5 Commits

Author SHA1 Message Date
becc683289 chore: Fix some capitalization 2022-09-26 13:05:03 +00:00
3027f375da Cleanup work 2022-09-02 17:39:52 +00:00
be215458f5 Update CREDITS.md 2022-08-26 23:28:44 +00:00
1f90f109d0 Update README.md 2022-08-26 16:58:47 +00:00
428c2c665c updates 2022-08-26 11:42:39 +00:00
10 changed files with 22 additions and 14 deletions

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@ -1,6 +1,9 @@
# Cool people:
# creepyguy: Compiled 1.0.0, since I couldn't. He's awesome, go check him out on [Scratch](https://scratch.mit.edu/users/creepyguy256/)
# Compilation Hall of Fame
These people have built or compiled TumbledEmerald releases in a pinch, lending their time to the project in a super helpful way!
## SanicConnoissuer_91: Built the 22.08a .CIA. Thanks a bunch, dude!
## creepyguy: Compiled 1.0.0, since I couldn't. He's awesome, go check him out on [Scratch](https://scratch.mit.edu/users/creepyguy256/)
- @ghoulslash: A lot of the features here are directly from [ghoulslash/pokeemerald](https://github.com/ghoulslash/pokeemerald.git) and its many amazing feature branches.
- Tutorial authors: ~~Some~~ Most features were adapted from code in the [tutorials](https://github.com/pret/pokeemerald/wiki/Tutorials/) in [pret](https://github.com/pret/)'s wiki.

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@ -13,4 +13,5 @@ titles and update them while still remaining faithful to the original games.
* The keyboard prompt automatically switches to lowercase after the first character.
* Dynamic trade names have been implemented: rather than pulling trade Pokemon info from a list, it pulls from the Pokemon's data instead.
* The "move grammar" table leftover from the Japanese versions has been completely nuked, making the game faster.
*
* Pokémon Center receptionists now heal your Pokémon without prompt, and you turn around once the process is over to avoid accidentally healing again
* Default options have been changed to make the game quicker.

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@ -6,16 +6,21 @@ It builds the following ROM:
**tumbledemerald.gba**
To set up the repository, see [INSTALL.md](INSTALL.md), or see our `utilities` repo for buildscripts
`sha1: varies`
To set up the repository, see [INSTALL.md](INSTALL.md), or see the "scripts" directory in our `binaries` repo for buildscripts.
Here is the last time Tumbled was updated to `pret:master`
**20 December 2021**
**20 December 2021**, 8 months ago
If you have the know-how and time and are willing to help keep tumbledemerald up to date with `pret:master`, feel free to send a
merge request.
## See also
Other disassembly and/or decompilation projects:
Other disassembly and/or decompilation projects (not mine):
* [**Pokémon Red and Blue**](https://github.com/pret/pokered)
* [**Pokémon Gold and Silver (Space World '97 demo)**](https://github.com/pret/pokegold-spaceworld)
* [**Pokémon Yellow**](https://github.com/pret/pokeyellow)

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@ -1378,7 +1378,7 @@ BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
.string "The Link Multi Battle Mode is for two\n"
.string "friends to mount a challenge together.\p"
.string "You and your friend must be linked with\n"
.string "Wireless Adapters or a Gba Game Link\l"
.string "Wireless Adapters or a GBA Game Link\l"
.string "cable.\p"
.string "You must choose two Pokémon at\n"
.string "the registration counter.\p"

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@ -10,15 +10,15 @@ CableClub_Text_WhichService:
CableClub_Text_TradeUsingLinkCable::
.string "Trade Pokémon with another player\n"
.string "using a Gba Game Link cable.$"
.string "using a GBA Game Link cable.$"
CableClub_Text_BattleUsingLinkCable::
.string "You may battle another Trainer\n"
.string "using a Gba Game Link cable.$"
.string "using a GBA Game Link cable.$"
CableClub_Text_RecordCornerUsingLinkCable::
.string "You can use the Record Corner with\n"
.string "others using a Gba Game Link cable.$"
.string "others using a GBA Game Link cable.$"
@ Unused
CableClub_Text_CloseThisMenu:
@ -440,7 +440,7 @@ CableClub_Text_ExplainWirelessClubFirstTime:
.string "with your friends in this room.\p"
.string "If the Wireless Adapter isn't\n"
.string "connected, you may still link up\l"
.string "using a Gba Game Link cable.\p"
.string "using a GBA Game Link cable.\p"
.string "If that is the case, you must go\n"
.string "to the Direct Corner.\p"
.string "I hope you enjoy the Wireless \n"
@ -476,7 +476,7 @@ CableClub_Text_ExplainWirelessClub:
.string "to your friends.\p"
.string "If the Wireless Adapter isn't\n"
.string "connected, you may still link up\l"
.string "using a Gba Game Link cable.\p"
.string "using a GBA Game Link cable.\p"
.string "If that is the case, you must go\n"
.string "to the Direct Corner.\p"
.string "I hope you enjoy the Wireless \n"

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@ -1 +0,0 @@
f3ae088181bf583e55daf962a92bb46f4f1d07b7 pokeemerald.gba

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@ -189,7 +189,7 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
[MOVE_SWEET_KISS] = _("Sweet Kiss"),
[MOVE_BELLY_DRUM] = _("Belly Drum"),
[MOVE_SLUDGE_BOMB] = _("Sludge Bomb"),
[MOVE_MUD_SLAP] = _("Mud-slap"),
[MOVE_MUD_SLAP] = _("Mud-Slap"),
[MOVE_OCTAZOOKA] = _("Octazooka"),
[MOVE_SPIKES] = _("Spikes"),
[MOVE_ZAP_CANNON] = _("Zap Cannon"),

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@ -1180,7 +1180,7 @@ const u8 gText_ThunderWave48BP[] = _("Thunder Wave{CLEAR_TO 0x4E}48Bp");
const u8 gText_SwordsDance48BP[] = _("Swords Dance{CLEAR_TO 0x4E}48Bp");
const u8 gText_DefenseCurl16BP[] = _("Defense Curl{CLEAR_TO 0x4E}16Bp");
const u8 gText_Snore24BP[] = _("Snore{CLEAR_TO 0x4E}24Bp");
const u8 gText_MudSlap24BP[] = _("Mud-slap{CLEAR_TO 0x4E}24Bp");
const u8 gText_MudSlap24BP[] = _("Mud-Slap{CLEAR_TO 0x4E}24Bp");
const u8 gText_Swift24BP[] = _("Swift{CLEAR_TO 0x4E}24Bp");
const u8 gText_IcyWind24BP[] = _("Icy Wind{CLEAR_TO 0x4E}24Bp");
const u8 gText_Endure48BP[] = _("Endure{CLEAR_TO 0x4E}48Bp");