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32
include/field_camera.h
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32
include/field_camera.h
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#ifndef GUARD_FIELD_CAMERA_H
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#define GUARD_FIELD_CAMERA_H
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struct CameraObject
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{
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void (*callback)(struct CameraObject *);
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u32 spriteId;
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s32 movementSpeedX;
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s32 movementSpeedY;
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s32 x;
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s32 y;
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};
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extern struct CameraObject gFieldCamera;
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extern u16 gTotalCameraPixelOffsetX;
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extern u16 gTotalCameraPixelOffsetY;
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void DrawWholeMapView(void);
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void CurrentMapDrawMetatileAt(int x, int y);
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void GetCameraOffsetWithPan(s16 *a0, s16 *a1);
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void DrawDoorMetatileAt(int x, int y, u16 *arr);
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void ResetFieldCamera(void);
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void ResetCameraUpdateInfo(void);
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u32 InitCameraUpdateCallback(u8 a);
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void CameraUpdate(void);
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void SetCameraPanningCallback(void (*a)(void));
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void SetCameraPanning(s16 a, s16 b);
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void InstallCameraPanAheadCallback(void);
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void UpdateCameraPanning(void);
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void FieldUpdateBgTilemapScroll(void);
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#endif //GUARD_FIELD_CAMERA_H
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