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include/new_game.h
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16
include/new_game.h
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#ifndef GUARD_NEW_GAME_H
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#define GUARD_NEW_GAME_H
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extern bool8 gDifferentSaveFile;
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// Shortcuts some randomness in berry_blender.c, and enables debug printing
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// in contest.c.
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extern bool8 gEnableContestDebugging;
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void SetTrainerId(u32 trainerId, u8 *dst);
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u32 GetTrainerId(u8 *trainerId);
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void CopyTrainerId(u8 *dst, u8 *src);
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void NewGameInitData(void);
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void ResetMenuAndMonGlobals(void);
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void Sav2_ClearSetDefault(void);
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#endif // GUARD_NEW_GAME_H
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