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49
include/mystery_gift_link.h
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49
include/mystery_gift_link.h
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#ifndef GUARD_MYSTERY_GIFT_LINK_H
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#define GUARD_MYSTERY_GIFT_LINK_H
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#define MG_LINK_BUFFER_SIZE 0x400
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// Send/receive ids for the Client/Server to make sure
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// they're sending/receiving the same thing
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enum {
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MG_LINKID_CLIENT_SCRIPT = 16,
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MG_LINKID_GAME_DATA,
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MG_LINKID_GAME_STAT,
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MG_LINKID_RESPONSE,
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MG_LINKID_READY_END,
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MG_LINKID_DYNAMIC_MSG,
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MG_LINKID_CARD,
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MG_LINKID_NEWS,
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MG_LINKID_STAMP,
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MG_LINKID_RAM_SCRIPT,
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MG_LINKID_EREADER_TRAINER,
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MG_LINKID_UNK_1,
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MG_LINKID_UNK_2,
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};
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struct MysteryGiftLink
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{
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s32 state;
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u8 sendPlayerId;
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u8 recvPlayerId;
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u16 recvIdent;
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u16 recvCounter;
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u16 recvCRC;
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u16 recvSize;
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u16 sendIdent;
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u16 sendCounter;
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u16 sendCRC;
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u16 sendSize;
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void * recvBuffer;
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const void * sendBuffer;
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u32 (*recvFunc)(struct MysteryGiftLink *);
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u32 (*sendFunc)(struct MysteryGiftLink *);
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};
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void MysteryGiftLink_Init(struct MysteryGiftLink * link, u32 sendPlayerId, u32 recvPlayerId);
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void MysteryGiftLink_InitSend(struct MysteryGiftLink * link, u32 ident, const void * src, u32 size);
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bool32 MysteryGiftLink_Recv(struct MysteryGiftLink * link);
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bool32 MysteryGiftLink_Send(struct MysteryGiftLink * link);
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void MysteryGiftLink_InitRecv(struct MysteryGiftLink * link, u32 ident, void * dest);
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#endif //GUARD_MYSTERY_GIFT_LINK_H
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