import from github
This commit is contained in:
1667
src/use_pokeblock.c
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1667
src/use_pokeblock.c
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@ -0,0 +1,1667 @@
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#include "global.h"
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#include "main.h"
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#include "dma3.h"
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#include "pokeblock.h"
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#include "malloc.h"
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#include "decompress.h"
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#include "graphics.h"
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#include "palette.h"
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#include "pokenav.h"
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#include "menu_specialized.h"
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#include "scanline_effect.h"
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#include "text.h"
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#include "bg.h"
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#include "window.h"
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#include "text_window.h"
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#include "constants/rgb.h"
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#include "sound.h"
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#include "constants/songs.h"
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#include "sprite.h"
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#include "string_util.h"
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#include "strings.h"
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#include "menu.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "pokemon_summary_screen.h"
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#include "item_menu.h"
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/*
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This file handles the screen where the player chooses
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which pokemon to give a pokeblock to. The subsequent scene
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of feeding the pokeblock to the pokemon is handled by
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pokeblock_feed.c, and the rest of the pokeblock menu (and
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other pokeblock-related functions) are in pokeblock.c
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*/
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enum {
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WIN_NAME,
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WIN_NATURE,
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WIN_TEXT,
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WIN_COUNT
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};
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#define TAG_UP_DOWN 0
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#define TAG_CONDITION 1
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// At any one time, the currently selected mon and its two adjacent neighbors can be loaded
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// IDs to refer to one of these 3 are called "load id" in this file
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#define NUM_SELECTIONS_LOADED 3
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struct UsePokeblockSession
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{
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void (*callback)(void);
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void (*exitCallback)(void);
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struct Pokeblock *pokeblock;
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struct Pokemon *mon;
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u8 stringBuffer[64];
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u8 mainState;
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u8 unused1;
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u8 timer;
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u8 condition;
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u8 numEnhancements;
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u8 unused2;
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bool8 monInTopHalf;
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u8 conditionsBeforeBlock[CONDITION_COUNT];
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u8 conditionsAfterBlock[CONDITION_COUNT];
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u8 enhancements[CONDITION_COUNT];
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s16 pokeblockStatBoosts[CONDITION_COUNT];
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u8 numSelections; // num in party + 1 (for Cancel)
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u8 curSelection;
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bool8 (*loadNewSelection)(void);
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u8 helperState;
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u8 unused3;
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u8 natureText[34];
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};
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// This struct is identical to PokenavMonListItem, the struct used for managing lists of pokemon in the pokenav
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// Given that this screen is essentially duplicated in the poknav, this struct was probably the same one with
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// a more general name/purpose
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// TODO: Once the pokenav conditions screens are documented, resolve the above
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struct UsePokeblockMenuPokemon
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{
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u8 boxId; // Because this screen is never used for the PC this is always set to TOTAL_BOXES_COUNT to refer to party
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u8 monId;
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u16 data; // never read
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};
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struct UsePokeblockMenu
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{
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u32 unused;
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u16 partyPalettes[PARTY_SIZE][0x40];
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u8 partySheets[NUM_SELECTIONS_LOADED][0x2000];
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u8 unusedBuffer[0x1000];
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u8 tilemapBuffer[BG_SCREEN_SIZE + 2];
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u8 selectionIconSpriteIds[PARTY_SIZE + 1];
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s16 curMonXOffset;
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u8 curMonSpriteId;
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u16 curMonPalette;
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u16 curMonSheet;
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u8 *curMonTileStart;
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struct Sprite *sparkles[MAX_CONDITION_SPARKLES];
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struct Sprite *condition[2];
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u8 toLoadSelection;
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u8 locationStrings[NUM_SELECTIONS_LOADED][24]; // Gets an "in party" or "in box #" string that never gets printed
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u8 monNameStrings[NUM_SELECTIONS_LOADED][64];
