tumbledemerald-legacy/data/maps/MeteorFalls_1F_1R/scripts.inc

316 lines
8.9 KiB
PHP

.set LOCALID_MAGMA_GRUNT_1, 5
.set LOCALID_MAGMA_GRUNT_2, 6
.set LOCALID_ARCHIE, 7
.set LOCALID_AQUA_GRUNT_1, 8
.set LOCALID_AQUA_GRUNT_2, 9
MeteorFalls_1F_1R_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, MeteorFalls_1F_1R_OnLoad
.byte 0
MeteorFalls_1F_1R_OnLoad:
call_if_set FLAG_SYS_GAME_CLEAR, MeteorFalls_1F_1R_EventScript_OpenStevensCave
end
MeteorFalls_1F_1R_EventScript_OpenStevensCave::
setmetatile 4, 1, METATILE_MeteorFalls_CaveEntrance_Top, TRUE
setmetatile 3, 2, METATILE_MeteorFalls_CaveEntrance_Left, TRUE
setmetatile 4, 2, METATILE_MeteorFalls_CaveEntrance_Bottom, FALSE
setmetatile 5, 2, METATILE_MeteorFalls_CaveEntrance_Right, TRUE
return
MeteorFalls_1F_1R_EventScript_MagmaStealsMeteoriteScene::
lockall
playbgm MUS_ENCOUNTER_MAGMA, FALSE
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceDown
waitmovement 0
delay 30
applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceDown
waitmovement 0
msgbox MeteorFalls_1F_1R_Text_WithThisMeteorite, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_MAGMA_GRUNT_2, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
playse SE_PIN
applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_Delay48
waitmovement 0
msgbox MeteorFalls_1F_1R_Text_DontExpectMercyFromMagma, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_MAGMA_GRUNT_1, MeteorFalls_1F_1R_Movement_MagmaGruntApproachPlayer
waitmovement 0
msgbox MeteorFalls_1F_1R_Text_HoldItRightThereMagma, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_MAGMA_GRUNT_2, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
addobject LOCALID_ARCHIE
addobject LOCALID_AQUA_GRUNT_1
addobject LOCALID_AQUA_GRUNT_2
playbgm MUS_ENCOUNTER_AQUA, FALSE
applymovement LOCALID_ARCHIE, MeteorFalls_1F_1R_Movement_ArchieArrive
applymovement LOCALID_AQUA_GRUNT_1, MeteorFalls_1F_1R_Movement_AquaGrunt1Arrive
applymovement LOCALID_AQUA_GRUNT_2, MeteorFalls_1F_1R_Movement_AquaGrunt2Arrive
waitmovement 0
applymovement LOCALID_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_MAGMA_GRUNT_2, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox MeteorFalls_1F_1R_Text_BeSeeingYouTeamAqua, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, MeteorFalls_1F_1R_Movement_PushPlayerOutOfWay
applymovement LOCALID_MAGMA_GRUNT_1, MeteorFalls_1F_1R_Movement_MagmaGrunt1Exit
applymovement LOCALID_MAGMA_GRUNT_2, MeteorFalls_1F_1R_Movement_MagmaGrunt2Exit
waitmovement 0
removeobject LOCALID_MAGMA_GRUNT_1
removeobject LOCALID_MAGMA_GRUNT_2
applymovement LOCALID_ARCHIE, MeteorFalls_1F_1R_Movement_ArchieApproachPlayer
waitmovement 0
msgbox MeteorFalls_1F_1R_Text_ArchieSeenYouBefore, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_AQUA_GRUNT_1, MeteorFalls_1F_1R_Movement_AquaGrunt1ApproachArchie
applymovement LOCALID_AQUA_GRUNT_2, MeteorFalls_1F_1R_Movement_AquaGrunt2ApproachArchie
waitmovement 0
msgbox MeteorFalls_1F_1R_Text_BossWeShouldChaseMagma, MSGBOX_DEFAULT
applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox MeteorFalls_1F_1R_Text_ArchieYesNoTellingWhatMagmaWillDo, MSGBOX_DEFAULT
applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox MeteorFalls_1F_1R_Text_ArchieFarewell, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ARCHIE, MeteorFalls_1F_1R_Movement_ArchieExit
applymovement LOCALID_AQUA_GRUNT_1, MeteorFalls_1F_1R_Movement_AquaGrunt1Exit
applymovement LOCALID_AQUA_GRUNT_2, MeteorFalls_1F_1R_Movement_AquaGrunt2Exit
waitmovement 0
fadedefaultbgm
removeobject LOCALID_ARCHIE
removeobject LOCALID_AQUA_GRUNT_1
removeobject LOCALID_AQUA_GRUNT_2
setflag FLAG_HIDE_ROUTE_112_TEAM_MAGMA
setflag FLAG_MET_ARCHIE_METEOR_FALLS
setflag FLAG_HIDE_FALLARBOR_TOWN_BATTLE_TENT_SCOTT
setvar VAR_METEOR_FALLS_STATE, 1
releaseall
end
MeteorFalls_1F_1R_Movement_MagmaGruntApproachPlayer:
walk_right
walk_right
walk_in_place_faster_up
step_end
MeteorFalls_1F_1R_Movement_MagmaGrunt1Exit:
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
step_end
MeteorFalls_1F_1R_Movement_MagmaGrunt2Exit:
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
step_end
