tumbledemerald-legacy/src/battle_anim_throw.c

2494 lines
74 KiB
C
Executable File

#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "decompress.h"
#include "dma3.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "m4a.h"
#include "main.h"
#include "palette.h"
#include "pokeball.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "util.h"
#include "data.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/rgb.h"
// iwram
u32 gMonShrinkDuration;
u16 gMonShrinkDelta;
u16 gMonShrinkDistance;
enum {
BALL_ROLL_1,
BALL_PIVOT_1,
BALL_ROLL_2,
BALL_PIVOT_2,
BALL_ROLL_3,
BALL_NEXT_MOVE,
BALL_WAIT_NEXT_SHAKE
};
enum {
MON_SHRINK,
MON_SHRINK_STEP,
MON_SHRINK_INVISIBLE,
MON_SHRINK_FREE
};
enum {
SHINY_STAR_ENCIRCLE,
SHINY_STAR_DIAGONAL,
};
static void AnimTask_UnusedLevelUpHealthBox_Step(u8);
static void AnimTask_FlashHealthboxOnLevelUp_Step(u8);
static void AnimTask_ThrowBall_Step(u8);
static void SpriteCB_Ball_Throw(struct Sprite *);
static void AnimTask_ThrowBall_StandingTrainer_Step(u8);
static void Task_PlayerThrow_Wait(u8);
static void SpriteCB_Ball_Arc(struct Sprite *);
static void SpriteCB_Ball_Block(struct Sprite *);
static void SpriteCB_Ball_MonShrink(struct Sprite *);
static void SpriteCB_Ball_MonShrink_Step(struct Sprite *);
static void SpriteCB_Ball_Bounce(struct Sprite *);
static void SpriteCB_Ball_Bounce_Step(struct Sprite *);
static void SpriteCB_Ball_Release(struct Sprite *);
static void SpriteCB_Ball_Wobble(struct Sprite *);
static void SpriteCB_Ball_Wobble_Step(struct Sprite *);
static void SpriteCB_Ball_Capture(struct Sprite *);
static void SpriteCB_Ball_Release_Step(struct Sprite *);
static void SpriteCB_Ball_Capture_Step(struct Sprite *);
static void MakeCaptureStars(struct Sprite *);
static void SpriteCB_Ball_FadeOut(struct Sprite *);
static void DestroySpriteAfterOneFrame(struct Sprite *);
static void LoadBallParticleGfx(u8);
static void SpriteCB_CaptureStar_Flicker(struct Sprite *);
static void SpriteCB_Ball_Release_Wait(struct Sprite *);
static void SpriteCB_Ball_Block_Step(struct Sprite *);
static void PokeBallOpenParticleAnimation_Step1(struct Sprite *);
static void PokeBallOpenParticleAnimation_Step2(struct Sprite *);
static void DestroyBallOpenAnimationParticle(struct Sprite *);
static void FanOutBallOpenParticles_Step1(struct Sprite *);
static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *);
static void PremierBallOpenParticleAnimation_Step1(struct Sprite *);
static void Task_FadeMon_ToBallColor(u8);
static void Task_FadeMon_ToNormal(u8);
static void Task_FadeMon_ToNormal_Step(u8);
static void Task_ShinyStars(u8);
static void SpriteCB_ShinyStars_Encircle(struct Sprite *);
static void SpriteCB_ShinyStars_Diagonal(struct Sprite *);
static void Task_ShinyStars_Wait(u8);
static void SpriteCB_PokeBlock_LiftArm(struct Sprite *);
static void SpriteCB_PokeBlock_Arc(struct Sprite *);
static void SpriteCB_ThrowPokeBlock_Free(struct Sprite *);
static void PokeBallOpenParticleAnimation(u8);
static void GreatBallOpenParticleAnimation(u8);
static void SafariBallOpenParticleAnimation(u8);
static void UltraBallOpenParticleAnimation(u8);
static void MasterBallOpenParticleAnimation(u8);
static void DiveBallOpenParticleAnimation(u8);
static void RepeatBallOpenParticleAnimation(u8);
static void TimerBallOpenParticleAnimation(u8);
static void PremierBallOpenParticleAnimation(u8);
static void SpriteCB_PokeBlock_Throw(struct Sprite *);
struct CaptureStar
{
s8 xOffset;
s8 yOffset;
s8 amplitude;
};
static const struct CaptureStar sCaptureStars[] =
{
{
.xOffset = 10,
.yOffset = 2,
.amplitude = -3,
},
{
.xOffset = 15,
.yOffset = 0,
.amplitude = -4,
},
{
.xOffset = -10,
.yOffset = 2,
.amplitude = -4,
},
};
#define TAG_PARTICLES_POKEBALL 55020
#define TAG_PARTICLES_GREATBALL 55021
#define TAG_PARTICLES_SAFARIBALL 55022
#define TAG_PARTICLES_ULTRABALL 55023
#define TAG_PARTICLES_MASTERBALL 55024
#define TAG_PARTICLES_NETBALL 55025
#define TAG_PARTICLES_DIVEBALL 55026
#define TAG_PARTICLES_NESTBALL 55027
#define TAG_PARTICLES_REPEATBALL 55028
#define TAG_PARTICLES_TIMERBALL 55029
#define TAG_PARTICLES_LUXURYBALL 55030
#define TAG_PARTICLES_PREMIERBALL 55031
static const struct CompressedSpriteSheet sBallParticleSpriteSheets[POKEBALL_COUNT] =
{
[BALL_POKE] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_POKEBALL},
[BALL_GREAT] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_GREATBALL},
[BALL_SAFARI] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_SAFARIBALL},
[BALL_ULTRA] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_ULTRABALL},
[BALL_MASTER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_MASTERBALL},
[BALL_NET] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NETBALL},
[BALL_DIVE] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_DIVEBALL},
[BALL_NEST] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NESTBALL},
[BALL_REPEAT] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_REPEATBALL},
[BALL_TIMER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_TIMERBALL},
[BALL_LUXURY] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_LUXURYBALL},
[BALL_PREMIER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_PREMIERBALL},
};
static const struct CompressedSpritePalette sBallParticlePalettes[POKEBALL_COUNT] =
{
[BALL_POKE] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_POKEBALL},
[BALL_GREAT] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_GREATBALL},
[BALL_SAFARI] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_SAFARIBALL},
[BALL_ULTRA] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_ULTRABALL},
[BALL_MASTER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_MASTERBALL},
[BALL_NET] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NETBALL},
[BALL_DIVE] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_DIVEBALL},
[BALL_NEST] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NESTBALL},
[BALL_REPEAT] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_REPEATBALL},
[BALL_TIMER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_TIMERBALL},
[BALL_LUXURY] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_LUXURYBALL},
[BALL_PREMIER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_PREMIERBALL},
};
static const union AnimCmd sAnim_RegularBall[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(2, 1),
ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
ANIMCMD_FRAME(2, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_MasterBall[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NetDiveBall[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_NestBall[] =
{
ANIMCMD_FRAME(5, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_LuxuryPremierBall[] =
{
ANIMCMD_FRAME(6, 4),
ANIMCMD_FRAME(7, 4),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sAnim_UltraRepeatTimerBall[] =
