tumbledemerald-legacy/src/menu.c
2022-05-20 14:07:31 +00:00

2166 lines
69 KiB
C

#include "global.h"
#include "malloc.h"
#include "bg.h"
#include "blit.h"
#include "dma3.h"
#include "event_data.h"
#include "graphics.h"
#include "main.h"
#include "menu.h"
#include "menu_helpers.h"
#include "palette.h"
#include "pokedex.h"
#include "pokemon_icon.h"
#include "region_map.h"
#include "sound.h"
#include "string_util.h"
#include "strings.h"
#include "task.h"
#include "text_window.h"
#include "window.h"
#include "constants/songs.h"
#define DLG_WINDOW_PALETTE_NUM 15
#define DLG_WINDOW_BASE_TILE_NUM 0x200
#define STD_WINDOW_PALETTE_NUM 14
#define STD_WINDOW_BASE_TILE_NUM 0x214
struct MenuInfoIcon
{
u8 width;
u8 height;
u16 offset;
};
struct Menu
{
u8 left;
u8 top;
s8 cursorPos;
s8 minCursorPos;
s8 maxCursorPos;
u8 windowId;
u8 fontId;
u8 optionWidth;
u8 optionHeight;
u8 columns;
u8 rows;
bool8 APressMuted;
};
static u16 AddWindowParameterized(u8, u8, u8, u8, u8, u8, u16);
static void WindowFunc_DrawStandardFrame(u8, u8, u8, u8, u8, u8);
static void WindowFunc_DrawDialogueFrame(u8, u8, u8, u8, u8, u8);
static void WindowFunc_ClearStdWindowAndFrame(u8, u8, u8, u8, u8, u8);
static void WindowFunc_ClearDialogWindowAndFrame(u8, u8, u8, u8, u8, u8);
static void WindowFunc_DrawDialogFrameWithCustomTileAndPalette(u8, u8, u8, u8, u8, u8);
static void WindowFunc_ClearDialogWindowAndFrameNullPalette(u8, u8, u8, u8, u8, u8);
static void WindowFunc_DrawStdFrameWithCustomTileAndPalette(u8, u8, u8, u8, u8, u8);
static void WindowFunc_ClearStdWindowAndFrameToTransparent(u8, u8, u8, u8, u8, u8);
static void task_free_buf_after_copying_tile_data_to_vram(u8 taskId);
static EWRAM_DATA u8 sStartMenuWindowId = 0;
static EWRAM_DATA u8 sMapNamePopupWindowId = 0;
static EWRAM_DATA struct Menu sMenu = {0};
static EWRAM_DATA u16 sTileNum = 0;
static EWRAM_DATA u8 sPaletteNum = 0;
static EWRAM_DATA u8 sYesNoWindowId = 0;
static EWRAM_DATA u8 sHofPCTopBarWindowId = 0;
static EWRAM_DATA u16 sFiller = 0; // needed to align
static EWRAM_DATA bool8 sScheduledBgCopiesToVram[4] = {FALSE};
static EWRAM_DATA u16 sTempTileDataBufferIdx = 0;
static EWRAM_DATA void *sTempTileDataBuffer[0x20] = {NULL};
const u16 gStandardMenuPalette[] = INCBIN_U16("graphics/interface/std_menu.gbapal");
static const u8 sTextSpeedFrameDelays[] =
{
[OPTIONS_TEXT_SPEED_SLOW] = 8,
[OPTIONS_TEXT_SPEED_MID] = 4,
[OPTIONS_TEXT_SPEED_FAST] = 1
};
static const struct WindowTemplate sStandardTextBox_WindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 27,
.height = 4,
.paletteNum = 15,
.baseBlock = 0x194
},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate sYesNo_WindowTemplates =
{
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 9,
.width = 5,
.height = 4,
.paletteNum = 15,
.baseBlock = 0x125
};
static const u16 sHofPC_TopBar_Pal[] = INCBIN_U16("graphics/interface/hof_pc_topbar.gbapal");
static const u8 sTextColors[] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
// Table of move info icon offsets in graphics/interface/menu_info.png
static const struct MenuInfoIcon sMenuInfoIcons[] =
{ // { width, height, offset }
{ 12, 12, 0x00 }, // Unused
[TYPE_NORMAL + 1] = { 32, 12, 0x20 },
[TYPE_FIGHTING + 1] = { 32, 12, 0x64 },
[TYPE_FLYING + 1] = { 32, 12, 0x60 },
[TYPE_POISON + 1] = { 32, 12, 0x80 },
[TYPE_GROUND + 1] = { 32, 12, 0x48 },
[TYPE_ROCK + 1] = { 32, 12, 0x44 },
[TYPE_BUG + 1] = { 32, 12, 0x6C },
[TYPE_GHOST + 1] = { 32, 12, 0x68 },
[TYPE_STEEL + 1] = { 32, 12, 0x88 },
[TYPE_MYSTERY + 1] = { 32, 12, 0xA4 },
[TYPE_FIRE + 1] = { 32, 12, 0x24 },
[TYPE_WATER + 1] = { 32, 12, 0x28 },
[TYPE_GRASS + 1] = { 32, 12, 0x2C },
[TYPE_ELECTRIC + 1] = { 32, 12, 0x40 },
[TYPE_PSYCHIC + 1] = { 32, 12, 0x84 },
[TYPE_ICE + 1] = { 32, 12, 0x4C },
[TYPE_DRAGON + 1] = { 32, 12, 0xA0 },
[TYPE_DARK + 1] = { 32, 12, 0x8C },
[MENU_INFO_ICON_TYPE] = { 42, 12, 0xA8 },
[MENU_INFO_ICON_POWER] = { 42, 12, 0xC0 },
[MENU_INFO_ICON_ACCURACY] = { 42, 12, 0xC8 },
[MENU_INFO_ICON_PP] = { 42, 12, 0xE0 },
[MENU_INFO_ICON_EFFECT] = { 42, 12, 0xE8 }, // Unused
[MENU_INFO_ICON_BALL_RED] = { 8, 8, 0xAE }, // For placed decorations in Secret Base
[MENU_INFO_ICON_BALL_BLUE] = { 8, 8, 0xAF }, // For placed decorations in player's room
};
void InitStandardTextBoxWindows(void)
{
InitWindows(sStandardTextBox_WindowTemplates);
sStartMenuWindowId = WINDOW_NONE;
sMapNamePopupWindowId = WINDOW_NONE;
}
void FreeAllOverworldWindowBuffers(void)
{
FreeAllWindowBuffers();
}
void InitTextBoxGfxAndPrinters(void)
{
ChangeBgX(0, 0, BG_COORD_SET);
ChangeBgY(0, 0, BG_COORD_SET);
DeactivateAllTextPrinters();
LoadMessageBoxAndBorderGfx();
}
u16 RunTextPrintersAndIsPrinter0Active(void)
{
RunTextPrinters();
return IsTextPrinterActive(0);
}
u16 AddTextPrinterParameterized2(u8 windowId, u8 fontId, const u8 *str, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16), u8 fgColor, u8 bgColor, u8 shadowColor)
{
struct TextPrinterTemplate printer;
printer.currentChar = str;
printer.windowId = windowId;
printer.fontId = fontId;
printer.x = 0;
printer.y = 1;
printer.currentX = 0;
printer.currentY = 1;
printer.letterSpacing = 0;
printer.lineSpacing = 0;
printer.unk = 0;
printer.fgColor = fgColor;
printer.bgColor = bgColor;
printer.shadowColor = shadowColor;
gTextFlags.useAlternateDownArrow = 0;
return AddTextPrinter(&printer, speed, callback);
}
void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress)
{
void (*callback)(struct TextPrinterTemplate *, u16) = NULL;
gTextFlags.canABSpeedUpPrint = allowSkippingDelayWithButtonPress;
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, GetPlayerTextSpeedDelay(), callback, 2, 1, 3);
}
void AddTextPrinterForMessage_2(bool8 allowSkippingDelayWithButtonPress)
{
gTextFlags.canABSpeedUpPrint = allowSkippingDelayWithButtonPress;
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, GetPlayerTextSpeedDelay(), NULL, 2, 1, 3);
}
void AddTextPrinterWithCustomSpeedForMessage(bool8 allowSkippingDelayWithButtonPress, u8 speed)
{
gTextFlags.canABSpeedUpPrint = allowSkippingDelayWithButtonPress;
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, speed, NULL, 2, 1, 3);
}
void LoadMessageBoxAndBorderGfx(void)
{
LoadMessageBoxGfx(0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
LoadUserWindowBorderGfx(0, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM * 0x10);
}
void DrawDialogueFrame(u8 windowId, bool8 copyToVram)
{
CallWindowFunction(windowId, WindowFunc_DrawDialogueFrame);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_FULL);
}
void DrawStdWindowFrame(u8 windowId, bool8 copyToVram)
{
CallWindowFunction(windowId, WindowFunc_DrawStandardFrame);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_FULL);
}
void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram)
{
CallWindowFunction(windowId, WindowFunc_ClearDialogWindowAndFrame);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
ClearWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_FULL);
}
