Pressing B in wild encounters now moves the cursor to the "RUN" option. #14

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supersonicsataa merged 2 commits from quickrun into main 2024-10-16 16:39:30 +02:00
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@ -322,6 +322,16 @@ static void HandleInputChooseAction(void)
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_CANCEL_PARTNER, 0);
PlayerBufferExecCompleted();
}
else
{
if(!(gBattleTypeFlags & BATTLE_TYPE_TRAINER)) //if wild, pressing B moves cursor to run
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
gActionSelectionCursor[gActiveBattler] = 3;
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
}
else if (JOY_NEW(START_BUTTON))
{