{
ANIMCMD_FRAME(7, 4),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_BallParticles[] =
{
sAnim_RegularBall,
sAnim_MasterBall,
sAnim_NetDiveBall,
sAnim_NestBall,
sAnim_LuxuryPremierBall,
sAnim_UltraRepeatTimerBall,
};
static const u8 sBallParticleAnimNums[POKEBALL_COUNT] =
{
[BALL_POKE] = 0,
[BALL_GREAT] = 0,
[BALL_SAFARI] = 0,
[BALL_ULTRA] = 5,
[BALL_MASTER] = 1,
[BALL_NET] = 2,
[BALL_DIVE] = 2,
[BALL_NEST] = 3,
[BALL_REPEAT] = 5,
[BALL_TIMER] = 5,
[BALL_LUXURY] = 4,
[BALL_PREMIER] = 4,
};
static const TaskFunc sBallParticleAnimationFuncs[POKEBALL_COUNT] =
{
[BALL_POKE] = PokeBallOpenParticleAnimation,
[BALL_GREAT] = GreatBallOpenParticleAnimation,
[BALL_SAFARI] = SafariBallOpenParticleAnimation,
[BALL_ULTRA] = UltraBallOpenParticleAnimation,
[BALL_MASTER] = MasterBallOpenParticleAnimation,
[BALL_NET] = SafariBallOpenParticleAnimation,
[BALL_DIVE] = DiveBallOpenParticleAnimation,
[BALL_NEST] = UltraBallOpenParticleAnimation,
[BALL_REPEAT] = RepeatBallOpenParticleAnimation,
[BALL_TIMER] = TimerBallOpenParticleAnimation,
[BALL_LUXURY] = GreatBallOpenParticleAnimation,
[BALL_PREMIER] = PremierBallOpenParticleAnimation,
};
static const struct SpriteTemplate sBallParticleSpriteTemplates[POKEBALL_COUNT] =
{
[BALL_POKE] = {
.tileTag = TAG_PARTICLES_POKEBALL,
.paletteTag = TAG_PARTICLES_POKEBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_GREAT] = {
.tileTag = TAG_PARTICLES_GREATBALL,
.paletteTag = TAG_PARTICLES_GREATBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_SAFARI] = {
.tileTag = TAG_PARTICLES_SAFARIBALL,
.paletteTag = TAG_PARTICLES_SAFARIBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_ULTRA] = {
.tileTag = TAG_PARTICLES_ULTRABALL,
.paletteTag = TAG_PARTICLES_ULTRABALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_MASTER] = {
.tileTag = TAG_PARTICLES_MASTERBALL,
.paletteTag = TAG_PARTICLES_MASTERBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_NET] = {
.tileTag = TAG_PARTICLES_NETBALL,
.paletteTag = TAG_PARTICLES_NETBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_DIVE] = {
.tileTag = TAG_PARTICLES_DIVEBALL,
.paletteTag = TAG_PARTICLES_DIVEBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_NEST] = {
.tileTag = TAG_PARTICLES_NESTBALL,
.paletteTag = TAG_PARTICLES_NESTBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_REPEAT] = {
.tileTag = TAG_PARTICLES_REPEATBALL,
.paletteTag = TAG_PARTICLES_REPEATBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_TIMER] = {
.tileTag = TAG_PARTICLES_TIMERBALL,
.paletteTag = TAG_PARTICLES_TIMERBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_LUXURY] = {
.tileTag = TAG_PARTICLES_LUXURYBALL,
.paletteTag = TAG_PARTICLES_LUXURYBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
[BALL_PREMIER] = {
.tileTag = TAG_PARTICLES_PREMIERBALL,
.paletteTag = TAG_PARTICLES_PREMIERBALL,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sAnims_BallParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
};
const u16 gBallOpenFadeColors[] =
{
[BALL_POKE] = RGB(31, 22, 30),
[BALL_GREAT] = RGB(16, 23, 30),
[BALL_SAFARI] = RGB(23, 30, 20),
[BALL_ULTRA] = RGB(31, 31, 15),
[BALL_MASTER] = RGB(23, 20, 28),
[BALL_NET] = RGB(21, 31, 25),
[BALL_DIVE] = RGB(12, 25, 30),
[BALL_NEST] = RGB(30, 27, 10),
[BALL_REPEAT] = RGB(31, 24, 16),
[BALL_TIMER] = RGB(29, 30, 30),
[BALL_LUXURY] = RGB(31, 17, 10),
[BALL_PREMIER] = RGB(31, 9, 10),
// Garbage data
RGB(0, 0, 0),
RGB(1, 16, 0),
RGB(3, 0, 1),
RGB(1, 8, 0),
RGB(0, 8, 0),
RGB(3, 8, 1),
RGB(6, 8, 1),
RGB(4, 0, 0),
};
const struct SpriteTemplate gPokeblockSpriteTemplate =
{
.tileTag = ANIM_TAG_POKEBLOCK,
.paletteTag = ANIM_TAG_POKEBLOCK,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokeBlock_Throw,
};
static const union AnimCmd sAnim_SafariRock[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_SafariRock[] = {
sAnim_SafariRock,
};
// Unused, leftover from FRLG
static const struct SpriteTemplate sSafariRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_SafariRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokeBlock_Throw,
};
extern const struct SpriteTemplate gWishStarSpriteTemplate;
extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate;
// This is an unused function, but it seems likely that it was
// intended to be an additional effect during the level-up animation.
// It is an upward blue gradient effect on the mon's healthbox.
void AnimTask_UnusedLevelUpHealthBox(u8 taskId)
{
struct BattleAnimBgData animBgData;
u8 healthBoxSpriteId;
u8 battler;
u8 spriteId1, spriteId2, spriteId3, spriteId4;
battler = gBattleAnimAttacker;
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1);
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
healthBoxSpriteId = gHealthboxSpriteIds[battler];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
gSprites[healthBoxSpriteId].oam.priority = 1;
gSprites[spriteId1].oam.priority = 1;
gSprites[spriteId2].oam.priority = 1;
gSprites[spriteId3] = gSprites[healthBoxSpriteId];
gSprites[spriteId4] = gSprites[spriteId1];
gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[spriteId3].callback = SpriteCallbackDummy;
gSprites[spriteId4].callback = SpriteCallbackDummy;
GetBattleAnimBg1Data(&animBgData);
AnimLoadCompressedBgTilemap(animBgData.bgId, UnusedLevelupAnimationTilemap);
AnimLoadCompressedBgGfx(animBgData.bgId, UnusedLevelupAnimationGfx, animBgData.tilesOffset);
LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32);
gBattle_BG1_X = -gSprites[spriteId3].x + 32;
gBattle_BG1_Y = -gSprites[spriteId3].y - 32;
gTasks[taskId].data[1] = 640;
gTasks[taskId].data[0] = spriteId3;
gTasks[taskId].data[2] = spriteId4;
gTasks[taskId].func = AnimTask_UnusedLevelUpHealthBox_Step;
}
static void AnimTask_UnusedLevelUpHealthBox_Step(u8 taskId)
{
u8 spriteId1, spriteId2;
u8 battler;
battler = gBattleAnimAttacker;
gTasks[taskId].data[13] += gTasks[taskId].data[1];
gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8;
gTasks[taskId].data[13] &= 0xFF;
switch (gTasks[taskId].data[15])
{
case 0:
if (gTasks[taskId].data[11]++ > 1)
{
gTasks[taskId].data[11] = 0;
gTasks[taskId].data[12]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 8)
gTasks[taskId].data[15]++;
}
break;
case 1:
if (++gTasks[taskId].data[10] == 30)
gTasks[taskId].data[15]++;
break;
case 2:
if (gTasks[taskId].data[11]++ > 1)
{
gTasks[taskId].data[11] = 0;
gTasks[taskId].data[12]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 0)
{
ResetBattleAnimBg(0);
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
DestroySprite(&gSprites[gTasks[taskId].data[2]]);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam;
spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5];
gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1;
