tumbledemerald-legacy/src/battle_anim_flying.c

1238 lines
34 KiB
C

#include "global.h"
#include "battle_anim.h"
#include "palette.h"
#include "trig.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h"
#include "random.h"
extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
static void AnimEllipticalGust(struct Sprite *);
static void AnimEllipticalGust_Step(struct Sprite *);
static void AnimGustToTarget(struct Sprite *);
static void AnimGustToTarget_Step(struct Sprite *);
static void AnimAirWaveCrescent(struct Sprite *);
static void AnimFlyBallUp(struct Sprite *);
static void AnimFlyBallUp_Step(struct Sprite *);
static void AnimFlyBallAttack(struct Sprite *);
static void AnimFlyBallAttack_Step(struct Sprite *);
static void AnimFallingFeather(struct Sprite *);
static void AnimFallingFeather_Step(struct Sprite *);
static void AnimWhirlwindLine_Step(struct Sprite *);
static void AnimUnusedBubbleThrow(struct Sprite *);
static void AnimWhirlwindLine(struct Sprite *);
static void AnimBounceBallShrink(struct Sprite *);
static void AnimBounceBallLand(struct Sprite *);
static void AnimDiveBall(struct Sprite *);
static void AnimDiveBall_Step1(struct Sprite *);
static void AnimDiveBall_Step2(struct Sprite *);
static void AnimDiveWaterSplash(struct Sprite *);
static void AnimSprayWaterDroplet(struct Sprite *);
static void AnimSprayWaterDroplet_Step(struct Sprite *);
static void AnimUnusedFlashingLight(struct Sprite *);
static void AnimUnusedFlashingLight_Step(struct Sprite *);
static void AnimSkyAttackBird(struct Sprite *);
static void AnimSkyAttackBird_Step(struct Sprite *);
static void AnimTask_AnimateGustTornadoPalette_Step(u8);
const struct SpriteTemplate gEllipticalGustSpriteTemplate =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
.oam = &gOamData_AffineOff_ObjNormal_32x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimEllipticalGust,
};
static const union AffineAnimCmd sAffineAnim_GustToTarget[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0xA, 0x0, 0, 24),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_GustToTarget[] =
{
sAffineAnim_GustToTarget,
};
const struct SpriteTemplate gGustToTargetSpriteTemplate =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
.oam = &gOamData_AffineNormal_ObjNormal_32x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_GustToTarget,
.callback = AnimGustToTarget,
};
static const union AnimCmd sAffineAnim_AirWaveCrescent[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sAffineAnims_AirWaveCrescent[] =
{
sAffineAnim_AirWaveCrescent,
};
const struct SpriteTemplate gAirWaveCrescentSpriteTemplate =
{
.tileTag = ANIM_TAG_AIR_WAVE_2,
.paletteTag = ANIM_TAG_AIR_WAVE_2,
.oam = &gOamData_AffineOff_ObjNormal_32x16,
.anims = sAffineAnims_AirWaveCrescent,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimAirWaveCrescent,
};
static const union AffineAnimCmd sAffineAnim_FlyBallUp[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_FlyBallUp[] =
{
sAffineAnim_FlyBallUp,
};
static const union AffineAnimCmd sAffineAnim_FlyBallAttack_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 50, 1),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_FlyBallAttack_1[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -40, 1),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_FlyBallAttack[] =
{
sAffineAnim_FlyBallAttack_0,
sAffineAnim_FlyBallAttack_1,
};
const struct SpriteTemplate gFlyBallUpSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_FlyBallUp,
.callback = AnimFlyBallUp,
};
const struct SpriteTemplate gFlyBallAttackSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineNormal_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_FlyBallAttack,
.callback = AnimFlyBallAttack,
};
static const union AnimCmd sAnim_FallingFeather_0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END,
};
static const union AnimCmd sAnim_FallingFeather_1[] =
{
