76 lines
2.3 KiB
PHP
76 lines
2.3 KiB
PHP
SootopolisCity_MysteryEventsHouse_B1F_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_B1F_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_B1F_OnFrame
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.byte 0
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SootopolisCity_MysteryEventsHouse_B1F_OnTransition:
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special SetEReaderTrainerGfxId
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end
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SootopolisCity_MysteryEventsHouse_B1F_OnFrame:
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map_script_2 VAR_TEMP_1, 0, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer
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.2byte 0
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SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer::
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lockall
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applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement
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waitmovement 0
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special CopyEReaderTrainerGreeting
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msgbox gStringVar4, MSGBOX_DEFAULT
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closemessage
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setvar VAR_0x8004, SPECIAL_BATTLE_EREADER
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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call_if_eq VAR_RESULT, B_OUTCOME_DREW, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie
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call_if_eq VAR_RESULT, B_OUTCOME_WON, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon
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call_if_eq VAR_RESULT, B_OUTCOME_LOST, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost
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closemessage
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special HealPlayerParty
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applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement
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waitmovement 0
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special LoadPlayerParty
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setvar VAR_TEMP_1, 1
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warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F, 3, 1
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waitstate
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releaseall
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end
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SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie::
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setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3
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msgbox SootopolisCity_MysteryEventsHouse_B1F_Text_MatchEndedUpDraw, MSGBOX_DEFAULT
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return
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SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon::
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setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
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special ShowFieldMessageStringVar4
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waitmessage
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waitbuttonpress
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return
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SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost::
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setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2
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special ShowFieldMessageStringVar4
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waitmessage
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waitbuttonpress
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return
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SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement:
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walk_down
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walk_down
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walk_down
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walk_right
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walk_right
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step_end
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SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement:
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walk_left
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walk_left
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walk_up
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walk_up
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walk_up
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walk_up
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delay_8
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step_end
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