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include/evolution_scene.h
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10
include/evolution_scene.h
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#ifndef GUARD_EVOLUTION_SCENE_H
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#define GUARD_EVOLUTION_SCENE_H
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void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
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void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
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void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID);
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extern void (*gCB2_AfterEvolution)(void);
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#endif // GUARD_EVOLUTION_SCENE_H
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