ANIMCMD_FRAME(16, 0, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_FallingFeather[] =
{
sAnim_FallingFeather_0,
sAnim_FallingFeather_1,
};
const struct SpriteTemplate gFallingFeatherSpriteTemplate =
{
.tileTag = ANIM_TAG_WHITE_FEATHER,
.paletteTag = ANIM_TAG_WHITE_FEATHER,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = sAnims_FallingFeather,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFallingFeather,
};
// Unused
static const struct SpriteTemplate sUnusedBubbleThrowSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimUnusedBubbleThrow,
};
static const union AnimCmd sAnim_WhirlwindLines[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(8, 1),
ANIMCMD_FRAME(16, 1),
ANIMCMD_FRAME(8, 1, .hFlip = TRUE),
ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_WhirlwindLines[] =
{
sAnim_WhirlwindLines,
};
const struct SpriteTemplate gWhirlwindLineSpriteTemplate =
{
.tileTag = ANIM_TAG_WHIRLWIND_LINES,
.paletteTag = ANIM_TAG_WHIRLWIND_LINES,
.oam = &gOamData_AffineOff_ObjNormal_32x16,
.anims = sAnims_WhirlwindLines,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimWhirlwindLine,
};
static const union AffineAnimCmd sAffineAnim_BounceBallShrink[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
AFFINEANIMCMD_FRAME(0xFFEC, 0x0, 0, 7),
AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, 0, 5),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_BounceBallShrink[] =
{
sAffineAnim_BounceBallShrink,
};
const struct SpriteTemplate gBounceBallShrinkSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_BounceBallShrink,
.callback = AnimBounceBallShrink,
};
static const union AffineAnimCmd sAffineAnim_BounceBallLand[] =
{
AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_BounceBallLand[] =
{
sAffineAnim_BounceBallLand,
};
const struct SpriteTemplate gBounceBallLandSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_BounceBallLand,
.callback = AnimBounceBallLand,
};
static const union AffineAnimCmd sAffineAnim_DiveBall[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const sAffineAnims_DiveBall[] =
{
sAffineAnim_DiveBall,
};
const struct SpriteTemplate gDiveBallSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_DiveBall,
.callback = AnimDiveBall,
};
static const union AffineAnimCmd sAnim_Unused[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 11),
AFFINEANIMCMD_END,
};
// Unused
static const union AffineAnimCmd *const sAnims_Unused[] =
{
sAnim_Unused,
};
const struct SpriteTemplate gDiveWaterSplashSpriteTemplate =
{
.tileTag = ANIM_TAG_SPLASH,
.paletteTag = ANIM_TAG_SPLASH,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDiveWaterSplash,
};
const struct SpriteTemplate gSprayWaterDropletSpriteTemplate =
{
.tileTag = ANIM_TAG_SWEAT_BEAD,
.paletteTag = ANIM_TAG_SWEAT_BEAD,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSprayWaterDroplet,
};
// Unused
static const struct SpriteTemplate sUnusedFlashingLightSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineOff_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimUnusedFlashingLight,
};
const struct SpriteTemplate gSkyAttackBirdSpriteTemplate =
{
.tileTag = ANIM_TAG_BIRD,
.paletteTag = ANIM_TAG_BIRD,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSkyAttackBird,
};
static void AnimEllipticalGust(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->y += 20;
sprite->data[1] = 191;
sprite->callback = AnimEllipticalGust_Step;
sprite->callback(sprite);
}
static void AnimEllipticalGust_Step(struct Sprite *sprite)
{
sprite->x2 = Sin(sprite->data[1], 32);
sprite->y2 = Cos(sprite->data[1], 8);
sprite->data[1] += 5;
sprite->data[1] &= 0xFF;
if (++sprite->data[0] == 71)
DestroyAnimSprite(sprite);
}
// Animates the palette on the gust tornado to make it look like its spinning
void AnimTask_AnimateGustTornadoPalette(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[1];
gTasks[taskId].data[1] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
gTasks[taskId].func = AnimTask_AnimateGustTornadoPalette_Step;
