1064 lines
31 KiB
C
1064 lines
31 KiB
C
static const struct PyramidWildMon sOpenLevelWildMons_Round1[] =
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{
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{
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.species = SPECIES_PLUSLE,
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.lvl = 15,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_THUNDER_WAVE, MOVE_SPARK, MOVE_ENCORE, MOVE_NONE}
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},
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{
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.species = SPECIES_MINUN,
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.lvl = 15,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_THUNDER_WAVE, MOVE_THUNDERBOLT, MOVE_QUICK_ATTACK, MOVE_NONE}
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},
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{
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.species = SPECIES_PIKACHU,
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.lvl = 13,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_THUNDER_WAVE, MOVE_THUNDERBOLT, MOVE_SLAM, MOVE_NONE}
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},
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{
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.species = SPECIES_ELECTABUZZ,
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.lvl = 13,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_THUNDER_PUNCH, MOVE_SWIFT, MOVE_SCREECH, MOVE_NONE}
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},
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{
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.species = SPECIES_VILEPLUME,
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.lvl = 8,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_STUN_SPORE, MOVE_GIGA_DRAIN, MOVE_PROTECT, MOVE_NONE}
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},
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{
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.species = SPECIES_MANECTRIC,
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.lvl = 8,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_THUNDER_WAVE, MOVE_THUNDER, MOVE_QUICK_ATTACK, MOVE_NONE}
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},
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{
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.species = SPECIES_BRELOOM,
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.lvl = 6,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_STUN_SPORE, MOVE_FOCUS_PUNCH, MOVE_GIGA_DRAIN, MOVE_MACH_PUNCH}
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},
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{
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.species = SPECIES_JOLTEON,
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.lvl = 6,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_THUNDER_WAVE, MOVE_THUNDER, MOVE_PIN_MISSILE, MOVE_QUICK_ATTACK}
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}
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};
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static const struct PyramidWildMon sOpenLevelWildMons_Round2[] =
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{
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{
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.species = SPECIES_GULPIN,
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.lvl = 14,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_TOXIC, MOVE_SLUDGE, MOVE_PROTECT, MOVE_NONE}
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},
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{
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.species = SPECIES_ROSELIA,
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.lvl = 14,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_MAGICAL_LEAF, MOVE_PETAL_DANCE}
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},
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{
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.species = SPECIES_BUTTERFREE,
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.lvl = 12,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_POISON_POWDER, MOVE_GUST, MOVE_PSYBEAM, MOVE_NONE}
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},
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{
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.species = SPECIES_SEVIPER,
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.lvl = 12,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_POISON_FANG, MOVE_SWAGGER, MOVE_CRUNCH, MOVE_POISON_TAIL}
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},
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{
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.species = SPECIES_SKARMORY,
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.lvl = 7,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_TOXIC, MOVE_FLY, MOVE_STEEL_WING, MOVE_NONE}
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},
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{
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.species = SPECIES_LUDICOLO,
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.lvl = 7,
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.abilityNum = 1,
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.moves = {MOVE_TOXIC, MOVE_PROTECT, MOVE_DIVE, MOVE_RAIN_DANCE}
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},
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{
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.species = SPECIES_CROBAT,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_TOXIC, MOVE_CONFUSE_RAY, MOVE_MEAN_LOOK, MOVE_BITE}
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},
