tumbledemerald-legacy/src/battle_anim_psychic.c

1169 lines
34 KiB
C

#include "global.h"
#include "battle_anim.h"
#include "gpu_regs.h"
#include "palette.h"
#include "sound.h"
#include "scanline_effect.h"
#include "trig.h"
#include "constants/rgb.h"
#include "constants/songs.h"
static void AnimDefensiveWall(struct Sprite *);
static void AnimDefensiveWall_Step1(struct Sprite *);
static void AnimDefensiveWall_Step2(struct Sprite *);
static void AnimDefensiveWall_Step3(struct Sprite *);
static void AnimDefensiveWall_Step4(struct Sprite *);
static void AnimDefensiveWall_Step5(struct Sprite *);
static void AnimWallSparkle(struct Sprite *);
static void AnimBentSpoon(struct Sprite *);
static void AnimQuestionMark(struct Sprite *);
static void AnimQuestionMark_Step1(struct Sprite *);
static void AnimQuestionMark_Step2(struct Sprite *);
static void AnimRedX(struct Sprite *);
static void AnimSkillSwapOrb(struct Sprite *);
static void AnimPsychoBoost(struct Sprite *);
static void AnimTask_MeditateStretchAttacker_Step(u8);
static void AnimTask_Teleport_Step(u8);
static void AnimTask_ImprisonOrbs_Step(u8);
static void AnimTask_SkillSwap_Step(u8);
static void AnimTask_ExtrasensoryDistortion_Step(u8);
static void AnimTask_TransparentCloneGrowAndShrink_Step(u8);
static const union AffineAnimCmd sAffineAnim_PsychUpSpiral[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0xFFFE, 0xFFFE, -10, 120),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_PsychUpSpiral[] =
{
sAffineAnim_PsychUpSpiral,
};
const struct SpriteTemplate gPsychUpSpiralSpriteTemplate =
{
.tileTag = ANIM_TAG_SPIRAL,
.paletteTag = ANIM_TAG_SPIRAL,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_PsychUpSpiral,
.callback = AnimSpriteOnMonPos,
};
const struct SpriteTemplate gLightScreenWallSpriteTemplate =
{
.tileTag = ANIM_TAG_GREEN_LIGHT_WALL,
.paletteTag = ANIM_TAG_GREEN_LIGHT_WALL,
.oam = &gOamData_AffineOff_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDefensiveWall,
};
const struct SpriteTemplate gReflectWallSpriteTemplate =
{
.tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
.paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
.oam = &gOamData_AffineOff_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDefensiveWall,
};
const struct SpriteTemplate gMirrorCoatWallSpriteTemplate =
{
.tileTag = ANIM_TAG_RED_LIGHT_WALL,
.paletteTag = ANIM_TAG_RED_LIGHT_WALL,
.oam = &gOamData_AffineOff_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDefensiveWall,
};
const struct SpriteTemplate gBarrierWallSpriteTemplate =
{
.tileTag = ANIM_TAG_GRAY_LIGHT_WALL,
.paletteTag = ANIM_TAG_GRAY_LIGHT_WALL,
.oam = &gOamData_AffineOff_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDefensiveWall,
};
const struct SpriteTemplate gMagicCoatWallSpriteTemplate =
{
.tileTag = ANIM_TAG_ORANGE_LIGHT_WALL,
.paletteTag = ANIM_TAG_ORANGE_LIGHT_WALL,
.oam = &gOamData_AffineOff_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDefensiveWall,
};
static const union AnimCmd sAnim_ReflectSparkle[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_FRAME(64, 3),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_ReflectSparkle[] =
{
sAnim_ReflectSparkle,
};
const struct SpriteTemplate gReflectSparkleSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARKLE_4,
.paletteTag = ANIM_TAG_SPARKLE_4,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_ReflectSparkle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimWallSparkle,
};
static const union AnimCmd sAnim_SpecialScreenSparkle[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(4, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_FRAME(12, 5),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_SpecialScreenSparkle[] =
{
sAnim_SpecialScreenSparkle,
};
