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3.0-nightl
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3.0-nightl
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@ -1,6 +1,9 @@
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# Cool people:
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# Cool people:
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# creepyguy: Compiled 1.0.0, since I couldn't. He's awesome, go check him out on [Scratch](https://scratch.mit.edu/users/creepyguy256/)
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# Compilation Hall of Fame
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These people have built or compiled TumbledEmerald releases in a pinch, lending their time to the project in a super helpful way!
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## SanicConnoissuer_91: Built the 22.08a .CIA. Thanks a bunch, dude!
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## creepyguy: Compiled 1.0.0, since I couldn't. He's awesome, go check him out on [Scratch](https://scratch.mit.edu/users/creepyguy256/)
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- @ghoulslash: A lot of the features here are directly from [ghoulslash/pokeemerald](https://github.com/ghoulslash/pokeemerald.git) and its many amazing feature branches.
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- @ghoulslash: A lot of the features here are directly from [ghoulslash/pokeemerald](https://github.com/ghoulslash/pokeemerald.git) and its many amazing feature branches.
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- Tutorial authors: ~~Some~~ Most features were adapted from code in the [tutorials](https://github.com/pret/pokeemerald/wiki/Tutorials/) in [pret](https://github.com/pret/)'s wiki.
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- Tutorial authors: ~~Some~~ Most features were adapted from code in the [tutorials](https://github.com/pret/pokeemerald/wiki/Tutorials/) in [pret](https://github.com/pret/)'s wiki.
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@ -13,4 +13,5 @@ titles and update them while still remaining faithful to the original games.
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* The keyboard prompt automatically switches to lowercase after the first character.
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* The keyboard prompt automatically switches to lowercase after the first character.
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* Dynamic trade names have been implemented: rather than pulling trade Pokemon info from a list, it pulls from the Pokemon's data instead.
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* Dynamic trade names have been implemented: rather than pulling trade Pokemon info from a list, it pulls from the Pokemon's data instead.
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* The "move grammar" table leftover from the Japanese versions has been completely nuked, making the game faster.
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* The "move grammar" table leftover from the Japanese versions has been completely nuked, making the game faster.
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*
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* Pokémon Center receptionists now heal your Pokémon without prompt, and you turn around once the process is over to avoid accidentally healing again
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* Default options have been changed to make the game quicker.
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11
README.md
11
README.md
@ -6,16 +6,21 @@ It builds the following ROM:
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**tumbledemerald.gba**
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**tumbledemerald.gba**
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To set up the repository, see [INSTALL.md](INSTALL.md), or see our `utilities` repo for buildscripts
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`sha1: varies`
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To set up the repository, see [INSTALL.md](INSTALL.md), or see the "scripts" directory in our `binaries` repo for buildscripts.
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Here is the last time Tumbled was updated to `pret:master`
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Here is the last time Tumbled was updated to `pret:master`
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**20 December 2021**
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**20 December 2021**, 8 months ago
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If you have the know-how and time and are willing to help keep tumbledemerald up to date with `pret:master`, feel free to send a
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merge request.
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## See also
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## See also
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Other disassembly and/or decompilation projects:
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Other disassembly and/or decompilation projects (not mine):
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* [**Pokémon Red and Blue**](https://github.com/pret/pokered)
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* [**Pokémon Red and Blue**](https://github.com/pret/pokered)
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* [**Pokémon Gold and Silver (Space World '97 demo)**](https://github.com/pret/pokegold-spaceworld)
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* [**Pokémon Gold and Silver (Space World '97 demo)**](https://github.com/pret/pokegold-spaceworld)
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* [**Pokémon Yellow**](https://github.com/pret/pokeyellow)
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* [**Pokémon Yellow**](https://github.com/pret/pokeyellow)
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@ -1378,7 +1378,7 @@ BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules:
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.string "The Link Multi Battle Mode is for two\n"
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.string "The Link Multi Battle Mode is for two\n"
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.string "friends to mount a challenge together.\p"
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.string "friends to mount a challenge together.\p"
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.string "You and your friend must be linked with\n"
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.string "You and your friend must be linked with\n"
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.string "Wireless Adapters or a Gba Game Link\l"
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.string "Wireless Adapters or a GBA Game Link\l"
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.string "cable.\p"
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.string "cable.\p"
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.string "You must choose two Pokémon at\n"
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.string "You must choose two Pokémon at\n"
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.string "the registration counter.\p"
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.string "the registration counter.\p"
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@ -10,15 +10,15 @@ CableClub_Text_WhichService:
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CableClub_Text_TradeUsingLinkCable::
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CableClub_Text_TradeUsingLinkCable::
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.string "Trade Pokémon with another player\n"
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.string "Trade Pokémon with another player\n"