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{
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.species = SPECIES_GENGAR,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_TOXIC, MOVE_SHADOW_PUNCH, MOVE_NIGHT_SHADE, MOVE_NONE}
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}
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};
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static const struct PyramidWildMon sOpenLevelWildMons_Round3[] =
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{
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{
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.species = SPECIES_GROWLITHE,
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.lvl = 13,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_FLAME_WHEEL, MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE}
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},
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{
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.species = SPECIES_VULPIX,
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.lvl = 13,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_WILL_O_WISP, MOVE_FLAMETHROWER, MOVE_NONE, MOVE_NONE}
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},
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{
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.species = SPECIES_MAGCARGO,
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.lvl = 11,
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.abilityNum = 1,
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.moves = {MOVE_FLAMETHROWER, MOVE_ROCK_SLIDE, MOVE_PROTECT, MOVE_NONE}
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},
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{
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.species = SPECIES_NINETALES,
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.lvl = 11,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_WILL_O_WISP, MOVE_QUICK_ATTACK, MOVE_FLAMETHROWER, MOVE_NONE}
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},
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{
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.species = SPECIES_MEDICHAM,
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.lvl = 6,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_FIRE_PUNCH, MOVE_HI_JUMP_KICK, MOVE_NONE, MOVE_NONE}
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},
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{
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.species = SPECIES_WEEZING,
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.lvl = 6,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_WILL_O_WISP, MOVE_FLAMETHROWER, MOVE_PROTECT, MOVE_NONE}
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},
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{
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.species = SPECIES_DUSCLOPS,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_WILL_O_WISP, MOVE_CONFUSE_RAY, MOVE_MEAN_LOOK, MOVE_SHADOW_PUNCH}
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},
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{
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.species = SPECIES_HOUNDOOM,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_FLAMETHROWER, MOVE_BITE, MOVE_SOLAR_BEAM, MOVE_OVERHEAT}
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}
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};
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static const struct PyramidWildMon sOpenLevelWildMons_Round4[] =
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{
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{
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.species = SPECIES_DUNSPARCE,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_SPITE, MOVE_TOXIC, MOVE_PROTECT, MOVE_NONE}
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},
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{
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.species = SPECIES_BANETTE,
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.lvl = 8,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_GRUDGE, MOVE_WILL_O_WISP, MOVE_NIGHT_SHADE, MOVE_NONE}
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},
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{
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.species = SPECIES_MISDREAVUS,
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.lvl = 8,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_GRUDGE, MOVE_SPITE, MOVE_SHADOW_BALL, MOVE_NONE}
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},
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{
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.species = SPECIES_NINETALES,
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.lvl = 6,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_GRUDGE, MOVE_WILL_O_WISP, MOVE_OVERHEAT, MOVE_NONE}
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},
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{
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.species = SPECIES_ABSOL,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_BITE, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL, MOVE_PROTECT}
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},
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{
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.species = SPECIES_DUSCLOPS,
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.lvl = 6,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_WILL_O_WISP, MOVE_PROTECT, MOVE_TOXIC, MOVE_SHADOW_BALL}
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},
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{