const struct SpriteTemplate gSpecialScreenSparkleSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARKLE_3,
.paletteTag = ANIM_TAG_SPARKLE_3,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = sAnims_SpecialScreenSparkle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimWallSparkle,
};
const struct SpriteTemplate gGoldRingSpriteTemplate =
{
.tileTag = ANIM_TAG_GOLD_RING,
.paletteTag = ANIM_TAG_GOLD_RING,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = TranslateAnimSpriteToTargetMonLocation,
};
static const union AnimCmd sAnim_BentSpoon_0[] =
{
ANIMCMD_FRAME(8, 60, .hFlip = TRUE),
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
ANIMCMD_FRAME(8, 22, .hFlip = TRUE),
ANIMCMD_LOOP(0),
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
ANIMCMD_LOOP(1),
ANIMCMD_FRAME(8, 22, .hFlip = TRUE),
ANIMCMD_FRAME(24, 3, .hFlip = TRUE),
ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
ANIMCMD_FRAME(40, 22, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BentSpoon_1[] =
{
ANIMCMD_FRAME(8, 60),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(8, 22),
ANIMCMD_LOOP(0),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_LOOP(1),
ANIMCMD_FRAME(8, 22),
ANIMCMD_FRAME(24, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(40, 22),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_BentSpoon[] =
{
sAnim_BentSpoon_0,
sAnim_BentSpoon_1,
};
const struct SpriteTemplate gBentSpoonSpriteTemplate =
{
.tileTag = ANIM_TAG_BENT_SPOON,
.paletteTag = ANIM_TAG_BENT_SPOON,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
.anims = sAnims_BentSpoon,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimBentSpoon,
};
static const union AnimCmd sAnim_QuestionMark[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(16, 6),
ANIMCMD_FRAME(32, 6),
ANIMCMD_FRAME(48, 6),
ANIMCMD_FRAME(64, 6),
ANIMCMD_FRAME(80, 6),
ANIMCMD_FRAME(96, 18),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_QuestionMark[] =
{
sAnim_QuestionMark,
};
static const union AffineAnimCmd sAffineAnim_QuestionMark[] =
{
AFFINEANIMCMD_FRAME(0, 0, 4, 4),
AFFINEANIMCMD_FRAME(0, 0, -4, 8),
AFFINEANIMCMD_FRAME(0, 0, 4, 4),
AFFINEANIMCMD_LOOP(2),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_QuestionMark[] =
{
sAffineAnim_QuestionMark,
};
const struct SpriteTemplate gQuestionMarkSpriteTemplate =
{
.tileTag = ANIM_TAG_AMNESIA,
.paletteTag = ANIM_TAG_AMNESIA,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_QuestionMark,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimQuestionMark,
};
static const union AffineAnimCmd sAffineAnim_MeditateStretchAttacker[] =
{
AFFINEANIMCMD_FRAME(-8, 10, 0, 16),
AFFINEANIMCMD_FRAME(18, -18, 0, 16),
AFFINEANIMCMD_FRAME(-20, 16, 0, 8),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Teleport[] =
{
AFFINEANIMCMD_FRAME(64, -4, 0, 20),
AFFINEANIMCMD_FRAME(0, 0, 0, -56),
AFFINEANIMCMD_END,
};
const struct SpriteTemplate gImprisonOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_HOLLOW_ORB,
.paletteTag = ANIM_TAG_HOLLOW_ORB,
.oam = &gOamData_AffineOff_ObjBlend_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct SpriteTemplate gRedXSpriteTemplate =
{
.tileTag = ANIM_TAG_X_SIGN,
.paletteTag = ANIM_TAG_X_SIGN,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimRedX,
};
static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_0[] =
{
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_1[] =
{
AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
AFFINEANIMCMD_JUMP(1),
};
static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_2[] =
{
AFFINEANIMCMD_FRAME(0xD0, 0xD0, 0, 0),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
AFFINEANIMCMD_JUMP(1),
};
static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_3[] =
{
AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
AFFINEANIMCMD_JUMP(1),
};
static const union AffineAnimCmd *const sAffineAnims_SkillSwapOrb[] =