}
static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId)
{
u8 data2;
u16 temp;
int i, base;
if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
{
gTasks[taskId].data[10] = 0;
data2 = gTasks[taskId].data[2];
temp = gPlttBufferFaded[16 * data2 + 0x108];
i = 7;
base = data2 * 16;
do
{
gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
i--;
} while (i > 0);
gPlttBufferFaded[base + 0x101] = temp;
}
if (--gTasks[taskId].data[0] == 0)
DestroyAnimVisualTask(taskId);
}
static void AnimGustToTarget(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
InitAnimLinearTranslation(sprite);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, AnimGustToTarget_Step);
}
static void AnimGustToTarget_Step(struct Sprite *sprite)
{
if (AnimTranslateLinear(sprite))
DestroyAnimSprite(sprite);
}
static void AnimAirWaveCrescent(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
if (IsContest())
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
if (gBattleAnimArgs[6] == 0)
{
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
}
static void AnimFlyBallUp(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = AnimFlyBallUp_Step;
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
}
static void AnimFlyBallUp_Step(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
}
else
{
sprite->data[2] += sprite->data[1];
sprite->y2 -= (sprite->data[2] >> 8);
}
if (sprite->y + sprite->y2 < -32)
DestroyAnimSprite(sprite);
}
static void AnimFlyBallAttack(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->x = DISPLAY_WIDTH + 32;
sprite->y = -32;
StartSpriteAffineAnim(sprite, 1);
}
else
{
sprite->x = -32;
sprite->y = -32;
}
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->callback = AnimFlyBallAttack_Step;
}
static void AnimFlyBallAttack_Step(struct Sprite *sprite)
{
sprite->data[0] = 1;
AnimTranslateLinear(sprite);
if (((u16)sprite->data[3] >> 8) > 200)
{
sprite->x += sprite->x2;
sprite->x2 = 0;
sprite->data[3] &= 0xFF;
}
if (sprite->x + sprite->x2 < -32
|| sprite->x + sprite->x2 > DISPLAY_WIDTH + 32
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT)
{
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
DestroyAnimSprite(sprite);
}
}
void DestroyAnimSpriteAfterTimer(struct Sprite *sprite)
{
if (sprite->data[0]-- <= 0)
{
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
}
DestroySprite(sprite);
gAnimVisualTaskCount--;
}
}
struct FeatherDanceData
{
u16 unk0_0a:1;
u16 unk0_0b:1;
u16 unk0_0c:1;
u16 unk0_0d:1;
u16 unk0_1:4;
u16 unk1:8;
u16 unk2;
s16 unk4;
u16 unk6;
u16 unk8;
u16 unkA;
u8 unkC[2];
u16 unkE_0:1;
u16 unkE_1:15;
};
static void AnimFallingFeather(struct Sprite *sprite)
{
u8 battler, matrixNum, sinIndex;
s16 spriteCoord;
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
if (gBattleAnimArgs[7] & 0x100)
battler = gBattleAnimAttacker;
else
battler = gBattleAnimTarget;
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
sprite->y = spriteCoord + gBattleAnimArgs[1];
data->unk8 = sprite->y << 8;
data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
data->unk0_0c = 1;
data->unk2 = gBattleAnimArgs[2] & 0xFF;
data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
data->unk4 = gBattleAnimArgs[3];
data->unk6 = gBattleAnimArgs[4];
*(u16*)(data->unkC) = gBattleAnimArgs[5];
if (data->unk2 >= 64 && data->unk2 <= 191)
{
if (!IsContest())
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
else
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
data->unkE_0 = 0;
if (!(data->unk4 & 0x8000))
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
else
{
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
data->unkE_0 = 1;
if (data->unk4 & 0x8000)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
data->unk0_1 = data->unk2 >> 6;
sprite->x2 = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
matrixNum = sprite->oam.matrixNum;
sinIndex = (-sprite->x2 >> 1) + data->unkA;
spriteCoord = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
