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27
include/pokemon_summary_screen.h
Executable file
27
include/pokemon_summary_screen.h
Executable file
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#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H
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#define GUARD_POKEMON_SUMMARY_SCREEN_H
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#include "main.h"
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extern u8 gLastViewedMonIndex;
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extern const u8 *const gMoveDescriptionPointers[];
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extern const u8 *const gNatureNamePointers[];
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void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
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void ShowSelectMovePokemonSummaryScreen(struct Pokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void), u16 newMove);
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void ShowPokemonSummaryScreenSet40EF(u8 mode, struct BoxPokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
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u8 GetMoveSlotToReplace(void);
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void SummaryScreen_SetAnimDelayTaskId(u8 taskId);
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// The Pokemon Summary Screen can operate in different modes. Certain features,
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// such as move re-ordering, are available in the different modes.
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enum PokemonSummaryScreenMode
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{
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SUMMARY_MODE_NORMAL,
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SUMMARY_MODE_LOCK_MOVES,
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SUMMARY_MODE_BOX,
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SUMMARY_MODE_SELECT_MOVE,
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};
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#endif // GUARD_POKEMON_SUMMARY_SCREEN_H
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