410 lines
13 KiB
PHP
410 lines
13 KiB
PHP
.set LOCALID_MOM, 1
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.set LOCALID_RIVAL_MOM, 4
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.set LOCALID_RIVAL, 7
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LittlerootTown_MaysHouse_1F_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, LittlerootTown_MaysHouse_1F_OnLoad
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map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_MaysHouse_1F_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, LittlerootTown_MaysHouse_1F_OnFrame
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.byte 0
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LittlerootTown_MaysHouse_1F_OnLoad:
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call_if_lt VAR_LITTLEROOT_INTRO_STATE, 6, LittlerootTown_MaysHouse_1F_EventScript_SetMovingBoxes
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call_if_set FLAG_RECEIVED_RUNNING_SHOES, LittlerootTown_MaysHouse_1F_EventScript_CheckShowShoesManual
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end
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LittlerootTown_MaysHouse_1F_EventScript_SetMovingBoxes::
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setmetatile 5, 4, METATILE_BrendansMaysHouse_MovingBox_Open, TRUE
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setmetatile 5, 2, METATILE_BrendansMaysHouse_MovingBox_Closed, TRUE
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return
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LittlerootTown_MaysHouse_1F_EventScript_CheckShowShoesManual::
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checkplayergender
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goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_MaysHouse_1F_EventScript_ShowRunningShoesManual
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return
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LittlerootTown_MaysHouse_1F_EventScript_ShowRunningShoesManual::
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setmetatile 6, 7, METATILE_BrendansMaysHouse_BookOnTable, TRUE
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return
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LittlerootTown_MaysHouse_1F_OnTransition:
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call_if_eq VAR_LITTLEROOT_INTRO_STATE, 3, LittlerootTown_MaysHouse_1F_EventScript_MoveMomToDoor
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call_if_eq VAR_LITTLEROOT_INTRO_STATE, 5, LittlerootTown_MaysHouse_1F_EventScript_MoveMomToStairs
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call_if_eq VAR_LITTLEROOT_INTRO_STATE, 6, LittlerootTown_MaysHouse_1F_EventScript_MoveMomToTV
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end
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LittlerootTown_MaysHouse_1F_EventScript_MoveMomToStairs::
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setobjectxyperm LOCALID_MOM, 2, 4
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setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_MaysHouse_1F_EventScript_MoveMomToTV::
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setobjectxyperm LOCALID_MOM, 6, 5
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setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_MaysHouse_1F_EventScript_MoveMomToDoor::
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setobjectxyperm LOCALID_MOM, 1, 8
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setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
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return
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@ Many of the below scripts have no gender check because they assume youre in the correct house
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LittlerootTown_MaysHouse_1F_OnFrame:
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map_script_2 VAR_LITTLEROOT_INTRO_STATE, 3, LittlerootTown_MaysHouse_1F_EventScript_EnterHouseMovingIn
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map_script_2 VAR_LITTLEROOT_INTRO_STATE, 5, LittlerootTown_MaysHouse_1F_EventScript_GoUpstairsToSetClock
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map_script_2 VAR_LITTLEROOT_INTRO_STATE, 6, LittlerootTown_MaysHouse_1F_EventScript_PetalburgGymReport
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map_script_2 VAR_LITTLEROOT_HOUSES_STATE_BRENDAN, 1, LittlerootTown_MaysHouse_1F_EventScript_YoureNewNeighbor
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map_script_2 VAR_LITTLEROOT_HOUSES_STATE_MAY, 3, PlayersHouse_1F_EventScript_GetSSTicketAndSeeLatiTV
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.2byte 0
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LittlerootTown_MaysHouse_1F_EventScript_GoUpstairsToSetClock::
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lockall
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msgbox PlayersHouse_1F_Text_GoSetTheClock, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs
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applymovement LOCALID_MOM, LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs
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waitmovement 0
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warp MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F, 1, 1
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waitstate
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releaseall
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end
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LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs:
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walk_up
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step_end
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LittlerootTown_MaysHouse_1F_EventScript_EnterHouseMovingIn::
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lockall
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setvar VAR_0x8004, LOCALID_MOM
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setvar VAR_0x8005, FEMALE
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goto PlayersHouse_1F_EventScript_EnterHouseMovingIn
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end
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LittlerootTown_MaysHouse_1F_EventScript_PetalburgGymReport::
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lockall
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setvar VAR_0x8004, FEMALE
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setvar VAR_0x8005, LOCALID_MOM
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goto PlayersHouse_1F_EventScript_PetalburgGymReportFemale
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end
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LittlerootTown_MaysHouse_1F_EventScript_YoureNewNeighbor::
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lockall
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playse SE_PIN
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applymovement LOCALID_RIVAL_MOM, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_RIVAL_MOM, Common_Movement_Delay48
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_RIVAL_MOM, LittlerootTown_MaysHouse_1F_Movement_RivalMomApproach
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waitmovement 0
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special GetRivalSonDaughterString
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msgbox RivalsHouse_1F_Text_OhYoureTheNewNeighbor, MSGBOX_DEFAULT
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setflag FLAG_MET_RIVAL_MOM
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setvar VAR_LITTLEROOT_HOUSES_STATE_BRENDAN, 2
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releaseall
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end
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LittlerootTown_MaysHouse_1F_Movement_RivalMomApproach:
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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RivalsHouse_1F_EventScript_RivalMom::
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lock
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faceplayer
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goto_if_set FLAG_DEFEATED_RIVAL_ROUTE103, RivalsHouse_1F_EventScript_GoHomeEverySoOften
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goto_if_set FLAG_SYS_POKEMON_GET, RivalsHouse_1F_EventScript_RivalIsOnRoute103
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goto_if_eq VAR_LITTLEROOT_RIVAL_STATE, 3, RivalsHouse_1F_EventScript_RivalTooBusy
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special GetRivalSonDaughterString
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msgbox RivalsHouse_1F_Text_LikeChildLikeFather, MSGBOX_DEFAULT
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release
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end
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RivalsHouse_1F_EventScript_RivalTooBusy::
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msgbox RivalsHouse_1F_Text_TooBusyToNoticeVisit, MSGBOX_DEFAULT
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release
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end
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RivalsHouse_1F_EventScript_RivalIsOnRoute103::