{
sAffineAnim_SkillSwapOrb_0,
sAffineAnim_SkillSwapOrb_1,
sAffineAnim_SkillSwapOrb_2,
sAffineAnim_SkillSwapOrb_3,
};
const struct SpriteTemplate gSkillSwapOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_BLUEGREEN_ORB,
.paletteTag = ANIM_TAG_BLUEGREEN_ORB,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_SkillSwapOrb,
.callback = AnimSkillSwapOrb,
};
static const union AffineAnimCmd sAffineAnim_LusterPurgeCircle[] =
{
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 120),
AFFINEANIMCMD_END_ALT(1),
};
static const union AffineAnimCmd *const sAffineAnims_LusterPurgeCircle[] =
{
sAffineAnim_LusterPurgeCircle,
};
const struct SpriteTemplate gLusterPurgeCircleSpriteTemplate =
{
.tileTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_LusterPurgeCircle,
.callback = AnimSpriteOnMonPos,
};
static const union AffineAnimCmd sAffineAnim_PsychoBoostOrb_0[] =
{
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 17),
AFFINEANIMCMD_LOOP(0),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
AFFINEANIMCMD_LOOP(4),
AFFINEANIMCMD_LOOP(0),
AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 5),
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 5),
AFFINEANIMCMD_LOOP(7),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_PsychoBoostOrb_1[] =
{
AFFINEANIMCMD_FRAME(0xFFEC, 0x18, 0, 15),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_PsychoBoostOrb[] =
{
sAffineAnim_PsychoBoostOrb_0,
sAffineAnim_PsychoBoostOrb_1,
};
const struct SpriteTemplate gPsychoBoostOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_PsychoBoostOrb,
.callback = AnimPsychoBoost,
};
// For the rectangular wall sprite used by Reflect, Mirror Coat, etc
static void AnimDefensiveWall(struct Sprite *sprite)
{
u8 isContest = IsContest();
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || isContest)
{
sprite->oam.priority = 2;
sprite->subpriority = 200;
}
if (!isContest)
{
u8 battlerCopy;
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
int var0 = 1;
u8 toBG_2 = (rank ^ var0) != 0;
if (IsBattlerSpriteVisible(battler))
MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
battler = BATTLE_PARTNER(battlerCopy);
if (IsBattlerSpriteVisible(battler))
MoveBattlerSpriteToBG(battler, toBG_2 ^ var0, FALSE);
}
if (!isContest && IsDoubleBattle())
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
sprite->x = 72;
sprite->y = 80;
}
else
{
sprite->x = 176;
sprite->y = 40;
}
}
else
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
}
sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
if (isContest)
{
sprite->y += 9;
sprite->callback = AnimDefensiveWall_Step2;
sprite->callback(sprite);
}
else
{
sprite->callback = AnimDefensiveWall_Step1;
}
}
static void AnimDefensiveWall_Step1(struct Sprite *sprite)
{
u8 battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (!sprite->data[7])
{
sprite->data[7] = 1;
return;
}
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
battler = BATTLE_PARTNER(battler);
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
sprite->callback = AnimDefensiveWall_Step2;
sprite->callback(sprite);
}
static void AnimDefensiveWall_Step2(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
if (sprite->data[3] == 13)
sprite->callback = AnimDefensiveWall_Step3;
else
sprite->data[3]++;
}
static void AnimDefensiveWall_Step3(struct Sprite *sprite)
{
u16 color;
u16 startOffset;
int i;
if (++sprite->data[1] == 2)
{
sprite->data[1] = 0;
startOffset = sprite->data[0];
color = gPlttBufferFaded[startOffset + 8];
for (i = 8; i > 0; i--)
gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
gPlttBufferFaded[startOffset + 1] = color;
if (++sprite->data[2] == 16)
sprite->callback = AnimDefensiveWall_Step4;
}
}
static void AnimDefensiveWall_Step4(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
