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181
src/confetti_util.c
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181
src/confetti_util.c
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#include "global.h"
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#include "confetti_util.h"
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#include "malloc.h"
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#include "main.h"
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#include "digit_obj_util.h"
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static EWRAM_DATA struct
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{
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u8 count;
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struct ConfettiUtil *array;
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} *sWork = NULL;
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bool32 ConfettiUtil_Init(u8 count)
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{
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u8 i = 0;
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if (count == 0)
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return FALSE;
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if (count > 64)
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count = 64;
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sWork = AllocZeroed(sizeof(*sWork));
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if (sWork == NULL)
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return FALSE;
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sWork->array = AllocZeroed(count * sizeof(struct ConfettiUtil));
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if (sWork->array == NULL)
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{
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FREE_AND_SET_NULL(sWork);
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return FALSE;
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}
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sWork->count = count;
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for (i = 0; i < count; i++)
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{
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memcpy(&sWork->array[i].oam, &gDummyOamData, sizeof(struct OamData));
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sWork->array[i].dummied = TRUE;
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}
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return TRUE;
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}
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bool32 ConfettiUtil_Free(void)
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{
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u8 i = 0;
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if (sWork == NULL)
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return FALSE;
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for (i = 0; i < sWork->count; i++)
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memcpy(&gMain.oamBuffer[i + 64], &gDummyOamData, sizeof(struct OamData));
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memset(sWork->array, 0, sWork->count * sizeof(struct ConfettiUtil));
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FREE_AND_SET_NULL(sWork->array);
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memset(sWork, 0, sizeof(*sWork));
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FREE_AND_SET_NULL(sWork);
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return TRUE;
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}
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bool32 ConfettiUtil_Update(void)
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{
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u8 i = 0;
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if (sWork == NULL || sWork->array == NULL)
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return FALSE;
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for (i = 0; i < sWork->count; i++)
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{
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if (sWork->array[i].active && sWork->array[i].allowUpdates)
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{
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if (sWork->array[i].callback != NULL)
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sWork->array[i].callback(&sWork->array[i]);
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if (sWork->array[i].dummied)
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{
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memcpy(&gMain.oamBuffer[i + 64], &gDummyOamData, sizeof(struct OamData));
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}
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else
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{
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sWork->array[i].oam.y = sWork->array[i].y + sWork->array[i].yDelta;
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sWork->array[i].oam.x = sWork->array[i].x + sWork->array[i].xDelta;
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sWork->array[i].oam.priority = sWork->array[i].priority;
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sWork->array[i].oam.tileNum = sWork->array[i].tileNum;
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memcpy(&gMain.oamBuffer[i + 64], &sWork->array[i], sizeof(struct OamData));
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}
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}
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}
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return TRUE;
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}
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static bool32 SetAnimAndTileNum(struct ConfettiUtil *structPtr, u8 animNum)
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{
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u16 tileStart;
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if (structPtr == NULL)
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return FALSE;
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tileStart = GetSpriteTileStartByTag(structPtr->tileTag);
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if (tileStart == 0xFFFF)
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return FALSE;
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structPtr->animNum = animNum;
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structPtr->tileNum = (GetTilesPerImage(structPtr->oam.shape, structPtr->oam.size) * animNum) + tileStart;
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return TRUE;
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}
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u8 ConfettiUtil_SetCallback(u8 id, void (*func)(struct ConfettiUtil *))
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{
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if (sWork == NULL || id >= sWork->count)
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return 0xFF;
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else if (!sWork->array[id].active)
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return 0xFF;
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sWork->array[id].callback = func;
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return id;
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}
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u8 ConfettiUtil_SetData(u8 id, u8 dataArrayId, s16 dataValue)
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{
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if (sWork == NULL || id >= sWork->count)
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return 0xFF;
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else if (!sWork->array[id].active || dataArrayId > ARRAY_COUNT(sWork->array[id].data) - 1) // - 1 b/c last slot is reserved for taskId
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return 0xFF;
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sWork->array[id].data[dataArrayId] = dataValue;
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return id;
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}
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u8 ConfettiUtil_AddNew(const struct OamData *oam, u16 tileTag, u16 palTag, s16 x, s16 y, u8 animNum, u8 priority)
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{
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struct ConfettiUtil *structPtr = NULL;
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u8 i;
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if (sWork == NULL || oam == NULL)
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return 0xFF;
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for (i = 0; i < sWork->count; i++)
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{
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if (!sWork->array[i].active)
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{
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structPtr = &sWork->array[i];
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memset(structPtr, 0, sizeof(*structPtr));
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structPtr->id = i;
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structPtr->active = TRUE;
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structPtr->allowUpdates = TRUE;
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break;
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}
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}
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if (structPtr == NULL)
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return 0xFF;
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memcpy(&structPtr->oam, oam, sizeof(*oam));
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structPtr->tileTag = tileTag;
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structPtr->palTag = palTag;
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structPtr->x = x;
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structPtr->y = y;
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structPtr->oam.paletteNum = IndexOfSpritePaletteTag(palTag);
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if (priority < 4)
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{
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structPtr->priority = priority;
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structPtr->oam.priority = priority;
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}
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SetAnimAndTileNum(structPtr, animNum);
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return structPtr->id;
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}
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u8 ConfettiUtil_Remove(u8 id)
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{
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if (sWork == NULL || !sWork->array[id].active)
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return 0xFF;
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memset(&sWork->array[id], 0, sizeof(struct ConfettiUtil));
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sWork->array[id].oam.y = DISPLAY_HEIGHT;
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sWork->array[id].oam.x = DISPLAY_WIDTH;
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sWork->array[id].dummied = TRUE;
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memcpy(&gMain.oamBuffer[id + 64], &gDummyOamData, sizeof(struct OamData));
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return id;
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}
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