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include/trainer_hill.h
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88
include/trainer_hill.h
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#ifndef GUARD_TRAINER_HILL_H
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#define GUARD_TRAINER_HILL_H
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#define HILL_TRAINER_NAME_LENGTH 11
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struct TrainerHillTrainer
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{
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u8 name[HILL_TRAINER_NAME_LENGTH];
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u8 facilityClass;
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u32 unused;
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u16 speechBefore[EASY_CHAT_BATTLE_WORDS_COUNT];
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u16 speechWin[EASY_CHAT_BATTLE_WORDS_COUNT];
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u16 speechLose[EASY_CHAT_BATTLE_WORDS_COUNT];
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u16 speechAfter[EASY_CHAT_BATTLE_WORDS_COUNT];
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struct BattleTowerPokemon mons[PARTY_SIZE];
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};
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struct TrHillRoomTrainers
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{
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u8 name[2][HILL_TRAINER_NAME_LENGTH];
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u8 facilityClass[2];
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};
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struct TrHillDisplay
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{
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// Metatile data. Add 0x200 to the values in this array to get metatiles.
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// This data then overwrites the metatiles in the map starting at (0,5)
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u8 metatileData[0x100];
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// Collision data. One bit for each tile in column-major order,
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// so every array entry is one row. 1 = impassable, 0 = passable
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u16 collisionData[16];
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// Trainer coordinates, starting at (0,6). Format is 0bYYYYXXXX.
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u8 coords[2];
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// Trainer facing directions. Same as (DIR_* - 1).
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// Effectively an array of nibbles, one for each trainer.
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u8 direction;
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// Trainer sight ranges. Effectively an array of nibbles, one for each trainer.
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u8 range;
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};
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struct TrHillFloor
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{
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u8 trainerNum1;
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u8 trainerNum2;
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struct TrainerHillTrainer trainers[2];
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struct TrHillDisplay display;
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};
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struct TrHillTag
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{
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u8 numTrainers;
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u8 unused1;
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u8 numFloors;
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u32 checksum;
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struct TrHillFloor floors[0];
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};
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extern u32 *gTrainerHillVBlankCounter;
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void CallTrainerHillFunction(void);
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void ResetTrainerHillResults(void);
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u8 GetTrainerHillOpponentClass(u16 trainerId);
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void GetTrainerHillTrainerName(u8 *dst, u16 trainerId);
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u8 GetTrainerHillTrainerFrontSpriteId(u16 trainerId);
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void InitTrainerHillBattleStruct(void);
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void FreeTrainerHillBattleStruct(void);
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void CopyTrainerHillTrainerText(u8 which, u16 trainerId);
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bool8 InTrainerHillChallenge(void);
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void PrintOnTrainerHillRecordsWindow(void);
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void LoadTrainerHillObjectEventTemplates(void);
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bool32 LoadTrainerHillFloorObjectEventScripts(void);
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void GenerateTrainerHillFloorLayout(u16 *mapArg);
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bool32 InTrainerHill(void);
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u8 GetCurrentTrainerHillMapId(void);
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const struct WarpEvent* SetWarpDestinationTrainerHill4F(void);
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const struct WarpEvent* SetWarpDestinationTrainerHillFinalFloor(u8 warpEventId);
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u16 LocalIdToHillTrainerId(u8 localId);
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bool8 GetHillTrainerFlag(u8 objectEventId);
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void SetHillTrainerFlag(void);
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const u8 *GetTrainerHillTrainerScript(void);
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void FillHillTrainerParty(void);
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void FillHillTrainersParties(void);
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u8 GetTrainerEncounterMusicIdInTrainerHill(u16 trainerId);
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u8 GetNumFloorsInTrainerHillChallenge(void);
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void TryLoadTrainerHillEReaderPalette(void);
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bool32 OnTrainerHillEReaderChallengeFloor(void);
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#endif // GUARD_TRAINER_HILL_H
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