tumbledemerald-legacy/include/constants/map_groups.h
2022-05-19 17:14:13 +00:00

597 lines
34 KiB
C
Executable File

#ifndef GUARD_CONSTANTS_MAP_GROUPS_H
#define GUARD_CONSTANTS_MAP_GROUPS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json
//
// gMapGroup_TownsAndRoutes
#define MAP_PETALBURG_CITY (0 | (0 << 8))
#define MAP_SLATEPORT_CITY (1 | (0 << 8))
#define MAP_MAUVILLE_CITY (2 | (0 << 8))
#define MAP_RUSTBORO_CITY (3 | (0 << 8))
#define MAP_FORTREE_CITY (4 | (0 << 8))
#define MAP_LILYCOVE_CITY (5 | (0 << 8))
#define MAP_MOSSDEEP_CITY (6 | (0 << 8))
#define MAP_SOOTOPOLIS_CITY (7 | (0 << 8))
#define MAP_EVER_GRANDE_CITY (8 | (0 << 8))
#define MAP_LITTLEROOT_TOWN (9 | (0 << 8))
#define MAP_OLDALE_TOWN (10 | (0 << 8))
#define MAP_DEWFORD_TOWN (11 | (0 << 8))
#define MAP_LAVARIDGE_TOWN (12 | (0 << 8))
#define MAP_FALLARBOR_TOWN (13 | (0 << 8))
#define MAP_VERDANTURF_TOWN (14 | (0 << 8))
#define MAP_PACIFIDLOG_TOWN (15 | (0 << 8))
#define MAP_ROUTE101 (16 | (0 << 8))
#define MAP_ROUTE102 (17 | (0 << 8))
#define MAP_ROUTE103 (18 | (0 << 8))
#define MAP_ROUTE104 (19 | (0 << 8))
#define MAP_ROUTE105 (20 | (0 << 8))
#define MAP_ROUTE106 (21 | (0 << 8))
#define MAP_ROUTE107 (22 | (0 << 8))
#define MAP_ROUTE108 (23 | (0 << 8))
#define MAP_ROUTE109 (24 | (0 << 8))
#define MAP_ROUTE110 (25 | (0 << 8))
#define MAP_ROUTE111 (26 | (0 << 8))
#define MAP_ROUTE112 (27 | (0 << 8))
#define MAP_ROUTE113 (28 | (0 << 8))
#define MAP_ROUTE114 (29 | (0 << 8))
#define MAP_ROUTE115 (30 | (0 << 8))
#define MAP_ROUTE116 (31 | (0 << 8))
#define MAP_ROUTE117 (32 | (0 << 8))
#define MAP_ROUTE118 (33 | (0 << 8))
#define MAP_ROUTE119 (34 | (0 << 8))
#define MAP_ROUTE120 (35 | (0 << 8))
#define MAP_ROUTE121 (36 | (0 << 8))
#define MAP_ROUTE122 (37 | (0 << 8))
#define MAP_ROUTE123 (38 | (0 << 8))
#define MAP_ROUTE124 (39 | (0 << 8))
#define MAP_ROUTE125 (40 | (0 << 8))
#define MAP_ROUTE126 (41 | (0 << 8))
#define MAP_ROUTE127 (42 | (0 << 8))
#define MAP_ROUTE128 (43 | (0 << 8))
#define MAP_ROUTE129 (44 | (0 << 8))
#define MAP_ROUTE130 (45 | (0 << 8))
#define MAP_ROUTE131 (46 | (0 << 8))
#define MAP_ROUTE132 (47 | (0 << 8))
#define MAP_ROUTE133 (48 | (0 << 8))
#define MAP_ROUTE134 (49 | (0 << 8))
#define MAP_UNDERWATER_ROUTE124 (50 | (0 << 8))
#define MAP_UNDERWATER_ROUTE126 (51 | (0 << 8))
#define MAP_UNDERWATER_ROUTE127 (52 | (0 << 8))
#define MAP_UNDERWATER_ROUTE128 (53 | (0 << 8))
#define MAP_UNDERWATER_ROUTE129 (54 | (0 << 8))
#define MAP_UNDERWATER_ROUTE105 (55 | (0 << 8))
#define MAP_UNDERWATER_ROUTE125 (56 | (0 << 8))
// gMapGroup_IndoorLittleroot
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F (0 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F (1 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F (2 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F (3 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB (4 | (1 << 8))
// gMapGroup_IndoorOldale
#define MAP_OLDALE_TOWN_HOUSE1 (0 | (2 << 8))
#define MAP_OLDALE_TOWN_HOUSE2 (1 | (2 << 8))
#define MAP_OLDALE_TOWN_POKEMON_CENTER_1F (2 | (2 << 8))
#define MAP_OLDALE_TOWN_POKEMON_CENTER_2F (3 | (2 << 8))
#define MAP_OLDALE_TOWN_MART (4 | (2 << 8))
// gMapGroup_IndoorDewford
#define MAP_DEWFORD_TOWN_HOUSE1 (0 | (3 << 8))
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_1F (1 | (3 << 8))
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_2F (2 | (3 << 8))
#define MAP_DEWFORD_TOWN_GYM (3 | (3 << 8))
#define MAP_DEWFORD_TOWN_HALL (4 | (3 << 8))
#define MAP_DEWFORD_TOWN_HOUSE2 (5 | (3 << 8))
// gMapGroup_IndoorLavaridge
#define MAP_LAVARIDGE_TOWN_HERB_SHOP (0 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_GYM_1F (1 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_GYM_B1F (2 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_HOUSE (3 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_MART (4 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F (5 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F (6 | (4 << 8))
// gMapGroup_IndoorFallarbor
#define MAP_FALLARBOR_TOWN_MART (0 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY (1 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR (2 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM (3 | (5 << 8))
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F (4 | (5 << 8))
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F (5 | (5 << 8))
#define MAP_FALLARBOR_TOWN_COZMOS_HOUSE (6 | (5 << 8))
#define MAP_FALLARBOR_TOWN_MOVE_RELEARNERS_HOUSE (7 | (5 << 8))
