127)
{
FieldEffectFreeGraphicsResources(sprite);
}
}
#undef tState
#undef tNumMons
#undef tFirstBallX
#undef tFirstBallY
#undef tMonitorX
#undef tMonitorY
#undef tBallSpriteId
#undef tMonitorSpriteId
#undef tStartHofFlash
#undef sState
#undef sTimer
#undef sCounter
#undef sPlayHealSe
#undef sNumMons
#undef sSpriteId
#undef sEffectSpriteId
void ReturnToFieldFromFlyMapSelect(void)
{
SetMainCallback2(CB2_ReturnToField);
gFieldCallback = FieldCallback_UseFly;
}
static void FieldCallback_UseFly(void)
{
FadeInFromBlack();
CreateTask(Task_UseFly, 0);
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
}
static void Task_UseFly(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
if (!task->data[0])
{
if (!IsWeatherNotFadingIn())
return;
gFieldEffectArguments[0] = GetCursorSelectionMonId();
if ((int)gFieldEffectArguments[0] > PARTY_SIZE - 1)
gFieldEffectArguments[0] = 0;
FieldEffectStart(FLDEFF_USE_FLY);
task->data[0]++;
}
if (!FieldEffectActiveListContains(FLDEFF_USE_FLY))
{
Overworld_ResetStateAfterFly();
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
gFieldCallback = FieldCallback_FlyIntoMap;
DestroyTask(taskId);
}
}
static void FieldCallback_FlyIntoMap(void)
{
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_FlyIntoMap, 0);
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
{
ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_WEST);
}
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
}
static void Task_FlyIntoMap(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
if (task->data[0] == 0)
{
if (gPaletteFade.active)
{
return;
}
FieldEffectStart(FLDEFF_FLY_IN);
task->data[0]++;
}
if (!FieldEffectActiveListContains(FLDEFF_FLY_IN))
{
ScriptContext2_Disable();
UnfreezeObjectEvents();
DestroyTask(taskId);
}
}
#define tState data[0]
#define tFallOffset data[1]
#define tTotalFall data[2]
#define tSetTrigger data[3]
#define tSubsprMode data[4]
#define tVertShake data[1] // re-used
#define tNumShakes data[2]
void FieldCB_FallWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
FreezeObjectEvents();
CreateTask(Task_FallWarpFieldEffect, 0);
gFieldCallback = NULL;
}
static void Task_FallWarpFieldEffect(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
while (sFallWarpFieldEffectFuncs[task->tState](task));
}
static bool8 FallWarpEffect_Init(struct Task *task)
{
struct ObjectEvent *playerObject;
struct Sprite *playerSprite;
playerObject = &gObjectEvents[gPlayerAvatar.objectEventId];
playerSprite = &gSprites[gPlayerAvatar.spriteId];
CameraObjectReset2();
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
gPlayerAvatar.preventStep = TRUE;
ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
task->tSubsprMode = playerSprite->subspriteMode;
playerObject->fixedPriority = 1;
playerSprite->oam.priority = 1;
playerSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
task->tState++;
return TRUE;
}
static bool8 FallWarpEffect_WaitWeather(struct Task *task)
{
if (IsWeatherNotFadingIn())
task->tState++;
return FALSE;
}
static bool8 FallWarpEffect_StartFall(struct Task *task)
{
struct Sprite *sprite;
s16 centerToCornerVecY;
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
task->tFallOffset = 1;
task->tTotalFall = 0;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
PlaySE(SE_FALL);
task->tState++;
return FALSE;
}
static bool8 FallWarpEffect_Fall(struct Task *task)
{
struct ObjectEvent *objectEvent;
struct Sprite *sprite;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->y2 += task->tFallOffset;
if (task->tFallOffset < 8)
{
task->tTotalFall += task->tFallOffset;
if (task->tTotalFall & 0xf)
task->tFallOffset <<= 1;
}
if (task->tSetTrigger == FALSE && sprite->y2 >= -16)
{
task->tSetTrigger++;
objectEvent->fixedPriority = 0;
sprite->subspriteMode = task->tSubsprMode;
objectEvent->triggerGroundEffectsOnMove = 1;
}
if (sprite->y2 >= 0)
{
PlaySE(SE_M_STRENGTH);
objectEvent->triggerGroundEffectsOnStop = 1;
objectEvent->landingJump = 1;
sprite->y2 = 0;
task->tState++;
}
return FALSE;
}
static bool8 FallWarpEffect_Land(struct Task *task)
{
task->tState++;
task->tVertShake = 4;
task->tNumShakes = 0;
SetCameraPanningCallback(NULL);
return TRUE;
}
static bool8 FallWarpEffect_CameraShake(struct Task *task)
{
SetCameraPanning(0, task->tVertShake);
task->tVertShake = -task->tVertShake;
task->tNumShakes++;
if ((task->tNumShakes & 3) == 0)
task->tVertShake >>= 1;
if (task->tVertShake == 0)
task->tState++;
return FALSE;
}
static bool8 FallWarpEffect_End(struct Task *task)
{
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
CameraObjectReset1();
UnfreezeObjectEvents();
InstallCameraPanAheadCallback();
DestroyTask(FindTaskIdByFunc(Task_FallWarpFieldEffect));
return FALSE;
}
#undef tState
#undef tFallOffset
#undef tTotalFall
#undef tSetTrigger
#undef tSubsprMode
#undef tVertShake
#undef tNumShakes
#define tState data[0]
#define tGoingUp data[1]
void StartEscalatorWarp(u8 metatileBehavior, u8 priority)
{
u8 taskId;
taskId = CreateTask(Task_EscalatorWarpOut, priority);
gTasks[taskId].tGoingUp = FALSE;
if (metatileBehavior == MB_UP_ESCALATOR)
{
gTasks[taskId].tGoingUp = TRUE;
}
}
static void Task_EscalatorWarpOut(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
while (sEscalatorWarpOutFieldEffectFuncs[task->tState](task));
}
static bool8 EscalatorWarpOut_Init(struct Task *task)
{
FreezeObjectEvents();
CameraObjectReset2();
StartEscalator(task->tGoingUp);
task->tState++;
return FALSE;
}
static bool8 EscalatorWarpOut_WaitForPlayer(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
task->tState++;
task->data[2] = 0;
task->data[3] = 0;
if ((u8)task->tGoingUp == FALSE)
{
task->tState = 4; // jump to EscalatorWarpOut_Down_Ride
}
PlaySE(SE_ESCALATOR);
}
return FALSE;
}
static bool8 EscalatorWarpOut_Up_Ride(struct Task *task)
{
RideUpEscalatorOut(task);
if (task->data[2] > 3)
{
FadeOutAtEndOfEscalator();
task->tState++;
}
return FALSE;
}
static bool8 EscalatorWarpOut_Up_End(struct Task *task)
{
RideUpEscalatorOut(task);
WarpAtEndOfEscalator();
return FALSE;
}
static bool8 EscalatorWarpOut_Down_Ride(struct Task *task)
{
RideDownEscalatorOut(task);
if (task->data[2] > 3)
{
FadeOutAtEndOfEscalator();
task->tState++;
}
return FALSE;
}
static bool8 EscalatorWarpOut_Down_End(struct Task *task)
{
RideDownEscalatorOut(task);
WarpAtEndOfEscalator();
return FALSE;
}
static void RideUpEscalatorOut(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->x2 = Cos(0x84, task->data[2]);
sprite->y2 = Sin(0x94, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
task->data[2]++;
}
}
static void RideDownEscalatorOut(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->x2 = Cos(0x7c, task->data[2]);
sprite->y2 = Sin(0x76, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
task->data[2]++;
}
}
static void FadeOutAtEndOfEscalator(void)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
static void WarpAtEndOfEscalator(void)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
StopEscalator();
WarpIntoMap();
gFieldCallback = FieldCallback_EscalatorWarpIn;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpOut));
}
}
#undef tState
#undef tGoingUp
static void FieldCallback_EscalatorWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
CreateTask(Task_EscalatorWarpIn, 0);
gFieldCallback = NULL;
}
#define tState data[0]