if (--sprite->data[3] == -1)
{
if (!IsContest())
{
u8 battlerCopy;
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
battler = BATTLE_PARTNER(battlerCopy);
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
}
sprite->invisible = TRUE;
sprite->callback = AnimDefensiveWall_Step5;
}
}
static void AnimDefensiveWall_Step5(struct Sprite *sprite)
{
if (!IsContest())
{
u8 battlerCopy;
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
int var0 = 1;
bool8 toBG2 = (rank ^ var0) != 0;
if (IsBattlerSpriteVisible(battler))
ResetBattleAnimBg(toBG2);
battler = battlerCopy ^ 2;
if (IsBattlerSpriteVisible(battler))
ResetBattleAnimBg(toBG2 ^ var0);
}
sprite->callback = DestroyAnimSprite;
}
// Animates the sparkle that appears during Reflect or Light Screen/Mirror Coat
static void AnimWallSparkle(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
int arg3 = gBattleAnimArgs[3];
bool8 respectMonPicOffsets = FALSE;
if (arg3 == 0)
respectMonPicOffsets = TRUE;
if (!IsContest() && IsDoubleBattle())
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
sprite->x = 72 - gBattleAnimArgs[0];
sprite->y = gBattleAnimArgs[1] + 80;
}
else
{
sprite->x = gBattleAnimArgs[0] + 176;
sprite->y = gBattleAnimArgs[1] + 40;
}
}
else
{
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
else
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
}
sprite->data[0]++;
}
else
{
if (sprite->animEnded || sprite->affineAnimEnded)
DestroySpriteAndMatrix(sprite);
}
}
static void AnimBentSpoon(struct Sprite *sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
sprite->x -= 40;
sprite->y += 10;
sprite->data[1] = -1;
}
else
{
sprite->x += 40;
sprite->y -= 10;
sprite->data[1] = 1;
}
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
// Used by Amnesia
static void AnimQuestionMark(struct Sprite *sprite)
{
s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2;
s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / -2;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
x = -x;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + x;
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + y;
if (sprite->y < 16)
sprite->y = 16;
StoreSpriteCallbackInData6(sprite, AnimQuestionMark_Step1);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
static void AnimQuestionMark_Step1(struct Sprite *sprite)
{
sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
sprite->affineAnims = sAffineAnims_QuestionMark;
sprite->data[0] = 0;
InitSpriteAffineAnim(sprite);
sprite->callback = AnimQuestionMark_Step2;
}
static void AnimQuestionMark_Step2(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (sprite->affineAnimEnded)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
sprite->data[1] = 18;
sprite->data[0]++;
}
break;
case 1:
if (--sprite->data[1] == -1)
DestroyAnimSprite(sprite);
break;
}
}
void AnimTask_MeditateStretchAttacker(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
PrepareAffineAnimInTaskData(task, spriteId, sAffineAnim_MeditateStretchAttacker);
task->func = AnimTask_MeditateStretchAttacker_Step;
}
static void AnimTask_MeditateStretchAttacker_Step(u8 taskId)
{
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
DestroyAnimVisualTask(taskId);
}
void AnimTask_Teleport(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
PrepareAffineAnimInTaskData(task, task->data[0], sAffineAnim_Teleport);
task->func = AnimTask_Teleport_Step;
}
static void AnimTask_Teleport_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[1])
{
case 0:
RunAffineAnimFromTaskData(task);
if (++task->data[2] > 19)
task->data[1]++;
break;
case 1:
if (task->data[3] != 0)
{
gSprites[task->data[0]].y2 -= 8;
task->data[3]--;
}
else
{
gSprites[task->data[0]].invisible = TRUE;
gSprites[task->data[0]].x = DISPLAY_WIDTH + 32;
ResetSpriteRotScale(task->data[0]);
DestroyAnimVisualTask(taskId);
}
