152 lines
5.3 KiB
PHP
152 lines
5.3 KiB
PHP
.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattlePalaceCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame
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.byte 0
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BattleFrontier_BattlePalaceCorridor_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor
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.2byte 0
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BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
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delay 16
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
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waitmovement 0
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lockall
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palace_getcomment
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call_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1
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call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2
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call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3
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call_if_eq VAR_RESULT, 3, BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment
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call_if_eq VAR_RESULT, 4, BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment
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closemessage
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frontier_get FRONTIER_DATA_LVL_MODE
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goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
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waitmovement 0
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opendoor 6, 3
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waitdooranim
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
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waitmovement 0
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closedoor 6, 3
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waitdooranim
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goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom
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BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom::
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
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waitmovement 0
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opendoor 10, 3
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waitdooranim
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
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waitmovement 0
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closedoor 10, 3
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waitdooranim
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BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom::
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warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 7, 4
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waitstate
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end
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BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1::
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msgbox BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2::
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msgbox BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3::
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msgbox BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment::
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msgbox BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment::
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msgbox BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor:
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom:
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walk_up
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walk_up
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walk_left
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walk_left
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walk_up
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walk_up
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step_end
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BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom:
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walk_up
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walk_up
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walk_up
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walk_left
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walk_left
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walk_up
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step_end
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BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom:
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walk_up
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walk_right
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walk_right
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom:
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walk_up
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walk_up
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walk_right
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walk_right
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walk_up
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walk_up
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step_end
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BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom:
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walk_up
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BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom:
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame:
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.string "People and Pokémon, they are but\n"
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.string "the same…\p"
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.string "Their individual nature makes them\n"
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.string "good at certain things, and not good\l"
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.string "at others.$"
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BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes:
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.string "Rather than trying to make a Pokémon\n"
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.string "do what it dislikes, try to let it do\l"
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.string "what it likes and is good at doing.\p"
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.string "Put yourself in the Pokémon's position\n"
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.string "and consider what moves it would like.$"
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BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered:
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.string "A Pokémon's nature is a remarkable\n"
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.string "thing…\p"
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.string "Some Pokémon behave in a completely\n"
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.string "different way when they are cornered.$"
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BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature:
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.string "Are you beginning to understand how\n"
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.string "a Pokémon's nature makes it behave?$"
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BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons:
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.string "Ah… I see a strong, heartfelt bond\n"
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.string "between you and your Pokémon…$"
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