void ClearStdWindowAndFrame(u8 windowId, bool8 copyToVram)
{
CallWindowFunction(windowId, WindowFunc_ClearStdWindowAndFrame);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
ClearWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void WindowFunc_DrawStandardFrame(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
{
int i;
FillBgTilemapBufferRect(bg,
STD_WINDOW_BASE_TILE_NUM + 0,
tilemapLeft - 1,
tilemapTop - 1,
1,
1,
STD_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
STD_WINDOW_BASE_TILE_NUM + 1,
tilemapLeft,
tilemapTop - 1,
width,
1,
STD_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
STD_WINDOW_BASE_TILE_NUM + 2,
tilemapLeft + width,
tilemapTop - 1,
1,
1,
STD_WINDOW_PALETTE_NUM);
for (i = tilemapTop; i < tilemapTop + height; i++)
{
FillBgTilemapBufferRect(bg,
STD_WINDOW_BASE_TILE_NUM + 3,
tilemapLeft - 1,
i,
1,
1,
STD_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
STD_WINDOW_BASE_TILE_NUM + 5,
tilemapLeft + width,
i,
1,
1,
STD_WINDOW_PALETTE_NUM);
}
FillBgTilemapBufferRect(bg,
STD_WINDOW_BASE_TILE_NUM + 6,
tilemapLeft - 1,
tilemapTop + height,
1,
1,
STD_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
STD_WINDOW_BASE_TILE_NUM + 7,
tilemapLeft,
tilemapTop + height,
width,
1,
STD_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
STD_WINDOW_BASE_TILE_NUM + 8,
tilemapLeft + width,
tilemapTop + height,
1,
1,
STD_WINDOW_PALETTE_NUM);
}
static void WindowFunc_DrawDialogueFrame(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
{
FillBgTilemapBufferRect(bg,
DLG_WINDOW_BASE_TILE_NUM + 1,
tilemapLeft - 2,
tilemapTop - 1,
1,
1,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
DLG_WINDOW_BASE_TILE_NUM + 3,
tilemapLeft - 1,
tilemapTop - 1,
1,
1,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
DLG_WINDOW_BASE_TILE_NUM + 4,
tilemapLeft,
tilemapTop - 1,
width - 1,
1,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
DLG_WINDOW_BASE_TILE_NUM + 5,
tilemapLeft + width - 1,
tilemapTop - 1,
1,
1,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
DLG_WINDOW_BASE_TILE_NUM + 6,
tilemapLeft + width,
tilemapTop - 1,
1,
1,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
DLG_WINDOW_BASE_TILE_NUM + 7,
tilemapLeft - 2,
tilemapTop,
1,
5,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
DLG_WINDOW_BASE_TILE_NUM + 9,
tilemapLeft - 1,
tilemapTop,
width + 1,
5,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
DLG_WINDOW_BASE_TILE_NUM + 10,
tilemapLeft + width,
tilemapTop,
1,
5,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 1),
tilemapLeft - 2,
tilemapTop + height,
1,
1,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 3),
tilemapLeft - 1,
tilemapTop + height,
1,
1,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 4),
tilemapLeft,
tilemapTop + height,
width - 1,
1,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 5),
tilemapLeft + width - 1,
tilemapTop + height,
1,
1,
DLG_WINDOW_PALETTE_NUM);
FillBgTilemapBufferRect(bg,
BG_TILE_V_FLIP(DLG_WINDOW_BASE_TILE_NUM + 6),
tilemapLeft + width,
tilemapTop + height,
1,
1,
DLG_WINDOW_PALETTE_NUM);
}
static void WindowFunc_ClearStdWindowAndFrame(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
{
FillBgTilemapBufferRect(bg, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, STD_WINDOW_PALETTE_NUM);
}
static void WindowFunc_ClearDialogWindowAndFrame(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
{
FillBgTilemapBufferRect(bg, 0, tilemapLeft - 3, tilemapTop - 1, width + 6, height + 2, STD_WINDOW_PALETTE_NUM);
}
void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram)
{
DrawStdFrameWithCustomTileAndPalette(windowId, copyToVram, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM);
}
void LoadMessageBoxAndFrameGfx(u8 windowId, bool8 copyToVram)
{
LoadMessageBoxGfx(windowId, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
DrawDialogFrameWithCustomTileAndPalette(windowId, copyToVram, DLG_WINDOW_BASE_TILE_NUM, 0xF);
}
void Menu_LoadStdPal(void)
{
LoadPalette(gStandardMenuPalette, STD_WINDOW_PALETTE_NUM * 0x10, 0x14);
}
void Menu_LoadStdPalAt(u16 offset)
{
LoadPalette(gStandardMenuPalette, offset, 0x14);
}
// Unused
static const u16 *Menu_GetStdPal(void)
{
return gStandardMenuPalette;
}
// Unused
static u16 Menu_GetStdPalColor(u8 colorNum)
{
if (colorNum > 15)
colorNum = 0;
return gStandardMenuPalette[colorNum];
}
void DisplayItemMessageOnField(u8 taskId, const u8 *string, TaskFunc callback)
{
LoadMessageBoxAndBorderGfx();
DisplayMessageAndContinueTask(taskId, 0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM, FONT_NORMAL, GetPlayerTextSpeedDelay(), string, callback);
CopyWindowToVram(0, COPYWIN_FULL);
}
void DisplayYesNoMenuDefaultYes(void)
{
CreateYesNoMenu(&sYesNo_WindowTemplates, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM, 0);
}
void DisplayYesNoMenuWithDefault(u8 initialCursorPos)
{
CreateYesNoMenu(&sYesNo_WindowTemplates, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM, initialCursorPos);
}
u32 GetPlayerTextSpeed(void)
{
return OPTIONS_TEXT_SPEED_FAST;
return gSaveBlock2Ptr->optionsTextSpeed;
}
u8 GetPlayerTextSpeedDelay(void)
{
u32 speed;
if (gSaveBlock2Ptr->optionsTextSpeed > OPTIONS_TEXT_SPEED_FAST)
gSaveBlock2Ptr->optionsTextSpeed = OPTIONS_TEXT_SPEED_MID;
speed = GetPlayerTextSpeed();
return sTextSpeedFrameDelays[speed];
}
u8 AddStartMenuWindow(u8 numActions)
{
if (sStartMenuWindowId == WINDOW_NONE)
sStartMenuWindowId = AddWindowParameterized(0, 22, 1, 7, (numActions * 2) + 2, 15, 0x139);
return sStartMenuWindowId;
}
u8 GetStartMenuWindowId(void)
{
return sStartMenuWindowId;
}
void RemoveStartMenuWindow(void)
{
if (sStartMenuWindowId != WINDOW_NONE)
{
RemoveWindow(sStartMenuWindowId);
sStartMenuWindowId = WINDOW_NONE;
}
}
// Unused
static u16 GetDialogFrameBaseTileNum(void)
{
return DLG_WINDOW_BASE_TILE_NUM;
}
// Unused
static u16 GetStandardFrameBaseTileNum(void)
{
return STD_WINDOW_BASE_TILE_NUM;
}
u8 AddMapNamePopUpWindow(void)
{
if (sMapNamePopupWindowId == WINDOW_NONE)
sMapNamePopupWindowId = AddWindowParameterized(0, 1, 1, 10, 3, 14, 0x107);
return sMapNamePopupWindowId;
}
u8 GetMapNamePopUpWindowId(void)
{
return sMapNamePopupWindowId;
}
void RemoveMapNamePopUpWindow(void)
{
if (sMapNamePopupWindowId != WINDOW_NONE)
{
RemoveWindow(sMapNamePopupWindowId);
sMapNamePopupWindowId = WINDOW_NONE;
}
}
void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextPrinterTemplate *, u16))
{
gTextFlags.canABSpeedUpPrint = a1;
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, GetPlayerTextSpeedDelay(), callback, 2, 1, 3);
}
void EraseFieldMessageBox(bool8 copyToVram)
{
FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, 0x11);
if (copyToVram == TRUE)
CopyBgTilemapBufferToVram(0);
}
void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 tileNum, u8 paletteNum)
{
sTileNum = tileNum;
sPaletteNum = paletteNum;
CallWindowFunction(windowId, WindowFunc_DrawDialogFrameWithCustomTileAndPalette);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_FULL);
}
// Never used.