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.species = SPECIES_SHEDINJA,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_GRUDGE, MOVE_TOXIC, MOVE_SPITE, MOVE_NONE}
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},
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{
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.species = SPECIES_GENGAR,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_GRUDGE, MOVE_SPITE, MOVE_NIGHT_SHADE, MOVE_NONE}
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}
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};
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static const struct PyramidWildMon sOpenLevelWildMons_Round5[] =
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{
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{
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.species = SPECIES_HAUNTER,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_NIGHT_SHADE, MOVE_THUNDERBOLT, MOVE_SLUDGE_BOMB, MOVE_NONE}
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},
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{
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.species = SPECIES_CHIMECHO,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_DOUBLE_EDGE, MOVE_TOXIC, MOVE_PSYCHIC, MOVE_PROTECT}
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},
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{
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.species = SPECIES_SOLROCK,
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.lvl = 8,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_FIRE_BLAST, MOVE_TOXIC}
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},
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{
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.species = SPECIES_MISDREAVUS,
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.lvl = 8,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_PSYCHIC, MOVE_SPITE, MOVE_SHADOW_BALL, MOVE_PAIN_SPLIT}
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},
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{
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.species = SPECIES_CLAYDOL,
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.lvl = 6,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_SELF_DESTRUCT, MOVE_PSYCHIC}
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},
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{
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.species = SPECIES_WEEZING,
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.lvl = 6,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_SLUDGE_BOMB, MOVE_SELF_DESTRUCT, MOVE_PROTECT, MOVE_NONE}
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},
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{
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.species = SPECIES_FLYGON,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_DRAGON_CLAW, MOVE_DRAGON_BREATH}
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},
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{
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.species = SPECIES_GENGAR,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_THUNDERBOLT, MOVE_PSYCHIC, MOVE_GIGA_DRAIN, MOVE_NIGHT_SHADE}
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}
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};
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static const struct PyramidWildMon sOpenLevelWildMons_Round6[] =
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{
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{
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.species = SPECIES_DIGLETT,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_ROCK_SLIDE, MOVE_SLASH, MOVE_DIG, MOVE_NONE}
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},
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{
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.species = SPECIES_TRAPINCH,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_GIGA_DRAIN, MOVE_NONE}
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},
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{
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.species = SPECIES_WYNAUT,
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.lvl = 8,
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.abilityNum = 0,
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.moves = {MOVE_DESTINY_BOND, MOVE_SPLASH, MOVE_COUNTER, MOVE_MIRROR_COAT}
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},
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{
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.species = SPECIES_DIGLETT,
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.lvl = 8,
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.abilityNum = 1,
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.moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_MAGNITUDE, MOVE_TOXIC}
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},
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{
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.species = SPECIES_TRAPINCH,
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.lvl = 6,
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.abilityNum = 1,
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.moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_GIGA_DRAIN, MOVE_PROTECT}
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},
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{
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.species = SPECIES_WYNAUT,
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.lvl = 6,
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.abilityNum = 0,
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.moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_DESTINY_BOND, MOVE_NONE}