static void Task_EscalatorWarpIn(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
while (sEscalatorWarpInFieldEffectFuncs[task->tState](task));
}
static bool8 EscalatorWarpIn_Init(struct Task *task)
{
struct ObjectEvent *objectEvent;
s16 x;
s16 y;
u8 behavior;
CameraObjectReset2();
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST));
PlayerGetDestCoords(&x, &y);
behavior = MapGridGetMetatileBehaviorAt(x, y);
task->tState++;
task->data[1] = 16;
if (behavior == MB_DOWN_ESCALATOR)
{
// If dest is down escalator tile, player is riding up
behavior = TRUE;
task->tState = 3; // jump to EscalatorWarpIn_Up_Init
}
else // MB_UP_ESCALATOR
{
// If dest is up escalator tile, player is riding down
behavior = FALSE;
}
StartEscalator(behavior);
return TRUE;
}
static bool8 EscalatorWarpIn_Down_Init(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->x2 = Cos(0x84, task->data[1]);
sprite->y2 = Sin(0x94, task->data[1]);
task->tState++;
return FALSE;
}
static bool8 EscalatorWarpIn_Down_Ride(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->x2 = Cos(0x84, task->data[1]);
sprite->y2 = Sin(0x94, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
task->data[1]--;
}
if (task->data[1] == 0)
{
sprite->x2 = 0;
sprite->y2 = 0;
task->tState = 5;
}
return FALSE;
}
static bool8 EscalatorWarpIn_Up_Init(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->x2 = Cos(0x7c, task->data[1]);
sprite->y2 = Sin(0x76, task->data[1]);
task->tState++;
return FALSE;
}
static bool8 EscalatorWarpIn_Up_Ride(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->x2 = Cos(0x7c, task->data[1]);
sprite->y2 = Sin(0x76, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
task->data[1]--;
}
if (task->data[1] == 0)
{
sprite->x2 = 0;
sprite->y2 = 0;
task->tState++;
}
return FALSE;
}
static bool8 EscalatorWarpIn_WaitForMovement(struct Task *task)
{
if (IsEscalatorMoving())
{
return FALSE;
}
StopEscalator();
task->tState++;
return TRUE;
}
static bool8 EscalatorWarpIn_End(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
CameraObjectReset1();
ScriptContext2_Disable();
ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST));
DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpIn));
}
return FALSE;
}
#undef tState
#define tState data[0]
#define tMonId data[1]
bool8 FldEff_UseWaterfall(void)
{
u8 taskId;
taskId = CreateTask(Task_UseWaterfall, 0xff);
gTasks[taskId].tMonId = gFieldEffectArguments[0];
Task_UseWaterfall(taskId);
return FALSE;
}
static void Task_UseWaterfall(u8 taskId)
{
while (sWaterfallFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId]));
}
static bool8 WaterfallFieldEffect_Init(struct Task *task, struct ObjectEvent *objectEvent)
{
ScriptContext2_Enable();
gPlayerAvatar.preventStep = TRUE;
task->tState++;
return FALSE;
}
static bool8 WaterfallFieldEffect_ShowMon(struct Task *task, struct ObjectEvent *objectEvent)
{
ScriptContext2_Enable();
if (!ObjectEventIsMovementOverridden(objectEvent))
{
ObjectEventClearHeldMovementIfFinished(objectEvent);
gFieldEffectArguments[0] = task->tMonId;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
task->tState++;
}
return FALSE;
}
static bool8 WaterfallFieldEffect_WaitForShowMon(struct Task *task, struct ObjectEvent *objectEvent)
{
if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
return FALSE;
}
task->tState++;
return TRUE;
}
static bool8 WaterfallFieldEffect_RideUp(struct Task *task, struct ObjectEvent *objectEvent)
{
ObjectEventSetHeldMovement(objectEvent, GetWalkSlowMovementAction(DIR_NORTH));
task->tState++;
return FALSE;
}
static bool8 WaterfallFieldEffect_ContinueRideOrEnd(struct Task *task, struct ObjectEvent *objectEvent)
{
if (!ObjectEventClearHeldMovementIfFinished(objectEvent))
return FALSE;
if (MetatileBehavior_IsWaterfall(objectEvent->currentMetatileBehavior))
{
// Still ascending waterfall, back to WaterfallFieldEffect_RideUp
task->tState = 3;
return TRUE;
}
ScriptContext2_Disable();
gPlayerAvatar.preventStep = FALSE;
DestroyTask(FindTaskIdByFunc(Task_UseWaterfall));
FieldEffectActiveListRemove(FLDEFF_USE_WATERFALL);
return FALSE;
}
#undef tState
#undef tMonId
bool8 FldEff_UseDive(void)
{
u8 taskId;
taskId = CreateTask(Task_UseDive, 0xff);
gTasks[taskId].data[15] = gFieldEffectArguments[0];
gTasks[taskId].data[14] = gFieldEffectArguments[1];
Task_UseDive(taskId);
return FALSE;
}
void Task_UseDive(u8 taskId)
{
while (sDiveFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]));
}
static bool8 DiveFieldEffect_Init(struct Task *task)
{
gPlayerAvatar.preventStep = TRUE;
task->data[0]++;
return FALSE;
}
static bool8 DiveFieldEffect_ShowMon(struct Task *task)
{
ScriptContext2_Enable();
gFieldEffectArguments[0] = task->data[15];
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
task->data[0]++;
return FALSE;
}
static bool8 DiveFieldEffect_TryWarp(struct Task *task)
{
struct MapPosition mapPosition;
PlayerGetDestCoords(&mapPosition.x, &mapPosition.y);
// Wait for show mon first
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
TryDoDiveWarp(&mapPosition, gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior);
DestroyTask(FindTaskIdByFunc(Task_UseDive));
FieldEffectActiveListRemove(FLDEFF_USE_DIVE);
}
return FALSE;
}
void StartLavaridgeGymB1FWarp(u8 priority)
{
CreateTask(Task_LavaridgeGymB1FWarp, priority);
}
static void Task_LavaridgeGymB1FWarp(u8 taskId)
{
while (sLavaridgeGymB1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
static bool8 LavaridgeGymB1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FreezeObjectEvents();
CameraObjectReset2();
SetCameraPanningCallback(NULL);
gPlayerAvatar.preventStep = TRUE;
objectEvent->fixedPriority = 1;
task->data[1] = 1;
task->data[0]++;
return TRUE;
}
static bool8 LavaridgeGymB1FWarpEffect_CameraShake(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
SetCameraPanning(0, task->data[1]);
task->data[1] = -task->data[1];
task->data[2]++;
if (task->data[2] > 7)
{
task->data[2] = 0;
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpEffect_Launch(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->y2 = 0;
task->data[3] = 1;
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_ASH_LAUNCH);
PlaySE(SE_M_EXPLOSION);
task->data[0]++;
return TRUE;
}
static bool8 LavaridgeGymB1FWarpEffect_Rise(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
s16 centerToCornerVecY;
SetCameraPanning(0, task->data[1]);
if (task->data[1] = -task->data[1], ++task->data[2] <= 17)
{
if (!(task->data[2] & 1) && (task->data[1] <= 3))
{
task->data[1] <<= 1;
}
} else if (!(task->data[2] & 4) && (task->data[1] > 0))
{
task->data[1] >>= 1;
}
if (task->data[2] > 6)
{
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
if (sprite->y2 > -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY))
{
sprite->y2 -= task->data[3];
if (task->data[3] <= 7)
{
task->data[3]++;
}
} else
{
task->data[4] = 1;
}
}
if (task->data[5] == 0 && sprite->y2 < -0x10)
{
task->data[5]++;
objectEvent->fixedPriority = 1;
sprite->oam.priority = 1;
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
if (task->data[1] == 0 && task->data[4] != 0)
{
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpEffect_FadeOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
task->data[0]++;
return FALSE;
}
static bool8 LavaridgeGymB1FWarpEffect_Warp(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