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struct ConditionGraph graph;
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u8 numSparkles[NUM_SELECTIONS_LOADED];
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s8 curLoadId;
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s8 nextLoadId;
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s8 prevLoadId;
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s8 toLoadId;
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struct UsePokeblockMenuPokemon party[PARTY_SIZE];
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struct UsePokeblockSession info;
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};
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static void SetUsePokeblockCallback(void (*func)(void));
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static void LoadUsePokeblockMenu(void);
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static void CB2_UsePokeblockMenu(void);
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static void CB2_ReturnToUsePokeblockMenu(void);
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static void ShowUsePokeblockMenu(void);
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static void CB2_ShowUsePokeblockMenuForResults(void);
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static void ShowUsePokeblockMenuForResults(void);
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static void LoadPartyInfo(void);
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static void LoadAndCreateSelectionIcons(void);
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static u8 GetSelectionIdFromPartyId(u8);
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static bool8 LoadConditionTitle(void);
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static bool8 LoadUsePokeblockMenuGfx(void);
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static void UpdateMonPic(u8);
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static void UpdateMonInfoText(u16, bool8);
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static void UsePokeblockMenu(void);
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static void UpdateSelection(bool8);
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static void CloseUsePokeblockMenu(void);
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static void AskUsePokeblock(void);
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static s8 HandleAskUsePokeblockInput(void);
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static bool8 IsSheenMaxed(void);
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static void PrintWontEatAnymore(void);
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static void FeedPokeblockToMon(void);
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static void EraseMenuWindow(void);
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static u8 GetPartyIdFromSelectionId(u8);
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static void ShowPokeblockResults(void);
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static void CalculateConditionEnhancements(void);
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static void LoadAndCreateUpDownSprites(void);
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static void CalculateNumAdditionalSparkles(u8);
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static void PrintFirstEnhancement(void);
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static bool8 TryPrintNextEnhancement(void);
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static void BufferEnhancedText(u8 *, u8, s16);
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static void PrintMenuWindowText(const u8 *);
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static void CalculatePokeblockEffectiveness(struct Pokeblock *, struct Pokemon *);
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static void SpriteCB_UpDown(struct Sprite *);
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static void LoadInitialMonInfo(void);
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static void LoadMonInfo(s16, u8);
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static bool8 LoadNewSelection_CancelToMon(void);
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static bool8 LoadNewSelection_MonToCancel(void);
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static bool8 LoadNewSelection_MonToMon(void);
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static void SpriteCB_SelectionIconPokeball(struct Sprite *);
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static void SpriteCB_SelectionIconCancel(struct Sprite *);
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static void SpriteCB_MonPic(struct Sprite *);
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static void SpriteCB_Condition(struct Sprite *);
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extern const u16 gConditionGraphData_Pal[];
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extern const u16 gConditionText_Pal[];
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// The below 3 are saved for returning to the screen after feeding a pokeblock to a mon
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// so that the rest of the data can be freed
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static EWRAM_DATA struct UsePokeblockSession *sInfo = NULL;
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static EWRAM_DATA void (*sExitCallback)(void) = NULL;
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static EWRAM_DATA struct Pokeblock *sPokeblock = NULL;
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EWRAM_DATA u8 gPokeblockMonId = 0;
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EWRAM_DATA s16 gPokeblockGain = 0;
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static EWRAM_DATA u8 *sGraph_Tilemap = NULL;
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static EWRAM_DATA u8 *sGraph_Gfx = NULL;
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static EWRAM_DATA u8 *sMonFrame_TilemapPtr = NULL;
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static EWRAM_DATA struct UsePokeblockMenu *sMenu = NULL;
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static const u32 sMonFrame_Pal[] = INCBIN_U32("graphics/pokeblock/use_screen/mon_frame_pal.bin");
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static const u32 sMonFrame_Gfx[] = INCBIN_U32("graphics/pokeblock/use_screen/mon_frame.4bpp");
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static const u32 sMonFrame_Tilemap[] = INCBIN_U32("graphics/pokeblock/use_screen/mon_frame.bin");
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static const u32 sGraphData_Tilemap[] = INCBIN_U32("graphics/pokeblock/use_screen/graph_data.bin");
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// The condition/flavors aren't listed in their normal order in this file, they're listed as shown on the graph going counter-clockwise
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// Normally they would go Cool/Spicy, Beauty/Dry, Cute/Sweet, Smart/Bitter, Tough/Sour (also graph order, but clockwise)
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static const u32 sConditionToMonData[CONDITION_COUNT] =
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{
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[CONDITION_COOL] = MON_DATA_COOL,
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[CONDITION_TOUGH] = MON_DATA_TOUGH,
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[CONDITION_SMART] = MON_DATA_SMART,
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[CONDITION_CUTE] = MON_DATA_CUTE,
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[CONDITION_BEAUTY] = MON_DATA_BEAUTY
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};
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static const u8 sConditionToFlavor[CONDITION_COUNT] =
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{
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[CONDITION_COOL] = FLAVOR_SPICY,
