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include/rotating_gate.h
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include/rotating_gate.h
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#ifndef GUARD_ROTATING_GATE_H
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#define GUARD_ROTATING_GATE_H
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void RotatingGatePuzzleCameraUpdate(s16, s16);
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void RotatingGate_InitPuzzleAndGraphics(void);
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u32 CheckForRotatingGatePuzzleCollision(u8, s16, s16);
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bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16);
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#endif // GUARD_ROTATING_GATE_H
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