tumbledemerald-legacy/src/credits.c

1634 lines
46 KiB
C

#include "global.h"
#include "palette.h"
#include "main.h"
#include "task.h"
#include "bg.h"
#include "malloc.h"
#include "window.h"
#include "text.h"
#include "menu.h"
#include "international_string_util.h"
#include "constants/songs.h"
#include "gpu_regs.h"
#include "m4a.h"
#include "constants/rgb.h"
#include "trainer_pokemon_sprites.h"
#include "starter_choose.h"
#include "decompress.h"
#include "intro_credits_graphics.h"
#include "sound.h"
#include "trig.h"
#include "graphics.h"
#include "pokedex.h"
#include "event_data.h"
#include "random.h"
#define COLOR_DARK_GREEN RGB(7, 11, 6)
#define COLOR_LIGHT_GREEN RGB(13, 20, 12)
#define TAG_MON_BG 1001
// Positions for the Pokémon images
enum {
POS_LEFT,
POS_CENTER,
POS_RIGHT,
};
enum {
MODE_NONE,
MODE_BIKE_SCENE,
MODE_SHOW_MONS,
};
#define tState data[0]
// Task data for the main Credits tasks
#define tTaskId_BgScenery data[0] // ID for Task_BicycleBgAnimation (created by CreateBicycleBgAnimationTask)
#define tTaskId_BikeScene data[1] // ID for Task_BikeScene
#define tTaskId_SceneryPal data[2] // ID for Task_CycleSceneryPalette
#define tTaskId_ShowMons data[3] // ID for Task_ShowMons
#define tEndCredits data[4]
#define tPlayerSpriteId data[5]
#define tRivalSpriteId data[6]
#define tSceneNum data[7]
// data[8]-[10] are unused
#define tNextMode data[11]
#define tTheEndDelay data[12]
#define tCurrentMode data[13]
#define tPrintedPage data[14]
#define tTaskId_UpdatePage data[15]
#define NUM_MON_SLIDES 71
struct CreditsData
{
u16 monToShow[NUM_MON_SLIDES]; // List of Pokemon species ids that will show during the credits
u16 imgCounter; //how many mon images have been shown
u16 nextImgPos; //if the next image spawns left/center/right
u16 currShownMon; //index into monToShow
u16 numMonToShow; //number of pokemon to show, always NUM_MON_SLIDES after determine function
u16 caughtMonIds[NATIONAL_DEX_COUNT]; //temporary location to hold a condensed array of all caught pokemon
u16 numCaughtMon; //count of filled spaces in caughtMonIds
u16 unused[7];
};
struct CreditsEntry
{
u8 unk; // Never read
bool8 isTitle;
const u8 *text;
};
static EWRAM_DATA s16 sUnkVar = 0; // Never read, only set to 0
static EWRAM_DATA u16 sSavedTaskId = 0;
EWRAM_DATA bool8 gHasHallOfFameRecords = 0;
static EWRAM_DATA bool8 sUsedSpeedUp = 0; // Never read
static EWRAM_DATA struct CreditsData *sCreditsData = {0};
static const u16 sCredits_Pal[] = INCBIN_U16("graphics/credits/credits.gbapal");
static const u32 sCreditsCopyrightEnd_Gfx[] = INCBIN_U32("graphics/credits/the_end_copyright.4bpp.lz");
static void SpriteCB_CreditsMonBg(struct Sprite *);
static void Task_WaitPaletteFade(u8);
static void Task_CreditsMain(u8);
static void Task_ReadyBikeScene(u8);
static void Task_SetBikeScene(u8);
static void Task_LoadShowMons(u8);
static void Task_ReadyShowMons(u8);
static void Task_CreditsTheEnd1(u8);
static void Task_CreditsTheEnd2(u8);
static void Task_CreditsTheEnd3(u8);
static void Task_CreditsTheEnd4(u8);
static void Task_CreditsTheEnd5(u8);
static void Task_CreditsTheEnd6(u8);
static void Task_CreditsSoftReset(u8);
static void ResetGpuAndVram(void);
static void Task_UpdatePage(u8);
static u8 CheckChangeScene(u8, u8);
static void Task_ShowMons(u8);
static void Task_CycleSceneryPalette(u8);
static void Task_BikeScene(u8);
static bool8 LoadBikeScene(u8 data, u8);
static void ResetCreditsTasks(u8);
static void LoadTheEndScreen(u16, u16, u16);
static void DrawTheEnd(u16, u16);
static void SpriteCB_Player(struct Sprite *);
static void SpriteCB_Rival(struct Sprite *);
static u8 CreateCreditsMonSprite(u16, s16, s16, u16);
static void DeterminePokemonToShow(void);
static const u8 sTheEnd_LetterMap_T[] =
{
0, 1, 0,
0xFF, 1, 0xFF,
0xFF, 1, 0xFF,
0xFF, 1, 0xFF,
0xFF, 1, 0xFF,
};
static const u8 sTheEnd_LetterMap_H[] =
{
1, 0xFF, 1,
1, 0xFF, 1,
1, 2, 1,
1, 0xFF, 1,
1, 0xFF, 1,
};
static const u8 sTheEnd_LetterMap_E[] =
{
1, 0, 0,
1, 0xFF, 0xFF,
1, 2, 2,
1, 0xFF, 0xFF,
1, 0x80, 0x80,
};
static const u8 sTheEnd_LetterMap_N[] =
{
1, 3, 1,
1, 4, 1,
1, 5, 1,
1, 0xC4, 1,
1, 0xC3, 1,
};
static const u8 sTheEnd_LetterMap_D[] =
{
1, 6, 7,
1, 8, 9,
1, 0xFF, 1,
1, 0x88, 0x89,
1, 0x86, 0x87,
};
#include "data/credits.h"
static const struct BgTemplate sBackgroundTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
};
static const struct WindowTemplate sWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 9,
.width = 30,
.height = 12,
.paletteNum = 8,
.baseBlock = 1
},
DUMMY_WIN_TEMPLATE,
};
static const u8 sMonSpritePos[][2] =
