In modern Pokémon games, HM moves have fallen out of favor, and for good reason. They take up move slots, take up party slots, and generally just stink. I want to reimplement every HM move in the game as a Key Item to get rid of this problem.
What needs done:
Search the code for the actual code being called when an HM move is used, and make it possible for an item to trigger such code as a use action.
Design custom sprites for every new item.
Find placements for the new items.
Change the "used field move" text and UI to fit the new method.
Remove HM moves from the game.
In modern Pokémon games, HM moves have fallen out of favor, and for good reason. They take up move slots, take up party slots, and generally just stink. I want to reimplement **every HM move in the game** as a **Key Item** to get rid of this problem.
What needs done:
- [ ] Search the code for the actual code being called when an HM move is used, and make it possible for an item to trigger such code as a use action.
- [ ] Design custom sprites for every new item.
- [ ] Find placements for the new items.
- [ ] Change the "used field move" text and UI to fit the new method.
- [ ] Remove HM moves from the game.
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In modern Pokémon games, HM moves have fallen out of favor, and for good reason. They take up move slots, take up party slots, and generally just stink. I want to reimplement every HM move in the game as a Key Item to get rid of this problem.
What needs done:
assigned to @supersonicsataa
By Brody M on 2022-10-02T17:59:10 (imported from GitLab)
changed the description
By Brody M on 2022-10-04T16:55:58 (imported from GitLab)