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30
src/reload_save.c
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30
src/reload_save.c
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#include "global.h"
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#include "main.h"
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#include "gpu_regs.h"
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#include "m4a.h"
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#include "load_save.h"
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#include "save.h"
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#include "new_game.h"
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#include "overworld.h"
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#include "malloc.h"
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// Reloads the game, continuing from the point of the last save
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// Used to gracefully exit after a link connection error
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void ReloadSave(void)
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{
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u16 imeBackup = REG_IME;
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REG_IME = 0;
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RegisterRamReset(RESET_EWRAM);
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK);
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REG_IME = imeBackup;
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gMain.inBattle = FALSE;
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SetSaveBlocksPointers(GetSaveBlocksPointersBaseOffset());
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ResetMenuAndMonGlobals();
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Save_ResetSaveCounters();
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LoadGameSave(SAVE_NORMAL);
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if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT)
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Sav2_ClearSetDefault();
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SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
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InitHeap(gHeap, HEAP_SIZE);
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SetMainCallback2(CB2_ContinueSavedGame);
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}
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