MeteorFalls_1F_1R_Movement_ArchieArrive:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
MeteorFalls_1F_1R_Movement_AquaGrunt1Arrive:
delay_16
delay_16
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
MeteorFalls_1F_1R_Movement_AquaGrunt2Arrive:
delay_16
delay_16
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
MeteorFalls_1F_1R_Movement_ArchieExit:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
MeteorFalls_1F_1R_Movement_ArchieApproachPlayer:
walk_right
walk_right
walk_up
walk_up
walk_in_place_faster_left
step_end
MeteorFalls_1F_1R_Movement_AquaGrunt1Exit:
walk_up
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
MeteorFalls_1F_1R_Movement_AquaGrunt1ApproachArchie:
walk_right
walk_right
walk_right
walk_in_place_faster_up
step_end
MeteorFalls_1F_1R_Movement_AquaGrunt2Exit:
walk_up
walk_up
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
MeteorFalls_1F_1R_Movement_AquaGrunt2ApproachArchie:
walk_right
walk_right
walk_right
walk_in_place_faster_up
step_end
MeteorFalls_1F_1R_Movement_PushPlayerOutOfWay:
walk_in_place_faster_down
delay_4
walk_in_place_faster_right
lock_facing_direction
walk_left
unlock_facing_direction
face_right
step_end
MeteorFalls_1F_1R_EventScript_ProfCozmo::
lock
faceplayer
goto_if_set FLAG_MET_PROF_COZMO, MeteorFalls_1F_1R_EventScript_MetCozmo
setflag FLAG_MET_PROF_COZMO
msgbox MeteorFalls_1F_1R_Text_MeetProfCozmo, MSGBOX_DEFAULT
release
end
MeteorFalls_1F_1R_EventScript_MetCozmo::
msgbox MeteorFalls_1F_1R_Text_WhatsTeamMagmaDoingAtMtChimney, MSGBOX_DEFAULT
release
end
MeteorFalls_1F_1R_Text_WithThisMeteorite:
.string "Hehehe!\p"
.string "With this Meteorite, that thing in\n"
.string "Mt. Chimney will…$"
MeteorFalls_1F_1R_Text_DontExpectMercyFromMagma:
.string "Heh?\p"
.string "I don't know who you are, but if you get\n"
.string "in the way of Team Magma, don't\l"
.string "expect any mercy!$"
MeteorFalls_1F_1R_Text_HoldItRightThereMagma:
.string "Hold it right there, Team Magma!\p"
.string "You're badly mistaken if you think you\n"
.string "can have your way with the world!$"
MeteorFalls_1F_1R_Text_BeSeeingYouTeamAqua:
.string "Hehehe!\n"
.string "Even Team Aqua joins us!\p"
.string "But it's too much trouble to deal with\n"
.string "you all…\p"
.string "Heh, it doesn't matter!\p"
.string "We've got the Meteorite, so off to\n"
.string "Mt. Chimney we go!\p"
.string "Hehehe! Be seeing you, you Team\n"
.string "Aqua dingbats!$"
MeteorFalls_1F_1R_Text_ArchieSeenYouBefore:
.string "Archie: Didn't I see you before?\n"
.string "At Slateport's Museum?\p"
.string "Ah, so your name is {PLAYER}.\p"
.string "At the time, I thought you were one\n"
.string "of Team Magma's goons.\p"
.string "Humph…\n"
.string "You're one odd kid.\p"
.string "Team Magma is a dangerous group of\n"
.string "total fanatics.\p"
.string "They engage in destruction, claiming\n"
.string "to expand the land mass.\p"
.string "They are the rivals to us,\n"
.string "the sea-loving Team Aqua!$"
MeteorFalls_1F_1R_Text_BossWeShouldChaseMagma:
.string "Boss, we should give chase to\n"
.string "Team Magma…$"
MeteorFalls_1F_1R_Text_ArchieYesNoTellingWhatMagmaWillDo:
.string "Archie: Yes, yes, we must!\n"
.string "We've got to hurry.\p"
.string "There's no telling what Team Magma\n"
.string "will do at Mt. Chimney!$"
MeteorFalls_1F_1R_Text_ArchieFarewell:
.string "Archie: {PLAYER}, you should keep\n"
.string "an eye out for Team Magma, too.\p"
.string "Farewell!$"
MeteorFalls_1F_1R_Text_MeetProfCozmo:
.string "I… I'm Cozmo…\n"
.string "I'm a Professor…\p"
.string "Team Magma asked me to guide them\n"
.string "to Meteor Falls…\p"
.string "But they tricked me.\n"
.string "They even took my Meteorite away…\p"
.string "And then another similar bunch,\n"
.string "Team Aqua showed up.\p"
.string "After that…\n"
.string "I don't understand any of it.\p"
.string "But that Team Magma…\p"
.string "What are they going to do with that\n"
.string "Meteorite at Mt. Chimney?$"
MeteorFalls_1F_1R_Text_WhatsTeamMagmaDoingAtMtChimney:
.string "Prof. Cozmo: But that Team Magma…\p"
.string "What are they going to do with that\n"
.string "Meteorite at Mt. Chimney?$"