tumbledemerald-legacy/src/battle_pyramid.c

1983 lines
66 KiB
C

#include "global.h"
#include "battle_pyramid.h"
#include "battle_pyramid_bag.h"
#include "event_data.h"
#include "battle.h"
#include "battle_setup.h"
#include "battle_tower.h"
#include "save.h"
#include "strings.h"
#include "fieldmap.h"
#include "party_menu.h"
#include "palette.h"
#include "field_screen_effect.h"
#include "field_message_box.h"
#include "random.h"
#include "item.h"
#include "util.h"
#include "sound.h"
#include "task.h"
#include "start_menu.h"
#include "string_util.h"
#include "trainer_see.h"
#include "main.h"
#include "load_save.h"
#include "script.h"
#include "malloc.h"
#include "overworld.h"
#include "event_scripts.h"
#include "graphics.h"
#include "constants/battle_frontier.h"
#include "constants/battle_pyramid.h"
#include "constants/event_objects.h"
#include "constants/event_object_movement.h"
#include "constants/frontier_util.h"
#include "constants/items.h"
#include "constants/layouts.h"
#include "constants/metatile_labels.h"
#include "constants/moves.h"
#include "constants/trainers.h"
extern const struct MapLayout *const gMapLayouts[];
struct PyramidWildMon
{
u16 species;
u8 lvl;
u8 abilityNum;
u16 moves[MAX_MON_MOVES];
};
struct PyramidFloorTemplate
{
u8 numItems;
u8 numTrainers;
u8 itemPositions;
u8 trainerPositions;
u8 runMultiplier;
u8 layoutOffsets[8];
};
struct PyramidTrainerEncounterMusic
{
u8 trainerClass;
u8 trainerEncounterMusic;
};
// This file's functions.
static void InitPyramidChallenge(void);
static void GetBattlePyramidData(void);
static void SetBattlePyramidData(void);
static void SavePyramidChallenge(void);
static void SetBattlePyramidPrize(void);
static void GiveBattlePyramidPrize(void);
static void SeedPyramidFloor(void);
static void SetPickupItem(void);
static void HidePyramidItem(void);
static void SetPyramidFacilityTrainers(void);
static void ShowPostBattleHintText(void);
static void UpdatePyramidWinStreak(void);
static void GetInBattlePyramid(void);
static void UpdatePyramidLightRadius(void);
static void ClearPyramidPartyHeldItems(void);
static void SetPyramidFloorPalette(void);
static void BattlePyramidStartMenu(void);
static void RestorePyramidPlayerParty(void);
static void InitPyramidBagItems(u8 lvlMode);
static u8 GetPyramidFloorTemplateId(void);
static u8 GetPostBattleDirectionHintTextIndex(int *, u8, u8);
static void Task_SetPyramidFloorPalette(u8 taskId);
static void MarkPyramidTrainerAsBattled(u16 trainerId);
static void GetPyramidFloorLayoutOffsets(u8 *layoutOffsets);
static void GetPyramidEntranceAndExitSquareIds(u8 *, u8 *);
static void SetPyramidObjectPositionsUniformly(u8);
static bool8 SetPyramidObjectPositionsInAndNearSquare(u8, u8);
static bool8 SetPyramidObjectPositionsNearSquare(u8, u8);
static bool8 TrySetPyramidObjectEventPositionInSquare(u8 arg0, u8 *floorLayoutOffsets, u8 squareId, u8 objectEventId);
static bool8 TrySetPyramidObjectEventPositionAtCoords(bool8 objType, u8 x, u8 y, u8 *floorLayoutOffsets, u8 squareId, u8 objectEventId);
// Const rom data.
#define ABILITY_RANDOM 2 // For wild mons data.
#include "data/battle_frontier/battle_pyramid_level_50_wild_mons.h"
#include "data/battle_frontier/battle_pyramid_open_level_wild_mons.h"
static const struct PyramidFloorTemplate sPyramidFloorTemplates[] =
{
{
.numItems = 7,
.numTrainers = 3,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_UNIFORM,
.runMultiplier = 128,
.layoutOffsets = {0, 0, 1, 1, 2, 2, 3, 3},
},
{
.numItems = 6,
.numTrainers = 3,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_UNIFORM,
.runMultiplier = 128,
.layoutOffsets = {1, 1, 2, 2, 3, 3, 4, 4},
},
{
.numItems = 5,
.numTrainers = 3,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_UNIFORM,
.runMultiplier = 120,
.layoutOffsets = {2, 2, 3, 3, 4, 4, 5, 5},
},
{
.numItems = 4,
.numTrainers = 4,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_UNIFORM,
.runMultiplier = 120,
.layoutOffsets = {3, 3, 4, 4, 5, 5, 6, 6},
},
{
.numItems = 4,
.numTrainers = 4,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE,
.runMultiplier = 112,
.layoutOffsets = {4, 4, 5, 5, 6, 6, 7, 7},
},
{
.numItems = 3,
.numTrainers = 5,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_IN_AND_NEAR_EXIT,
.runMultiplier = 112,
.layoutOffsets = {5, 6, 7, 8, 9, 10, 11, 12},
},
{
.numItems = 3,
.numTrainers = 5,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_UNIFORM,
.runMultiplier = 104,
.layoutOffsets = {6, 7, 8, 9, 10, 11, 12, 13},
},
{
.numItems = 2,
.numTrainers = 4,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE,
.runMultiplier = 104,
.layoutOffsets = {7, 8, 9, 10, 11, 12, 13, 14},
},
{
.numItems = 4,
.numTrainers = 5,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_IN_AND_NEAR_EXIT,
.runMultiplier = 96,
.layoutOffsets = {8, 9, 10, 11, 12, 13, 14, 15},
},
{
.numItems = 3,
.numTrainers = 6,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_NEAR_EXIT,
.runMultiplier = 96,
.layoutOffsets = {8, 9, 10, 11, 12, 13, 14, 15},
},
{
.numItems = 2,
.numTrainers = 3,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_UNIFORM,
.runMultiplier = 88,
.layoutOffsets = {12, 13, 14, 12, 13, 14, 12, 13},
},
{
.numItems = 4,
.numTrainers = 5,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_UNIFORM,
.runMultiplier = 88,
.layoutOffsets = {11, 11, 11, 11, 11, 11, 11, 11},
},
{
.numItems = 3,
.numTrainers = 7,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_UNIFORM,
.runMultiplier = 80,
.layoutOffsets = {12, 12, 12, 12, 12, 12, 12, 12},
},
{
.numItems = 2,
.numTrainers = 4,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_UNIFORM,
.runMultiplier = 80,
.layoutOffsets = {13, 13, 13, 13, 13, 13, 13, 13},
},
{
.numItems = 3,
.numTrainers = 6,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_UNIFORM,
.runMultiplier = 80,
.layoutOffsets = {14, 14, 14, 14, 14, 14, 14, 14},
},
{
.numItems = 3,
.numTrainers = 8,
.itemPositions = OBJ_POSITIONS_UNIFORM,
.trainerPositions = OBJ_POSITIONS_UNIFORM,
.runMultiplier = 80,
.layoutOffsets = {15, 15, 15, 15, 15, 15, 15, 15},
}
};
static const u8 sPyramidFloorTemplateOptions[][2] =
{
// Floor 0
{40, 0},
{70, 1},
{90, 2},
{100, 3},
// Floor 1
{35, 1},
{55, 2},
{75, 3},
{90, 4},
{100, 10},
// Floor 2
{35, 2},
{55, 3},
{75, 4},
{90, 5},
