38 lines
1.5 KiB
C
38 lines
1.5 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_FACTORY_H
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#define GUARD_CONSTANTS_BATTLE_FACTORY_H
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#define FACTORY_STYLE_NONE 0
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#define FACTORY_STYLE_PREPARATION 1
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#define FACTORY_STYLE_SLOW_STEADY 2
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#define FACTORY_STYLE_ENDURANCE 3
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#define FACTORY_STYLE_HIGH_RISK 4
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#define FACTORY_STYLE_WEAKENING 5
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#define FACTORY_STYLE_UNPREDICTABLE 6
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#define FACTORY_STYLE_WEATHER 7
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#define FACTORY_NUM_STYLES 8
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#define BATTLE_FACTORY_FUNC_INIT 0
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#define BATTLE_FACTORY_FUNC_GET_DATA 1
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#define BATTLE_FACTORY_FUNC_SET_DATA 2
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#define BATTLE_FACTORY_FUNC_SAVE 3
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#define BATTLE_FACTORY_FUNC_NULL 4
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#define BATTLE_FACTORY_FUNC_NULL2 5
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#define BATTLE_FACTORY_FUNC_SELECT_RENT_MONS 6
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#define BATTLE_FACTORY_FUNC_SWAP_RENT_MONS 7
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#define BATTLE_FACTORY_FUNC_SET_SWAPPED 8
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#define BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS 9
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#define BATTLE_FACTORY_FUNC_SET_PARTIES 10
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#define BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX 11
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#define BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS 12
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#define BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS 13
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#define BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE 14
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#define BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE 15
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#define BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS 16
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#define FACTORY_DATA_WIN_STREAK 1
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#define FACTORY_DATA_WIN_STREAK_ACTIVE 2
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#define FACTORY_DATA_WIN_STREAK_SWAPS 3
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#endif // GUARD_CONSTANTS_BATTLE_FACTORY_H
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