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include/decompress.h
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33
include/decompress.h
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#ifndef GUARD_DECOMPRESS_H
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#define GUARD_DECOMPRESS_H
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#include "sprite.h"
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extern u8 gDecompressionBuffer[0x4000];
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void LZDecompressWram(const u32 *src, void *dest);
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void LZDecompressVram(const u32 *src, void *dest);
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u16 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src);
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void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
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bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src);
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void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
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void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
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bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
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void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
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void HandleLoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
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void HandleLoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
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void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);
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void LoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);
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void LoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);
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u32 GetDecompressedDataSize(const u32 *ptr);
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#endif // GUARD_DECOMPRESS_H
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