{
{104, 36},
{120, 36},
{136, 36},
};
static const union AnimCmd sAnim_Player_Slow[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(64, 8),
ANIMCMD_FRAME(128, 8),
ANIMCMD_FRAME(192, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_Player_Fast[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_FRAME(128, 4),
ANIMCMD_FRAME(192, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_Player_LookBack[] =
{
ANIMCMD_FRAME(256, 4),
ANIMCMD_FRAME(320, 4),
ANIMCMD_FRAME(384, 4),
ANIMCMD_END,
};
static const union AnimCmd sAnim_Player_LookForward[] =
{
ANIMCMD_FRAME(384, 30),
ANIMCMD_FRAME(320, 30),
ANIMCMD_FRAME(256, 30),
ANIMCMD_FRAME(256, 30),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_Player[] =
{
sAnim_Player_Slow,
sAnim_Player_Fast,
sAnim_Player_LookBack,
sAnim_Player_LookForward,
};
static const union AnimCmd sAnim_Rival_Slow[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(64, 8),
ANIMCMD_FRAME(128, 8),
ANIMCMD_FRAME(192, 8),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_Rival_Fast[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_FRAME(128, 4),
ANIMCMD_FRAME(192, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_Rival_Still[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_Rival[] =
{
sAnim_Rival_Slow,
sAnim_Rival_Fast,
sAnim_Rival_Still,
};
#define MONBG_OFFSET (MON_PIC_SIZE * 3)
static const struct SpriteSheet sSpriteSheet_MonBg[] = {
{ gDecompressionBuffer, MONBG_OFFSET, TAG_MON_BG },
{},
};
static const struct SpritePalette sSpritePalette_MonBg[] = {
{ (const u16 *)&gDecompressionBuffer[MONBG_OFFSET], TAG_MON_BG },
{},
};
static const struct OamData sOamData_MonBg =
{
.y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sAnim_MonBg_Yellow[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MonBg_Red[] =
{
ANIMCMD_FRAME(64, 8),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MonBg_Blue[] =
{
ANIMCMD_FRAME(128, 8),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_MonBg[] =
{
[POS_LEFT] = sAnim_MonBg_Yellow,
[POS_CENTER] = sAnim_MonBg_Red,
[POS_RIGHT] = sAnim_MonBg_Blue,
};
static const struct SpriteTemplate sSpriteTemplate_CreditsMonBg =
{
.tileTag = TAG_MON_BG,
.paletteTag = TAG_MON_BG,
.oam = &sOamData_MonBg,
.anims = sAnims_MonBg,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_CreditsMonBg,
};
static void VBlankCB_Credits(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void CB2_Credits(void)
{
RunTasks();
AnimateSprites();
if ((JOY_HELD(B_BUTTON))
&& gHasHallOfFameRecords
&& gTasks[sSavedTaskId].func == Task_CreditsMain)
{
// Speed up credits
VBlankCB_Credits();
RunTasks();
AnimateSprites();
sUsedSpeedUp = TRUE;
}
BuildOamBuffer();
UpdatePaletteFade();
}
static void InitCreditsBgsAndWindows(void)
{
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates));
SetBgTilemapBuffer(0, AllocZeroed(BG_SCREEN_SIZE));
LoadPalette(sCredits_Pal, 0x80, 64);
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_FULL);
ShowBg(0);
}
static void FreeCreditsBgsAndWindows(void)
{
void *ptr;
FreeAllWindowBuffers();
ptr = GetBgTilemapBuffer(0);
if (ptr)
Free(ptr);
}
static void PrintCreditsText(const u8 *string, u8 y, bool8 isTitle)
{
u8 x;
u8 color[3];
color[0] = TEXT_COLOR_TRANSPARENT;
if (isTitle == TRUE)
{
color[1] = TEXT_COLOR_LIGHT_GRAY;
color[2] = TEXT_COLOR_RED;
}
else
{
color[1] = TEXT_COLOR_WHITE;
color[2] = TEXT_COLOR_DARK_GRAY;
}
x = GetStringCenterAlignXOffsetWithLetterSpacing(FONT_NORMAL, string, DISPLAY_WIDTH, 1);
AddTextPrinterParameterized4(0, FONT_NORMAL, x, y, 1, 0, color, TEXT_SKIP_DRAW, string);
}
#define tMainTaskId data[1]
void CB2_StartCreditsSequence(void)
{
u8 taskId;
s16 bikeTaskId;
u8 pageTaskId;
ResetGpuAndVram();
SetVBlankCallback(NULL);
InitHeap(gHeap, HEAP_SIZE);
ResetPaletteFade();
ResetTasks();
InitCreditsBgsAndWindows();
taskId = CreateTask(Task_WaitPaletteFade, 0);
gTasks[taskId].tEndCredits = FALSE;
gTasks[taskId].tSceneNum = SCENE_OCEAN_MORNING;
gTasks[taskId].tNextMode = MODE_NONE;
gTasks[taskId].tCurrentMode = MODE_BIKE_SCENE;
while (TRUE)
{
if (LoadBikeScene(SCENE_OCEAN_MORNING, taskId))
break;
}
bikeTaskId = gTasks[taskId].tTaskId_BikeScene;
gTasks[bikeTaskId].tState = 40;
SetGpuReg(REG_OFFSET_BG0VOFS, 0xFFFC);
pageTaskId = CreateTask(Task_UpdatePage, 0);
gTasks[pageTaskId].tMainTaskId = taskId;
gTasks[taskId].tTaskId_UpdatePage = pageTaskId;
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
EnableInterrupts(INTR_FLAG_VBLANK);
SetVBlankCallback(VBlankCB_Credits);
m4aSongNumStart(MUS_CREDITS);
SetMainCallback2(CB2_Credits);
sUsedSpeedUp = FALSE;