static void DrawDialogFrameWithCustomTile(u8 windowId, bool8 copyToVram, u16 tileNum)
{
sTileNum = tileNum;
sPaletteNum = GetWindowAttribute(windowId, WINDOW_PALETTE_NUM);
CallWindowFunction(windowId, WindowFunc_DrawDialogFrameWithCustomTileAndPalette);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void WindowFunc_DrawDialogFrameWithCustomTileAndPalette(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
{
FillBgTilemapBufferRect(bg,
sTileNum + 1,
tilemapLeft - 2,
tilemapTop - 1,
1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 3,
tilemapLeft - 1,
tilemapTop - 1,
1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 4,
tilemapLeft,
tilemapTop - 1,
width - 1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 5,
tilemapLeft + width - 1,
tilemapTop - 1,
1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 6,
tilemapLeft + width,
tilemapTop - 1,
1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 7,
tilemapLeft - 2,
tilemapTop,
1,
5,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 9,
tilemapLeft - 1,
tilemapTop,
width + 1,
5,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 10,
tilemapLeft + width,
tilemapTop,
1,
5,
sPaletteNum);
FillBgTilemapBufferRect(bg,
BG_TILE_V_FLIP(sTileNum + 1),
tilemapLeft - 2,
tilemapTop + height,
1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
BG_TILE_V_FLIP(sTileNum + 3),
tilemapLeft - 1,
tilemapTop + height,
1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
BG_TILE_V_FLIP(sTileNum + 4),
tilemapLeft,
tilemapTop + height,
width - 1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
BG_TILE_V_FLIP(sTileNum + 5),
tilemapLeft + width - 1,
tilemapTop + height,
1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
BG_TILE_V_FLIP(sTileNum + 6),
tilemapLeft + width,
tilemapTop + height,
1,
1,
sPaletteNum);
}
void ClearDialogWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram)
{
// The palette slot doesn't matter, since the tiles are transparent.
CallWindowFunction(windowId, WindowFunc_ClearDialogWindowAndFrameNullPalette);
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
ClearWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void WindowFunc_ClearDialogWindowAndFrameNullPalette(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
{
FillBgTilemapBufferRect(bg, 0, tilemapLeft - 3, tilemapTop - 1, width + 6, height + 2, 0);
}
void DrawStdFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 baseTileNum, u8 paletteNum)
{
sTileNum = baseTileNum;
sPaletteNum = paletteNum;
CallWindowFunction(windowId, WindowFunc_DrawStdFrameWithCustomTileAndPalette);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_FULL);
}
// Never used.
void DrawStdFrameWithCustomTile(u8 windowId, bool8 copyToVram, u16 baseTileNum)
{
sTileNum = baseTileNum;
sPaletteNum = GetWindowAttribute(windowId, WINDOW_PALETTE_NUM);
CallWindowFunction(windowId, WindowFunc_DrawStdFrameWithCustomTileAndPalette);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void WindowFunc_DrawStdFrameWithCustomTileAndPalette(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
{
FillBgTilemapBufferRect(bg,
sTileNum + 0,
tilemapLeft - 1,
tilemapTop - 1,
1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 1,
tilemapLeft,
tilemapTop - 1,
width,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 2,
tilemapLeft + width,
tilemapTop - 1,
1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 3,
tilemapLeft - 1,
tilemapTop,
1,
height,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 5,
tilemapLeft + width,
tilemapTop,
1,
height,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 6,
tilemapLeft - 1,
tilemapTop + height,
1,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 7,
tilemapLeft,
tilemapTop + height,
width,
1,
sPaletteNum);
FillBgTilemapBufferRect(bg,
sTileNum + 8,
tilemapLeft + width,
tilemapTop + height,
1,
1,
sPaletteNum);
}
void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram)
{
CallWindowFunction(windowId, WindowFunc_ClearStdWindowAndFrameToTransparent);
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
ClearWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void WindowFunc_ClearStdWindowAndFrameToTransparent(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
{
FillBgTilemapBufferRect(bg, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0);
}
// Creates the window used to display the info bar at the top of the HOF PC that shows the controls and team number.
u8 HofPCTopBar_AddWindow(u8 bg, u8 xPos, u8 yPos, u8 palette, u16 baseTile)
{
struct WindowTemplate window;
memset(&window, 0, sizeof(window));
if (bg > 3)
window.bg = 0;
else
window.bg = bg;
window.tilemapTop = yPos;
window.height = 2;
window.tilemapLeft = 30 - xPos;
window.width = xPos;
window.paletteNum = palette;
window.baseBlock = baseTile;
sHofPCTopBarWindowId = AddWindow(&window);
if (palette > 15)
palette = 15 * 16;
else
palette *= 16;
LoadPalette(sHofPC_TopBar_Pal, palette, sizeof(sHofPC_TopBar_Pal));
return sHofPCTopBarWindowId;
}
// All the below functions checking WINDOW_NONE only handle failure of AddWindow in the above function.
// Because sHofPCTopBarWindowId is not initialized to WINDOW_NONE anywhere it does not handle
// the window not having been drawn yet.
void HofPCTopBar_Print(const u8 *string, u8 left, bool8 copyToVram)
{
u16 width = 0;
if (sHofPCTopBarWindowId != WINDOW_NONE)
{
PutWindowTilemap(sHofPCTopBarWindowId);
FillWindowPixelBuffer(sHofPCTopBarWindowId, PIXEL_FILL(15));
width = GetStringWidth(FONT_SMALL, string, 0);
AddTextPrinterParameterized3(sHofPCTopBarWindowId,
FONT_SMALL,
236 - (GetWindowAttribute(sHofPCTopBarWindowId, WINDOW_TILEMAP_LEFT) * 8) - left - width,
1,
sTextColors,
0,
string);
if (copyToVram)
CopyWindowToVram(sHofPCTopBarWindowId, COPYWIN_FULL);
}
}
void HofPCTopBar_PrintPair(const u8 *string, const u8 *string2, bool8 noBg, u8 left, bool8 copyToVram)
{
u8 color[3];
u16 width = 0;
if (sHofPCTopBarWindowId != WINDOW_NONE)
{
if (noBg)
{
color[0] = TEXT_COLOR_TRANSPARENT;
color[1] = TEXT_COLOR_WHITE;
color[2] = TEXT_COLOR_DARK_GRAY;
}
else
{
color[0] = TEXT_DYNAMIC_COLOR_6;
color[1] = TEXT_COLOR_WHITE;
color[2] = TEXT_COLOR_DARK_GRAY;
}
PutWindowTilemap(sHofPCTopBarWindowId);
FillWindowPixelBuffer(sHofPCTopBarWindowId, PIXEL_FILL(15));
if (string2 != NULL)
{
width = GetStringWidth(FONT_SMALL, string2, 0);
AddTextPrinterParameterized3(sHofPCTopBarWindowId,
FONT_SMALL,
236 - (GetWindowAttribute(sHofPCTopBarWindowId, WINDOW_TILEMAP_LEFT) * 8) - left - width,
1,
color,
0,
string2);
}
AddTextPrinterParameterized4(sHofPCTopBarWindowId, FONT_NORMAL, 4, 1, 0, 0, color, 0, string);
if (copyToVram)
CopyWindowToVram(sHofPCTopBarWindowId, COPYWIN_FULL);
}
}
// Unused
static void HofPCTopBar_CopyToVram(void)
{
if (sHofPCTopBarWindowId != WINDOW_NONE)
CopyWindowToVram(sHofPCTopBarWindowId, COPYWIN_FULL);
}
// Unused
static void HofPCTopBar_Clear(void)
{
if (sHofPCTopBarWindowId != WINDOW_NONE)
{
FillWindowPixelBuffer(sHofPCTopBarWindowId, PIXEL_FILL(15));
CopyWindowToVram(sHofPCTopBarWindowId, COPYWIN_FULL);
}
}
void HofPCTopBar_RemoveWindow(void)
{
if (sHofPCTopBarWindowId != WINDOW_NONE)
{
FillWindowPixelBuffer(sHofPCTopBarWindowId, PIXEL_FILL(0));
ClearWindowTilemap(sHofPCTopBarWindowId);
CopyWindowToVram(sHofPCTopBarWindowId, COPYWIN_FULL);
RemoveWindow(sHofPCTopBarWindowId);
sHofPCTopBarWindowId = WINDOW_NONE;
}
}
static u8 InitMenu(u8 windowId, u8 fontId, u8 left, u8 top, u8 cursorHeight, u8 numChoices, u8 initialCursorPos, bool8 muteAPress)
{
s32 pos;
sMenu.left = left;
sMenu.top = top;
sMenu.minCursorPos = 0;
sMenu.maxCursorPos = numChoices - 1;
sMenu.windowId = windowId;
sMenu.fontId = fontId;
sMenu.optionHeight = cursorHeight;
sMenu.APressMuted = muteAPress;
pos = initialCursorPos;
if (pos < 0 || pos > sMenu.maxCursorPos)
sMenu.cursorPos = 0;
else
sMenu.cursorPos = pos;
Menu_MoveCursor(0);
return sMenu.cursorPos;
}
// There is no muted version of this, so the version that plays sound when A is pressed is the "Normal" one.