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msgbox RivalsHouse_1F_Text_WentOutToRoute103, MSGBOX_DEFAULT
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release
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end
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RivalsHouse_1F_EventScript_GoHomeEverySoOften::
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msgbox RivalsHouse_1F_Text_ShouldGoHomeEverySoOften, MSGBOX_DEFAULT
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release
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end
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RivalsHouse_1F_EventScript_RivalSibling::
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lock
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faceplayer
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special GetPlayerBigGuyGirlString
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msgbox RivalsHouse_1F_Text_DoYouHavePokemon, MSGBOX_DEFAULT
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release
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end
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LittlerootTown_MaysHouse_1F_EventScript_GoSeeRoom::
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lockall
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setvar VAR_0x8004, LOCALID_MOM
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setvar VAR_0x8005, FEMALE
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applymovement VAR_0x8004, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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goto PlayersHouse_1F_EventScript_MomGoSeeRoom
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end
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LittlerootTown_MaysHouse_1F_EventScript_MeetRival0::
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lockall
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setvar VAR_0x8008, 0
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goto LittlerootTown_MaysHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_MaysHouse_1F_EventScript_MeetRival1::
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lockall
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setvar VAR_0x8008, 1
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goto LittlerootTown_MaysHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_MaysHouse_1F_EventScript_MeetRival2::
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lockall
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setvar VAR_0x8008, 2
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goto LittlerootTown_MaysHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_MaysHouse_1F_EventScript_MeetRival::
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playse SE_EXIT
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delay 10
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addobject LOCALID_RIVAL
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delay 30
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playse SE_PIN
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applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_RIVAL, Common_Movement_Delay48
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waitmovement 0
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call_if_ne VAR_0x8008, 1, LittlerootTown_MaysHouse_1F_EventScript_PlayerFaceMay
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playbgm MUS_ENCOUNTER_MAY, TRUE
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call_if_eq VAR_0x8008, 0, LittlerootTown_MaysHouse_1F_EventScript_MayApproachPlayer0
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call_if_eq VAR_0x8008, 1, LittlerootTown_MaysHouse_1F_EventScript_MayApproachPlayer1
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call_if_eq VAR_0x8008, 2, LittlerootTown_MaysHouse_1F_EventScript_MayApproachPlayer2
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msgbox RivalsHouse_1F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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call_if_eq VAR_0x8008, 0, LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs0
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call_if_eq VAR_0x8008, 1, LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs1
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call_if_eq VAR_0x8008, 2, LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs2
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playse SE_EXIT
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removeobject LOCALID_RIVAL
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setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_MAY
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setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM
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delay 30
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setvar VAR_LITTLEROOT_RIVAL_STATE, 3
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setvar VAR_LITTLEROOT_TOWN_STATE, 1
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savebgm MUS_DUMMY
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fadedefaultbgm
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releaseall
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end
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LittlerootTown_MaysHouse_1F_EventScript_PlayerFaceMay::
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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return
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LittlerootTown_MaysHouse_1F_EventScript_MayApproachPlayer0::
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer0
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waitmovement 0
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return
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LittlerootTown_MaysHouse_1F_EventScript_MayApproachPlayer1::
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer1
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waitmovement 0
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return
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LittlerootTown_MaysHouse_1F_EventScript_MayApproachPlayer2::
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer2
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waitmovement 0
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return
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LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer0:
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walk_in_place_faster_left
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walk_left
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walk_in_place_faster_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer1:
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walk_up
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walk_up
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walk_up
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step_end
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LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer2:
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walk_in_place_faster_right
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walk_right
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walk_in_place_faster_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs0::
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit0
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs0
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waitmovement 0
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return
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LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs1::
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit1
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs1
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waitmovement 0
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return
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LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs2::
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit2
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applymovement LOCALID_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs2
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waitmovement 0
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return
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LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit0:
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delay_16
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delay_8
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walk_in_place_faster_right
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step_end
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LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit1:
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delay_16
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delay_8
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walk_in_place_faster_right
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delay_16
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delay_16
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walk_in_place_faster_up
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step_end
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LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit2:
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delay_16
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delay_8
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walk_in_place_faster_left
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step_end
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LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs0:
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walk_in_place_faster_right
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walk_right
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walk_in_place_faster_up
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walk_up
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walk_up
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step_end
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LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs1:
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walk_in_place_faster_right
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walk_right
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walk_in_place_faster_up
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walk_up
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walk_up
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walk_in_place_faster_left
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walk_left
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walk_in_place_faster_up
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walk_up
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step_end
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LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs2:
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walk_in_place_faster_left
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walk_left
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walk_in_place_faster_up
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walk_up
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walk_up
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step_end
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RivalsHouse_1F_Text_OhYoureTheNewNeighbor:
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.string "Oh, hello. And you are?\p"
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.string "… … … … … … … … …\n"
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.string "… … … … … … … … …\p"
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.string "Oh, you're {PLAYER}{KUN}, our new next-door\n"
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.string "neighbor! Hi!\p"
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.string "We have a {STR_VAR_1} about the same\n"
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.string "age as you.\p"
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.string "Our {STR_VAR_1} was excited about making\n"
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.string "a new friend.\p"
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.string "Our {STR_VAR_1} is upstairs, I think.$"
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RivalsHouse_1F_Text_LikeChildLikeFather:
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.string "Like child, like father.\p"
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.string "My husband is as wild about POKéMON\n"
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.string "as our child.\p"
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.string "If he's not at his LAB, he's likely\n"
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.string "scrabbling about in grassy places.$"
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RivalsHouse_1F_Text_TooBusyToNoticeVisit:
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.string "That {RIVAL}!\p"
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.string "I guess our child is too busy with\n"
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.string "POKéMON to notice that you came\l"
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.string "to visit, {PLAYER}{KUN}.$"
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RivalsHouse_1F_Text_WentOutToRoute103:
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.string "Oh, {RIVAL} went out to ROUTE 103\n"
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.string "just a little while ago.\p"
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.string "Like father, like child.\n"
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.string "{RIVAL} can't stay quietly at home.$"
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RivalsHouse_1F_Text_ShouldGoHomeEverySoOften:
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.string "I think it's wonderful for people to\n"
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.string "travel with POKéMON.\p"
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.string "But you should go home every so often\n"
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.string "to let your mother know you're okay.\p"
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.string "She might not say it, but I'm sure she\n"
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.string "worries about you, {PLAYER}{KUN}.$"
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RivalsHouse_1F_Text_MayWhoAreYou:
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.string "Huh?\n"
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.string "Who… Who are you?\p"
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.string "… … … … … … … …\n"
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.string "… … … … … … … …\p"
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.string "Oh, you're {PLAYER}{KUN}.\n"
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.string "So your move was today.\p"
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.string "Um… I'm MAY.\n"
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.string "Glad to meet you!\p"
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.string "I…\n"
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.string "I have this dream of becoming friends\l"
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.string "with POKéMON all over the world.\p"
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.string "I… I heard about you, {PLAYER}{KUN}, from\n"
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.string "my dad, PROF. BIRCH.\p"
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.string "I was hoping that you would be nice,\n"
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.string "{PLAYER}{KUN}, and that we could be friends.\p"
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.string "Oh, this is silly, isn't it?\n"
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.string "I… I've just met you, {PLAYER}{KUN}.\p"
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.string "Eheheh…\p"
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.string "Oh, no! I forgot!\p"
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.string "I was supposed to go help Dad catch\n"
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.string "some wild POKéMON!\p"
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.string "{PLAYER}{KUN}, I'll catch you later!$"
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RivalsHouse_1F_Text_BrendanWhoAreYou:
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.string "Hey!\n"
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.string "You…\p"
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.string "Who are you?\p"
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.string "Oh, you're {PLAYER}, aren't you?\n"
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.string "Moved in next door, right?\p"
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.string "I didn't know that you're a girl.\p"
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.string "Dad, PROF. BIRCH, said that our new\n"
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.string "next-door neighbor is a GYM LEADER's\l"
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.string "kid, so I assumed you'd be a guy.\p"
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.string "My name's BRENDAN.\n"
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.string "So, hi, neighbor!\p"
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.string "Huh? Hey, {PLAYER}, don't you have\n"
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.string "a POKéMON?\p"
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.string "Do you want me to go catch you one?\p"
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.string "Aw, darn, I forgot…\p"
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.string "I'm supposed to go help my dad catch\n"
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.string "some wild POKéMON.\p"
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.string "Some other time, okay?$"
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RivalsHouse_1F_Text_DoYouHavePokemon:
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.string "Hi, neighbor!\p"
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.string "Do you already have your\n"
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.string "own POKéMON?$"
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