{100, 11},
// Floor 3
{35, 3},
{55, 4},
{75, 5},
{90, 6},
{100, 12},
// Floor 4
{35, 4},
{55, 5},
{75, 6},
{90, 7},
{100, 13},
// Floor 5
{35, 5},
{55, 6},
{75, 7},
{90, 8},
{100, 14},
// Floor 6
{35, 6},
{55, 7},
{75, 8},
{90, 9},
{100, 15}
};
static const u8 sFloorTemplateOffsets[] =
{
0, 4, 9, 14, 19, 24, 29, 0
};
static const u16 sPickupItemsLvl50[TOTAL_ROUNDS][PICKUP_ITEMS_PER_ROUND] =
{
{ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_CHERI_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_PECHA_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_RAWST_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_SPEED, ITEM_CHESTO_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_X_ACCURACY, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_SPECIAL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_GUARD_SPEC, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_SPEED, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_X_ACCURACY, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_SPECIAL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_GUARD_SPEC, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
};
static const u16 sPickupItemsLvlOpen[TOTAL_ROUNDS][PICKUP_ITEMS_PER_ROUND] =
{
{ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_CHERI_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_PECHA_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_RAWST_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_SPEED, ITEM_CHESTO_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_X_ACCURACY, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_SPECIAL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_GUARD_SPEC, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_SPEED, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_X_ACCURACY, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_SPECIAL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_GUARD_SPEC, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
{ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH},
{ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR},
};
static const u8 sPickupItemSlots[][2] =
{
// Floor 0
{ 31, 0},
{ 46, 1},
{ 61, 2},
{ 71, 3},
{ 81, 4},
{ 91, 5},
{ 94, 6},
{ 97, 7},
{100, 8},
// Floor 1
{ 15, 0},
{ 46, 1},
{ 61, 2},
{ 71, 3},
{ 81, 4},
{ 91, 5},
{ 94, 6},
{ 97, 8},
{100, 9},
// Floor 2
{ 15, 0},
{ 30, 1},
{ 61, 2},
{ 71, 3},
{ 81, 4},
{ 91, 5},
{ 94, 6},
{ 97, 7},
{100, 8},
// Floor 3
{ 28, 0},
{ 43, 1},
{ 58, 2},
{ 68, 3},
{ 78, 4},
{ 88, 5},
{ 92, 7},
{ 96, 8},
{100, 9},
// Floor 4
{ 15, 0},
{ 43, 1},
{ 58, 2},
{ 68, 3},
{ 78, 4},
{ 88, 5},
{ 92, 6},
{ 96, 7},
{100, 9},
// Floor 5
{ 15, 0},
{ 30, 1},
{ 58, 2},
{ 68, 3},
{ 78, 4},
{ 88, 5},
{ 92, 6},
{ 96, 7},
{100, 8},
// Floor 6
{ 28, 0},
{ 43, 1},
{ 58, 2},
{ 68, 3},
{ 78, 4},
{ 88, 5},
{ 92, 6},
{ 96, 8},
{100, 9},
};
static const u8 sPickupItemOffsets[] = {0, 9, 18, 27, 36, 45, 54};
static const struct PyramidTrainerEncounterMusic sTrainerClassEncounterMusic[54] =
{
{TRAINER_CLASS_TEAM_AQUA, TRAINER_ENCOUNTER_MUSIC_AQUA},
{TRAINER_CLASS_AQUA_ADMIN, TRAINER_ENCOUNTER_MUSIC_AQUA},
{TRAINER_CLASS_AQUA_LEADER, TRAINER_ENCOUNTER_MUSIC_AQUA},
{TRAINER_CLASS_AROMA_LADY, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_BATTLE_GIRL, TRAINER_ENCOUNTER_MUSIC_INTENSE},
{TRAINER_CLASS_SWIMMER_F, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_POKEFAN, TRAINER_ENCOUNTER_MUSIC_TWINS},
{TRAINER_CLASS_DRAGON_TAMER, TRAINER_ENCOUNTER_MUSIC_INTENSE},
{TRAINER_CLASS_COOLTRAINER, TRAINER_ENCOUNTER_MUSIC_COOL},
{TRAINER_CLASS_GUITARIST, TRAINER_ENCOUNTER_MUSIC_INTENSE},
{TRAINER_CLASS_SAILOR, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_TWINS, TRAINER_ENCOUNTER_MUSIC_TWINS},
{TRAINER_CLASS_INTERVIEWER, TRAINER_ENCOUNTER_MUSIC_INTERVIEWER},
{TRAINER_CLASS_RUIN_MANIAC, TRAINER_ENCOUNTER_MUSIC_HIKER},
{TRAINER_CLASS_GENTLEMAN, TRAINER_ENCOUNTER_MUSIC_RICH},
{TRAINER_CLASS_SWIMMER_M, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_POKEMANIAC, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS},
{TRAINER_CLASS_BLACK_BELT, TRAINER_ENCOUNTER_MUSIC_INTENSE},
{TRAINER_CLASS_OLD_COUPLE, TRAINER_ENCOUNTER_MUSIC_INTENSE},
{TRAINER_CLASS_BUG_MANIAC, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS},
{TRAINER_CLASS_CAMPER, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_KINDLER, TRAINER_ENCOUNTER_MUSIC_HIKER},
{TRAINER_CLASS_TEAM_MAGMA, TRAINER_ENCOUNTER_MUSIC_MAGMA},
{TRAINER_CLASS_MAGMA_ADMIN, TRAINER_ENCOUNTER_MUSIC_MAGMA},
{TRAINER_CLASS_MAGMA_LEADER, TRAINER_ENCOUNTER_MUSIC_MAGMA},
{TRAINER_CLASS_LASS, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_BUG_CATCHER, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_NINJA_BOY, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS},
{TRAINER_CLASS_RICH_BOY, TRAINER_ENCOUNTER_MUSIC_RICH},
{TRAINER_CLASS_HEX_MANIAC, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS},
{TRAINER_CLASS_BEAUTY, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_LADY, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_PARASOL_LADY, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_PICNICKER, TRAINER_ENCOUNTER_MUSIC_GIRL},
{TRAINER_CLASS_PKMN_BREEDER, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_COLLECTOR, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS},
{TRAINER_CLASS_PKMN_RANGER, TRAINER_ENCOUNTER_MUSIC_COOL},
{TRAINER_CLASS_RIVAL, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_YOUNG_COUPLE, TRAINER_ENCOUNTER_MUSIC_GIRL},
{TRAINER_CLASS_PSYCHIC, TRAINER_ENCOUNTER_MUSIC_INTENSE},
{TRAINER_CLASS_SR_AND_JR, TRAINER_ENCOUNTER_MUSIC_TWINS},
{TRAINER_CLASS_ELITE_FOUR, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_YOUNGSTER, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_EXPERT, TRAINER_ENCOUNTER_MUSIC_INTENSE},
{TRAINER_CLASS_TRIATHLETE, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_BIRD_KEEPER, TRAINER_ENCOUNTER_MUSIC_COOL},
{TRAINER_CLASS_FISHERMAN, TRAINER_ENCOUNTER_MUSIC_HIKER},
{TRAINER_CLASS_CHAMPION, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_TUBER_M, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_TUBER_F, TRAINER_ENCOUNTER_MUSIC_GIRL},
{TRAINER_CLASS_SIS_AND_BRO, TRAINER_ENCOUNTER_MUSIC_SWIMMER},
{TRAINER_CLASS_HIKER, TRAINER_ENCOUNTER_MUSIC_HIKER},