u8 InitMenuNormal(u8 windowId, u8 fontId, u8 left, u8 top, u8 cursorHeight, u8 numChoices, u8 initialCursorPos)
{
return InitMenu(windowId, fontId, left, top, cursorHeight, numChoices, initialCursorPos, FALSE);
}
// Unused
static u8 InitMenuDefaultCursorHeight(u8 windowId, u8 fontId, u8 left, u8 top, u8 numChoices, u8 initialCursorPos)
{
u8 cursorHeight = GetMenuCursorDimensionByFont(fontId, 1);
return InitMenuNormal(windowId, fontId, left, top, cursorHeight, numChoices, initialCursorPos);
}
void RedrawMenuCursor(u8 oldPos, u8 newPos)
{
u8 width, height;
width = GetMenuCursorDimensionByFont(sMenu.fontId, 0);
height = GetMenuCursorDimensionByFont(sMenu.fontId, 1);
FillWindowPixelRect(sMenu.windowId, PIXEL_FILL(1), sMenu.left, sMenu.optionHeight * oldPos + sMenu.top, width, height);
AddTextPrinterParameterized(sMenu.windowId, sMenu.fontId, gText_SelectorArrow3, sMenu.left, sMenu.optionHeight * newPos + sMenu.top, 0, 0);
}
u8 Menu_MoveCursor(s8 cursorDelta)
{
u8 oldPos = sMenu.cursorPos;
int newPos = sMenu.cursorPos + cursorDelta;
if (newPos < sMenu.minCursorPos)
sMenu.cursorPos = sMenu.maxCursorPos;
else if (newPos > sMenu.maxCursorPos)
sMenu.cursorPos = sMenu.minCursorPos;
else
sMenu.cursorPos += cursorDelta;
RedrawMenuCursor(oldPos, sMenu.cursorPos);
return sMenu.cursorPos;
}
u8 Menu_MoveCursorNoWrapAround(s8 cursorDelta)
{
u8 oldPos = sMenu.cursorPos;
int newPos = sMenu.cursorPos + cursorDelta;
if (newPos < sMenu.minCursorPos)
sMenu.cursorPos = sMenu.minCursorPos;
else if (newPos > sMenu.maxCursorPos)
sMenu.cursorPos = sMenu.maxCursorPos;
else
sMenu.cursorPos += cursorDelta;
RedrawMenuCursor(oldPos, sMenu.cursorPos);
return sMenu.cursorPos;
}
u8 Menu_GetCursorPos(void)
{
return sMenu.cursorPos;
}
s8 Menu_ProcessInput(void)
{
if (JOY_NEW(A_BUTTON))
{
if (!sMenu.APressMuted)
PlaySE(SE_SELECT);
return sMenu.cursorPos;
}
else if (JOY_NEW(B_BUTTON))
{
return MENU_B_PRESSED;
}
else if (JOY_NEW(DPAD_UP))
{
PlaySE(SE_SELECT);
Menu_MoveCursor(-1);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_NEW(DPAD_DOWN))
{
PlaySE(SE_SELECT);
Menu_MoveCursor(1);
return MENU_NOTHING_CHOSEN;
}
return MENU_NOTHING_CHOSEN;
}
s8 Menu_ProcessInputNoWrap(void)
{
u8 oldPos = sMenu.cursorPos;
if (JOY_NEW(A_BUTTON))
{
if (!sMenu.APressMuted)
PlaySE(SE_SELECT);
return sMenu.cursorPos;
}
else if (JOY_NEW(B_BUTTON))
{
return MENU_B_PRESSED;
}
else if (JOY_NEW(DPAD_UP))
{
if (oldPos != Menu_MoveCursorNoWrapAround(-1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_NEW(DPAD_DOWN))
{
if (oldPos != Menu_MoveCursorNoWrapAround(1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
return MENU_NOTHING_CHOSEN;
}
s8 ProcessMenuInput_other(void)
{
if (JOY_NEW(A_BUTTON))
{
if (!sMenu.APressMuted)
PlaySE(SE_SELECT);
return sMenu.cursorPos;
}
else if (JOY_NEW(B_BUTTON))
{
return MENU_B_PRESSED;
}
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_UP)
{
PlaySE(SE_SELECT);
Menu_MoveCursor(-1);
return MENU_NOTHING_CHOSEN;
}
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_DOWN)
{
PlaySE(SE_SELECT);
Menu_MoveCursor(1);
return MENU_NOTHING_CHOSEN;
}
return MENU_NOTHING_CHOSEN;
}
s8 Menu_ProcessInputNoWrapAround_other(void)
{
u8 oldPos = sMenu.cursorPos;
if (JOY_NEW(A_BUTTON))
{
if (!sMenu.APressMuted)
PlaySE(SE_SELECT);
return sMenu.cursorPos;
}
else if (JOY_NEW(B_BUTTON))
{
return MENU_B_PRESSED;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
{
if (oldPos != Menu_MoveCursorNoWrapAround(-1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
{
if (oldPos != Menu_MoveCursorNoWrapAround(1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
return MENU_NOTHING_CHOSEN;
}
void PrintMenuActionTextsAtPos(u8 windowId, u8 fontId, u8 left, u8 top, u8 lineHeight, u8 itemCount, const struct MenuAction *menuActions)
{
u8 i;
for (i = 0; i < itemCount; i++)
AddTextPrinterParameterized(windowId, fontId, menuActions[i].text, left, (lineHeight * i) + top, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(windowId, COPYWIN_GFX);
}
// Unused
static void PrintMenuActionTextsWithSpacing(u8 windowId, u8 fontId, u8 left, u8 top, u8 lineHeight, u8 itemCount, const struct MenuAction *menuActions, u8 letterSpacing, u8 lineSpacing)
{
u8 i;
for (i = 0; i < itemCount; i++)
AddTextPrinterParameterized5(windowId, fontId, menuActions[i].text, left, (lineHeight * i) + top, TEXT_SKIP_DRAW, NULL, letterSpacing, lineSpacing);
CopyWindowToVram(windowId, COPYWIN_GFX);
}
// Unused
static void PrintMenuActionTextsAtTop(u8 windowId, u8 fontId, u8 lineHeight, u8 itemCount, const struct MenuAction *menuActions)
{
PrintMenuActionTextsAtPos(windowId, fontId, GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH), 1, lineHeight, itemCount, menuActions);
}
void PrintMenuActionTexts(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *menuActions, const u8 *actionIds)
{
u8 i;
struct TextPrinterTemplate printer;
printer.windowId = windowId;
printer.fontId = fontId;
printer.fgColor = GetFontAttribute(fontId, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(fontId, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(fontId, FONTATTR_COLOR_SHADOW);
printer.unk = GetFontAttribute(fontId, FONTATTR_UNKNOWN);
printer.letterSpacing = letterSpacing;
printer.lineSpacing = GetFontAttribute(fontId, FONTATTR_LINE_SPACING);
printer.x = left;
printer.currentX = left;
for (i = 0; i < itemCount; i++)
{
printer.currentChar = menuActions[actionIds[i]].text;
printer.y = (lineHeight * i) + top;
printer.currentY = printer.y;
AddTextPrinter(&printer, TEXT_SKIP_DRAW, NULL);
}
CopyWindowToVram(windowId, COPYWIN_GFX);
}
// Unused
static void PrintMenuActionTextsAtTopById(u8 windowId, u8 fontId, u8 lineHeight, u8 itemCount, const struct MenuAction *menuActions, const u8 *actionIds)
{
PrintMenuActionTexts(windowId, fontId, GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH), 1, GetFontAttribute(fontId, FONTATTR_LETTER_SPACING), lineHeight, itemCount, menuActions, actionIds);
}
void SetWindowTemplateFields(struct WindowTemplate *template, u8 bg, u8 left, u8 top, u8 width, u8 height, u8 paletteNum, u16 baseBlock)
{
template->bg = bg;
template->tilemapLeft = left;
template->tilemapTop = top;
template->width = width;
template->height = height;
template->paletteNum = paletteNum;
template->baseBlock = baseBlock;
}
struct WindowTemplate CreateWindowTemplate(u8 bg, u8 left, u8 top, u8 width, u8 height, u8 paletteNum, u16 baseBlock)
{
struct WindowTemplate template;
SetWindowTemplateFields(&template, bg, left, top, width, height, paletteNum, baseBlock);
return template;
}
u16 AddWindowParameterized(u8 bg, u8 left, u8 top, u8 width, u8 height, u8 paletteNum, u16 baseBlock)
{
struct WindowTemplate template;
SetWindowTemplateFields(&template, bg, left, top, width, height, paletteNum, baseBlock);
return AddWindow(&template);
}
// As opposed to CreateYesNoMenu, which has a hard-coded position.