gSprites[spriteId1].oam.priority = 1;
gSprites[spriteId2].oam.priority = 1;
DestroyAnimVisualTask(taskId);
}
}
break;
}
}
static void LoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battler)
{
u8 healthBoxSpriteId;
u8 spriteId1, spriteId2;
u16 offset1, offset2;
healthBoxSpriteId = gHealthboxSpriteIds[battler];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
*paletteId1 = AllocSpritePalette(0xD709);
*paletteId2 = AllocSpritePalette(0xD70A);
offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100;
offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100;
LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20);
LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20);
gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1;
gSprites[spriteId1].oam.paletteNum = *paletteId1;
gSprites[spriteId2].oam.paletteNum = *paletteId2;
}
void AnimTask_LoadHealthboxPalsForLevelUp(u8 taskId)
{
u8 paletteId1, paletteId2;
LoadHealthboxPalsForLevelUp(&paletteId1, &paletteId2, gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
static void FreeHealthboxPalsForLevelUp(u8 battler)
{
u8 healthBoxSpriteId;
u8 spriteId1, spriteId2;
u8 paletteId1, paletteId2;
healthBoxSpriteId = gHealthboxSpriteIds[battler];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
FreeSpritePaletteByTag(0xD709);
FreeSpritePaletteByTag(0xD70A);
paletteId1 = IndexOfSpritePaletteTag(0xD6FF);
paletteId2 = IndexOfSpritePaletteTag(0xD704);
gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1;
gSprites[spriteId1].oam.paletteNum = paletteId1;
gSprites[spriteId2].oam.paletteNum = paletteId2;
}
void AnimTask_FreeHealthboxPalsForLevelUp(u8 taskId)
{
FreeHealthboxPalsForLevelUp(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
void AnimTask_FlashHealthboxOnLevelUp(u8 taskId)
{
gTasks[taskId].data[10] = gBattleAnimArgs[0];
gTasks[taskId].data[11] = gBattleAnimArgs[1];
gTasks[taskId].func = AnimTask_FlashHealthboxOnLevelUp_Step;
}
static void AnimTask_FlashHealthboxOnLevelUp_Step(u8 taskId)
{
u8 paletteNum;
u32 paletteOffset, colorOffset;
gTasks[taskId].data[0]++;
if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11])
{
gTasks[taskId].data[0] = 0;
paletteNum = IndexOfSpritePaletteTag(0xD709);
colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2;
switch (gTasks[taskId].data[1])
{
case 0:
gTasks[taskId].data[2] += 2;
if (gTasks[taskId].data[2] > 16)
gTasks[taskId].data[2] = 16;
paletteOffset = paletteNum * 16 + 0x100;
BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
if (gTasks[taskId].data[2] == 16)
gTasks[taskId].data[1]++;
break;
case 1:
gTasks[taskId].data[2] -= 2;
if (gTasks[taskId].data[2] < 0)
gTasks[taskId].data[2] = 0;
paletteOffset = paletteNum * 16 + 0x100;
BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
if (gTasks[taskId].data[2] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
}
void AnimTask_SwitchOutShrinkMon(u8 taskId)
{
u8 spriteId;
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
switch (gTasks[taskId].data[0])
{
case 0:
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[10] = 0x100;
gTasks[taskId].data[0]++;
break;
case 1:
gTasks[taskId].data[10] += 0x30;
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
SetBattlerSpriteYOffsetFromYScale(spriteId);
if (gTasks[taskId].data[10] >= 0x2D0)
gTasks[taskId].data[0]++;
break;
case 2:
ResetSpriteRotScale(spriteId);
gSprites[spriteId].invisible = TRUE;
DestroyAnimVisualTask(taskId);
break;
}
}
void AnimTask_SwitchOutBallEffect(u8 taskId)
{
u8 spriteId;
u16 ball;
u8 ballId;
u8 x, y;
u8 priority, subpriority;
u32 selectedPalettes;
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
else
ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
ballId = ItemIdToBallId(ball);
switch (gTasks[taskId].data[0])
{
case 0:
x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
priority = gSprites[spriteId].oam.priority;
subpriority = gSprites[spriteId].subpriority;
gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
gTasks[taskId].data[11] = LaunchBallFadeMonTask(FALSE, gBattleAnimAttacker, selectedPalettes, ballId);
gTasks[taskId].data[0]++;
break;
case 1:
if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive)
DestroyAnimVisualTask(taskId);
break;
}
}
void AnimTask_LoadBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
LoadBallGfx(ballId);
DestroyAnimVisualTask(taskId);
}
void AnimTask_FreeBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
FreeBallGfx(ballId);
DestroyAnimVisualTask(taskId);
}
void AnimTask_IsBallBlockedByTrainer(u8 taskId)
{
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
gBattleAnimArgs[ARG_RET_ID] = -1;
else
gBattleAnimArgs[ARG_RET_ID] = 0;
DestroyAnimVisualTask(taskId);
}
u8 ItemIdToBallId(u16 ballItem)
{
switch (ballItem)
{
case ITEM_MASTER_BALL:
return BALL_MASTER;
case ITEM_ULTRA_BALL:
return BALL_ULTRA;
case ITEM_GREAT_BALL:
return BALL_GREAT;
case ITEM_SAFARI_BALL:
return BALL_SAFARI;
case ITEM_NET_BALL:
return BALL_NET;
case ITEM_DIVE_BALL:
return BALL_DIVE;
case ITEM_NEST_BALL:
return BALL_NEST;
case ITEM_REPEAT_BALL:
return BALL_REPEAT;
case ITEM_TIMER_BALL:
return BALL_TIMER;
case ITEM_LUXURY_BALL:
return BALL_LUXURY;
case ITEM_PREMIER_BALL:
return BALL_PREMIER;
case ITEM_POKE_BALL:
default:
return BALL_POKE;
}
}
#define tSpriteId data[0]
#define sDuration data[0]
#define sTargetX data[1]
#define sTargetY data[2]
void AnimTask_ThrowBall(u8 taskId)
{
u8 ballId;
u8 spriteId;
ballId = ItemIdToBallId(gLastUsedItem);
spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
gSprites[spriteId].sDuration = 34;
gSprites[spriteId].sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
gSprites[spriteId].sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16;
gSprites[spriteId].callback = SpriteCB_Ball_Throw;
gBattleSpritesDataPtr->animationData->wildMonInvisible = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible;
gTasks[taskId].tSpriteId = spriteId;
gTasks[taskId].func = AnimTask_ThrowBall_Step;
}
static void AnimTask_ThrowBall_Step(u8 taskId)
{
u8 spriteId = gTasks[taskId].tSpriteId;
if ((u16)gSprites[spriteId].sDuration == 0xFFFF)
DestroyAnimVisualTask(taskId);
}
// Safari Zone throw / Wally's throw
void AnimTask_ThrowBall_StandingTrainer(u8 taskId)
{
s16 x, y;
u8 ballId;
u8 subpriority;
u8 spriteId;
if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
{
x = 32;
y = 11;
}
else
{
x = 23;
y = 5;
}
ballId = ItemIdToBallId(gLastUsedItem);
subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority);
gSprites[spriteId].sDuration = 34;
gSprites[spriteId].sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
gSprites[spriteId].sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16;
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = SpriteCB_TrainerThrowObject;
gTasks[taskId].tSpriteId = spriteId;