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[CONDITION_TOUGH] = FLAVOR_SOUR,
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[CONDITION_SMART] = FLAVOR_BITTER,
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[CONDITION_CUTE] = FLAVOR_SWEET,
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[CONDITION_BEAUTY] = FLAVOR_DRY
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};
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static const u8 sNatureTextColors[] =
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{
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TEXT_COLOR_TRANSPARENT,
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TEXT_COLOR_BLUE,
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TEXT_COLOR_WHITE
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};
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static const struct BgTemplate sBgTemplates[4] =
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{
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{
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.bg = 0,
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.charBaseIndex = 2,
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.mapBaseIndex = 0x1F,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0
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},
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{
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.bg = 1,
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.charBaseIndex = 0,
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.mapBaseIndex = 0x1E,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 3,
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.baseTile = 0
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},
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{
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.bg = 3,
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.charBaseIndex = 3,
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.mapBaseIndex = 0x1D,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 2,
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.baseTile = 0x100
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},
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{
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.bg = 2,
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.charBaseIndex = 0,
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.mapBaseIndex = 0x17,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0
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}
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};
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static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] =
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{
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[WIN_NAME] = {
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.bg = 0,
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.tilemapLeft = 13,
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.tilemapTop = 1,
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.width = 13,
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.height = 4,
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.paletteNum = 15,
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.baseBlock = 1
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},
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[WIN_NATURE] = {
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.bg = 0,
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.tilemapLeft = 0,
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.tilemapTop = 14,
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.width = 11,
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.height = 2,
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.paletteNum = 15,
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.baseBlock = 0x35
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},
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[WIN_TEXT] = {
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.bg = 0,
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.tilemapLeft = 1,
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.tilemapTop = 17,
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.width = 28,
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.height = 2,
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.paletteNum = 15,
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.baseBlock = 0x4B
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},
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DUMMY_WIN_TEMPLATE
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};
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static const struct WindowTemplate sUsePokeblockYesNoWinTemplate =
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{
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.bg = 0,
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.tilemapLeft = 24,
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.tilemapTop = 11,
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||||
.width = 5,
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||||
.height = 4,
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||||
.paletteNum = 15,
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.baseBlock = 0x83
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};
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static const u8 *const sConditionNames[CONDITION_COUNT] =
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{
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[CONDITION_COOL] = gText_Coolness,
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[CONDITION_TOUGH] = gText_Toughness,
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[CONDITION_SMART] = gText_Smartness,
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[CONDITION_CUTE] = gText_Cuteness,
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[CONDITION_BEAUTY] = gText_Beauty3
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};
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static const struct SpriteSheet sSpriteSheet_UpDown =
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{
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gUsePokeblockUpDown_Gfx, 0x200, TAG_UP_DOWN
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};
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static const struct SpritePalette sSpritePalette_UpDown =
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{
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gUsePokeblockUpDown_Pal, TAG_UP_DOWN
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};
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|
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static const s16 sUpDownCoordsOnGraph[CONDITION_COUNT][2] =
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{
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[CONDITION_COOL] = {156, 36},
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[CONDITION_TOUGH] = {117, 59},
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[CONDITION_SMART] = {117, 118},
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||||
[CONDITION_CUTE] = {197, 118},
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[CONDITION_BEAUTY] = {197, 59}
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};
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||||
|
||||
static const struct OamData sOam_UpDown =
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{
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||||
.y = 0,
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||||
.affineMode = ST_OAM_AFFINE_OFF,
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||||
.objMode = ST_OAM_OBJ_NORMAL,
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||||
.bpp = ST_OAM_4BPP,
|
||||
.shape = SPRITE_SHAPE(32x16),