WarpIntoMap();
gFieldCallback = FieldCB_LavaridgeGymB1FWarpExit;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarp));
}
return FALSE;
}
static void FieldCB_LavaridgeGymB1FWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
gFieldCallback = NULL;
CreateTask(Task_LavaridgeGymB1FWarpExit, 0);
}
static void Task_LavaridgeGymB1FWarpExit(u8 taskId)
{
while (sLavaridgeGymB1FWarpExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
static bool8 LavaridgeGymB1FWarpExitEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
CameraObjectReset2();
FreezeObjectEvents();
gPlayerAvatar.preventStep = TRUE;
objectEvent->invisible = TRUE;
task->data[0]++;
return FALSE;
}
static bool8 LavaridgeGymB1FWarpExitEffect_StartPopOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (IsWeatherNotFadingIn())
{
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
task->data[1] = FieldEffectStart(FLDEFF_ASH_PUFF);
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpExitEffect_PopOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite = &gSprites[task->data[1]];
if (sprite->animCmdIndex > 1)
{
task->data[0]++;
objectEvent->invisible = FALSE;
CameraObjectReset1();
PlaySE(SE_M_DIG);
ObjectEventSetHeldMovement(objectEvent, GetJumpMovementAction(DIR_EAST));
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpExitEffect_End(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
UnfreezeObjectEvents();
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarpExit));
}
return FALSE;
}
// For the ash effect when jumping off the Lavaridge Gym B1F warp tiles
u8 FldEff_AshLaunch(void)
{
u8 spriteId;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_LAUNCH], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
gSprites[spriteId].coordOffsetEnabled = TRUE;
return spriteId;
}
void SpriteCB_AshLaunch(struct Sprite *sprite)
{
if (sprite->animEnded)
FieldEffectStop(sprite, FLDEFF_ASH_LAUNCH);
}
void StartLavaridgeGym1FWarp(u8 priority)
{
CreateTask(Task_LavaridgeGym1FWarp, priority);
}
static void Task_LavaridgeGym1FWarp(u8 taskId)
{
while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FreezeObjectEvents();
CameraObjectReset2();
gPlayerAvatar.preventStep = TRUE;
objectEvent->fixedPriority = 1;
task->data[0]++;
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_AshPuff(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
if (task->data[1] > 3)
{
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
task->data[1] = FieldEffectStart(FLDEFF_ASH_PUFF);
task->data[0]++;
} else
{
task->data[1]++;
ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFasterMovementAction(objectEvent->facingDirection));
PlaySE(SE_LAVARIDGE_FALL_WARP);
}
}
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_Disappear(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (gSprites[task->data[1]].animCmdIndex == 2)
{
objectEvent->invisible = TRUE;
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_FadeOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_Warp(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
WarpIntoMap();
gFieldCallback = FieldCB_FallWarpExit;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGym1FWarp));
}
return FALSE;
}
// For the ash effect when a trainer pops out of ash, or when the player enters/exits a warp in Lavaridge Gym 1F
u8 FldEff_AshPuff(void)
{
u8 spriteId;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_PUFF], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
gSprites[spriteId].coordOffsetEnabled = TRUE;
return spriteId;
}
void SpriteCB_AshPuff(struct Sprite *sprite)
{
if (sprite->animEnded)
FieldEffectStop(sprite, FLDEFF_ASH_PUFF);
}
#define tState data[0]
#define tSpinDelay data[1]
#define tNumTurns data[2]
#define tTimer data[14]
#define tStartDir data[15]
void StartEscapeRopeFieldEffect(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
CreateTask(Task_EscapeRopeWarpOut, 80);
}
static void Task_EscapeRopeWarpOut(u8 taskId)
{
sEscapeRopeWarpOutEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void EscapeRopeWarpOutEffect_Init(struct Task *task)
{
task->tState++;
task->tTimer = 64;
task->tStartDir = GetPlayerFacingDirection();
}
static void EscapeRopeWarpOutEffect_Spin(struct Task *task)
{
struct ObjectEvent *objectEvent;
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
if (task->tTimer != 0 && (--task->tTimer) == 0)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
if (task->tTimer == 0 && !gPaletteFade.active && BGMusicStopped() == TRUE)
{
SetObjectEventDirection(objectEvent, task->tStartDir);
SetWarpDestinationToEscapeWarp();
WarpIntoMap();
gFieldCallback = FieldCallback_EscapeRopeWarpIn;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_EscapeRopeWarpOut));
}
else if (task->tSpinDelay == 0 || (--task->tSpinDelay) == 0)
{
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(spinDirections[objectEvent->facingDirection]));
if (task->tNumTurns < 12)
task->tNumTurns++;
task->tSpinDelay = 8 >> (task->tNumTurns >> 2);
}
}
}
void (*const sEscapeRopeWarpInEffectFuncs[])(struct Task *) = {
EscapeRopeWarpInEffect_Init,
EscapeRopeWarpInEffect_Spin
};
static void FieldCallback_EscapeRopeWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
CreateTask(Task_EscapeRopeWarpIn, 0);
}
static void Task_EscapeRopeWarpIn(u8 taskId)
{
sEscapeRopeWarpInEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void EscapeRopeWarpInEffect_Init(struct Task *task)
{
if (IsWeatherNotFadingIn())
{
task->tState++;
task->tStartDir = GetPlayerFacingDirection();
}
}
static void EscapeRopeWarpInEffect_Spin(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (task->tSpinDelay == 0 || (--task->tSpinDelay) == 0)
{
if (ObjectEventIsMovementOverridden(objectEvent) && !ObjectEventClearHeldMovementIfFinished(objectEvent))
{
return;
}
if (task->tNumTurns >= 32 && task->tStartDir == GetPlayerFacingDirection())
{
objectEvent->invisible = FALSE;
ScriptContext2_Disable();
UnfreezeObjectEvents();
DestroyTask(FindTaskIdByFunc(Task_EscapeRopeWarpIn));
return;
}
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(spinDirections[objectEvent->facingDirection]));
if (task->tNumTurns < 32)
task->tNumTurns++;
task->tSpinDelay = task->tNumTurns >> 2;
}
objectEvent->invisible ^= 1;
}
#undef tState
#undef tSpinDelay
#undef tNumTurns
#undef tTimer
#undef tStartDir
#define tState data[0]
void FldEff_TeleportWarpOut(void)
{
CreateTask(Task_TeleportWarpOut, 0);
}
static void (*const sTeleportWarpOutFieldEffectFuncs[])(struct Task *) = {
TeleportWarpOutFieldEffect_Init,
TeleportWarpOutFieldEffect_SpinGround,
TeleportWarpOutFieldEffect_SpinExit,
TeleportWarpOutFieldEffect_End
};
static void Task_TeleportWarpOut(u8 taskId)
{
sTeleportWarpOutFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void TeleportWarpOutFieldEffect_Init(struct Task *task)
{
ScriptContext2_Enable();
FreezeObjectEvents();
CameraObjectReset2();
task->data[15] = GetPlayerFacingDirection();
task->tState++;
}
static void TeleportWarpOutFieldEffect_SpinGround(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (task->data[1] == 0 || (--task->data[1]) == 0)
{
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
task->data[1] = 8;
task->data[2]++;
}
if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection)
{
task->tState++;
task->data[1] = 4;