sCreditsData = AllocZeroed(sizeof(struct CreditsData));
DeterminePokemonToShow();
sCreditsData->imgCounter = 0;
sCreditsData->nextImgPos = POS_LEFT;
sCreditsData->currShownMon = 0;
sSavedTaskId = taskId;
}
static void Task_WaitPaletteFade(u8 taskId)
{
if (!gPaletteFade.active)
gTasks[taskId].func = Task_CreditsMain;
}
static void Task_CreditsMain(u8 taskId)
{
u16 mode;
if (gTasks[taskId].tEndCredits)
{
s16 bikeTaskId = gTasks[taskId].tTaskId_BikeScene;
gTasks[bikeTaskId].tState = 30;
gTasks[taskId].tTheEndDelay = 256;
gTasks[taskId].func = Task_CreditsTheEnd1;
return;
}
sUnkVar = 0;
mode = gTasks[taskId].tNextMode;
if (gTasks[taskId].tNextMode == MODE_BIKE_SCENE)
{
// Start a bike cutscene
gTasks[taskId].tCurrentMode = mode;
gTasks[taskId].tNextMode = MODE_NONE;
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_ReadyBikeScene;
}
else if (gTasks[taskId].tNextMode == MODE_SHOW_MONS)
{
// Start a Pokémon interlude
gTasks[taskId].tCurrentMode = mode;
gTasks[taskId].tNextMode = MODE_NONE;
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_ReadyShowMons;
}
}
static void Task_ReadyBikeScene(u8 taskId)
{
if (!gPaletteFade.active)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetCreditsTasks(taskId);
gTasks[taskId].func = Task_SetBikeScene;
}
}
static void Task_SetBikeScene(u8 taskId)
{
SetVBlankCallback(NULL);
if (LoadBikeScene(gTasks[taskId].tSceneNum, taskId))
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
EnableInterrupts(INTR_FLAG_VBLANK);
SetVBlankCallback(VBlankCB_Credits);
gTasks[taskId].func = Task_WaitPaletteFade;
}
}
static void Task_ReadyShowMons(u8 taskId)
{
if (!gPaletteFade.active)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetCreditsTasks(taskId);
gTasks[taskId].func = Task_LoadShowMons;
}
}
static void Task_LoadShowMons(u8 taskId)
{
switch (gMain.state)
{
default:
case 0:
{
u16 i;
u16 *temp;
ResetSpriteData();
ResetAllPicSprites();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 8;
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
LoadPalette(gBirchBagGrassPal[0] + 1, 1, 31 * 2);
for (i = 0; i < MON_PIC_SIZE; i++)
gDecompressionBuffer[i] = 0x11;
for (i = 0; i < MON_PIC_SIZE; i++)
(gDecompressionBuffer + MON_PIC_SIZE)[i] = 0x22;
for (i = 0; i < MON_PIC_SIZE; i++)
(gDecompressionBuffer + MON_PIC_SIZE * 2)[i] = 0x33;
temp = (u16 *)(&gDecompressionBuffer[MONBG_OFFSET]);
temp[0] = RGB_BLACK;
temp[1] = RGB(31, 31, 20); // light yellow
temp[2] = RGB(31, 20, 20); // light red
temp[3] = RGB(20, 20, 31); // light blue
LoadSpriteSheet(sSpriteSheet_MonBg);
LoadSpritePalette(sSpritePalette_MonBg);
gMain.state++;
break;
}
case 1:
gTasks[taskId].tTaskId_ShowMons = CreateTask(Task_ShowMons, 0);
gTasks[gTasks[taskId].tTaskId_ShowMons].tState = 1;
gTasks[gTasks[taskId].tTaskId_ShowMons].tMainTaskId = taskId;
gTasks[gTasks[taskId].tTaskId_ShowMons].data[2] = gTasks[taskId].tSceneNum; // data[2] never read
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 32);
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3)
| BGCNT_CHARBASE(0)
| BGCNT_SCREENBASE(7)
| BGCNT_16COLOR
| BGCNT_TXT256x256);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG0_ON
| DISPCNT_BG3_ON
| DISPCNT_OBJ_ON);
gMain.state = 0;
gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL;
gTasks[taskId].func = Task_WaitPaletteFade;
break;
}
}
static void Task_CreditsTheEnd1(u8 taskId)
{
if (gTasks[taskId].tTheEndDelay)
{
gTasks[taskId].tTheEndDelay--;
return;
}
BeginNormalPaletteFade(PALETTES_ALL, 12, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_CreditsTheEnd2;
}
static void Task_CreditsTheEnd2(u8 taskId)
{
if (!gPaletteFade.active)
{
ResetCreditsTasks(taskId);
gTasks[taskId].func = Task_CreditsTheEnd3;
}
}
#define tDelay data[0]
static void Task_CreditsTheEnd3(u8 taskId)
{
ResetGpuAndVram();
ResetPaletteFade();
LoadTheEndScreen(0, 0x3800, 0);
ResetSpriteData();
FreeAllSpritePalettes();
BeginNormalPaletteFade(PALETTES_ALL, 8, 16, 0, RGB_BLACK);
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0)
| BGCNT_CHARBASE(0)
| BGCNT_SCREENBASE(7)
| BGCNT_16COLOR
| BGCNT_TXT256x256);
EnableInterrupts(INTR_FLAG_VBLANK);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG0_ON);
gTasks[taskId].tDelay = 235; //set this to 215 to actually show "THE END" in time to the last song beat
gTasks[taskId].func = Task_CreditsTheEnd4;
}
static void Task_CreditsTheEnd4(u8 taskId)
{
if (gTasks[taskId].tDelay)
{
gTasks[taskId].tDelay--;
return;
}
BeginNormalPaletteFade(PALETTES_ALL, 6, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_CreditsTheEnd5;
}
static void Task_CreditsTheEnd5(u8 taskId)