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||||
.x = 0,
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||||
.size = SPRITE_SIZE(32x16),
|
||||
.tileNum = 0,
|
||||
.priority = 1,
|
||||
.paletteNum = 0,
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnim_Up[] =
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{
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||||
ANIMCMD_FRAME(0, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnim_Down[] =
|
||||
{
|
||||
ANIMCMD_FRAME(8, 5),
|
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ANIMCMD_END
|
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};
|
||||
|
||||
static const union AnimCmd *const sAnims_UpDown[] =
|
||||
{
|
||||
sAnim_Up,
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||||
sAnim_Down
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_UpDown =
|
||||
{
|
||||
.tileTag = TAG_UP_DOWN,
|
||||
.paletteTag = TAG_UP_DOWN,
|
||||
.oam = &sOam_UpDown,
|
||||
.anims = sAnims_UpDown,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCallbackDummy,
|
||||
};
|
||||
|
||||
static const struct OamData sOam_Condition =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_OFF,
|
||||
.objMode = ST_OAM_OBJ_NORMAL,
|
||||
.bpp = ST_OAM_4BPP,
|
||||
.shape = SPRITE_SHAPE(64x32),
|
||||
.x = 0,
|
||||
.size = SPRITE_SIZE(64x32),
|
||||
.tileNum = 0,
|
||||
.priority = 1,
|
||||
.paletteNum = 0,
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnim_Condition_0[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnim_Condition_1[] =
|
||||
{
|
||||
ANIMCMD_FRAME(32, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnim_Condition_2[] =
|
||||
{
|
||||
ANIMCMD_FRAME(64, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sAnims_Condition[] =
|
||||
{
|
||||
sAnim_Condition_0,
|
||||
sAnim_Condition_1,
|
||||
sAnim_Condition_2
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_Condition =
|
||||
{
|
||||
.tileTag = TAG_CONDITION,
|
||||
.paletteTag = TAG_CONDITION,
|
||||
.oam = &sOam_Condition,
|
||||
.anims = sAnims_Condition,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCB_Condition,
|
||||
};
|
||||
|
||||
static const struct SpritePalette sSpritePalette_Condition =
|
||||
{
|
||||
gUsePokeblockCondition_Pal, TAG_CONDITION
|
||||
};
|
||||
|
||||
// When first opening the selection screen
|
||||
void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void))
|
||||
{
|
||||
sMenu = AllocZeroed(sizeof(*sMenu));
|
||||
sInfo = &sMenu->info;
|
||||
sInfo->pokeblock = pokeblock;
|
||||
sInfo->exitCallback = callback;
|
||||
SetUsePokeblockCallback(LoadUsePokeblockMenu);
|
||||
SetMainCallback2(CB2_UsePokeblockMenu);
|
||||
}
|
||||
|
||||
// When returning to the selection screen after feeding a pokeblock to a mon
|
||||
static void CB2_ReturnAndChooseMonToGivePokeblock(void)
|
||||
{
|
||||
sMenu = AllocZeroed(sizeof(*sMenu));
|
||||
sInfo = &sMenu->info;
|
||||
sInfo->pokeblock = sPokeblock;
|
||||
sInfo->exitCallback = sExitCallback;
|
||||
gPokeblockMonId = GetSelectionIdFromPartyId(gPokeblockMonId);
|
||||
sInfo->monInTopHalf = (gPokeblockMonId <= PARTY_SIZE / 2) ? FALSE : TRUE;
|
||||
SetUsePokeblockCallback(LoadUsePokeblockMenu);
|
||||
SetMainCallback2(CB2_ReturnToUsePokeblockMenu);
|
||||
}
|
||||
|
||||
static void CB2_ReturnToUsePokeblockMenu(void)
|
||||
{
|
||||
sInfo->callback();
|
||||
AnimateSprites();
|
||||
BuildOamBuffer();
|
||||
UpdatePaletteFade();
|
||||
if (sInfo->callback == ShowUsePokeblockMenu)
|
||||
{
|
||||
sInfo->mainState = 0;
|
||||
SetMainCallback2(CB2_ShowUsePokeblockMenuForResults);
|
||||
}
|
||||
}
|
||||
|
||||
static void CB2_ShowUsePokeblockMenuForResults(void)
|
||||
{
|
||||
ShowUsePokeblockMenuForResults();
|
||||
AnimateSprites();
|
||||
BuildOamBuffer();
|
||||
UpdatePaletteFade();
|
||||
}
|
||||
|
||||
static void CB2_UsePokeblockMenu(void)
|
||||
{
|
||||
sInfo->callback();
|
||||
AnimateSprites();
|
||||
BuildOamBuffer();
|
||||
RunTextPrinters();
|
||||
UpdatePaletteFade();
|
||||
}
|
||||
|
||||
static void VBlankCB_UsePokeblockMenu(void)
|
||||
{
|
||||
LoadOam();
|
||||
ProcessSpriteCopyRequests();
|
||||
TransferPlttBuffer();
|
||||
ConditionGraph_Draw(&sMenu->graph);
|
||||
ScanlineEffect_InitHBlankDmaTransfer();
|
||||
}
|
||||
|
||||
static void SetUsePokeblockCallback(void (*func)(void))
|
||||
{
|
||||
sInfo->callback = func;
|
||||
sInfo->mainState = 0;
|
||||
}
|
||||
|
||||
static void LoadUsePokeblockMenu(void)
|
||||
{
|
||||
switch (sInfo->mainState)
|
||||
{
|
||||
case 0:
|
||||
sMenu->curMonSpriteId = SPRITE_NONE;
|
||||
ConditionGraph_Init(&sMenu->graph);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 1:
|
||||
ResetSpriteData();
|
||||
FreeAllSpritePalettes();
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 2:
|
||||
SetVBlankCallback(NULL);
|
||||
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 3:
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
|
||||
InitWindows(sWindowTemplates);
|
||||
DeactivateAllTextPrinters();
|
||||
LoadUserWindowBorderGfx(0, 0x97, 0xE0);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 4:
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 5:
|
||||
if (!LoadConditionTitle())
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 6:
|
||||
gKeyRepeatStartDelay = 20;
|
||||
LoadPartyInfo();
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 7:
|
||||
if (!LoadUsePokeblockMenuGfx())
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 8:
|
||||
UpdateMonPic(0);
|
||||
LoadAndCreateSelectionIcons();
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 9:
|
||||
if (!MoveConditionMonOnscreen(&sMenu->curMonXOffset))
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 10:
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 11:
|
||||
ConditionGraph_CalcPositions(sMenu->graph.conditions[0], sMenu->graph.savedPositions[0]);
|
||||
ConditionGraph_InitResetScanline(&sMenu->graph);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 12:
|
||||
if (!ConditionGraph_ResetScanline(&sMenu->graph))
|
||||
{
|
||||
ConditionGraph_SetNewPositions(&sMenu->graph, sMenu->graph.savedPositions[0], sMenu->graph.savedPositions[0]);
|
||||
sInfo->mainState++;
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
ConditionGraph_Update(&sMenu->graph);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 14:
|
||||
PutWindowTilemap(WIN_NAME);
|
||||
PutWindowTilemap(WIN_NATURE);
|
||||
UpdateMonInfoText(0, TRUE);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 15:
|
||||
SetUsePokeblockCallback(ShowUsePokeblockMenu);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void ShowUsePokeblockMenu(void)
|
||||
{
|
||||
switch (sInfo->mainState)
|
||||
{
|
||||
case 0:
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
||||
SetVBlankCallback(VBlankCB_UsePokeblockMenu);
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
ShowBg(3);
|
||||
ShowBg(2);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 1:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
ResetConditionSparkleSprites(sMenu->sparkles);
|
||||
if (sMenu->info.curSelection != sMenu->info.numSelections - 1)
|
||||
{
|
||||
u8 numSparkles = sMenu->numSparkles[sMenu->curLoadId];
|
||||
CreateConditionSparkleSprites(sMenu->sparkles, sMenu->curMonSpriteId, numSparkles);
|
||||
}
|
||||
|
||||
SetUsePokeblockCallback(UsePokeblockMenu);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
enum {
|
||||
STATE_HANDLE_INPUT,
|
||||
STATE_UPDATE_SELECTION,
|
||||
STATE_2, // unused state
|
||||
STATE_CLOSE,
|
||||
STATE_4, // unused state
|
||||
STATE_CONFIRM_SELECTION,
|
||||
STATE_HANDLE_CONFIRMATION,
|
||||
STATE_WAIT_MSG,
|
||||
};
|
||||
|
||||
static void UsePokeblockMenu(void)
|
||||
{
|
||||
bool8 loading;
|
||||
|
||||
switch (sInfo->mainState)
|
||||
{
|
||||
case STATE_HANDLE_INPUT:
|
||||
if (JOY_HELD(DPAD_UP))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
UpdateSelection(TRUE);
|
||||
DestroyConditionSparkleSprites(sMenu->sparkles);
|
||||
sInfo->mainState = STATE_UPDATE_SELECTION;
|
||||
}
|
||||
