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80
sound/songs/se_m_string_shot.s
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80
sound/songs/se_m_string_shot.s
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.include "MPlayDef.s"
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.equ se_m_string_shot_grp, voicegroup128
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.equ se_m_string_shot_pri, 4
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.equ se_m_string_shot_rev, reverb_set+50
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.equ se_m_string_shot_mvl, 127
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.equ se_m_string_shot_key, 0
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.equ se_m_string_shot_tbs, 1
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.equ se_m_string_shot_exg, 0
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.equ se_m_string_shot_cmp, 1
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.section .rodata
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.global se_m_string_shot
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.align 2
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@********************** Track 1 **********************@
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se_m_string_shot_1:
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.byte KEYSH , se_m_string_shot_key+0
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.byte TEMPO , 250*se_m_string_shot_tbs/2
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.byte VOICE , 22
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 110*se_m_string_shot_mvl/mxv
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.byte BEND , c_v+0
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.byte N48 , Fn4 , v108
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.byte W03
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.byte PAN , c_v+5
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.byte BEND , c_v+6
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.byte W03
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.byte PAN , c_v+15
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.byte BEND , c_v+12
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.byte W03
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.byte PAN , c_v+6
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.byte BEND , c_v+21
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.byte W02
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.byte c_v+8
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.byte W01
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.byte PAN , c_v-1
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.byte W03
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.byte c_v-9
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.byte BEND , c_v-8
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.byte W03
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.byte PAN , c_v-15
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.byte BEND , c_v-14
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.byte W03
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.byte PAN , c_v-9
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.byte BEND , c_v-8
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.byte W03
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.byte PAN , c_v+0
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.byte BEND , c_v+0
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.byte W06
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.byte VOL , 90*se_m_string_shot_mvl/mxv
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.byte W03
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.byte 71*se_m_string_shot_mvl/mxv
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.byte W03
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.byte 58*se_m_string_shot_mvl/mxv
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.byte W03
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.byte 41*se_m_string_shot_mvl/mxv
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.byte W03
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.byte 27*se_m_string_shot_mvl/mxv
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.byte W03
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.byte 7*se_m_string_shot_mvl/mxv
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.byte W03
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.byte FINE
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@******************************************************@
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.align 2
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se_m_string_shot:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_m_string_shot_pri @ Priority
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.byte se_m_string_shot_rev @ Reverb.
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.word se_m_string_shot_grp
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.word se_m_string_shot_1
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.end
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