{
if (!gPaletteFade.active)
{
DrawTheEnd(0x3800, 0);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0, RGB_BLACK);
gTasks[taskId].tDelay = 7200;
gTasks[taskId].func = Task_CreditsTheEnd6;
}
}
static void Task_CreditsTheEnd6(u8 taskId)
{
if (!gPaletteFade.active)
{
if (gTasks[taskId].tDelay == 0 || gMain.newKeys)
{
FadeOutBGM(4);
BeginNormalPaletteFade(PALETTES_ALL, 8, 0, 16, RGB_WHITEALPHA);
gTasks[taskId].func = Task_CreditsSoftReset;
return;
}
if (gTasks[taskId].tDelay == 7144)
FadeOutBGM(8);
if (gTasks[taskId].tDelay == 6840)
m4aSongNumStart(MUS_END);
gTasks[taskId].tDelay--;
}
}
#undef tDelay
static void Task_CreditsSoftReset(u8 taskId)
{
if (!gPaletteFade.active)
SoftReset(RESET_ALL);
}
static void ResetGpuAndVram(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
}
#define tCurrentPage data[2]
#define tDelay data[3]
static void Task_UpdatePage(u8 taskId)
{
int i;
switch (gTasks[taskId].tState)
{
case 0:
case 6:
case 7:
case 8:
case 9:
default:
if (!gPaletteFade.active)
{
gTasks[taskId].tState = 1;
gTasks[taskId].tDelay = 72;
gTasks[gTasks[taskId].tMainTaskId].tPrintedPage = FALSE;
sUnkVar = 0;
}
return;
case 1:
if (gTasks[taskId].tDelay != 0)
{
gTasks[taskId].tDelay--;
return;
}
gTasks[taskId].tState++;
return;
case 2:
if (gTasks[gTasks[taskId].tMainTaskId].func == Task_CreditsMain)
{
if (gTasks[taskId].tCurrentPage < PAGE_COUNT)
{
// Print text for this Credits page
for (i = 0; i < ENTRIES_PER_PAGE; i++)
PrintCreditsText(
sCreditsEntryPointerTable[gTasks[taskId].tCurrentPage][i]->text,
5 + i * 16,
sCreditsEntryPointerTable[gTasks[taskId].tCurrentPage][i]->isTitle);
CopyWindowToVram(0, COPYWIN_GFX);
gTasks[taskId].tCurrentPage++;
gTasks[taskId].tState++;
gTasks[gTasks[taskId].tMainTaskId].tPrintedPage = TRUE;
if (gTasks[gTasks[taskId].tMainTaskId].tCurrentMode == MODE_BIKE_SCENE)
BeginNormalPaletteFade(0x300, 0, 16, 0, COLOR_LIGHT_GREEN);
else // MODE_SHOW_MONS
BeginNormalPaletteFade(0x300, 0, 16, 0, COLOR_DARK_GREEN);
return;
}
// Reached final page of Credits, end task
gTasks[taskId].tState = 10;
return;
}
gTasks[gTasks[taskId].tMainTaskId].tPrintedPage = FALSE;
return;
case 3:
if (!gPaletteFade.active)
{
gTasks[taskId].tDelay = 115;
gTasks[taskId].tState++;
}
return;
case 4:
if (gTasks[taskId].tDelay != 0)
{
gTasks[taskId].tDelay--;
return;
}
if (CheckChangeScene((u8)gTasks[taskId].tCurrentPage, (u8)gTasks[taskId].tMainTaskId))
{
gTasks[taskId].tState++;
return;
}
gTasks[taskId].tState++;
if (gTasks[gTasks[taskId].tMainTaskId].tCurrentMode == MODE_BIKE_SCENE)
BeginNormalPaletteFade(0x300, 0, 0, 16, COLOR_LIGHT_GREEN);
else // MODE_SHOW_MONS
BeginNormalPaletteFade(0x300, 0, 0, 16, COLOR_DARK_GREEN);
return;
case 5:
if (!gPaletteFade.active)
{
// Still more Credits pages to show, return to state 2 to print
FillWindowPixelBuffer(0, PIXEL_FILL(0));
CopyWindowToVram(0, COPYWIN_GFX);
gTasks[taskId].tState = 2;
}
return;
case 10:
gTasks[gTasks[taskId].tMainTaskId].tEndCredits = TRUE;
DestroyTask(taskId);
FreeCreditsBgsAndWindows();
FREE_AND_SET_NULL(sCreditsData);
return;
}
}
#undef tDelay
#define PAGE_INTERVAL (PAGE_COUNT / 9) // 9 scenes (5 bike scenes, 4 Pokémon interludes)
static u8 CheckChangeScene(u8 page, u8 taskId)
{
// Starts with bike + ocean + morning (SCENE_OCEAN_MORNING)
if (page == PAGE_INTERVAL * 1)
{
// Pokémon interlude
gTasks[taskId].tNextMode = MODE_SHOW_MONS;
}
if (page == PAGE_INTERVAL * 2)
{
// Bike + ocean + sunset
gTasks[taskId].tSceneNum = SCENE_OCEAN_SUNSET;
gTasks[taskId].tNextMode = MODE_BIKE_SCENE;
}
if (page == PAGE_INTERVAL * 3)
{
// Pokémon interlude
gTasks[taskId].tNextMode = MODE_SHOW_MONS;
}
if (page == PAGE_INTERVAL * 4)
{
// Bike + forest + sunset
gTasks[taskId].tSceneNum = SCENE_FOREST_RIVAL_ARRIVE;
gTasks[taskId].tNextMode = MODE_BIKE_SCENE;
}
if (page == PAGE_INTERVAL * 5)
{
// Pokémon interlude
gTasks[taskId].tNextMode = MODE_SHOW_MONS;
}
if (page == PAGE_INTERVAL * 6)
{
// Bike + forest + sunset
gTasks[taskId].tSceneNum = SCENE_FOREST_CATCH_RIVAL;
gTasks[taskId].tNextMode = MODE_BIKE_SCENE;
}
if (page == PAGE_INTERVAL * 7)
{
// Pokémon interlude
gTasks[taskId].tNextMode = MODE_SHOW_MONS;
}
if (page == PAGE_INTERVAL * 8)
{
// Bike + town + night
gTasks[taskId].tSceneNum = SCENE_CITY_NIGHT;
gTasks[taskId].tNextMode = MODE_BIKE_SCENE;
}
if (gTasks[taskId].tNextMode != MODE_NONE)
{
// Returns true if changed
return TRUE;
}
return FALSE;
}
#define tDelay data[3]
static void Task_ShowMons(u8 taskId)
{
u8 spriteId;
switch (gTasks[taskId].tState)
{
case 0:
break;
case 1:
if (sCreditsData->nextImgPos == POS_LEFT && gTasks[gTasks[taskId].tMainTaskId].tPrintedPage == FALSE)
break;
gTasks[taskId].tState++;
break;
case 2:
if (sCreditsData->imgCounter == NUM_MON_SLIDES || gTasks[gTasks[taskId].tMainTaskId].func != Task_CreditsMain)
break;
spriteId = CreateCreditsMonSprite(sCreditsData->monToShow[sCreditsData->currShownMon],
sMonSpritePos[sCreditsData->nextImgPos][0],
sMonSpritePos[sCreditsData->nextImgPos][1],
sCreditsData->nextImgPos);
if (sCreditsData->currShownMon < sCreditsData->numMonToShow - 1)
{
sCreditsData->currShownMon++;
gSprites[spriteId].data[3] = 50;
}
else
{
sCreditsData->currShownMon = 0;
gSprites[spriteId].data[3] = 512;
}
sCreditsData->imgCounter++;
if (sCreditsData->nextImgPos == POS_RIGHT)
sCreditsData->nextImgPos = POS_LEFT;
else
sCreditsData->nextImgPos++;
gTasks[taskId].tDelay = 50;
gTasks[taskId].tState++;
break;
case 3:
if (gTasks[taskId].tDelay != 0)
gTasks[taskId].tDelay--;
else
gTasks[taskId].tState = 1;
break;
}
}
#undef tMainTaskId
#undef tDelay
#define tPlayer data[2]
#define tRival data[3]
#define tDelay data[4]
#define tSinIdx data[5]
static void Task_BikeScene(u8 taskId)
{
switch (gTasks[taskId].tState)
{
case 0:
gIntroCredits_MovingSceneryVOffset = Sin((gTasks[taskId].tSinIdx >> 1) & 0x7F, 12);
gTasks[taskId].tSinIdx++;
break;
case 1:
if (gIntroCredits_MovingSceneryVOffset != 0)
{
gIntroCredits_MovingSceneryVOffset = Sin((gTasks[taskId].tSinIdx >> 1) & 0x7F, 12);
gTasks[taskId].tSinIdx++;
}
else
{
gSprites[gTasks[taskId].tPlayer].data[0] = 2;
gTasks[taskId].tSinIdx = 0;
gTasks[taskId].tState++;
}
break;
case 2:
if (gTasks[taskId].tSinIdx < 64)
{
gTasks[taskId].tSinIdx++;
gIntroCredits_MovingSceneryVOffset = Sin(gTasks[taskId].tSinIdx & 0x7F, 20);
}
else
{
gTasks[taskId].tState++;
}
break;
case 3:
gSprites[gTasks[taskId].tPlayer].data[0] = 3;
gSprites[gTasks[taskId].tRival].data[0] = 1;
gTasks[taskId].tDelay = 120;
gTasks[taskId].tState++;
break;
case 4:
if (gTasks[taskId].tDelay != 0)
{
gTasks[taskId].tDelay--;
}
else
{
gTasks[taskId].tSinIdx = 64;
gTasks[taskId].tState++;
}
break;
case 5:
if (gTasks[taskId].tSinIdx > 0)
{
gTasks[taskId].tSinIdx--;
gIntroCredits_MovingSceneryVOffset = Sin(gTasks[taskId].tSinIdx & 0x7F, 20);
}
else
{
gSprites[gTasks[taskId].tPlayer].data[0] = 1;
gTasks[taskId].tState++;
}
break;
case 6:
gTasks[taskId].tState = 50;
break;
case 10:
gSprites[gTasks[taskId].tRival].data[0] = 2;
gTasks[taskId].tState = 50;
break;
case 20:
gSprites[gTasks[taskId].tPlayer].data[0] = 4;
gTasks[taskId].tState = 50;
break;
case 30:
gSprites[gTasks[taskId].tPlayer].data[0] = 5;
gSprites[gTasks[taskId].tRival].data[0] = 3;
gTasks[taskId].tState = 50;
break;
case 50:
gTasks[taskId].tState = 0;
break;
}
}
#define TIMER_STOP 0x7FFF
#define tTimer data[1]
#define tMainTaskId data[2]
static void Task_CycleSceneryPalette(u8 taskId)
{
s16 bikeTaskId;
switch (gTasks[taskId].tState)
{
default:
case SCENE_OCEAN_MORNING:
if (gTasks[taskId].tTimer != TIMER_STOP)
{
if (gTasks[gTasks[gTasks[taskId].tMainTaskId].tTaskId_UpdatePage].tCurrentPage == 2)
{
gTasks[gTasks[gTasks[taskId].tMainTaskId].tTaskId_BikeScene].tState = 20;
gTasks[taskId].tTimer = TIMER_STOP;
}
}
CycleSceneryPalette(0);
break;
case SCENE_OCEAN_SUNSET:
CycleSceneryPalette(0);
break;
case SCENE_FOREST_RIVAL_ARRIVE:
if (gTasks[taskId].tTimer != TIMER_STOP)
{
bikeTaskId = gTasks[gTasks[taskId].tMainTaskId].tTaskId_BikeScene;
// Floor to multiple of 128
if ((gTasks[bikeTaskId].tSinIdx & -128) == 640)
{
gTasks[bikeTaskId].tState = 1;
gTasks[taskId].tTimer = TIMER_STOP;
}
}
CycleSceneryPalette(1);
break;
case SCENE_FOREST_CATCH_RIVAL:
if (gTasks[taskId].tTimer != TIMER_STOP)
{
if (gTasks[taskId].tTimer == 584)
{
gTasks[gTasks[gTasks[taskId].tMainTaskId].tTaskId_BikeScene].tState = 10;
gTasks[taskId].tTimer = TIMER_STOP;
}
else
{
gTasks[taskId].tTimer++;
}
}
CycleSceneryPalette(1);
break;
case SCENE_CITY_NIGHT:
CycleSceneryPalette(2);
break;
}
}
static void SetBikeScene(u8 scene, u8 taskId)
{
switch (scene)
{
case SCENE_OCEAN_MORNING:
gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tPlayerSpriteId].x = DISPLAY_WIDTH + 32;
gSprites[gTasks[taskId].tRivalSpriteId].x = DISPLAY_WIDTH + 32;
gSprites[gTasks[taskId].tPlayerSpriteId].y = 46;
gSprites[gTasks[taskId].tRivalSpriteId].y = 46;
gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0;
gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0;
gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(0, 0x2000, 0x20, 8);
break;
case SCENE_OCEAN_SUNSET:
gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tPlayerSpriteId].x = 120;