else if (JOY_HELD(DPAD_DOWN))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
UpdateSelection(FALSE);
|
||||
DestroyConditionSparkleSprites(sMenu->sparkles);
|
||||
sInfo->mainState = STATE_UPDATE_SELECTION;
|
||||
}
|
||||
else if (JOY_NEW(B_BUTTON))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
sInfo->mainState = STATE_CLOSE;
|
||||
}
|
||||
else if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
|
||||
// If last item, selected Cancel. Otherwise selected mon
|
||||
if (sMenu->info.curSelection == sMenu->info.numSelections - 1)
|
||||
sInfo->mainState = STATE_CLOSE;
|
||||
else
|
||||
sInfo->mainState = STATE_CONFIRM_SELECTION;
|
||||
}
|
||||
break;
|
||||
case STATE_UPDATE_SELECTION:
|
||||
loading = sMenu->info.loadNewSelection();
|
||||
if (!loading)
|
||||
sInfo->mainState = STATE_HANDLE_INPUT;
|
||||
break;
|
||||
case STATE_2:
|
||||
break;
|
||||
case STATE_CLOSE:
|
||||
SetUsePokeblockCallback(CloseUsePokeblockMenu);
|
||||
break;
|
||||
case STATE_4:
|
||||
break;
|
||||
case STATE_CONFIRM_SELECTION:
|
||||
AskUsePokeblock();
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case STATE_HANDLE_CONFIRMATION:
|
||||
switch (HandleAskUsePokeblockInput())
|
||||
{
|
||||
case 1: // NO
|
||||
case MENU_B_PRESSED:
|
||||
sInfo->mainState = STATE_HANDLE_INPUT;
|
||||
break;
|
||||
case 0: // YES
|
||||
if (IsSheenMaxed())
|
||||
{
|
||||
PrintWontEatAnymore();
|
||||
sInfo->mainState = STATE_WAIT_MSG;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetUsePokeblockCallback(FeedPokeblockToMon);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case STATE_WAIT_MSG:
|
||||
if (JOY_NEW(A_BUTTON | B_BUTTON))
|
||||
{
|
||||
EraseMenuWindow();
|
||||
sInfo->mainState = STATE_HANDLE_INPUT;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void FeedPokeblockToMon(void)
|
||||
{
|
||||
switch (sInfo->mainState)
|
||||
{
|
||||
case 0:
|
||||
gPokeblockMonId = GetPartyIdFromSelectionId(sMenu->info.curSelection);
|
||||
sExitCallback = sInfo->exitCallback;
|
||||
sPokeblock = sInfo->pokeblock;
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 1:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
SetVBlankCallback(NULL);
|
||||
FREE_AND_SET_NULL(sGraph_Tilemap);
|
||||
FREE_AND_SET_NULL(sGraph_Gfx);
|
||||
FREE_AND_SET_NULL(sMonFrame_TilemapPtr);
|
||||
FREE_AND_SET_NULL(sMenu);
|
||||
FreeAllWindowBuffers();
|
||||
gMain.savedCallback = CB2_ReturnAndChooseMonToGivePokeblock;
|
||||
PreparePokeblockFeedScene();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void ShowUsePokeblockMenuForResults(void)
|
||||
{
|
||||
bool8 loading;
|
||||
|
||||
switch (sInfo->mainState)
|
||||
{
|
||||
case 0:
|
||||
if (sMenu->info.curSelection != gPokeblockMonId)
|
||||
{
|
||||
UpdateSelection(sInfo->monInTopHalf);
|
||||
sInfo->mainState++;
|
||||
}
|
||||
else
|
||||
{
|
||||
sInfo->mainState = 3;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
loading = sMenu->info.loadNewSelection();
|
||||
if (!loading)
|
||||
sInfo->mainState = 0;
|
||||
break;
|
||||
case 2:
|
||||
break;
|
||||
case 3:
|
||||
BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 4:
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
ShowBg(3);
|
||||
ShowBg(2);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 5:
|
||||
SetVBlankCallback(VBlankCB_UsePokeblockMenu);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 6:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
ResetConditionSparkleSprites(sMenu->sparkles);
|
||||
SetUsePokeblockCallback(ShowPokeblockResults);
|
||||
SetMainCallback2(CB2_UsePokeblockMenu);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void ShowPokeblockResults(void)
|
||||
{
|
||||
switch (sInfo->mainState)
|
||||
{
|
||||
case 0:
|
||||
sInfo->mon = gPlayerParty;
|
||||
sInfo->mon += sMenu->party[sMenu->info.curSelection].monId;
|
||||
DestroyConditionSparkleSprites(sMenu->sparkles);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 1:
|
||||
if (JOY_NEW(A_BUTTON | B_BUTTON))
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 2:
|
||||
CalculateConditionEnhancements();
|
||||
ConditionGraph_CalcPositions(sInfo->conditionsAfterBlock, sMenu->graph.savedPositions[CONDITION_GRAPH_LOAD_MAX - 1]);
|
||||
ConditionGraph_SetNewPositions(&sMenu->graph, sMenu->graph.savedPositions[sMenu->curLoadId], sMenu->graph.savedPositions[CONDITION_GRAPH_LOAD_MAX - 1]);
|
||||
LoadAndCreateUpDownSprites();
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 3:
|
||||
if (!ConditionGraph_TryUpdate(&sMenu->graph))
|
||||
{
|
||||
CalculateNumAdditionalSparkles(GetPartyIdFromSelectionId(sMenu->info.curSelection));
|
||||
if (sMenu->info.curSelection != sMenu->info.numSelections - 1)
|
||||
{
|
||||
u8 numSparkles = sMenu->numSparkles[sMenu->curLoadId];
|
||||
CreateConditionSparkleSprites(sMenu->sparkles, sMenu->curMonSpriteId, numSparkles);
|
||||
}
|
||||
|
||||
sInfo->timer = 0;
|
||||
sInfo->mainState++;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (++sInfo->timer > 16)
|
||||
{
|
||||
PrintFirstEnhancement();
|
||||
sInfo->mainState++;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (JOY_NEW(A_BUTTON | B_BUTTON) && !TryPrintNextEnhancement())
|
||||
{
|
||||
TryClearPokeblock((u8)gSpecialVar_ItemId);
|
||||
SetUsePokeblockCallback(CloseUsePokeblockMenu);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void CloseUsePokeblockMenu(void)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
switch (sInfo->mainState)
|
||||
{
|
||||
case 0:
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 1:
|
||||
if (!gPaletteFade.active)
|
||||
sInfo->mainState = 2;
|
||||
break;
|
||||
case 2:
|
||||
gScanlineEffect.state = 3;
|
||||
ScanlineEffect_InitHBlankDmaTransfer();
|
||||
sInfo->mainState++;
|
||||
break;
|
||||
case 3:
|
||||
SetMainCallback2(sInfo->exitCallback);
|
||||
FreeConditionSparkles(sMenu->sparkles);
|
||||
for (i = 0; i < ARRAY_COUNT(sMenu->selectionIconSpriteIds); i++)
|
||||
DestroySprite(&gSprites[sMenu->selectionIconSpriteIds[i]]);
|
||||
|
||||
FreeSpriteTilesByTag(TAG_UP_DOWN);
|
||||
FreeSpriteTilesByTag(TAG_CONDITION);
|
||||
FreeSpritePaletteByTag(TAG_UP_DOWN);
|
||||
FreeSpritePaletteByTag(TAG_CONDITION);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sMenu->condition); i++)
|
||||
DestroySprite(sMenu->condition[i]);
|
||||
|
||||
if (sMenu->curMonSpriteId != SPRITE_NONE)
|
||||
DestroySprite(&gSprites[sMenu->curMonSpriteId]);
|
||||
|
||||
SetVBlankCallback(NULL);
|
||||
FREE_AND_SET_NULL(sGraph_Tilemap);
|
||||
FREE_AND_SET_NULL(sGraph_Gfx);
|
||||
FREE_AND_SET_NULL(sMonFrame_TilemapPtr);
|
||||
FREE_AND_SET_NULL(sMenu);
|
||||
FreeAllWindowBuffers();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void AskUsePokeblock(void)
|
||||
{
|
||||
u8 stringBuffer[0x40];
|
||||
|
||||
GetMonData(&gPlayerParty[GetPartyIdFromSelectionId(sMenu->info.curSelection)], MON_DATA_NICKNAME, stringBuffer);
|
||||
StringGet_Nickname(stringBuffer);
|
||||
StringAppend(stringBuffer, gText_GetsAPokeBlockQuestion);
|
||||
StringCopy(gStringVar4, stringBuffer);
|
||||
FillWindowPixelBuffer(WIN_TEXT, 17);
|
||||
DrawTextBorderOuter(WIN_TEXT, 151, 14);
|
||||
AddTextPrinterParameterized(WIN_TEXT, FONT_NORMAL, gStringVar4, 0, 1, 0, NULL);
|
||||
PutWindowTilemap(WIN_TEXT);
|
||||
CopyWindowToVram(WIN_TEXT, COPYWIN_FULL);
|
||||
CreateYesNoMenu(&sUsePokeblockYesNoWinTemplate, 151, 14, 0);
|
||||
}
|
||||
|
||||
static s8 HandleAskUsePokeblockInput(void)
|
||||
{
|
||||
s8 menuItem = Menu_ProcessInputNoWrapClearOnChoose();
|
||||
|
||||
switch (menuItem)
|
||||
{
|
||||
case 0: // YES
|
||||
break;
|
||||
case MENU_B_PRESSED:
|
||||
case 1: // NO
|
||||
PlaySE(SE_SELECT);
|
||||
rbox_fill_rectangle(2);
|
||||
ClearWindowTilemap(2);
|
||||
break;
|
||||
}
|
||||
|
||||
return menuItem;
|
||||
}
|
||||
|
||||
static void PrintFirstEnhancement(void)
|
||||
{
|
||||
DrawTextBorderOuter(WIN_TEXT, 151, 14);
|
||||
FillWindowPixelBuffer(WIN_TEXT, 17);
|
||||
|
||||
for (sInfo->condition = 0; sInfo->condition < CONDITION_COUNT; sInfo->condition++)
|
||||
{
|
||||
