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52
include/shop.h
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52
include/shop.h
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#ifndef GUARD_SHOP_H
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#define GUARD_SHOP_H
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extern EWRAM_DATA struct ItemSlot gMartPurchaseHistory[3];
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enum
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{
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MART_TYPE_NORMAL, // normal mart
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MART_TYPE_DECOR,
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MART_TYPE_DECOR2,
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};
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// shop view window NPC info enum
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enum
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{
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OBJ_EVENT_ID,
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X_COORD,
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Y_COORD,
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ANIM_NUM,
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LAYER_TYPE
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};
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struct MartInfo
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{
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/*0x0*/ void (*callback)(void);
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/*0x4*/ const struct MenuAction *menuActions;
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/*0x8*/ const u16 *itemList;
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/*0xC*/ u16 itemCount;
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/*0xE*/ u8 windowId;
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/*0xF*/ u8 martType;
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};
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struct ShopData
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{
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/*0x0000*/ u16 tilemapBuffers[4][0x400];
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/*0x2000*/ u32 totalCost;
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/*0x2004*/ u16 itemsShowed;
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/*0x2006*/ u16 selectedRow;
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/*0x2008*/ u16 scrollOffset;
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/*0x200A*/ u8 maxQuantity;
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/*0x200B*/ u8 scrollIndicatorsTaskId;
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/*0x200C*/ u8 iconSlot;
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/*0x200D*/ u8 itemSpriteIds[2];
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/*0x2010*/ s16 viewportObjects[OBJECT_EVENTS_COUNT][5];
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};
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void CreatePokemartMenu(const u16 *);
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void CreateDecorationShop1Menu(const u16 *);
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void CreateDecorationShop2Menu(const u16 *);
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void CB2_ExitSellMenu(void);
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#endif // GUARD_SHOP_H
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