{TRAINER_CLASS_LEADER, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_SCHOOL_KID, TRAINER_ENCOUNTER_MUSIC_MALE},
};
static const u8 sTrainerTextGroups[50][2] =
{
{FACILITY_CLASS_AROMA_LADY, 3},
{FACILITY_CLASS_RUIN_MANIAC, 4},
{FACILITY_CLASS_TUBER_F, 1},
{FACILITY_CLASS_TUBER_M, 0},
{FACILITY_CLASS_COOLTRAINER_M, 2},
{FACILITY_CLASS_COOLTRAINER_F, 3},
{FACILITY_CLASS_HEX_MANIAC, 3},
{FACILITY_CLASS_LADY, 3},
{FACILITY_CLASS_BEAUTY, 3},
{FACILITY_CLASS_RICH_BOY, 2},
{FACILITY_CLASS_POKEMANIAC, 2},
{FACILITY_CLASS_SWIMMER_M, 2},
{FACILITY_CLASS_BLACK_BELT, 4},
{FACILITY_CLASS_GUITARIST, 2},
{FACILITY_CLASS_KINDLER, 2},
{FACILITY_CLASS_CAMPER, 0},
{FACILITY_CLASS_BUG_MANIAC, 2},
{FACILITY_CLASS_PSYCHIC_M, 2},
{FACILITY_CLASS_PSYCHIC_F, 3},
{FACILITY_CLASS_GENTLEMAN, 4},
{FACILITY_CLASS_SCHOOL_KID_M, 0},
{FACILITY_CLASS_SCHOOL_KID_F, 1},
{FACILITY_CLASS_POKEFAN_M, 4},
{FACILITY_CLASS_POKEFAN_F, 5},
{FACILITY_CLASS_EXPERT_M, 4},
{FACILITY_CLASS_EXPERT_F, 5},
{FACILITY_CLASS_YOUNGSTER, 0},
{FACILITY_CLASS_FISHERMAN, 4},
{FACILITY_CLASS_CYCLING_TRIATHLETE_M, 2},
{FACILITY_CLASS_RUNNING_TRIATHLETE_M, 2},
{FACILITY_CLASS_SWIMMING_TRIATHLETE_M, 2},
{FACILITY_CLASS_RUNNING_TRIATHLETE_F, 3},
{FACILITY_CLASS_CYCLING_TRIATHLETE_F, 3},
{FACILITY_CLASS_SWIMMING_TRIATHLETE_F, 3},
{FACILITY_CLASS_DRAGON_TAMER, 2},
{FACILITY_CLASS_BIRD_KEEPER, 2},
{FACILITY_CLASS_NINJA_BOY, 0},
{FACILITY_CLASS_BATTLE_GIRL, 3},
{FACILITY_CLASS_PARASOL_LADY, 3},
{FACILITY_CLASS_SWIMMER_F, 3},
{FACILITY_CLASS_PICNICKER, 1},
{FACILITY_CLASS_SAILOR, 2},
{FACILITY_CLASS_COLLECTOR, 2},
{FACILITY_CLASS_PKMN_BREEDER_M, 2},
{FACILITY_CLASS_PKMN_BREEDER_F, 3},
{FACILITY_CLASS_PKMN_RANGER_M, 2},
{FACILITY_CLASS_PKMN_RANGER_F, 3},
{FACILITY_CLASS_LASS, 3},
{FACILITY_CLASS_BUG_CATCHER, 0},
{FACILITY_CLASS_HIKER, 4},
};
static const u8 *const sExitDirectionHintTexts1[] =
{
BattlePyramid_Text_ExitHintUp1,
BattlePyramid_Text_ExitHintLeft1,
BattlePyramid_Text_ExitHintRight1,
BattlePyramid_Text_ExitHintDown1,
};
static const u8 *const sRemainingItemsHintTexts1[] =
{
BattlePyramid_Text_ZeroItemsRemaining1,
BattlePyramid_Text_OneItemRemaining1,
BattlePyramid_Text_TwoItemsRemaining1,
BattlePyramid_Text_ThreeItemsRemaining1,
BattlePyramid_Text_FourItemsRemaining1,
BattlePyramid_Text_FiveItemsRemaining1,
BattlePyramid_Text_SixItemsRemaining1,
BattlePyramid_Text_SevenItemsRemaining1,
BattlePyramid_Text_EightItemsRemaining1,
};
static const u8 *const sRemainingTrainersHintTexts1[] =
{
BattlePyramid_Text_ZeroTrainersRemaining1,
BattlePyramid_Text_OneTrainersRemaining1,
BattlePyramid_Text_TwoTrainersRemaining1,
BattlePyramid_Text_ThreeTrainersRemaining1,
BattlePyramid_Text_FourTrainersRemaining1,
BattlePyramid_Text_FiveTrainersRemaining1,
BattlePyramid_Text_SixTrainersRemaining1,
BattlePyramid_Text_SevenTrainersRemaining1,
};
static const u8 *const sExitDirectionHintTexts2[] =
{
BattlePyramid_Text_ExitHintUp2,
BattlePyramid_Text_ExitHintLeft2,
BattlePyramid_Text_ExitHintRight2,
BattlePyramid_Text_ExitHintDown2,
};
static const u8 *const sRemainingItemsHintTexts2[] =
{
BattlePyramid_Text_ZeroItemsRemaining2,
BattlePyramid_Text_OneItemRemaining2,
BattlePyramid_Text_TwoItemsRemaining2,
BattlePyramid_Text_ThreeItemsRemaining2,
BattlePyramid_Text_FourItemsRemaining2,
BattlePyramid_Text_FiveItemsRemaining2,
BattlePyramid_Text_SixItemsRemaining2,
BattlePyramid_Text_SevenItemsRemaining2,
BattlePyramid_Text_EightItemsRemaining2,
};
static const u8 *const sRemainingTrainersHintTexts2[] =
{
BattlePyramid_Text_ZeroTrainersRemaining2,
BattlePyramid_Text_OneTrainersRemaining2,
BattlePyramid_Text_TwoTrainersRemaining2,
BattlePyramid_Text_ThreeTrainersRemaining2,
BattlePyramid_Text_FourTrainersRemaining2,
BattlePyramid_Text_FiveTrainersRemaining2,
BattlePyramid_Text_SixTrainersRemaining2,
BattlePyramid_Text_SevenTrainersRemaining2,
};
static const u8 *const sExitDirectionHintTexts3[] =
{
BattlePyramid_Text_ExitHintUp3,
BattlePyramid_Text_ExitHintLeft3,
BattlePyramid_Text_ExitHintRight3,
BattlePyramid_Text_ExitHintDown3,
};
static const u8 *const sRemainingItemsHintTexts3[] =
{
BattlePyramid_Text_ZeroItemsRemaining3,
BattlePyramid_Text_OneItemRemaining3,
BattlePyramid_Text_TwoItemsRemaining3,
BattlePyramid_Text_ThreeItemsRemaining3,
BattlePyramid_Text_FourItemsRemaining3,
BattlePyramid_Text_FiveItemsRemaining3,
BattlePyramid_Text_SixItemsRemaining3,
BattlePyramid_Text_SevenItemsRemaining3,
BattlePyramid_Text_EightItemsRemaining3,
};
static const u8 *const sRemainingTrainersHintTexts3[] =
{
BattlePyramid_Text_ZeroTrainersRemaining3,
BattlePyramid_Text_OneTrainersRemaining3,
BattlePyramid_Text_TwoTrainersRemaining3,
BattlePyramid_Text_ThreeTrainersRemaining3,
BattlePyramid_Text_FourTrainersRemaining3,
BattlePyramid_Text_FiveTrainersRemaining3,
BattlePyramid_Text_SixTrainersRemaining3,
BattlePyramid_Text_SevenTrainersRemaining3,
};
static const u8 *const sExitDirectionHintTexts4[] =
{
BattlePyramid_Text_ExitHintUp4,
BattlePyramid_Text_ExitHintLeft4,
BattlePyramid_Text_ExitHintRight4,
BattlePyramid_Text_ExitHintDown4,
};
static const u8 *const sRemainingItemsHintTexts4[] =
{
BattlePyramid_Text_ZeroItemsRemaining4,
BattlePyramid_Text_OneItemRemaining4,
BattlePyramid_Text_TwoItemsRemaining4,
BattlePyramid_Text_ThreeItemsRemaining4,
BattlePyramid_Text_FourItemsRemaining4,
BattlePyramid_Text_FiveItemsRemaining4,
BattlePyramid_Text_SixItemsRemaining4,
BattlePyramid_Text_SevenItemsRemaining4,
BattlePyramid_Text_EightItemsRemaining4,
};
static const u8 *const sRemainingTrainersHintTexts4[] =
{
BattlePyramid_Text_ZeroTrainersRemaining4,
BattlePyramid_Text_OneTrainersRemaining4,
BattlePyramid_Text_TwoTrainersRemaining4,
BattlePyramid_Text_ThreeTrainersRemaining4,
BattlePyramid_Text_FourTrainersRemaining4,
BattlePyramid_Text_FiveTrainersRemaining4,
BattlePyramid_Text_SixTrainersRemaining4,
BattlePyramid_Text_SevenTrainersRemaining4,
};
static const u8 *const sExitDirectionHintTexts5[] =
{
BattlePyramid_Text_ExitHintUp5,
BattlePyramid_Text_ExitHintLeft5,
BattlePyramid_Text_ExitHintRight5,
BattlePyramid_Text_ExitHintDown5,
};
static const u8 *const sRemainingItemsHintTexts5[] =
{
BattlePyramid_Text_ZeroItemsRemaining5,
BattlePyramid_Text_OneItemRemaining5,
BattlePyramid_Text_TwoItemsRemaining5,
