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include/m4a.h
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27
include/m4a.h
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#ifndef GUARD_M4A_H
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#define GUARD_M4A_H
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#include "gba/m4a_internal.h"
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void m4aSoundVSync(void);
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void m4aSoundVSyncOn(void);
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void m4aSoundInit(void);
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void m4aSoundMain(void);
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void m4aSongNumStart(u16 n);
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void m4aSongNumStartOrChange(u16 n);
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void m4aSongNumStop(u16 n);
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void m4aMPlayAllStop(void);
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void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo);
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void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern struct MusicPlayerInfo gMPlayInfo_SE3;
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extern struct SoundInfo gSoundInfo;
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#endif //GUARD_M4A_H
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