task->data[2] = 8;
task->data[3] = 1;
PlaySE(SE_WARP_IN);
}
}
static void TeleportWarpOutFieldEffect_SpinExit(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
if ((--task->data[1]) <= 0)
{
task->data[1] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
sprite->y -= task->data[3];
task->data[4] += task->data[3];
if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8))
{
task->data[3] <<= 1;
}
if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != SUBSPRITES_OFF))
{
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
if (task->data[4] >= 0xa8)
{
task->tState++;
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
}
static void TeleportWarpOutFieldEffect_End(struct Task *task)
{
if (!gPaletteFade.active)
{
if (task->data[5] == FALSE)
{
ClearMirageTowerPulseBlendEffect();
task->data[5] = TRUE;
}
if (BGMusicStopped() == TRUE)
{
SetWarpDestinationToLastHealLocation();
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
gFieldCallback = FieldCallback_TeleportWarpIn;
DestroyTask(FindTaskIdByFunc(Task_TeleportWarpOut));
}
}
}
static void FieldCallback_TeleportWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
CameraObjectReset2();
CreateTask(Task_TeleportWarpIn, 0);
}
void (*const sTeleportWarpInFieldEffectFuncs[])(struct Task *) = {
TeleportWarpInFieldEffect_Init,
TeleportWarpInFieldEffect_SpinEnter,
TeleportWarpInFieldEffect_SpinGround
};
static void Task_TeleportWarpIn(u8 taskId)
{
sTeleportWarpInFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void TeleportWarpInFieldEffect_Init(struct Task *task)
{
struct Sprite *sprite;
s16 centerToCornerVecY;
if (IsWeatherNotFadingIn())
{
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
task->data[0]++;
task->data[1] = 8;
task->data[2] = 1;
task->data[14] = sprite->subspriteMode;
task->data[15] = GetPlayerFacingDirection();
PlaySE(SE_WARP_IN);
}
}
static void TeleportWarpInFieldEffect_SpinEnter(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
if ((sprite->y2 += task->data[1]) >= -8)
{
if (task->data[13] == 0)
{
task->data[13]++;
objectEvent->triggerGroundEffectsOnMove = 1;
sprite->subspriteMode = task->data[14];
}
} else
{
sprite->oam.priority = 1;
if (sprite->subspriteMode != SUBSPRITES_OFF)
{
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
}
if (sprite->y2 >= -0x30 && task->data[1] > 1 && !(sprite->y2 & 1))
{
task->data[1]--;
}
if ((--task->data[2]) == 0)
{
task->data[2] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
if (sprite->y2 >= 0)
{
sprite->y2 = 0;
task->data[0]++;
task->data[1] = 1;
task->data[2] = 0;
}
}
static void TeleportWarpInFieldEffect_SpinGround(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if ((--task->data[1]) == 0)
{
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
task->data[1] = 8;
if ((++task->data[2]) > 4 && task->data[14] == objectEvent->facingDirection)
{
ScriptContext2_Disable();
CameraObjectReset1();
UnfreezeObjectEvents();
DestroyTask(FindTaskIdByFunc(Task_TeleportWarpIn));
}
}
}
// Task data for Task_FieldMoveShowMonOutDoors
#define tState data[0]
#define tWinHoriz data[1]
#define tWinVert data[2]
#define tWinIn data[3]
#define tWinOut data[4]
#define tBgHoriz data[5]
#define tBgVert data[6]
#define tMonSpriteId data[15]
// Sprite data for field move mon sprite
#define sSpecies data[0]
#define sOnscreenTimer data[1]
#define sSlidOffscreen data[7]
// There are two variants (outdoor/indoor) of the "show mon for a field move" effect
// Outdoor has a black background with thick white streaks and appears from the right by stretching vertically and horizontally
// Indoor has blue background with thin white streaks and appears from the left by stretching horizontally
// For both the background streaks move to the right, and the mon sprite enters from the right and exits left
bool8 FldEff_FieldMoveShowMon(void)
{
u8 taskId;
if (IsMapTypeOutdoors(GetCurrentMapType()) == TRUE)
taskId = CreateTask(Task_FieldMoveShowMonOutdoors, 0xff);
else
taskId = CreateTask(Task_FieldMoveShowMonIndoors, 0xff);
gTasks[taskId].tMonSpriteId = InitFieldMoveMonSprite(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
return FALSE;
}
#define SHOW_MON_CRY_NO_DUCKING (1 << 31)
bool8 FldEff_FieldMoveShowMonInit(void)
{
struct Pokemon *pokemon;
bool32 noDucking = gFieldEffectArguments[0] & SHOW_MON_CRY_NO_DUCKING;
pokemon = &gPlayerParty[(u8)gFieldEffectArguments[0]];
gFieldEffectArguments[0] = GetMonData(pokemon, MON_DATA_SPECIES);
gFieldEffectArguments[1] = GetMonData(pokemon, MON_DATA_OT_ID);
gFieldEffectArguments[2] = GetMonData(pokemon, MON_DATA_PERSONALITY);
gFieldEffectArguments[0] |= noDucking;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
return FALSE;
}
void (*const sFieldMoveShowMonOutdoorsEffectFuncs[])(struct Task *) = {
FieldMoveShowMonOutdoorsEffect_Init,
FieldMoveShowMonOutdoorsEffect_LoadGfx,
FieldMoveShowMonOutdoorsEffect_CreateBanner,
FieldMoveShowMonOutdoorsEffect_WaitForMon,
FieldMoveShowMonOutdoorsEffect_ShrinkBanner,
FieldMoveShowMonOutdoorsEffect_RestoreBg,
FieldMoveShowMonOutdoorsEffect_End,
};
static void Task_FieldMoveShowMonOutdoors(u8 taskId)
{
sFieldMoveShowMonOutdoorsEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void FieldMoveShowMonOutdoorsEffect_Init(struct Task *task)
{
task->data[11] = REG_WININ;
task->data[12] = REG_WINOUT;
StoreWordInTwoHalfwords(&task->data[13], (u32)gMain.vblankCallback);
task->tWinHoriz = WIN_RANGE(DISPLAY_WIDTH, DISPLAY_WIDTH + 1);
task->tWinVert = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1);
task->tWinIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;
task->tWinOut = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
SetGpuReg(REG_OFFSET_WIN0H, task->tWinHoriz);
SetGpuReg(REG_OFFSET_WIN0V, task->tWinVert);
SetGpuReg(REG_OFFSET_WININ, task->tWinIn);
SetGpuReg(REG_OFFSET_WINOUT, task->tWinOut);
SetVBlankCallback(VBlankCB_FieldMoveShowMonOutdoors);
task->tState++;
}
static void FieldMoveShowMonOutdoorsEffect_LoadGfx(struct Task *task)
{
u16 offset = ((REG_BG0CNT >> 2) << 14);
u16 delta = ((REG_BG0CNT >> 8) << 11);
CpuCopy16(sFieldMoveStreaksOutdoors_Gfx, (void *)(VRAM + offset), 0x200);
CpuFill32(0, (void *)(VRAM + delta), 0x800);
LoadPalette(sFieldMoveStreaksOutdoors_Pal, 0xf0, 0x20);
LoadFieldMoveOutdoorStreaksTilemap(delta);
task->tState++;
}
static void FieldMoveShowMonOutdoorsEffect_CreateBanner(struct Task *task)
{
s16 horiz;
s16 vertHi;
s16 vertLo;
task->tBgHoriz -= 16;
horiz = ((u16)task->tWinHoriz >> 8);
vertHi = ((u16)task->tWinVert >> 8);
vertLo = ((u16)task->tWinVert & 0xff);
horiz -= 16;
vertHi -= 2;
vertLo += 2;
if (horiz < 0)
horiz = 0;
if (vertHi < DISPLAY_HEIGHT / 4)
vertHi = DISPLAY_HEIGHT / 4;
if (vertLo > DISPLAY_WIDTH / 2)
vertLo = DISPLAY_WIDTH / 2;
task->tWinHoriz = (horiz << 8) | (task->tWinHoriz & 0xff);
task->tWinVert = (vertHi << 8) | vertLo;
if (horiz == 0 && vertHi == DISPLAY_HEIGHT / 4 && vertLo == DISPLAY_WIDTH / 2)
{
gSprites[task->tMonSpriteId].callback = SpriteCB_FieldMoveMonSlideOnscreen;
task->tState++;
}
}
static void FieldMoveShowMonOutdoorsEffect_WaitForMon(struct Task *task)
{
task->tBgHoriz -= 16;
if (gSprites[task->tMonSpriteId].sSlidOffscreen)
task->tState++;
}
static void FieldMoveShowMonOutdoorsEffect_ShrinkBanner(struct Task *task)
{
s16 vertHi;
s16 vertLo;
task->tBgHoriz -= 16;