static void CreateYesNoMenuAtPos(const struct WindowTemplate *window, u8 fontId, u8 left, u8 top, u16 baseTileNum, u8 paletteNum, u8 initialCursorPos)
{
struct TextPrinterTemplate printer;
sYesNoWindowId = AddWindow(window);
DrawStdFrameWithCustomTileAndPalette(sYesNoWindowId, TRUE, baseTileNum, paletteNum);
printer.currentChar = gText_YesNo;
printer.windowId = sYesNoWindowId;
printer.fontId = fontId;
printer.x = GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH) + left;
printer.y = top;
printer.currentX = printer.x;
printer.currentY = printer.y;
printer.fgColor = GetFontAttribute(fontId, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(fontId, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(fontId, FONTATTR_COLOR_SHADOW);
printer.unk = GetFontAttribute(fontId, FONTATTR_UNKNOWN);
printer.letterSpacing = GetFontAttribute(fontId, FONTATTR_LETTER_SPACING);
printer.lineSpacing = GetFontAttribute(fontId, FONTATTR_LINE_SPACING);
AddTextPrinter(&printer, TEXT_SKIP_DRAW, NULL);
InitMenuNormal(sYesNoWindowId, fontId, left, top, GetFontAttribute(fontId, FONTATTR_MAX_LETTER_HEIGHT), 2, initialCursorPos);
}
static void CreateYesNoMenuInTopLeft(const struct WindowTemplate *window, u8 fontId, u16 baseTileNum, u8 paletteNum)
{
CreateYesNoMenuAtPos(window, fontId, 0, 1, baseTileNum, paletteNum, 0);
}
s8 Menu_ProcessInputNoWrapClearOnChoose(void)
{
s8 result = Menu_ProcessInputNoWrap();
if (result != MENU_NOTHING_CHOSEN)
EraseYesNoWindow();
return result;
}
void EraseYesNoWindow(void)
{
ClearStdWindowAndFrameToTransparent(sYesNoWindowId, TRUE);
RemoveWindow(sYesNoWindowId);
}
static void PrintMenuActionGridText(u8 windowId, u8 fontId, u8 left, u8 top, u8 width, u8 height, u8 columns, u8 rows, const struct MenuAction *menuActions)
{
u8 i;
u8 j;
for (i = 0; i < rows; i++)
{
for (j = 0; j < columns; j++)
AddTextPrinterParameterized(windowId, fontId, menuActions[(i * columns) + j].text, (width * j) + left, (height * i) + top, TEXT_SKIP_DRAW, NULL);
}
CopyWindowToVram(windowId, COPYWIN_GFX);
}
// Unused
static void PrintMenuActionGridTextAtTop(u8 windowId, u8 fontId, u8 a2, u8 a3, u8 a4, u8 a5, const struct MenuAction *menuActions)
{
PrintMenuActionGridText(windowId, fontId, GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH), 0, a2, a3, a4, a5, menuActions);
}
void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 horizontalCount, u8 verticalCount, const struct MenuAction *menuActions, const u8 *actionIds)
{
u8 i;
u8 j;
struct TextPrinterTemplate printer;
printer.windowId = windowId;
printer.fontId = fontId;
printer.fgColor = GetFontAttribute(fontId, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(fontId, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(fontId, FONTATTR_COLOR_SHADOW);
printer.unk = GetFontAttribute(fontId, FONTATTR_UNKNOWN);
printer.letterSpacing = GetFontAttribute(fontId, FONTATTR_LETTER_SPACING);
printer.lineSpacing = GetFontAttribute(fontId, FONTATTR_LINE_SPACING);
for (i = 0; i < verticalCount; i++)
{
for (j = 0; j < horizontalCount; j++)
{
printer.currentChar = menuActions[actionIds[(horizontalCount * i) + j]].text;
printer.x = (optionWidth * j) + left;
printer.y = (GetFontAttribute(fontId, FONTATTR_MAX_LETTER_HEIGHT) * i) + top;
printer.currentX = printer.x;
printer.currentY = printer.y;
AddTextPrinter(&printer, TEXT_SKIP_DRAW, NULL);
}
}
CopyWindowToVram(windowId, COPYWIN_GFX);
}
// Unused
static void PrintMenuActionGrid_TopLeft(u8 windowId, u8 fontId, u8 optionWidth, u8 unused, u8 horizontalCount, u8 verticalCount, const struct MenuAction *menuActions, const u8 *actionIds)
{
PrintMenuActionGrid(windowId, fontId, GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH), 0, optionWidth, horizontalCount, verticalCount, menuActions, actionIds);
}
static u8 InitMenuGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 optionHeight, u8 columns, u8 rows, u8 numChoices, u8 cursorPos)
{
s32 pos;
sMenu.left = left;
sMenu.top = top;
sMenu.minCursorPos = 0;
sMenu.maxCursorPos = numChoices - 1;
sMenu.windowId = windowId;
sMenu.fontId = fontId;
sMenu.optionWidth = optionWidth;
sMenu.optionHeight = optionHeight;
sMenu.columns = columns;
sMenu.rows = rows;
pos = cursorPos;
if (pos < 0 || pos > sMenu.maxCursorPos)
sMenu.cursorPos = 0;
else
sMenu.cursorPos = pos;
// Why call this when it's not gonna move?
ChangeMenuGridCursorPosition(MENU_CURSOR_DELTA_NONE, MENU_CURSOR_DELTA_NONE);
return sMenu.cursorPos;
}
// Unused
static u8 InitMenuGridDefaultCursorHeight(u8 windowId, u8 fontId, u8 left, u8 top, u8 width, u8 columns, u8 rows, u8 cursorPos)
{
u8 cursorHeight = GetMenuCursorDimensionByFont(fontId, 1);
u8 numChoices = columns * rows;
return InitMenuGrid(windowId, fontId, left, top, width, cursorHeight, columns, rows, numChoices, cursorPos);
}
// Erase cursor at old position, draw cursor at new position.