BattlePyramid_Text_ThreeItemsRemaining5,
BattlePyramid_Text_FourItemsRemaining5,
BattlePyramid_Text_FiveItemsRemaining5,
BattlePyramid_Text_SixItemsRemaining5,
BattlePyramid_Text_SevenItemsRemaining5,
BattlePyramid_Text_EightItemsRemaining5,
};
static const u8 *const sRemainingTrainersHintTexts5[] =
{
BattlePyramid_Text_ZeroTrainersRemaining5,
BattlePyramid_Text_OneTrainersRemaining5,
BattlePyramid_Text_TwoTrainersRemaining5,
BattlePyramid_Text_ThreeTrainersRemaining5,
BattlePyramid_Text_FourTrainersRemaining5,
BattlePyramid_Text_FiveTrainersRemaining5,
BattlePyramid_Text_SixTrainersRemaining5,
BattlePyramid_Text_SevenTrainersRemaining5,
};
static const u8 *const sExitDirectionHintTexts6[] =
{
BattlePyramid_Text_ExitHintUp6,
BattlePyramid_Text_ExitHintLeft6,
BattlePyramid_Text_ExitHintRight6,
BattlePyramid_Text_ExitHintDown6,
};
static const u8 *const sRemainingItemsHintTexts6[] =
{
BattlePyramid_Text_ZeroItemsRemaining6,
BattlePyramid_Text_OneItemRemaining6,
BattlePyramid_Text_TwoItemsRemaining6,
BattlePyramid_Text_ThreeItemsRemaining6,
BattlePyramid_Text_FourItemsRemaining6,
BattlePyramid_Text_FiveItemsRemaining6,
BattlePyramid_Text_SixItemsRemaining6,
BattlePyramid_Text_SevenItemsRemaining6,
BattlePyramid_Text_EightItemsRemaining6,
};
static const u8 *const sRemainingTrainersHintTexts6[] =
{
BattlePyramid_Text_ZeroTrainersRemaining6,
BattlePyramid_Text_OneTrainersRemaining6,
BattlePyramid_Text_TwoTrainersRemaining6,
BattlePyramid_Text_ThreeTrainersRemaining6,
BattlePyramid_Text_FourTrainersRemaining6,
BattlePyramid_Text_FiveTrainersRemaining6,
BattlePyramid_Text_SixTrainersRemaining6,
BattlePyramid_Text_SevenTrainersRemaining6,
};
static const u8 *const *const sPostBattleHintTexts1[] =
{
sExitDirectionHintTexts1,
sRemainingItemsHintTexts1,
sRemainingTrainersHintTexts1,
};
static const u8 *const *const sPostBattleHintTexts2[] =
{
sExitDirectionHintTexts2,
sRemainingItemsHintTexts2,
sRemainingTrainersHintTexts2,
};
static const u8 *const *const sPostBattleHintTexts3[] =
{
sExitDirectionHintTexts3,
sRemainingItemsHintTexts3,
sRemainingTrainersHintTexts3,
};
static const u8 *const *const sPostBattleHintTexts4[] =
{
sExitDirectionHintTexts4,
sRemainingItemsHintTexts4,
sRemainingTrainersHintTexts4,
};
static const u8 *const *const sPostBattleHintTexts5[] =
{
sExitDirectionHintTexts5,
sRemainingItemsHintTexts5,
sRemainingTrainersHintTexts5,
};
static const u8 *const *const sPostBattleHintTexts6[] =
{
sExitDirectionHintTexts6,
sRemainingItemsHintTexts6,
sRemainingTrainersHintTexts6,
};
static const u8 *const *const *const sPostBattleTexts[] =
{
sPostBattleHintTexts1,
sPostBattleHintTexts2,
sPostBattleHintTexts3,
sPostBattleHintTexts4,
sPostBattleHintTexts5,
sPostBattleHintTexts6,
};
static const u8 sHintTextTypes[] =
{
HINT_EXIT_SHORT_REMAINING_TRAINERS,
HINT_EXIT_SHORT_REMAINING_ITEMS,
HINT_EXIT_MEDIUM_REMAINING_TRAINERS,
HINT_EXIT_MEDIUM_REMAINING_ITEMS,
HINT_EXIT_FAR_REMAINING_TRAINERS,
HINT_EXIT_FAR_REMAINING_ITEMS,
HINT_EXIT_SHORT_REMAINING_TRAINERS,
HINT_EXIT_SHORT_REMAINING_ITEMS,
};
static void (* const sBattlePyramidFunctions[])(void) =
{
[BATTLE_PYRAMID_FUNC_INIT] = InitPyramidChallenge,
[BATTLE_PYRAMID_FUNC_GET_DATA] = GetBattlePyramidData,
[BATTLE_PYRAMID_FUNC_SET_DATA] = SetBattlePyramidData,
[BATTLE_PYRAMID_FUNC_SAVE] = SavePyramidChallenge,
[BATTLE_PYRAMID_FUNC_SET_PRIZE] = SetBattlePyramidPrize,
[BATTLE_PYRAMID_FUNC_GIVE_PRIZE] = GiveBattlePyramidPrize,
[BATTLE_PYRAMID_FUNC_SEED_FLOOR] = SeedPyramidFloor,
[BATTLE_PYRAMID_FUNC_SET_ITEM] = SetPickupItem,
[BATTLE_PYRAMID_FUNC_HIDE_ITEM] = HidePyramidItem,
[BATTLE_PYRAMID_FUNC_SET_TRAINERS] = SetPyramidFacilityTrainers,
[BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT] = ShowPostBattleHintText,
[BATTLE_PYRAMID_FUNC_UPDATE_STREAK] = UpdatePyramidWinStreak,
[BATTLE_PYRAMID_FUNC_IS_IN] = GetInBattlePyramid,
[BATTLE_PYRAMID_FUNC_UPDATE_LIGHT] = UpdatePyramidLightRadius,
[BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS] = ClearPyramidPartyHeldItems,
[BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE] = SetPyramidFloorPalette,
[BATTLE_PYRAMID_FUNC_START_MENU] = BattlePyramidStartMenu,
[BATTLE_PYRAMID_FUNC_RESTORE_PARTY] = RestorePyramidPlayerParty,
};
static const u16 sShortStreakRewardItems[] = {ITEM_HP_UP, ITEM_PROTEIN, ITEM_IRON, ITEM_CALCIUM, ITEM_CARBOS, ITEM_ZINC};
static const u16 sLongStreakRewardItems[] = {ITEM_BRIGHT_POWDER, ITEM_WHITE_HERB, ITEM_QUICK_CLAW, ITEM_LEFTOVERS, ITEM_MENTAL_HERB, ITEM_KINGS_ROCK, ITEM_FOCUS_BAND, ITEM_SCOPE_LENS, ITEM_CHOICE_BAND};
static const u8 sBorderedSquareIds[][4] =
{
{1, 4, -1, -1},
{0, 2, 5, -1},
{1, 3, 6, -1},
{2, 7, -1, -1},
{0, 5, 8, -1},
{1, 4, 6, 9},
{2, 5, 7, 10},
{3, 6, 11, -1},
{4, 9, 12, -1},
{5, 8, 10, 13},
{6, 9, 11, 14},
{7, 10, 15, -1},
{8, 13, -1, -1},
{9, 12, 14, -1},
{10, 13, 15, -1},
{11, 14, -1, -1},
};
static const u8 sPickupPercentages[PICKUP_ITEMS_PER_ROUND] = {30, 40, 50, 60, 70, 80, 85, 90, 95, 100};
// code
void CallBattlePyramidFunction(void)
{
sBattlePyramidFunctions[gSpecialVar_0x8004]();
}
static void InitPyramidChallenge(void)
{
bool32 isCurrent;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
gSaveBlock2Ptr->frontier.challengeStatus = 0;
gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.challengePaused = FALSE;
if (lvlMode != FRONTIER_LVL_50)
isCurrent = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_OPEN;
else
isCurrent = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_50;
if (!isCurrent)
{
gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] = 0;
InitPyramidBagItems(lvlMode);
}
InitBattlePyramidBagCursorPosition();
gTrainerBattleOpponent_A = 0;
gBattleOutcome = 0;
}
static void GetBattlePyramidData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
switch (gSpecialVar_0x8005)
{
case PYRAMID_DATA_PRIZE:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pyramidPrize;
break;
case PYRAMID_DATA_WIN_STREAK:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode];
break;
case PYRAMID_DATA_WIN_STREAK_ACTIVE:
if (lvlMode != FRONTIER_LVL_50)
gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_OPEN;
else
gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_50;
break;
case PYRAMID_DATA_WIN_STREAK_50:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pyramidWinStreaks[FRONTIER_LVL_50];