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},
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{
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.species = SPECIES_WOBBUFFET,
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.lvl = 5,
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.abilityNum = 0,
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.moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_DESTINY_BOND, MOVE_NONE}
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},
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{
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.species = SPECIES_DUGTRIO,
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.lvl = 5,
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.abilityNum = 1,
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.moves = {MOVE_ROCK_SLIDE, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_PROTECT}
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}
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};
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static const struct PyramidWildMon sOpenLevelWildMons_Round7[] =
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{
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{
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.species = SPECIES_GLALIE,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_ICE_BEAM, MOVE_CRUNCH, MOVE_PROTECT, MOVE_NONE}
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},
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{
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.species = SPECIES_SNEASEL,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_ICE_BEAM, MOVE_CRUSH_CLAW, MOVE_SPITE, MOVE_NONE}
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},
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{
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.species = SPECIES_DEWGONG,
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.lvl = 8,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_SURF, MOVE_NONE}
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},
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{
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.species = SPECIES_PILOSWINE,
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.lvl = 8,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_TOXIC, MOVE_NONE}
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},
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{
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.species = SPECIES_JYNX,
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.lvl = 6,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_BLIZZARD, MOVE_LOVELY_KISS, MOVE_PSYCHIC, MOVE_NONE}
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},
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{
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.species = SPECIES_CLOYSTER,
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.lvl = 6,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_ICE_BEAM, MOVE_SURF, MOVE_PROTECT, MOVE_NONE}
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},
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{
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.species = SPECIES_WALREIN,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_BLIZZARD, MOVE_BODY_SLAM, MOVE_SURF, MOVE_NONE}
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},
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{
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.species = SPECIES_LAPRAS,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_SING, MOVE_BODY_SLAM, MOVE_ICE_BEAM, MOVE_PSYCHIC}
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}
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};
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static const struct PyramidWildMon sOpenLevelWildMons_Round8[] =
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{
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{
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.species = SPECIES_WEEZING,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_SELF_DESTRUCT, MOVE_SLUDGE_BOMB, MOVE_FIRE_BLAST, MOVE_NONE}
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},
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{
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.species = SPECIES_ELECTRODE,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_SELF_DESTRUCT, MOVE_THUNDERBOLT, MOVE_ROLLOUT, MOVE_NONE}
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},
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{
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.species = SPECIES_GENGAR,
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.lvl = 8,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_DESTINY_BOND, MOVE_LICK, MOVE_SHADOW_BALL, MOVE_NONE}
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},
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{
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.species = SPECIES_GOLEM,
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.lvl = 8,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_SELF_DESTRUCT, MOVE_PROTECT, MOVE_EARTHQUAKE, MOVE_NONE}
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},
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{
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.species = SPECIES_PINECO,
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.lvl = 6,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_EXPLOSION, MOVE_DOUBLE_EDGE, MOVE_GIGA_DRAIN, MOVE_NONE}
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},
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{