gSprites[gTasks[taskId].tRivalSpriteId].x = DISPLAY_WIDTH + 32;
gSprites[gTasks[taskId].tPlayerSpriteId].y = 46;
gSprites[gTasks[taskId].tRivalSpriteId].y = 46;
gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0;
gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0;
gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(0, 0x2000, 0x20, 8);
break;
case SCENE_FOREST_RIVAL_ARRIVE:
gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tPlayerSpriteId].x = 120;
gSprites[gTasks[taskId].tRivalSpriteId].x = DISPLAY_WIDTH + 32;
gSprites[gTasks[taskId].tPlayerSpriteId].y = 46;
gSprites[gTasks[taskId].tRivalSpriteId].y = 46;
gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0;
gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0;
gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(1, 0x2000, 0x200, 8);
break;
case SCENE_FOREST_CATCH_RIVAL:
gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tPlayerSpriteId].x = 120;
gSprites[gTasks[taskId].tRivalSpriteId].x = -32;
gSprites[gTasks[taskId].tPlayerSpriteId].y = 46;
gSprites[gTasks[taskId].tRivalSpriteId].y = 46;
gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0;
gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0;
gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(1, 0x2000, 0x200, 8);
break;
case SCENE_CITY_NIGHT:
gSprites[gTasks[taskId].tPlayerSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tRivalSpriteId].invisible = FALSE;
gSprites[gTasks[taskId].tPlayerSpriteId].x = 88;
gSprites[gTasks[taskId].tRivalSpriteId].x = 152;
gSprites[gTasks[taskId].tPlayerSpriteId].y = 46;
gSprites[gTasks[taskId].tRivalSpriteId].y = 46;
gSprites[gTasks[taskId].tPlayerSpriteId].data[0] = 0;
gSprites[gTasks[taskId].tRivalSpriteId].data[0] = 0;
gTasks[taskId].tTaskId_BgScenery = CreateBicycleBgAnimationTask(2, 0x2000, 0x200, 8);
break;
}
gTasks[taskId].tTaskId_SceneryPal = CreateTask(Task_CycleSceneryPalette, 0);
gTasks[gTasks[taskId].tTaskId_SceneryPal].tState = scene;
gTasks[gTasks[taskId].tTaskId_SceneryPal].tTimer = 0;
gTasks[gTasks[taskId].tTaskId_SceneryPal].tMainTaskId = taskId;
gTasks[taskId].tTaskId_BikeScene = CreateTask(Task_BikeScene, 0);
gTasks[gTasks[taskId].tTaskId_BikeScene].tState = 0;
gTasks[gTasks[taskId].tTaskId_BikeScene].data[1] = taskId; // data[1] is never read
gTasks[gTasks[taskId].tTaskId_BikeScene].tPlayer = gTasks[taskId].tPlayerSpriteId;
gTasks[gTasks[taskId].tTaskId_BikeScene].tRival = gTasks[taskId].tRivalSpriteId;
gTasks[gTasks[taskId].tTaskId_BikeScene].tDelay = 0;
if (scene == SCENE_FOREST_RIVAL_ARRIVE)
gTasks[gTasks[taskId].tTaskId_BikeScene].tSinIdx = 69;
}
#undef tTimer
#undef tDelay
#undef tSinIdx
#undef tRival
#undef tPlayer
static bool8 LoadBikeScene(u8 scene, u8 taskId)
{
u8 spriteId;
switch (gMain.state)
{
default:
case 0:
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 8);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
ResetSpriteData();
FreeAllSpritePalettes();
gMain.state = 1;
break;
case 1:
gIntroCredits_MovingSceneryVBase = 34;
gIntroCredits_MovingSceneryVOffset = 0;
LoadCreditsSceneGraphics(scene);
gMain.state++;
break;
case 2:
if (gSaveBlock2Ptr->playerGender == MALE)
{
LoadCompressedSpriteSheet(gSpriteSheet_CreditsBrendan);
LoadCompressedSpriteSheet(gSpriteSheet_CreditsRivalMay);
LoadCompressedSpriteSheet(gSpriteSheet_CreditsBicycle);
LoadSpritePalettes(gSpritePalettes_Credits);
spriteId = CreateIntroBrendanSprite(120, 46);
gTasks[taskId].tPlayerSpriteId = spriteId;
gSprites[spriteId].callback = SpriteCB_Player;
gSprites[spriteId].anims = sAnims_Player;
spriteId = CreateIntroMaySprite(DISPLAY_WIDTH + 32, 46);
gTasks[taskId].tRivalSpriteId = spriteId;
gSprites[spriteId].callback = SpriteCB_Rival;
gSprites[spriteId].anims = sAnims_Rival;
}
else
{
LoadCompressedSpriteSheet(gSpriteSheet_CreditsMay);
LoadCompressedSpriteSheet(gSpriteSheet_CreditsRivalBrendan);
LoadCompressedSpriteSheet(gSpriteSheet_CreditsBicycle);
LoadSpritePalettes(gSpritePalettes_Credits);
spriteId = CreateIntroMaySprite(120, 46);
gTasks[taskId].tPlayerSpriteId = spriteId;
gSprites[spriteId].callback = SpriteCB_Player;
gSprites[spriteId].anims = sAnims_Player;
spriteId = CreateIntroBrendanSprite(DISPLAY_WIDTH + 32, 46);
gTasks[taskId].tRivalSpriteId = spriteId;
gSprites[spriteId].callback = SpriteCB_Rival;
gSprites[spriteId].anims = sAnims_Rival;
};
gMain.state++;
break;
case 3:
SetBikeScene(scene, taskId);
SetCreditsSceneBgCnt(scene);
gMain.state = 0;
return TRUE;
}
return FALSE;
}
static void ResetCreditsTasks(u8 taskId)
{
// Destroy Task_BicycleBgAnimation, if running