break;
case PYRAMID_DATA_WIN_STREAK_OPEN:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pyramidWinStreaks[FRONTIER_LVL_OPEN];
break;
case PYRAMID_DATA_WIN_STREAK_ACTIVE_50:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_50;
break;
case PYRAMID_DATA_WIN_STREAK_ACTIVE_OPEN:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_OPEN;
break;
}
}
static void SetBattlePyramidData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
switch (gSpecialVar_0x8005)
{
case PYRAMID_DATA_PRIZE:
gSaveBlock2Ptr->frontier.pyramidPrize = gSpecialVar_0x8006;
break;
case PYRAMID_DATA_WIN_STREAK:
gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] = gSpecialVar_0x8006;
break;
case PYRAMID_DATA_WIN_STREAK_ACTIVE:
if (lvlMode != FRONTIER_LVL_50)
{
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.winStreakActiveFlags |= STREAK_PYRAMID_OPEN;
else
gSaveBlock2Ptr->frontier.winStreakActiveFlags &= ~(STREAK_PYRAMID_OPEN);
}
else
{
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.winStreakActiveFlags |= STREAK_PYRAMID_50;
else
gSaveBlock2Ptr->frontier.winStreakActiveFlags &= ~(STREAK_PYRAMID_50);
}
break;
case PYRAMID_DATA_TRAINER_FLAGS:
gSaveBlock2Ptr->frontier.pyramidTrainerFlags = gSpecialVar_0x8006;
break;
}
}
static void SavePyramidChallenge(void)
{
gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
gSaveBlock2Ptr->frontier.challengePaused = TRUE;
SaveMapView();
TrySavingData(SAVE_LINK);
}
static void SetBattlePyramidPrize(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] > 41)
gSaveBlock2Ptr->frontier.pyramidPrize = sLongStreakRewardItems[Random() % ARRAY_COUNT(sLongStreakRewardItems)];
else
gSaveBlock2Ptr->frontier.pyramidPrize = sShortStreakRewardItems[Random() % ARRAY_COUNT(sShortStreakRewardItems)];
}
static void GiveBattlePyramidPrize(void)
{
if (AddBagItem(gSaveBlock2Ptr->frontier.pyramidPrize, 1) == TRUE)
{
CopyItemName(gSaveBlock2Ptr->frontier.pyramidPrize, gStringVar1);
gSaveBlock2Ptr->frontier.pyramidPrize = 0;
gSpecialVar_Result = TRUE;
}
else
{
gSpecialVar_Result = FALSE;
}
}
static void SeedPyramidFloor(void)
{
int i;
for (i = 0; i < 4; i++)
gSaveBlock2Ptr->frontier.pyramidRandoms[i] = Random();
gSaveBlock2Ptr->frontier.pyramidTrainerFlags = 0;
}
static void SetPickupItem(void)
{
int i;
int itemIndex;
int rand;
u8 id;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 floor = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
u32 round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / 7) % TOTAL_ROUNDS;
if (round >= TOTAL_ROUNDS)
round = TOTAL_ROUNDS - 1;
id = GetPyramidFloorTemplateId();
itemIndex = (gSpecialVar_LastTalked - sPyramidFloorTemplates[id].numTrainers) - 1;
rand = gSaveBlock2Ptr->frontier.pyramidRandoms[itemIndex / 2];
SeedRng2(rand);
for (i = 0; i < itemIndex + 1; i++)
rand = Random2() % 100;
for (i = sPickupItemOffsets[floor]; i < ARRAY_COUNT(sPickupItemSlots); i++)
{
if (rand < sPickupItemSlots[i][0])
break;
}
if (lvlMode != FRONTIER_LVL_50)
gSpecialVar_0x8000 = sPickupItemsLvlOpen[round][sPickupItemSlots[i][1]];
else
gSpecialVar_0x8000 = sPickupItemsLvl50[round][sPickupItemSlots[i][1]];
// Quantity of item to give
gSpecialVar_0x8001 = 1;
}
static void HidePyramidItem(void)
{
struct ObjectEventTemplate *events = gSaveBlock1Ptr->objectEventTemplates;
int i = 0;
for (;;)
{
if (events[i].localId == gSpecialVar_LastTalked)
{
// Rather than using event flags to hide the item object event,
// it moves them far off the map bounds.
events[i].x = 0x7FFF;
events[i].y = 0x7FFF;
break;
}
i++;
if (events[i].localId == 0)
break;
}
}
static void SetPyramidFacilityTrainers(void)
{
gFacilityTrainers = gBattleFrontierTrainers;
}
static void ShowPostBattleHintText(void)
{
int i;
int hintType;
u8 id;
int textGroup = 0;
int textIndex = 0;
struct ObjectEventTemplate *events = gSaveBlock1Ptr->objectEventTemplates;
u16 trainerId = LocalIdToPyramidTrainerId(gObjectEvents[gSelectedObjectEvent].localId);
for (i = 0; i < ARRAY_COUNT(sTrainerTextGroups); i++)
{
if (sTrainerTextGroups[i][0] == gFacilityTrainers[trainerId].facilityClass)
{
textGroup = sTrainerTextGroups[i][1];
break;
}
}
hintType = sHintTextTypes[gObjectEvents[gSelectedObjectEvent].localId - 1];
i = 0;
while (!i)
{
switch (hintType)
{
case HINT_EXIT_DIRECTION:
textIndex = GetPostBattleDirectionHintTextIndex(&hintType, 8, HINT_EXIT_DIRECTION);
i = 1;
break;
case HINT_REMAINING_ITEMS:
for (i = 0; i < GetNumBattlePyramidObjectEvents(); i++)
{
if (events[i].graphicsId == OBJ_EVENT_GFX_ITEM_BALL && events[i].x != 0x7FFF && events[i].y != 0x7FFF)
textIndex++;
}
i = 1;
break;
case HINT_REMAINING_TRAINERS:
id = GetPyramidFloorTemplateId();
textIndex = sPyramidFloorTemplates[id].numTrainers;
for (i = 0; i < 8; i++)
{
if (gBitTable[i] & gSaveBlock2Ptr->frontier.pyramidTrainerFlags)
textIndex--;
}
i = 1;
break;
case HINT_EXIT_SHORT_REMAINING_TRAINERS:
GetPostBattleDirectionHintTextIndex(&hintType, 8, HINT_REMAINING_TRAINERS);
break;
case HINT_EXIT_SHORT_REMAINING_ITEMS:
GetPostBattleDirectionHintTextIndex(&hintType, 8, HINT_REMAINING_ITEMS);
break;
case HINT_EXIT_MEDIUM_REMAINING_TRAINERS:
GetPostBattleDirectionHintTextIndex(&hintType, 16, HINT_REMAINING_TRAINERS);
break;
case HINT_EXIT_MEDIUM_REMAINING_ITEMS:
GetPostBattleDirectionHintTextIndex(&hintType, 16, HINT_REMAINING_ITEMS);
break;
case HINT_EXIT_FAR_REMAINING_TRAINERS:
GetPostBattleDirectionHintTextIndex(&hintType, 24, HINT_REMAINING_TRAINERS);
break;
case HINT_EXIT_FAR_REMAINING_ITEMS:
GetPostBattleDirectionHintTextIndex(&hintType, 24, HINT_REMAINING_ITEMS);
break;
}
}
ShowFieldMessage(sPostBattleTexts[textGroup][hintType][textIndex]);
}
static void UpdatePyramidWinStreak(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] < 999)
gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode]++;
if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] > gSaveBlock2Ptr->frontier.pyramidRecordStreaks[lvlMode])
gSaveBlock2Ptr->frontier.pyramidRecordStreaks[lvlMode] = gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode];
}
static void GetInBattlePyramid(void)
{
gSpecialVar_Result = InBattlePyramid();
}
static void UpdatePyramidLightRadius(void)
{
switch (gSpecialVar_0x8006)
{
case PYRAMID_LIGHT_SET_RADIUS:
gSaveBlock2Ptr->frontier.pyramidLightRadius = gSpecialVar_0x8005;