gTasks[taskId].func = AnimTask_ThrowBall_StandingTrainer_Step;
}
static void AnimTask_ThrowBall_StandingTrainer_Step(u8 taskId)
{
if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
{
PlaySE12WithPanning(SE_BALL_THROW, 0);
gSprites[gTasks[taskId].tSpriteId].callback = SpriteCB_Ball_Throw;
CreateTask(Task_PlayerThrow_Wait, 10);
gTasks[taskId].func = AnimTask_ThrowBall_Step;
}
}
#undef sDuration
#undef sTargetX
#undef sTargetY
#undef tSpriteId
static void Task_PlayerThrow_Wait(u8 taskId)
{
if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded)
{
StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0);
DestroyTask(taskId);
}
}
#define sTargetXArg data[1]
#define sTargetYArg data[2]
#define sOffsetX data[1] // re-use
#define sTargetX data[2] // re-use
#define sOffsetY data[3]
#define sTargetY data[4]
#define sAmplitude data[5]
static void SpriteCB_Ball_Throw(struct Sprite *sprite)
{
u16 targetX = sprite->sTargetXArg;
u16 targetY = sprite->sTargetYArg;
sprite->sOffsetX = sprite->x;
sprite->sTargetX = targetX;
sprite->sOffsetY = sprite->y;
sprite->sTargetY = targetY;
sprite->sAmplitude = -40;
InitAnimArcTranslation(sprite);
sprite->callback = SpriteCB_Ball_Arc;
}
#undef sTargetXArg
#undef sTargetYArg
#undef sOffsetX
#undef sTargetX
#undef sOffsetY
#undef sTargetY
#undef sAmplitude
#define sTimer data[5]
#define sTaskId data[5] // re-use
static void SpriteCB_Ball_Arc(struct Sprite *sprite)
{
s32 i;
u8 ballId;
if (TranslateAnimHorizontalArc(sprite))
{
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
{
sprite->callback = SpriteCB_Ball_Block;
}
else
{
StartSpriteAnim(sprite, 1);
sprite->x += sprite->x2;
sprite->y += sprite->y2;
sprite->x2 = 0;
sprite->y2 = 0;
for (i = 0; i < 8; i++)
sprite->data[i] = 0;
sprite->sTimer = 0;
sprite->callback = SpriteCB_Ball_MonShrink;
ballId = ItemIdToBallId(gLastUsedItem);
switch (ballId)
{
case 0 ... POKEBALL_COUNT - 1:
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
LaunchBallFadeMonTask(FALSE, gBattleAnimTarget, 14, ballId);
break;
}
}
}
}
static void SpriteCB_Ball_MonShrink(struct Sprite *sprite)
{
if (++sprite->sTimer == 10)
{
sprite->sTaskId = CreateTask(TaskDummy, 50);
sprite->callback = SpriteCB_Ball_MonShrink_Step;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0;
}
}
#undef sTimer
#undef sTaskId
#define tState data[0]
#define sTimer data[1]
#define sTaskId data[5]
static void SpriteCB_Ball_MonShrink_Step(struct Sprite *sprite)
{
u8 spriteId;
u8 taskId;
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
taskId = sprite->sTaskId;
if (++gTasks[taskId].sTimer == 11)
PlaySE(SE_BALL_TRADE);
switch (gTasks[taskId].tState)
{
case MON_SHRINK:
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[10] = 256;
gMonShrinkDuration = 28;
gMonShrinkDistance = (gSprites[spriteId].y + gSprites[spriteId].y2) - (sprite->y + sprite->y2);
gMonShrinkDelta = (u32)(gMonShrinkDistance * 256) / gMonShrinkDuration;
gTasks[taskId].data[2] = gMonShrinkDelta;
gTasks[taskId].tState++; // MON_SHRINK_STEP
break;
case MON_SHRINK_STEP:
gTasks[taskId].data[10] += 32;
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
gTasks[taskId].data[3] += gTasks[taskId].data[2];
gSprites[spriteId].y2 = -gTasks[taskId].data[3] >> 8;
if (gTasks[taskId].data[10] >= 1152)
gTasks[taskId].tState++; // MON_SHRINK_INVISIBLE
break;
case MON_SHRINK_INVISIBLE:
ResetSpriteRotScale(spriteId);
gSprites[spriteId].invisible = TRUE;
gTasks[taskId].tState++; // MON_SHRINK_FREE
break;
case MON_SHRINK_FREE:
default:
if (gTasks[taskId].data[1] > 10)
{
DestroyTask(taskId);
StartSpriteAnim(sprite, 2);
sprite->data[5] = 0;
sprite->callback = SpriteCB_Ball_Bounce;
}
break;
}
}
#undef sTimer
#undef tState
#undef sTaskId
#define sState data[3]
#define sAmplitude data[4]
#define sPhase data[5]
static void SpriteCB_Ball_Bounce(struct Sprite *sprite)
{
s16 phase;
if (sprite->animEnded)
{
sprite->sState = 0;
sprite->sAmplitude = 40;
sprite->sPhase = 0;
phase = 0;
sprite->y += Cos(phase, 40);
sprite->y2 = -Cos(phase, sprite->sAmplitude);
sprite->callback = SpriteCB_Ball_Bounce_Step;
}
}
#undef sState
#undef sAmplitude
#undef sPhase
#define DIRECTION(state) (state & 0xFF)
#define PHASE_DELTA(state) (state >> 8)
#define BOUNCES(state) (state >> 8)
#define FALL(state) (state &= -0x100)
#define RISE_FASTER(state) (state += 257)
#define BALL_FALLING 0
#define BALL_RISING 1
#define sState data[3]
#define sAmplitude data[4]
#define sPhase data[5]
#define sTimer data[5] // re-use
// Animates the Poké Ball dropping to ground and bouncing.
static void SpriteCB_Ball_Bounce_Step(struct Sprite *sprite)
{
bool8 lastBounce;
s16 bounceCount;
lastBounce = FALSE;
switch (DIRECTION(sprite->sState))
{
case BALL_FALLING:
sprite->y2 = -Cos(sprite->sPhase, sprite->sAmplitude);
sprite->sPhase += PHASE_DELTA(sprite->sState) + 4;
// Once the ball touches the ground
if (sprite->sPhase >= 64)
{
sprite->sAmplitude -= 10;
RISE_FASTER(sprite->sState);
bounceCount = BOUNCES(sprite->sState);
if (bounceCount == 4)
lastBounce = TRUE;
switch (bounceCount)
{
case 1:
PlaySE(SE_BALL_BOUNCE_1);
break;
case 2:
PlaySE(SE_BALL_BOUNCE_2);
break;
case 3:
PlaySE(SE_BALL_BOUNCE_3);
break;
default:
PlaySE(SE_BALL_BOUNCE_4);
break;
}
}
break;
case BALL_RISING:
sprite->y2 = -Cos(sprite->sPhase, sprite->sAmplitude);
sprite->sPhase -= PHASE_DELTA(sprite->sState) + 4;
// Once ball reaches max height
if (sprite->sPhase <= 0)
{
// Set to BALL_FALLING
sprite->sPhase = 0;
FALL(sprite->sState);
}
break;
}
if (lastBounce)
{
sprite->sState = 0;
sprite->y += Cos(64, 40);
sprite->y2 = 0;
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES)
{
sprite->sTimer = 0;
sprite->callback = SpriteCB_Ball_Release;
}
else
{
sprite->callback = SpriteCB_Ball_Wobble;
sprite->data[4] = 1;
sprite->data[5] = 0;
}
}
}
#undef sState
#undef sAmplitude
#undef sPhase
#undef sTimer
#undef DIRECTION
#undef PHASE_DELTA
#undef BOUNCES
#undef FALL
#undef RISE_FASTER
#define sTimer data[3]
#define sState data[3] // re-use
static void SpriteCB_Ball_Wobble(struct Sprite *sprite)
{
if (++sprite->sTimer == 31)
{
sprite->sState = 0;
sprite->affineAnimPaused = TRUE;
StartSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT);
gBattleSpritesDataPtr->animationData->ballSubpx = 0;
sprite->callback = SpriteCB_Ball_Wobble_Step;
PlaySE(SE_BALL);
}
}
#undef sTimer
#undef sState
#define sState data[3]
#define sDirection data[4]
#define sTimer data[5]
#define STATE(state) (state & 0xFF)
#define SHAKES(state) (state >> 8)
#define SHAKE_INC(state) (state += 0x100)
#define RESET_STATE(state) (state &= -0x100)
static void SpriteCB_Ball_Wobble_Step(struct Sprite *sprite)
{
s8 shakes;
u16 frame;
switch (STATE(sprite->sState))
{
case BALL_ROLL_1:
// Rolling effect: every frame in the rotation, the sprite shifts 176/256 of a pixel.