static void MoveMenuGridCursor(u8 oldCursorPos, u8 newCursorPos)
{
u8 cursorWidth = GetMenuCursorDimensionByFont(sMenu.fontId, 0);
u8 cursorHeight = GetMenuCursorDimensionByFont(sMenu.fontId, 1);
u8 xPos = (oldCursorPos % sMenu.columns) * sMenu.optionWidth + sMenu.left;
u8 yPos = (oldCursorPos / sMenu.columns) * sMenu.optionHeight + sMenu.top;
FillWindowPixelRect(sMenu.windowId, PIXEL_FILL(1), xPos, yPos, cursorWidth, cursorHeight);
xPos = (newCursorPos % sMenu.columns) * sMenu.optionWidth + sMenu.left;
yPos = (newCursorPos / sMenu.columns) * sMenu.optionHeight + sMenu.top;
AddTextPrinterParameterized(sMenu.windowId, sMenu.fontId, gText_SelectorArrow3, xPos, yPos, 0, 0);
}
u8 ChangeMenuGridCursorPosition(s8 deltaX, s8 deltaY)
{
u8 oldPos = sMenu.cursorPos;
if (deltaX != 0)
{
if ((sMenu.cursorPos % sMenu.columns) + deltaX < 0)
sMenu.cursorPos += sMenu.columns - 1;
else if ((sMenu.cursorPos % sMenu.columns) + deltaX >= sMenu.columns)
sMenu.cursorPos = (sMenu.cursorPos / sMenu.columns) * sMenu.columns;
else
sMenu.cursorPos += deltaX;
}
if (deltaY != 0)
{
if ((sMenu.cursorPos / sMenu.columns) + deltaY < 0)
sMenu.cursorPos += sMenu.columns * (sMenu.rows - 1);
else if ((sMenu.cursorPos / sMenu.columns) + deltaY >= sMenu.rows)
sMenu.cursorPos -= sMenu.columns * (sMenu.rows - 1);
else
sMenu.cursorPos += (sMenu.columns * deltaY);
}
if (sMenu.cursorPos > sMenu.maxCursorPos)
{
sMenu.cursorPos = oldPos;
return sMenu.cursorPos;
}
else
{
MoveMenuGridCursor(oldPos, sMenu.cursorPos);
return sMenu.cursorPos;
}
}
u8 ChangeGridMenuCursorPosition(s8 deltaX, s8 deltaY)
{
u8 oldPos = sMenu.cursorPos;
if (deltaX != 0)
{
if (((sMenu.cursorPos % sMenu.columns) + deltaX >= 0) &&
((sMenu.cursorPos % sMenu.columns) + deltaX < sMenu.columns))
{
sMenu.cursorPos += deltaX;
}
}
if (deltaY != 0)
{
if (((sMenu.cursorPos / sMenu.columns) + deltaY >= 0) &&
((sMenu.cursorPos / sMenu.columns) + deltaY < sMenu.rows))
{
sMenu.cursorPos += (sMenu.columns * deltaY);
}
}
if (sMenu.cursorPos > sMenu.maxCursorPos)
{
sMenu.cursorPos = oldPos;
return sMenu.cursorPos;
}
else
{
MoveMenuGridCursor(oldPos, sMenu.cursorPos);
return sMenu.cursorPos;
}
}
// Unused
static s8 Menu_ProcessGridInput_NoSoundLimit(void)
{
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
return sMenu.cursorPos;
}
else if (JOY_NEW(B_BUTTON))
{
return MENU_B_PRESSED;
}
else if (JOY_NEW(DPAD_UP))
{
PlaySE(SE_SELECT);
ChangeMenuGridCursorPosition(MENU_CURSOR_DELTA_NONE, MENU_CURSOR_DELTA_UP);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_NEW(DPAD_DOWN))
{
PlaySE(SE_SELECT);
ChangeMenuGridCursorPosition(MENU_CURSOR_DELTA_NONE, MENU_CURSOR_DELTA_DOWN);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_NEW(DPAD_LEFT) || GetLRKeysPressed() == MENU_L_PRESSED)
{
PlaySE(SE_SELECT);
ChangeMenuGridCursorPosition(MENU_CURSOR_DELTA_LEFT, MENU_CURSOR_DELTA_NONE);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_NEW(DPAD_RIGHT) || GetLRKeysPressed() == MENU_R_PRESSED)
{
PlaySE(SE_SELECT);
ChangeMenuGridCursorPosition(MENU_CURSOR_DELTA_RIGHT, MENU_CURSOR_DELTA_NONE);
return MENU_NOTHING_CHOSEN;
}
return MENU_NOTHING_CHOSEN;
}
s8 Menu_ProcessGridInput(void)
{
u8 oldPos = sMenu.cursorPos;
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
return sMenu.cursorPos;
}
else if (JOY_NEW(B_BUTTON))
{
return MENU_B_PRESSED;
}
else if (JOY_NEW(DPAD_UP))
{
if (oldPos != ChangeGridMenuCursorPosition(0, -1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_NEW(DPAD_DOWN))
{
if (oldPos != ChangeGridMenuCursorPosition(0, 1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_NEW(DPAD_LEFT) || GetLRKeysPressed() == MENU_L_PRESSED)
{
if (oldPos != ChangeGridMenuCursorPosition(-1, 0))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_NEW(DPAD_RIGHT) || GetLRKeysPressed() == MENU_R_PRESSED)
{
if (oldPos != ChangeGridMenuCursorPosition(1, 0))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
return MENU_NOTHING_CHOSEN;
}
// Unused
static s8 Menu_ProcessGridInputRepeat_NoSoundLimit(void)
{
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
return sMenu.cursorPos;
}
else if (JOY_NEW(B_BUTTON))
{
return MENU_B_PRESSED;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
{
PlaySE(SE_SELECT);
ChangeMenuGridCursorPosition(MENU_CURSOR_DELTA_NONE, MENU_CURSOR_DELTA_UP);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
{
PlaySE(SE_SELECT);
ChangeMenuGridCursorPosition(MENU_CURSOR_DELTA_NONE, MENU_CURSOR_DELTA_DOWN);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_LEFT || GetLRKeysPressedAndHeld() == MENU_L_PRESSED)
{
PlaySE(SE_SELECT);
ChangeMenuGridCursorPosition(MENU_CURSOR_DELTA_LEFT, MENU_CURSOR_DELTA_NONE);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_RIGHT || GetLRKeysPressedAndHeld() == MENU_R_PRESSED)
{
PlaySE(SE_SELECT);
ChangeMenuGridCursorPosition(MENU_CURSOR_DELTA_RIGHT, MENU_CURSOR_DELTA_NONE);
return MENU_NOTHING_CHOSEN;
}
return MENU_NOTHING_CHOSEN;
}
// Unused
static s8 Menu_ProcessGridInputRepeat(void)
{
u8 oldPos = sMenu.cursorPos;
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
return sMenu.cursorPos;
}
else if (JOY_NEW(B_BUTTON))
{
return MENU_B_PRESSED;
}
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_UP)
{
if (oldPos != ChangeGridMenuCursorPosition(0, -1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_DOWN)
{
if (oldPos != ChangeGridMenuCursorPosition(0, 1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_LEFT || GetLRKeysPressedAndHeld() == MENU_L_PRESSED)
{
if (oldPos != ChangeGridMenuCursorPosition(-1, 0))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_RIGHT || GetLRKeysPressedAndHeld() == MENU_R_PRESSED)
{
if (oldPos != ChangeGridMenuCursorPosition(1, 0))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
return MENU_NOTHING_CHOSEN;
}
u8 InitMenuInUpperLeftCorner(u8 windowId, u8 itemCount, u8 initialCursorPos, bool8 APressMuted)
{
s32 pos;
sMenu.left = 0;
sMenu.top = 1;
sMenu.minCursorPos = 0;
sMenu.maxCursorPos = itemCount - 1;
sMenu.windowId = windowId;
sMenu.fontId = FONT_NORMAL;
sMenu.optionHeight = 16;
sMenu.APressMuted = APressMuted;
pos = initialCursorPos;
if (pos < 0 || pos > sMenu.maxCursorPos)
sMenu.cursorPos = 0;
else
sMenu.cursorPos = pos;
return Menu_MoveCursor(0);
}
// There is no muted version of this function, so the version that plays sound when A is pressed is the "Normal" one.