break;
case PYRAMID_LIGHT_INCR_RADIUS:
switch (gSpecialVar_Result)
{
case 0:
if (!gPaletteFade.active)
{
if (gSaveBlock2Ptr->frontier.pyramidLightRadius >= 120)
gSaveBlock2Ptr->frontier.pyramidLightRadius = 120;
else
PlaySE(gSpecialVar_0x8007);
gSpecialVar_Result++;
}
break;
case 1:
if (gSpecialVar_0x8005 != 0)
{
gSpecialVar_0x8005--;
gSaveBlock2Ptr->frontier.pyramidLightRadius++;
if (gSaveBlock2Ptr->frontier.pyramidLightRadius > 120)
{
gSaveBlock2Ptr->frontier.pyramidLightRadius = 120;
gSpecialVar_Result++;
}
WriteBattlePyramidViewScanlineEffectBuffer();
}
else
{
gSpecialVar_Result = 2;
}
break;
case 2:
default:
break;
}
break;
}
}
static void ClearPyramidPartyHeldItems(void)
{
int i, j;
u16 item = 0;
for (i = 0; i < PARTY_SIZE; i++)
{
for (j = 0; j < MAX_FRONTIER_PARTY_SIZE; j++)
{
if (gSaveBlock2Ptr->frontier.selectedPartyMons[j] != 0 && gSaveBlock2Ptr->frontier.selectedPartyMons[j] - 1 == i)
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &item);
}
}
}
static void SetPyramidFloorPalette(void)
{
CreateTask(Task_SetPyramidFloorPalette, 0);
}
static void Task_SetPyramidFloorPalette(u8 taskId)
{
if (gPaletteFade.active)
{
CpuCopy16(gBattlePyramidFloor_Pal[gSaveBlock2Ptr->frontier.curChallengeBattleNum], &gPlttBufferUnfaded[96], 32);
DestroyTask(taskId);
}
}
// Unused. Handled by BuildStartMenuActions
static void BattlePyramidStartMenu(void)
{
ShowBattlePyramidStartMenu();
}
static void RestorePyramidPlayerParty(void)
{
int i, j, k, l;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
int partyIndex = gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1;
for (j = 0; j < FRONTIER_PARTY_SIZE; j++)
{
if (GetMonData(&gSaveBlock1Ptr->playerParty[partyIndex], MON_DATA_SPECIES, NULL) == GetMonData(&gPlayerParty[j], MON_DATA_SPECIES, NULL))
{
for (k = 0; k < MAX_MON_MOVES; k++)
{
for (l = 0; l < MAX_MON_MOVES; l++)
{
if (GetMonData(&gSaveBlock1Ptr->playerParty[partyIndex], MON_DATA_MOVE1 + l, NULL) == GetMonData(&gPlayerParty[j], MON_DATA_MOVE1 + k, NULL))
break;
}
if (l == MAX_MON_MOVES)
SetMonMoveSlot(&gPlayerParty[j], MOVE_SKETCH, k);
}
gSaveBlock1Ptr->playerParty[partyIndex] = gPlayerParty[j];
gSelectedOrderFromParty[j] = partyIndex + 1;
break;
}
}
}
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
gSaveBlock2Ptr->frontier.selectedPartyMons[i] = gSelectedOrderFromParty[i];
}
static u8 GetPostBattleDirectionHintTextIndex(int *hintType, u8 minDistanceForExitHint, u8 defaultHintType)
{
int x, y;
u8 textIndex = 0;
u16 *map = gBackupMapLayout.map;
map += gBackupMapLayout.width * 7 + MAP_OFFSET;
for (y = 0; y < 32; map += 47, y++)
{
for (x = 0; x < 32; x++)
{
if ((map[x] & METATILE_ID_MASK) == METATILE_BattlePyramid_Exit)
{
x += MAP_OFFSET - gObjectEvents[gSelectedObjectEvent].initialCoords.x;
y += MAP_OFFSET - gObjectEvents[gSelectedObjectEvent].initialCoords.y;
if (x >= minDistanceForExitHint
|| x <= -minDistanceForExitHint
|| y >= minDistanceForExitHint
|| y <= -minDistanceForExitHint
|| defaultHintType == HINT_EXIT_DIRECTION)
{
if (x > 0 && y > 0)
{
if (x >= y)
textIndex = 2;
else
textIndex = 3;
}
else if (x < 0 && y < 0)
{
if (x > y)
textIndex = 0;
else
textIndex = 1;
}
else if (x == 0)
{
if (y > 0)
textIndex = 3;
else
textIndex = 0;
}
else if (y == 0)
{
if (x > 0)
textIndex = 2;
else
textIndex = 1;
}
else if (x < 0)
{
if (x + y > 0)
textIndex = 3;
else
textIndex = 1;
}
else
{
textIndex = (~(x + y) >= 0) ? 0 : 2;
}
*hintType = HINT_EXIT_DIRECTION;
}
else
{
*hintType = defaultHintType;
}
return textIndex;
}
}
}
return textIndex;
}
u16 LocalIdToPyramidTrainerId(u8 localId)
{
return gSaveBlock2Ptr->frontier.trainerIds[localId - 1];
}
bool8 GetBattlePyramidTrainerFlag(u8 eventId)
{
return gSaveBlock2Ptr->frontier.pyramidTrainerFlags & gBitTable[gObjectEvents[eventId].localId - 1];
}
void MarkApproachingPyramidTrainersAsBattled(void)
{
MarkPyramidTrainerAsBattled(gTrainerBattleOpponent_A);
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
gSelectedObjectEvent = GetChosenApproachingTrainerObjectEventId(1);
MarkPyramidTrainerAsBattled(gTrainerBattleOpponent_B);
}
}
static void MarkPyramidTrainerAsBattled(u16 trainerId)
{
int i;
for (i = 0; i < 8; i++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
gSaveBlock2Ptr->frontier.pyramidTrainerFlags |= gBitTable[i];
}
gObjectEvents[gSelectedObjectEvent].movementType = MOVEMENT_TYPE_WANDER_AROUND;
gSaveBlock1Ptr->objectEventTemplates[gSpecialVar_LastTalked - 1].movementType = MOVEMENT_TYPE_WANDER_AROUND;
gObjectEvents[gSelectedObjectEvent].initialCoords.x = gObjectEvents[gSelectedObjectEvent].currentCoords.x;
gObjectEvents[gSelectedObjectEvent].initialCoords.y = gObjectEvents[gSelectedObjectEvent].currentCoords.y;
}
void GenerateBattlePyramidWildMon(void)
{
u8 name[POKEMON_NAME_LENGTH + 1];
int i;
const struct PyramidWildMon *wildMons;
u32 id;
u32 lvl = gSaveBlock2Ptr->frontier.lvlMode;
u16 round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvl] / 7) % TOTAL_ROUNDS;
if (round >= TOTAL_ROUNDS)
round = TOTAL_ROUNDS - 1;
if (lvl != FRONTIER_LVL_50)
wildMons = sOpenLevelWildMonPointers[round];
else
wildMons = sLevel50WildMonPointers[round];
id = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL) - 1;
SetMonData(&gEnemyParty[0], MON_DATA_SPECIES, &wildMons[id].species);
GetSpeciesName(name, wildMons[id].species);
SetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, &name);
if (lvl != FRONTIER_LVL_50)
{
lvl = SetFacilityPtrsGetLevel();
lvl -= wildMons[id].lvl;
lvl = lvl - 5 + (Random() % 11);
}
else
{
lvl = wildMons[id].lvl - 5 + ((Random() % 11));
}
SetMonData(&gEnemyParty[0],
MON_DATA_EXP,
&gExperienceTables[gBaseStats[wildMons[id].species].growthRate][lvl]);
switch (wildMons[id].abilityNum)
{
case 0:
case 1:
SetMonData(&gEnemyParty[0], MON_DATA_ABILITY_NUM, &wildMons[id].abilityNum);
break;
case ABILITY_RANDOM:
default:
if (gBaseStats[wildMons[id].species].abilities[1])
{
i = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL) % 2;
SetMonData(&gEnemyParty[0], MON_DATA_ABILITY_NUM, &i);
}
else
{
i = 0;
SetMonData(&gEnemyParty[0], MON_DATA_ABILITY_NUM, &i);
}
break;
}
for (i = 0; i < MAX_MON_MOVES; i++)
SetMonMoveSlot(&gEnemyParty[0], wildMons[id].moves[i], i);
// UB: Reading outside the array as lvl was used for mon level instead of frontier lvl mode.