if (gTasks[taskId].tTaskId_BgScenery != 0)
{
DestroyTask(gTasks[taskId].tTaskId_BgScenery);
gTasks[taskId].tTaskId_BgScenery = 0;
}
// Destroy Task_BikeScene, if running
if (gTasks[taskId].tTaskId_BikeScene != 0)
{
DestroyTask(gTasks[taskId].tTaskId_BikeScene);
gTasks[taskId].tTaskId_BikeScene = 0;
}
// Destroy Task_CycleSceneryPalette, if running
if (gTasks[taskId].tTaskId_SceneryPal != 0)
{
DestroyTask(gTasks[taskId].tTaskId_SceneryPal);
gTasks[taskId].tTaskId_SceneryPal = 0;
}
// Destroy Task_ShowMons, if running
if (gTasks[taskId].tTaskId_ShowMons != 0)
{
DestroyTask(gTasks[taskId].tTaskId_ShowMons);
gTasks[taskId].tTaskId_ShowMons = 0;
}
gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_DESTROY;
}
static void LoadTheEndScreen(u16 arg0, u16 arg1, u16 palOffset)
{
u16 baseTile;
u16 i;
LZ77UnCompVram(sCreditsCopyrightEnd_Gfx, (void *)(VRAM + arg0));
LoadPalette(gIntroCopyright_Pal, palOffset, sizeof(gIntroCopyright_Pal));
baseTile = (palOffset / 16) << 12;
for (i = 0; i < 32 * 32; i++)
((u16 *) (VRAM + arg1))[i] = baseTile + 1;
}
static u16 GetLetterMapTile(u8 baseTiles)
{
u16 out = (baseTiles & 0x3F) + 80;
if (baseTiles == 0xFF)
return 1;
if (baseTiles & (1 << 7))
out |= 1 << 11;
if (baseTiles & (1 << 6))
out |= 1 << 10;
return out;
}
static void DrawLetterMapTiles(const u8 baseTiles[], u8 baseX, u8 baseY, u16 offset, u16 palette)
{
u8 y, x;
const u16 tileOffset = (palette / 16) << 12;
for (y = 0; y < 5; y++)
{
for (x = 0; x < 3; x++)
((u16 *) (VRAM + offset + (baseY + y) * 64))[baseX + x] = tileOffset + GetLetterMapTile(baseTiles[y * 3 + x]);
}
}
static void DrawTheEnd(u16 offset, u16 palette)
{
u16 pos;
u16 baseTile = (palette / 16) << 12;
for (pos = 0; pos < 32 * 32; pos++)
((u16 *) (VRAM + offset))[pos] = baseTile + 1;
DrawLetterMapTiles(sTheEnd_LetterMap_T, 3, 7, offset, palette);
DrawLetterMapTiles(sTheEnd_LetterMap_H, 7, 7, offset, palette);
DrawLetterMapTiles(sTheEnd_LetterMap_E, 11, 7, offset, palette);
DrawLetterMapTiles(sTheEnd_LetterMap_E, 16, 7, offset, palette);
DrawLetterMapTiles(sTheEnd_LetterMap_N, 20, 7, offset, palette);
DrawLetterMapTiles(sTheEnd_LetterMap_D, 24, 7, offset, palette);
}
#define sState data[0]
static void SpriteCB_Player(struct Sprite *sprite)
{
if (gIntroCredits_MovingSceneryState != INTROCRED_SCENERY_NORMAL)
{
DestroySprite(sprite);
return;
}
switch (sprite->sState)
{
case 0:
StartSpriteAnimIfDifferent(sprite, 0);
break;
case 1:
StartSpriteAnimIfDifferent(sprite, 1);
if (sprite->x > -32)
sprite->x--;
break;
case 2:
StartSpriteAnimIfDifferent(sprite, 2);
break;
case 3:
StartSpriteAnimIfDifferent(sprite, 3);
break;
case 4:
StartSpriteAnimIfDifferent(sprite, 0);
if (sprite->x > 120)
sprite->x--;
break;
case 5:
StartSpriteAnimIfDifferent(sprite, 0);
if (sprite->x > -32)
sprite->x--;
break;
}
}
static void SpriteCB_Rival(struct Sprite *sprite)
{
if (gIntroCredits_MovingSceneryState != INTROCRED_SCENERY_NORMAL)
{
DestroySprite(sprite);
return;
}
switch (sprite->sState)
{
case 0:
sprite->y2 = 0;
StartSpriteAnimIfDifferent(sprite, 0);
break;
case 1:
if (sprite->x > 200)
StartSpriteAnimIfDifferent(sprite, 1);
else
StartSpriteAnimIfDifferent(sprite, 2);
if (sprite->x > -32)
sprite->x -= 2;
sprite->y2 = -gIntroCredits_MovingSceneryVOffset;
break;
case 2:
sprite->data[7]++;
StartSpriteAnimIfDifferent(sprite, 0);
if ((sprite->data[7] & 3) == 0)
sprite->x++;
break;
case 3:
StartSpriteAnimIfDifferent(sprite, 0);
if (sprite->x > -32)
sprite->x--;
break;
}
}
#define sPosition data[1]
#define sSpriteId data[6]
static void SpriteCB_CreditsMon(struct Sprite *sprite)
{
if (gIntroCredits_MovingSceneryState != INTROCRED_SCENERY_NORMAL)
{
FreeAndDestroyMonPicSprite(sprite->sSpriteId);
return;
}
sprite->data[7]++;
switch (sprite->sState)
{
case 0:
default:
sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
sprite->oam.matrixNum = sprite->sPosition;
sprite->data[2] = 16;
SetOamMatrix(sprite->sPosition, 0x10000 / sprite->data[2], 0, 0, 0x10000 / sprite->data[2]);
sprite->invisible = FALSE;
sprite->sState = 1;
break;
case 1:
if (sprite->data[2] < 256)
{
sprite->data[2] += 8;
SetOamMatrix(sprite->sPosition, 0x10000 / sprite->data[2], 0, 0, 0x10000 / sprite->data[2]);
}
else
{
sprite->sState++;
}
switch (sprite->sPosition)
{
case POS_LEFT + 1:
if ((sprite->data[7] & 3) == 0)
sprite->y++;
sprite->x -= 2;
break;
case POS_CENTER + 1:
break;
case POS_RIGHT + 1:
if ((sprite->data[7] & 3) == 0)
sprite->y++;
sprite->x += 2;
break;
}
break;
case 2:
if (sprite->data[3] != 0)
{
sprite->data[3]--;
}
else
{
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