// gMapGroup_IndoorVerdanturf
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY (0 | (6 << 8))
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR (1 | (6 << 8))
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM (2 | (6 << 8))
#define MAP_VERDANTURF_TOWN_MART (3 | (6 << 8))
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F (4 | (6 << 8))
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F (5 | (6 << 8))
#define MAP_VERDANTURF_TOWN_WANDAS_HOUSE (6 | (6 << 8))
#define MAP_VERDANTURF_TOWN_FRIENDSHIP_RATERS_HOUSE (7 | (6 << 8))
#define MAP_VERDANTURF_TOWN_HOUSE (8 | (6 << 8))
// gMapGroup_IndoorPacifidlog
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F (0 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F (1 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE1 (2 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE2 (3 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE3 (4 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE4 (5 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE5 (6 | (7 << 8))
// gMapGroup_IndoorPetalburg
#define MAP_PETALBURG_CITY_WALLYS_HOUSE (0 | (8 << 8))
#define MAP_PETALBURG_CITY_GYM (1 | (8 << 8))
#define MAP_PETALBURG_CITY_HOUSE1 (2 | (8 << 8))
#define MAP_PETALBURG_CITY_HOUSE2 (3 | (8 << 8))
#define MAP_PETALBURG_CITY_POKEMON_CENTER_1F (4 | (8 << 8))
#define MAP_PETALBURG_CITY_POKEMON_CENTER_2F (5 | (8 << 8))
#define MAP_PETALBURG_CITY_MART (6 | (8 << 8))
// gMapGroup_IndoorSlateport
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F (0 | (9 << 8))
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F (1 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY (2 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR (3 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM (4 | (9 << 8))
#define MAP_SLATEPORT_CITY_NAME_RATERS_HOUSE (5 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_FAN_CLUB (6 | (9 << 8))
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_1F (7 | (9 << 8))
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_2F (8 | (9 << 8))
#define MAP_SLATEPORT_CITY_HARBOR (9 | (9 << 8))
#define MAP_SLATEPORT_CITY_HOUSE (10 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_1F (11 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_2F (12 | (9 << 8))
#define MAP_SLATEPORT_CITY_MART (13 | (9 << 8))
// gMapGroup_IndoorMauville
#define MAP_MAUVILLE_CITY_GYM (0 | (10 << 8))
#define MAP_MAUVILLE_CITY_BIKE_SHOP (1 | (10 << 8))
#define MAP_MAUVILLE_CITY_HOUSE1 (2 | (10 << 8))
#define MAP_MAUVILLE_CITY_GAME_CORNER (3 | (10 << 8))
#define MAP_MAUVILLE_CITY_HOUSE2 (4 | (10 << 8))
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_1F (5 | (10 << 8))
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_2F (6 | (10 << 8))
#define MAP_MAUVILLE_CITY_MART (7 | (10 << 8))
// gMapGroup_IndoorRustboro
#define MAP_RUSTBORO_CITY_DEVON_CORP_1F (0 | (11 << 8))
#define MAP_RUSTBORO_CITY_DEVON_CORP_2F (1 | (11 << 8))
#define MAP_RUSTBORO_CITY_DEVON_CORP_3F (2 | (11 << 8))
#define MAP_RUSTBORO_CITY_GYM (3 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_SCHOOL (4 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_1F (5 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_2F (6 | (11 << 8))
#define MAP_RUSTBORO_CITY_MART (7 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT1_1F (8 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT1_2F (9 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE1 (10 | (11 << 8))
#define MAP_RUSTBORO_CITY_CUTTERS_HOUSE (11 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE2 (12 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_1F (13 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_2F (14 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_3F (15 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE3 (16 | (11 << 8))
// gMapGroup_IndoorFortree
#define MAP_FORTREE_CITY_HOUSE1 (0 | (12 << 8))
#define MAP_FORTREE_CITY_GYM (1 | (12 << 8))
#define MAP_FORTREE_CITY_POKEMON_CENTER_1F (2 | (12 << 8))
#define MAP_FORTREE_CITY_POKEMON_CENTER_2F (3 | (12 << 8))
#define MAP_FORTREE_CITY_MART (4 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE2 (5 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE3 (6 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE4 (7 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE5 (8 | (12 << 8))
#define MAP_FORTREE_CITY_DECORATION_SHOP (9 | (12 << 8))