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.species = SPECIES_SOLROCK,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_EXPLOSION, MOVE_FIRE_SPIN, MOVE_PSYWAVE, MOVE_NONE}
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},
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{
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.species = SPECIES_FORRETRESS,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_EXPLOSION, MOVE_TOXIC, MOVE_ROCK_SLIDE, MOVE_NONE}
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},
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{
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.species = SPECIES_SHIFTRY,
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.lvl = 5,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_EXPLOSION, MOVE_GIGA_DRAIN, MOVE_SOLAR_BEAM, MOVE_PROTECT}
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}
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};
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static const struct PyramidWildMon sOpenLevelWildMons_Round9[] =
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{
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{
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.species = SPECIES_WOBBUFFET,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_SAFEGUARD, MOVE_DESTINY_BOND}
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},
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{
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.species = SPECIES_METANG,
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.lvl = 10,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_EARTHQUAKE, MOVE_TOXIC, MOVE_SLUDGE_BOMB, MOVE_PSYCHIC}
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},
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{
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.species = SPECIES_EXEGGUTOR,
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.lvl = 8,
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.abilityNum = ABILITY_RANDOM,
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.moves = {MOVE_EGG_BOMB, MOVE_PSYCHIC, MOVE_HYPNOSIS, MOVE_NONE}
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},
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{
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.species = SPECIES_SLOWKING,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SHADOW_BALL, MOVE_SURF, MOVE_ICE_BEAM, MOVE_FLAMETHROWER}
|
|
},
|
|
{
|
|
.species = SPECIES_XATU,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_CONFUSE_RAY, MOVE_SHADOW_BALL, MOVE_PSYCHIC, MOVE_STEEL_WING}
|
|
},
|
|
{
|
|
.species = SPECIES_ALAKAZAM,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_PSYCHIC, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_TOXIC}
|
|
},
|
|
{
|
|
.species = SPECIES_STARMIE,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_SURF, MOVE_ICE_BEAM}
|
|
},
|
|
{
|
|
.species = SPECIES_ESPEON,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_PSYCHIC, MOVE_DIG, MOVE_SHADOW_BALL, MOVE_NONE}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon sOpenLevelWildMons_Round10[] =
|
|
{
|
|
{
|
|
.species = SPECIES_GOLEM,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SELF_DESTRUCT, MOVE_EARTHQUAKE, MOVE_PROTECT, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_STEELIX,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_IRON_TAIL, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_OMASTAR,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SURF, MOVE_MUD_SHOT, MOVE_ANCIENT_POWER, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_LUNATONE,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HYPNOSIS, MOVE_PSYWAVE, MOVE_EXPLOSION, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_SHUCKLE,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_TOXIC, MOVE_PROTECT, MOVE_WRAP, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_ARMALDO,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_ANCIENT_POWER, MOVE_PROTECT, MOVE_AERIAL_ACE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_CRADILY,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN, MOVE_CONFUSE_RAY, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_AERODACTYL,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HYPER_BEAM, MOVE_ROCK_SLIDE, MOVE_BITE, MOVE_NONE}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon sOpenLevelWildMons_Round11[] =
|
|
{
|
|
{
|
|
.species = SPECIES_POLIWRATH,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SUBMISSION, MOVE_FOCUS_PUNCH, MOVE_SURF, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_HARIYAMA,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_FAKE_OUT, MOVE_SURF, MOVE_FOCUS_PUNCH, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_BRELOOM,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SPORE, MOVE_FOCUS_PUNCH, MOVE_PROTECT, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_MEDICHAM,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_FOCUS_PUNCH}
|
|
},
|
|
{
|
|
.species = SPECIES_HITMONCHAN,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_FOCUS_PUNCH}
|
|
},
|
|
{
|
|
.species = SPECIES_HITMONLEE,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_MEGA_KICK, MOVE_FOCUS_PUNCH, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_HERACROSS,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_FOCUS_PUNCH, MOVE_ROCK_SLIDE}
|
|
},
|
|
{
|
|
.species = SPECIES_MACHAMP,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_FOCUS_PUNCH, MOVE_SEISMIC_TOSS}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon sOpenLevelWildMons_Round12[] =
|
|
{
|
|
{
|
|