if (gBattleSpritesDataPtr->animationData->ballSubpx > 255)
{
sprite->x2 += sprite->sDirection;
gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF;
}
else
gBattleSpritesDataPtr->animationData->ballSubpx += 176;
sprite->sTimer++;
sprite->affineAnimPaused = FALSE;
frame = sprite->sTimer + 7;
if (frame > 14)
{
gBattleSpritesDataPtr->animationData->ballSubpx = 0;
sprite->sState++; // BALL_PIVOT_1
sprite->sTimer = 0;
}
break;
case BALL_PIVOT_1:
if (++sprite->sTimer == 1)
{
sprite->sTimer = 0;
sprite->sDirection = -sprite->sDirection;
sprite->sState++; // BALL_ROLL_2
sprite->affineAnimPaused = FALSE;
if (sprite->sDirection < 0)
ChangeSpriteAffineAnim(sprite, BALL_ROTATE_LEFT);
else
ChangeSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT);
}
else
sprite->affineAnimPaused = TRUE;
break;
case BALL_ROLL_2:
if (gBattleSpritesDataPtr->animationData->ballSubpx > 255)
{
sprite->x2 += sprite->sDirection;
gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF;
}
else
gBattleSpritesDataPtr->animationData->ballSubpx += 176;
sprite->sTimer++;
sprite->affineAnimPaused = FALSE;
frame = sprite->sTimer + 12;
if (frame > 24)
{
gBattleSpritesDataPtr->animationData->ballSubpx = 0;
sprite->sState++; // BALL_PIVOT_2
sprite->sTimer = 0;
}
break;
case BALL_PIVOT_2:
if (sprite->sTimer++ < 0)
{
sprite->affineAnimPaused = TRUE;
break;
}
sprite->sTimer = 0;
sprite->sDirection = -sprite->sDirection;
sprite->sState++; // BALL_ROLL_3
sprite->affineAnimPaused = FALSE;
if (sprite->sDirection < 0)
ChangeSpriteAffineAnim(sprite, BALL_ROTATE_LEFT);
else
ChangeSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT);
// fall through
case BALL_ROLL_3:
if (gBattleSpritesDataPtr->animationData->ballSubpx > 0xFF)
{
sprite->x2 += sprite->sDirection;
gBattleSpritesDataPtr->animationData->ballSubpx &= 0xFF;
}
else
gBattleSpritesDataPtr->animationData->ballSubpx += 176;
sprite->sTimer++;
sprite->affineAnimPaused = FALSE;
frame = sprite->sTimer + 4;
if (frame > 8)
{
gBattleSpritesDataPtr->animationData->ballSubpx = 0;
sprite->sState++; // BALL_NEXT_MOVE
sprite->sTimer = 0;
sprite->sDirection = -sprite->sDirection;
}
break;
case BALL_NEXT_MOVE:
SHAKE_INC(sprite->sState);
shakes = SHAKES(sprite->sState);
if (shakes == gBattleSpritesDataPtr->animationData->ballThrowCaseId)
{
sprite->affineAnimPaused = TRUE;
sprite->callback = SpriteCB_Ball_Release;
}
else
{
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && shakes == 3)
{
sprite->callback = SpriteCB_Ball_Capture;
sprite->affineAnimPaused = TRUE;
}
else
{
sprite->sState++; // BALL_WAIT_NEXT_SHAKE
sprite->affineAnimPaused = TRUE;
}
}
break;
case BALL_WAIT_NEXT_SHAKE:
default:
if (++sprite->sTimer == 31)
{
sprite->sTimer = 0;
RESET_STATE(sprite->sState);
StartSpriteAffineAnim(sprite, 3);
if (sprite->sDirection < 0)
StartSpriteAffineAnim(sprite, BALL_ROTATE_LEFT);
else
StartSpriteAffineAnim(sprite, BALL_ROTATE_RIGHT);
PlaySE(SE_BALL);
}
break;
}
}
#undef STATE
#undef SHAKES
#undef SHAKE_INC
#undef RESET_STATE
#undef sState
#define sTimer data[5]
static void SpriteCB_Ball_Release(struct Sprite *sprite)
{
if (++sprite->sTimer == 31)
{
sprite->data[5] = 0;
sprite->callback = SpriteCB_Ball_Release_Step;
}
}
#undef sTimer
#define sState data[0]
#define sTimer data[4]
static void SpriteCB_Ball_Capture(struct Sprite *sprite)
{
sprite->animPaused = TRUE;
sprite->callback = SpriteCB_Ball_Capture_Step;
sprite->data[3] = 0;
sprite->sTimer = 0;
sprite->data[5] = 0;
}
// Fade and unfade ball, create star animations, play sound effects
static void SpriteCB_Ball_Capture_Step(struct Sprite *sprite)
{
u8 *battler = &gBattleAnimTarget;
sprite->sTimer++;
if (sprite->sTimer == 40)
{
PlaySE(SE_RG_BALL_CLICK);
BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB(0, 0, 0));
MakeCaptureStars(sprite);
}
else if (sprite->sTimer == 60)
{
BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB(0, 0, 0));
}
else if (sprite->sTimer == 95)
{
gDoingBattleAnim = FALSE;
UpdateOamPriorityInAllHealthboxes(1);
m4aMPlayAllStop();
PlaySE(MUS_RG_CAUGHT_INTRO);
}
else if (sprite->sTimer == 315)
{
FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]);
sprite->sState = 0;
sprite->callback = SpriteCB_Ball_FadeOut;
}
}
#undef sTimer
#undef sState
#define sState data[0]
#define sFrame data[0] // re-use
static void SpriteCB_Ball_FadeOut(struct Sprite *sprite)
{
u8 paletteIndex;
switch (sprite->sState)
{
case 0:
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag);
BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31));
sprite->sState++;
break;
case 1:
if (sprite->data[1]++ > 0)
{
sprite->data[1] = 0;
sprite->data[2]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2]));
if (sprite->data[2] == 16)
sprite->sState++;
}
break;
case 2:
sprite->invisible = TRUE;
sprite->sState++;
break;
default:
if (!gPaletteFade.active)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
sprite->sFrame = 0;
sprite->callback = DestroySpriteAfterOneFrame;
}
break;
}
}
#undef sState
#undef sFrame
#define sFrame data[0]
static void DestroySpriteAfterOneFrame(struct Sprite *sprite)
{
if (sprite->sFrame == 0)
sprite->sFrame = -1;
else
{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
}
#undef sFrame
#define sDuration data[0]
#define sTargetX data[2]
#define sTargetY data[4]
#define sAmplitude data[5]
static void MakeCaptureStars(struct Sprite *sprite)
{
u32 i;
u8 subpriority;
if (sprite->subpriority)
subpriority = sprite->subpriority - 1;
else
{
subpriority = 0;
sprite->subpriority = 1;
}
LoadBallParticleGfx(BALL_MASTER);
for (i = 0; i < ARRAY_COUNT(sCaptureStars); i++)
{
u8 spriteId = CreateSprite(&sBallParticleSpriteTemplates[BALL_MASTER], sprite->x, sprite->y, subpriority);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].sDuration = 24;
gSprites[spriteId].sTargetX = sprite->x + sCaptureStars[i].xOffset;
gSprites[spriteId].sTargetY = sprite->y + sCaptureStars[i].yOffset;
gSprites[spriteId].sAmplitude = sCaptureStars[i].amplitude;
InitAnimArcTranslation(&gSprites[spriteId]);
gSprites[spriteId].callback = SpriteCB_CaptureStar_Flicker;
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[BALL_MASTER]);
}
}
}
#undef sDuration
#undef sTargetX
#undef sTargetY
#undef sAmplitude
static void SpriteCB_CaptureStar_Flicker(struct Sprite *sprite)
{
sprite->invisible = !sprite->invisible;
if (TranslateAnimHorizontalArc(sprite))
DestroySprite(sprite);
}
#define sFrame data[0]
#define sOffsetY data[1]
// Poké Ball didn't catch - starts:
// - Ball particle animations
// - Wild mon fade to normal color
// - Wild mon emerge from Poké Ball
static void SpriteCB_Ball_Release_Step(struct Sprite *sprite)
{
u8 ballId;
StartSpriteAnim(sprite, 1);
StartSpriteAffineAnim(sprite, 0);
sprite->callback = SpriteCB_Ball_Release_Wait;
ballId = ItemIdToBallId(gLastUsedItem);
switch (ballId)
{
case 0 ... POKEBALL_COUNT - 1:
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
LaunchBallFadeMonTask(TRUE, gBattleAnimTarget, 14, ballId);
break;
}
// Animate Pokémon emerging from Poké Ball
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE;
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_EMERGE);
AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY = 4096;
}
static void SpriteCB_Ball_Release_Wait(struct Sprite *sprite)
{
bool8 released = FALSE;
if (sprite->animEnded)
sprite->invisible = TRUE;
if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
{
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_NORMAL);
released = TRUE;
}
else
{
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY -= 288;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY >> 8;
}
if (sprite->animEnded && released)
{
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = 0;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->wildMonInvisible;
sprite->sFrame = 0;
sprite->callback = DestroySpriteAfterOneFrame;
gDoingBattleAnim = 0;
UpdateOamPriorityInAllHealthboxes(1);
}
}
#undef sFrame
#undef sOffsetY
static void SpriteCB_Ball_Block(struct Sprite *sprite)
{
s32 i;
sprite->x += sprite->x2;
sprite->y += sprite->y2;
sprite->y2 = 0;
sprite->x2 = 0;
for (i = 0; i < 6; i++)
sprite->data[i] = 0;
sprite->callback = SpriteCB_Ball_Block_Step;
}
#define sDy data[0]
#define sDx data[1]
#define sFrame data[0] // re-use
// Poké Ball moves down off screen after being blocked. The x-speed oscillates.
static void SpriteCB_Ball_Block_Step(struct Sprite *sprite)
{
s16 dy = sprite->sDy + 0x800;
s16 dx = sprite->sDx + 0x680;
sprite->x2 -= dx >> 8;
sprite->y2 += dy >> 8;
sprite->sDy = (sprite->sDy + 0x800) & 0xFF;
sprite->sDx = (sprite->sDx + 0x680) & 0xFF;
if (sprite->y + sprite->y2 > DISPLAY_HEIGHT
|| sprite->x + sprite->x2 < -8)
{
sprite->sFrame = 0;
sprite->callback = DestroySpriteAfterOneFrame;
gDoingBattleAnim = 0;
UpdateOamPriorityInAllHealthboxes(1);
}
}
#undef sDy
#undef sDx
#undef sFrame
static void LoadBallParticleGfx(u8 ballId)
{
if (GetSpriteTileStartByTag(sBallParticleSpriteSheets[ballId].tag) == 0xFFFF)
{
LoadCompressedSpriteSheetUsingHeap(&sBallParticleSpriteSheets[ballId]);
LoadCompressedSpritePaletteUsingHeap(&sBallParticlePalettes[ballId]);
}
}
u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId)
{
u8 taskId;
LoadBallParticleGfx(ballId);
taskId = CreateTask(sBallParticleAnimationFuncs[ballId], 5);
gTasks[taskId].data[1] = x;
gTasks[taskId].data[2] = y;
gTasks[taskId].data[3] = priority;
gTasks[taskId].data[4] = subpriority;
gTasks[taskId].data[15] = ballId;
PlaySE(SE_BALL_OPEN);
return taskId;
}
static void IncrBallParticleCount(void)
{
if (gMain.inBattle)
gBattleSpritesDataPtr->animationData->numBallParticles++;
}
static void PokeBallOpenParticleAnimation(u8 taskId)
{
u8 spriteId;
u8 x, y;
u8 priority, subpriority;
u8 ballId;
u8 var0;
ballId = gTasks[taskId].data[15];
if (gTasks[taskId].data[0] < 16)
{
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
IncrBallParticleCount();
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1;
gSprites[spriteId].oam.priority = priority;
var0 = (u8)gTasks[taskId].data[0];
if (var0 >= 8)
var0 -= 8;
gSprites[spriteId].data[0] = var0 * 32;
}
if (gTasks[taskId].data[0] == 15)
{
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
return;
}
}
gTasks[taskId].data[0]++;
}
static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite)
{
if (sprite->data[1] == 0)
sprite->callback = PokeBallOpenParticleAnimation_Step2;
else
sprite->data[1]--;
}
static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite)
{
sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
sprite->y2 = Cos(sprite->data[0], sprite->data[1]);
sprite->data[1] += 2;
if (sprite->data[1] == 50)
DestroyBallOpenAnimationParticle(sprite);
}
static void TimerBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
IncrBallParticleCount();
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
gSprites[spriteId].data[4] = 10;
gSprites[spriteId].data[5] = 2;
gSprites[spriteId].data[6] = 1;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
static void DiveBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
IncrBallParticleCount();
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
gSprites[spriteId].data[4] = 10;
gSprites[spriteId].data[5] = 1;
gSprites[spriteId].data[6] = 2;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
// Also used for Net Ball
static void SafariBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
IncrBallParticleCount();
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
gSprites[spriteId].data[4] = 4;
gSprites[spriteId].data[5] = 1;
gSprites[spriteId].data[6] = 1;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
// Also used for Nest Ball
static void UltraBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 10; i++)
{
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
IncrBallParticleCount();
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 25;
gSprites[spriteId].data[4] = 5;
gSprites[spriteId].data[5] = 1;
gSprites[spriteId].data[6] = 1;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
// Also used for Luxury Ball
static void GreatBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
if (gTasks[taskId].data[7])
{
gTasks[taskId].data[7]--;
}
else
{
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
IncrBallParticleCount();
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
gSprites[spriteId].data[4] = 8;
gSprites[spriteId].data[5] = 2;
gSprites[spriteId].data[6] = 2;
}
}
gTasks[taskId].data[7] = 8;
if (++gTasks[taskId].data[0] == 2)
{
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
}
}
static void FanOutBallOpenParticles_Step1(struct Sprite *sprite)
{
sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
sprite->y2 = Cos(sprite->data[0], sprite->data[2]);
sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF;
sprite->data[1] += sprite->data[5];
sprite->data[2] += sprite->data[6];
if (++sprite->data[3] == 51)
DestroyBallOpenAnimationParticle(sprite);
}