vertHi = (task->tWinVert >> 8);
vertLo = (task->tWinVert & 0xFF);
vertHi += 6;
vertLo -= 6;
if (vertHi > DISPLAY_HEIGHT / 2)
vertHi = DISPLAY_HEIGHT / 2;
if (vertLo < DISPLAY_HEIGHT / 2 + 1)
vertLo = DISPLAY_HEIGHT / 2 + 1;
task->tWinVert = (vertHi << 8) | vertLo;
if (vertHi == DISPLAY_HEIGHT / 2 && vertLo == DISPLAY_HEIGHT / 2 + 1)
task->tState++;
}
static void FieldMoveShowMonOutdoorsEffect_RestoreBg(struct Task *task)
{
u16 bg0cnt = (REG_BG0CNT >> 8) << 11;
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
task->tWinHoriz = DISPLAY_WIDTH + 1;
task->tWinVert = DISPLAY_HEIGHT + 1;
task->tWinIn = task->data[11];
task->tWinOut = task->data[12];
task->tState++;
}
static void FieldMoveShowMonOutdoorsEffect_End(struct Task *task)
{
IntrCallback callback;
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback);
SetVBlankCallback(callback);
InitTextBoxGfxAndPrinters();
FreeResourcesAndDestroySprite(&gSprites[task->tMonSpriteId], task->tMonSpriteId);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
DestroyTask(FindTaskIdByFunc(Task_FieldMoveShowMonOutdoors));
}
static void VBlankCB_FieldMoveShowMonOutdoors(void)
{
IntrCallback callback;
struct Task *task = &gTasks[FindTaskIdByFunc(Task_FieldMoveShowMonOutdoors)];
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback);
callback();
SetGpuReg(REG_OFFSET_WIN0H, task->tWinHoriz);
SetGpuReg(REG_OFFSET_WIN0V, task->tWinVert);
SetGpuReg(REG_OFFSET_WININ, task->tWinIn);
SetGpuReg(REG_OFFSET_WINOUT, task->tWinOut);
SetGpuReg(REG_OFFSET_BG0HOFS, task->tBgHoriz);
SetGpuReg(REG_OFFSET_BG0VOFS, task->tBgVert);
}
static void LoadFieldMoveOutdoorStreaksTilemap(u16 offs)
{
u16 i;
u16 *dest;
dest = (u16 *)(VRAM + ARRAY_COUNT(sFieldMoveStreaksOutdoors_Tilemap) + offs);
for (i = 0; i < ARRAY_COUNT(sFieldMoveStreaksOutdoors_Tilemap); i++, dest++)
{
*dest = sFieldMoveStreaksOutdoors_Tilemap[i] | 0xF000;
}
}
#undef tState
#undef tWinHoriz
#undef tWinVert
#undef tWinIn
#undef tWinOut
#undef tBgHoriz
#undef tBgVert
#undef tMonSpriteId
// Task data for Task_FieldMoveShowMonIndoors
#define tState data[0]
#define tBgHoriz data[1]
#define tBgVert data[2]
#define tBgOffsetIdx data[3]
#define tBgOffset data[4]
#define tMonSpriteId data[15]
void (*const sFieldMoveShowMonIndoorsEffectFuncs[])(struct Task *) = {
FieldMoveShowMonIndoorsEffect_Init,
FieldMoveShowMonIndoorsEffect_LoadGfx,
FieldMoveShowMonIndoorsEffect_SlideBannerOn,
FieldMoveShowMonIndoorsEffect_WaitForMon,
FieldMoveShowMonIndoorsEffect_RestoreBg,
FieldMoveShowMonIndoorsEffect_SlideBannerOff,
FieldMoveShowMonIndoorsEffect_End,
};
static void Task_FieldMoveShowMonIndoors(u8 taskId)
{
sFieldMoveShowMonIndoorsEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void FieldMoveShowMonIndoorsEffect_Init(struct Task *task)
{
SetGpuReg(REG_OFFSET_BG0HOFS, task->tBgHoriz);
SetGpuReg(REG_OFFSET_BG0VOFS, task->tBgVert);
StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback);
SetVBlankCallback(VBlankCB_FieldMoveShowMonIndoors);
task->tState++;
}
static void FieldMoveShowMonIndoorsEffect_LoadGfx(struct Task *task)
{
u16 offset;
u16 delta;
offset = ((REG_BG0CNT >> 2) << 14);
delta = ((REG_BG0CNT >> 8) << 11);
task->data[12] = delta;
CpuCopy16(sFieldMoveStreaksIndoors_Gfx, (void *)(VRAM + offset), 0x80);
CpuFill32(0, (void *)(VRAM + delta), 0x800);
LoadPalette(sFieldMoveStreaksIndoors_Pal, 0xf0, 0x20);
task->tState++;
}
static void FieldMoveShowMonIndoorsEffect_SlideBannerOn(struct Task *task)
{
if (SlideIndoorBannerOnscreen(task))
{
SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0, DISPLAY_WIDTH));
SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(DISPLAY_HEIGHT / 4, DISPLAY_HEIGHT - DISPLAY_HEIGHT / 4));
gSprites[task->tMonSpriteId].callback = SpriteCB_FieldMoveMonSlideOnscreen;
task->tState++;
}
AnimateIndoorShowMonBg(task);
}
static void FieldMoveShowMonIndoorsEffect_WaitForMon(struct Task *task)
{
AnimateIndoorShowMonBg(task);
if (gSprites[task->tMonSpriteId].sSlidOffscreen)
task->tState++;
}
static void FieldMoveShowMonIndoorsEffect_RestoreBg(struct Task *task)
{
AnimateIndoorShowMonBg(task);
task->tBgOffsetIdx = task->tBgHoriz & 7;
task->tBgOffset = 0;
SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0xFF, 0xFF));
SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0xFF, 0xFF));
task->tState++;
}
static void FieldMoveShowMonIndoorsEffect_SlideBannerOff(struct Task *task)
{
AnimateIndoorShowMonBg(task);
if (SlideIndoorBannerOffscreen(task))
task->tState++;
}
static void FieldMoveShowMonIndoorsEffect_End(struct Task *task)
{
IntrCallback intrCallback;
u16 bg0cnt;
bg0cnt = (REG_BG0CNT >> 8) << 11;
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback);
SetVBlankCallback(intrCallback);
InitTextBoxGfxAndPrinters();
FreeResourcesAndDestroySprite(&gSprites[task->tMonSpriteId], task->tMonSpriteId);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
DestroyTask(FindTaskIdByFunc(Task_FieldMoveShowMonIndoors));
}
static void VBlankCB_FieldMoveShowMonIndoors(void)
{
IntrCallback intrCallback;
struct Task *task;
task = &gTasks[FindTaskIdByFunc(Task_FieldMoveShowMonIndoors)];
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback);
intrCallback();
SetGpuReg(REG_OFFSET_BG0HOFS, task->tBgHoriz);
SetGpuReg(REG_OFFSET_BG0VOFS, task->tBgVert);
}
static void AnimateIndoorShowMonBg(struct Task *task)
{
task->tBgHoriz -= 16;
task->tBgOffsetIdx += 16;
}
static bool8 SlideIndoorBannerOnscreen(struct Task *task)
{
u16 i;
u16 srcOffs;
u16 dstOffs;
u16 *dest;
if (task->tBgOffset >= 32)
return TRUE;
dstOffs = (task->tBgOffsetIdx >> 3) & 0x1f;
if (dstOffs >= task->tBgOffset)
{
dstOffs = (32 - dstOffs) & 0x1f;
srcOffs = (32 - task->tBgOffset) & 0x1f;
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
for (i = 0; i < 10; i++)
{
dest[dstOffs + i * 32] = sFieldMoveStreaksIndoors_Tilemap[srcOffs + i * 32];
dest[dstOffs + i * 32] |= 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] = sFieldMoveStreaksIndoors_Tilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000;
}
task->tBgOffset += 2;
}
return FALSE;
}
static bool8 SlideIndoorBannerOffscreen(struct Task *task)
{
u16 i;
u16 dstOffs;
u16 *dest;
if (task->tBgOffset >= 32)
return TRUE;
dstOffs = task->tBgOffsetIdx >> 3;
if (dstOffs >= task->tBgOffset)
{
dstOffs = (task->tBgHoriz >> 3) & 0x1f;
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
for (i = 0; i < 10; i++)
{
dest[dstOffs + i * 32] = 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] = 0xf000;
}
task->tBgOffset += 2;
}
return FALSE;
}
#undef tState
#undef tBgHoriz
#undef tBgVert
#undef tBgOffsetIdx
#undef tBgOffset
#undef tMonSpriteId
static u8 InitFieldMoveMonSprite(u32 species, u32 otId, u32 personality)
{
bool16 noDucking;
u8 monSprite;
struct Sprite *sprite;
noDucking = (species & SHOW_MON_CRY_NO_DUCKING) >> 16;
species &= ~SHOW_MON_CRY_NO_DUCKING;
monSprite = CreateMonSprite_FieldMove(species, otId, personality, 320, 80, 0);
sprite = &gSprites[monSprite];
sprite->callback = SpriteCallbackDummy;
sprite->oam.priority = 0;
sprite->sSpecies = species;
sprite->data[6] = noDucking;
return monSprite;
}
static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *sprite)
{
if ((sprite->x -= 20) <= DISPLAY_WIDTH / 2)
{
sprite->x = DISPLAY_WIDTH / 2;
sprite->sOnscreenTimer = 30;
sprite->callback = SpriteCB_FieldMoveMonWaitAfterCry;