.species = SPECIES_QUAGSIRE,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_RAIN_DANCE, MOVE_SURF, MOVE_PROTECT, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_TROPIUS,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SUNNY_DAY, MOVE_SOLAR_BEAM, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_PUPITAR,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SANDSTORM, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_LAPRAS,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HAIL, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_CACTURNE,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SANDSTORM, MOVE_GIGA_DRAIN, MOVE_SOLAR_BEAM, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_FLAREON,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SUNNY_DAY, MOVE_FLAMETHROWER, MOVE_PROTECT, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_WALREIN,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HAIL, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_GYARADOS,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_RAIN_DANCE, MOVE_THUNDER, MOVE_HYDRO_PUMP, MOVE_NONE}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon sOpenLevelWildMons_Round13[] =
|
|
{
|
|
{
|
|
.species = SPECIES_PINECO,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EXPLOSION, MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_SHUCKLE,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_TOXIC, MOVE_EARTHQUAKE, MOVE_PROTECT, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_VENOMOTH,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SILVER_WIND, MOVE_POISON_POWDER, MOVE_SLEEP_POWDER, MOVE_PSYCHIC}
|
|
},
|
|
{
|
|
.species = SPECIES_SCIZOR,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_QUICK_ATTACK, MOVE_METAL_CLAW, MOVE_FURY_CUTTER, MOVE_PURSUIT}
|
|
},
|
|
{
|
|
.species = SPECIES_HERACROSS,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_MEGAHORN, MOVE_BRICK_BREAK, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE}
|
|
},
|
|
{
|
|
.species = SPECIES_FORRETRESS,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_PROTECT, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_ARMALDO,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_WATER_PULSE, MOVE_PROTECT, MOVE_ROCK_SLIDE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_SHEDINJA,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SHADOW_BALL, MOVE_TOXIC, MOVE_SPITE, MOVE_GRUDGE}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon sOpenLevelWildMons_Round14[] =
|
|
{
|
|
{
|
|
.species = SPECIES_SABLEYE,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_NIGHT_SHADE, MOVE_PSYCHIC, MOVE_AERIAL_ACE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_SNEASEL,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_ICE_BEAM, MOVE_TAUNT, MOVE_FAINT_ATTACK, MOVE_QUICK_ATTACK}
|
|
},
|
|
{
|
|
.species = SPECIES_CRAWDAUNT,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_CRABHAMMER, MOVE_ICE_BEAM, MOVE_SURF, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_SHIFTRY,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EXPLOSION, MOVE_SHADOW_BALL, MOVE_AERIAL_ACE, MOVE_GIGA_DRAIN}
|
|
},
|
|
{
|
|
.species = SPECIES_CACTURNE,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_NEEDLE_ARM, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_ABSOL,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_BITE, MOVE_PROTECT, MOVE_SLASH, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_HOUNDOOM,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_OVERHEAT, MOVE_CRUNCH, MOVE_SHADOW_BALL, MOVE_PROTECT}
|
|
},
|
|
{
|
|
.species = SPECIES_UMBREON,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_IRON_TAIL, MOVE_QUICK_ATTACK}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon sOpenLevelWildMons_Round15[] =
|
|
{
|
|
{
|
|
.species = SPECIES_OCTILLERY,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_OCTAZOOKA, MOVE_ICE_BEAM, MOVE_FIRE_BLAST, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_DEWGONG,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_WATER_PULSE, MOVE_ICE_BEAM, MOVE_HEADBUTT, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_PELIPPER,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_PROTECT, MOVE_SUPERSONIC, MOVE_SURF, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_QUAGSIRE,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EARTHQUAKE, MOVE_ROCK_TOMB, MOVE_SURF, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_LUDICOLO,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_PROTECT, MOVE_SOLAR_BEAM, MOVE_TOXIC, MOVE_ICE_BEAM}
|
|
},
|
|
{
|
|
.species = SPECIES_SLOWKING,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_PSYCHIC, MOVE_HEADBUTT, MOVE_SWAGGER, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_STARMIE,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_WATER_PULSE, MOVE_THUNDERBOLT, MOVE_CONFUSE_RAY, MOVE_BLIZZARD}
|
|
},
|
|
{
|
|
.species = SPECIES_BLASTOISE,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HYDRO_PUMP, MOVE_BITE, MOVE_ICE_BEAM, MOVE_NONE}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon sOpenLevelWildMons_Round16[] =
|
|
{
|
|
{
|
|
.species = SPECIES_DUSKULL,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_NIGHT_SHADE, MOVE_WILL_O_WISP, MOVE_SHADOW_BALL, MOVE_PROTECT}
|
|
},
|
|
{
|
|
.species = SPECIES_HAUNTER,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_TOXIC, MOVE_SPITE, MOVE_HYPNOSIS, MOVE_SHADOW_BALL}
|
|
},
|
|
{
|
|
.species = SPECIES_BANETTE,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SHADOW_BALL, MOVE_SPITE, MOVE_WILL_O_WISP, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_MISDREAVUS,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_PERISH_SONG, MOVE_SPITE, MOVE_MEAN_LOOK, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_SABLEYE,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SHADOW_BALL, MOVE_MEAN_LOOK, MOVE_DIG, MOVE_NIGHT_SHADE}
|
|
},
|
|
{
|
|
.species = SPECIES_DUSCLOPS,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_WILL_O_WISP, MOVE_TOXIC, MOVE_SHADOW_BALL, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_SHEDINJA,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SHADOW_BALL, MOVE_SPITE, MOVE_GRUDGE, MOVE_PROTECT}
