import from github
This commit is contained in:
45
include/field_effect_helpers.h
Normal file
45
include/field_effect_helpers.h
Normal file
@ -0,0 +1,45 @@
|
||||
#ifndef GUARD_FIELD_EFFECT_HELPERS_H
|
||||
#define GUARD_FIELD_EFFECT_HELPERS_H
|
||||
|
||||
// States for bobbing up and down while surfing
|
||||
enum {
|
||||
// No bobbing
|
||||
BOB_NONE,
|
||||
// Both the surf blob/mon should bob up and down
|
||||
BOB_PLAYER_AND_MON,
|
||||
// Only the surf blob/mon should bob up and down
|
||||
// For when the player has jumped/flown off
|
||||
BOB_JUST_MON,
|
||||
};
|
||||
|
||||
u8 CreateWarpArrowSprite(void);
|
||||
u8 StartUnderwaterSurfBlobBobbing(u8 oldSpriteId);
|
||||
void SetSurfBlob_BobState(u8 spriteId, u8 state);
|
||||
void SetSurfBlob_DontSyncAnim(u8 spriteId, bool8 dontSync);
|
||||
void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset);
|
||||
bool8 UpdateRevealDisguise(struct ObjectEvent *);
|
||||
void StartRevealDisguise(struct ObjectEvent *);
|
||||
void StartAshFieldEffect(s16, s16, u16, s16);
|
||||
void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
|
||||
u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
|
||||
u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
|
||||
void UpdateRayquazaSpotlightEffect(struct Sprite*);
|
||||
void UpdateShadowFieldEffect(struct Sprite*);
|
||||
void UpdateTallGrassFieldEffect(struct Sprite*);
|
||||
void WaitFieldEffectSpriteAnim(struct Sprite*);
|
||||
void UpdateAshFieldEffect(struct Sprite*);
|
||||
void UpdateSurfBlobFieldEffect(struct Sprite*);
|
||||
void UpdateJumpImpactEffect(struct Sprite*);
|
||||
void UpdateFootprintsTireTracksFieldEffect(struct Sprite*);
|
||||
void UpdateSplashFieldEffect(struct Sprite*);
|
||||
void UpdateLongGrassFieldEffect(struct Sprite*);
|
||||
void UpdateSandPileFieldEffect(struct Sprite*);
|
||||
void UpdateDisguiseFieldEffect(struct Sprite*);
|
||||
void UpdateShortGrassFieldEffect(struct Sprite*);
|
||||
void UpdateHotSpringsWaterFieldEffect(struct Sprite*);
|
||||
void UpdateBubblesFieldEffect(struct Sprite*);
|
||||
void UpdateSparkleFieldEffect(struct Sprite*);
|
||||
void SetSpriteInvisible(u8 spriteId);
|
||||
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
|
||||
|
||||
#endif //GUARD_FIELD_EFFECT_HELPERS_H
|
Reference in New Issue
Block a user