if (sInfo->enhancements[sInfo->condition] != 0)
|
||||
break;
|
||||
}
|
||||
|
||||
if (sInfo->condition < CONDITION_COUNT)
|
||||
BufferEnhancedText(gStringVar4, sInfo->condition, sInfo->enhancements[sInfo->condition]);
|
||||
else
|
||||
BufferEnhancedText(gStringVar4, sInfo->condition, 0);
|
||||
|
||||
PrintMenuWindowText(gStringVar4);
|
||||
PutWindowTilemap(WIN_TEXT);
|
||||
CopyWindowToVram(WIN_TEXT, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static bool8 TryPrintNextEnhancement(void)
|
||||
{
|
||||
FillWindowPixelBuffer(WIN_TEXT, 17);
|
||||
|
||||
while (1)
|
||||
{
|
||||
sInfo->condition++;
|
||||
if (sInfo->condition < CONDITION_COUNT)
|
||||
{
|
||||
if (sInfo->enhancements[sInfo->condition] != 0)
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
sInfo->condition = CONDITION_COUNT;
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
BufferEnhancedText(gStringVar4, sInfo->condition, sInfo->enhancements[sInfo->condition]);
|
||||
PrintMenuWindowText(gStringVar4);
|
||||
CopyWindowToVram(WIN_TEXT, COPYWIN_GFX);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void PrintWontEatAnymore(void)
|
||||
{
|
||||
FillWindowPixelBuffer(WIN_TEXT, 17);
|
||||
DrawTextBorderOuter(WIN_TEXT, 151, 14);
|
||||
AddTextPrinterParameterized(WIN_TEXT, FONT_NORMAL, gText_WontEatAnymore, 0, 1, 0, NULL);
|
||||
PutWindowTilemap(WIN_TEXT);
|
||||
CopyWindowToVram(WIN_TEXT, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void EraseMenuWindow(void)
|
||||
{
|
||||
rbox_fill_rectangle(WIN_TEXT);
|
||||
ClearWindowTilemap(WIN_TEXT);
|
||||
CopyWindowToVram(WIN_TEXT, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void PrintMenuWindowText(const u8 *message)
|
||||
{
|
||||
AddTextPrinterParameterized(WIN_TEXT, FONT_NORMAL, gStringVar4, 0, 1, 0, NULL);
|
||||
}
|
||||
|
||||
static void BufferEnhancedText(u8 *dest, u8 condition, s16 enhancement)
|
||||
{
|
||||
switch (enhancement)
|
||||
{
|
||||
case 1 ... 32767: // if > 0
|
||||
enhancement = 0;
|
||||
// fallthrough
|
||||
case -32768 ... -1: // if < 0
|
||||
if (enhancement)
|
||||
dest[(u16)enhancement] += 0; // something you can't imagine
|
||||
StringCopy(dest, sConditionNames[condition]);
|
||||
StringAppend(dest, gText_WasEnhanced);
|
||||
break;
|
||||
case 0:
|
||||
StringCopy(dest, gText_NothingChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void GetMonConditions(struct Pokemon *mon, u8 *data)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
for (i = 0; i < CONDITION_COUNT; i++)
|
||||
data[i] = GetMonData(mon, sConditionToMonData[i]);
|
||||
}
|
||||
|
||||
static void AddPokeblockToConditions(struct Pokeblock *pokeblock, struct Pokemon *mon)
|
||||
{
|
||||
u16 i;
|
||||
s16 stat;
|
||||
u8 data;
|
||||
|
||||
if (GetMonData(mon, MON_DATA_SHEEN) != MAX_SHEEN)
|
||||
{
|
||||
CalculatePokeblockEffectiveness(pokeblock, mon);
|
||||
for (i = 0; i < CONDITION_COUNT; i++)
|
||||
{
|
||||
data = GetMonData(mon, sConditionToMonData[i]);
|
||||
stat = data + sInfo->pokeblockStatBoosts[i];
|
||||
if (stat < 0)
|
||||
stat = 0;
|
||||
if (stat > MAX_CONDITION)
|
||||
stat = MAX_CONDITION;
|
||||
data = stat;
|
||||
SetMonData(mon, sConditionToMonData[i], &data);
|
||||
}
|
||||
|
||||
stat = (u8)(GetMonData(mon, MON_DATA_SHEEN)) + pokeblock->feel;
|
||||
if (stat > MAX_SHEEN)
|
||||
stat = MAX_SHEEN;
|
||||
|
||||
data = stat;
|
||||
SetMonData(mon, MON_DATA_SHEEN, &data);
|
||||
}
|
||||
}
|
||||
|
||||
static void CalculateConditionEnhancements(void)
|
||||
{
|
||||
u16 i;
|
||||
struct Pokemon *mon = gPlayerParty;
|
||||
mon += sMenu->party[sMenu->info.curSelection].monId;
|
||||
|
||||
GetMonConditions(mon, sInfo->conditionsBeforeBlock);
|
||||
AddPokeblockToConditions(sInfo->pokeblock, mon);
|
||||
GetMonConditions(mon, sInfo->conditionsAfterBlock);
|
||||
for (i = 0; i < CONDITION_COUNT; i++)
|
||||
sInfo->enhancements[i] = sInfo->conditionsAfterBlock[i] - sInfo->conditionsBeforeBlock[i];
|
||||
}
|
||||
|
||||
static void CalculatePokeblockEffectiveness(struct Pokeblock *pokeblock, struct Pokemon *mon)
|
||||
{
|
||||
s8 i, direction, flavor;
|
||||
|
||||
sInfo->pokeblockStatBoosts[CONDITION_COOL] = pokeblock->spicy;
|
||||
sInfo->pokeblockStatBoosts[CONDITION_TOUGH] = pokeblock->sour;
|
||||
sInfo->pokeblockStatBoosts[CONDITION_SMART] = pokeblock->bitter;
|
||||
sInfo->pokeblockStatBoosts[CONDITION_CUTE] = pokeblock->sweet;
|
||||
sInfo->pokeblockStatBoosts[CONDITION_BEAUTY] = pokeblock->dry;
|
||||
|
||||
if (gPokeblockGain > 0)
|
||||
direction = 1;
|
||||
else if (gPokeblockGain < 0)
|
||||
direction = -1;
|
||||
else
|
||||
return;
|
||||
|
||||
for (i = 0; i < CONDITION_COUNT; i++)
|
||||
{
|
||||
s16 amount = sInfo->pokeblockStatBoosts[i];
|
||||
s8 boost = amount / 10;
|
||||
|
||||
if (amount % 10 >= 5) // round to the nearest
|
||||
boost++;
|
||||
|
||||
flavor = GetMonFlavorRelation(mon, sConditionToFlavor[i]);
|
||||
if (flavor == direction)
|
||||
sInfo->pokeblockStatBoosts[i] += boost * flavor;
|
||||
}
|
||||
}
|
||||
|
||||
static bool8 IsSheenMaxed(void)
|
||||
{
|
||||
if (GetBoxOrPartyMonData(sMenu->party[sMenu->info.curSelection].boxId,
|
||||
sMenu->party[sMenu->info.curSelection].monId,
|
||||
MON_DATA_SHEEN,
|
||||
NULL) == MAX_SHEEN)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static u8 GetPartyIdFromSelectionId(u8 selectionId)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (!GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
|
||||
{
|
||||
if (selectionId == 0)
|
||||
return i;
|
||||
selectionId--;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Eggs are not viewable on the condition screen, so count how many are skipped over to reach the party id
|
||||
static u8 GetSelectionIdFromPartyId(u8 partyId)
|
||||
{
|
||||
u8 i, numEggs;
|
||||
for (i = 0, numEggs = 0; i < partyId; i++)
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
|
||||
numEggs++;
|
||||
}
|
||||
|
||||
return partyId - numEggs;
|
||||
}
|
||||
|
||||
// Unused
|
||||
static u8 GetPartyIdFromSelectionId_(u8 selectionId)
|
||||
{
|
||||
return GetPartyIdFromSelectionId(selectionId);
|
||||
}
|
||||
|
||||
static void LoadAndCreateUpDownSprites(void)
|
||||
{
|
||||
u16 i, spriteId;
|
||||
|
||||
LoadSpriteSheet(&sSpriteSheet_UpDown);
|
||||
LoadSpritePalette(&sSpritePalette_UpDown);
|
||||
sInfo->numEnhancements = 0;
|
||||
|
||||
for (i = 0; i < CONDITION_COUNT; i++)
|
||||
{
|
||||
if (sInfo->enhancements[i] != 0)
|
||||
{
|
||||
spriteId = CreateSprite(&sSpriteTemplate_UpDown, sUpDownCoordsOnGraph[i][0], sUpDownCoordsOnGraph[i][1], 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
if (sInfo->enhancements[i] != 0) // Always true here
|
||||
gSprites[spriteId].callback = SpriteCB_UpDown;
|
||||
sInfo->numEnhancements++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_UpDown(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] < 6)
|
||||
sprite->y2 -= 2;
|
||||
else if (sprite->data[0] < 12)
|
||||
sprite->y2 += 2;
|
||||
|
||||
if (++sprite->data[0] > 60)
|
||||
{
|
||||
DestroySprite(sprite);
|
||||
sInfo->numEnhancements--;
|
||||
}
|
||||
}
|
||||
|
||||
static void LoadPartyInfo(void)
|
||||
{
|
||||
u16 i;
|
||||
u16 numMons;
|
||||
|
||||
for (i = 0, numMons = 0; i < CalculatePlayerPartyCount(); i++)
|
||||
{
|
||||
if (!GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
|
||||
{
|
||||
sMenu->party[numMons].boxId = TOTAL_BOXES_COUNT;
|
||||
sMenu->party[numMons].monId = i;
|
||||
sMenu->party[numMons].data = 0;
|
||||
numMons++;
|
||||
}
|
||||
}
|
||||
|
||||
sMenu->info.curSelection = 0;
|
||||
sMenu->info.numSelections = numMons + 1;
|
||||
LoadInitialMonInfo();
|
||||
}
|
||||
|
||||
static void LoadInitialMonInfo(void)
|
||||
{
|
||||
s16 nextSelection, prevSelection;
|
||||
|
||||
LoadMonInfo(sMenu->info.curSelection, 0);
|
||||
sMenu->curLoadId = 0;
|
||||
sMenu->nextLoadId = 1;
|
||||
sMenu->prevLoadId = 2;
|
||||
|
||||
nextSelection = sMenu->info.curSelection + 1;
|
||||
if (nextSelection >= sMenu->info.numSelections)
|
||||
nextSelection = 0;
|
||||
|
||||