// gMapGroup_IndoorLilycove
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F (0 | (13 << 8))
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_2F (1 | (13 << 8))
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F (2 | (13 << 8))
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F (3 | (13 << 8))
#define MAP_LILYCOVE_CITY_CONTEST_LOBBY (4 | (13 << 8))
#define MAP_LILYCOVE_CITY_CONTEST_HALL (5 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_1F (6 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_2F (7 | (13 << 8))
#define MAP_LILYCOVE_CITY_UNUSED_MART (8 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB (9 | (13 << 8))
#define MAP_LILYCOVE_CITY_HARBOR (10 | (13 << 8))
#define MAP_LILYCOVE_CITY_MOVE_DELETERS_HOUSE (11 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE1 (12 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE2 (13 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE3 (14 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE4 (15 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F (16 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F (17 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F (18 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F (19 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F (20 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP (21 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR (22 | (13 << 8))
// gMapGroup_IndoorMossdeep
#define MAP_MOSSDEEP_CITY_GYM (0 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE1 (1 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE2 (2 | (14 << 8))
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F (3 | (14 << 8))
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F (4 | (14 << 8))
#define MAP_MOSSDEEP_CITY_MART (5 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE3 (6 | (14 << 8))
#define MAP_MOSSDEEP_CITY_STEVENS_HOUSE (7 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE4 (8 | (14 << 8))
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_1F (9 | (14 << 8))
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_2F (10 | (14 << 8))
#define MAP_MOSSDEEP_CITY_GAME_CORNER_1F (11 | (14 << 8))
#define MAP_MOSSDEEP_CITY_GAME_CORNER_B1F (12 | (14 << 8))
// gMapGroup_IndoorSootopolis
#define MAP_SOOTOPOLIS_CITY_GYM_1F (0 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_GYM_B1F (1 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F (2 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F (3 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MART (4 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE1 (5 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE2 (6 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE3 (7 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE4 (8 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE5 (9 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE6 (10 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE7 (11 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE (12 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F (13 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F (14 | (15 << 8))
// gMapGroup_IndoorEverGrande
#define MAP_EVER_GRANDE_CITY_SIDNEYS_ROOM (0 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_PHOEBES_ROOM (1 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_GLACIAS_ROOM (2 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_DRAKES_ROOM (3 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_CHAMPIONS_ROOM (4 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL1 (5 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL2 (6 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL3 (7 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL4 (8 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL5 (9 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F (10 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL_OF_FAME (11 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F (12 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F (13 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F (14 | (16 << 8))
// gMapGroup_IndoorRoute104
#define MAP_ROUTE104_MR_BRINEYS_HOUSE (0 | (17 << 8))
#define MAP_ROUTE104_PRETTY_PETAL_FLOWER_SHOP (1 | (17 << 8))
// gMapGroup_IndoorRoute111
#define MAP_ROUTE111_WINSTRATE_FAMILYS_HOUSE (0 | (18 << 8))
#define MAP_ROUTE111_OLD_LADYS_REST_STOP (1 | (18 << 8))
// gMapGroup_IndoorRoute112