#ifndef UBFIX
if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvl] >= 140)
#else
if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[gSaveBlock2Ptr->frontier.lvlMode] >= 140)
#endif
{
id = (Random() % 17) + 15;
for (i = 0; i < NUM_STATS; i++)
SetMonData(&gEnemyParty[0], MON_DATA_HP_IV + i, &id);
}
CalculateMonStats(&gEnemyParty[0]);
}
u8 GetPyramidRunMultiplier(void)
{
u8 id = GetPyramidFloorTemplateId();
return sPyramidFloorTemplates[id].runMultiplier;
}
u8 InBattlePyramid(void)
{
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
return 1;
else if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP)
return 2;
else
return FALSE;
}
bool8 InBattlePyramid_(void)
{
return gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR
|| gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP;
}
void PausePyramidChallenge(void)
{
if (InBattlePyramid())
{
RestorePyramidPlayerParty();
gSaveBlock2Ptr->frontier.challengeStatus = CHALLENGE_STATUS_PAUSED;
VarSet(VAR_TEMP_E, 0);
LoadPlayerParty();
}
}
void SoftResetInBattlePyramid(void)
{
if (InBattlePyramid())
DoSoftReset();
}
void CopyPyramidTrainerSpeechBefore(u16 trainerId)
{
FrontierSpeechToString(gFacilityTrainers[trainerId].speechBefore);
}
void CopyPyramidTrainerWinSpeech(u16 trainerId)
{
FrontierSpeechToString(gFacilityTrainers[trainerId].speechWin);
}
void CopyPyramidTrainerLoseSpeech(u16 trainerId)
{
FrontierSpeechToString(gFacilityTrainers[trainerId].speechLose);
}
u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId)
{
int i;
for (i = 0; i < ARRAY_COUNT(sTrainerClassEncounterMusic); i++)
{
if (sTrainerClassEncounterMusic[i].trainerClass == gFacilityClassToTrainerClass[gFacilityTrainers[trainerId].facilityClass])
return sTrainerClassEncounterMusic[i].trainerEncounterMusic;
}
return TRAINER_ENCOUNTER_MUSIC_MALE;
}
// Unused
static void BattlePyramidRetireChallenge(void)
{
ScriptContext1_SetupScript(BattlePyramid_Retire);
}
static u16 GetUniqueTrainerId(u8 objectEventId)
{
int i;
u16 trainerId;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 challengeNum = gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / 7;
u32 battleNum = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (battleNum == 7)
{
do
{
trainerId = GetRandomScaledFrontierTrainerId(challengeNum + 1, battleNum);
for (i = 0; i < objectEventId; i++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
break;
}
} while (i != objectEventId);
}
else
{
do
{
trainerId = GetRandomScaledFrontierTrainerId(challengeNum, battleNum);
for (i = 0; i < objectEventId; i++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
break;
}
} while (i != objectEventId);
}
return trainerId;
}
void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPosition)
{
int y, x;
int i;
u8 entranceSquareId, exitSquareId;
u8 *floorLayoutOffsets = AllocZeroed(16);
GetPyramidFloorLayoutOffsets(floorLayoutOffsets);
GetPyramidEntranceAndExitSquareIds(&entranceSquareId, &exitSquareId);
for (i = 0; i < 16; i++)
{
u16 *map;
int yOffset, xOffset;
const struct MapLayout *mapLayout = gMapLayouts[floorLayoutOffsets[i] + LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR];
const u16 *layoutMap = mapLayout->map;
gBackupMapLayout.map = backupMapData;
gBackupMapLayout.width = mapLayout->width * 4 + MAP_OFFSET_W;
gBackupMapLayout.height = mapLayout->height * 4 + MAP_OFFSET_H;
map = backupMapData;
yOffset = ((i / 4 * mapLayout->height) + MAP_OFFSET) * gBackupMapLayout.width;
xOffset = (i % 4 * mapLayout->width) + MAP_OFFSET;
map += yOffset + xOffset;
for (y = 0; y < mapLayout->height; y++)
{
for (x = 0; x < mapLayout->width; x++)
{
if ((layoutMap[x] & METATILE_ID_MASK) != METATILE_BattlePyramid_Exit)
{
map[x] = layoutMap[x];
}
else if (i != exitSquareId)
{
if (i == entranceSquareId && setPlayerPosition == FALSE)
{
gSaveBlock1Ptr->pos.x = (mapLayout->width * (i % 4)) + x;
gSaveBlock1Ptr->pos.y = (mapLayout->height * (i / 4)) + y;
}
map[x] = (layoutMap[x] & (METATILE_ELEVATION_MASK | METATILE_COLLISION_MASK)) | METATILE_BattlePyramid_Floor;
}
else
{
map[x] = layoutMap[x];
}
}
map += MAP_OFFSET_W + (mapLayout->width * 4);
layoutMap += mapLayout->width;
}
}
RunOnLoadMapScript();
free(floorLayoutOffsets);
}
void LoadBattlePyramidObjectEventTemplates(void)
{
int i;
u8 id;
u8 entranceSquareId, exitSquareId;
for (i = 0; i < 8; i++)
gSaveBlock2Ptr->frontier.trainerIds[i] = 0xFFFF;
id = GetPyramidFloorTemplateId();
GetPyramidEntranceAndExitSquareIds(&entranceSquareId, &exitSquareId);
CpuFill32(0, gSaveBlock1Ptr->objectEventTemplates, sizeof(gSaveBlock1Ptr->objectEventTemplates));
for (i = 0; i < 2; i++)
{
u8 objectPositionsType;
if (i == OBJ_TRAINERS)
objectPositionsType = sPyramidFloorTemplates[id].trainerPositions;
else // OBJ_ITEMS
objectPositionsType = sPyramidFloorTemplates[id].itemPositions;
switch (objectPositionsType)
{
case OBJ_POSITIONS_UNIFORM:
SetPyramidObjectPositionsUniformly(i);
break;
case OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE:
if (SetPyramidObjectPositionsInAndNearSquare(i, entranceSquareId))
SetPyramidObjectPositionsUniformly(i);
break;
case OBJ_POSITIONS_IN_AND_NEAR_EXIT:
if (SetPyramidObjectPositionsInAndNearSquare(i, exitSquareId))
SetPyramidObjectPositionsUniformly(i);
break;
case OBJ_POSITIONS_NEAR_ENTRANCE:
if (SetPyramidObjectPositionsNearSquare(i, entranceSquareId))
SetPyramidObjectPositionsUniformly(i);
break;
case OBJ_POSITIONS_NEAR_EXIT:
if (SetPyramidObjectPositionsNearSquare(i, exitSquareId))
SetPyramidObjectPositionsUniformly(i);
break;
}
}
}
void LoadBattlePyramidFloorObjectEventScripts(void)
{
int i;
struct ObjectEventTemplate *events = gSaveBlock1Ptr->objectEventTemplates;
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
{
if (events[i].graphicsId != OBJ_EVENT_GFX_ITEM_BALL)
events[i].script = BattlePyramid_TrainerBattle;
else
events[i].script = BattlePyramid_FindItemBall;
}
}
static void GetPyramidEntranceAndExitSquareIds(u8 *entranceSquareId, u8 *exitSquareId)
{
*entranceSquareId = gSaveBlock2Ptr->frontier.pyramidRandoms[3] % 16;
*exitSquareId = gSaveBlock2Ptr->frontier.pyramidRandoms[0] % 16;
if (*entranceSquareId == *exitSquareId)
{
*entranceSquareId = (gSaveBlock2Ptr->frontier.pyramidRandoms[3] + 1 ) % 16;
*exitSquareId = (gSaveBlock2Ptr->frontier.pyramidRandoms[0] + 15) % 16;
}
}
static void SetPyramidObjectPositionsUniformly(u8 objType)
{
int i;
int numObjects;
int objectStartIndex;
int squareId;
u32 bits = 0;
u8 id = GetPyramidFloorTemplateId();
u8 *floorLayoutOffsets = AllocZeroed(16);
GetPyramidFloorLayoutOffsets(floorLayoutOffsets);
squareId = gSaveBlock2Ptr->frontier.pyramidRandoms[2] % 16;
if (objType == OBJ_TRAINERS)
{
numObjects = sPyramidFloorTemplates[id].numTrainers;
objectStartIndex = 0;
}
else // OBJ_ITEMS
{
numObjects = sPyramidFloorTemplates[id].numItems;
objectStartIndex = sPyramidFloorTemplates[id].numTrainers;
}
for (i = 0; i < numObjects; i++)
{
do
{
do
{
if (bits & 1)
{
if (!(gBitTable[squareId] & gSaveBlock2Ptr->frontier.pyramidRandoms[3]))
bits |= 2;
}
else
{
if (gBitTable[squareId] & gSaveBlock2Ptr->frontier.pyramidRandoms[3])
bits |= 2;
}
if (++squareId >= 16)
squareId = 0;
