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72
include/constants/hold_effects.h
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72
include/constants/hold_effects.h
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#ifndef GUARD_HOLD_EFFECTS_H
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#define GUARD_HOLD_EFFECTS_H
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#define HOLD_EFFECT_NONE 0
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#define HOLD_EFFECT_RESTORE_HP 1
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#define HOLD_EFFECT_CURE_PAR 2
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#define HOLD_EFFECT_CURE_SLP 3
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#define HOLD_EFFECT_CURE_PSN 4
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#define HOLD_EFFECT_CURE_BRN 5
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#define HOLD_EFFECT_CURE_FRZ 6
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#define HOLD_EFFECT_RESTORE_PP 7
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#define HOLD_EFFECT_CURE_CONFUSION 8
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#define HOLD_EFFECT_CURE_STATUS 9
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#define HOLD_EFFECT_CONFUSE_SPICY 10
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#define HOLD_EFFECT_CONFUSE_DRY 11
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#define HOLD_EFFECT_CONFUSE_SWEET 12
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#define HOLD_EFFECT_CONFUSE_BITTER 13
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#define HOLD_EFFECT_CONFUSE_SOUR 14
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#define HOLD_EFFECT_ATTACK_UP 15
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#define HOLD_EFFECT_DEFENSE_UP 16
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#define HOLD_EFFECT_SPEED_UP 17
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#define HOLD_EFFECT_SP_ATTACK_UP 18
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#define HOLD_EFFECT_SP_DEFENSE_UP 19
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#define HOLD_EFFECT_CRITICAL_UP 20
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#define HOLD_EFFECT_RANDOM_STAT_UP 21
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#define HOLD_EFFECT_EVASION_UP 22
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#define HOLD_EFFECT_RESTORE_STATS 23
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#define HOLD_EFFECT_MACHO_BRACE 24
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#define HOLD_EFFECT_EXP_SHARE 25
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#define HOLD_EFFECT_QUICK_CLAW 26
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#define HOLD_EFFECT_FRIENDSHIP_UP 27
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#define HOLD_EFFECT_CURE_ATTRACT 28
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#define HOLD_EFFECT_CHOICE_BAND 29
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#define HOLD_EFFECT_FLINCH 30
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#define HOLD_EFFECT_BUG_POWER 31
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#define HOLD_EFFECT_DOUBLE_PRIZE 32
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#define HOLD_EFFECT_REPEL 33
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#define HOLD_EFFECT_SOUL_DEW 34
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#define HOLD_EFFECT_DEEP_SEA_TOOTH 35
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#define HOLD_EFFECT_DEEP_SEA_SCALE 36
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#define HOLD_EFFECT_CAN_ALWAYS_RUN 37
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#define HOLD_EFFECT_PREVENT_EVOLVE 38
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#define HOLD_EFFECT_FOCUS_BAND 39
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#define HOLD_EFFECT_LUCKY_EGG 40
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#define HOLD_EFFECT_SCOPE_LENS 41
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#define HOLD_EFFECT_STEEL_POWER 42
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#define HOLD_EFFECT_LEFTOVERS 43
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#define HOLD_EFFECT_DRAGON_SCALE 44
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#define HOLD_EFFECT_LIGHT_BALL 45
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#define HOLD_EFFECT_GROUND_POWER 46
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#define HOLD_EFFECT_ROCK_POWER 47
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#define HOLD_EFFECT_GRASS_POWER 48
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#define HOLD_EFFECT_DARK_POWER 49
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#define HOLD_EFFECT_FIGHTING_POWER 50
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#define HOLD_EFFECT_ELECTRIC_POWER 51
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#define HOLD_EFFECT_WATER_POWER 52
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#define HOLD_EFFECT_FLYING_POWER 53
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#define HOLD_EFFECT_POISON_POWER 54
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#define HOLD_EFFECT_ICE_POWER 55
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#define HOLD_EFFECT_GHOST_POWER 56
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#define HOLD_EFFECT_PSYCHIC_POWER 57
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#define HOLD_EFFECT_FIRE_POWER 58
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#define HOLD_EFFECT_DRAGON_POWER 59
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#define HOLD_EFFECT_NORMAL_POWER 60
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#define HOLD_EFFECT_UP_GRADE 61
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#define HOLD_EFFECT_SHELL_BELL 62
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#define HOLD_EFFECT_LUCKY_PUNCH 63
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#define HOLD_EFFECT_METAL_POWDER 64
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#define HOLD_EFFECT_THICK_CLUB 65
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#define HOLD_EFFECT_STICK 66
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#endif // GUARD_HOLD_EFFECTS_H
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