if (sprite->data[6])
PlayCry_NormalNoDucking(sprite->sSpecies, 0, CRY_VOLUME_RS, CRY_PRIORITY_NORMAL);
else
PlayCry_Normal(sprite->sSpecies, 0);
}
}
static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *sprite)
{
if ((--sprite->sOnscreenTimer) == 0)
sprite->callback = SpriteCB_FieldMoveMonSlideOffscreen;
}
static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *sprite)
{
if (sprite->x < -64)
sprite->sSlidOffscreen = TRUE;
else
sprite->x -= 20;
}
#undef tState
#undef tMonSpriteId
#undef sSpecies
#undef sSlidOffscreen
#undef sOnscreenTimer
#define tState data[0]
#define tDestX data[1]
#define tDestY data[2]
#define tMonId data[15]
u8 FldEff_UseSurf(void)
{
u8 taskId = CreateTask(Task_SurfFieldEffect, 0xff);
gTasks[taskId].tMonId = gFieldEffectArguments[0];
Overworld_ClearSavedMusic();
Overworld_ChangeMusicTo(MUS_SURF);
return FALSE;
}
void (*const sSurfFieldEffectFuncs[])(struct Task *) = {
SurfFieldEffect_Init,
SurfFieldEffect_FieldMovePose,
SurfFieldEffect_ShowMon,
SurfFieldEffect_JumpOnSurfBlob,
SurfFieldEffect_End,
};
static void Task_SurfFieldEffect(u8 taskId)
{
sSurfFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void SurfFieldEffect_Init(struct Task *task)
{
ScriptContext2_Enable();
FreezeObjectEvents();
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
PlayerGetDestCoords(&task->tDestX, &task->tDestY);
MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->tDestX, &task->tDestY);
task->tState++;
}
static void SurfFieldEffect_FieldMovePose(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
SetPlayerAvatarFieldMove();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->tState++;
}
}
static void SurfFieldEffect_ShowMon(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventCheckHeldMovementStatus(objectEvent))
{
gFieldEffectArguments[0] = task->tMonId | SHOW_MON_CRY_NO_DUCKING;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
task->tState++;
}
}
static void SurfFieldEffect_JumpOnSurfBlob(struct Task *task)
{
struct ObjectEvent *objectEvent;
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
ObjectEventClearHeldMovementIfFinished(objectEvent);
ObjectEventSetHeldMovement(objectEvent, GetJumpSpecialMovementAction(objectEvent->movementDirection));
gFieldEffectArguments[0] = task->tDestX;
gFieldEffectArguments[1] = task->tDestY;
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB);
task->tState++;
}
}
static void SurfFieldEffect_End(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
gPlayerAvatar.preventStep = FALSE;
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_CONTROLLABLE;
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection));
SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_PLAYER_AND_MON);
UnfreezeObjectEvents();
ScriptContext2_Disable();
FieldEffectActiveListRemove(FLDEFF_USE_SURF);
DestroyTask(FindTaskIdByFunc(Task_SurfFieldEffect));
}
}
#undef tState
#undef tDestX
#undef tDestY
#undef tMonId
u8 FldEff_RayquazaSpotlight(void)
{
u8 i, j, k;
u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_RAYQUAZA], 120, -24, 1);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->oam.paletteNum = 4;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[3] = -1;
sprite->data[4] = sprite->y;
sprite->data[5] = 0;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(14, 14));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
LoadPalette(sSpotlight_Pal, 0xC0, sizeof(sSpotlight_Pal));
SetGpuReg(REG_OFFSET_BG0VOFS, 120);
for (i = 3; i < 15; i++)
{
for (j = 12; j < 18; j++)
{
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
}
}
for (k = 0; k < 90; k++)
{
for (i = 0; i < 8; i++)
{
*(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4) = (sSpotlight_Gfx[k * 32 + i * 4 + 1] << 8) + sSpotlight_Gfx[k * 32 + i * 4];
*(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4 + 2) = (sSpotlight_Gfx[k * 32 + i * 4 + 3] << 8) + sSpotlight_Gfx[k * 32 + i * 4 + 2];
}
}
return spriteId;
}
u8 FldEff_NPCFlyOut(void)
{
u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0x78, 0, 1);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.paletteNum = 0;
sprite->oam.priority = 1;
sprite->callback = SpriteCB_NPCFlyOut;
sprite->data[1] = gFieldEffectArguments[0];
PlaySE(SE_M_FLY);
return spriteId;
}
static void SpriteCB_NPCFlyOut(struct Sprite *sprite)
{
struct Sprite *npcSprite;
sprite->x2 = Cos(sprite->data[2], 0x8c);
sprite->y2 = Sin(sprite->data[2], 0x48);
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
if (sprite->data[0])
{
npcSprite = &gSprites[sprite->data[1]];
npcSprite->coordOffsetEnabled = FALSE;
npcSprite->x = sprite->x + sprite->x2;
npcSprite->y = sprite->y + sprite->y2 - 8;
npcSprite->x2 = 0;
npcSprite->y2 = 0;
}
if (sprite->data[2] >= 0x80)
FieldEffectStop(sprite, FLDEFF_NPCFLY_OUT);
}
// Task data for Task_FlyOut/FlyIn
#define tState data[0]
#define tMonId data[1]
#define tBirdSpriteId data[1] //re-used
#define tTimer data[2]
#define tAvatarFlags data[15]
// Sprite data for the fly bird
#define sPlayerSpriteId data[6]
#define sAnimCompleted data[7]
u8 FldEff_UseFly(void)
{
u8 taskId = CreateTask(Task_FlyOut, 254);
gTasks[taskId].tMonId = gFieldEffectArguments[0];
return 0;
}
void (*const sFlyOutFieldEffectFuncs[])(struct Task *) = {
FlyOutFieldEffect_FieldMovePose,
FlyOutFieldEffect_ShowMon,
FlyOutFieldEffect_BirdLeaveBall,
FlyOutFieldEffect_WaitBirdLeave,
FlyOutFieldEffect_BirdSwoopDown,
FlyOutFieldEffect_JumpOnBird,
FlyOutFieldEffect_FlyOffWithBird,
FlyOutFieldEffect_WaitFlyOff,
FlyOutFieldEffect_End,
};
static void Task_FlyOut(u8 taskId)
{
sFlyOutFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void FlyOutFieldEffect_FieldMovePose(struct Task *task)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->tAvatarFlags = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT);
SetPlayerAvatarFieldMove();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->tState++;
}
}
static void FlyOutFieldEffect_ShowMon(struct Task *task)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->tState++;
gFieldEffectArguments[0] = task->tMonId;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
}
}
static void FlyOutFieldEffect_BirdLeaveBall(struct Task *task)
{
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
{
SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_JUST_MON);
SetSurfBlob_DontSyncAnim(objectEvent->fieldEffectSpriteId, FALSE);
}
task->tBirdSpriteId = CreateFlyBirdSprite(); // Does "leave ball" animation by default
task->tState++;
}
}
static void FlyOutFieldEffect_WaitBirdLeave(struct Task *task)
{
if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
{
task->tState++;
task->tTimer = 16;
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], MOVEMENT_ACTION_FACE_LEFT);
}
}
static void FlyOutFieldEffect_BirdSwoopDown(struct Task *task)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if ((task->tTimer == 0 || (--task->tTimer) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->tState++;
PlaySE(SE_M_FLY);
StartFlyBirdSwoopDown(task->tBirdSpriteId);
}
}
static void FlyOutFieldEffect_JumpOnBird(struct Task *task)
{
if ((++task->tTimer) >= 8)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
objectEvent->inanimate = TRUE;
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
{
DestroySprite(&gSprites[objectEvent->fieldEffectSpriteId]);