if (squareId == gSaveBlock2Ptr->frontier.pyramidRandoms[2] % 16)
{
if (bits & 1)
bits |= 6;
else
bits |= 1;
}
} while (!(bits & 2));
} while (!(bits & 4) && TrySetPyramidObjectEventPositionInSquare(objType, floorLayoutOffsets, squareId, objectStartIndex + i));
bits &= 1;
}
free(floorLayoutOffsets);
}
static bool8 SetPyramidObjectPositionsInAndNearSquare(u8 objType, u8 squareId)
{
int i;
int objectStartIndex;
int borderedIndex = 0;
int r7 = 0;
int numPlacedObjects = 0;
int numObjects;
u8 id = GetPyramidFloorTemplateId();
u8 *floorLayoutOffsets = AllocZeroed(16);
GetPyramidFloorLayoutOffsets(floorLayoutOffsets);
if (objType == OBJ_TRAINERS)
{
numObjects = sPyramidFloorTemplates[id].numTrainers;
objectStartIndex = 0;
}
else // OBJ_ITEMS
{
numObjects = sPyramidFloorTemplates[id].numItems;
objectStartIndex = sPyramidFloorTemplates[id].numTrainers;
}
for (i = 0; i < numObjects; i++)
{
if (r7 == 0)
{
if (TrySetPyramidObjectEventPositionInSquare(objType, floorLayoutOffsets, squareId, objectStartIndex + i))
r7 = 1;
else
numPlacedObjects++;
}
if (r7 & 1)
{
if (TrySetPyramidObjectEventPositionInSquare(objType, floorLayoutOffsets, sBorderedSquareIds[squareId][borderedIndex], objectStartIndex + i))
{
do
{
borderedIndex++;
if (sBorderedSquareIds[squareId][borderedIndex] == 0xFF || borderedIndex >= 4)
borderedIndex = 0;
r7 += 2;
} while (r7 >> 1 != 4 && TrySetPyramidObjectEventPositionInSquare(objType, floorLayoutOffsets, sBorderedSquareIds[squareId][borderedIndex], objectStartIndex + i));
numPlacedObjects++;
}
else
{
borderedIndex++;
if (sBorderedSquareIds[squareId][borderedIndex] == 0xFF || borderedIndex >= 4)
borderedIndex = 0;
numPlacedObjects++;
}
}
if (r7 >> 1 == 4)
break;
r7 &= 1;
}
#ifdef BUGFIX
free(floorLayoutOffsets);
#endif
return (numObjects / 2) > numPlacedObjects;
}
static bool8 SetPyramidObjectPositionsNearSquare(u8 objType, u8 squareId)
{
int i;
int objectStartIndex;
int borderOffset = 0;
int numPlacedObjects = 0;
int r8 = 0;
int numObjects;
u8 id = GetPyramidFloorTemplateId();
u8 *floorLayoutOffsets = AllocZeroed(16);
GetPyramidFloorLayoutOffsets(floorLayoutOffsets);
if (objType == OBJ_TRAINERS)
{
numObjects = sPyramidFloorTemplates[id].numTrainers;
objectStartIndex = 0;
}
else // OBJ_ITEMS
{
numObjects = sPyramidFloorTemplates[id].numItems;
objectStartIndex = sPyramidFloorTemplates[id].numTrainers;
}
for (i = 0; i < numObjects; i++)
{
if (TrySetPyramidObjectEventPositionInSquare(objType, floorLayoutOffsets, sBorderedSquareIds[squareId][borderOffset], objectStartIndex + i))
{
do
{
borderOffset++;
if (sBorderedSquareIds[squareId][borderOffset] == 0xFF || borderOffset >= 4)
borderOffset = 0;
r8++;
} while (r8 != 4 && TrySetPyramidObjectEventPositionInSquare(objType, floorLayoutOffsets, sBorderedSquareIds[squareId][borderOffset], objectStartIndex + i));
numPlacedObjects++;
}
else
{
borderOffset++;
if (sBorderedSquareIds[squareId][borderOffset] == 0xFF || borderOffset >= 4)
borderOffset = 0;
numPlacedObjects++;
}
if (r8 == 4)
break;
}
#ifdef BUGFIX
free(floorLayoutOffsets);
#endif
return (numObjects / 2) > numPlacedObjects;
}
static bool8 TrySetPyramidObjectEventPositionInSquare(u8 objType, u8 *floorLayoutOffsets, u8 squareId, u8 objectEventId)
{
int x, y;
if (gSaveBlock2Ptr->frontier.pyramidRandoms[0] & 1)
{
for (y = 7; y > -1; y--)
{
for (x = 7; x > -1; x--)
{
if (!TrySetPyramidObjectEventPositionAtCoords(objType, x, y, floorLayoutOffsets, squareId, objectEventId))
return FALSE;
}
}
}
else
{
for (y = 0; y < 8; y++)
{
for (x = 0; x < 8; x++)
{
if (!TrySetPyramidObjectEventPositionAtCoords(objType, x, y, floorLayoutOffsets, squareId, objectEventId))
return FALSE;
}
}
}
return TRUE;
}
static bool8 TrySetPyramidObjectEventPositionAtCoords(u8 objType, u8 x, u8 y, u8 *floorLayoutOffsets, u8 squareId, u8 objectEventId)
{
int i, j;
const struct MapHeader *mapHeader;
struct ObjectEventTemplate *floorEvents = gSaveBlock1Ptr->objectEventTemplates;
mapHeader = Overworld_GetMapHeaderByGroupAndId(MAP_GROUP(BATTLE_PYRAMID_SQUARE01), floorLayoutOffsets[squareId] + MAP_NUM(BATTLE_PYRAMID_SQUARE01));
for (i = 0; i < mapHeader->events->objectEventCount; i++)
{
if (mapHeader->events->objectEvents[i].x != x || mapHeader->events->objectEvents[i].y != y)
continue;
if (objType != OBJ_TRAINERS || mapHeader->events->objectEvents[i].graphicsId == OBJ_EVENT_GFX_ITEM_BALL)
{
if (objType != OBJ_ITEMS || mapHeader->events->objectEvents[i].graphicsId != OBJ_EVENT_GFX_ITEM_BALL)
continue;
}
// Ensure an object wasn't previously placed in the exact same position.
for (j = 0; j < objectEventId; j++)
{
if (floorEvents[j].x == x + ((squareId % 4) * 8) && floorEvents[j].y == y + ((squareId / 4) * 8))
break;
}
if (j == objectEventId)
{
floorEvents[objectEventId] = mapHeader->events->objectEvents[i];
floorEvents[objectEventId].x += (squareId % 4) * 8;
floorEvents[objectEventId].y += (squareId / 4) * 8;
floorEvents[objectEventId].localId = objectEventId + 1;
if (floorEvents[objectEventId].graphicsId != OBJ_EVENT_GFX_ITEM_BALL)
{
i = GetUniqueTrainerId(objectEventId);
floorEvents[objectEventId].graphicsId = GetBattleFacilityTrainerGfxId(i);
gSaveBlock2Ptr->frontier.trainerIds[objectEventId] = i;
}
return FALSE;
}
}
return TRUE;
}
static void GetPyramidFloorLayoutOffsets(u8 *layoutOffsets)
{
int i;
int rand = (gSaveBlock2Ptr->frontier.pyramidRandoms[0]) | (gSaveBlock2Ptr->frontier.pyramidRandoms[1] << 16);
u8 id = GetPyramidFloorTemplateId();
for (i = 0; i < 16; i++)
{
layoutOffsets[i] = sPyramidFloorTemplates[id].layoutOffsets[rand & 0x7];
rand >>= 3;
if (i == 7)
{
rand = (gSaveBlock2Ptr->frontier.pyramidRandoms[2]) | (gSaveBlock2Ptr->frontier.pyramidRandoms[3] << 16);
rand >>= 8;
}
}
}
static u8 GetPyramidFloorTemplateId(void)
{
int i;
int rand = gSaveBlock2Ptr->frontier.pyramidRandoms[3] % 100;
int floor = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
for (i = sFloorTemplateOffsets[floor]; i < ARRAY_COUNT(sPyramidFloorTemplateOptions); i++)
{
if (rand < sPyramidFloorTemplateOptions[i][0])
return sPyramidFloorTemplateOptions[i][1];
}
return 0;
}
u8 GetNumBattlePyramidObjectEvents(void)
{
u8 i;
struct ObjectEventTemplate *events = gSaveBlock1Ptr->objectEventTemplates;
for (i = 0; i < 16; i++)
{
if (events[i].localId == 0)
break;
}
return i;
}
static void InitPyramidBagItems(u8 lvlMode)
{
int i;
for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++)
{
gSaveBlock2Ptr->frontier.pyramidBag.itemId[lvlMode][i] = ITEM_NONE;
gSaveBlock2Ptr->frontier.pyramidBag.quantity[lvlMode][i] = ITEM_NONE;
}
AddPyramidBagItem(ITEM_HYPER_POTION, 1);
AddPyramidBagItem(ITEM_ETHER, 1);
}
u16 GetBattlePyramidPickupItemId(void)
{
int rand;
u32 i;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
int round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / 7);
if (round >= TOTAL_ROUNDS)
round = TOTAL_ROUNDS - 1;
rand = Random() % 100;
for (i = 0; i < ARRAY_COUNT(sPickupPercentages); i++)
{
if (sPickupPercentages[i] > rand)
break;
}
if (i >= PICKUP_ITEMS_PER_ROUND)
i = PICKUP_ITEMS_PER_ROUND - 1;
if (lvlMode != FRONTIER_LVL_50)
return sPickupItemsLvlOpen[round][i];
else
return sPickupItemsLvl50[round][i];
}