prevSelection = sMenu->info.curSelection - 1;
|
||||
if (prevSelection < 0)
|
||||
prevSelection = sMenu->info.numSelections - 1;
|
||||
|
||||
LoadMonInfo(nextSelection, 1);
|
||||
LoadMonInfo(prevSelection, 2);
|
||||
}
|
||||
|
||||
static void LoadMonInfo(s16 partyId, u8 loadId)
|
||||
{
|
||||
u8 boxId = sMenu->party[partyId].boxId;
|
||||
u8 monId = sMenu->party[partyId].monId;
|
||||
u8 numSelections = sMenu->info.numSelections;
|
||||
bool8 excludesCancel = FALSE; // whether or not numSelections excludes Cancel from the count
|
||||
|
||||
GetConditionMenuMonNameAndLocString(sMenu->locationStrings[loadId], sMenu->monNameStrings[loadId], boxId, monId, partyId, numSelections, excludesCancel);
|
||||
GetConditionMenuMonConditions(&sMenu->graph, sMenu->numSparkles, boxId, monId, partyId, loadId, numSelections, excludesCancel);
|
||||
GetConditionMenuMonGfx(sMenu->partySheets[loadId], sMenu->partyPalettes[loadId], boxId, monId, partyId, numSelections, excludesCancel);
|
||||
}
|
||||
|
||||
static void UpdateMonPic(u8 loadId)
|
||||
{
|
||||
u8 spriteId;
|
||||
struct SpriteTemplate spriteTemplate;
|
||||
struct SpriteSheet spriteSheet;
|
||||
struct SpritePalette spritePal;
|
||||
|
||||
if (sMenu->curMonSpriteId == SPRITE_NONE)
|
||||
{
|
||||
LoadConditionMonPicTemplate(&spriteSheet, &spriteTemplate, &spritePal);
|
||||
spriteSheet.data = sMenu->partySheets[loadId];
|
||||
spritePal.data = sMenu->partyPalettes[loadId];
|
||||
sMenu->curMonPalette = LoadSpritePalette(&spritePal);
|
||||
sMenu->curMonSheet = LoadSpriteSheet(&spriteSheet);
|
||||
spriteId = CreateSprite(&spriteTemplate, 38, 104, 0);
|
||||
sMenu->curMonSpriteId = spriteId;
|
||||
if (spriteId == MAX_SPRITES)
|
||||
{
|
||||
FreeSpriteTilesByTag(TAG_CONDITION_MON);
|
||||
FreeSpritePaletteByTag(TAG_CONDITION_MON);
|
||||
sMenu->curMonSpriteId = SPRITE_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
sMenu->curMonSpriteId = spriteId;
|
||||
gSprites[sMenu->curMonSpriteId].callback = SpriteCB_MonPic;
|
||||
gSprites[sMenu->curMonSpriteId].y2 -= 34;
|
||||
sMenu->curMonTileStart = (void*)(OBJ_VRAM0 + (sMenu->curMonSheet * 32));
|
||||
sMenu->curMonPalette = (sMenu->curMonPalette * 16) + 0x100;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Dma3CopyLarge16_(sMenu->partySheets[loadId], sMenu->curMonTileStart, MON_PIC_SIZE);
|
||||
LoadPalette(sMenu->partyPalettes[loadId], sMenu->curMonPalette, 32);
|
||||
}
|
||||
}
|
||||
|
||||
static void LoadAndCreateSelectionIcons(void)
|
||||
{
|
||||
u16 i, spriteId;
|
||||
struct SpriteSheet spriteSheets[4];
|
||||
struct SpriteTemplate spriteTemplate;
|
||||
struct SpritePalette spritePals[3];
|
||||
struct SpriteSheet spriteSheet2;
|
||||
struct SpritePalette spritePal2;
|
||||
|
||||
LoadConditionSelectionIcons(spriteSheets, &spriteTemplate, spritePals);
|
||||
LoadSpriteSheets(spriteSheets);
|
||||
LoadSpritePalettes(spritePals);
|
||||
|
||||
// Fill pokeball selection icons up to number in party
|
||||
for (i = 0; i < sMenu->info.numSelections - 1; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&spriteTemplate, 226, (i * 20) + 8, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
sMenu->selectionIconSpriteIds[i] = spriteId;
|
||||
gSprites[spriteId].data[0] = i;
|
||||
gSprites[spriteId].callback = SpriteCB_SelectionIconPokeball;
|
||||
}
|
||||
else
|
||||
{
|
||||
sMenu->selectionIconSpriteIds[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Fill placeholder icons for remaining (empty) party slots
|
||||
spriteTemplate.tileTag = TAG_CONDITION_BALL_PLACEHOLDER;
|
||||
for (; i < PARTY_SIZE; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&spriteTemplate, 230, (i * 20) + 8, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
sMenu->selectionIconSpriteIds[i] = spriteId;
|
||||
gSprites[spriteId].oam.size = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sMenu->selectionIconSpriteIds[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Add cancel selection icon at bottom
|
||||
spriteTemplate.tileTag = TAG_CONDITION_CANCEL;
|
||||
spriteTemplate.callback = SpriteCB_SelectionIconCancel;
|
||||
spriteId = CreateSprite(&spriteTemplate, 222, (i * 20) + 8, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
sMenu->selectionIconSpriteIds[i] = spriteId;
|
||||
gSprites[spriteId].oam.shape = SPRITE_SHAPE(32x16);
|
||||
gSprites[spriteId].oam.size = SPRITE_SIZE(32x16);
|
||||
}
|
||||
else
|
||||
{
|
||||
sMenu->selectionIconSpriteIds[i] = -1;
|
||||
}
|
||||
|
||||
LoadConditionSparkle(&spriteSheet2, &spritePal2);
|
||||
LoadSpriteSheet(&spriteSheet2);
|
||||
LoadSpritePalette(&spritePal2);
|
||||
}
|
||||
|
||||
static bool8 LoadUsePokeblockMenuGfx(void)
|
||||
{
|
||||
switch (sMenu->info.helperState)
|
||||
{
|
||||
case 0:
|
||||
ChangeBgX(0, 0, BG_COORD_SET);
|
||||
ChangeBgY(0, 0, BG_COORD_SET);
|
||||
ChangeBgX(1, 0, BG_COORD_SET);
|
||||
ChangeBgY(1, 0, BG_COORD_SET);
|
||||
ChangeBgX(2, 0, BG_COORD_SET);
|
||||
ChangeBgY(2, 0, BG_COORD_SET);
|
||||
ChangeBgX(3, 0, BG_COORD_SET);
|
||||
ChangeBgY(3, 136 << 6, BG_COORD_SET);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(11, 4));
|
||||
break;
|
||||
case 1:
|
||||
sGraph_Gfx = Alloc(6656);
|
||||
sGraph_Tilemap = Alloc(1280);
|
||||
sMonFrame_TilemapPtr = Alloc(1280);
|
||||
break;
|
||||
case 2:
|
||||
LZ77UnCompVram(sMonFrame_Tilemap, sMonFrame_TilemapPtr);
|
||||
break;
|
||||
case 3:
|
||||
LoadBgTiles(3, sMonFrame_Gfx, 224, 0);
|
||||
break;
|
||||
case 4:
|
||||
LoadBgTilemap(3, sMonFrame_TilemapPtr, 1280, 0);
|
||||
break;
|
||||
case 5:
|
||||
LoadPalette(sMonFrame_Pal, 208, 32);
|
||||
sMenu->curMonXOffset = -80;
|
||||
break;
|
||||
case 6:
|
||||
LZ77UnCompVram(gUsePokeblockGraph_Gfx, sGraph_Gfx);
|
||||
break;
|
||||
case 7:
|
||||
LZ77UnCompVram(gUsePokeblockGraph_Tilemap, sGraph_Tilemap);
|
||||
LoadPalette(gUsePokeblockGraph_Pal, 32, 32);
|
||||
break;
|
||||
case 8:
|
||||
LoadBgTiles(1, sGraph_Gfx, 6656, 160 << 2);
|
||||
break;
|
||||
case 9:
|
||||
SetBgTilemapBuffer(1, sGraph_Tilemap);
|
||||
CopyToBgTilemapBufferRect(1, gUsePokeblockNatureWin_Pal, 0, 13, 12, 4);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
break;
|
||||
case 10:
|
||||
LZ77UnCompVram(sGraphData_Tilemap, sMenu->tilemapBuffer);
|
||||
break;
|
||||
case 11:
|
||||
LoadBgTilemap(2, sMenu->tilemapBuffer, 1280, 0);
|
||||
LoadPalette(gConditionGraphData_Pal, 48, 32);
|
||||
LoadPalette(gConditionText_Pal, 240, 32);
|
||||
ConditionGraph_InitWindow(2);
|
||||
break;
|
||||
default:
|
||||
sMenu->info.helperState = 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
sMenu->info.helperState++;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void UpdateMonInfoText(u16 loadId, bool8 firstPrint)
|
||||
{
|
||||
u8 partyIndex;
|
||||
u8 nature;
|
||||
u8 *str;
|
||||
|
||||
FillWindowPixelBuffer(WIN_NAME, PIXEL_FILL(0));
|
||||
FillWindowPixelBuffer(WIN_NATURE, PIXEL_FILL(0));
|
||||
if (sMenu->info.curSelection != sMenu->info.numSelections - 1)
|
||||
{
|
||||
AddTextPrinterParameterized(WIN_NAME, FONT_NORMAL, sMenu->monNameStrings[loadId], 0, 1, 0, NULL);
|
||||
partyIndex = GetPartyIdFromSelectionId(sMenu->info.curSelection);
|
||||
nature = GetNature(&gPlayerParty[partyIndex]);
|
||||
str = StringCopy(sMenu->info.natureText, gText_NatureSlash);
|
||||
str = StringCopy(str, gNatureNamePointers[nature]);
|
||||
AddTextPrinterParameterized3(WIN_NATURE, FONT_NORMAL, 2, 1, sNatureTextColors, 0, sMenu->info.natureText);
|
||||
}
|
||||
|
||||
if (firstPrint)
|
||||
{
|
||||
CopyWindowToVram(WIN_NAME, COPYWIN_FULL);
|
||||
CopyWindowToVram(WIN_NATURE, COPYWIN_FULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
CopyWindowToVram(WIN_NAME, COPYWIN_GFX);
|
||||
CopyWindowToVram(WIN_NATURE, COPYWIN_GFX);
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdateSelection(bool8 up)
|
||||
{
|
||||
u16 newLoadId;
|
||||
bool32 startedOnMon, endedOnMon;
|
||||
|
||||
if (up)
|
||||
newLoadId = sMenu->prevLoadId;
|
||||
else
|
||||
newLoadId = sMenu->nextLoadId;
|
||||
|
||||