static void RepeatBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < POKEBALL_COUNT; i++)
{
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
IncrBallParticleCount();
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 21;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite)
{
sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
sprite->data[1]++;
sprite->data[2]++;
if (++sprite->data[3] == 51)
DestroyBallOpenAnimationParticle(sprite);
}
static void MasterBallOpenParticleAnimation(u8 taskId)
{
u8 i, j;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (j = 0; j < 2; j++)
{
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
IncrBallParticleCount();
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
gSprites[spriteId].data[4] = 8;
if (j == 0)
{
gSprites[spriteId].data[5] = 2;
gSprites[spriteId].data[6] = 1;
}
else
{
gSprites[spriteId].data[5] = 1;
gSprites[spriteId].data[6] = 2;
}
}
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
static void PremierBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
IncrBallParticleCount();
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite)
{
sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
sprite->data[0] = (sprite->data[0] + 10) & 0xFF;
sprite->data[1]++;
sprite->data[2]++;
if (++sprite->data[3] == 51)
DestroyBallOpenAnimationParticle(sprite);
}
static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
{
s32 i, j;
if (!gMain.inBattle)
{
if (sprite->data[7] == 1)
DestroySpriteAndFreeResources(sprite);
else
DestroySprite(sprite);
}
else
{
gBattleSpritesDataPtr->animationData->numBallParticles--;
if (gBattleSpritesDataPtr->animationData->numBallParticles == 0)
{
for (i = 0; i < POKEBALL_COUNT; i++)
{
if (FuncIsActiveTask(sBallParticleAnimationFuncs[i]) == TRUE)
break;
}
if (i == POKEBALL_COUNT)
{
for (j = 0; j < POKEBALL_COUNT; j++)
{
FreeSpriteTilesByTag(sBallParticleSpriteSheets[j].tag);
FreeSpritePaletteByTag(sBallParticlePalettes[j].tag);
}
}
DestroySprite(sprite);
}
else
{
DestroySprite(sprite);
}
}
}
#define tCoeff data[0]
#define tdCoeff data[1]
#define tTimer data[2]
#define tPalOffset data[3]
#define tPaletteLo data[10]
#define tPaletteHi data[11]
#define tBallId data[15]
u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId)
{
u8 taskId;
taskId = CreateTask(Task_FadeMon_ToBallColor, 5);
gTasks[taskId].tBallId = ballId;
gTasks[taskId].tPalOffset = battler;
gTasks[taskId].tPaletteLo = selectedPalettes;
gTasks[taskId].tPaletteHi = selectedPalettes >> 16;
if (!unfadeLater)
{
BlendPalette(battler * 16 + 0x100, 16, 0, gBallOpenFadeColors[ballId]);
gTasks[taskId].tdCoeff = 1;
}
else
{
BlendPalette(battler * 16 + 0x100, 16, 16, gBallOpenFadeColors[ballId]);
gTasks[taskId].tCoeff = 16;
gTasks[taskId].tdCoeff = -1;
gTasks[taskId].func = Task_FadeMon_ToNormal;
}
BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31));
return taskId;
}
static void Task_FadeMon_ToBallColor(u8 taskId)
{
u8 ballId = gTasks[taskId].tBallId;
if (gTasks[taskId].tTimer <= 16)
{
BlendPalette(gTasks[taskId].tPalOffset * 16 + 0x100, 16, gTasks[taskId].tCoeff, gBallOpenFadeColors[ballId]);
gTasks[taskId].tCoeff += gTasks[taskId].tdCoeff;
gTasks[taskId].tTimer++;
}
else if (!gPaletteFade.active)
{
u32 selectedPalettes = (u16)gTasks[taskId].tPaletteLo | ((u16)gTasks[taskId].tPaletteHi << 16);
BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB_WHITE);
DestroyTask(taskId);
}
}
static void Task_FadeMon_ToNormal(u8 taskId)
{
if (!gPaletteFade.active)
{
u32 selectedPalettes = (u16)gTasks[taskId].tPaletteLo | ((u16)gTasks[taskId].tPaletteHi << 16);
BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB_WHITE);
gTasks[taskId].func = Task_FadeMon_ToNormal_Step;
}
}
static void Task_FadeMon_ToNormal_Step(u8 taskId)
{
u8 ballId = gTasks[taskId].tBallId;
if (gTasks[taskId].tTimer <= 16)
{
BlendPalette(gTasks[taskId].tPalOffset * 16 + 0x100, 16, gTasks[taskId].tCoeff, gBallOpenFadeColors[ballId]);
gTasks[taskId].tCoeff += gTasks[taskId].tdCoeff;
gTasks[taskId].tTimer++;
}
else
{
DestroyTask(taskId);
}
}
#undef tCoeff
#undef tdCoeff
#undef tTimer
#undef tPalOffset
#undef tPaletteLo
#undef tPaletteHi
#undef tBallId
// arg0: TRUE to swap to mon, FALSE to swap to substitute
void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId)
{
u8 spriteId;
u32 x;
u32 done = FALSE;
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
switch (gTasks[taskId].data[10])
{
case 0:
gTasks[taskId].data[11] = gBattleAnimArgs[0];
gTasks[taskId].data[0] += 0x500;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8;
else
gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8;
gTasks[taskId].data[0] &= 0xFF;
x = gSprites[spriteId].x + gSprites[spriteId].x2 + 32;
if (x > 304)
gTasks[taskId].data[10]++;
break;
case 1:
LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId);
gTasks[taskId].data[10]++;
break;
case 2:
gTasks[taskId].data[0] += 0x500;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8;
else
gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8;
gTasks[taskId].data[0] &= 0xFF;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
if (gSprites[spriteId].x2 <= 0)
{
gSprites[spriteId].x2 = 0;
done = TRUE;
}
}
else
{
if (gSprites[spriteId].x2 >= 0)
{
gSprites[spriteId].x2 = 0;
done = TRUE;
}
}
if (done)
DestroyAnimVisualTask(taskId);
break;
}
}
void AnimTask_SubstituteFadeToInvisible(u8 taskId)
{
u8 spriteId;
switch (gTasks[taskId].data[15])
{
case 0:
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
else
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
gTasks[taskId].data[15]++;
break;
case 1:
if (gTasks[taskId].data[1]++ > 1)
{
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[0]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0]));
if (gTasks[taskId].data[0] == 16)
gTasks[taskId].data[15]++;
}
break;
case 2:
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, MON_PIC_SIZE, 1);
ClearBehindSubstituteBit(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
break;
}
}
void AnimTask_IsAttackerBehindSubstitute(u8 taskId)
{
gBattleAnimArgs[ARG_RET_ID] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute;
DestroyAnimVisualTask(taskId);
}
void AnimTask_SetTargetToEffectBattler(u8 taskId)
{
gBattleAnimTarget = gEffectBattler;
DestroyAnimVisualTask(taskId);
}
#define tBattler data[0]
#define tStarMove data[1]
#define tStarTimer data[10]
#define tStarIdx data[11]
#define tNumStars data[12]
#define tTimer data[13]
#define sTaskId data[0]