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.string "using a Gba Game Link cable.$"
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.string "using a GBA Game Link cable.$"
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CableClub_Text_BattleUsingLinkCable::
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CableClub_Text_BattleUsingLinkCable::
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.string "You may battle another Trainer\n"
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.string "You may battle another Trainer\n"
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.string "using a Gba Game Link cable.$"
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.string "using a GBA Game Link cable.$"
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CableClub_Text_RecordCornerUsingLinkCable::
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CableClub_Text_RecordCornerUsingLinkCable::
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.string "You can use the Record Corner with\n"
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.string "You can use the Record Corner with\n"
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.string "others using a Gba Game Link cable.$"
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.string "others using a GBA Game Link cable.$"
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@ Unused
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@ Unused
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CableClub_Text_CloseThisMenu:
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CableClub_Text_CloseThisMenu:
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@ -440,7 +440,7 @@ CableClub_Text_ExplainWirelessClubFirstTime:
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.string "with your friends in this room.\p"
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.string "with your friends in this room.\p"
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.string "If the Wireless Adapter isn't\n"
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.string "If the Wireless Adapter isn't\n"
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.string "connected, you may still link up\l"
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.string "connected, you may still link up\l"
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.string "using a Gba Game Link cable.\p"
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.string "using a GBA Game Link cable.\p"
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.string "If that is the case, you must go\n"
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.string "If that is the case, you must go\n"
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.string "to the Direct Corner.\p"
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.string "to the Direct Corner.\p"
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.string "I hope you enjoy the Wireless \n"
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.string "I hope you enjoy the Wireless \n"
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@ -476,7 +476,7 @@ CableClub_Text_ExplainWirelessClub:
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.string "to your friends.\p"
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.string "to your friends.\p"
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.string "If the Wireless Adapter isn't\n"
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.string "If the Wireless Adapter isn't\n"
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.string "connected, you may still link up\l"
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.string "connected, you may still link up\l"
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.string "using a Gba Game Link cable.\p"
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.string "using a GBA Game Link cable.\p"
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.string "If that is the case, you must go\n"
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.string "If that is the case, you must go\n"
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.string "to the Direct Corner.\p"
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.string "to the Direct Corner.\p"
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.string "I hope you enjoy the Wireless \n"
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.string "I hope you enjoy the Wireless \n"
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Binary file not shown.
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Binary file not shown.
Before Width: | Height: | Size: 6.2 KiB |
@ -189,7 +189,7 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
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[MOVE_SWEET_KISS] = _("Sweet Kiss"),
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[MOVE_SWEET_KISS] = _("Sweet Kiss"),
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[MOVE_BELLY_DRUM] = _("Belly Drum"),
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[MOVE_BELLY_DRUM] = _("Belly Drum"),
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[MOVE_SLUDGE_BOMB] = _("Sludge Bomb"),
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[MOVE_SLUDGE_BOMB] = _("Sludge Bomb"),
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[MOVE_MUD_SLAP] = _("Mud-slap"),
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[MOVE_MUD_SLAP] = _("Mud-Slap"),
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[MOVE_OCTAZOOKA] = _("Octazooka"),
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[MOVE_OCTAZOOKA] = _("Octazooka"),
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[MOVE_SPIKES] = _("Spikes"),
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[MOVE_SPIKES] = _("Spikes"),
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[MOVE_ZAP_CANNON] = _("Zap Cannon"),
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[MOVE_ZAP_CANNON] = _("Zap Cannon"),
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@ -1180,7 +1180,7 @@ const u8 gText_ThunderWave48BP[] = _("Thunder Wave{CLEAR_TO 0x4E}48Bp");
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const u8 gText_SwordsDance48BP[] = _("Swords Dance{CLEAR_TO 0x4E}48Bp");
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const u8 gText_SwordsDance48BP[] = _("Swords Dance{CLEAR_TO 0x4E}48Bp");
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const u8 gText_DefenseCurl16BP[] = _("Defense Curl{CLEAR_TO 0x4E}16Bp");
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const u8 gText_DefenseCurl16BP[] = _("Defense Curl{CLEAR_TO 0x4E}16Bp");
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const u8 gText_Snore24BP[] = _("Snore{CLEAR_TO 0x4E}24Bp");
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const u8 gText_Snore24BP[] = _("Snore{CLEAR_TO 0x4E}24Bp");
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const u8 gText_MudSlap24BP[] = _("Mud-slap{CLEAR_TO 0x4E}24Bp");
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const u8 gText_MudSlap24BP[] = _("Mud-Slap{CLEAR_TO 0x4E}24Bp");
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const u8 gText_Swift24BP[] = _("Swift{CLEAR_TO 0x4E}24Bp");
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const u8 gText_Swift24BP[] = _("Swift{CLEAR_TO 0x4E}24Bp");
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const u8 gText_IcyWind24BP[] = _("Icy Wind{CLEAR_TO 0x4E}24Bp");
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const u8 gText_IcyWind24BP[] = _("Icy Wind{CLEAR_TO 0x4E}24Bp");
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const u8 gText_Endure48BP[] = _("Endure{CLEAR_TO 0x4E}48Bp");
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const u8 gText_Endure48BP[] = _("Endure{CLEAR_TO 0x4E}48Bp");
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