gOamMatrices[matrixNum].b = spriteCoord;
gOamMatrices[matrixNum].c = -spriteCoord;
sprite->callback = AnimFallingFeather_Step;
}
static void AnimFallingFeather_Step(struct Sprite *sprite)
{
u8 matrixNum, sinIndex;
s16 sinVal = 0;
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
if (data->unk0_0a)
{
if (data->unk1-- % 256 == 0)
{
data->unk0_0a = 0;
data->unk1 = 0;
}
}
else
{
switch (data->unk2 / 64)
{
case 0:
if ((u8)data->unk0_1 == 1) //casts to u8 here are necessary for matching
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if ((u8)data->unk0_1 == 3)
{
data->unk0_0b ^= 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 0;
break;
case 1:
if ((u8)data->unk0_1 == 0)
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if ((u8)data->unk0_1 == 2)
{
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 1;
break;
case 2:
if ((u8)data->unk0_1 == 3)
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if ((u8)data->unk0_1 == 1)
{
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 2;
break;
case 3:
if ((u8)data->unk0_1 == 2)
{
data->unk0_0d = 1;
}
else if ((u8)data->unk0_1 == 0)
{
data->unk0_0b ^= 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 3;
break;
}
sprite->x2 = ((s32)data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8;
matrixNum = sprite->oam.matrixNum;
sinIndex = (-sprite->x2 >> 1) + data->unkA;
sinVal = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
gOamMatrices[matrixNum].b = sinVal;
gOamMatrices[matrixNum].c = -sinVal;
data->unk8 += data->unk6;
sprite->y = data->unk8 >> 8;
if (data->unk4 & 0x8000)
data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
else
data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
if (sprite->y + sprite->y2 >= data->unkE_1)
{
sprite->data[0] = 0;
sprite->callback = DestroyAnimSpriteAfterTimer;
}
}
}
static void AnimUnusedBubbleThrow(struct Sprite *sprite)
{
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
static void AnimWhirlwindLine(struct Sprite * sprite)
{
u16 offset;
u8 mult;
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 0);
else
InitSpritePosToAnimTarget(sprite, FALSE);
if ((gBattleAnimArgs[2] == ANIM_ATTACKER && !GetBattlerSide(gBattleAnimAttacker))
|| (gBattleAnimArgs[2] == ANIM_TARGET && !GetBattlerSide(gBattleAnimTarget)))
{
sprite->x += 8;
}
SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->x -= 32;
sprite->data[1] = 0x0ccc;
offset = gBattleAnimArgs[4];
mult = 12;
sprite->x2 += mult * offset;
sprite->data[0] = offset;
sprite->data[7] = gBattleAnimArgs[3];
sprite->callback = AnimWhirlwindLine_Step;
}
static void AnimWhirlwindLine_Step(struct Sprite *sprite)
{
sprite->x2 += sprite->data[1] >> 8;
if (++sprite->data[0] == 6)
{
sprite->data[0] = 0;
sprite->x2 = 0;
StartSpriteAnim(sprite, 0);
}
if (--sprite->data[7] == -1)
DestroyAnimSprite(sprite);
}
void AnimTask_DrillPeckHitSplats(u8 task)
{
if (!(gTasks[task].data[0] % 32))
{
gAnimVisualTaskCount++;
gBattleAnimArgs[0] = Sin(gTasks[task].data[0], -13);
gBattleAnimArgs[1] = Cos(gTasks[task].data[0], -13);
gBattleAnimArgs[2] = 1;
gBattleAnimArgs[3] = 3;
CreateSpriteAndAnimate(&gFlashingHitSplatSpriteTemplate,
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2),
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET),
3);
}
gTasks[task].data[0] += 8;
if (gTasks[task].data[0] > 255)
DestroyAnimVisualTask(task);
}
static void AnimBounceBallShrink(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
InitSpritePosToAnimAttacker(sprite, 1);
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
++sprite->data[0];
break;
case 1:
if (sprite->affineAnimEnded)
DestroyAnimSprite(sprite);
break;
}
}
static void AnimBounceBallLand(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
sprite->y2 = -sprite->y - 32;
sprite->data[0]++;
break;
case 1:
sprite->y2 += 10;
if (sprite->y2 >= 0)
++sprite->data[0];
break;
case 2:
sprite->y2 -= 10;
if (sprite->y + sprite->y2 < -32)
{