#define MAP_ROUTE112_CABLE_CAR_STATION (0 | (19 << 8))
#define MAP_MT_CHIMNEY_CABLE_CAR_STATION (1 | (19 << 8))
// gMapGroup_IndoorRoute114
#define MAP_ROUTE114_FOSSIL_MANIACS_HOUSE (0 | (20 << 8))
#define MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL (1 | (20 << 8))
#define MAP_ROUTE114_LANETTES_HOUSE (2 | (20 << 8))
// gMapGroup_IndoorRoute116
#define MAP_ROUTE116_TUNNELERS_REST_HOUSE (0 | (21 << 8))
// gMapGroup_IndoorRoute117
#define MAP_ROUTE117_POKEMON_DAY_CARE (0 | (22 << 8))
// gMapGroup_IndoorRoute121
#define MAP_ROUTE121_SAFARI_ZONE_ENTRANCE (0 | (23 << 8))
// gMapGroup_Dungeons
#define MAP_METEOR_FALLS_1F_1R (0 | (24 << 8))
#define MAP_METEOR_FALLS_1F_2R (1 | (24 << 8))
#define MAP_METEOR_FALLS_B1F_1R (2 | (24 << 8))
#define MAP_METEOR_FALLS_B1F_2R (3 | (24 << 8))
#define MAP_RUSTURF_TUNNEL (4 | (24 << 8))
#define MAP_UNDERWATER_SOOTOPOLIS_CITY (5 | (24 << 8))
#define MAP_DESERT_RUINS (6 | (24 << 8))
#define MAP_GRANITE_CAVE_1F (7 | (24 << 8))
#define MAP_GRANITE_CAVE_B1F (8 | (24 << 8))
#define MAP_GRANITE_CAVE_B2F (9 | (24 << 8))
#define MAP_GRANITE_CAVE_STEVENS_ROOM (10 | (24 << 8))
#define MAP_PETALBURG_WOODS (11 | (24 << 8))
#define MAP_MT_CHIMNEY (12 | (24 << 8))
#define MAP_JAGGED_PASS (13 | (24 << 8))
#define MAP_FIERY_PATH (14 | (24 << 8))
#define MAP_MT_PYRE_1F (15 | (24 << 8))
#define MAP_MT_PYRE_2F (16 | (24 << 8))
#define MAP_MT_PYRE_3F (17 | (24 << 8))
#define MAP_MT_PYRE_4F (18 | (24 << 8))
#define MAP_MT_PYRE_5F (19 | (24 << 8))
#define MAP_MT_PYRE_6F (20 | (24 << 8))
#define MAP_MT_PYRE_EXTERIOR (21 | (24 << 8))
#define MAP_MT_PYRE_SUMMIT (22 | (24 << 8))
#define MAP_AQUA_HIDEOUT_1F (23 | (24 << 8))
#define MAP_AQUA_HIDEOUT_B1F (24 | (24 << 8))
#define MAP_AQUA_HIDEOUT_B2F (25 | (24 << 8))
#define MAP_UNDERWATER_SEAFLOOR_CAVERN (26 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ENTRANCE (27 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM1 (28 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM2 (29 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM3 (30 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM4 (31 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM5 (32 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM6 (33 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM7 (34 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM8 (35 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM9 (36 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_ENTRANCE (37 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_1F (38 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 (39 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 (40 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 (41 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_B1F (42 | (24 << 8))
#define MAP_VICTORY_ROAD_1F (43 | (24 << 8))
#define MAP_VICTORY_ROAD_B1F (44 | (24 << 8))
#define MAP_VICTORY_ROAD_B2F (45 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM (46 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM (47 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM (48 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM (49 | (24 << 8))
#define MAP_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM (50 | (24 << 8))
#define MAP_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM (51 | (24 << 8))
#define MAP_NEW_MAUVILLE_ENTRANCE (52 | (24 << 8))
#define MAP_NEW_MAUVILLE_INSIDE (53 | (24 << 8))
#define MAP_ABANDONED_SHIP_DECK (54 | (24 << 8))
#define MAP_ABANDONED_SHIP_CORRIDORS_1F (55 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS_1F (56 | (24 << 8))
#define MAP_ABANDONED_SHIP_CORRIDORS_B1F (57 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS_B1F (58 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS2_B1F (59 | (24 << 8))
#define MAP_ABANDONED_SHIP_UNDERWATER1 (60 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOM_B1F (61 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS2_1F (62 | (24 << 8))
#define MAP_ABANDONED_SHIP_CAPTAINS_OFFICE (63 | (24 << 8))
#define MAP_ABANDONED_SHIP_UNDERWATER2 (64 | (24 << 8))
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS (65 | (24 << 8))
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS (66 | (24 << 8))
#define MAP_ISLAND_CAVE (67 | (24 << 8))
#define MAP_ANCIENT_TOMB (68 | (24 << 8))
#define MAP_UNDERWATER_ROUTE134 (69 | (24 << 8))
#define MAP_UNDERWATER_SEALED_CHAMBER (70 | (24 << 8))
#define MAP_SEALED_CHAMBER_OUTER_ROOM (71 | (24 << 8))