u8 InitMenuInUpperLeftCornerNormal(u8 windowId, u8 itemCount, u8 initialCursorPos)
{
return InitMenuInUpperLeftCorner(windowId, itemCount, initialCursorPos, FALSE);
}
void PrintMenuTable(u8 windowId, u8 itemCount, const struct MenuAction *menuActions)
{
u32 i;
for (i = 0; i < itemCount; i++)
AddTextPrinterParameterized(windowId, 1, menuActions[i].text, 8, (i * 16) + 1, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(windowId, COPYWIN_GFX);
}
void PrintMenuActionTextsInUpperLeftCorner(u8 windowId, u8 itemCount, const struct MenuAction *menuActions, const u8 *actionIds)
{
u8 i;
struct TextPrinterTemplate printer;
printer.windowId = windowId;
printer.fontId = FONT_NORMAL;
printer.fgColor = GetFontAttribute(FONT_NORMAL, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(FONT_NORMAL, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(FONT_NORMAL, FONTATTR_COLOR_SHADOW);
printer.unk = GetFontAttribute(FONT_NORMAL, FONTATTR_UNKNOWN);
printer.letterSpacing = 0;
printer.lineSpacing = 0;
printer.x = 8;
printer.currentX = 8;
for (i = 0; i < itemCount; i++)
{
printer.currentChar = menuActions[actionIds[i]].text;
printer.y = (i * 16) + 1;
printer.currentY = (i * 16) + 1;
AddTextPrinter(&printer, TEXT_SKIP_DRAW, NULL);
}
CopyWindowToVram(windowId, COPYWIN_GFX);
}
void CreateYesNoMenu(const struct WindowTemplate *window, u16 baseTileNum, u8 paletteNum, u8 initialCursorPos)
{
struct TextPrinterTemplate printer;
sYesNoWindowId = AddWindow(window);
DrawStdFrameWithCustomTileAndPalette(sYesNoWindowId, TRUE, baseTileNum, paletteNum);
printer.currentChar = gText_YesNo;
printer.windowId = sYesNoWindowId;
printer.fontId = FONT_NORMAL;
printer.x = 8;
printer.y = 1;
printer.currentX = printer.x;
printer.currentY = printer.y;
printer.fgColor = GetFontAttribute(FONT_NORMAL, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(FONT_NORMAL, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(FONT_NORMAL, FONTATTR_COLOR_SHADOW);
printer.unk = GetFontAttribute(FONT_NORMAL, FONTATTR_UNKNOWN);
printer.letterSpacing = 0;
printer.lineSpacing = 0;
AddTextPrinter(&printer, TEXT_SKIP_DRAW, NULL);
InitMenuInUpperLeftCornerNormal(sYesNoWindowId, 2, initialCursorPos);
}
void PrintMenuGridTable(u8 windowId, u8 optionWidth, u8 columns, u8 rows, const struct MenuAction *menuActions)
{
u32 i, j;
for (i = 0; i < rows; i++)
{
for (j = 0; j < columns; j++)
AddTextPrinterParameterized(windowId, 1, menuActions[(i * columns) + j].text, (optionWidth * j) + 8, (i * 16) + 1, TEXT_SKIP_DRAW, NULL);
}
CopyWindowToVram(windowId, COPYWIN_GFX);
}
// Unused
static void PrintMenuActionGridTextNoSpacing(u8 windowId, u8 optionWidth, u8 columns, u8 rows, const struct MenuAction *menuActions, const u8 *actionIds)
{
u8 i;
u8 j;
struct TextPrinterTemplate printer;
printer.windowId = windowId;
printer.fontId = FONT_NORMAL;
printer.fgColor = GetFontAttribute(FONT_NORMAL, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(FONT_NORMAL, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(FONT_NORMAL, FONTATTR_COLOR_SHADOW);
printer.unk = GetFontAttribute(FONT_NORMAL, FONTATTR_UNKNOWN);
printer.letterSpacing = 0;
printer.lineSpacing = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < columns; j++)
{
printer.currentChar = menuActions[actionIds[(columns * i) + j]].text;
printer.x = (optionWidth * j) + 8;
printer.y = (16 * i) + 1;
printer.currentX = printer.x;
printer.currentY = printer.y;
AddTextPrinter(&printer, TEXT_SKIP_DRAW, NULL);
}
}
CopyWindowToVram(windowId, COPYWIN_GFX);
}
u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos)
{
s32 pos;
sMenu.left = 0;
sMenu.top = 1;
sMenu.minCursorPos = 0;
sMenu.maxCursorPos = (columns * rows) - 1;
sMenu.windowId = windowId;
sMenu.fontId = FONT_NORMAL;
sMenu.optionWidth = optionWidth;
sMenu.optionHeight = 16;
sMenu.columns = columns;
sMenu.rows = rows;
pos = initialCursorPos;
if (pos < 0 || pos > sMenu.maxCursorPos)
sMenu.cursorPos = 0;
else
sMenu.cursorPos = pos;
// Why call this when it's not gonna move?
ChangeMenuGridCursorPosition(MENU_CURSOR_DELTA_NONE, MENU_CURSOR_DELTA_NONE);
return sMenu.cursorPos;
}
void ClearScheduledBgCopiesToVram(void)
{
memset(sScheduledBgCopiesToVram, 0, sizeof(sScheduledBgCopiesToVram));
}
void ScheduleBgCopyTilemapToVram(u8 bgId)
{
sScheduledBgCopiesToVram[bgId] = TRUE;
}
void DoScheduledBgTilemapCopiesToVram(void)
{
if (sScheduledBgCopiesToVram[0] == TRUE)
{
CopyBgTilemapBufferToVram(0);
sScheduledBgCopiesToVram[0] = FALSE;
}
if (sScheduledBgCopiesToVram[1] == TRUE)
{
CopyBgTilemapBufferToVram(1);
sScheduledBgCopiesToVram[1] = FALSE;
}
if (sScheduledBgCopiesToVram[2] == TRUE)
{
CopyBgTilemapBufferToVram(2);
sScheduledBgCopiesToVram[2] = FALSE;
}
if (sScheduledBgCopiesToVram[3] == TRUE)
{
CopyBgTilemapBufferToVram(3);
sScheduledBgCopiesToVram[3] = FALSE;
}
}
void ResetTempTileDataBuffers(void)
{
int i;
for (i = 0; i < (int)ARRAY_COUNT(sTempTileDataBuffer); i++)
sTempTileDataBuffer[i] = NULL;
sTempTileDataBufferIdx = 0;
}
bool8 FreeTempTileDataBuffersIfPossible(void)
{
int i;
if (!IsDma3ManagerBusyWithBgCopy())
{
if (sTempTileDataBufferIdx)
{
for (i = 0; i < sTempTileDataBufferIdx; i++)
FREE_AND_SET_NULL(sTempTileDataBuffer[i]);
sTempTileDataBufferIdx = 0;
}
return FALSE;
}
else
{
return TRUE;
}
}
void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 offset, u8 mode)
{
u32 sizeOut;
if (sTempTileDataBufferIdx < ARRAY_COUNT(sTempTileDataBuffer))
{
void *ptr = malloc_and_decompress(src, &sizeOut);
if (!size)
size = sizeOut;
if (ptr)
{
copy_decompressed_tile_data_to_vram(bgId, ptr, size, offset, mode);
sTempTileDataBuffer[sTempTileDataBufferIdx++] = ptr;
}
return ptr;
}
return NULL;
}
void DecompressAndLoadBgGfxUsingHeap(u8 bgId, const void *src, u32 size, u16 offset, u8 mode)
{
u32 sizeOut;
void *ptr = malloc_and_decompress(src, &sizeOut);
if (!size)
size = sizeOut;
if (ptr)
{
u8 taskId = CreateTask(task_free_buf_after_copying_tile_data_to_vram, 0);
gTasks[taskId].data[0] = copy_decompressed_tile_data_to_vram(bgId, ptr, size, offset, mode);
SetWordTaskArg(taskId, 1, (u32)ptr);
}
}
void task_free_buf_after_copying_tile_data_to_vram(u8 taskId)
{
if (!CheckForSpaceForDma3Request(gTasks[taskId].data[0]))
{
Free((void *)GetWordTaskArg(taskId, 1));
DestroyTask(taskId);
}
}
void *malloc_and_decompress(const void *src, u32 *size)
{
void *ptr;
u8 *sizeAsBytes = (u8 *)size;
u8 *srcAsBytes = (u8 *)src;
sizeAsBytes[0] = srcAsBytes[1];
sizeAsBytes[1] = srcAsBytes[2];
sizeAsBytes[2] = srcAsBytes[3];
sizeAsBytes[3] = 0;
ptr = Alloc(*size);
if (ptr)
LZ77UnCompWram(src, ptr);
return ptr;
}
u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16 offset, u8 mode)
{
switch (mode)
{
case 0:
return LoadBgTiles(bgId, src, size, offset);
case 1:
return LoadBgTilemap(bgId, src, size, offset);
default:
return -1;
}
}
void SetBgTilemapPalette(u8 bgId, u8 left, u8 top, u8 width, u8 height, u8 palette)
{
u8 i;
u8 j;
u16 *ptr = GetBgTilemapBuffer(bgId);
for (i = top; i < top + height; i++)
{
for (j = left; j < left + width; j++)
{
ptr[(i * 32) + j] = (ptr[(i * 32) + j] & 0xFFF) | (palette << 12);