break;
}
}
void AnimTask_ImprisonOrbs(u8 taskId)
{
u16 var0, var1;
struct Task *task = &gTasks[taskId];
task->data[3] = 16;
task->data[4] = 0;
task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
var0 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 3;
var1 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 3;
task->data[12] = var0 > var1 ? var0 : var1;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
task->func = AnimTask_ImprisonOrbs_Step;
}
static void AnimTask_ImprisonOrbs_Step(u8 taskId)
{
u16 i;
u8 spriteId;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (++task->data[1] > 8)
{
task->data[1] = 0;
spriteId = CreateSprite(&gImprisonOrbSpriteTemplate, task->data[13], task->data[14], 0);
task->data[task->data[2] + 8] = spriteId;
if (spriteId != MAX_SPRITES)
{
switch (task->data[2])
{
case 0:
gSprites[spriteId].x2 = task->data[12];
gSprites[spriteId].y2 = -task->data[12];
break;
case 1:
gSprites[spriteId].x2 = -task->data[12];
gSprites[spriteId].y2 = task->data[12];
break;
case 2:
gSprites[spriteId].x2 = task->data[12];
gSprites[spriteId].y2 = task->data[12];
break;
case 3:
gSprites[spriteId].x2 = -task->data[12];
gSprites[spriteId].y2 = -task->data[12];
break;
}
}
if (++task->data[2] == 5)
task->data[0]++;
}
break;
case 1:
if (task->data[1] & 1)
task->data[3]--;
else
task->data[4]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
if (++task->data[1] == 32)
{
for (i = 8; i < 13; i++)
{
if (task->data[i] != 64)
DestroySprite(&gSprites[task->data[i]]);
}
task->data[0]++;
}
break;
case 2:
task->data[0]++;
break;
case 3:
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
DestroyAnimVisualTask(taskId);
break;
}
}
static void AnimRedX_Step(struct Sprite *sprite)
{
if (sprite->data[1] > sprite->data[0] - 10)
sprite->invisible = sprite->data[1] & 1;
if (sprite->data[1] == sprite->data[0])
DestroyAnimSprite(sprite);
sprite->data[1]++;
}
static void AnimRedX(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->data[0] = gBattleAnimArgs[1];
sprite->callback = AnimRedX_Step;
}
void AnimTask_SkillSwap(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (IsContest())
{
if (gBattleAnimArgs[0] == ANIM_TARGET)
{
task->data[10] = -10;
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
}
else
{
task->data[10] = 10;
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
}
}
else
{
if (gBattleAnimArgs[0] == 1)
{
task->data[10] = -10;
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
}
else
{
task->data[10] = 10;
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
}
}
task->data[1] = 6;
task->func = AnimTask_SkillSwap_Step;
}
static void AnimTask_SkillSwap_Step(u8 taskId)
{
u8 spriteId;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (++task->data[1] > 6)
{
task->data[1] = 0;
spriteId = CreateSprite(&gSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0);
if (spriteId != 64)
{
gSprites[spriteId].data[0] = 16;
gSprites[spriteId].data[2] = task->data[13];
gSprites[spriteId].data[4] = task->data[14];
gSprites[spriteId].data[5] = task->data[10];
InitAnimArcTranslation(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
}
if (++task->data[2] == 12)
task->data[0]++;
}
break;
case 1:
if (++task->data[1] > 17)
DestroyAnimVisualTask(taskId);
break;
}
}
static void AnimSkillSwapOrb(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
}
// The scanline effect that distorts the target during Extrasensory by segmenting the mon vertically and shifting the slices
// arg0: Stage. Stage 0 is a slight right distortion, 1 is a medium left distortion, and 2 is a severe right distortion
void AnimTask_ExtrasensoryDistortion(u8 taskId)
{
s16 i;
u8 yOffset;
struct ScanlineEffectParams scanlineParams;
struct Task *task = &gTasks[taskId];
yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget);
task->data[14] = yOffset - 32;