}
task->tState++;
task->tTimer = 0;
}
}
static void FlyOutFieldEffect_FlyOffWithBird(struct Task *task)
{
if ((++task->tTimer) >= 10)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventClearHeldMovementIfActive(objectEvent);
objectEvent->inanimate = FALSE;
objectEvent->hasShadow = FALSE;
SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, objectEvent->spriteId);
CameraObjectReset2();
task->tState++;
}
}
static void FlyOutFieldEffect_WaitFlyOff(struct Task *task)
{
if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
{
WarpFadeOutScreen();
task->tState++;
}
}
static void FlyOutFieldEffect_End(struct Task *task)
{
if (!gPaletteFade.active)
{
FieldEffectActiveListRemove(FLDEFF_USE_FLY);
DestroyTask(FindTaskIdByFunc(Task_FlyOut));
}
}
static u8 CreateFlyBirdSprite(void)
{
u8 spriteId;
struct Sprite *sprite;
spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0xff, 0xb4, 0x1);
sprite = &gSprites[spriteId];
sprite->oam.paletteNum = 0;
sprite->oam.priority = 1;
sprite->callback = SpriteCB_FlyBirdLeaveBall;
return spriteId;
}
static u8 GetFlyBirdAnimCompleted(u8 spriteId)
{
return gSprites[spriteId].sAnimCompleted;
}
static void StartFlyBirdSwoopDown(u8 spriteId)
{
struct Sprite *sprite;
sprite = &gSprites[spriteId];
sprite->callback = SpriteCB_FlyBirdSwoopDown;
sprite->x = DISPLAY_WIDTH / 2;
sprite->y = 0;
sprite->x2 = 0;
sprite->y2 = 0;
memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */);
sprite->sPlayerSpriteId = MAX_SPRITES;
}
static void SetFlyBirdPlayerSpriteId(u8 birdSpriteId, u8 playerSpriteId)
{
gSprites[birdSpriteId].sPlayerSpriteId = playerSpriteId;
}
static const union AffineAnimCmd sAffineAnim_FlyBirdLeaveBall[] = {
AFFINEANIMCMD_FRAME(8, 8, -30, 0),
AFFINEANIMCMD_FRAME(28, 28, 0, 30),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_FlyBirdReturnToBall[] = {
AFFINEANIMCMD_FRAME(256, 256, 64, 0),
AFFINEANIMCMD_FRAME(-10, -10, 0, 22),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnims_FlyBird[] = {
sAffineAnim_FlyBirdLeaveBall,
sAffineAnim_FlyBirdReturnToBall
};
static void SpriteCB_FlyBirdLeaveBall(struct Sprite *sprite)
{
if (sprite->sAnimCompleted == FALSE)
{
if (sprite->data[0] == 0)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
sprite->affineAnims = sAffineAnims_FlyBird;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 0);
sprite->x = 0x76;
sprite->y = -0x30;
sprite->data[0]++;
sprite->data[1] = 0x40;
sprite->data[2] = 0x100;
}
sprite->data[1] += (sprite->data[2] >> 8);
sprite->x2 = Cos(sprite->data[1], 0x78);
sprite->y2 = Sin(sprite->data[1], 0x78);
if (sprite->data[2] < 0x800)
{
sprite->data[2] += 0x60;
}
if (sprite->data[1] > 0x81)
{
sprite->sAnimCompleted++;
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
FreeOamMatrix(sprite->oam.matrixNum);
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
}
}
}
static void SpriteCB_FlyBirdSwoopDown(struct Sprite *sprite)
{
sprite->x2 = Cos(sprite->data[2], 0x8c);
sprite->y2 = Sin(sprite->data[2], 0x48);
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
if (sprite->sPlayerSpriteId != MAX_SPRITES)
{
struct Sprite *sprite1 = &gSprites[sprite->sPlayerSpriteId];
sprite1->coordOffsetEnabled = FALSE;
sprite1->x = sprite->x + sprite->x2;
sprite1->y = sprite->y + sprite->y2 - 8;
sprite1->x2 = 0;
sprite1->y2 = 0;
}
if (sprite->data[2] >= 0x80)
{
sprite->sAnimCompleted = TRUE;
}
}
static void SpriteCB_FlyBirdReturnToBall(struct Sprite *sprite)
{
if (sprite->sAnimCompleted == FALSE)
{
if (sprite->data[0] == 0)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
sprite->affineAnims = sAffineAnims_FlyBird;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 1);
sprite->x = 0x5e;
sprite->y = -0x20;
sprite->data[0]++;
sprite->data[1] = 0xf0;
sprite->data[2] = 0x800;
sprite->data[4] = 0x80;
}
sprite->data[1] += sprite->data[2] >> 8;
sprite->data[3] += sprite->data[2] >> 8;
sprite->data[1] &= 0xff;
sprite->x2 = Cos(sprite->data[1], 0x20);
sprite->y2 = Sin(sprite->data[1], 0x78);
if (sprite->data[2] > 0x100)
{
sprite->data[2] -= sprite->data[4];
}
if (sprite->data[4] < 0x100)
{
sprite->data[4] += 24;
}
if (sprite->data[2] < 0x100)
{
sprite->data[2] = 0x100;
}
if (sprite->data[3] >= 60)
{
sprite->sAnimCompleted++;
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
FreeOamMatrix(sprite->oam.matrixNum);
sprite->invisible = TRUE;
}
}
}
static void StartFlyBirdReturnToBall(u8 spriteId)
{
StartFlyBirdSwoopDown(spriteId); // Set up is the same, but overrwrites the callback below
gSprites[spriteId].callback = SpriteCB_FlyBirdReturnToBall;
}
u8 FldEff_FlyIn(void)
{
CreateTask(Task_FlyIn, 254);
return 0;
}
void (*const sFlyInFieldEffectFuncs[])(struct Task *) = {
FlyInFieldEffect_BirdSwoopDown,
FlyInFieldEffect_FlyInWithBird,
FlyInFieldEffect_JumpOffBird,
FlyInFieldEffect_FieldMovePose,
FlyInFieldEffect_BirdReturnToBall,
FlyInFieldEffect_WaitBirdReturn,
FlyInFieldEffect_End,
};
static void Task_FlyIn(u8 taskId)
{
sFlyInFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
static void FlyInFieldEffect_BirdSwoopDown(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->tState++;
task->tTimer = 17;
task->tAvatarFlags = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT);
if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
{
SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_NONE);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
CameraObjectReset2();
ObjectEventTurn(objectEvent, DIR_WEST);
StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
objectEvent->invisible = FALSE;
task->tBirdSpriteId = CreateFlyBirdSprite();
StartFlyBirdSwoopDown(task->tBirdSpriteId);
SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, objectEvent->spriteId);
}
}
static void FlyInFieldEffect_FlyInWithBird(struct Task *task)
{
struct ObjectEvent *objectEvent;
struct Sprite *sprite;
if (task->tTimer == 0 || (--task->tTimer) == 0)
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, MAX_SPRITES);
sprite->x += sprite->x2;
sprite->y += sprite->y2;
sprite->x2 = 0;
sprite->y2 = 0;
task->tState++;
task->tTimer = 0;
}
}
static void FlyInFieldEffect_JumpOffBird(struct Task *task)
{
s16 sYPositions[18] = {
-2,
-4,
-5,
-6,
-7,
-8,
-8,
-8,
-7,
-7,
-6,
-5,
-3,
-2,
0,
2,
4,
8
};
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->y2 = sYPositions[task->tTimer];
if ((++task->tTimer) >= (int)ARRAY_COUNT(sYPositions))
task->tState++;
}
static void FlyInFieldEffect_FieldMovePose(struct Task *task)
{
struct ObjectEvent *objectEvent;
struct Sprite *sprite;
if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
objectEvent->inanimate = FALSE;
MoveObjectEventToMapCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
sprite->x2 = 0;
sprite->y2 = 0;
sprite->coordOffsetEnabled = TRUE;
SetPlayerAvatarFieldMove();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->tState++;
}
}
static void FlyInFieldEffect_BirdReturnToBall(struct Task *task)
{
if (ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gPlayerAvatar.objectEventId]))
{
task->tState++;
StartFlyBirdReturnToBall(task->tBirdSpriteId);
}
}
static void FlyInFieldEffect_WaitBirdReturn(struct Task *task)
{
if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
{
DestroySprite(&gSprites[task->tBirdSpriteId]);
task->tState++;
task->data[1] = 16;
}
}