}
}
}
void CopyToBufferFromBgTilemap(u8 bgId, u16 *dest, u8 left, u8 top, u8 width, u8 height)
{
u8 i;
u8 j;
const u16 *src = GetBgTilemapBuffer(bgId);
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
dest[(i * width) + j] = src[(i + top) * 32 + j + left];
}
}
void AddValToTilemapBuffer(void *ptr, int delta, int width, int height, bool32 isAffine)
{
int i;
int area = width * height;
if (isAffine == TRUE)
{
u8 *as8BPP = ptr;
for (i = 0; i < area; i++)
as8BPP[i] += delta;
}
else
{
// Limit add to first 10 bits
u16 *as4BPP = ptr;
for (i = 0; i < area; i++)
as4BPP[i] = (as4BPP[i] & 0xFC00) | ((as4BPP[i] + delta) & 0x3FF);
}
}
void ResetBgPositions(void)
{
ChangeBgX(0, 0, BG_COORD_SET);
ChangeBgX(1, 0, BG_COORD_SET);
ChangeBgX(2, 0, BG_COORD_SET);
ChangeBgX(3, 0, BG_COORD_SET);
ChangeBgY(0, 0, BG_COORD_SET);
ChangeBgY(1, 0, BG_COORD_SET);
ChangeBgY(2, 0, BG_COORD_SET);
ChangeBgY(3, 0, BG_COORD_SET);
}
void BgDmaFill(u32 bg, u8 value, int offset, int size)
{
int temp = (!GetBgAttribute(bg, BG_ATTR_PALETTEMODE)) ? 32 : 64;
void *addr = (void *)((GetBgAttribute(bg, BG_ATTR_CHARBASEINDEX) * 0x4000) + (GetBgAttribute(bg, BG_ATTR_BASETILE) + offset) * temp);
RequestDma3Fill(value << 24 | value << 16 | value << 8 | value, VRAM + addr, size * temp, 1);
}
void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str)
{
struct TextPrinterTemplate printer;
printer.currentChar = str;
printer.windowId = windowId;
printer.fontId = fontId;
printer.x = left;
printer.y = top;
printer.currentX = printer.x;
printer.currentY = printer.y;
printer.letterSpacing = GetFontAttribute(fontId, FONTATTR_LETTER_SPACING);
printer.lineSpacing = GetFontAttribute(fontId, FONTATTR_LINE_SPACING);
printer.unk = 0;
printer.fgColor = color[1];
printer.bgColor = color[0];
printer.shadowColor = color[2];
AddTextPrinter(&printer, speed, NULL);
}
void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str)
{
struct TextPrinterTemplate printer;
printer.currentChar = str;
printer.windowId = windowId;
printer.fontId = fontId;
printer.x = left;
printer.y = top;
printer.currentX = printer.x;
printer.currentY = printer.y;
printer.letterSpacing = letterSpacing;
printer.lineSpacing = lineSpacing;
printer.unk = 0;
printer.fgColor = color[1];
printer.bgColor = color[0];
printer.shadowColor = color[2];
AddTextPrinter(&printer, speed, NULL);
}
void AddTextPrinterParameterized5(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16), u8 letterSpacing, u8 lineSpacing)
{
struct TextPrinterTemplate printer;
printer.currentChar = str;
printer.windowId = windowId;
printer.fontId = fontId;
printer.x = left;
printer.y = top;
printer.currentX = left;
printer.currentY = top;
printer.letterSpacing = letterSpacing;
printer.lineSpacing = lineSpacing;
printer.unk = 0;
printer.fgColor = GetFontAttribute(fontId, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(fontId, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(fontId, FONTATTR_COLOR_SHADOW);
AddTextPrinter(&printer, speed, callback);
}
void PrintPlayerNameOnWindow(u8 windowId, const u8 *src, u16 x, u16 y)
{
int count = 0;
while (gSaveBlock2Ptr->playerName[count] != EOS)
count++;
StringExpandPlaceholders(gStringVar4, src);
AddTextPrinterParameterized(windowId, 1, gStringVar4, x, y, TEXT_SKIP_DRAW, 0);
}
static void UnusedBlitBitmapRect(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height)
{
int loopSrcY, loopDstY, loopSrcX, loopDstX, xEnd, yEnd, multiplierSrcY, multiplierDstY;
const u8 *pixelsSrc;
u8 *pixelsDst;
u16 toOrr;
if (dst->width - dstX < width)
xEnd = dst->width - dstX + srcX;
else
xEnd = width + srcX;
if (dst->height - dstY < height)
yEnd = srcY + dst->height - dstY;
else
yEnd = srcY + height;
multiplierSrcY = (src->width + (src->width % 8)) >> 3;
multiplierDstY = (dst->width + (dst->width % 8)) >> 3;
for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
{
for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
{
pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 29) >> 27);
pixelsDst = (void*) dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + ((( loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 29) >> 27);
if ((uintptr_t)pixelsDst & 1)
{
pixelsDst--;
if (loopDstX & 1)
{
toOrr = *(vu16*)pixelsDst;
toOrr &= 0x0fff;
if (loopSrcX & 1)
toOrr |= ((*pixelsSrc & 0xf0) << 8);
else
toOrr |= ((*pixelsSrc & 0x0f) << 12);
}
else
{
toOrr = *(vu16*)pixelsDst;
toOrr &= 0xf0ff;
if (loopSrcX & 1)
toOrr |= ((*pixelsSrc & 0xf0) << 4);
else
toOrr |= ((*pixelsSrc & 0x0f) << 8);
}
}
else
{
if (loopDstX & 1)
{
toOrr = *(vu16*)pixelsDst;
toOrr &= 0xff0f;
if (loopSrcX & 1)
toOrr |= ((*pixelsSrc & 0xf0) << 0);
else
toOrr |= ((*pixelsSrc & 0x0f) << 4);
}
else
{
toOrr = *(vu16*)pixelsDst;
toOrr &= 0xfff0;
if (loopSrcX & 1)
toOrr |= ((*pixelsSrc & 0xf0) >> 4);
else
toOrr |= ((*pixelsSrc & 0x0f) >> 0);
}
}
*(vu16*)pixelsDst = toOrr;
}
}
}
// Unused
static void LoadMonIconPalAtOffset(u8 palOffset, u16 speciesId)
{
LoadPalette(GetValidMonIconPalettePtr(speciesId), palOffset, 0x20);
}
// Unused
static void DrawMonIconAtPos(u8 windowId, u16 speciesId, u32 personality, u16 x, u16 y)
{
BlitBitmapToWindow(windowId, GetMonIconPtr(speciesId, personality, 1), x, y, 32, 32);
}
void ListMenuLoadStdPalAt(u8 palOffset, u8 palId)
{
const u16 *palette;
switch (palId)
{
case 0:
default:
palette = gMenuInfoElements1_Pal;
break;
case 1:
palette = gMenuInfoElements2_Pal;
break;
case 2:
palette = gMenuInfoElements3_Pal;
break;
}
LoadPalette(palette, palOffset, 0x20);
}
void BlitMenuInfoIcon(u8 windowId, u8 iconId, u16 x, u16 y)
{
BlitBitmapRectToWindow(windowId, &gMenuInfoElements_Gfx[sMenuInfoIcons[iconId].offset * 32], 0, 0, 128, 128, x, y, sMenuInfoIcons[iconId].width, sMenuInfoIcons[iconId].height);
}
void BufferSaveMenuText(u8 textId, u8 *dest, u8 color)
{
s32 curFlag;
s32 flagCount;
u8 *endOfString;
u8 *string = dest;
*(string++) = EXT_CTRL_CODE_BEGIN;
*(string++) = EXT_CTRL_CODE_COLOR;
*(string++) = color;
*(string++) = EXT_CTRL_CODE_BEGIN;
*(string++) = EXT_CTRL_CODE_SHADOW;
*(string++) = color + 1;
switch (textId)
{
case SAVE_MENU_NAME:
StringCopy(string, gSaveBlock2Ptr->playerName);
break;
case SAVE_MENU_CAUGHT:
if (IsNationalPokedexEnabled())
string = ConvertIntToDecimalStringN(string, GetNationalPokedexCount(FLAG_GET_CAUGHT), STR_CONV_MODE_LEFT_ALIGN, 3);
else
string = ConvertIntToDecimalStringN(string, GetHoennPokedexCount(FLAG_GET_CAUGHT), STR_CONV_MODE_LEFT_ALIGN, 3);
*string = EOS;
break;
case SAVE_MENU_PLAY_TIME:
string = ConvertIntToDecimalStringN(string, gSaveBlock2Ptr->playTimeHours, STR_CONV_MODE_LEFT_ALIGN, 3);
*(string++) = CHAR_COLON;
ConvertIntToDecimalStringN(string, gSaveBlock2Ptr->playTimeMinutes, STR_CONV_MODE_LEADING_ZEROS, 2);
break;
case SAVE_MENU_LOCATION:
GetMapNameGeneric(string, gMapHeader.regionMapSectionId);
break;
case SAVE_MENU_BADGES:
for (curFlag = FLAG_BADGE01_GET, flagCount = 0, endOfString = string + 1; curFlag < FLAG_BADGE01_GET + NUM_BADGES; curFlag++)
{
if (FlagGet(curFlag))
flagCount++;
}
*string = flagCount + CHAR_0;
*endOfString = EOS;
break;
}
}