#define MAP_SEALED_CHAMBER_INNER_ROOM (72 | (24 << 8))
#define MAP_SCORCHED_SLAB (73 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 (74 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 (75 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 (76 | (24 << 8))
#define MAP_SKY_PILLAR_ENTRANCE (77 | (24 << 8))
#define MAP_SKY_PILLAR_OUTSIDE (78 | (24 << 8))
#define MAP_SKY_PILLAR_1F (79 | (24 << 8))
#define MAP_SKY_PILLAR_2F (80 | (24 << 8))
#define MAP_SKY_PILLAR_3F (81 | (24 << 8))
#define MAP_SKY_PILLAR_4F (82 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_ICE_ROOM (83 | (24 << 8))
#define MAP_SKY_PILLAR_5F (84 | (24 << 8))
#define MAP_SKY_PILLAR_TOP (85 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_1F (86 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_1R (87 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_2R (88 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_1R (89 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_2R (90 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_4F (91 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_3R (92 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_3R (93 | (24 << 8))
#define MAP_MIRAGE_TOWER_1F (94 | (24 << 8))
#define MAP_MIRAGE_TOWER_2F (95 | (24 << 8))
#define MAP_MIRAGE_TOWER_3F (96 | (24 << 8))
#define MAP_MIRAGE_TOWER_4F (97 | (24 << 8))
#define MAP_DESERT_UNDERPASS (98 | (24 << 8))
#define MAP_ARTISAN_CAVE_B1F (99 | (24 << 8))
#define MAP_ARTISAN_CAVE_1F (100 | (24 << 8))
#define MAP_UNDERWATER_MARINE_CAVE (101 | (24 << 8))
#define MAP_MARINE_CAVE_ENTRANCE (102 | (24 << 8))
#define MAP_MARINE_CAVE_END (103 | (24 << 8))
#define MAP_TERRA_CAVE_ENTRANCE (104 | (24 << 8))
#define MAP_TERRA_CAVE_END (105 | (24 << 8))
#define MAP_ALTERING_CAVE (106 | (24 << 8))
#define MAP_METEOR_FALLS_STEVENS_CAVE (107 | (24 << 8))
// gMapGroup_IndoorDynamic
#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
#define MAP_BATTLE_COLOSSEUM_2P (24 | (25 << 8))
#define MAP_TRADE_CENTER (25 | (25 << 8))
#define MAP_RECORD_CORNER (26 | (25 << 8))
#define MAP_BATTLE_COLOSSEUM_4P (27 | (25 << 8))
#define MAP_CONTEST_HALL (28 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL1 (29 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL2 (30 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL3 (31 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL4 (32 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL5 (33 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL6 (34 | (25 << 8))
#define MAP_CONTEST_HALL_BEAUTY (35 | (25 << 8))
#define MAP_CONTEST_HALL_TOUGH (36 | (25 << 8))
#define MAP_CONTEST_HALL_COOL (37 | (25 << 8))
#define MAP_CONTEST_HALL_SMART (38 | (25 << 8))
#define MAP_CONTEST_HALL_CUTE (39 | (25 << 8))
#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE01 (44 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE02 (45 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE03 (46 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE04 (47 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE05 (48 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE06 (49 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE07 (50 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE08 (51 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE09 (52 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE10 (53 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE11 (54 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE12 (55 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE13 (56 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE14 (57 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE15 (58 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE16 (59 | (25 << 8))
#define MAP_UNION_ROOM (60 | (25 << 8))
// gMapGroup_SpecialArea
#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
#define MAP_SAFARI_ZONE_NORTH (1 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTH (3 | (26 << 8))
#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8))
#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8))
#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8))
#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8))
#define MAP_SAFARI_ZONE_NORTHEAST (12 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTHEAST (13 | (26 << 8))