static void FlyInFieldEffect_End(struct Task *task)
{
u8 state;
struct ObjectEvent *objectEvent;
if ((--task->data[1]) == 0)
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
state = PLAYER_AVATAR_STATE_NORMAL;
if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
{
state = PLAYER_AVATAR_STATE_SURFING;
SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_PLAYER_AND_MON);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state));
ObjectEventTurn(objectEvent, DIR_SOUTH);
gPlayerAvatar.flags = task->tAvatarFlags;
gPlayerAvatar.preventStep = FALSE;
FieldEffectActiveListRemove(FLDEFF_FLY_IN);
DestroyTask(FindTaskIdByFunc(Task_FlyIn));
}
}
#undef tState
#undef tMonId
#undef tBirdSpriteId
#undef tTimer
#undef tAvatarFlags
#undef sPlayerSpriteId
#undef sAnimCompleted
#define tState data[1]
#define tObjectEventId data[2]
#define tTimer data[3]
#define tCameraTaskId data[5]
#define tLocalId data[6]
#define tMapNum data[7]
#define tMapGroup data[8]
bool8 FldEff_DestroyDeoxysRock(void)
{
u8 taskId;
u8 objectEventId;
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventId))
{
taskId = CreateTask(Task_DestroyDeoxysRock, 80);
gTasks[taskId].tObjectEventId = objectEventId;
gTasks[taskId].tLocalId = gFieldEffectArguments[0];
gTasks[taskId].tMapNum = gFieldEffectArguments[1];
gTasks[taskId].tMapGroup = gFieldEffectArguments[2];
}
else
{
FieldEffectActiveListRemove(FLDEFF_DESTROY_DEOXYS_ROCK);
}
return FALSE;
}
#define tShakeDelay data[0]
#define tShakeUp data[1]
#define tShake data[5]
#define tEndDelay data[6]
#define tEnding data[7]
static void Task_DeoxysRockCameraShake(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (tEnding)
{
if (++tEndDelay > 20)
{
tEndDelay = 0;
if (tShake != 0)
tShake--;
}
}
else
{
tShake = 4;
}
if (++tShakeDelay > 1)
{
tShakeDelay = 0;
if (++tShakeUp & 1)
SetCameraPanning(0, -tShake);
else
SetCameraPanning(0, tShake);
}
UpdateCameraPanning();
if (tShake == 0)
DestroyTask(taskId);
}
static void StartEndingDeoxysRockCameraShake(u8 taskId)
{
gTasks[taskId].tEnding = TRUE;
}
#undef tShakeDelay
#undef tShakeUp
#undef tShake
#undef tEndDelay
#undef tEnding
void (*const sDestroyDeoxysRockEffectFuncs[])(s16*, u8) = {
DestroyDeoxysRockEffect_CameraShake,
DestroyDeoxysRockEffect_RockFragments,
DestroyDeoxysRockEffect_WaitAndEnd,
};
static void Task_DestroyDeoxysRock(u8 taskId)
{
s16 *data = gTasks[taskId].data;
InstallCameraPanAheadCallback();
SetCameraPanningCallback(0);
sDestroyDeoxysRockEffectFuncs[tState](data, taskId);
}
static void DestroyDeoxysRockEffect_CameraShake(s16* data, u8 taskId)
{
u8 newTaskId = CreateTask(Task_DeoxysRockCameraShake, 90);
PlaySE(SE_THUNDER2);
tCameraTaskId = newTaskId;
tState++;
}
static void DestroyDeoxysRockEffect_RockFragments(s16* data, u8 taskId)
{
if (++tTimer > 120)
{
struct Sprite *sprite = &gSprites[gObjectEvents[tObjectEventId].spriteId];
gObjectEvents[tObjectEventId].invisible = TRUE;
BlendPalettes(PALETTES_BG, 0x10, RGB_WHITE);
BeginNormalPaletteFade(PALETTES_BG, 0, 0x10, 0, RGB_WHITE);
CreateDeoxysRockFragments(sprite);
PlaySE(SE_THUNDER);
StartEndingDeoxysRockCameraShake(tCameraTaskId);
tTimer = 0;
tState++;
}
}
static void DestroyDeoxysRockEffect_WaitAndEnd(s16* data, u8 taskId)
{
if (!gPaletteFade.active && !FuncIsActiveTask(Task_DeoxysRockCameraShake))
{
InstallCameraPanAheadCallback();
RemoveObjectEventByLocalIdAndMap(tLocalId, tMapNum, tMapGroup);
FieldEffectActiveListRemove(FLDEFF_DESTROY_DEOXYS_ROCK);
DestroyTask(taskId);
}
}
#undef tState
#undef tObjectEventId
#undef tTimer
#undef tCameraTaskId
#undef tLocalId
#undef tMapNum
#undef tMapGroup
static const struct SpriteFrameImage sImages_DeoxysRockFragment[] = {
obj_frame_tiles(sRockFragment_TopLeft),
obj_frame_tiles(sRockFragment_TopRight),
obj_frame_tiles(sRockFragment_BottomLeft),
obj_frame_tiles(sRockFragment_BottomRight),
};
static const union AnimCmd sAnim_RockFragment_TopLeft[] = {
ANIMCMD_FRAME(.imageValue = 0),
ANIMCMD_END
};
static const union AnimCmd sAnim_RockFragment_TopRight[] = {
ANIMCMD_FRAME(.imageValue = 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_RockFragment_BottomLeft[] = {
ANIMCMD_FRAME(.imageValue = 2),
ANIMCMD_END
};
static const union AnimCmd sAnim_RockFragment_BottomRight[] = {
ANIMCMD_FRAME(.imageValue = 3),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_DeoxysRockFragment[] = {
sAnim_RockFragment_TopLeft,
sAnim_RockFragment_TopRight,
sAnim_RockFragment_BottomLeft,
sAnim_RockFragment_BottomRight,
};
static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment = {
.tileTag = TAG_NONE,
.paletteTag = 4378,
.oam = &sOam_8x8,
.anims = sAnims_DeoxysRockFragment,
.images = sImages_DeoxysRockFragment,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_DeoxysRockFragment
};
static void CreateDeoxysRockFragments(struct Sprite* sprite)
{
int i;
int xPos = (s16)gTotalCameraPixelOffsetX + sprite->x + sprite->x2;
int yPos = (s16)gTotalCameraPixelOffsetY + sprite->y + sprite->y2 - 4;
for (i = 0; i < 4; i++)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_DeoxysRockFragment, xPos, yPos, 0);
if (spriteId != MAX_SPRITES)
{
StartSpriteAnim(&gSprites[spriteId], i);
gSprites[spriteId].data[0] = i;
gSprites[spriteId].oam.paletteNum = sprite->oam.paletteNum;
}
}
}
static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite)
{
// 1 case for each fragment, fly off in 4 different directions
switch (sprite->data[0])
{
case 0:
sprite->x -= 16;
sprite->y -= 12;
break;
case 1:
sprite->x += 16;
sprite->y -= 12;
break;
case 2:
sprite->x -= 16;
sprite->y += 12;
break;
case 3:
sprite->x += 16;
sprite->y += 12;
break;
}
if ((u16)(sprite->x + 4) > DISPLAY_WIDTH + 8 || sprite->y < -4 || sprite->y > DISPLAY_HEIGHT + 4)
DestroySprite(sprite);
}
bool8 FldEff_MoveDeoxysRock(struct Sprite* sprite)
{
u8 objectEventIdBuffer;
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))
{
struct ObjectEvent *object;
int xPos, yPos;
u8 taskId;
object = &gObjectEvents[objectEventIdBuffer];
xPos = object->currentCoords.x - MAP_OFFSET;
yPos = object->currentCoords.y - MAP_OFFSET;
xPos = (gFieldEffectArguments[3] - xPos) * 16;
yPos = (gFieldEffectArguments[4] - yPos) * 16;
ShiftObjectEventCoords(object, gFieldEffectArguments[3] + MAP_OFFSET, gFieldEffectArguments[4] + MAP_OFFSET);
taskId = CreateTask(Task_MoveDeoxysRock, 80);
gTasks[taskId].data[1] = object->spriteId;
gTasks[taskId].data[2] = gSprites[object->spriteId].x + xPos;
gTasks[taskId].data[3] = gSprites[object->spriteId].y + yPos;
gTasks[taskId].data[8] = gFieldEffectArguments[5];
gTasks[taskId].data[9] = objectEventIdBuffer;
}
return FALSE;
}
static void Task_MoveDeoxysRock(u8 taskId)
{
s16 *data = gTasks[taskId].data;
struct Sprite *sprite = &gSprites[data[1]];
switch (data[0])
{
case 0:
data[4] = sprite->x << 4;
data[5] = sprite->y << 4;
data[6] = SAFE_DIV(data[2] * 16 - data[4], data[8]);
data[7] = SAFE_DIV(data[3] * 16 - data[5], data[8]);
data[0]++;
case 1:
if (data[8] != 0)
{
data[8]--;
data[4] += data[6];
data[5] += data[7];
sprite->x = data[4] >> 4;
sprite->y = data[5] >> 4;
}
else
{
struct ObjectEvent *object = &gObjectEvents[data[9]];
sprite->x = data[2];
sprite->y = data[3];
ShiftStillObjectEventCoords(object);
object->triggerGroundEffectsOnStop = TRUE;
FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK);
DestroyTask(taskId);
}
break;
}
}