ConditionGraph_SetNewPositions(&sMenu->graph, sMenu->graph.savedPositions[sMenu->curLoadId], sMenu->graph.savedPositions[newLoadId]);
|
||||
|
||||
if (sMenu->info.curSelection == sMenu->info.numSelections - 1)
|
||||
startedOnMon = FALSE; // moving off of Cancel
|
||||
else
|
||||
startedOnMon = TRUE;
|
||||
|
||||
if (up)
|
||||
{
|
||||
sMenu->prevLoadId = sMenu->nextLoadId; // temporarily store nextLoadId, prevLoadId no longer needed
|
||||
sMenu->nextLoadId = sMenu->curLoadId;
|
||||
sMenu->curLoadId = newLoadId;
|
||||
sMenu->toLoadId = sMenu->prevLoadId; // next load will be the mon that's one up from new selection
|
||||
|
||||
// Check for wrap to bottom of list
|
||||
sMenu->info.curSelection = (sMenu->info.curSelection == 0)
|
||||
? sMenu->info.numSelections - 1
|
||||
: sMenu->info.curSelection - 1;
|
||||
|
||||
sMenu->toLoadSelection = (sMenu->info.curSelection == 0)
|
||||
? sMenu->info.numSelections - 1
|
||||
: sMenu->info.curSelection - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
sMenu->nextLoadId = sMenu->prevLoadId; // temporarily store prevLoadId, nextLoadId no longer needed
|
||||
sMenu->prevLoadId = sMenu->curLoadId;
|
||||
sMenu->curLoadId = newLoadId;
|
||||
sMenu->toLoadId = sMenu->nextLoadId; // next load will be the mon that's one down from new selection
|
||||
|
||||
// Check for wrap to top of list
|
||||
sMenu->info.curSelection = (sMenu->info.curSelection < sMenu->info.numSelections - 1)
|
||||
? sMenu->info.curSelection + 1
|
||||
: 0;
|
||||
|
||||
sMenu->toLoadSelection = (sMenu->info.curSelection < sMenu->info.numSelections - 1)
|
||||
? sMenu->info.curSelection + 1
|
||||
: 0;
|
||||
}
|
||||
|
||||
if (sMenu->info.curSelection == sMenu->info.numSelections - 1)
|
||||
endedOnMon = FALSE; // moving onto Cancel
|
||||
else
|
||||
endedOnMon = TRUE;
|
||||
|
||||
DestroyConditionSparkleSprites(sMenu->sparkles);
|
||||
|
||||
if (!startedOnMon)
|
||||
sMenu->info.loadNewSelection = LoadNewSelection_CancelToMon;
|
||||
else if (!endedOnMon)
|
||||
sMenu->info.loadNewSelection = LoadNewSelection_MonToCancel;
|
||||
else
|
||||
sMenu->info.loadNewSelection = LoadNewSelection_MonToMon;
|
||||
}
|
||||
|
||||
static bool8 LoadNewSelection_CancelToMon(void)
|
||||
{
|
||||
switch (sMenu->info.helperState)
|
||||
{
|
||||
case 0:
|
||||
UpdateMonPic(sMenu->curLoadId);
|
||||
sMenu->info.helperState++;
|
||||
break;
|
||||
case 1:
|
||||
UpdateMonInfoText(sMenu->curLoadId, FALSE);
|
||||
sMenu->info.helperState++;
|
||||
break;
|
||||
case 2:
|
||||
if (!ConditionMenu_UpdateMonEnter(&sMenu->graph, &sMenu->curMonXOffset))
|
||||
{
|
||||
// Load the new adjacent pokemon (not the one being shown)
|
||||
LoadMonInfo(sMenu->toLoadSelection, sMenu->toLoadId);
|
||||
sMenu->info.helperState++;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
ResetConditionSparkleSprites(sMenu->sparkles);
|
||||
if (sMenu->info.curSelection != sMenu->info.numSelections - 1)
|
||||
{
|
||||
u8 numSparkles = sMenu->numSparkles[sMenu->curLoadId];
|
||||
CreateConditionSparkleSprites(sMenu->sparkles, sMenu->curMonSpriteId, numSparkles);
|
||||
}
|
||||
|
||||
sMenu->info.helperState = 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static bool8 LoadNewSelection_MonToCancel(void)
|
||||
{
|
||||
switch (sMenu->info.helperState)
|
||||
{
|
||||
case 0:
|
||||
if (!ConditionMenu_UpdateMonExit(&sMenu->graph, &sMenu->curMonXOffset))
|
||||
sMenu->info.helperState++;
|
||||
break;
|
||||
case 1:
|
||||
UpdateMonInfoText(sMenu->curLoadId, FALSE);
|
||||
sMenu->info.helperState++;
|
||||
break;
|
||||
case 2:
|
||||
LoadMonInfo(sMenu->toLoadSelection, sMenu->toLoadId);
|
||||
sMenu->info.helperState++;
|
||||
break;
|
||||
case 3:
|
||||
sMenu->info.helperState = 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static bool8 LoadNewSelection_MonToMon(void)
|
||||
{
|
||||
switch (sMenu->info.helperState)
|
||||
{
|
||||
case 0:
|
||||
ConditionGraph_TryUpdate(&sMenu->graph);
|
||||
if (!MoveConditionMonOffscreen(&sMenu->curMonXOffset))
|
||||
{
|
||||
UpdateMonPic(sMenu->curLoadId);
|
||||
sMenu->info.helperState++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
UpdateMonInfoText(sMenu->curLoadId, FALSE);
|
||||
sMenu->info.helperState++;
|
||||
break;
|
||||
case 2:
|
||||
if (!ConditionMenu_UpdateMonEnter(&sMenu->graph, &sMenu->curMonXOffset))
|
||||
{
|
||||
// Load the new adjacent pokemon (not the one being shown)
|
||||
LoadMonInfo(sMenu->toLoadSelection, sMenu->toLoadId);
|
||||
sMenu->info.helperState++;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
ResetConditionSparkleSprites(sMenu->sparkles);
|
||||
if (sMenu->info.curSelection != sMenu->info.numSelections - 1)
|
||||
{
|
||||
u8 numSparkles = sMenu->numSparkles[sMenu->curLoadId];
|
||||
CreateConditionSparkleSprites(sMenu->sparkles, sMenu->curMonSpriteId, numSparkles);
|
||||
}
|
||||
|
||||
sMenu->info.helperState = 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void SpriteCB_MonPic(struct Sprite *sprite)
|
||||
{
|
||||
sprite->x = sMenu->curMonXOffset + 38;
|
||||
}
|
||||
|
||||
static void SpriteCB_SelectionIconPokeball(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] == sMenu->info.curSelection)
|
||||
StartSpriteAnim(sprite, CONDITION_ICON_SELECTED);
|
||||
else
|
||||
StartSpriteAnim(sprite, CONDITION_ICON_UNSELECTED);
|
||||
}
|
||||
|
||||
static void SpriteCB_SelectionIconCancel(struct Sprite *sprite)
|
||||
{
|
||||
if (sMenu->info.curSelection == sMenu->info.numSelections - 1)
|
||||
sprite->oam.paletteNum = IndexOfSpritePaletteTag(TAG_CONDITION_BALL);
|
||||
else
|
||||
sprite->oam.paletteNum = IndexOfSpritePaletteTag(TAG_CONDITION_CANCEL);
|
||||
}
|
||||
|
||||
// Calculate the max id for sparkles/stars that appear around the pokemon on the condition screen
|
||||
// All pokemon start with 1 sparkle (added by CreateConditionSparkleSprites), so the number here +1
|
||||
// is the total number of sparkles that appear
|
||||
static void CalculateNumAdditionalSparkles(u8 monIndex)
|
||||
{
|
||||
u8 sheen = GetMonData(&gPlayerParty[monIndex], MON_DATA_SHEEN);
|
||||
sMenu->numSparkles[sMenu->curLoadId] = GET_NUM_CONDITION_SPARKLES(sheen);
|
||||
}
|
||||
|
||||
static void LoadConditionGfx(void)
|
||||
{
|
||||
struct CompressedSpriteSheet spriteSheet;
|
||||
struct SpritePalette spritePalette;
|
||||
|
||||
spritePalette = sSpritePalette_Condition;
|
||||
spriteSheet.data = gUsePokeblockCondition_Gfx;
|
||||
spriteSheet.size = 0x800;
|
||||
spriteSheet.tag = TAG_CONDITION;
|
||||
LoadCompressedSpriteSheet(&spriteSheet);
|
||||
LoadSpritePalette(&spritePalette);
|
||||
}
|
||||
|
||||
static void CreateConditionSprite(void)
|
||||
{
|
||||
u16 i;
|
||||
s16 xDiff, xStart;
|
||||
int yStart = 17;
|
||||
int var = 8;
|
||||
struct Sprite **sprites = sMenu->condition;
|
||||
const struct SpriteTemplate *template = &sSpriteTemplate_Condition;
|
||||
|
||||
for (i = 0, xDiff = 64, xStart = -96; i < 2; i++)
|
||||
{
|
||||
u8 spriteId = CreateSprite(template, i * xDiff + xStart, yStart, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].data[0] = var;
|
||||
gSprites[spriteId].data[1] = (i * xDiff) | 0x20;
|
||||
gSprites[spriteId].data[2] = i;
|
||||
StartSpriteAnim(&gSprites[spriteId], i);
|
||||
sprites[i] = &gSprites[spriteId];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool8 LoadConditionTitle(void)
|
||||
{
|
||||
switch (sMenu->info.helperState)
|
||||
{
|
||||
case 0:
|
||||
LoadConditionGfx();
|
||||
sMenu->info.helperState++;
|
||||
return TRUE;
|
||||
case 1:
|
||||
CreateConditionSprite();
|
||||
sMenu->info.helperState = 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Literally the word "Condition", the title block that appears over the mon icon
|
||||
static void SpriteCB_Condition(struct Sprite *sprite)
|
||||
{
|
||||
s16 prevX = sprite->x;
|
||||
|
||||
sprite->x += sprite->data[0];
|
||||
if ((prevX <= sprite->data[1] && sprite->x >= sprite->data[1])
|
||||
|| (prevX >= sprite->data[1] && sprite->x <= sprite->data[1]))
|
||||
{
|
||||
sprite->x = sprite->data[1];
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user