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
DestroyAnimSprite(sprite);
}
break;
}
}
static void AnimDiveBall(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = AnimDiveBall_Step1;
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
}
void AnimDiveBall_Step1(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
}
else if (sprite->y + sprite->y2 > -32)
{
sprite->data[2] += sprite->data[1];
sprite->y2 -= (sprite->data[2] >> 8);
}
else
{
sprite->invisible = TRUE;
if (sprite->data[3]++ > 20)
sprite->callback = AnimDiveBall_Step2;
}
}
static void AnimDiveBall_Step2(struct Sprite *sprite)
{
sprite->y2 += sprite->data[2] >> 8;
if (sprite->y + sprite->y2 > -32)
sprite->invisible = FALSE;
if (sprite->y2 > 0)
DestroyAnimSprite(sprite);
}
static void AnimDiveWaterSplash(struct Sprite *sprite)
{
u32 matrixNum;
int t1, t2;
switch (sprite->data[0])
{
case 0:
if (!gBattleAnimArgs[0])
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
}
sprite->data[1] = 0x200;
TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0);
sprite->data[0]++;
break;
case 1:
if (sprite->data[2] <= 11)
sprite->data[1] -= 40;
else
sprite->data[1] += 40;
sprite->data[2]++;
TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0);
matrixNum = sprite->oam.matrixNum;
t1 = 0x3D00;
t2 = t1 / gOamMatrices[matrixNum].d + 1;
if (t2 > 128)
t2 = 128;
t2 = (64 - t2) / 2;
sprite->y2 = t2;
if (sprite->data[2] == 24)
{
ResetSpriteRotScale_PreserveAffine(sprite);
DestroyAnimSprite(sprite);
}
break;
}
}
// Launches a water droplet away from the specified battler. Used by Astonish and Dive
static void AnimSprayWaterDroplet(struct Sprite *sprite)
{
int v1 = 0x1ff & Random2();
int v2 = 0x7f & Random2();
if (v1 % 2)
sprite->data[0] = 736 + v1;
else
sprite->data[0] = 736 - v1;
if (v2 % 2)
sprite->data[1] = 896 + v2;
else
sprite->data[1] = 896 - v2;
sprite->data[2] = gBattleAnimArgs[0];
if (sprite->data[2])
sprite->oam.matrixNum = ST_OAM_HFLIP;
if (gBattleAnimArgs[1] == 0)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 32;
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
}
sprite->callback = AnimSprayWaterDroplet_Step;
}
static void AnimSprayWaterDroplet_Step(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
sprite->x2 += sprite->data[0] >> 8;
sprite->y2 -= sprite->data[1] >> 8;
}
else
{
sprite->x2 -= sprite->data[0] >> 8;
sprite->y2 -= sprite->data[1] >> 8;
}
sprite->data[0] = sprite->data[0];
sprite->data[1] -= 32;
if (sprite->data[0] < 0)
sprite->data[0] = 0;
if (++sprite->data[3] == 31)
DestroyAnimSprite(sprite);
}
static void AnimUnusedFlashingLight(struct Sprite *sprite)
{
sprite->data[6] = 0;
sprite->data[7] = 64;
sprite->callback = AnimUnusedFlashingLight_Step;
}
static void AnimUnusedFlashingLight_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (++sprite->data[1] > 8)
{
sprite->data[1] = 0;
sprite->invisible ^= 1;
if (++sprite->data[2] > 5 && sprite->invisible)
sprite->data[0]++;
}
break;
case 1:
DestroyAnimSprite(sprite);
break;
}
}
static void AnimSkyAttackBird(struct Sprite *sprite)
{
u16 rotation;
s16 posx = sprite->x;
s16 posy = sprite->y;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[4] = sprite->x << 4;
sprite->data[5] = sprite->y << 4;
sprite->data[6] = ((posx - sprite->x) << 4) / 12;
sprite->data[7] = ((posy - sprite->y) << 4) / 12;
rotation = ArcTan2Neg(posx - sprite->x, posy - sprite->y);
rotation -= 16384;
TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
sprite->callback = AnimSkyAttackBird_Step;
}
void AnimSkyAttackBird_Step(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
sprite->x = sprite->data[4] >> 4;
sprite->y = sprite->data[5] >> 4;
if (sprite->x > 285 || sprite->x < -45
|| sprite->y > 157 || sprite->y < -45)
DestroySpriteAndMatrix(sprite);
}
// Unused
static void AnimTask_SetAttackerVisibility(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = TRUE;
}
else
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = FALSE;
}
DestroyAnimVisualTask(taskId);
}