sprite->data[3] = 16;
sprite->sState++;
}
break;
case 3:
if (sprite->data[3] != 0)
{
int data3;
sprite->data[3]--;
data3 = 16 - sprite->data[3];
SetGpuReg(REG_OFFSET_BLDALPHA, (data3 << 8) + sprite->data[3]);
}
else
{
sprite->invisible = TRUE;
sprite->sState = 9;
}
break;
case 9:
sprite->sState++;
break;
case 10:
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
FreeAndDestroyMonPicSprite(sprite->data[6]);
break;
}
}
#define sMonSpriteId data[0]
static u8 CreateCreditsMonSprite(u16 nationalDexNum, s16 x, s16 y, u16 position)
{
u8 monSpriteId;
u8 bgSpriteId;
monSpriteId = CreateMonSpriteFromNationalDexNumber(nationalDexNum, x, y, position);
gSprites[monSpriteId].oam.priority = 1;
gSprites[monSpriteId].sPosition = position + 1;
gSprites[monSpriteId].invisible = TRUE;
gSprites[monSpriteId].callback = SpriteCB_CreditsMon;
gSprites[monSpriteId].sSpriteId = monSpriteId;
bgSpriteId = CreateSprite(&sSpriteTemplate_CreditsMonBg, gSprites[monSpriteId].x, gSprites[monSpriteId].y, 1);
gSprites[bgSpriteId].sMonSpriteId = monSpriteId;
StartSpriteAnimIfDifferent(&gSprites[bgSpriteId], position);
return monSpriteId;
}
static void SpriteCB_CreditsMonBg(struct Sprite *sprite)
{
if (gSprites[sprite->sMonSpriteId].data[0] == 10
|| gIntroCredits_MovingSceneryState != INTROCRED_SCENERY_NORMAL)
{
DestroySprite(sprite);
return;
}
// Copy sprite data from the associated Pokémon
sprite->invisible = gSprites[sprite->sMonSpriteId].invisible;
sprite->oam.objMode = gSprites[sprite->sMonSpriteId].oam.objMode;
sprite->oam.affineMode = gSprites[sprite->sMonSpriteId].oam.affineMode;
sprite->oam.matrixNum = gSprites[sprite->sMonSpriteId].oam.matrixNum;
sprite->x = gSprites[sprite->sMonSpriteId].x;
sprite->y = gSprites[sprite->sMonSpriteId].y;
}
static void DeterminePokemonToShow(void)
{
u16 starter = SpeciesToNationalPokedexNum(GetStarterPokemon(VarGet(VAR_STARTER_MON)));
u16 page;
u16 dexNum;
u16 j;
// Go through the Pokedex, and anything that has gotten caught we put into our massive array.
// This basically packs all of the caught pokemon into the front of the array
for (dexNum = 1, j = 0; dexNum < NATIONAL_DEX_COUNT; dexNum++)
{
if (GetSetPokedexFlag(dexNum, FLAG_GET_CAUGHT))
{
sCreditsData->caughtMonIds[j] = dexNum;
j++;
}
}
// Fill the rest of the array with zeroes
for (dexNum = j; dexNum < NATIONAL_DEX_COUNT; dexNum++)
sCreditsData->caughtMonIds[dexNum] = NATIONAL_DEX_NONE;
// Cap the number of pokemon we care about to NUM_MON_SLIDES, the max we show in the credits scene (-1 for the starter)
sCreditsData->numCaughtMon = j;
if (sCreditsData->numCaughtMon < NUM_MON_SLIDES)
sCreditsData->numMonToShow = j;
else
sCreditsData->numMonToShow = NUM_MON_SLIDES;
// Loop through our list of caught pokemon and select randomly from it to fill the images to show
j = 0;
do
{
// Select a random mon, insert into array
page = Random() % sCreditsData->numCaughtMon;
sCreditsData->monToShow[j] = sCreditsData->caughtMonIds[page];
// Remove the select mon from the array, and condense array entries
j++;
sCreditsData->caughtMonIds[page] = 0;
sCreditsData->numCaughtMon--;
if (page != sCreditsData->numCaughtMon)
{
// Instead of looping through and moving everything down, just take from the end. Order doesn't matter after all.
sCreditsData->caughtMonIds[page] = sCreditsData->caughtMonIds[sCreditsData->numCaughtMon];
sCreditsData->caughtMonIds[sCreditsData->numCaughtMon] = 0;
}
}
while (sCreditsData->numCaughtMon != 0 && j < NUM_MON_SLIDES);
// If we don't have enough pokemon in the dex to fill everything, copy the selected mon into the end of the array, so it loops
if (sCreditsData->numMonToShow < NUM_MON_SLIDES)
{
for (j = sCreditsData->numMonToShow, page = 0; j < NUM_MON_SLIDES; j++)
{
sCreditsData->monToShow[j] = sCreditsData->monToShow[page];
page++;
if (page == sCreditsData->numMonToShow)
page = 0;
}
// Ensure the last pokemon is our starter
sCreditsData->monToShow[NUM_MON_SLIDES - 1] = starter;
}
else
{
// Check to see if our starter has already appeared in this list, break if it has
for (dexNum = 0; sCreditsData->monToShow[dexNum] != starter && dexNum < NUM_MON_SLIDES; dexNum++);
// If it has, swap it with the last pokemon, to ensure our starter is the last image
if (dexNum < sCreditsData->numMonToShow - 1)
{
sCreditsData->monToShow[dexNum] = sCreditsData->monToShow[NUM_MON_SLIDES-1];
sCreditsData->monToShow[NUM_MON_SLIDES - 1] = starter;
}
else
{
// Ensure the last pokemon is our starter
sCreditsData->monToShow[NUM_MON_SLIDES - 1] = starter;
}
}
sCreditsData->numMonToShow = NUM_MON_SLIDES;
}