switch (gBattleAnimArgs[0])
{
case 0:
task->data[11] = 2;
task->data[12] = 5;
task->data[13] = 64;
task->data[15] = yOffset + 32;
break;
case 1:
task->data[11] = 2;
task->data[12] = 5;
task->data[13] = 192;
task->data[15] = yOffset + 32;
break;
case 2:
task->data[11] = 4;
task->data[12] = 4;
task->data[13] = 0;
task->data[15] = yOffset + 32;
break;
}
if (task->data[14] < 0)
task->data[14] = 0;
if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
{
task->data[10] = gBattle_BG1_X;
scanlineParams.dmaDest = &REG_BG1HOFS;
}
else
{
task->data[10] = gBattle_BG2_X;
scanlineParams.dmaDest = &REG_BG2HOFS;
}
i = task->data[14];
while (i <= task->data[14] + 64)
{
gScanlineEffectRegBuffers[0][i] = task->data[10];
gScanlineEffectRegBuffers[1][i] = task->data[10];
i++;
}
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
scanlineParams.initState = 1;
scanlineParams.unused9 = 0;
ScanlineEffect_SetParams(scanlineParams);
task->func = AnimTask_ExtrasensoryDistortion_Step;
}
static void AnimTask_ExtrasensoryDistortion_Step(u8 taskId)
{
s16 sineIndex, i;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
sineIndex = task->data[13];
i = task->data[14];
while (i <= task->data[15])
{
s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
if (var2 > 0)
var2 += (task->data[1] & 3);
else if (var2 < 0)
var2 -= (task->data[1] & 3);
gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
sineIndex += task->data[11];
i++;
}
if (++task->data[1] > 23)
task->data[0]++;
break;
case 1:
gScanlineEffect.state = 3;
task->data[0]++;
break;
case 2:
DestroyAnimVisualTask(taskId);
break;
}
}
// Creates a cloned transparent sprite of the battler that grows and then shrinks back to original size. Used by Extrasensory
// arg0: battler
void AnimTask_TransparentCloneGrowAndShrink(u8 taskId)
{
s16 spriteId;
s16 matrixNum;
struct Task *task = &gTasks[taskId];
matrixNum = AllocOamMatrix();
if (matrixNum == 0xFF)
{
DestroyAnimVisualTask(taskId);
return;
}
spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]);
if (spriteId < 0)
{
FreeOamMatrix(matrixNum);
DestroyAnimVisualTask(taskId);
return;
}
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
gSprites[spriteId].oam.matrixNum = matrixNum;
gSprites[spriteId].affineAnimPaused = 1;
gSprites[spriteId].subpriority++;
SetSpriteRotScale(spriteId, 256, 256, 0);
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
task->data[14] = matrixNum;
task->data[15] = spriteId;
task->func = AnimTask_TransparentCloneGrowAndShrink_Step;
}
static void AnimTask_TransparentCloneGrowAndShrink_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[1] += 4;
task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
if (task->data[1] == 48)
task->data[0]++;
break;
case 1:
task->data[1] -= 4;
task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
if (task->data[1] == 0)
task->data[0]++;
break;
case 2:
DestroySpriteWithActiveSheet(&gSprites[task->data[15]]);
task->data[0]++;
break;
case 3:
FreeOamMatrix(task->data[14]);
DestroyAnimVisualTask(taskId);
break;
}
}
static void AnimPsychoBoost(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
if (IsContest())
sprite->y += 12;
sprite->data[1] = 8;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
sprite->data[0]++;
break;
case 1:
if (sprite->affineAnimEnded)
{
PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(-64));
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0]++;
}
break;
case 2:
if (sprite->data[2]++ > 1)
{
sprite->data[2] = 0;
sprite->data[1]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
if (sprite->data[1] == 0)
{
sprite->data[0]++;
sprite->invisible = TRUE;
}
}
sprite->data[3] += 0x380;
sprite->y2 -= sprite->data[3] >> 8;
sprite->data[3] &= 0xFF;
break;
case 3:
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyAnimSprite(sprite);
break;
}
}