#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM (15 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR (16 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (17 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL (37 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL (38 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS (39 | (26 << 8))
#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE1 (41 | (26 << 8))
#define MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER (42 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE2 (43 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE3 (44 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE4 (45 | (26 << 8))
#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE5 (47 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE6 (48 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE7 (49 | (26 << 8))
#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE8 (51 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE9 (52 | (26 << 8))
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8))
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8))
#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8))
#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8))
#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8))
#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8))
#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8))
#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8))
#define MAP_TRAINER_HILL_1F (61 | (26 << 8))
#define MAP_TRAINER_HILL_2F (62 | (26 << 8))
#define MAP_TRAINER_HILL_3F (63 | (26 << 8))
#define MAP_TRAINER_HILL_4F (64 | (26 << 8))
#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8))
#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8))
#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8))
#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8))
#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
#define MAP_NAVEL_ROCK_UP1 (71 | (26 << 8))
#define MAP_NAVEL_ROCK_UP2 (72 | (26 << 8))
#define MAP_NAVEL_ROCK_UP3 (73 | (26 << 8))
#define MAP_NAVEL_ROCK_UP4 (74 | (26 << 8))
#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN01 (76 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN02 (77 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN03 (78 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN04 (79 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN05 (80 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN06 (81 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN07 (82 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN08 (83 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN09 (84 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN10 (85 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN11 (86 | (26 << 8))
#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8))
#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8))
// gMapGroup_IndoorRoute104Prototype
#define MAP_ROUTE104_PROTOTYPE (0 | (27 << 8))
#define MAP_ROUTE104_PROTOTYPE_PRETTY_PETAL_FLOWER_SHOP (1 | (27 << 8))
// gMapGroup_IndoorRoute109
#define MAP_ROUTE109_SEASHORE_HOUSE (0 | (28 << 8))
// gMapGroup_IndoorRoute110
#define MAP_ROUTE110_TRICK_HOUSE_ENTRANCE (0 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_END (1 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_CORRIDOR (2 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE1 (3 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE2 (4 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE3 (5 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE4 (6 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE5 (7 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE6 (8 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE7 (9 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE8 (10 | (29 << 8))
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE (11 | (29 << 8))
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE (12 | (29 << 8))
// gMapGroup_IndoorRoute113
#define MAP_ROUTE113_GLASS_WORKSHOP (0 | (30 << 8))
// gMapGroup_IndoorRoute123
#define MAP_ROUTE123_BERRY_MASTERS_HOUSE (0 | (31 << 8))
// gMapGroup_IndoorRoute119
#define MAP_ROUTE119_WEATHER_INSTITUTE_1F (0 | (32 << 8))
#define MAP_ROUTE119_WEATHER_INSTITUTE_2F (1 | (32 << 8))
#define MAP_ROUTE119_HOUSE (2 | (32 << 8))
// gMapGroup_IndoorRoute124
#define MAP_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE (0 | (33 << 8))
#define MAP_GROUPS_COUNT 34
#endif // GUARD_CONSTANTS_MAP_GROUPS_H