#define sPhase data[1] // For encircling stars
#define sTimer data[1] // For diagnoal stars
void TryShinyAnimation(u8 battler, struct Pokemon *mon)
{
bool8 isShiny;
u32 otId, personality;
u32 shinyValue;
u8 taskCirc, taskDgnl;
isShiny = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = TRUE;
otId = GetMonData(mon, MON_DATA_OT_ID);
personality = GetMonData(mon, MON_DATA_PERSONALITY);
if (IsBattlerSpriteVisible(battler))
{
shinyValue = GET_SHINY_VALUE(otId, personality);
if (shinyValue < SHINY_ODDS)
isShiny = TRUE;
if (isShiny)
{
if (GetSpriteTileStartByTag(ANIM_TAG_GOLD_STARS) == 0xFFFF)
{
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_GOLD_STARS - ANIM_SPRITES_START]);
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_GOLD_STARS - ANIM_SPRITES_START]);
}
taskCirc = CreateTask(Task_ShinyStars, 10);
taskDgnl = CreateTask(Task_ShinyStars, 10);
gTasks[taskCirc].tBattler = battler;
gTasks[taskDgnl].tBattler = battler;
gTasks[taskCirc].tStarMove = SHINY_STAR_ENCIRCLE;
gTasks[taskDgnl].tStarMove = SHINY_STAR_DIAGONAL;
return;
}
}
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = TRUE;
}
static void Task_ShinyStars(u8 taskId)
{
u8 battler;
u8 x, y;
u8 spriteId;
u16 timer;
s16 starIdx;
u8 pan;
if (gTasks[taskId].tTimer < 60)
{
gTasks[taskId].tTimer++;
return;
}
// Wait until the ball particles have despawned
if (gBattleSpritesDataPtr->animationData->numBallParticles)
return;
timer = gTasks[taskId].tStarTimer++;
if (timer % 4) // Create sprite 1 of every 4 frames
return;
battler = gTasks[taskId].tBattler;
x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
starIdx = gTasks[taskId].tStarIdx;
if (starIdx == 0) // Big star
{
spriteId = CreateSprite(&gWishStarSpriteTemplate, x, y, 5);
}
else if (starIdx >= 0 && gTasks[taskId].tStarIdx < 4) // Medium star
{
spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5);
gSprites[spriteId].oam.tileNum += 4;
}
else // Small star
{
spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5);
gSprites[spriteId].oam.tileNum += 5;
}
if (gTasks[taskId].tStarMove == SHINY_STAR_ENCIRCLE)
{
gSprites[spriteId].callback = SpriteCB_ShinyStars_Encircle;
}
else
{
gSprites[spriteId].callback = SpriteCB_ShinyStars_Diagonal;
gSprites[spriteId].x2 = -32;
gSprites[spriteId].y2 = 32;
gSprites[spriteId].invisible = TRUE;
if (gTasks[taskId].tStarIdx == 0)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
pan = -64;
else
pan = 63;
PlaySE12WithPanning(SE_SHINY, pan);
}
}
gSprites[spriteId].sTaskId = taskId;
gTasks[taskId].tStarIdx++;
if (spriteId != MAX_SPRITES)
gTasks[taskId].tNumStars++;
if (gTasks[taskId].tStarIdx == 5)
gTasks[taskId].func = Task_ShinyStars_Wait;
}
static void Task_ShinyStars_Wait(u8 taskId)
{
u8 battler;
if (gTasks[taskId].tNumStars == 0)
{
if (gTasks[taskId].tStarMove == SHINY_STAR_DIAGONAL)
{
battler = gTasks[taskId].tBattler;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = TRUE;
}
DestroyTask(taskId);
}
}
static void SpriteCB_ShinyStars_Encircle(struct Sprite *sprite)
{
sprite->x2 = Sin(sprite->sPhase, 24);
sprite->y2 = Cos(sprite->sPhase, 24);
sprite->sPhase += 12;
if (sprite->sPhase > 255)
{
gTasks[sprite->sTaskId].tNumStars--;
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
}
static void SpriteCB_ShinyStars_Diagonal(struct Sprite *sprite)
{
// Delayed four frames to de-sync from encircling stars
if (sprite->sTimer < 4)
sprite->sTimer++;
else
{
sprite->invisible = FALSE;
sprite->x2 += 5;
sprite->y2 -= 5;
if (sprite->x2 > 32)
{
gTasks[sprite->sTaskId].tNumStars--;
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
}
}
#undef tBattler
#undef tStarMove
#undef tStarTimer
#undef tStarIdx
#undef tNumStars
#undef tTimer
#undef sTaskId
#undef sPhase
#undef sTimer
void AnimTask_LoadPokeblockGfx(u8 taskId)
{
u8 paletteIndex;
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_POKEBLOCK - ANIM_SPRITES_START]);
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_POKEBLOCK - ANIM_SPRITES_START]);
paletteIndex = IndexOfSpritePaletteTag(ANIM_TAG_POKEBLOCK); // unused
DestroyAnimVisualTask(taskId);
}
void AnimTask_FreePokeblockGfx(u8 taskId)
{
FreeSpriteTilesByTag(ANIM_TAG_POKEBLOCK);
FreeSpritePaletteByTag(ANIM_TAG_POKEBLOCK);
DestroyAnimVisualTask(taskId);
}
#define sDuration data[0]
#define sTargetX data[2]
#define sTargetY data[4]
#define sAmplitude data[5]
static void SpriteCB_PokeBlock_Throw(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 0);
sprite->sDuration = 30;
sprite->sTargetX = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_X) + gBattleAnimArgs[2];
sprite->sTargetY = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_Y) + gBattleAnimArgs[3];
sprite->sAmplitude = -32;
InitAnimArcTranslation(sprite);
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = SpriteCB_TrainerThrowObject;
sprite->callback = SpriteCB_PokeBlock_LiftArm;
}
#undef sDuration
#undef sTargetX
#undef sTargetY
#undef sAmplitude
static void SpriteCB_PokeBlock_LiftArm(struct Sprite *sprite)
{
if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1)
sprite->callback = SpriteCB_PokeBlock_Arc;
}
static void SpriteCB_PokeBlock_Arc(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
sprite->data[0] = 0;
sprite->invisible = TRUE;
sprite->callback = SpriteCB_ThrowPokeBlock_Free;
}
}
// Destroy after end of player animation
static void SpriteCB_ThrowPokeBlock_Free(struct Sprite *sprite)
{
if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded)
{
if (++sprite->data[0] > 0)
{
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
DestroyAnimSprite(sprite);
}
}
}
void AnimTask_SetAttackerTargetLeftPos(u8 taskId)
{
switch (gBattleAnimArgs[0])
{
case 0:
gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
break;
case 1:
gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
break;
}
DestroyAnimVisualTask(taskId);
}
void AnimTask_GetTrappedMoveAnimId(u8 taskId)
{
if (gBattleSpritesDataPtr->animationData->animArg == MOVE_FIRE_SPIN)
gBattleAnimArgs[0] = TRAP_ANIM_FIRE_SPIN;
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_WHIRLPOOL)
gBattleAnimArgs[0] = TRAP_ANIM_WHIRLPOOL;
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_CLAMP)
gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
else
gBattleAnimArgs[0] = TRAP_ANIM_BIND;
DestroyAnimVisualTask(taskId);
}
void AnimTask_GetBattlersFromArg(u8 taskId)
{
gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg;
gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8;
DestroyAnimVisualTask(taskId);
}