|
|
},
|
|
{
|
|
.species = SPECIES_GENGAR,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_PSYCHIC, MOVE_DESTINY_BOND, MOVE_SPITE, MOVE_NIGHT_SHADE}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon sOpenLevelWildMons_Round17[] =
|
|
{
|
|
{
|
|
.species = SPECIES_MAWILE,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_CRUNCH, MOVE_TOXIC, MOVE_ICE_BEAM, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_MAGNETON,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_STEELIX,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_ROCK_THROW, MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_SCIZOR,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_METAL_CLAW, MOVE_SLASH, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_FORRETRESS,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EXPLOSION, MOVE_TOXIC, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_SKARMORY,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_STEEL_WING, MOVE_TOXIC, MOVE_FLY, MOVE_PROTECT}
|
|
},
|
|
{
|
|
.species = SPECIES_AGGRON,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EARTHQUAKE, MOVE_TAKE_DOWN, MOVE_SURF, MOVE_ICE_BEAM}
|
|
},
|
|
{
|
|
.species = SPECIES_METAGROSS,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EARTHQUAKE, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon sOpenLevelWildMons_Round18[] =
|
|
{
|
|
{
|
|
.species = SPECIES_DRAGONAIR,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_THUNDER_WAVE, MOVE_TOXIC, MOVE_ICE_BEAM, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_VIBRAVA,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_BREATH, MOVE_CRUNCH, MOVE_STEEL_WING}
|
|
},
|
|
{
|
|
.species = SPECIES_ALTARIA,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_SING, MOVE_PROTECT}
|
|
},
|
|
{
|
|
.species = SPECIES_FLYGON,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_FIRE_BLAST, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_AERODACTYL,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_CLAW, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_GYARADOS,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EARTHQUAKE, MOVE_SURF, MOVE_THRASH, MOVE_BITE}
|
|
},
|
|
{
|
|
.species = SPECIES_KINGDRA,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_PROTECT, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_CHARIZARD,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_FLAMETHROWER, MOVE_FOCUS_PUNCH, MOVE_FIRE_BLAST, MOVE_IRON_TAIL}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon sOpenLevelWildMons_Round19[] =
|
|
{
|
|
{
|
|
.species = SPECIES_ARCANINE,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_FIRE_BLAST, MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_POLIWRATH,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_RAICHU,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_THUNDER, MOVE_THUNDER_WAVE, MOVE_SLAM, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_VAPOREON,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_JOLTEON,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_THUNDERBOLT, MOVE_PIN_MISSILE, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_FLAREON,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_FLAMETHROWER, MOVE_BITE, MOVE_NONE, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_NINETALES,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_FLAMETHROWER, MOVE_WILL_O_WISP, MOVE_PROTECT, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_STARMIE,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_ICE_BEAM, MOVE_SURF, MOVE_THUNDERBOLT, MOVE_PSYCHIC}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon sOpenLevelWildMons_Round20[] =
|
|
{
|
|
{
|
|
.species = SPECIES_KANGASKHAN,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HYPER_BEAM, MOVE_FLAMETHROWER, MOVE_SURF, MOVE_DIZZY_PUNCH}
|
|
},
|
|
{
|
|
.species = SPECIES_SWELLOW,
|
|
.lvl = 10,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_AERIAL_ACE, MOVE_HYPER_BEAM, MOVE_TOXIC, MOVE_NONE}
|
|
},
|
|
{
|
|
.species = SPECIES_URSARING,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HYPER_BEAM, MOVE_EARTHQUAKE, MOVE_FOCUS_PUNCH, MOVE_PROTECT}
|
|
},
|
|
{
|
|
.species = SPECIES_PORYGON2,
|
|
.lvl = 8,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_PSYBEAM, MOVE_HYPER_BEAM, MOVE_SHADOW_BALL, MOVE_ICE_BEAM}
|
|
},
|
|
{
|
|
.species = SPECIES_TAUROS,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_EARTHQUAKE, MOVE_HYPER_BEAM, MOVE_SURF, MOVE_THUNDERBOLT}
|
|
},
|
|
{
|
|
.species = SPECIES_FEAROW,
|
|
.lvl = 6,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HYPER_BEAM, MOVE_FLY, MOVE_MIRROR_MOVE, MOVE_PROTECT}
|
|
},
|
|
{
|
|
.species = SPECIES_SNORLAX,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HYPER_BEAM, MOVE_BODY_SLAM, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE}
|
|
},
|
|
{
|
|
.species = SPECIES_SLAKING,
|
|
.lvl = 5,
|
|
.abilityNum = ABILITY_RANDOM,
|
|
.moves = {MOVE_HYPER_BEAM, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_ICE_BEAM}
|
|
}
|
|
};
|
|
|
|
static const struct PyramidWildMon *const sOpenLevelWildMonPointers[] =
|
|
{
|
|
sOpenLevelWildMons_Round1,
|
|
sOpenLevelWildMons_Round2,
|
|
sOpenLevelWildMons_Round3,
|
|
sOpenLevelWildMons_Round4,
|
|
sOpenLevelWildMons_Round5,
|
|
sOpenLevelWildMons_Round6,
|
|
sOpenLevelWildMons_Round7,
|
|
sOpenLevelWildMons_Round8,
|
|
sOpenLevelWildMons_Round9,
|
|
sOpenLevelWildMons_Round10,
|
|
sOpenLevelWildMons_Round11,
|
|
sOpenLevelWildMons_Round12,
|
|
sOpenLevelWildMons_Round13,
|
|
sOpenLevelWildMons_Round14,
|
|
sOpenLevelWildMons_Round15,
|
|
sOpenLevelWildMons_Round16,
|
|
sOpenLevelWildMons_Round17,
|
|
sOpenLevelWildMons_Round18,
|
|
sOpenLevelWildMons_Round19,
|
|
sOpenLevelWildMons_Round20
|
|
};
|